The `status_label` displays what is currently going on with the game.
It reflects the current operation running on it or if it requires special
attention (update, needs verification etc)
The `tooltip_label` displays hover information such as what happens
if a part of the widget is clicked or in the case of the launch button if
the game can run (without version check, offline etc)
The context menu on the widgets will be updated and populated according
to the installation state of the game. Since the context menu was revised
the shortcut creation code was revised too to make it more compact.
the `create_desktop_link` and `get_rare_executable` functions are moved
from `rare.utils.misc` to `rare.utils.paths` to avoid cyclical imports and
better grouping. Two functions are added, `desktop_link_path` to uniformly
calculate the path of the shortcut and `desktop_links_supported` which
checks if Rare supports creating shortcuts on the current platform.
`desktop_links_supported` should be used as safeguard before `desktop_link_path`.
Desktop links are currently untested on Windows but if `shortcut.Description`
works as expected, it should be good to go.
While not sure if it is required, add an expiration date to the prepared
download 30 minutes after it was prepared. If a download has been in the
queue for more than 30 minutes, the download will be prepared again silently
before starting.
Return only the `InstallOptionsModel` in the result of the download thread
to avoid the potential mistake of re-using it. This required for the tray
notification signal to operate on the `app_name` instead of the `app_title`.
As a result, the notification slot was moved into the TrayIcon class for
better encapsulation.
They are used to insert and remove updates from downloads when
the installation of a game changes through `RareGame.set_installed`.
They piggy-back the signals with the same names in `GlobalSignals`
When importing a game from EGL, also check
By preparing the download inside the widget, the delay after stopping
the running download and visual feedback of adding the widget is
reduced. The widget will now appear containing the basic information
and will be populated with the information about the download
when it is ready. The widget is disabled in the meantime.
Move `InstallInfoWorker` to `rare.shared.workers` module and
revert it to emitting a `InstallDownloadItem` model only
instead of a `InstallQueueItemModel.`
The widgets are not destroyed immediately so toggling based on
counting children in containers didn't work while in the same function.
Using the `destroyed` signal makes it clear when the change should happen.
Similarly to the installation procedure, when an uninstall is
requested, an `UninstallOptionsModel` is emitted by the `RareGame`.
`DownloadsTab` handles the signal and spawns the `UninstallDialog`.
After the `UninstallDialog` is closed, a worker thread handles
uninstalling the application to avoid UI lock-ups when a large
number of files is deleted.
Allows for uninstall actions to be spawned from anything having
access to the `RareGame` instance.
LaunchDialog: Don't check health on DLCs, they always will require
verification if they don't specify an executable.
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
When updates are queued, they are removed from the update's list. An exceptions is made
when the queued item comes from repairing (without updating), in which case the update is
disabled for the runtime.
A queued item can be either removed (if it is an update it will be added back to the
updates groups) or forced to be updated now. If a queued item is forced, the currently
running item will be added to the front of the queue. Downloads will be queued if
there is no active download but there is a queue already.
The download thread is now responsible for emitting the progress to `RareGame`
InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments.
The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel`
`RareGame` is used to query information about the game.
InstallInfoWorker: Pass only `InstallOptionsModel` as argument
Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games
RareGame: Query and store metadata property about entitlement grant date
RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay
LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame`
Directly parent library widgets instead of reparenting them
GameWidgets: Remove unused signals
EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary
GamesTab: Connect the `progress` signals of dlcs to the base game's signals
GamesTab: Remove dead code
GlobalSignals: Remove `ProgresSignals`
RareCore: Mangle internal signleton's names
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
This merges a few of the internal features of RareCore such us
RareGame filtering and thus game grouping based on attributes.
This is required to properly connect a single signal from RareCore to
the downloads tab for game installation. This also includes filtering
games based on updates and other attributes.
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
At the point they were evaluated, `OrganizationName` and `ApplicationName` are unset
resulting in wrong paths. As a quick fix, explicitly set them to their later values
Per OS examples:
Windows:
before:
data: C:\Users\<user>\AppData\Local
cache: C:\Users\<user>\AppData\Local\cache
after:
data: C:\Users\<user>\AppData\Local\Rare\Rare
cache: C:\Users\<user>\AppData\Local\Rare\Rare\cache
If a game was partially installed and it was imported
through the import functionality, if `repair_and_update`
is specified it will report `0` download size if there
is no real update to be done. Fix it by detecting the
need for an update explicitly.
This will also force games that have failed verification
to also update while repairing them, fixing the
long-standing issue of repairing an older version of a
game and then doing the update in a separate step.
Previously on game import, multiple update widgets for the same game
were created in the downloads tab. Instead of checking if a widget
already exists, invalidate the delete the existing and add a new one
with the current information about the installed game.
- downloads: fix delete_later() and set installed widget and dl progress on same value
- about: use qt requests, to avoid long startups
- fix offline mode bugs
- set TextLabels in Store invisible
- fix origin launch
- remove unused files