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127 commits

Author SHA1 Message Date
loathingKernel f089703eb5 ListGameWidget: Make Launch/Install buttons larger and the widget itself smaller 2024-01-29 16:18:21 +02:00
loathingKernel da2e1c0d27 ListGameWidget: Fix progress label relocating randomly 2024-01-29 16:18:16 +02:00
loathingKernel 7ef5172d62 ImageWidget: Fix console spam about QPainter not being active 2024-01-27 01:19:51 +02:00
loathingKernel 616df235cd ListWidget: Use line variant for qta icon 2023-12-24 21:08:26 +02:00
loathingKernel 51904efa90
GameWidget: Request pixmap in paintEvent.
Requesting the pixmap in `paintEvent` only loads the
pixmap when the widget first becomes visible, making loading
the library smoother. Also avoid spawning multiple singleshot
QTimers and use QObject's internal timer, with CoarseTimer precision.
2023-12-23 13:46:12 +02:00
loathingKernel 1cf53e3b54
Library: Filter unreal engine entries expect for the dedicated option 2023-12-16 20:26:56 +02:00
loathingKernel dfa12a0138
IconGameWidget: Make icons slightly smaller by using the Library preset
Previously the Display and Library presets were equal. Make the
icons smaller by making the Library preset ~75% of the Display.preset
2023-12-14 13:57:22 +02:00
loathingKernel a87f34163a
Skip widget updates on spontaneous events.
Spontaneous are events external to the application such as the window
manager showing or hiding the application. We don't want to update on those.
2023-11-29 12:50:39 +02:00
loathingKernel c063f5f5b9
Library: Move image loading from RareCore to the GameWidget
Instead of loading images in the showEvent of the MainWindow,
load them in the showEvent of each widget. It seems to reduce
the startup stuttering this way. With some more work
we can only load the images for the widgets that are currently
visible and reduce the stutter even more.

At the same time, reduce the number of concurrent downloads
in the image manager and add a timeout so we won't halt.
The exception from the timeout is just logged at this point,
and the download is not requeued.
2023-11-29 12:50:02 +02:00
loathingKernel 05070919f3
GameWidget: Remove obsolete cloud saves code 2023-11-28 16:51:27 +02:00
loathingKernel 1c6a05c3f1
Refactor: Import ImageSize from widgets or directly from models 2023-05-03 17:27:36 +03:00
lennard ec6f24e3f8 Add tag to hide games from library 2023-05-03 12:32:12 +02:00
loathingKernel 849c98bee5
ProgressLabel: Use a centering procedure based on events
Previously the `setGeometry()` method was called explicitly. In this
procedure the self-centering widget installs an `eventFilter` on its
parent to react to `Resize` events of the parent.

This breaks centering on the list widgets a bit, pending an investigation
2023-04-04 13:34:33 +03:00
loathingKernel 44590bb92b
Code cleanup
CloudSaves: don't save `save_path` in case it hasn't changed
IconGameWidget/ListGameWidget: Remove dead code
RareCore: add string translations
utils/paths: Use `AppDataLocation` instead of deprecated `DataLocation`
2023-03-16 12:38:33 +02:00
lennard 4ec1f39109
Update cloud widget, when state changed
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 21:22:38 +02:00
lennard 189167f4f7
Add upload and download function to RareGame
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 18:34:26 +02:00
loathingKernel 5748d0e6ee
RareCore: Manage initialization in RareCore instead of LaunchDialog
This is the last change of the `backend_refactor` branch. This makes
`RareCore` the centerpiece of Rare by moving initialization before the UI
is brought up. RareCore is now in control of creating and querying `RareGame`
objects, re-introducing the ability (incomplete) to refresh the games library.
As a result, ApiResults has been removed.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:21 +02:00
loathingKernel e55c40448c
Misc: rename get_size to format_size 2023-03-06 00:39:23 +02:00
loathingKernel ca9bf7c1e8 StaticStylesheet: Share common properties by setting common object names 2023-03-03 16:51:26 +02:00
loathingKernel 372b276157 [Icon/List]Widget: Disable focus on buttons
When the button gets clicked on, it receives keyboard focus. Disabling the button
afterwards leads to `focusNextChild` getting called. This makes the scrollarea
trying to ensure that `nextChild` is visible, essentially scrolling to a random widget
2023-03-02 19:57:31 +02:00
loathingKernel 1dd8856a29 Resources: Add static stylesheet for widgets that need special handling irregardless of theme
The static stylesheet properties are always applied. If there is a theme
stylesheet to be applied, they are appended in the end of the theme
stylesheet.

