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1407 commits

Author SHA1 Message Date
loathingKernel
40e5aacd68 RareStyle: Add proper disabled colors for wrappers widget 2023-12-25 14:56:23 +02:00
loathingKernel
600441a614 Rare: Import platform specific modules only on said platforms 2023-12-24 21:08:26 +02:00
loathingKernel
870aeea748 EOSGroup: Use UI membership instead of double inheritance 2023-12-24 21:08:26 +02:00
loathingKernel
1a7f89687b ConfigHelper: Fix an issue with wine prefix resolution
This probably should be split into separate wine and proton
discovery functions.
2023-12-24 21:08:26 +02:00
loathingKernel
83328f400d ConfigHelper: Add generic functions to query config options with fallback
* Extend `get_wine_prefix` and `get_wine_prefixes` to take Proton prefixes
into account.
2023-12-24 21:08:26 +02:00
loathingKernel
f6a372cc1f ConfigHelper: Add wine related functions
`get_wine_prefixes`: Returns all prefixes defined in legendary's configuration
`get_wine_prefix`: Returns wine prefix associated with a game
2023-12-24 21:08:26 +02:00
loathingKernel
efe9031211 Proton: Add functions to find and integrate compatibilty tools and runtimes 2023-12-24 21:08:26 +02:00
loathingKernel
1f34ad4b13 ProtonSettings: Move proton search function into utils/proton.py 2023-12-24 21:08:26 +02:00
loathingKernel
616df235cd ListWidget: Use line variant for qta icon 2023-12-24 21:08:26 +02:00
loathingKernel
400625975d Dialogs: Re-implement Launch and Login dialogs on top of a few common super-classes
To keep dialogs in a common format and allow them to share the same
properties, three classes of dialogs have been implemented inheriting from
each other.

The classes are `BaseDialog` -> `ButtonDialog` -> `ActionDialog`

* Basedialog: is the basis of all dialogs and is responsible for
rejecting close requests from the window manager and the keyboard.
It also restricts access to `exec()` and `exec_()` because they are harmful.
It serves as the basis of Launch and Login dialogs

* ButtonDialog: is offering buttons for accepting or rejecting the presented
option. It implements its own buttons and exposes abstract methods to
implement handling in them. It restricts access to `close()` because these
dialogs should always product a result.
It is the basis of Uninstall, Selective dialogs.

* ActionDialog: in addition to the ButtonDialog, it offers an action buttom
with to validate the form or to make the dialog unable to close. It serves
as the basis of Install and Move dialogs.
2023-12-24 21:08:26 +02:00
loathingKernel
69a73882f5
Lgndr: Don't try to anonymize 2023-12-23 13:48:21 +02:00
loathingKernel
51904efa90
GameWidget: Request pixmap in paintEvent.
Requesting the pixmap in `paintEvent` only loads the
pixmap when the widget first becomes visible, making loading
the library smoother. Also avoid spawning multiple singleshot
QTimers and use QObject's internal timer, with CoarseTimer precision.
2023-12-23 13:46:12 +02:00
loathingKernel
6d3dd3784e
RareCore: Temporarily disable automatic egl sync and remove UI option.
Also set some more defaults for legendary because Rare lacks support for
them. Forced at startup.

* Set `disable_auto_crossover` to `false` because we don't support CX yet.
* Set `egl_sync` to `false` because issues.
2023-12-23 13:38:29 +02:00
loathingKernel
edab90eb4b
Rare: Release 1.10.11 2023-12-20 11:25:29 +02:00
loathingKernel
b039f9e06c
LaunchDialog: allow legendary to check for updates in its own way 2023-12-19 11:46:13 +02:00
loathingKernel
e08169f9d6
Rare: re-release 1.10.9 as 1.10.10 for PyPI 2023-12-18 13:27:36 +02:00
Stelios Tsampas
b3bff4ef3f Paths: Apply the executable rename in pythonw too
Fixes launching the game launcher when Rare is installed through `pip`
on Windows.

