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Dialogs: Re-implement Launch and Login dialogs on top of a few common super-classes

To keep dialogs in a common format and allow them to share the same
properties, three classes of dialogs have been implemented inheriting from
each other.

The classes are `BaseDialog` -> `ButtonDialog` -> `ActionDialog`

* Basedialog: is the basis of all dialogs and is responsible for
rejecting close requests from the window manager and the keyboard.
It also restricts access to `exec()` and `exec_()` because they are harmful.
It serves as the basis of Launch and Login dialogs

* ButtonDialog: is offering buttons for accepting or rejecting the presented
option. It implements its own buttons and exposes abstract methods to
implement handling in them. It restricts access to `close()` because these
dialogs should always product a result.
It is the basis of Uninstall, Selective dialogs.

* ActionDialog: in addition to the ButtonDialog, it offers an action buttom
with to validate the form or to make the dialog unable to close. It serves
as the basis of Install and Move dialogs.
This commit is contained in:
loathingKernel 2023-12-23 15:40:08 +02:00
parent 95d73ea234
commit 400625975d
8 changed files with 352 additions and 61 deletions

View file

@ -76,14 +76,15 @@ class Rare(RareApp):
@pyqtSlot()
def launch_app(self):
self.launch_dialog = LaunchDialog(parent=None)
self.launch_dialog.exit_app.connect(self.launch_dialog.close)
self.launch_dialog.exit_app.connect(self.__on_exit_app)
self.launch_dialog.start_app.connect(self.start_app)
self.launch_dialog.start_app.connect(self.launch_dialog.close)
self.launch_dialog.rejected.connect(self.__on_exit_app)
# lk: the reason we use the `start_app` signal here instead of accepted, is to keep the dialog
# until the main window has been created, then we call `accept()` to close the dialog
self.launch_dialog.start_app.connect(self.__on_start_app)
self.launch_dialog.start_app.connect(self.launch_dialog.accept)
self.launch_dialog.login()
@pyqtSlot()
def start_app(self):
def __on_start_app(self):
self.timer = QTimer()
self.timer.timeout.connect(self.re_login)
self.poke_timer()

View file

@ -1,25 +1,24 @@
import platform
from logging import getLogger
from PyQt5.QtCore import Qt, pyqtSignal, pyqtSlot
from PyQt5.QtWidgets import QDialog, QApplication
from requests.exceptions import ConnectionError, HTTPError
from rare.components.dialogs.login import LoginDialog
from rare.shared import RareCore
from rare.ui.components.dialogs.launch_dialog import Ui_LaunchDialog
from rare.widgets.dialogs import BaseDialog
from rare.widgets.elide_label import ElideLabel
logger = getLogger("LaunchDialog")
class LaunchDialog(QDialog):
exit_app = pyqtSignal(int)
class LaunchDialog(BaseDialog):
# lk: the reason we use the `start_app` signal here instead of accepted, is to keep the dialog
# until the main window has been created, then we call `accept()` to close the dialog
start_app = pyqtSignal()
def __init__(self, parent=None):
super(LaunchDialog, self).__init__(parent=parent)
self.setAttribute(Qt.WA_DeleteOnClose, True)
self.setWindowFlags(
Qt.Window
| Qt.Dialog
@ -29,12 +28,10 @@ class LaunchDialog(QDialog):
| Qt.WindowMinimizeButtonHint
| Qt.MSWindowsFixedSizeDialogHint
)
self.setWindowModality(Qt.WindowModal)
self.ui = Ui_LaunchDialog()
self.ui.setupUi(self)
self.reject_close = True
self.progress_info = ElideLabel(parent=self)
self.progress_info.setFixedHeight(False)
self.ui.launch_layout.addWidget(self.progress_info)
@ -46,9 +43,11 @@ class LaunchDialog(QDialog):
self.args = self.rcore.args()
self.login_dialog = LoginDialog(core=self.core, parent=parent)
self.login_dialog.rejected.connect(self.reject)
self.login_dialog.accepted.connect(self.do_launch)
def login(self):
do_launch = True
can_launch = True
try:
if self.args.offline:
pass
@ -56,25 +55,29 @@ class LaunchDialog(QDialog):
# Force an update check and notice in case there are API changes
# self.core.check_for_updates(force=True)
# self.core.force_show_update = True
if self.core.login():
if self.core.login(force_refresh=True):
logger.info("You are logged in")
self.login_dialog.close()
else:
raise ValueError("You are not logged in. Open Login Window")
raise ValueError("You are not logged in. Opening login window.")
except ValueError as e:
logger.info(str(e))
# Do not set parent, because it won't show a task bar icon
# Update: Inherit the same parent as LaunchDialog
do_launch = self.login_dialog.login()
can_launch = False
self.login_dialog.open()
except (HTTPError, ConnectionError) as e:
logger.warning(e)
self.args.offline = True
finally:
if do_launch:
if not self.args.silent:
self.show()
self.launch()
else:
self.exit_app.emit(0)
if can_launch:
self.do_launch()
@pyqtSlot()
def do_launch(self):
if not self.args.silent:
self.open()
self.launch()
def launch(self):
self.progress_info.setText(self.tr("Preparing Rare"))
@ -87,9 +90,4 @@ class LaunchDialog(QDialog):
def __on_completed(self):
logger.info("App starting")
self.reject_close = False
self.start_app.emit()
def reject(self) -> None:
if not self.reject_close:
super(LaunchDialog, self).reject()

