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Author SHA1 Message Date
lennard
eec3dfeb1e
Fix some rebase errors
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:22 +02:00
lennard
1ac1fd89f8
Show install path for origin games in game info
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:22 +02:00
loathingKernel
91a7247573
RareCore: Remove Win32Worker and MacOSWorker
They weren't required as the asset information are already fetched in
`GamesWorker`. They were a remnants of `ApiResults`.
2023-03-07 17:11:21 +02:00
loathingKernel
5748d0e6ee
RareCore: Manage initialization in RareCore instead of LaunchDialog
This is the last change of the `backend_refactor` branch. This makes
`RareCore` the centerpiece of Rare by moving initialization before the UI
is brought up. RareCore is now in control of creating and querying `RareGame`
objects, re-introducing the ability (incomplete) to refresh the games library.
As a result, ApiResults has been removed.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:21 +02:00
loathingKernel
e55c40448c
Misc: rename get_size to format_size 2023-03-06 00:39:23 +02:00
loathingKernel
ca9bf7c1e8 StaticStylesheet: Share common properties by setting common object names 2023-03-03 16:51:26 +02:00
loathingKernel
372b276157 [Icon/List]Widget: Disable focus on buttons
When the button gets clicked on, it receives keyboard focus. Disabling the button
afterwards leads to `focusNextChild` getting called. This makes the scrollarea
trying to ensure that `nextChild` is visible, essentially scrolling to a random widget
2023-03-02 19:57:31 +02:00
loathingKernel
1dd8856a29 Resources: Add static stylesheet for widgets that need special handling irregardless of theme
The static stylesheet properties are always applied. If there is a theme
stylesheet to be applied, they are appended in the end of the theme
stylesheet.

This removes stylesheet properties from the library widgets, some special
buttons and the queue worker labels.

To update the static stylesheet first edit `rare/resources/static_css/stylesheet.py`
and then execute it as a script.
2023-03-02 15:36:45 +02:00
loathingKernel
46664f3577 Fix a few minor errors 2023-03-02 01:05:53 +02:00
loathingKernel
0e161eb4d2 Use Worker base class for runnables in legendary settings and ubisoft widget.
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-27 23:49:44 +02:00
loathingKernel
ecee2e24e5 QueueInfoWidget: Set ellipsis text even without an old InstalledGame 2023-02-22 21:43:00 +02:00
loathingKernel
5ba368a5bf SideTabContainer: Use a signal to update the title instead of monkeypatching setTitle method into the widget
Widgets that need to implement a title should be of a dual subclass
of any `QWidget` subclass and the `SideTabContents` class which provides
the signal.
2023-02-21 15:27:52 +02:00
loathingKernel
a3d09ae288 Code cleanup: Use pass instead of ellipsis (...) for abstractmethods
Fix a few other issues pointed out by MultisampledNight

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-20 15:31:04 +02:00
loathingKernel
7a04f7b5be DownloadsTab: Replace n/a with ellipsis 2023-02-20 14:58:22 +02:00
loathingKernel
c2da5bceb8 QueueWidgets: Re-text Update now to Download now
Also rename the widget classes and files for clarity
2023-02-20 14:52:45 +02:00
loathingKernel
3e827f4ece ElideLabel: Enable word-wrapping for elided labels.
Word wrapping allows ElideLabel to resize first inside flexible sized
areas such as the contents widget of a scrollarea. This allows the contents
widget to properly resize itself to avoid horizontal scrolling.

Word-wrapping also enables the widget to resize vertically. To avoid that
ElideLabel is set to a fixed height based on font metrics. An overloaded
method `setFixedHeight` has been added to disable it when desired.

