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1485 commits

Author SHA1 Message Date
loathingKernel 1cfcb783c2 EnvVars: Add MANGOHUD as read-only 2024-02-12 21:52:07 +02:00
loathingKernel a15a2fbbe2 OverlaySettings: Refactor to be more event-driven complaint 2024-02-12 21:52:07 +02:00
loathingKernel f33c89a411 Library: Fix filtering while searching for games 2024-02-12 21:52:07 +02:00
loathingKernel aadf795d21 Overlays: Reorder method assignments 2024-02-12 21:52:07 +02:00
loathingKernel bb5b0f1585 Overlays: Update title strings 2024-02-12 21:52:07 +02:00
loathingKernel 98213d1ce5 HeadBar: Return LibraryFilter/Order object from current_filter/order instead of int 2024-02-12 21:52:07 +02:00
loathingKernel 49ad79e871 Rare: be more explicit when checking for running platform 2024-02-12 21:52:07 +02:00
loathingKernel 17066f9a67 Rare: cherry-pick some of sourcery suggestions 2024-02-12 21:52:07 +02:00
loathingKernel 8bde2c2c6d Rare: Import platform specific modules only on the relevant platforms 2024-02-12 21:52:07 +02:00
loathingKernel 0ea29bc941 HeadBar: Use int as the data type for the combo boxes and improve checks
Also fix an exception when the setting in the config was faulty we were
looking for the wrong data type in the combobox data.
2024-02-12 21:52:07 +02:00
loathingKernel 0ea4b1a824 Dialogs: Re-implement all dialogs on top of a few common super-classes
Also add a dialog to select optional downloads before verifying
and refactor the move widget into a full-fledged dialog.

To keep dialogs in a common format and allow them to share the same
properties, three classes of dialogs have been implemented inheriting from
each other.

The classes are `BaseDialog` -> `ButtonDialog` -> `ActionDialog`

* Basedialog: is the basis of all dialogs and is responsible for
rejecting close requests from the window manager and the keyboard.
It also restricts access to `exec()` and `exec_()` because they are harmful.
It serves as the basis of Launch and Login dialogs

* ButtonDialog: is offering buttons for accepting or rejecting the presented
option. It implements its own buttons and exposes abstract methods to
implement handling in them. It restricts access to `close()` because these
dialogs should always product a result.
It is the basis of Uninstall, Selective dialogs.

* ActionDialog: in addition to the ButtonDialog, it offers an action buttom
with to validate the form or to make the dialog unable to close. It serves
as the basis of Install and Move dialogs.

Accordingly all dialogs in Rare have been updated to use these classes.
2024-02-12 21:52:07 +02:00
loathingKernel cd1743cb92 GameSettings: Re-strucure settings widgets
The default widgets only implement the settings for the `default` "app_name"
The game specific widgets sub-class the default widgets and implement
whatever they additionally need locally.

Remove multiple calls to save config and save when the game settings gets hidden.
2024-02-12 21:52:07 +02:00
loathingKernel af6d7c5055 Various WIP
* Use `vars()` instead of directly accessing `__dict__`
* Remove `auto_update` from RareGame's metadata
* Correct check for updating the Steam App ID (We want to keep any changes from the user)
* Collect both Wine and Proton prefixes when removing overlay registry keys.
* Add few convenience functions in config_helper and paths.
2024-02-12 21:52:07 +02:00
loathingKernel 7a5bb0b732 RareGame: Use None for unset steam appid. 2024-02-12 21:52:07 +02:00
loathingKernel 36ad33b8f3 SteamGrades: Return the Steam game ID with the grade and store it.
This allows compatibility tools that use the SteamAppId environment
variable to make decisions or apply fixes do their job more accurately.

Also use the stored variable to provide a link to protondb through
the grade label in GameInfo.

