GameWidgets: Remove GameUtils
from GameWidgets
Also remove attributes tracking the state of each application, those are handled by `RareGame` Temporarily disable save syncing related code, pending the move to the game launcher process
This commit is contained in:
parent
b9e9ed8088
commit
915c41309d
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@ -61,8 +61,6 @@ class GamesTab(QStackedWidget):
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self.game_info_tabs.back_clicked.connect(lambda: self.setCurrentWidget(self.games))
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self.addWidget(self.game_info_tabs)
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self.game_info_tabs.info.uninstalled.connect(lambda x: self.setCurrentWidget(self.games))
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self.integrations_tabs = IntegrationsTabs(self)
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self.integrations_tabs.back_clicked.connect(lambda: self.setCurrentWidget(self.games))
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self.addWidget(self.integrations_tabs)
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@ -119,11 +117,10 @@ class GamesTab(QStackedWidget):
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# signals
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self.signals.game.installed.connect(self.update_count_games_label)
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# self.signals.game.installed.connect(self.library_controller.update_list)
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self.signals.game.uninstalled.connect(self.update_count_games_label)
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self.signals.game.uninstalled.connect(lambda x: self.setCurrentIndex(0))
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# self.signals.update_gamelist.connect(self.library_controller.update_list)
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# self.game_utils.update_list.connect(self.library_controller.update_list)
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# self.signals.game.uninstalled.connect(self.library_controller.update_list)
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# self.signals.game.uninstalled.connect(lambda x: self.setCurrentWidget(self.games))
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start_t = time.time()
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self.setup_game_list()
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@ -193,7 +190,7 @@ class GamesTab(QStackedWidget):
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def add_library_widget(self, rgame: RareGame):
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try:
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icon_widget, list_widget = self.library_controller.add_game(rgame, self.game_utils)
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icon_widget, list_widget = self.library_controller.add_game(rgame)
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except Exception as e:
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raise e
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logger.error(f"{rgame.app_name} is broken. Don't add it to game list: {e}")
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@ -8,7 +8,6 @@ from rare.models.apiresults import ApiResults
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from rare.models.game import RareGame
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from rare.models.signals import GlobalSignals
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from rare.shared import RareCore
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from rare.shared.game_utils import GameUtils
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from .icon_game_widget import IconGameWidget
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from .list_game_widget import ListGameWidget
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@ -23,12 +22,12 @@ class LibraryWidgetController(QObject):
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self.signals: GlobalSignals = self.rcore.signals()
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self.api_results: ApiResults = self.rcore.api_results()
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def add_game(self, rgame: RareGame, game_utils: GameUtils):
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return self.add_widgets(rgame, game_utils)
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def add_game(self, rgame: RareGame):
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return self.add_widgets(rgame)
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def add_widgets(self, rgame: RareGame, game_utils: GameUtils) -> Tuple[IconGameWidget, ListGameWidget]:
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icon_widget = IconGameWidget(rgame, game_utils, self._icon_container)
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list_widget = ListGameWidget(rgame, game_utils, self._list_container)
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def add_widgets(self, rgame: RareGame) -> Tuple[IconGameWidget, ListGameWidget]:
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icon_widget = IconGameWidget(rgame, self._icon_container)
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list_widget = ListGameWidget(rgame, self._list_container)
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return icon_widget, list_widget
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@staticmethod
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@ -131,20 +130,3 @@ class LibraryWidgetController(QObject):
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iw = self._icon_container.findChild(IconGameWidget, app_name)
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lw = self._list_container.findChild(ListGameWidget, app_name)
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return iw, lw
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# lk: this should go in downloads and happen once
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def __find_game_for_dlc(self, app_name: str) -> Optional[str]:
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game = self.core.get_game(app_name, False)
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# lk: how can an app_name not refer to a game?
