GameInfo: Use ui
member instead of double inheritance for the UI module
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
This commit is contained in:
parent
7b6a3e181a
commit
b73fc328d2
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@ -42,13 +42,14 @@ from .move_game import CopyGameInstallation, MoveGamePopUp, is_game_dir
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logger = getLogger("GameInfo")
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class GameInfo(QWidget, Ui_GameInfo):
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class GameInfo(QWidget):
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verification_finished = pyqtSignal(InstalledGame)
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uninstalled = pyqtSignal(str)
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def __init__(self, game_utils, parent=None):
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super(GameInfo, self).__init__(parent=parent)
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self.setupUi(self)
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self.ui = Ui_GameInfo()
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self.ui.setupUi(self)
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self.core = LegendaryCoreSingleton()
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self.signals = GlobalSignalsSingleton()
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self.args = ArgumentsSingleton()
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@ -62,36 +63,36 @@ class GameInfo(QWidget, Ui_GameInfo):
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self.image = ImageWidget(self)
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self.image.setFixedSize(ImageSize.Display)
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self.layout_game_info.insertWidget(0, self.image, alignment=Qt.AlignTop)
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self.ui.layout_game_info.insertWidget(0, self.image, alignment=Qt.AlignTop)
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if platform.system() == "Windows":
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self.lbl_grade.setVisible(False)
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self.grade.setVisible(False)
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self.ui.lbl_grade.setVisible(False)
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self.ui.grade.setVisible(False)
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else:
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self.steam_worker: SteamWorker = SteamWorker(self.core)
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self.steam_worker.signals.rating.connect(self.grade.setText)
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self.steam_worker.signals.rating.connect(self.ui.grade.setText)
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self.steam_worker.setAutoDelete(False)
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self.game_actions_stack.setCurrentIndex(0)
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self.game_actions_stack.resize(self.game_actions_stack.minimumSize())
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self.ui.game_actions_stack.setCurrentIndex(0)
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self.ui.game_actions_stack.resize(self.ui.game_actions_stack.minimumSize())
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self.uninstall_button.clicked.connect(self.uninstall)
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self.verify_button.clicked.connect(self.verify)
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self.ui.uninstall_button.clicked.connect(self.uninstall)
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self.ui.verify_button.clicked.connect(self.verify)
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self.verify_pool = QThreadPool()
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self.verify_pool.setMaxThreadCount(2)
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if self.args.offline:
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self.repair_button.setDisabled(True)
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self.ui.repair_button.setDisabled(True)
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else:
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self.repair_button.clicked.connect(self.repair)
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self.ui.repair_button.clicked.connect(self.repair)
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self.install_button.clicked.connect(self.install)
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self.ui.install_button.clicked.connect(self.install)
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self.move_game_pop_up = MoveGamePopUp()
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self.move_action = QWidgetAction(self)
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self.move_action.setDefaultWidget(self.move_game_pop_up)
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self.move_button.setMenu(QMenu())
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self.move_button.menu().addAction(self.move_action)
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self.ui.move_button.setMenu(QMenu())
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self.ui.move_button.menu().addAction(self.move_action)
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self.progress_of_moving = QProgressBar()
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self.existing_game_dir = False
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@ -102,12 +103,12 @@ class GameInfo(QWidget, Ui_GameInfo):
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self.widget_container = QWidget()
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box_layout = QHBoxLayout()
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box_layout.setContentsMargins(0, 0, 0, 0)
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box_layout.addWidget(self.move_button)
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box_layout.addWidget(self.ui.move_button)
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self.widget_container.setLayout(box_layout)
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index = self.move_stack.addWidget(self.widget_container)
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self.move_stack.setCurrentIndex(index)
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index = self.ui.move_stack.addWidget(self.widget_container)
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self.ui.move_stack.setCurrentIndex(index)
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self.move_game_pop_up.browse_done.connect(self.show_menu_after_browse)
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self.move_game_pop_up.move_clicked.connect(self.move_button.menu().close)
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self.move_game_pop_up.move_clicked.connect(self.ui.move_button.menu().close)
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self.move_game_pop_up.move_clicked.connect(self.move_game)
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@pyqtSlot()
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@ -170,21 +171,21 @@ class GameInfo(QWidget, Ui_GameInfo):
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self.verify_game(self.igame)
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def verify_game(self, igame: InstalledGame):
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self.verify_widget.setCurrentIndex(1)
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self.ui.verify_widget.setCurrentIndex(1)
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verify_worker = VerifyWorker(igame.app_name)
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verify_worker.signals.status.connect(self.verify_status)
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verify_worker.signals.result.connect(self.verify_result)
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verify_worker.signals.error.connect(self.verify_error)
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self.verify_progress.setValue(0)
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self.ui.verify_progress.setValue(0)
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self.verify_threads[igame.app_name] = verify_worker
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self.verify_pool.start(verify_worker)
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self.move_button.setEnabled(False)
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self.ui.move_button.setEnabled(False)
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def verify_cleanup(self, app_name: str):
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self.verify_widget.setCurrentIndex(0)
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self.ui.verify_widget.setCurrentIndex(0)
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self.verify_threads.pop(app_name)
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self.move_button.setEnabled(True)
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self.verify_button.setEnabled(True)
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self.ui.move_button.setEnabled(True)