The steam grades now use the orjson library to load Steam's ~6MB
database faster.
2024-02-12 21:52:07 +02:00
loathingKernel 07b5d381f0 SideTabContainer: Align top by default 2024-02-12 21:51:42 +02:00
loathingKernel b67c391a26 Chore: fix argument name in keyPressEvent 2024-02-12 21:51:42 +02:00
loathingKernel 9eb5f2c51e Dialogs: Align contents on center when the WM doesn't respect the dialog size
Useful for `gamescope`'s `--force-windows-fullscreen` mode
2024-02-12 21:51:42 +02:00
loathingKernel 88b6e91530 BrowserLogin: Add dedicated application mode to Rare for the webview login page
Add a sub-application to Rare to launch the webview for logging into EGS.
The sub-application operates similatly to the `laucher` sub-application and
it is autonomous. After a successful login in returns the exchange code
to the standard output to be parsed and used by the login dialog.

The reason this implementation was chosen is because when pywebview uses
pyqtwebengine as the GUI library, we cannot launch it through Rare as
it tries to spawn a QMainWindow inside an existing event loop, which is
prohibited by Qt.

Despite that, EGS login page doesn't work correctly with QtWebEngine,
so on linux default to the GTK backend for pywebview, and this change
helps keeping applications using different toolkits separate.

At this moment, spawning the sub-application blocks the execution of the
main application.

This change should make it easier to authenticate through Rare inside
a gamescope session, such as the steam deck.
2024-02-12 21:51:42 +02:00
loathingKernel 03b9e44b13 Ui: Delete unused pathedit ui 2024-01-29 16:21:32 +02:00
loathingKernel f321736dde GameInfo: Show cover image in color despite installation status 2024-01-29 16:21:19 +02:00
loathingKernel 58574c1977 Legendary: Do a smarter split 2024-01-29 16:20:59 +02:00
loathingKernel fe709f5702 Launcher: Add Homeworld Remastered Collection to the do-not-attach list
Fixes: RareDevs/Rare#376
2024-01-29 16:20:30 +02:00
loathingKernel 1269abf1f7 Rare: Remove dead code from main 2024-01-29 16:19:11 +02:00
loathingKernel f089703eb5 ListGameWidget: Make Launch/Install buttons larger and the widget itself smaller 2024-01-29 16:18:21 +02:00
loathingKernel da2e1c0d27 ListGameWidget: Fix progress label relocating randomly 2024-01-29 16:18:16 +02:00
loathingKernel 7ef5172d62 ImageWidget: Fix console spam about QPainter not being active 2024-01-27 01:19:51 +02:00
loathingKernel 631e1b9b3c Runners: disable some pylint checks for vdf 2024-01-22 00:38:09 +02:00
loathingKernel d9bfdb91ce Runners: Import vdf only on Linux and FreeBSD 2024-01-22 00:16:40 +02:00
loathingKernel 69aca3851f InstallDialog: Update widget attribute name 2024-01-21 23:45:38 +02:00
loathingKernel fa9b49c019 SelectiveDialog: Keep the layout of the central widget 2024-01-21 23:45:28 +02:00
loathingKernel 5b36727076 Dialogs: Add subtitle label in ButtonDialog 2024-01-21 23:45:23 +02:00
loathingKernel 7b52dc204c Downloads: Update queue count when adding a download 2024-01-21 23:44:15 +02:00
loathingKernel ce0b9788ee RareGame: Clear pixmap cache before loading a new pixmap 2024-01-21 23:44:11 +02:00
loathingKernel 06e2c9b714 DebugSettings: Add button to test notifications 2024-01-19 17:17:48 +02:00
loathingKernel 4e6008a8f7 TrayIcon: Generic notifications
* Add a notification when starting a download too
2024-01-19 17:17:31 +02:00
loathingKernel 7aa64b385e Downloads: Move auto-update change to Rare's settings instead of the game's metadata
The setting doesn't have a switch in the GUI yet, but the settings
feels like a better place for it.
2024-01-19 15:07:22 +02:00
loathingKernel 3c01cfc0a8 EosOverlay: Fix a few remaining issues
* Don't create path when preparing overlay download, it fails on updates.
* Concatenate the overlay install path in InstallDialog instead of passing it as `base_path`
* Respect RareGame state in in the EOS overlay form
2024-01-19 14:54:09 +02:00
loathingKernel 99d0bca5fc ConfigHelper: Extend with specialized methods for environment variables and wine/proton prefixes 2024-01-19 12:12:33 +02:00
loathingKernel 451017e2e2 Ui: Fix and issue with legendary settings UI file 2024-01-19 12:10:30 +02:00
loathingKernel a605bddffa RareGame: Move sdl_name to RareGameBase
InstallDialog uses that property so RareEosOverlay should have it too.
Also calculate the base_path for the overlay case instead of passing it as
argument
2024-01-19 12:09:57 +02:00
loathingKernel 7ae06ff5d8 RareCore: Move entitlements request into an independent worker
Yes, we are back at this. Entitlements are important to have early
as Ubisoft redemption requires them, and they don't depend on anything
else.