Fixes: #339
2023-12-18 10:44:47 +02:00
loathingKernel
85d29372d4
GameSettings: Hide proton settings on macOS 2023-12-17 19:34:37 +02:00
loathingKernel
bc485ed40b
RareCore: Don't delete overlay RareGame at exit 2023-12-17 19:34:08 +02:00
loathingKernel
a990400e34
Rare: Release 1.10.9 2023-12-17 15:22:09 +02:00
loathingKernel
32565b3a9c
HeadBar: Update some strings 2023-12-17 01:28:56 +02:00
loathingKernel
dfa60aa99f
ImportGroup: Add platform selection when importing games.
If we are importing multiple games, default to importing the native platform
if the game supports it, otherwise fallback to the Windows platform
2023-12-17 01:20:07 +02:00
loathingKernel
c9264c732e
HeadBar: Default to Mac games fitler on macOS 2023-12-16 21:57:09 +02:00
loathingKernel
1cf53e3b54
Library: Filter unreal engine entries expect for the dedicated option 2023-12-16 20:26:56 +02:00
loathingKernel
b93435d920
Lgndr: Disable legendary's update checks and ignore config file options 2023-12-16 16:23:58 +02:00
loathingKernel
bfa2335551
RareCore: Strengthen config initialization and checks
* Check if the `default_platform` option exists and it is correct
* Check if `install_dir` and `mac_install_dir` are already set
2023-12-16 15:40:01 +02:00
loathingKernel
54ac89a85a
Lgndr: Validate default platform if it is coming from the config 2023-12-16 15:36:38 +02:00
loathingKernel
5f5e471169
RareGameBase: Add default_platform property
This property reports the default platform to use for a game based
on legendary's configuration and if they platform is available in the
game's assets.

Using that property we can make better choices on what platform to operate
on without user intervention. Currently we use it to infer the platform
in when installing, importing, and calculating game versions.
2023-12-16 14:02:53 +02:00
loathingKernel
447d704de3
Lgndr: Log what config location we are using 2023-12-16 13:57:32 +02:00
loathingKernel
1139765343
ImageSize: Make Library images slightly larger to accommodate more text on macOS 2023-12-16 13:52:37 +02:00
loathingKernel
8e573083ad
RareCore: Set install_dir and mac_install_dir on new configurations. 2023-12-16 13:52:06 +02:00
loathingKernel
79df146348
Rare: expand LEGENDARY_CONFIG_PATH before using it. 2023-12-16 13:50:48 +02:00
loathingKernel
0bd34af720
ImportGroup: calculate correct install dir when importing game 2023-12-16 01:28:37 +02:00
loathingKernel
6249e56849
InstallDialog: Oooooooof.gif
* Infer the displayed to reflect where the affected directory is
  If base_path is set outside of InstallDialog, display that.
  If the game is already installed, show the installation directory
  If neither of the above is true, use legendary's inference based on
  the default platform if the game supports it. Fallback to Windows.

* Disable irrelevant and potentially harmful options when the game is
  already installed, such as the installation path, the platform selection
  and creating a shortcut.

* Infer the correct platform based on the existing installation. If it
  is not installed, use the default platform if the game supports it and
  fallback to windows.