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if not game:
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return None
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if game.is_dlc:
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game_list = self.core.get_game_list(update_assets=False)
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game = list(
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filter(
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lambda x: x.asset_infos["Windows"].catalog_item_id == game.metadata["mainGameItem"]["id"],
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game_list,
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)
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)
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return game[0].app_name
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return app_name
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@ -3,9 +3,9 @@ import platform
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from abc import abstractmethod
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from logging import getLogger
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from PyQt5.QtCore import pyqtSignal, QSettings, QStandardPaths, Qt
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from PyQt5.QtCore import pyqtSignal, QStandardPaths, Qt, pyqtSlot
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from PyQt5.QtGui import QMouseEvent
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from PyQt5.QtWidgets import QMessageBox, QAction, QLabel
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from PyQt5.QtWidgets import QMessageBox, QAction, QLabel, QPushButton
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from rare.models.game import RareGame
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from rare.shared import (
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@ -14,7 +14,6 @@ from rare.shared import (
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ArgumentsSingleton,
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ImageManagerSingleton,
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)
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from rare.shared.game_utils import GameUtils
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from rare.utils.misc import create_desktop_link
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from .library_widget import LibraryWidget
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@ -24,49 +23,29 @@ logger = getLogger("BaseGameWidget")
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class GameWidget(LibraryWidget):
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show_info = pyqtSignal(RareGame)
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def __init__(self, rgame: RareGame, game_utils: GameUtils, parent=None):
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def __init__(self, rgame: RareGame, parent=None):
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super(GameWidget, self).__init__(parent=parent)
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self.core = LegendaryCoreSingleton()
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self.signals = GlobalSignalsSingleton()
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self.args = ArgumentsSingleton()
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self.image_manager = ImageManagerSingleton()
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self.game_utils = game_utils
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self.rgame = rgame
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self.rgame.signals.widget.update.connect(
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lambda: self.setPixmap(self.rgame.pixmap)
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)
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self.rgame.signals.progress.start.connect(
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lambda: self.showProgress(
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self.image_manager.get_pixmap(self.rgame.app_name, True),
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self.image_manager.get_pixmap(self.rgame.app_name, False)
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)
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)
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self.rgame.signals.progress.update.connect(
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lambda p: self.updateProgress(p)
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)
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self.rgame.signals.progress.finish.connect(
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lambda e: self.hideProgress(e)
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)
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self.rgame: RareGame = rgame
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self.syncing_cloud_saves = False
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self.game_running = False
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self.settings = QSettings()
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self.installing = False
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self.setContextMenuPolicy(Qt.ActionsContextMenu)
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launch = QAction(self.tr("Launch"), self)
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launch.triggered.connect(self.launch)
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self.addAction(launch)
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if self.rgame.is_installed or self.rgame.is_origin:
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self.launch_action = QAction(self.tr("Launch"), self)
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self.launch_action.triggered.connect(self._launch)
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self.addAction(self.launch_action)
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else:
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self.install_action = QAction(self.tr("Install"), self)
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self.install_action.triggered.connect(self._install)
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self.addAction(self.install_action)
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if self.rgame.game.supports_cloud_saves:
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sync = QAction(self.tr("Sync with cloud"), self)
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sync.triggered.connect(self.sync_game)
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self.addAction(sync)
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# if self.rgame.game.supports_cloud_saves:
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# sync = QAction(self.tr("Sync with cloud"), self)
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# sync.triggered.connect(self.sync_game)
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# self.addAction(sync)
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desktop = QStandardPaths.writableLocation(QStandardPaths.DesktopLocation)
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if os.path.exists(
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@ -100,17 +79,13 @@ class GameWidget(LibraryWidget):
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self.addAction(self.create_start_menu)
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reload_image = QAction(self.tr("Reload Image"), self)
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reload_image.triggered.connect(self.reload_image)
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reload_image.triggered.connect(self._on_reload_image)
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self.addAction(reload_image)
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if not self.rgame.is_origin:
