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Rare/rare/components/tabs/downloads/__init__.py
loathingKernel 1721677e33 GameWidget: Implement reactive and interactive labels
The `status_label` displays what is currently going on with the game.
It reflects the current operation running on it or if it requires special
attention (update, needs verification etc)

The `tooltip_label` displays hover information such as what happens
if a part of the widget is clicked or in the case of the launch button if
the game can run (without version check, offline etc)

The context menu on the widgets will be updated and populated according
to the installation state of the game. Since the context menu was revised
the shortcut creation code was revised too to make it more compact.

the `create_desktop_link` and `get_rare_executable` functions are moved
from `rare.utils.misc` to `rare.utils.paths` to avoid cyclical imports and
better grouping. Two functions are added, `desktop_link_path` to uniformly
calculate the path of the shortcut and `desktop_links_supported` which
checks if Rare supports creating shortcuts on the current platform.
`desktop_links_supported` should be used as safeguard before `desktop_link_path`.

Desktop links are currently untested on Windows but if `shortcut.Description`
works as expected, it should be good to go.
2023-02-07 13:41:59 +02:00

335 lines
14 KiB
Python

import datetime
import platform
from ctypes import c_uint64
from logging import getLogger
from typing import Union, Optional
from PyQt5.QtCore import pyqtSignal, QSettings, pyqtSlot, QThreadPool, Qt
from PyQt5.QtGui import QPixmap
from PyQt5.QtWidgets import (
QWidget,
QMessageBox, QScrollArea, QVBoxLayout, QSizePolicy,
)
from rare.components.dialogs.install_dialog import InstallDialog
from rare.components.dialogs.uninstall_dialog import UninstallDialog
from rare.lgndr.models.downloading import UIUpdate
from rare.models.game import RareGame
from rare.models.install import InstallOptionsModel, InstallQueueItemModel, UninstallOptionsModel
from rare.shared import RareCore
from rare.shared.workers.install_info import InstallInfoWorker
from rare.shared.workers.uninstall import UninstallWorker
from rare.utils.misc import get_size
from rare.utils.paths import create_desktop_link, desktop_links_supported
from .download import DownloadWidget
from .groups import UpdateGroup, QueueGroup
from .thread import DlThread, DlResultModel, DlResultCode
from .widgets import UpdateWidget, QueueWidget
logger = getLogger("Download")
def get_time(seconds: Union[int, float]) -> str:
return str(datetime.timedelta(seconds=seconds))
class DownloadsTab(QWidget):
# int: number of updates
update_title = pyqtSignal(int)
def __init__(self, parent=None):
super(DownloadsTab, self).__init__(parent=parent)
self.rcore = RareCore.instance()
self.core = RareCore.instance().core()
self.signals = RareCore.instance().signals()
self.args = RareCore.instance().args()
self.__thread: Optional[DlThread] = None
layout = QVBoxLayout(self)
self.download_widget = DownloadWidget(self)
self.download_widget.ui.kill_button.clicked.connect(self.stop_download)
layout.addWidget(self.download_widget)
self.queue_scrollarea = QScrollArea(self)
self.queue_scrollarea.setWidgetResizable(True)
self.queue_scrollarea.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
self.queue_scrollarea.setFrameStyle(QScrollArea.Plain | QScrollArea.NoFrame)
layout.addWidget(self.queue_scrollarea)
queue_contents = QWidget(self.queue_scrollarea)
queue_contents.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Fixed)
self.queue_scrollarea.setWidget(queue_contents)
queue_contents_layout = QVBoxLayout(queue_contents)
queue_contents_layout.setContentsMargins(0, 0, 3, 0)
self.queue_group = QueueGroup(self)
self.queue_group.update_count.connect(self.update_queues_count)
self.queue_group.removed.connect(self.__on_queue_removed)
self.queue_group.force.connect(self.__on_queue_force)
queue_contents_layout.addWidget(self.queue_group)
self.updates_group = UpdateGroup(self)
self.updates_group.update_count.connect(self.update_queues_count)
self.updates_group.enqueue.connect(self.__get_install_options)
queue_contents_layout.addWidget(self.updates_group)
self.__check_updates()
self.__reset_download()
self.signals.game.install.connect(self.__get_install_options)
self.signals.game.uninstall.connect(self.__get_uninstall_options)
self.signals.download.enqueue.connect(self.__add_update)
self.signals.download.dequeue.connect(self.__remove_update)
self.__forced_item: Optional[InstallQueueItemModel] = None
self.__omit_requeue = False