View file

@ -1,12 +1,14 @@
from logging import getLogger
from PyQt5.QtCore import Qt, pyqtSignal
from PyQt5.QtWidgets import QLayout, QDialog, QMessageBox, QFrame
from PyQt5.QtCore import Qt
from PyQt5.QtWidgets import QLayout, QMessageBox, QFrame
from legendary.core import LegendaryCore
from rare.shared import ArgumentsSingleton
from rare.ui.components.dialogs.login.landing_page import Ui_LandingPage
from rare.ui.components.dialogs.login.login_dialog import Ui_LoginDialog
from rare.utils.misc import icon
from rare.widgets.dialogs import BaseDialog
from rare.widgets.sliding_stack import SlidingStackedWidget
from .browser_login import BrowserLogin
from .import_login import ImportLogin
@ -22,12 +24,10 @@ class LandingPage(QFrame):
self.ui.setupUi(self)
class LoginDialog(QDialog):
exit_app: pyqtSignal = pyqtSignal(int)
class LoginDialog(BaseDialog):
def __init__(self, core: LegendaryCore, parent=None):
super(LoginDialog, self).__init__(parent=parent)
self.setAttribute(Qt.WA_DeleteOnClose, True)
self.setWindowFlags(
Qt.Window
| Qt.Dialog
@ -38,7 +38,7 @@ class LoginDialog(QDialog):
| Qt.WindowCloseButtonHint
| Qt.MSWindowsFixedSizeDialogHint
)
self.setWindowModality(Qt.WindowModal)
self.ui = Ui_LoginDialog()
self.ui.setupUi(self)
@ -93,13 +93,22 @@ class LoginDialog(QDialog):
self.landing_page.ui.login_import_radio.clicked.connect(lambda: self.ui.next_button.setEnabled(True))
self.landing_page.ui.login_import_radio.clicked.connect(self.import_radio_clicked)
self.ui.exit_button.clicked.connect(self.close)
self.ui.exit_button.clicked.connect(self.reject)
self.ui.back_button.clicked.connect(self.back_clicked)
self.ui.next_button.clicked.connect(self.next_clicked)
self.login_stack.setCurrentWidget(self.landing_page)
self.layout().setSizeConstraint(QLayout.SetFixedSize)
self.ui.exit_button.setIcon(icon("fa.remove"))
self.ui.back_button.setIcon(icon("fa.chevron-left"))
self.ui.next_button.setIcon(icon("fa.chevron-right"))
# lk: Set next as the default button only to stop closing the dialog when pressing enter
self.ui.exit_button.setAutoDefault(False)
self.ui.back_button.setAutoDefault(False)
self.ui.next_button.setAutoDefault(True)
self.ui.main_layout.setSizeConstraint(QLayout.SetFixedSize)
def back_clicked(self):
self.ui.back_button.setEnabled(False)
@ -129,15 +138,14 @@ class LoginDialog(QDialog):
def login(self):
if self.args.test_start:
return False
self.exec_()
return self.logged_in
self.reject()
self.open()
def login_successful(self):
try:
if self.core.login():
self.logged_in = True
self.close()
self.accept()
else:
raise ValueError("Login failed.")
except Exception as e:
@ -146,3 +154,4 @@ class LoginDialog(QDialog):
self.ui.next_button.setEnabled(False)
self.logged_in = False
QMessageBox.warning(None, self.tr("Login error"), str(e))