* Move config helper initialization into RareCore to make it available
earlier.
2024-01-19 01:28:10 +02:00
loathingKernel acbe8836cc RareEosOverlay: Protect against invalid prefixes 2024-01-19 00:57:17 +02:00
loathingKernel 889a7cd116 RareGame: Use the callable directly instead of a lambda
to create workers.
2024-01-19 00:57:17 +02:00
loathingKernel 89486f882e EOSGroup: Add the option to select which overlay installation to enable 2024-01-19 00:57:16 +02:00
loathingKernel 3c43da1594 RareCore: Add options to exclude non-asset games and entitlements from startup
* Add options in settings to not request non-asset games and entitlements.

This greatly improves startup time but reduces functionality a bit. Both
options are disabled by default.

* Remove the old options to exclude Win32 and Mac games as they were no longer relevant.

* Add a performance context manager to log execution time when used.

* Fixed an issue with UbisoftGroup where multiple threads would spawn.
2024-01-19 00:57:16 +02:00
loathingKernel a246f4ee16 EosGroup: Remake the UI and integrate with Rare's facilities
* Uninstalling the Overlay now goes through the same procedure as
uninstalling any other game.

* The available prefixes are now listed instead of hiding them inside
a combo box.

* Each listing works indepedently to enable/disable the Overlay for the prefix
2024-01-19 00:57:16 +02:00
loathingKernel 2a0f80a9f0 RareGame: RareEosOverlay now implements its procedures internally.
The new methods are the following
* `has_update`: to check for updates
* `is_enabled`: checks if the overlay is enabled (on wine platform, on prefix)
* `enable`: enables the overlay (on wine platforms, on prefix, for app_name)
* `disable`: disables the overlay (on wine platforms, on prefix, for app_name)
* `install`: Install using Rare's existing facilities
* `uninstall`: Uninstall using Rare's existing facilities
2024-01-19 00:57:16 +02:00
loathingKernel 29bd7b81cb Launcher: Restore compatibility with legendary 0.22.34 2024-01-18 16:44:59 +02:00
loathingKernel 6cbad745df SelectiveWidget: Disabled parent if there aren't any SDLs. 2024-01-18 16:44:53 +02:00
loathingKernel 971c31e8f4 SelectiveWidget: Create specialized widget for selecting optional downloads
Because there are two dialogs for editing optional downloads, refactor
the separate implementations to select them into a common reusable widget
and use it in SelectiveDialog and InstallDialog.
2024-01-18 16:44:47 +02:00
loathingKernel 9d3e9fecea GameProcess: Add more information in the failure message when a timeout occurs 2024-01-18 16:44:27 +02:00
loathingKernel 50276384cc QtRequests: Use QNetworkAccessManager's queue 2024-01-18 16:44:05 +02:00
loathingKernel 4e2ffaae93 ImageSize: Use pixel ratio 1 for image downloads 2024-01-18 16:43:42 +02:00
loathingKernel 446cbd6c67 Lgdnr: Check for old_igame before writing tags 2024-01-18 16:43:06 +02:00
loathingKernel 9b10a48704 ImageManager: Reduce thread count even more 2024-01-18 16:43:03 +02:00
loathingKernel 9ad47ba75b Translations: Update source file 2024-01-06 14:08:27 +02:00
loathingKernel 0fb1526d67 MoveDialog: Refactor MovePopup into a dialog using ActionDialog as base 2024-01-02 23:11:47 +02:00
loathingKernel 17a5562b4c ImportGroup: Update some strings 2024-01-02 23:00:29 +02:00
loathingKernel d3ec79378e UninstallDialog: Refactor to use ButtonDialog as base 2024-01-02 22:31:25 +02:00
loathingKernel 339fec2bca CloudSaves: don't error if the saves directory already exists 2024-01-02 18:04:08 +02:00