EglSyncGroup: Replace estimated path label with a ElideLabel because
the displayed message was expanding the scrollarea.
2023-02-20 14:26:14 +02:00
Stelios Tsampas
05e538ca5c
Update rare/components/tabs/downloads/groups.py
Co-authored-by: multisn8 <contact@multisamplednight.com>
2023-02-20 11:32:48 +02:00
Stelios Tsampas
ca3a2893f9
Update rare/components/tabs/downloads/__init__.py
Co-authored-by: multisn8 <contact@multisamplednight.com>
2023-02-20 11:32:28 +02:00
Stelios Tsampas
e748468078
Update rare/components/tabs/games/game_info/move_game.py
Co-authored-by: multisn8 <contact@multisamplednight.com>
2023-02-20 11:31:03 +02:00
Stelios Tsampas
cda4668486
Update rare/components/tabs/games/game_widgets/game_widget.py
Co-authored-by: multisn8 <contact@multisamplednight.com>
2023-02-20 11:28:53 +02:00
loathingKernel
4ef73b48ef Dialogs: Homogenize dialog titles 2023-02-18 19:36:49 +02:00
loathingKernel
dd6df40e40 ExtraWidgets: Remove SideTab widgets and update imports 2023-02-18 17:33:25 +02:00
loathingKernel
5938835249 ExtraWidgets: Remove IndicatorLineEdit and PathEdit and update imports 2023-02-18 17:29:41 +02:00
loathingKernel
97def45a7e Cleanup: Remove some unused imports 2023-02-18 17:27:18 +02:00
loathingKernel
ecc1bd8d5c IndicatorLineEdit: Run edit callback function asynchronously
Execute the edit callback function in a thread. By executing it in a thread
we don't have to wait for longer validation procedures to finish to
continue updating the UI. This is most notable in the MoveGamePopUp
which is heavy on disk IO.

Because we cannot use special text formatting in a thread, the
indicator messages have been reworked while also becoming extensible.

A dictionary of extended reasons can be specified through the
`IndicatorLineEdit.extend_reasons()` method.

The dictionary has to follow the following format
```
python
{
	MyIndicatorReasons.REASON: self.tr("Reason message")
	MyIndicatorReasons.OTHER_REASON: self.tr("Other reason message")
}
```

In the above example `MyIndicatorReasons` is a subclass of `IndicatorReasons`
which should be specified as follows

```
python
MyIndicatorReasons(IndicatorReasons):
	REASON = auto()
	OTHER_REASON = auto()
```
2023-02-18 14:37:37 +02:00
loathingKernel
7e4ded70b5 MoveGamePopUp: Don't translate or do any text formatting in path_edit callback function 2023-02-17 13:29:59 +02:00
loathingKernel
922b1472dd IconWidget: Fix typo in install_btn css selector 2023-02-17 10:49:34 +02:00
loathingKernel
d8c31a05c2 GamesTab: Remove timing debug message 2023-02-16 16:22:31 +02:00
loathingKernel
a438eb764b MoveGamePopUp: Don't refresh indicator on widget.update 2023-02-16 10:46:47 +02:00
loathingKernel
e34800cfd3 LibraryWidgets: Remove unused code and use multiline f-strings for css text 2023-02-15 20:40:20 +02:00
loathingKernel
0bd7af3d77 MoveGamePopUp: Use ElideLabel for the warning 2023-02-15 19:58:28 +02:00
loathingKernel
efcbea91cf MoveGamePopUp: Make the warning label always visible 2023-02-15 19:48:48 +02:00
loathingKernel
6c0663771c GameInfo: Make widgets react to changes from RareGame's widget.update signal
Note: the `__update_widget()` method, while it doesn't have any visible delay
has the potential for improvement. I didn't do it because it felt like
premature optimization.

MoveGamePopUp: update it to use RareGame and it's signals

RareGame: Add `install_path` attribute and change `needs_verification` setter
Now both setters will update the local `igame` attribute and save it too.

MoveWorker: Update it to use RareGame.
Other changes include moving "same-drive" moving into the worker and using
`os.path` methods instead of `PathLib`

SteamGrades: Remove worker, it is implemented in RareGame now.
2023-02-15 16:59:33 +02:00
loathingKernel
71aa440e0b GameWidget: Use __slots__ to satisfy forward ui declaration
This way `ui` won't get any typing but this is internal and we can
take care of it until a better method is found to satisfy both.
2023-02-08 15:14:50 +02:00
loathingKernel
1721677e33 GameWidget: Implement reactive and interactive labels
The `status_label` displays what is currently going on with the game.
It reflects the current operation running on it or if it requires special
attention (update, needs verification etc)

The `tooltip_label` displays hover information such as what happens
if a part of the widget is clicked or in the case of the launch button if
the game can run (without version check, offline etc)

The context menu on the widgets will be updated and populated according
to the installation state of the game. Since the context menu was revised
the shortcut creation code was revised too to make it more compact.

the `create_desktop_link` and `get_rare_executable` functions are moved
from `rare.utils.misc` to `rare.utils.paths` to avoid cyclical imports and
better grouping. Two functions are added, `desktop_link_path` to uniformly
calculate the path of the shortcut and `desktop_links_supported` which
checks if Rare supports creating shortcuts on the current platform.
`desktop_links_supported` should be used as safeguard before `desktop_link_path`.

Desktop links are currently untested on Windows but if `shortcut.Description`
works as expected, it should be good to go.
2023-02-07 13:41:59 +02:00
loathingKernel
2903c19667 Code cleanup 2023-02-07 13:06:08 +02:00
loathingKernel
34a13ea3b2 ApiResults: Mirror the way RareCore from refactor_backend handles non asset items
`LegendaryCore.get_non_asset_library_items()` returns the same tuple
for `game_list, dlc_dict` as for regular games with assets, so
keep the result for API completeness, since `RareGame` can handle those
games properly.
2023-02-07 13:04:33 +02:00
loathingKernel
c83ee69914 GamesTab: Populate RareGame.saves at creation based on ApiResults
Remove unused attributes and clean layout code.
2023-02-06 09:45:30 +02:00
loathingKernel
211f92d2d6 MainTabWidget: Use returned indices instead of hard-coding disabled tabs
Parent the tabs properly for consistency
2023-02-06 09:19:31 +02:00
loathingKernel
34839d469e Update/QueueGroups: Initialize with hidden container. 2023-02-05 19:41:08 +02:00
loathingKernel
15b80ce72f GamesTab: Move installed and uninstalled signal connection inside LibraryController 2023-02-05 19:14:51 +02:00
loathingKernel
f9b5385513 DownloadsTab: Paint the background of the active download stats with the image of the game
The Qt Designer UI file for the downloads tab was removed since
the tab is simple enough to be implemented in code now.
2023-02-05 19:12:14 +02:00
loathingKernel
c0b98978f1 QueueGroup: Also update movement arrows when a widget is deleted 2023-02-04 17:38:07 +02:00
loathingKernel
6b3a841378 Refine QueueWorker and implement worker_info for VerifyWorker and MoveWorker 2023-02-04 17:38:07 +02:00
loathingKernel
38710a0af1 DownloadsTab: Use is_idle 2023-02-04 17:38:07 +02:00
loathingKernel
6800b7e9ab Workers: Implement wrapper QueueWorker class prototype for queueable workers
RareCore: Impelement base worker queue
2023-02-04 17:38:07 +02:00
loathingKernel
28e68cad97 MoveWorker: Move worker into rare/shared/workers 2023-02-04 17:38:07 +02:00
loathingKernel
f0b81c7038 RareGame: Add state property and emit the widget.update signal on change 2023-02-04 17:38:07 +02:00
loathingKernel
683b33da10 DownloadsTab: Refuse to start download if the game's state is not idle 2023-02-04 17:38:07 +02:00
loathingKernel
e7a47a48e1 Add typing to the custom layouts and fix stacked widet page naming 2023-02-04 17:38:07 +02:00
loathingKernel
25def92a41 TabWidget: Don' add store and download shortcuts when offline 2023-02-04 17:38:07 +02:00
loathingKernel
a8bc418e42 Reference tabs by their returned indices instead of hardcoded numbers 2023-02-04 17:38:07 +02:00
loathingKernel
96c833be64 GameInfo: Fix list to boolean conversion
SideTabBar: Add padding option
2023-02-04 17:38:07 +02:00
loathingKernel
de273cbe20 WrapperSettings: Move class variables into instance variables 2023-02-04 17:38:07 +02:00
loathingKernel
406c018f29 GameInfo: Enable DLC tab only when the game is installed 2023-02-04 17:38:07 +02:00
loathingKernel
2ef70b8eb4 InstallQueueItemModel: Refactor to add an expiration date to the download
While not sure if it is required, add an expiration date to the prepared
download 30 minutes after it was prepared. If a download has been in the
queue for more than 30 minutes, the download will be prepared again silently
before starting.

Return only the `InstallOptionsModel` in the result of the download thread
to avoid the potential mistake of re-using it. This required for the tray
notification signal to operate on the `app_name` instead of the `app_title`.
As a result, the notification slot was moved into the TrayIcon class for
better encapsulation.
2023-02-04 17:38:07 +02:00
loathingKernel
90021e34f2 RareGame: Add enqueue and dequeue signals
They are used to insert and remove updates from downloads when
the installation of a game changes through `RareGame.set_installed`.
They piggy-back the signals with the same names in `GlobalSignals`

When importing a game from EGL, also check
2023-02-04 17:38:07 +02:00
loathingKernel
523391d166 QueueWidget: Prepare requeued downloads after adding it.
By preparing the download inside the widget, the delay after stopping
the running download and visual feedback of adding the widget is
reduced. The widget will now appear containing the basic information
and will be populated with the information about the download
when it is ready. The widget is disabled in the meantime.