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uninstall = QAction(self.tr("Uninstall"), self)
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self.addAction(uninstall)
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uninstall.triggered.connect(
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lambda: self.signals.game.uninstalled.emit(self.rgame.app_name)
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if self.game_utils.uninstall_game(self.rgame)
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else None
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)
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if self.rgame.is_installed and not self.rgame.is_origin:
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self.uninstall_action = QAction(self.tr("Uninstall"), self)
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self.uninstall_action.triggered.connect(self._uninstall)
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self.addAction(self.uninstall_action)
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self.texts = {
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"hover": {
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@ -131,6 +106,25 @@ class GameWidget(LibraryWidget):
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},
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}
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# signals
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self.rgame.signals.widget.update.connect(
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lambda: self.setPixmap(self.rgame.pixmap)
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)
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self.rgame.signals.widget.update.connect(
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self.update_widget
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)
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self.rgame.signals.progress.start.connect(
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lambda: self.showProgress(
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self.image_manager.get_pixmap(self.rgame.app_name, True),
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self.image_manager.get_pixmap(self.rgame.app_name, False)
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)
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)
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self.rgame.signals.progress.update.connect(
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lambda p: self.updateProgress(p)
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)
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self.rgame.signals.progress.finish.connect(
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lambda e: self.hideProgress(e)
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)
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self.rgame.signals.progress.finish.connect(self.set_status)
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@abstractmethod
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@ -145,10 +139,15 @@ class GameWidget(LibraryWidget):
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label.setText("")
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label.setVisible(False)
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@abstractmethod
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def update_widget(self, install_btn: QPushButton, launch_btn: QPushButton):
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install_btn.setVisible(not self.rgame.is_installed)
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launch_btn.setVisible(self.rgame.is_installed)
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@property
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def enterEventText(self) -> str:
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if self.rgame.is_installed:
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if self.game_running:
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if self.rgame.state == RareGame.State.RUNNING:
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return self.texts["status"]["running"]
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elif (not self.rgame.is_origin) and self.rgame.needs_verification:
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return self.texts["status"]["needs_verification"]
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@ -160,7 +159,7 @@ class GameWidget(LibraryWidget):
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return self.tr("Game Info")
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# return self.texts["hover"]["launch" if self.igame else "launch_origin"]
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else:
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if not self.installing:
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if not self.rgame.state == RareGame.State.DOWNLOADING:
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return self.tr("Game Info")
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else:
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return self.tr("Installation running")
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@ -168,10 +167,10 @@ class GameWidget(LibraryWidget):
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@property
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def leaveEventText(self) -> str:
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if self.rgame.is_installed:
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if self.game_running:
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if self.rgame.state == RareGame.State.RUNNING:
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return self.texts["status"]["running"]
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elif self.syncing_cloud_saves:
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return self.texts["status"]["syncing"]
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# elif self.syncing_cloud_saves:
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# return self.texts["status"]["syncing"]
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elif self.rgame.is_foreign:
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return self.texts["status"]["no_meta"]
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elif self.rgame.has_update:
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@ -181,7 +180,7 @@ class GameWidget(LibraryWidget):
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else:
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return ""
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else:
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if self.installing:
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if self.rgame.state == RareGame.State.DOWNLOADING:
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return "Installation..."
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else:
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return ""
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@ -194,10 +193,29 @@ class GameWidget(LibraryWidget):
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elif e.button() == 2:
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pass # self.showMenu(e)
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def reload_image(self) -> None:
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@pyqtSlot()
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def _on_reload_image(self) -> None:
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self.rgame.refresh_pixmap()
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def install(self):
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@pyqtSlot()
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@pyqtSlot(bool, bool)
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def _launch(self, offline=False, skip_version_check=False):
