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Rare/rare/components/tabs/downloads/__init__.py
2022-08-17 23:46:10 +03:00

302 lines
11 KiB
Python

import datetime
from logging import getLogger
from typing import List, Dict, Union
from PyQt5.QtCore import QThread, pyqtSignal, QSettings, pyqtSlot
from PyQt5.QtWidgets import (
QWidget,
QMessageBox,
QVBoxLayout,
QLabel,
QPushButton,
QGroupBox,
)
from legendary.core import LegendaryCore
from legendary.models.game import Game, InstalledGame
from rare.components.dialogs.install_dialog import InstallDialog
from rare.components.tabs.downloads.dl_queue_widget import DlQueueWidget, DlWidget
from rare.components.tabs.downloads.download_thread import DownloadThread
from rare.lgndr.downloading import UIUpdate
from rare.models.install import InstallOptionsModel, InstallQueueItemModel
from rare.shared import LegendaryCoreSingleton, GlobalSignalsSingleton
from rare.ui.components.tabs.downloads.downloads_tab import Ui_DownloadsTab
from rare.utils.misc import get_size, create_desktop_link
logger = getLogger("Download")
class DownloadsTab(QWidget, Ui_DownloadsTab):
thread: QThread
dl_queue: List[InstallQueueItemModel] = []
dl_status = pyqtSignal(int)
def __init__(self, updates: list):
super(DownloadsTab, self).__init__()
self.setupUi(self)
self.core = LegendaryCoreSingleton()
self.signals = GlobalSignalsSingleton()
self.active_game: Game = None
self.analysis = None
self.kill_button.clicked.connect(self.stop_download)
self.queue_widget = DlQueueWidget()
self.queue_widget.update_list.connect(self.update_dl_queue)
self.queue_scroll_contents_layout.addWidget(self.queue_widget)
self.updates = QGroupBox(self.tr("Updates"))
self.updates.setObjectName("updates_group")
self.update_layout = QVBoxLayout(self.updates)
self.queue_scroll_contents_layout.addWidget(self.updates)
self.update_widgets: Dict[str, UpdateWidget] = {}
self.update_text = QLabel(self.tr("No updates available"))
self.update_layout.addWidget(self.update_text)
self.update_text.setVisible(len(updates) == 0)
for app_name in updates:
self.add_update(app_name)
self.queue_widget.item_removed.connect(self.queue_item_removed)
self.signals.install_game.connect(self.get_install_options)
self.signals.game_uninstalled.connect(self.queue_item_removed)
self.signals.game_uninstalled.connect(self.remove_update)
self.signals.add_download.connect(
lambda app_name: self.add_update(app_name)
)
self.signals.game_uninstalled.connect(self.game_uninstalled)
self.reset_infos()
def queue_item_removed(self, app_name):
if w := self.update_widgets.get(app_name):
w.update_button.setDisabled(False)
w.update_with_settings.setDisabled(False)
def add_update(self, app_name: str):
if old_widget := self.update_widgets.get(app_name, False):
old_widget.deleteLater()
self.update_widgets.pop(app_name)
widget = UpdateWidget(self.core, app_name, self)
self.update_layout.addWidget(widget)
self.update_widgets[app_name] = widget
widget.update_signal.connect(self.get_install_options)
if QSettings().value("auto_update", False, bool):
self.get_install_options(
InstallOptionsModel(app_name=app_name, update=True, silent=True)
)
widget.update_button.setDisabled(True)
self.update_text.setVisible(False)
def game_uninstalled(self, app_name):
# game in dl_queue
for i, item in enumerate(self.dl_queue):
if item.options.app_name == app_name:
self.dl_queue.pop(i)
self.queue_widget.update_queue(self.dl_queue)
break
# if game is updating
if self.active_game and self.active_game.app_name == app_name:
self.stop_download()
# game has available update
if app_name in self.update_widgets.keys():
self.remove_update(app_name)
def remove_update(self, app_name):
if w := self.update_widgets.get(app_name):
w.deleteLater()
self.update_widgets.pop(app_name)
if len(self.update_widgets) == 0:
self.update_text.setVisible(True)
self.signals.update_download_tab_text.emit()
def update_dl_queue(self, dl_queue):
self.dl_queue = dl_queue
def stop_download(self):
self.thread.kill()
self.kill_button.setEnabled(False)
def install_game(self, queue_item: InstallQueueItemModel):
if self.active_game is None:
self.start_installation(queue_item)
else:
self.dl_queue.append(queue_item)
self.queue_widget.update_queue(self.dl_queue)
def start_installation(self, queue_item: InstallQueueItemModel):
if self.dl_queue:
self.dl_queue.pop(0)
self.queue_widget.update_queue(self.dl_queue)
self.active_game = queue_item.download.game
self.thread = DownloadThread(self.core, queue_item)
self.thread.ret_status.connect(self.status)
self.thread.ui_update.connect(self.progress_update)
self.thread.start()
self.kill_button.setDisabled(False)
self.analysis = queue_item.download.analysis
self.dl_name.setText(self.active_game.app_title)
self.signals.installation_started.emit(self.active_game.app_name)