* Move the horrible lambda used to populate the error box when the
  platform was unsupported into a separate method.
2023-12-16 00:49:51 +02:00
loathingKernel
db588ed4e2
Use legendary's installation directory inference 2023-12-16 00:40:15 +02:00
loathingKernel
c3bdffcd50
RareCore: Check if LEGENDARY_CONFIG_PATH is set before creating a new config 2023-12-16 00:39:00 +02:00
loathingKernel
097b76fc6b
FetchWorker: Update strings MacOS -> macOS 2023-12-15 23:30:13 +02:00
loathingKernel
6d5b60a56e
LegendarySettings: Add path edit for macOS specific mac_install_dir option
Used only when installing macOS games on macOS, in any other OS
the setting is set to the same value as `install_dir`
2023-12-15 23:28:49 +02:00
loathingKernel
392b4b7896
RareSettings: Always show information label in interface section 2023-12-15 23:23:32 +02:00
loathingKernel
fd809c708f
UI: Update some strings 2023-12-15 23:22:55 +02:00
loathingKernel
1b85440e2b
IndicatorEdit: Set placeholder as tooltip too 2023-12-15 23:20:32 +02:00
loathingKernel
cada2ae985
ImportWorker: Use default platform when importing, fallback to Windows if there is no assets for the platform 2023-12-15 17:56:33 +02:00
loathingKernel
51337116d5
RareGameBase: use default platform for version 2023-12-15 17:25:09 +02:00
loathingKernel
76083b9f07
Ui: Update some strings in RareSettings form 2023-12-15 16:58:03 +02:00
loathingKernel
1677ea762c
FetchWorker: Fix issue with missing MacOS assets on MacOS
Using `LegendaryCore.get_game_and_dlc_list` with platform `Windows`
updated the assets only for the `Windows` builds of the games missing
`Win32` and `MacOS` assets on clean installs. This caused Rare to not
include MacOS install options on MacOS (duh!). This might also have been
the cause that users were unable to launch games, since they where only
offered the `Windows` build of the games (big duh!).

To fix this, fetch the assets for `Win32` and `MacOS` games before getting
the final list of games and dlcs based on the `Windows` platform.

In this regard, also re-use the existing options for getting metadata to
give the option to the user to include them when updating assets. Also add
an option to include Unreal engine assets which until now were fetched
unconditionally.

* Include Unreal: When the user option is `true` or debugging.
  Defaults to `false`
* Update Win32: When the user option is `true` or debugging.
  Defaults to `false`
* Update MacOS: Force on MacOS, when the option is `true` or debugging on
  other platforms. Defaults to `true` on MacOS and is disabled,
  `false` on others

Furthermore, respect legendary's `default_platform` config option and
set it in the config on new configurations. The new method in our
LegendaryCore monkey allows us to use that option in RareGame when doing
version checks on not installed games, and not defaulting to `Windows`.

Finally, set `install_platform_fallback` to false in a new config to
avoid unwanted side-effects.
2023-12-15 16:57:32 +02:00
loathingKernel
687218d29b
RareGame: Return values only from Game for app_name and app_title
With launchable DLCs we will need to replace the InstalledGame in the
DLC with the InstalledGame from the base game so depend these properties
solely on the Game attribute. Furthermore, since we do not need backwards
compatibility any more, remove the `title` property and rename its uses
to use `app_title`
2023-12-14 23:08:29 +02:00
loathingKernel
dfa12a0138
IconGameWidget: Make icons slightly smaller by using the Library preset
Previously the Display and Library presets were equal. Make the
icons smaller by making the Library preset ~75% of the Display.preset
2023-12-14 13:57:22 +02:00
loathingKernel
cfbb6ea578
GamesTab: Initialize when first shown. 2023-12-14 13:57:04 +02:00
loathingKernel
5abae7ee16
FlowLayout: Fix overlapping widgets and remove default arguments 2023-12-14 00:49:22 +02:00
loathingKernel
23716e40d8
Lgndr: Log function name using the decorator 2023-12-13 21:29:02 +02:00
loathingKernel
dda1793890
Rare: Version 1.10.8 2023-12-13 15:36:57 +02:00
loathingKernel
90acf4b9ce
Lgndr: Make the decorator compatible with python 3.9
Revert this once we move to python `>=3.10`
2023-12-13 15:05:04 +02:00
loathingKernel
f361828f37
Lgndr: Replace _installed_lock with a non-thread-local instance.
Since Python 3.11, `FileLock` is thread-local by default, which causes
numerous issues with Rare because of numerous operations running in
`QThreads` and `QRunnables`. To work around it, add a monkey LGDLFS class
that uses a non-thread-local instance of `FileLock`. Since the monkey class
exists, implement a `unlock_installed` method for code clarity

