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Rare/rare/components/tabs/games/game_widgets/__init__.py
loathingKernel 915c41309d GameWidgets: Remove GameUtils from GameWidgets
Also remove attributes tracking the state of each application, those
are handled by `RareGame`

Temporarily disable save syncing related code, pending the move to
the game launcher process
2023-02-04 17:38:07 +02:00

133 lines
5.7 KiB
Python

from typing import Tuple, List, Union, Optional
from PyQt5.QtCore import QObject, pyqtSlot
from PyQt5.QtWidgets import QWidget
from rare.lgndr.core import LegendaryCore
from rare.models.apiresults import ApiResults
from rare.models.game import RareGame
from rare.models.signals import GlobalSignals
from rare.shared import RareCore
from .icon_game_widget import IconGameWidget
from .list_game_widget import ListGameWidget
class LibraryWidgetController(QObject):
def __init__(self, icon_container: QWidget, list_container: QWidget, parent: QWidget = None):
super(LibraryWidgetController, self).__init__(parent=parent)
self._icon_container: QWidget = icon_container
self._list_container: QWidget = list_container
self.rcore = RareCore.instance()
self.core: LegendaryCore = self.rcore.core()
self.signals: GlobalSignals = self.rcore.signals()
self.api_results: ApiResults = self.rcore.api_results()
def add_game(self, rgame: RareGame):
return self.add_widgets(rgame)
def add_widgets(self, rgame: RareGame) -> Tuple[IconGameWidget, ListGameWidget]:
icon_widget = IconGameWidget(rgame, self._icon_container)
list_widget = ListGameWidget(rgame, self._list_container)
return icon_widget, list_widget
@staticmethod
def __visibility(widget: Union[IconGameWidget,ListGameWidget], filter_name, search_text) -> Tuple[bool, float]:
if filter_name == "installed":
visible = widget.rgame.is_installed
elif filter_name == "offline":
visible = widget.rgame.can_run_offline
elif filter_name == "32bit":
visible = widget.rgame.is_win32
elif filter_name == "mac":
visible = widget.rgame.is_mac
elif filter_name == "installable":
visible = not widget.rgame.is_non_asset
elif filter_name == "include_ue":
visible = True
elif filter_name == "all":
visible = not widget.rgame.is_unreal
else:
visible = True
if (
search_text not in widget.rgame.app_name.lower()
and search_text not in widget.rgame.app_title.lower()
):
opacity = 0.25
else:
opacity = 1.0
return visible, opacity
def filter_list(self, filter_name="all", search_text: str = ""):
icon_widgets = self._icon_container.findChildren(IconGameWidget)
list_widgets = self._list_container.findChildren(ListGameWidget)
for iw in icon_widgets:
visibility, opacity = self.__visibility(iw, filter_name, search_text)
iw.setOpacity(opacity)
iw.setVisible(visibility)
for lw in list_widgets:
visibility, opacity = self.__visibility(lw, filter_name, search_text)
lw.setOpacity(opacity)
lw.setVisible(visibility)
self.sort_list(search_text)
@pyqtSlot()
def sort_list(self, sort_by: str = ""):
# lk: this is the existing sorting implemenation
# lk: it sorts by installed then by title
if sort_by:
self._icon_container.layout().sort(lambda x: (sort_by not in x.widget().rgame.app_title.lower(),))
else:
self._icon_container.layout().sort(
key=lambda x: (
# Sort by grant date
# x.widget().rgame.is_installed,
# not x.widget().rgame.is_non_asset,
# x.widget().rgame.grant_date(),
# ), reverse=True
not x.widget().rgame.is_installed,
x.widget().rgame.is_non_asset,
x.widget().rgame.app_title,
)
)
list_widgets = self._list_container.findChildren(ListGameWidget)
if sort_by:
list_widgets.sort(key=lambda x: (sort_by not in x.rgame.app_title.lower(),))
else:
list_widgets.sort(
# Sort by grant date
# key=lambda x: (x.rgame.is_installed, not x.rgame.is_non_asset, x.rgame.grant_date()), reverse=True
key=lambda x: (not x.rgame.is_installed, x.rgame.is_non_asset, x.rgame.app_title)
)
for idx, wl in enumerate(list_widgets):
self._list_container.layout().insertWidget(idx, wl)
@pyqtSlot()
@pyqtSlot(list)
def update_list(self, app_names: List[str] = None):
if not app_names:
# lk: base it on icon widgets, the two lists should be identical
icon_widgets = self._icon_container.findChildren(IconGameWidget)
list_widgets = self._list_container.findChildren(ListGameWidget)
icon_app_names = set([iw.rgame.app_name for iw in icon_widgets])
list_app_names = set([lw.rgame.app_name for lw in list_widgets])
games = self.api_results.game_list + self.api_results.no_asset_games
game_app_names = set([g.app_name for g in games])
new_icon_app_names = game_app_names.difference(icon_app_names)
new_list_app_names = game_app_names.difference(list_app_names)
for app_name in new_icon_app_names:
game = self.rcore.get_game(app_name)
iw = IconGameWidget(game)
self._icon_container.layout().addWidget(iw)
for app_name in new_list_app_names:
game = self.rcore.get_game(app_name)
lw = ListGameWidget(game)
self._list_container.layout().addWidget(lw)
self.sort_list()
def __find_widget(self, app_name: str) -> Tuple[Union[IconGameWidget, None], Union[ListGameWidget, None]]:
iw = self._icon_container.findChild(IconGameWidget, app_name)
lw = self._list_container.findChild(ListGameWidget, app_name)
return iw, lw