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mirror of synced 2024-06-26 18:20:50 +12:00

GlobalSignals: Fix signal names in EGLSyncGroup and ImportGroup

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
This commit is contained in:
loathingKernel 2022-12-26 17:32:32 +02:00
parent 857b3a3cc0
commit 83df445de9
2 changed files with 3 additions and 3 deletions

View file

@ -279,7 +279,7 @@ class EGLSyncListGroup(QGroupBox):
imported.append(item.app_name)
self.ui.list.takeItem(self.ui.list.row(item))
if not self.export and imported:
self.signals.update_gamelist.emit(imported)
self.signals.game.installed.emit(imported)
self.populate(True)
if errors:
self.action_errors.emit(errors)

View file

@ -278,13 +278,13 @@ class ImportGroup(QGroupBox):
logger.info(f"Import finished: {result}")
self.info_label.setText("")
self.signals.update_gamelist.emit([r.app_name for r in result if r.result == ImportResult.SUCCESS])
self.signals.game.installed.emit([r.app_name for r in result if r.result == ImportResult.SUCCESS])
for failed in (f for f in result if f.result == ImportResult.FAILED):
igame = self.core.get_installed_game(failed.app_name)
if igame and igame.version != self.core.get_asset(igame.app_name, igame.platform, False).build_version:
# update available
self.signals.add_download.emit(igame.app_name)
self.signals.download.enqueue_game.emit(igame.app_name)
self.signals.update_download_tab_text.emit()
if len(result) == 1: