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mirror of synced 2024-06-26 18:20:50 +12:00

GameInfo: Transition to RareGame

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
This commit is contained in:
loathingKernel 2023-01-09 19:58:29 +02:00
parent c9b8774422
commit 79bae4374d
2 changed files with 53 additions and 69 deletions

View file

@ -57,8 +57,8 @@ class GameInfo(QWidget):
self.game_utils = game_utils
self.rgame: Optional[RareGame] = None
self.game: Optional[Game] = None
self.igame: Optional[InstalledGame] = None
# self.game: Optional[Game] = None
# self.igame: Optional[InstalledGame] = None
self.image = ImageWidget(self)
self.image.setFixedSize(ImageSize.Display)
@ -117,11 +117,12 @@ class GameInfo(QWidget):
else:
self.rgame.install()
# FIXME: Move to RareGame
@pyqtSlot()
def uninstall(self):
if self.game_utils.uninstall_game(self.game.app_name):
self.game_utils.update_list.emit(self.game.app_name)
self.signals.game.uninstalled.emit(self.game.app_name)
if self.game_utils.uninstall_game(self.rgame.app_name):
self.game_utils.update_list.emit(self.rgame.app_name)
self.signals.game.uninstalled.emit(self.rgame.app_name)
@pyqtSlot()
def repair(self):
@ -150,11 +151,7 @@ class GameInfo(QWidget):
"Do you want to update the game while repairing it?"
).format(rgame.title, rgame.version, rgame.remote_version),
) == QMessageBox.Yes
self.signals.game.install.emit(
InstallOptionsModel(
app_name=rgame.app_name, repair_mode=True, repair_and_update=ans, update=True
)
)
rgame.repair(repair_and_update=ans)
@pyqtSlot()
def verify(self):
@ -176,13 +173,13 @@ class GameInfo(QWidget):
verify_worker.signals.result.connect(self.verify_result)
verify_worker.signals.error.connect(self.verify_error)
self.ui.verify_progress.setValue(0)
self.rgame.active_thread = verify_worker
self.rgame.active_worker = verify_worker
self.verify_pool.start(verify_worker)
self.ui.move_button.setEnabled(False)
def verify_cleanup(self, rgame: RareGame):
self.ui.verify_widget.setCurrentIndex(0)
rgame.active_thread = None
rgame.active_worker = None
self.ui.move_button.setEnabled(True)
self.ui.verify_button.setEnabled(True)
@ -228,7 +225,7 @@ class GameInfo(QWidget):
@pyqtSlot(str)
def move_game(self, dest_path):
dest_path = Path(dest_path)
install_path = Path(self.igame.install_path)
install_path = Path(self.rgame.igame.install_path)
self.dest_path_with_suffix = dest_path.joinpath(install_path.stem)
if self.dest_path_with_suffix.is_dir():
@ -261,7 +258,7 @@ class GameInfo(QWidget):
self.ui.move_stack.addWidget(self.progress_of_moving)
self.ui.move_stack.setCurrentWidget(self.progress_of_moving)
self.game_moving = self.igame.app_name
self.game_moving = self.rgame.app_name
self.is_moving = True
self.ui.verify_button.setEnabled(False)
@ -271,7 +268,7 @@ class GameInfo(QWidget):
self.start_copy_diff_drive()
else:
# Destination dir on same drive
shutil.move(self.igame.install_path, dest_path)
shutil.move(self.rgame.igame.install_path, dest_path)
self.set_new_game(self.dest_path_with_suffix)
def update_progressbar(self, progress_int):
@ -279,10 +276,10 @@ class GameInfo(QWidget):
def start_copy_diff_drive(self):
copy_worker = CopyGameInstallation(
install_path=self.igame.install_path,
install_path=self.rgame.igame.install_path,
dest_path=self.dest_path_with_suffix,
is_existing_dir=self.existing_game_dir,
igame=self.igame,
igame=self.rgame.igame,
)
copy_worker.signals.progress.connect(self.update_progressbar)
@ -308,9 +305,9 @@ class GameInfo(QWidget):
# Sets all needed variables to the new path.
def set_new_game(self, dest_path_with_suffix):
self.ui.install_path.setText(str(dest_path_with_suffix))
self.igame.install_path = str(dest_path_with_suffix)
self.core.lgd.set_installed_game(self.igame.app_name, self.igame)
self.move_game_pop_up.install_path = self.igame.install_path
self.rgame.igame.install_path = str(dest_path_with_suffix)
self.core.lgd.set_installed_game(self.rgame.app_name, self.rgame.igame)
self.move_game_pop_up.install_path = self.rgame.igame.install_path
self.move_helper_clean_up()
@ -321,14 +318,14 @@ class GameInfo(QWidget):
def update_game(self, rgame: RareGame):
if self.rgame is not None:
if worker:= self.rgame.active_thread is not None:
if (worker := self.rgame.active_worker) is not None:
if isinstance(worker, VerifyWorker):
try:
worker.signals.status.disconnect(self.verify_status)
except TypeError as e:
logger.warning(f"{self.rgame.app_title} verify worker: {e}")
self.rgame = rgame
if worker:= self.rgame.active_thread is not None:
if (worker := self.rgame.active_worker) is not None:
if isinstance(worker, VerifyWorker):
self.ui.verify_widget.setCurrentIndex(1)
self.ui.verify_progress.setValue(self.rgame.progress)
@ -336,40 +333,37 @@ class GameInfo(QWidget):
else:
self.ui.verify_widget.setCurrentIndex(0)
# FIXME: Use RareGame for the rest of the code
self.game = rgame.game
self.igame = rgame.igame
self.title.setTitle(self.game.app_title)