Move `InstallInfoWorker` to `rare.shared.workers` module and
revert it to emitting a `InstallDownloadItem` model only
instead of a `InstallQueueItemModel.`
2023-02-04 17:38:07 +02:00
loathingKernel
0830c17ee5 ImportGroup: Add progress reporting in the form 2023-02-04 17:38:07 +02:00
loathingKernel
a96a51f110 DowloadsTab: Emit a signal from each group on widget deletion to avoid counting to-be-deleted widgets 2023-02-04 17:38:07 +02:00
loathingKernel
c219f347d1 ImportGroup: Fix missing text due to ElideLabel change 2023-02-04 17:38:07 +02:00
loathingKernel
304ad0388e GameDlc: Re-write the form to use a QToolBox instead of two separate QGroupBoxes.
By using a QToolBox, we can better utilize the available space for
long lists of DLCs. `GameDlcWidget` is now responsible for handling
installing and uninstalling the DLC based on RareGame's functionality.

Since `GameUtils` is not used for uninstalling any more, remove it the
arguments of `GameInfoTabs` completely.
2023-02-04 17:38:07 +02:00
loathingKernel
84694a68a8 UpdateGroup/QueueGroup: Use the QObject's destroyed signal to toggle visibility of labels and containers
The widgets are not destroyed immediately so toggling based on
counting children in containers didn't work while in the same function.
Using the `destroyed` signal makes it clear when the change should happen.
2023-02-04 17:38:07 +02:00
loathingKernel
cf5332004a Add name inference based on type in widget_object_name 2023-02-04 17:38:07 +02:00
loathingKernel
9e077f74ed Stylesheets: Refactor css widget selectors based on objectName()
The `objectName()` of onstall and uninstall buttons should be set
to `InstallButton` and `UninstallButton` respectively for them to
pick up their special CSS properties.

Make QToolBox tab text bold

Clean-up deprecated widget object names in the CSS
2023-02-04 17:38:07 +02:00
loathingKernel
c523fa9210 UpdateGroup: Keep updates' app_names in a list too.
Because `deleteLater()` doesn't delete the widget immediately (duh!)
`count()` and `contains()` can report false results while the widget
is queued for deletion.

Hide container and list/queue by name mangling.

Remove test code.
2023-02-04 17:38:07 +02:00
loathingKernel
65c56bd366 ImportGroup: Handle each imported game as soon as it ready
Emit and handle the each imported game with the progress signal.
The result signal still handles showing the summary of the
process to the user
2023-02-04 17:38:07 +02:00
loathingKernel
1959516b3f GameWidget: Toggle buttons on widget update
ElidedLabel: Use `sizeHint()` for width

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:07 +02:00
loathingKernel
fc7e45a43a UninstallDialog: Implement it to work similarly to InstallDialog
Similarly to the installation procedure, when an uninstall is
requested, an `UninstallOptionsModel` is emitted by the `RareGame`.
`DownloadsTab` handles the signal and spawns the `UninstallDialog`.
After the `UninstallDialog` is closed, a worker thread handles
uninstalling the application to avoid UI lock-ups when a large
number of files is deleted.

Allows for uninstall actions to be spawned from anything having
access to the `RareGame` instance.

LaunchDialog: Don't check health on DLCs, they always will require
verification if they don't specify an executable.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:07 +02:00
loathingKernel
b02483eb80 GameInfo: Refactor the move game stack to re-use the existing widgets
instead of adding them again to the layout. Move game should still
switch to RareGame, similar to the way it works for verifing.

Also add non-functional "Import Game" button
2023-02-04 17:38:07 +02:00
loathingKernel
915c41309d GameWidgets: Remove GameUtils from GameWidgets
Also remove attributes tracking the state of each application, those
are handled by `RareGame`

Temporarily disable save syncing related code, pending the move to
the game launcher process
2023-02-04 17:38:07 +02:00
loathingKernel
b9e9ed8088 EnvVars: Use monospace fonts for keys and values 2023-02-04 17:38:07 +02:00
loathingKernel
620e8f721c ImportGroup: Adjust for RareGame 2023-02-04 17:38:07 +02:00
loathingKernel
56876227dd GameInfo: Move uninstall_game from GameUtils to GameInfo
When `Uninstall` is used from the widgets, it will take the user to
the `GameInfo` page similar to how `Install` works.