View file

@ -36,7 +36,7 @@ class Ui_LaunchDialog(object):
def retranslateUi(self, LaunchDialog):
_translate = QtCore.QCoreApplication.translate
LaunchDialog.setWindowTitle(_translate("LaunchDialog", "Launching - Rare"))
LaunchDialog.setWindowTitle(_translate("LaunchDialog", "Launching"))
self.title_label.setText(_translate("LaunchDialog", "<h2>Launching Rare</h2>"))

View file

@ -29,7 +29,7 @@
</size>
</property>
<property name="windowTitle">
<string>Launching - Rare</string>
<string>Launching</string>
</property>
<layout class="QVBoxLayout" name="launch_layout">
<item>

View file

@ -15,38 +15,38 @@ class Ui_LoginDialog(object):
def setupUi(self, LoginDialog):
LoginDialog.setObjectName("LoginDialog")
LoginDialog.resize(241, 128)
self.login_layout = QtWidgets.QVBoxLayout(LoginDialog)
self.login_layout.setObjectName("login_layout")
self.main_layout = QtWidgets.QVBoxLayout(LoginDialog)
self.main_layout.setObjectName("main_layout")
spacerItem = QtWidgets.QSpacerItem(0, 17, QtWidgets.QSizePolicy.Minimum, QtWidgets.QSizePolicy.Fixed)
self.login_layout.addItem(spacerItem)
self.main_layout.addItem(spacerItem)
self.welcome_label = QtWidgets.QLabel(LoginDialog)
self.welcome_label.setObjectName("welcome_label")
self.login_layout.addWidget(self.welcome_label)
self.main_layout.addWidget(self.welcome_label)
spacerItem1 = QtWidgets.QSpacerItem(0, 17, QtWidgets.QSizePolicy.Minimum, QtWidgets.QSizePolicy.Fixed)
self.login_layout.addItem(spacerItem1)
self.main_layout.addItem(spacerItem1)
self.login_stack_layout = QtWidgets.QVBoxLayout()
self.login_stack_layout.setObjectName("login_stack_layout")
self.login_layout.addLayout(self.login_stack_layout)
self.main_layout.addLayout(self.login_stack_layout)
self.button_layout = QtWidgets.QHBoxLayout()
self.button_layout.setObjectName("button_layout")
spacerItem2 = QtWidgets.QSpacerItem(40, 20, QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Minimum)
self.button_layout.addItem(spacerItem2)
self.exit_button = QtWidgets.QPushButton(LoginDialog)
self.exit_button.setObjectName("exit_button")
self.button_layout.addWidget(self.exit_button)
spacerItem2 = QtWidgets.QSpacerItem(40, 20, QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Minimum)
self.button_layout.addItem(spacerItem2)
self.back_button = QtWidgets.QPushButton(LoginDialog)
self.back_button.setObjectName("back_button")
self.button_layout.addWidget(self.back_button)
self.next_button = QtWidgets.QPushButton(LoginDialog)
self.next_button.setObjectName("next_button")
self.button_layout.addWidget(self.next_button)
self.login_layout.addLayout(self.button_layout)
self.main_layout.addLayout(self.button_layout)
self.retranslateUi(LoginDialog)
def retranslateUi(self, LoginDialog):
_translate = QtCore.QCoreApplication.translate
LoginDialog.setWindowTitle(_translate("LoginDialog", "Login - Rare"))
LoginDialog.setWindowTitle(_translate("LoginDialog", "Login"))
self.welcome_label.setText(_translate("LoginDialog", "<h1>Welcome to Rare</h1>"))
self.exit_button.setText(_translate("LoginDialog", "Exit"))
self.back_button.setText(_translate("LoginDialog", "Back"))

View file

@ -11,9 +11,9 @@
</rect>
</property>
<property name="windowTitle">
<string>Login - Rare</string>
<string>Login</string>
</property>
<layout class="QVBoxLayout" name="login_layout" stretch="0,0,0,0,0">
<layout class="QVBoxLayout" name="main_layout" stretch="0,0,0,0,0">
<item>
<spacer name="login_vspacer_top">
<property name="orientation">
@ -58,6 +58,13 @@
</item>
<item>
<layout class="QHBoxLayout" name="button_layout">
<item>
<widget class="QPushButton" name="exit_button">
<property name="text">
<string>Exit</string>
</property>
</widget>
</item>
<item>
<spacer name="button_hspacer">
<property name="orientation">
@ -71,13 +78,6 @@
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="exit_button">
<property name="text">
<string>Exit</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="back_button">
<property name="text">