# self.game = rgame.game
# self.igame = rgame.igame
self.title.setTitle(self.rgame.app_title)
self.image.setPixmap(rgame.pixmap)
self.ui.app_name.setText(self.game.app_name)
if self.igame:
self.ui.version.setText(self.igame.version)
else:
self.ui.version.setText(self.game.app_version(self.igame.platform if self.igame else "Windows"))
self.ui.dev.setText(self.game.metadata["developer"])
self.ui.app_name.setText(self.rgame.app_name)
self.ui.version.setText(self.rgame.version)
self.ui.dev.setText(self.rgame.developer)
if self.igame:
self.ui.install_size.setText(get_size(self.igame.install_size))
self.ui.install_path.setText(self.igame.install_path)
self.ui.platform.setText(self.igame.platform)
if self.rgame.igame:
self.ui.install_size.setText(get_size(self.rgame.igame.install_size))
self.ui.install_path.setText(self.rgame.igame.install_path)
self.ui.platform.setText(self.rgame.igame.platform)
else:
self.ui.install_size.setText("N/A")
self.ui.install_path.setText("N/A")
self.ui.platform.setText("Windows")
self.ui.install_size.setEnabled(bool(self.igame))
self.ui.lbl_install_size.setEnabled(bool(self.igame))
self.ui.install_path.setEnabled(bool(self.igame))
self.ui.lbl_install_path.setEnabled(bool(self.igame))
self.ui.install_size.setEnabled(bool(self.rgame.igame))
self.ui.lbl_install_size.setEnabled(bool(self.rgame.igame))
self.ui.install_path.setEnabled(bool(self.rgame.igame))
self.ui.lbl_install_path.setEnabled(bool(self.rgame.igame))
self.ui.uninstall_button.setEnabled(bool(self.igame))
self.ui.verify_button.setEnabled(bool(self.igame))
self.ui.repair_button.setEnabled(bool(self.igame))
self.ui.uninstall_button.setEnabled(bool(self.rgame.igame))
self.ui.verify_button.setEnabled(bool(self.rgame.igame))
self.ui.repair_button.setEnabled(bool(self.rgame.igame))
if not self.igame:
if not self.rgame.igame:
self.ui.game_actions_stack.setCurrentIndex(1)
if self.game.metadata.get("customAttributes", {}).get("ThirdPartyManagedApp", {}).get("value") == "Origin":
if self.rgame.is_origin:
self.ui.version.setText("N/A")
self.ui.version.setEnabled(False)
self.ui.install_button.setText(self.tr("Link to Origin/Launch"))
@ -378,39 +372,23 @@ class GameInfo(QWidget):
else:
if not self.args.offline:
self.ui.repair_button.setDisabled(
not os.path.exists(os.path.join(self.core.lgd.get_tmp_path(), f"{self.igame.app_name}.repair"))
not os.path.exists(os.path.join(self.core.lgd.get_tmp_path(), f"{self.rgame.app_name}.repair"))
)
self.ui.game_actions_stack.setCurrentIndex(0)
try:
is_ue = self.core.get_asset(rgame.app_name).namespace == "ue"
except ValueError:
is_ue = False
grade_visible = not is_ue and platform.system() != "Windows"
grade_visible = not self.rgame.is_unreal and platform.system() != "Windows"
self.ui.grade.setVisible(grade_visible)
self.ui.lbl_grade.setVisible(grade_visible)
if platform.system() != "Windows" and not is_ue:
if platform.system() != "Windows" and not self.rgame.is_unreal:
self.ui.grade.setText(self.tr("Loading"))
self.steam_worker.set_app_name(self.game.app_name)
self.steam_worker.set_app_name(self.rgame.app_name)
QThreadPool.globalInstance().start(self.steam_worker)
# if len(self.verify_threads.keys()) == 0 or not self.verify_threads.get(self.game.app_name):
# self.ui.verify_widget.setCurrentIndex(0)
# elif self.verify_threads.get(self.game.app_name):
# self.ui.verify_widget.setCurrentIndex(1)
# self.ui.verify_progress.setValue(
# int(
# self.verify_threads[self.game.app_name].num
# / self.verify_threads[self.game.app_name].total
# * 100
# )
# )
# If the game that is currently moving matches with the current app_name, we show the progressbar.
# Otherwhise, we show the move tool button.
if self.igame is not None:
if self.game_moving == self.igame.app_name:
if self.rgame.igame is not None:
if self.game_moving == self.rgame.app_name:
index = self.ui.move_stack.addWidget(self.progress_of_moving)
self.ui.move_stack.setCurrentIndex(index)
else:
@ -418,7 +396,7 @@ class GameInfo(QWidget):
self.ui.move_stack.setCurrentIndex(index)
# If a game is verifying or moving, disable both verify and moving buttons.
if rgame.active_thread is not None:
if rgame.active_worker is not None:
self.ui.verify_button.setEnabled(False)
self.ui.move_button.setEnabled(False)
if self.is_moving:

View file

@ -101,7 +101,7 @@ class RareGame(QObject):
logger.info(f"Update available for game: {self.app_name} ({self.app_title})")
self.progress: int = 0
self.active_thread: Optional[QRunnable] = None
self.active_worker: Optional[QRunnable] = None
self.game_running = False
@ -402,6 +402,12 @@ class RareGame(QObject):
def install(self):
self.signals.game.install.emit(
InstallOptionsModel(app_name=self.game.app_name)
InstallOptionsModel(app_name=self.app_name)
)
def repair(self, repair_and_update):
self.signals.game.install.emit(
InstallOptionsModel(
app_name=self.app_name, repair_mode=True, repair_and_update=repair_and_update, update=True
)
)