`GameInfo` is not connected to the `RareGame` instance's `installed`
and `uninstalled` signals to refresh the contents of the page based
on the related functionality.
2023-02-04 17:38:07 +02:00
loathingKernel
6ccbeb12dc DownloadsTab: Use elided text from version numbers 2023-02-04 17:38:07 +02:00
loathingKernel
4063195b4d DownloadsTab: Refactor downloads tab
When updates are queued, they are removed from the update's list. An exceptions is made
when the queued item comes from repairing (without updating), in which case the update is
disabled for the runtime.

A queued item can be either removed (if it is an update it will be added back to the
updates groups) or forced to be updated now. If a queued item is forced, the currently
running item will be added to the front of the queue. Downloads will be queued if
there is no active download but there is a queue already.

The download thread is now responsible for emitting the progress to `RareGame`

InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments.
The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel`
`RareGame` is used to query information about the game.

InstallInfoWorker: Pass only `InstallOptionsModel` as argument
Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games

RareGame: Query and store metadata property about entitlement grant date
RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay

LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame`
Directly parent library widgets instead of reparenting them

GameWidgets: Remove unused signals

EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary

GamesTab: Connect the `progress` signals of dlcs to the base game's signals
GamesTab: Remove dead code

GlobalSignals: Remove `ProgresSignals`

RareCore: Mangle internal signleton's names

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:07 +02:00
loathingKernel
8dd58dc5e9 EGLSync: Subclass EGLSyncListGroup and EGLSyncListItem
Subclass `EGLSyncListGroup` and `EGLSyncListItem` into import/export
specific classes. This way we don't have to specify the type of
operation at instatiation and improves code clarity and intention.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:07 +02:00
loathingKernel
0d4b75d399 GameProcess: Make it a persistent member of RareGame
The `GameProcess` class now acts as a persistent member of `RareGame`
that can be re-used for launching games. Its signals are handled and
repeated by `RareGame`.

Implements launching directly into `RareGame`

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel
79bae4374d GameInfo: Transition to RareGame
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel
c9b8774422 GameInfoTabs: Disable metadata tabs when --debug is not defined
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel
db0724fba0 GameInfo: Use RareGame to keep the VerifyWorker running on a game and connect progress to the widget.
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel
2923c09bad GamesTab: Also scroll to top when filter changes.
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel
ab596139af RareCore: Add RareGames to a data structure in RareCore
This merges a few of the internal features of RareCore such us
RareGame filtering and thus game grouping based on attributes.

This is required to properly connect a single signal from RareCore to
the downloads tab for game installation. This also includes filtering
games based on updates and other attributes.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel
b0c4fb4212 GameUtils: Adapt to use RareGame
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel
5d209e1805 GameWidgets: Split status label to two
The original status_label is used to reflect the state of the game,
the tooltip_label is used to reflect the action of the current hovered
widget.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel
9ca39d94ab GlobalSignals: Reorganize signals into groups
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel
83df445de9 GlobalSignals: Fix signal names in EGLSyncGroup and ImportGroup
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel
857b3a3cc0 WineResolver: Pass LegendaryCore at instantiation
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel
b73fc328d2 GameInfo: Use ui member instead of double inheritance for the UI module
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel
7b6a3e181a Shared: Move GameUtils and CloudSaveUtils into rare.shared
Removed `rare.utils.legendary_utils`, the `uninstall_game` function
was moved to `rare.shared.game_utils` for now

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel
96b80bc423 Library: Introduce new tile design from refactor_backend
Currently broken but Rare starts

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel
672a283472 GameInfoTabs: Emit back signal instead of accessing parent when Esc is pressed
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel
e059db1984 LibraryWidget: Remove class variables
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel
6eb4e19807 GameInfo: Adapt tab to handle uninstalled games too
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel
4796fb5efa GameSettings: Check if Igame has save_path attribute before using it
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel
d7a5404517 VerifyWorker: Move to rare/shared/workers
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel
c5e2893f64 UninstalledInfoTabs: Remove
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel
a58e385f8b GameInfo: Add all currently available tabs to GameInfo
Prepares for removal of dedicated UninstalledGameInfo tab

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel
4239acea24 GameDlc: Replace double inheritance with UI member class
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel
652968b6bf RareGame: Introduce RareGame from refactor_backend branch
Shared: Move WineResolver to `rare/shared/workers`
PathSpec: Move to `rare/models`

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00