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self.ui.verify_button.setEnabled(True)
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@pyqtSlot(str, str)
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def verify_error(self, app_name, message):
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@ -200,12 +201,12 @@ class GameInfo(QWidget, Ui_GameInfo):
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def verify_status(self, app_name, num, total, percentage, speed):
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# checked, max, app_name
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if app_name == self.game.app_name:
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self.verify_progress.setValue(num * 100 // total)
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self.ui.verify_progress.setValue(num * 100 // total)
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@pyqtSlot(str, bool, int, int)
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def verify_result(self, app_name, success, failed, missing):
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self.verify_cleanup(app_name)
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self.repair_button.setDisabled(success)
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self.ui.repair_button.setDisabled(success)
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igame = self.core.get_installed_game(app_name)
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if success:
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QMessageBox.information(
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@ -262,13 +263,13 @@ class GameInfo(QWidget, Ui_GameInfo):
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else:
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return
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self.move_stack.addWidget(self.progress_of_moving)
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self.move_stack.setCurrentWidget(self.progress_of_moving)
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self.ui.move_stack.addWidget(self.progress_of_moving)
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self.ui.move_stack.setCurrentWidget(self.progress_of_moving)
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self.game_moving = self.igame.app_name
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self.is_moving = True
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self.verify_button.setEnabled(False)
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self.ui.verify_button.setEnabled(False)
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if self.move_game_pop_up.is_different_drive(str(dest_path), str(install_path)):
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# Destination dir on different drive
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@ -295,12 +296,12 @@ class GameInfo(QWidget, Ui_GameInfo):
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QThreadPool.globalInstance().start(copy_worker)
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def move_helper_clean_up(self):
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self.move_stack.setCurrentWidget(self.move_button)
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self.ui.move_stack.setCurrentWidget(self.ui.move_button)
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self.move_game_pop_up.refresh_indicator()
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self.is_moving = False
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self.game_moving = None
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self.verify_button.setEnabled(True)
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self.move_button.setEnabled(True)
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self.ui.verify_button.setEnabled(True)
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self.ui.move_button.setEnabled(True)
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# This func does the needed UI changes, e.g. changing back to the initial move tool button and other stuff
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def warn_no_space_left(self):
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@ -311,7 +312,7 @@ class GameInfo(QWidget, Ui_GameInfo):
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# Sets all needed variables to the new path.
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def set_new_game(self, dest_path_with_suffix):
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self.install_path.setText(str(dest_path_with_suffix))
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self.ui.install_path.setText(str(dest_path_with_suffix))
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self.igame.install_path = str(dest_path_with_suffix)
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self.core.lgd.set_installed_game(self.igame.app_name, self.igame)
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self.move_game_pop_up.install_path = self.igame.install_path
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@ -321,7 +322,7 @@ class GameInfo(QWidget, Ui_GameInfo):
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# We need to re-show the menu, as after clicking on browse, the whole menu gets closed.
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# Otherwise, the user would need to click on the move button again to open it again.
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def show_menu_after_browse(self):
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self.move_button.showMenu()
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self.ui.move_button.showMenu()
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def update_game(self, rgame: RareGame):
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# FIXME: Use RareGame for the rest of the code
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@ -332,64 +333,64 @@ class GameInfo(QWidget, Ui_GameInfo):
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self.image.setPixmap(rgame.pixmap)
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self.app_name.setText(self.game.app_name)
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self.ui.app_name.setText(self.game.app_name)
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if self.igame:
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self.version.setText(self.igame.version)
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self.ui.version.setText(self.igame.version)
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else:
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self.version.setText(self.game.app_version(self.igame.platform if self.igame else "Windows"))
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self.dev.setText(self.game.metadata["developer"])
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self.ui.version.setText(self.game.app_version(self.igame.platform if self.igame else "Windows"))
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self.ui.dev.setText(self.game.metadata["developer"])
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if self.igame:
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self.install_size.setText(get_size(self.igame.install_size))
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self.install_path.setText(self.igame.install_path)
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self.platform.setText(self.igame.platform)
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self.ui.install_size.setText(get_size(self.igame.install_size))
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self.ui.install_path.setText(self.igame.install_path)
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self.ui.platform.setText(self.igame.platform)
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else:
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self.install_size.setText("N/A")
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self.install_path.setText("N/A")
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self.platform.setText("Windows")
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self.ui.install_size.setText("N/A")
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self.ui.install_path.setText("N/A")
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self.ui.platform.setText("Windows")
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self.install_size.setEnabled(bool(self.igame))
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self.lbl_install_size.setEnabled(bool(self.igame))
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self.install_path.setEnabled(bool(self.igame))
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self.lbl_install_path.setEnabled(bool(self.igame))
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self.ui.install_size.setEnabled(bool(self.igame))
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self.ui.lbl_install_size.setEnabled(bool(self.igame))
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self.ui.install_path.setEnabled(bool(self.igame))
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self.ui.lbl_install_path.setEnabled(bool(self.igame))
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self.uninstall_button.setEnabled(bool(self.igame))
