FetchWorker: Update strings MacOS
-> macOS
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@ -53,11 +53,11 @@ class FetchWorker(Worker):
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if need_macos or want_macos or self.args.debug:
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logger.info(
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"Requesting MacOS metadata due to %s, %s Unreal engine",
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platform if need_macos else "settings" if want_macos else "debug",
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"Requesting macOS metadata due to %s, %s Unreal engine",
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"platform" if need_macos else "settings" if want_macos else "debug",
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"with" if want_unreal else "without"
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)
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self.signals.progress.emit(15, self.signals.tr("Updating game metadata for MacOS"))
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self.signals.progress.emit(15, self.signals.tr("Updating game metadata for macOS"))
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self.core.get_game_and_dlc_list(
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update_assets=not self.args.offline, platform="Mac", skip_ue=not want_unreal
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)
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