* Add decorate `LegendaryCore.egl_sync` with `unlock_installed`
* Log that Rare's monkeys are in use
* Add function signature protocols based on `typing.Protocol`
2023-12-13 15:05:01 +02:00
loathingKernel
9de5627be3
SideTabContainer: Set size policy for the container scrollarea container widget 2023-12-12 14:43:41 +02:00
loathingKernel
490f0dc69f
Shop: Rename module to store 2023-12-12 13:02:07 +02:00
loathingKernel
83dd118784
ShopWidget: The shop is broken, set it only show the free games and the wishlist 2023-12-12 12:48:43 +02:00
loathingKernel
0ef2497afb
QtRequests: Handle multiple requests concurrently and use caching
It is still junky but less so. It allows us to use QNetworkRequest's
caching mechanism instead of doing so on our own per-case.
2023-12-12 12:41:18 +02:00
loathingKernel
6c0a92966e
GameSettings: Properly find row to insert widgets. 2023-12-12 01:23:19 +02:00
loathingKernel
d563421391
EGLSyncGroup: Properly find the correct rows to insert widgets 2023-12-12 01:23:18 +02:00
loathingKernel
b5a18f2858
ImportGroup: Properly find the row when inserting path_edit and app_name_edit 2023-12-12 01:23:18 +02:00
loathingKernel
3ce62facd2
InstallDialog: Properly find the the row when inserting install_dir_edit 2023-12-12 01:23:17 +02:00
loathingKernel
8e1a3c8c73
LoginDialog: Calculate a fixed height for the login stack based on width
* Properly find row to insert sid_edit into
* Use lazy evaluation for logging
* Clean the login forms by using separate layouts for the interactive fields
2023-12-12 01:23:17 +02:00
loathingKernel
60383d2844
IndicatorLineEdit: Remove hint label
It looks like it is not used by anything any more.
2023-12-12 01:23:17 +02:00
loathingKernel
0ec80e5678
LoginDialog: Set minimum size in a way that avoids resizing on changing widgets
The forms were updated to be more informative and easier to read.

NOTE: The reason the form is bigger than the contents is because the
QLabels have word-wrapping enabled and as such they substitute width
for height (`hasHeightforWidth`)
2023-12-12 01:23:16 +02:00
loathingKernel
e188cee4e5
BrowserLogin: Add privacy note 2023-12-12 01:23:16 +02:00
loathingKernel
64e9e312c7
BrowserLogin: Improve instructions 2023-12-12 01:23:15 +02:00
loathingKernel
8c83f8aa23
InstallDialog: Add install_dir_edit widget without using an extra layout 2023-12-12 01:23:15 +02:00
loathingKernel
0d62965edb
Dialogs: Make titles uniform 2023-12-12 01:23:15 +02:00
loathingKernel
38cc1f34a2
ImportGroup: Update the form when each time it is shown
Reduces startup time and outdated information in the completer/checks.
2023-12-10 23:43:46 +02:00
loathingKernel
ca5daab71d
Lgndr: Log that the data lock is active 2023-12-10 22:46:02 +02:00
loathingKernel
0503cb1bb4
VerifyWorker: Use verify_stdout factory instead of direct assignment 2023-12-10 22:44:59 +02:00
loathingKernel
e1c1d01958
ImportGroup: Use get_boolean_choice factory insteand of lambda 2023-12-10 22:44:19 +02:00
loathingKernel
fa5294b1d5
Lgndr: Replace the monkey functions with factories to create them
The factories are also usable in Rare's code to create compatible
functions for the callbacks. If they there is no callback they just
log what is happening. It also removes the need for `typing-extentions`
module.
2023-12-10 22:43:31 +02:00
loathingKernel
df0f7603f2
ImportGroup: Don't enable the Import Game button if import is running 2023-12-10 22:12:17 +02:00
loathingKernel
8f88dc661c
DlThread: Create callback function for future use 2023-12-10 22:06:44 +02:00
loathingKernel
845bc54a90
InstallDialog: Add selective downloads descriptions as tooltips 2023-12-10 14:22:29 +02:00
loathingKernel
d1d7e6d2e7
InstallDialog: Code consistency with button slot names 2023-12-10 14:22:29 +02:00
loathingKernel
13eaa459e1
LaunchDialog: accept_close -> reject_close for code consistency 2023-12-10 14:22:29 +02:00
loathingKernel
0ea8d2c0d2
UninstallDialog: Handle Escape key
Handle Escape key to go through the proper cancellation routine.
2023-12-10 14:22:29 +02:00
loathingKernel
8ec82f0283
About: Use UI membership instead of double inheritance 2023-12-10 14:22:28 +02:00
loathingKernel
90f55287c0
WineResolver: Fix typo 2023-12-10 14:22:28 +02:00
loathingKernel
562c956634
DebugSettings: Refactor slightly
The quit signal is disconnected currently.
2023-12-10 14:22:28 +02:00
loathingKernel
a33c4e5cf2
AccountWidget: Use ExitCodes enum everywhere instead of magic values 2023-12-10 14:22:28 +02:00
Stelios Tsampas
7824fa20a8
InstallDialog: Always show prerequisites if they exist
* Do not depend the relevant InstallOptionsModel option to on the running platform
2023-12-10 14:22:27 +02:00
loathingKernel
1c9b6f3faf
Launcher: Add Fortnite to detached processes 2023-12-10 14:22:27 +02:00
loathingKernel
b20be46752
InstallDialog: Offer to install prerequisites on native platforms 2023-12-10 14:22:27 +02:00
loathingKernel
5be24a4d89
SteamGrades: Use orjson instead of python's implementation 2023-12-10 14:21:39 +02:00
loathingKernel
86c683835b
Rare: Unset QT_QPA_PLATFORMTHEME at startup
It can mess up theming.
2023-12-10 14:21:39 +02:00
loathingKernel
99eaf86507
AccountWidget: Add a Quit button in the widget in case the system tray
is unavailable (for example running in a gamescope session)

* Do not show the launch window while instantiating the application. This
probably was causing numerous issues because it was running outside of
the applications event loop. This also fixes the exit button on the login
dialog requiring `sys.exit()` to quit Rare. Now it goes through the
proper cleanup procedures.

* Make slot and signal names more uniform

* Fix a problem with RareCore connecting RareGames to the same signals
multiple times when the library was refreshed.
2023-12-10 14:21:39 +02:00
loathingKernel
c21fddefb4
Utils: Delete deprecated CloudWorker. 2023-12-10 14:21:38 +02:00
loathingKernel
c4da6a9512
MainWindow: Untie exit procedure from offline argument 2023-12-10 14:21:38 +02:00
loathingKernel
6e7ea3181e
GameInfo: Add tags groupbox 2023-12-10 14:21:38 +02:00
loathingKernel
75a339d390
Flatpak: Don't export subprocess's env in flatpak's env 2023-12-10 14:21:38 +02:00
loathingKernel
193b5fba44
Paths: Expose Rare configuration directory 2023-12-10 14:21:38 +02:00
loathingKernel
debb62c990
CloudSaves: On Windows, resolve the save path immediately if unset 2023-12-10 14:21:38 +02:00
loathingKernel
9a87e4e39f
RareLauncher: Fix crash when a false app_name argument is supplied 2023-12-10 14:21:37 +02:00
loathingKernel
ba65ffa905
Wine,WineResolver: Add more logging 2023-12-10 14:21:37 +02:00
loathingKernel
9a941e3001
Wine: Set environment through flatpak-spawn arguments
Partially fixes #305
2023-12-10 14:21:37 +02:00
loathingKernel
4350591411
Wine: Run commands through flatpak-spawn when in flatpak
Partially fixes #305
2023-12-10 14:21:37 +02:00
loathingKernel
ff2b9f2605
Rare: Update scripts to use the new entry point 2023-12-10 14:21:36 +02:00