loathingKernel fa158bd4aa Launcher: Rename Console to ConsoleDialog
Add more games to be launched as detached processes.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2024-01-02 17:59:02 +02:00
loathingKernel 80ac9296fc Rare: cherry-pick some sourcery suggestions 2024-01-02 17:57:02 +02:00
loathingKernel 89c1a4eaf4 Launcher: Refactor cloud sync dialog to use ButtonDialog base class 2024-01-02 17:38:51 +02:00
loathingKernel 08f2d50d4f RareApp: Always collect verbose version information at the start of the log 2024-01-02 17:18:19 +02:00
loathingKernel 534c45818a GameInfo: Update button description strings and icons 2024-01-02 15:34:35 +02:00
loathingKernel c7336ad04a InstallDialog: Use ActionDialog base class 2024-01-02 15:12:07 +02:00
loathingKernel fd22d831eb Rare: refactor timer names 2024-01-02 11:18:31 +02:00
loathingKernel 456050c91c RareException: Use quit() instead of exit() 2024-01-02 11:18:18 +02:00
loathingKernel 2cbe6cadd9 Rare: Add launchable addons as games in the library 2024-01-02 11:12:00 +02:00
loathingKernel ef09354b62 Launcher: cherry-pick some sourcery suggestions 2024-01-02 11:11:53 +02:00
loathingKernel ce97ec9086 Paths: Check for membership 2023-12-31 20:32:01 +02:00
loathingKernel 6e1a7cdbaf Merge branch 'sdl_dialog' into next 2023-12-31 18:44:41 +02:00
loathingKernel e2bdbbab40 RareGame: Use Game property instead of looking into metadata 2023-12-31 17:59:36 +02:00
loathingKernel 1914beb5e6 RareGameBase: Also look for the EA app when identifying origin games 2023-12-31 17:59:24 +02:00
loathingKernel e467dc996c GameDlcWidget: Dynamically load DLC cover image on show 2023-12-31 17:59:11 +02:00
loathingKernel e421d02a4f Update SDL dialog 2023-12-26 00:05:11 +02:00
loathingKernel 62e19a8be2 VerifyGame: Present a dialog to select selective downloads in the game
supports them.
2023-12-25 23:56:37 +02:00
loathingKernel 40e5aacd68 RareStyle: Add proper disabled colors for wrappers widget 2023-12-25 14:56:23 +02:00
loathingKernel 600441a614 Rare: Import platform specific modules only on said platforms 2023-12-24 21:08:26 +02:00
loathingKernel 870aeea748 EOSGroup: Use UI membership instead of double inheritance 2023-12-24 21:08:26 +02:00
loathingKernel 1a7f89687b ConfigHelper: Fix an issue with wine prefix resolution
This probably should be split into separate wine and proton
discovery functions.
2023-12-24 21:08:26 +02:00
loathingKernel 83328f400d ConfigHelper: Add generic functions to query config options with fallback
* Extend `get_wine_prefix` and `get_wine_prefixes` to take Proton prefixes
into account.
2023-12-24 21:08:26 +02:00
loathingKernel f6a372cc1f ConfigHelper: Add wine related functions
`get_wine_prefixes`: Returns all prefixes defined in legendary's configuration
`get_wine_prefix`: Returns wine prefix associated with a game
2023-12-24 21:08:26 +02:00
loathingKernel efe9031211 Proton: Add functions to find and integrate compatibilty tools and runtimes 2023-12-24 21:08:26 +02:00
loathingKernel 1f34ad4b13 ProtonSettings: Move proton search function into utils/proton.py 2023-12-24 21:08:26 +02:00
loathingKernel 616df235cd ListWidget: Use line variant for qta icon 2023-12-24 21:08:26 +02:00
loathingKernel 400625975d Dialogs: Re-implement Launch and Login dialogs on top of a few common super-classes
To keep dialogs in a common format and allow them to share the same
properties, three classes of dialogs have been implemented inheriting from
each other.