283
rare/widgets/dialogs.py Normal file
View file

@ -0,0 +1,283 @@
import sys
from abc import abstractmethod
from PyQt5.QtCore import Qt, pyqtSlot, QCoreApplication, QSize
from PyQt5.QtGui import QCloseEvent, QKeyEvent, QKeySequence
from PyQt5.QtWidgets import (
QDialog,
QDialogButtonBox,
QApplication,
QPushButton,
QVBoxLayout,
QHBoxLayout,
QWidget,
QLayout, QSpacerItem, QSizePolicy,
)
from rare.utils.misc import icon
def dialog_title_game(text: str, app_title: str) -> str:
return f"{text} '{app_title}'"
def dialog_title(text: str) -> str:
return f"{text} - {QCoreApplication.instance().applicationName()}"
class BaseDialog(QDialog):
def __init__(self, parent=None):
super(BaseDialog, self).__init__(parent=parent)
self.setAttribute(Qt.WA_DeleteOnClose, True)
self.setWindowFlags(Qt.Dialog | Qt.CustomizeWindowHint | Qt.WindowTitleHint)
self.setWindowModality(Qt.WindowModal)
def setWindowTitle(self, a0):
super().setWindowTitle(dialog_title(a0))
def exec(self):
raise RuntimeError(f"Don't use `exec()` with {type(self).__name__}")
def exec_(self):
raise RuntimeError(f"Don't use `exec_()` with {type(self).__name__}")
# lk: because you will eventually find yourself back here.
# on QDialogs the Esc key closes the dialog through keyPressEvent(),
# which ultimately call `reject()`. Pressing the Enter/Return button
# is a shortcut for pressing the default button and thus calling `accept()`
# In turn both `accept()` and `reject()` evetually call `done()`.
# In the base dialog ignore both. In the subclasses, call the method
# from QDialog if required, not this one.
# `super(BaseDialog, self).keyPressEvent(a0)`
def keyPressEvent(self, a0: QKeyEvent) -> None:
if a0.matches(QKeySequence.Cancel):
a0.ignore()
return
if a0.key() == Qt.Key_Enter or a0.key() == Qt.Key_Return:
a0.ignore()
return
super().keyPressEvent(a0)
# Using the 'X' button on the window manager comes directly here.
# It is a spontaneous event so simply ignore it.
def closeEvent(self, a0: QCloseEvent) -> None:
if a0.spontaneous():
a0.ignore()
return
super().closeEvent(a0)
class ButtonDialog(BaseDialog):
def __init__(self, parent=None):
super(ButtonDialog, self).__init__(parent=parent)
self.reject_button = QPushButton(self)
self.reject_button.setText(self.tr("Cancel"))
self.reject_button.setIcon(icon("fa.remove"))
self.reject_button.setAutoDefault(False)
self.reject_button.clicked.connect(self.reject)
self.accept_button = QPushButton(self)
self.accept_button.setAutoDefault(False)
self.accept_button.clicked.connect(self.accept)
self.button_layout = QHBoxLayout()
self.button_layout.addWidget(self.reject_button)
self.button_layout.addStretch(20)
self.button_layout.addStretch(1)
self.button_layout.addWidget(self.accept_button)
self.main_layout = QVBoxLayout(self)
# lk: dirty way to set a minimum width with fixed size constraint
spacer = QSpacerItem(
480, self.main_layout.spacing(),
QSizePolicy.Expanding, QSizePolicy.Fixed
)
self.main_layout.addItem(spacer)
self.main_layout.addLayout(self.button_layout)
self.main_layout.setSizeConstraint(QLayout.SetFixedSize)
def close(self):
raise RuntimeError(f"Don't use `close()` with {type(self).__name__}")
def setCentralWidget(self, widget: QWidget):
widget.layout().setContentsMargins(0, 0, 0, 0)
self.main_layout.insertWidget(0, widget)
def setCentralLayout(self, layout: QLayout):
layout.setContentsMargins(0, 0, 0, 0)
self.main_layout.insertLayout(0, layout)
@abstractmethod
def accept_handler(self):
raise NotImplementedError
@abstractmethod
def reject_handler(self):
raise NotImplementedError
@abstractmethod
def done_handler(self):
raise NotImplementedError