@pyqtSlot(DownloadThread.ReturnStatus)
def status(self, result: DownloadThread.ReturnStatus):
if result.ret_code == result.ReturnCode.FINISHED:
if result.shortcuts:
if not create_desktop_link(result.app_name, self.core, "desktop"):
# maybe add it to download summary, to show in finished downloads
pass
else:
logger.info("Desktop shortcut written")
self.dl_name.setText(self.tr("Download finished. Reload library"))
logger.info(f"Download finished: {self.active_game.app_title}")
game = self.active_game
self.active_game = None
if self.dl_queue:
if self.dl_queue[0].download.game.app_name == game.app_name:
self.dl_queue.pop(0)
self.queue_widget.update_queue(self.dl_queue)
if game.app_name in self.update_widgets.keys():
igame = self.core.get_installed_game(game.app_name)
if (
self.core.get_asset(
game.app_name, igame.platform, False
).build_version
== igame.version
):
self.remove_update(game.app_name)
self.signals.send_notification.emit(game.app_title)
self.signals.update_gamelist.emit([game.app_name])
self.signals.update_download_tab_text.emit()
self.signals.installation_finished.emit(True, game.app_name)
self.reset_infos()
if len(self.dl_queue) != 0:
self.start_installation(self.dl_queue[0])
else:
self.queue_widget.update_queue(self.dl_queue)
elif result.ret_code == result.ReturnCode.ERROR:
QMessageBox.warning(self, self.tr("Error"), f"Download error: {result.message}")
elif result.ret_code == result.ReturnCode.STOPPED:
self.reset_infos()
if w := self.update_widgets.get(self.active_game.app_name):
w.update_button.setDisabled(False)
w.update_with_settings.setDisabled(False)
self.signals.installation_finished.emit(False, self.active_game.app_name)
self.active_game = None
if self.dl_queue:
self.start_installation(self.dl_queue[0])
def reset_infos(self):
self.kill_button.setDisabled(True)
self.dl_name.setText(self.tr("No active download"))
self.progress_bar.setValue(0)
self.dl_speed.setText("n/a")
self.time_left.setText("n/a")
self.cache_used.setText("n/a")
self.downloaded.setText("n/a")
self.analysis = None
def progress_update(self, ui_update: UIUpdate):
self.progress_bar.setValue(
100 * ui_update.total_downloaded // self.analysis.dl_size
)
self.dl_speed.setText(f"{get_size(ui_update.download_speed)}/s")
self.cache_used.setText(
f"{get_size(ui_update.cache_usage) if ui_update.cache_usage > 1023 else '0KB'}"
)
self.downloaded.setText(
f"{get_size(ui_update.total_downloaded)} / {get_size(self.analysis.dl_size)}"
)
self.time_left.setText(self.get_time(ui_update.estimated_time_left))
self.signals.dl_progress.emit(
100 * ui_update.total_downloaded // self.analysis.dl_size
)
def get_time(self, seconds: Union[int, float]) -> str:
return str(datetime.timedelta(seconds=seconds))
def on_install_dialog_closed(self, download_item: InstallQueueItemModel):
if download_item:
self.install_game(download_item)
# lk: In case the download in comming from game verification/repair
if w := self.update_widgets.get(download_item.options.app_name):
w.update_button.setDisabled(True)
w.update_with_settings.setDisabled(True)
self.signals.set_main_tab_index.emit(1)
else:
if w := self.update_widgets.get(download_item.options.app_name):
w.update_button.setDisabled(False)
w.update_with_settings.setDisabled(False)
def get_install_options(self, options: InstallOptionsModel):
install_dialog = InstallDialog(
InstallQueueItemModel(options=options),
update=options.update,
silent=options.silent,
parent=self,
)
install_dialog.result_ready.connect(self.on_install_dialog_closed)
install_dialog.execute()
@property
def is_download_active(self):
return self.active_game is not None
class UpdateWidget(QWidget):
update_signal = pyqtSignal(InstallOptionsModel)
def __init__(self, core: LegendaryCore, app_name: str, parent):
super(UpdateWidget, self).__init__(parent=parent)
self.core = core
self.game: Game = core.get_game(app_name)
self.igame: InstalledGame = self.core.get_installed_game(app_name)
layout = QVBoxLayout()
self.title = QLabel(self.igame.title)
layout.addWidget(self.title)
self.update_button = QPushButton(self.tr("Update Game"))
self.update_button.clicked.connect(lambda: self.update_game(True))
self.update_with_settings = QPushButton("Update with settings")
self.update_with_settings.clicked.connect(lambda: self.update_game(False))
layout.addWidget(self.update_button)
layout.addWidget(self.update_with_settings)
layout.addWidget(
QLabel(
self.tr("Version: <b>")
+ self.igame.version
+ "</b> >> <b>"
+ self.game.app_version(self.igame.platform)
+ "</b>"
)
)
self.setLayout(layout)
def update_game(self, auto: bool):
self.update_button.setDisabled(True)
self.update_with_settings.setDisabled(True)
self.update_signal.emit(
InstallOptionsModel(app_name=self.igame.app_name, silent=auto)
) # True if settings