@pyqtSlot()
@pyqtSlot(int)
def update_queues_count(self):
count = self.updates_group.count() + self.queue_group.count()
self.update_title.emit(count)
@property
def is_download_active(self):
return self.__thread is not None
def __check_updates(self):
for rgame in self.rcore.updates:
self.__add_update(rgame)
@pyqtSlot(str)
@pyqtSlot(RareGame)
def __add_update(self, update: Union[str,RareGame]):
if isinstance(update, str):
update = self.rcore.get_game(update)
if update.metadata.auto_update or QSettings().value("auto_update", False, bool):
self.__get_install_options(
InstallOptionsModel(app_name=update.app_name, update=True, silent=True)
)
else:
self.updates_group.append(update.game, update.igame)
self.update_queues_count()
@pyqtSlot(str)
def __remove_update(self, app_name):
if self.__thread and self.__thread.item.options.app_name == app_name:
self.stop_download(omit_queue=True)
if self.queue_group.contains(app_name):
self.queue_group.remove(app_name)
if self.updates_group.contains(app_name):
self.updates_group.remove(app_name)
@pyqtSlot(str)
def __on_queue_removed(self, app_name: str):
"""
Handle removing a queued item.
If the item exists in the updates (it means a repair was removed), re-enable the buttons.
If it doesn't exist in the updates, recreate the widget.
:param app_name:
:return:
"""
if self.updates_group.contains(app_name):
self.updates_group.set_widget_enabled(app_name, True)
else:
rgame = self.rcore.get_game(app_name)
if rgame.is_installed and rgame.has_update:
self.__add_update(app_name)
@pyqtSlot(InstallQueueItemModel)
def __on_queue_force(self, item: InstallQueueItemModel):
if self.__thread:
self.stop_download()
self.__forced_item = item
else:
self.__start_download(item)
def stop_download(self, omit_queue=False):
"""
Stops the active download, by optionally skipping the queue
:param omit_queue: bool
If `True`, the stopped download won't be added back to the queue.
Defaults to `False`
:return:
"""
self.__thread.kill()
self.download_widget.ui.kill_button.setEnabled(False)
# lk: if we are exitin Rare, waif for thread to finish
# `self.on_exit` control whether we try to add the download
# back in the queue. If we are on exit we wait for the thread
# to finish, we do not care about handling the result really
self.__omit_requeue = omit_queue
if omit_queue:
self.__thread.wait()
def __refresh_download(self, item: InstallQueueItemModel):
worker = InstallInfoWorker(self.core, item.options)
worker.signals.result.connect(
lambda d: self.__start_download(InstallQueueItemModel(options=item.options, download=d))
)
worker.signals.failed.connect(
lambda m: logger.error(f"Failed to refresh download for {item.options.app_name} with error: {m}")
)
worker.signals.finished.connect(
lambda: logger.info(f"Download refresh worker finished for {item.options.app_name}")
)
QThreadPool.globalInstance().start(worker)
def __start_download(self, item: InstallQueueItemModel):
rgame = self.rcore.get_game(item.options.app_name)
if not rgame.is_idle:
logger.error(f"Can't start download {item.options.app_name} due to non-idle state {rgame.state}")
# lk: invalidate the queue item in case the game was uninstalled
self.__requeue_download(InstallQueueItemModel(options=item.options))
return
if item.expired:
self.__refresh_download(item)
return
rgame.state = RareGame.State.DOWNLOADING
thread = DlThread(item, self.rcore.get_game(item.options.app_name), self.core, self.args.debug)
thread.result.connect(self.__on_download_result)
thread.progress.connect(self.__on_download_progress)
thread.finished.connect(thread.deleteLater)
thread.start()
self.__thread = thread
self.download_widget.ui.kill_button.setDisabled(False)
self.download_widget.ui.dl_name.setText(item.download.game.app_title)
self.download_widget.setPixmap(
RareCore.instance().image_manager().get_pixmap(rgame.app_name, True)
)
@pyqtSlot(UIUpdate, c_uint64)
def __on_download_progress(self, ui_update: UIUpdate, dl_size: c_uint64):
self.download_widget.ui.progress_bar.setValue(int(ui_update.progress))
self.download_widget.ui.dl_speed.setText(f"{get_size(ui_update.download_compressed_speed)}/s")
self.download_widget.ui.cache_used.setText(
f"{get_size(ui_update.cache_usage) if ui_update.cache_usage > 1023 else '0KB'}"
)
self.download_widget.ui.downloaded.setText(
f"{get_size(ui_update.total_downloaded)} / {get_size(dl_size.value)}"
)
self.download_widget.ui.time_left.setText(get_time(ui_update.estimated_time_left))
def __requeue_download(self, item: InstallQueueItemModel):
rgame = self.rcore.get_game(item.options.app_name)
self.queue_group.push_front(item, rgame.igame)