# These only apply to QDialog. If we move to QWidget for embedded dialogs
# we have to use close() and custom handling.
# lk: Override accept to run our abstract handling method
def accept(self):
self.accept_handler()
super().accept()
# lk: Override reject to run our abstract handling method
def reject(self):
self.reject_handler()
super().reject()
# lk: Override `done()` to to run our abstract handling method
def done(self, a0):
self.done_handler()
super().done(a0)
# lk: Ignore BaseDialog::keyPressEvent and call QDialog::keyPressEvent
# because we handle accept and reject here.
def keyPressEvent(self, a0: QKeyEvent) -> None:
super(BaseDialog, self).keyPressEvent(a0)
# lk: Ignore BaseDialog::closeEvent and call QDialog::closeEvent
# because we handle accept and reject here.
def closeEvent(self, a0: QCloseEvent) -> None:
super(BaseDialog, self).closeEvent(a0)
class ActionDialog(ButtonDialog):
def __init__(self, parent=None):
super(ActionDialog, self).__init__(parent=parent)
self.__reject_close = False
self.action_button = QPushButton(self)
self.action_button.setAutoDefault(True)
self.action_button.clicked.connect(self.action)
self.button_layout.insertWidget(2, self.action_button)
def active(self) -> bool:
return self.__reject_close
def setActive(self, active: bool):
self.reject_button.setDisabled(active)
self.action_button.setDisabled(active)
self.accept_button.setDisabled(active)
self.__reject_close = active
@abstractmethod
def action_handler(self):
raise NotImplementedError
@pyqtSlot()
def action(self):
self.setActive(True)
self.action_handler()
# lk: Ignore all key presses if there is an ongoing action
def keyPressEvent(self, a0: QKeyEvent) -> None:
if self.__reject_close:
a0.ignore()
return
super(BaseDialog, self).keyPressEvent(a0)
# lk: Ignore all closeEvents if there is an ongoing action
def closeEvent(self, a0: QCloseEvent) -> None:
if self.__reject_close:
a0.ignore()
return
super(BaseDialog, self).closeEvent(a0)
__all__ = ["dialog_title", "dialog_title_game", "BaseDialog", "ButtonDialog", "ActionDialog"]
class TestDialog(BaseDialog):
def __init__(self, parent=None):
super(TestDialog, self).__init__(parent=parent)
self.accept_button = QPushButton("accept", self)
self.reject_button = QPushButton("reject", self)
self.action_button = QPushButton("action", self)
self.button_box = QDialogButtonBox(Qt.Horizontal, self)
self.button_box.addButton(self.accept_button, QDialogButtonBox.AcceptRole)
self.button_box.addButton(self.reject_button, QDialogButtonBox.RejectRole)
self.button_box.addButton(self.action_button, QDialogButtonBox.ActionRole)
self.button_box.accepted.connect(self.accept)
self.button_box.rejected.connect(self.reject)
layout = QVBoxLayout(self)
layout.addWidget(self.button_box)
self.setMinimumWidth(480)
def setWindowTitle(self, a0):
super().setWindowTitle(dialog_title(a0))
def close(self):
print("in close")
super().close()
def closeEvent(self, a0: QCloseEvent) -> None:
print("in closeEvent")
if a0.spontaneous():
print("is spontaneous")
a0.ignore()
return
if self.reject_close:
a0.ignore()
else:
self._on_close()
super().closeEvent(a0)
# super().closeEvent(a0)
def done(self, a0):
print(f"in done {a0}")
return
super().done(a0)
def accept(self):
print("in accept")
self._on_accept()
# return
# super().accept()
def reject(self):
print("in reject")
self._on_reject()
# return
# super().reject()
def _on_close(self):
print("in _on_close")
def _on_accept(self):
print("in _on_accepted")
# self.close()
def _on_reject(self):
print("in _on_rejected")
self.close()
def keyPressEvent(self, a0: QKeyEvent) -> None:
super(BaseDialog, self).keyPressEvent(a0)
def test_dialog():
app = QApplication(sys.argv)
dlg = TestDialog(None)
dlg.show()
ret = app.exec()
sys.exit(ret)
if __name__ == "__main__":
test_dialog()