The classes are `BaseDialog` -> `ButtonDialog` -> `ActionDialog`

* Basedialog: is the basis of all dialogs and is responsible for
rejecting close requests from the window manager and the keyboard.
It also restricts access to `exec()` and `exec_()` because they are harmful.
It serves as the basis of Launch and Login dialogs

* ButtonDialog: is offering buttons for accepting or rejecting the presented
option. It implements its own buttons and exposes abstract methods to
implement handling in them. It restricts access to `close()` because these
dialogs should always product a result.
It is the basis of Uninstall, Selective dialogs.

* ActionDialog: in addition to the ButtonDialog, it offers an action buttom
with to validate the form or to make the dialog unable to close. It serves
as the basis of Install and Move dialogs.
2023-12-24 21:08:26 +02:00
loathingKernel 69a73882f5
Lgndr: Don't try to anonymize 2023-12-23 13:48:21 +02:00
loathingKernel 51904efa90
GameWidget: Request pixmap in paintEvent.
Requesting the pixmap in `paintEvent` only loads the
pixmap when the widget first becomes visible, making loading
the library smoother. Also avoid spawning multiple singleshot
QTimers and use QObject's internal timer, with CoarseTimer precision.
2023-12-23 13:46:12 +02:00
loathingKernel 6d3dd3784e
RareCore: Temporarily disable automatic egl sync and remove UI option.
Also set some more defaults for legendary because Rare lacks support for
them. Forced at startup.

* Set `disable_auto_crossover` to `false` because we don't support CX yet.
* Set `egl_sync` to `false` because issues.
2023-12-23 13:38:29 +02:00
loathingKernel edab90eb4b
Rare: Release 1.10.11 2023-12-20 11:25:29 +02:00
loathingKernel b039f9e06c
LaunchDialog: allow legendary to check for updates in its own way 2023-12-19 11:46:13 +02:00
loathingKernel e08169f9d6
Rare: re-release 1.10.9 as 1.10.10 for PyPI 2023-12-18 13:27:36 +02:00
Stelios Tsampas b3bff4ef3f Paths: Apply the executable rename in pythonw too
Fixes launching the game launcher when Rare is installed through `pip`
on Windows.

Fixes: #339
2023-12-18 10:44:47 +02:00
loathingKernel 85d29372d4
GameSettings: Hide proton settings on macOS 2023-12-17 19:34:37 +02:00
loathingKernel bc485ed40b
RareCore: Don't delete overlay RareGame at exit 2023-12-17 19:34:08 +02:00
loathingKernel a990400e34
Rare: Release 1.10.9 2023-12-17 15:22:09 +02:00
loathingKernel 32565b3a9c
HeadBar: Update some strings 2023-12-17 01:28:56 +02:00
loathingKernel dfa60aa99f
ImportGroup: Add platform selection when importing games.
If we are importing multiple games, default to importing the native platform
if the game supports it, otherwise fallback to the Windows platform
2023-12-17 01:20:07 +02:00