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if offline or (self.rgame.is_foreign and self.rgame.can_run_offline):
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offline = True
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# if self.rgame.game.supports_cloud_saves and not offline:
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# self.syncing_cloud_saves = True
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if self.rgame.has_update:
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skip_version_check = True
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self.rgame.launch(
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offline=offline, skip_update_check=skip_version_check
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)
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@pyqtSlot()
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def _install(self):
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self.show_info.emit(self.rgame)
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@pyqtSlot()
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def _uninstall(self):
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self.show_info.emit(self.rgame)
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def create_desktop_link(self, type_of_link):
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@ -241,35 +259,20 @@ class GameWidget(LibraryWidget):
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elif type_of_link == "start_menu":
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self.create_start_menu.setText(self.tr("Create Start menu link"))
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def launch(self, offline=False, skip_version_check=False):
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if self.game_running:
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return
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offline = offline or self.rgame.is_foreign
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if self.rgame.is_foreign and not self.rgame.can_run_offline:
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QMessageBox.warning(self, "Warning",
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self.tr("This game is probably not in your library and it cannot be launched offline"))
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return
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# def sync_finished(self, app_name):
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# self.syncing_cloud_saves = False
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if self.rgame.game.supports_cloud_saves and not offline:
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self.syncing_cloud_saves = True
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self.rgame.launch(
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offline=offline, skip_update_check=skip_version_check
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)
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# def sync_game(self):
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# try:
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# sync = self.game_utils.cloud_save_utils.sync_before_launch_game(
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# self.rgame.app_name, True
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# )
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# except Exception:
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# sync = False
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# if sync:
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# self.syncing_cloud_saves = True
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def sync_finished(self, app_name):
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self.syncing_cloud_saves = False
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def sync_game(self):
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try:
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sync = self.game_utils.cloud_save_utils.sync_before_launch_game(
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self.rgame.app_name, True
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)
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except Exception:
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sync = False
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if sync:
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self.syncing_cloud_saves = True
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def game_finished(self, app_name, error):
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if error:
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QMessageBox.warning(self, "Error", error)
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self.game_running = False
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# def game_finished(self, app_name, error):
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# if error:
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# QMessageBox.warning(self, "Error", error)
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# self.game_running = False
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@ -4,7 +4,6 @@ from typing import Optional
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from PyQt5.QtCore import QEvent, pyqtSlot
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from rare.models.game import RareGame
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from rare.shared.game_utils import GameUtils
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from rare.shared.image_manager import ImageSize
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from .game_widget import GameWidget
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from .icon_widget import IconWidget
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@ -13,24 +12,19 @@ logger = getLogger("IconGameWidget")
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class IconGameWidget(GameWidget):
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def __init__(self, rgame: RareGame, game_utils: GameUtils, parent=None):
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super(IconGameWidget, self).__init__(rgame, game_utils, parent)
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def __init__(self, rgame: RareGame, parent=None):
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super(IconGameWidget, self).__init__(rgame, parent)
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self.setObjectName(f"{rgame.app_name}")
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self.setFixedSize(ImageSize.Display)
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self.ui = IconWidget()
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self.ui.setupUi(self)
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self.game_utils.finished.connect(self.game_finished)
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self.ui.title_label.setText(f"<h4>{self.rgame.app_title}</h4>")
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self.ui.launch_btn.clicked.connect(self.game_launch)
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self.ui.launch_btn.clicked.connect(self._launch)
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self.ui.launch_btn.setVisible(self.rgame.is_installed)
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self.ui.install_btn.clicked.connect(self.install)
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self.ui.install_btn.clicked.connect(self._install)
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self.ui.install_btn.setVisible(not self.rgame.is_installed)
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# self.game_utils.game_launched.connect(self.game_started)
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self.is_ready = True
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self.ui.launch_btn.setEnabled(self.rgame.can_launch)
