When updates are queued, they are removed from the update's list. An exceptions is made
when the queued item comes from repairing (without updating), in which case the update is
disabled for the runtime.
A queued item can be either removed (if it is an update it will be added back to the
updates groups) or forced to be updated now. If a queued item is forced, the currently
running item will be added to the front of the queue. Downloads will be queued if
there is no active download but there is a queue already.
The download thread is now responsible for emitting the progress to `RareGame`
InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments.
The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel`
`RareGame` is used to query information about the game.
InstallInfoWorker: Pass only `InstallOptionsModel` as argument
Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games
RareGame: Query and store metadata property about entitlement grant date
RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay
LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame`
Directly parent library widgets instead of reparenting them
GameWidgets: Remove unused signals
EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary
GamesTab: Connect the `progress` signals of dlcs to the base game's signals
GamesTab: Remove dead code
GlobalSignals: Remove `ProgresSignals`
RareCore: Mangle internal signleton's names
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
Subclass `EGLSyncListGroup` and `EGLSyncListItem` into import/export
specific classes. This way we don't have to specify the type of
operation at instatiation and improves code clarity and intention.
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
The `GameProcess` class now acts as a persistent member of `RareGame`
that can be re-used for launching games. Its signals are handled and
repeated by `RareGame`.
Implements launching directly into `RareGame`
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
This merges a few of the internal features of RareCore such us
RareGame filtering and thus game grouping based on attributes.
This is required to properly connect a single signal from RareCore to
the downloads tab for game installation. This also includes filtering
games based on updates and other attributes.
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
The original status_label is used to reflect the state of the game,
the tooltip_label is used to reflect the action of the current hovered
widget.
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
Removed `rare.utils.legendary_utils`, the `uninstall_game` function
was moved to `rare.shared.game_utils` for now
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
Signals, if they carry the same datatype, can be chained simply
with `signal.connect(othersignal)` without the need to use a `lambda`
expression and `emit()`
TabWidget: Fix error because the `exit_app` signal was called directly
This change makes it more inline with how QScrollArea operates on a central widget.
Other changes include using a QFrame instead of a QWidget as a base and
adding a QLabel for the title instead of the horizontal line.
The advanced options were split into their own separate widget. Right now
their class operates only as a container with the logic remaining in the
InstallDialog.
Do not hide irrelevant options, show them as disabled instea.
This like the install directory are still informational despite
not being editable.
Also homogenize variable and widget naming.