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self.verify_button.setEnabled(bool(self.igame))
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self.repair_button.setEnabled(bool(self.igame))
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self.ui.uninstall_button.setEnabled(bool(self.igame))
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self.ui.verify_button.setEnabled(bool(self.igame))
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self.ui.repair_button.setEnabled(bool(self.igame))
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if not self.igame:
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self.game_actions_stack.setCurrentIndex(1)
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self.ui.game_actions_stack.setCurrentIndex(1)
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if self.game.metadata.get("customAttributes", {}).get("ThirdPartyManagedApp", {}).get("value") == "Origin":
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self.version.setText("N/A")
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self.version.setEnabled(False)
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self.install_button.setText(self.tr("Link to Origin/Launch"))
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self.ui.version.setText("N/A")
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self.ui.version.setEnabled(False)
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self.ui.install_button.setText(self.tr("Link to Origin/Launch"))
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else:
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self.install_button.setText(self.tr("Install"))
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self.ui.install_button.setText(self.tr("Install"))
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else:
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if not self.args.offline:
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self.repair_button.setDisabled(
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self.ui.repair_button.setDisabled(
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not os.path.exists(os.path.join(self.core.lgd.get_tmp_path(), f"{self.igame.app_name}.repair"))
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)
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self.game_actions_stack.setCurrentIndex(0)
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self.ui.game_actions_stack.setCurrentIndex(0)
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try:
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is_ue = self.core.get_asset(rgame.app_name).namespace == "ue"
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except ValueError:
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is_ue = False
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grade_visible = not is_ue and platform.system() != "Windows"
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self.grade.setVisible(grade_visible)
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self.lbl_grade.setVisible(grade_visible)
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self.ui.grade.setVisible(grade_visible)
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self.ui.lbl_grade.setVisible(grade_visible)
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if platform.system() != "Windows" and not is_ue:
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self.grade.setText(self.tr("Loading"))
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self.ui.grade.setText(self.tr("Loading"))
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self.steam_worker.set_app_name(self.game.app_name)
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QThreadPool.globalInstance().start(self.steam_worker)
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if len(self.verify_threads.keys()) == 0 or not self.verify_threads.get(self.game.app_name):
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self.verify_widget.setCurrentIndex(0)
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self.ui.verify_widget.setCurrentIndex(0)
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elif self.verify_threads.get(self.game.app_name):
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self.verify_widget.setCurrentIndex(1)
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self.verify_progress.setValue(
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self.ui.verify_widget.setCurrentIndex(1)
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self.ui.verify_progress.setValue(
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int(
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self.verify_threads[self.game.app_name].num
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/ self.verify_threads[self.game.app_name].total
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@ -401,19 +402,19 @@ class GameInfo(QWidget, Ui_GameInfo):
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# Otherwhise, we show the move tool button.
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if self.igame is not None:
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if self.game_moving == self.igame.app_name:
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index = self.move_stack.addWidget(self.progress_of_moving)
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self.move_stack.setCurrentIndex(index)
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index = self.ui.move_stack.addWidget(self.progress_of_moving)
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self.ui.move_stack.setCurrentIndex(index)
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else:
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index = self.move_stack.addWidget(self.move_button)
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self.move_stack.setCurrentIndex(index)
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index = self.ui.move_stack.addWidget(self.ui.move_button)
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self.ui.move_stack.setCurrentIndex(index)
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# If a game is verifying or moving, disable both verify and moving buttons.
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if len(self.verify_threads):
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self.verify_button.setEnabled(False)
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self.move_button.setEnabled(False)
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self.ui.verify_button.setEnabled(False)
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self.ui.move_button.setEnabled(False)
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if self.is_moving:
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self.move_button.setEnabled(False)
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self.verify_button.setEnabled(False)
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self.ui.move_button.setEnabled(False)
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self.ui.verify_button.setEnabled(False)
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self.move_game_pop_up.update_game(rgame.app_name)
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@ -22,7 +22,7 @@ class GameSettings(DefaultGameSettings):
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igame: InstalledGame
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def __init__(self, parent=None):
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super(GameSettings, self).__init__(False, parent)
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super(GameSettings, self).__init__(False, parent=parent)
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self.pre_launch_settings = PreLaunchSettings()
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self.launch_settings_group.layout().addRow(
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QLabel(self.tr("Pre-launch command")), self.pre_launch_settings
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@ -19,8 +19,8 @@ class MoveGamePopUp(QWidget):
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move_clicked = pyqtSignal(str)
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browse_done = pyqtSignal()
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def __init__(self):
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super(MoveGamePopUp, self).__init__()
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def __init__(self, parent=None):
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super(MoveGamePopUp, self).__init__(parent=parent)
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layout: QVBoxLayout = QVBoxLayout()
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self.install_path = str()
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self.core = LegendaryCoreSingleton()
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@ -5,3 +5,4 @@ toml
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nuitka
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ordered-set
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PyQt5-stubs
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qstylizer
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