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self.set_status()
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@ -39,6 +33,10 @@ class IconGameWidget(GameWidget):
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def set_status(self):
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super(IconGameWidget, self).set_status(self.ui.status_label)
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@pyqtSlot()
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def update_widget(self):
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super(IconGameWidget, self).update_widget(self.ui.install_btn, self.ui.launch_btn)
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def enterEvent(self, a0: Optional[QEvent] = None) -> None:
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if a0 is not None:
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a0.accept()
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@ -51,28 +49,19 @@ class IconGameWidget(GameWidget):
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self.ui.leaveAnimation(self)
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self.ui.tooltip_label.setText(self.leaveEventText)
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def game_launch(self):
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if not self.game_running:
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if self.rgame.igame and self.rgame.needs_verification:
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return
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if self.rgame.has_update:
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self.launch(skip_version_check=True)
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else:
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self.launch()
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# def sync_finished(self, app_name):
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# if not app_name == self.rgame.app_name:
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# return
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# super().sync_finished(app_name)
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# self.leaveEvent(None)
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def sync_finished(self, app_name):
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if not app_name == self.rgame.app_name:
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return
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super().sync_finished(app_name)
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self.leaveEvent(None)
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def game_finished(self, app_name, error):
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if app_name != self.rgame.app_name:
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return
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self.game_running = False
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self.leaveEvent(None)
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def game_started(self, app_name):
|
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if app_name == self.rgame.app_name:
|
||||
self.game_running = True
|
||||
self.leaveEvent(None)
|
||||
# def game_finished(self, app_name, error):
|
||||
# if app_name != self.rgame.app_name:
|
||||
# return
|
||||
# self.game_running = False
|
||||
# self.leaveEvent(None)
|
||||
#
|
||||
# def game_started(self, app_name):
|
||||
# if app_name == self.rgame.app_name:
|
||||
# self.game_running = True
|
||||
# self.leaveEvent(None)
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
from logging import getLogger
|
||||
|
||||
from PyQt5.QtCore import Qt, QEvent, QRect, pyqtSlot
|
||||
from PyQt5.QtCore import pyqtSignal
|
||||
from PyQt5.QtCore import Qt, QEvent, QRect, pyqtSlot, pyqtSignal
|
||||
from PyQt5.QtGui import (
|
||||
QPalette,
|
||||
QBrush,
|
||||
|
@ -12,7 +11,6 @@ from PyQt5.QtGui import (
|
|||
)
|
||||
|
||||
from rare.models.game import RareGame
|
||||
from rare.shared.game_utils import GameUtils
|
||||
from rare.utils.misc import get_size
|
||||
from rare.widgets.image_widget import ImageWidget
|
||||
from .game_widget import GameWidget
|
||||
|
@ -23,8 +21,8 @@ logger = getLogger("ListGameWidget")
|
|||
|
||||
class ListGameWidget(GameWidget):
|
||||
|
||||
def __init__(self, rgame: RareGame, game_utils: GameUtils, parent=None):
|
||||
super(ListGameWidget, self).__init__(rgame, game_utils, parent)
|
||||
def __init__(self, rgame: RareGame, parent=None):
|
||||
super(ListGameWidget, self).__init__(rgame, parent)
|
||||
self.setObjectName(f"{rgame.app_name}")
|
||||
self.ui = ListWidget()
|
||||
self.ui.setupUi(self)
|
||||
|
@ -32,12 +30,12 @@ class ListGameWidget(GameWidget):
|
|||
self.ui.title_label.setText(f"<h3>{self.rgame.app_title}</h3>")
|
||||
|
||||
self.ui.install_btn.setVisible(not self.rgame.is_installed)
|
||||
self.ui.install_btn.clicked.connect(self.install)
|
||||
self.ui.install_btn.clicked.connect(self._install)
|
||||
|
||||
self.ui.launch_btn.setText(
|
||||
self.tr("Launch") if not self.rgame.is_origin else self.tr("Link/Play")
|
||||
)
|
||||
self.ui.launch_btn.clicked.connect(self.launch)
|
||||
self.ui.launch_btn.clicked.connect(self._launch)
|
||||
self.ui.launch_btn.setVisible(self.rgame.is_installed)
|
||||
|
||||
self.ui.developer_text.setText(self.rgame.developer)
|
||||
|
@ -47,11 +45,6 @@ class ListGameWidget(GameWidget):
|
|||
|
||||
self.ui.size_text.setText(get_size(self.rgame.install_size) if self.rgame.install_size else "")
|
||||
|
||||
# self.game_utils.cloud_save_finished.connect(self.sync_finished)
|
||||
# self.game_utils.finished.connect(self.game_finished)
|
||||
|
||||
# self.game_utils.game_launched.connect(self.game_started)
|
||||
|
||||
self.ui.launch_btn.setEnabled(self.rgame.can_launch)
|
||||
|
||||
self.set_status()
|
||||
|
@ -60,6 +53,10 @@ class ListGameWidget(GameWidget):
|
|||
def set_status(self):
|
||||
super(ListGameWidget, self).set_status(self.ui.status_label)
|
||||
|
||||
@pyqtSlot()
|
||||
def update_widget(self):
|
||||
super(ListGameWidget, self).update_widget(self.ui.install_btn, self.ui.launch_btn)
|
||||
|
||||
def update_text(self, e=None):
|
||||
if self.rgame.is_installed:
|
||||
if self.rgame.has_update:
|
||||
|
@ -68,8 +65,8 @@ class ListGameWidget(GameWidget):
|
|||
self.ui.status_label.setText(self.texts["status"]["no_meta"])
|
||||
elif self.rgame.igame and self.rgame.needs_verification:
|
||||
self.ui.status_label.setText(self.texts["status"]["needs_verification"])
|
||||
elif self.syncing_cloud_saves:
|
||||
self.ui.status_label.setText(self.texts["status"]["syncing"])
|
||||
# elif self.syncing_cloud_saves:
|
||||
# self.ui.status_label.setText(self.texts["status"]["syncing"])
|
||||
else:
|
||||
self.ui.status_label.setText("")
|
||||
self.ui.status_label.setVisible(False)
|
||||
|
@ -90,18 +87,18 @@ class ListGameWidget(GameWidget):
|
|||
self.ui.tooltip_label.setText(status)
|
||||
self.ui.tooltip_label.setVisible(bool(status))
|
||||
|
||||
def game_started(self, app_name):
|
||||
if app_name == self.rgame.app_name:
|
||||
self.game_running = True
|
||||
# self.update_text()
|
||||
self.ui.launch_btn.setDisabled(True)
|
||||
# def game_started(self, app_name):
|
||||
# if app_name == self.rgame.app_name:
|
||||
# self.game_running = True
|
||||
# # self.update_text()
|
||||
# self.ui.launch_btn.setDisabled(True)
|
||||
|
||||
def game_finished(self, app_name, error):
|
||||
if app_name != self.rgame.app_name:
|
||||
return
|
||||
super().game_finished(app_name, error)
|
||||
# self.update_text(None)
|
||||
self.ui.launch_btn.setDisabled(False)
|
||||
# def game_finished(self, app_name, error):
|
||||
# if app_name != self.rgame.app_name:
|
||||
# return
|
||||
# super().game_finished(app_name, error)
|
||||
# # self.update_text(None)
|
||||
# self.ui.launch_btn.setDisabled(False)
|
||||
|
||||
"""
|
||||
Painting and progress overrides.
|
||||
|
|
Loading…
Reference in a new issue