logger.info(f"Re-queued download for {rgame.app_name} ({rgame.app_title})")
@pyqtSlot(DlResultModel)
def __on_download_result(self, result: DlResultModel):
if result.code == DlResultCode.FINISHED:
logger.info(f"Download finished: {result.options.app_name}")
if result.shortcut and desktop_links_supported():
if not create_desktop_link(
app_name=result.options.app_name,
app_title=result.shortcut_title,
link_name=result.shortcut_name,
link_type="desktop",
):
# maybe add it to download summary, to show in finished downloads
logger.error(f"Failed to create desktop link on {platform.system()}")
else:
logger.info(f"Created desktop link {result.shortcut_name} for {result.options.app_name}")
if result.options.overlay:
self.signals.application.overlay_installed.emit()
else:
self.signals.application.notify.emit(result.options.app_name)
if self.updates_group.contains(result.options.app_name):
self.updates_group.set_widget_enabled(result.options.app_name, True)
elif result.code == DlResultCode.ERROR:
logger.error(f"Download error: {result.options.app_name} ({result.message})")
QMessageBox.warning(self, self.tr("Error"), self.tr("Download error: {}").format(result.message))
elif result.code == DlResultCode.STOPPED:
logger.info(f"Download stopped: {result.options.app_name}")
if not self.__omit_requeue:
self.__requeue_download(InstallQueueItemModel(options=result.options))
else:
return
# lk: if we finished a repair, and we have a disabled update, re-enable it
if self.updates_group.contains(result.options.app_name):
self.updates_group.set_widget_enabled(result.options.app_name, True)
if result.code == DlResultCode.FINISHED and self.queue_group.count():
self.__start_download(self.queue_group.pop_front())
elif result.code == DlResultCode.STOPPED and self.__forced_item:
self.__start_download(self.__forced_item)
self.__forced_item = None
else:
self.__reset_download()
def __reset_download(self):
self.download_widget.setPixmap(QPixmap())
self.download_widget.ui.kill_button.setDisabled(True)
self.download_widget.ui.dl_name.setText(self.tr("No active download"))
self.download_widget.ui.progress_bar.setValue(0)
self.download_widget.ui.dl_speed.setText("n/a")
self.download_widget.ui.time_left.setText("n/a")
self.download_widget.ui.cache_used.setText("n/a")
self.download_widget.ui.downloaded.setText("n/a")
self.__thread = None
@pyqtSlot(InstallOptionsModel)
def __get_install_options(self, options: InstallOptionsModel):
install_dialog = InstallDialog(
self.rcore.get_game(options.app_name),
options=options,
parent=self,
)
install_dialog.result_ready.connect(self.__on_install_dialog_closed)
install_dialog.execute()
@pyqtSlot(InstallQueueItemModel)
def __on_install_dialog_closed(self, item: InstallQueueItemModel):
if item:
# lk: start update only if there is no other active thread and there is no queue
if self.__thread is None and not self.queue_group.count():
self.__start_download(item)
else:
rgame = self.rcore.get_game(item.options.app_name)
self.queue_group.push_back(item, rgame.igame)
# lk: Handle repairing into the current version
# When we add something to the queue from repair, we might select to update or not
# if we do select to update with repair, we can remove the widget from the updates groups
# otherwise we disable it and keep it in the updates
if self.updates_group.contains(item.options.app_name):
if item.download.igame.version == self.updates_group.get_widget_version(item.options.app_name):
self.updates_group.remove(item.options.app_name)
else:
self.updates_group.set_widget_enabled(item.options.app_name, False)
else:
if self.updates_group.contains(item.options.app_name):
self.updates_group.set_widget_enabled(item.options.app_name, True)
@pyqtSlot(UninstallOptionsModel)
def __get_uninstall_options(self, options: UninstallOptionsModel):
uninstall_dialog = UninstallDialog(
self.rcore.get_game(options.app_name),
options=options,
parent=self,
)
uninstall_dialog.result_ready.connect(self.__on_uninstall_dialog_closed)
uninstall_dialog.exec()
@pyqtSlot(UninstallOptionsModel)
def __on_uninstall_dialog_closed(self, options: UninstallOptionsModel):
if options and options.accepted:
rgame = self.rcore.get_game(options.app_name)
rgame.set_installed(False)
worker = UninstallWorker(self.core, rgame, options)
worker.signals.result.connect(self.__on_uninstall_worker_result)
QThreadPool.globalInstance().start(worker)
@pyqtSlot(RareGame, bool, str)
def __on_uninstall_worker_result(self, rgame: RareGame, success: bool, message: str):
if not success:
QMessageBox.warning(None, self.tr("Uninstall - {}").format(rgame.title), message, QMessageBox.Close)