This removes stylesheet properties from the library widgets, some special
buttons and the queue worker labels.

To update the static stylesheet first edit `rare/resources/static_css/stylesheet.py`
and then execute it as a script.
2023-03-02 15:36:45 +02:00
loathingKernel 46664f3577 Fix a few minor errors 2023-03-02 01:05:53 +02:00
Stelios Tsampas cda4668486
Update rare/components/tabs/games/game_widgets/game_widget.py
Co-authored-by: multisn8 <contact@multisamplednight.com>
2023-02-20 11:28:53 +02:00
loathingKernel 97def45a7e Cleanup: Remove some unused imports 2023-02-18 17:27:18 +02:00
loathingKernel 922b1472dd IconWidget: Fix typo in install_btn css selector 2023-02-17 10:49:34 +02:00
loathingKernel e34800cfd3 LibraryWidgets: Remove unused code and use multiline f-strings for css text 2023-02-15 20:40:20 +02:00
loathingKernel 71aa440e0b GameWidget: Use __slots__ to satisfy forward ui declaration
This way `ui` won't get any typing but this is internal and we can
take care of it until a better method is found to satisfy both.
2023-02-08 15:14:50 +02:00
loathingKernel 1721677e33 GameWidget: Implement reactive and interactive labels
The `status_label` displays what is currently going on with the game.
It reflects the current operation running on it or if it requires special
attention (update, needs verification etc)

The `tooltip_label` displays hover information such as what happens
if a part of the widget is clicked or in the case of the launch button if
the game can run (without version check, offline etc)

The context menu on the widgets will be updated and populated according
to the installation state of the game. Since the context menu was revised
the shortcut creation code was revised too to make it more compact.

the `create_desktop_link` and `get_rare_executable` functions are moved
from `rare.utils.misc` to `rare.utils.paths` to avoid cyclical imports and
better grouping. Two functions are added, `desktop_link_path` to uniformly
calculate the path of the shortcut and `desktop_links_supported` which
checks if Rare supports creating shortcuts on the current platform.
`desktop_links_supported` should be used as safeguard before `desktop_link_path`.

Desktop links are currently untested on Windows but if `shortcut.Description`
works as expected, it should be good to go.
2023-02-07 13:41:59 +02:00
loathingKernel 34a13ea3b2 ApiResults: Mirror the way RareCore from refactor_backend handles non asset items
`LegendaryCore.get_non_asset_library_items()` returns the same tuple
for `game_list, dlc_dict` as for regular games with assets, so
keep the result for API completeness, since `RareGame` can handle those
games properly.
2023-02-07 13:04:33 +02:00
loathingKernel 15b80ce72f GamesTab: Move installed and uninstalled signal connection inside LibraryController 2023-02-05 19:14:51 +02:00
loathingKernel 1959516b3f GameWidget: Toggle buttons on widget update
ElidedLabel: Use `sizeHint()` for width

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:07 +02:00
loathingKernel 915c41309d GameWidgets: Remove GameUtils from GameWidgets
Also remove attributes tracking the state of each application, those
are handled by `RareGame`

Temporarily disable save syncing related code, pending the move to
the game launcher process
2023-02-04 17:38:07 +02:00
loathingKernel 4063195b4d DownloadsTab: Refactor downloads tab
When updates are queued, they are removed from the update's list. An exceptions is made
when the queued item comes from repairing (without updating), in which case the update is
disabled for the runtime.

A queued item can be either removed (if it is an update it will be added back to the
updates groups) or forced to be updated now. If a queued item is forced, the currently
running item will be added to the front of the queue. Downloads will be queued if
there is no active download but there is a queue already.

The download thread is now responsible for emitting the progress to `RareGame`

InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments.
The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel`
`RareGame` is used to query information about the game.

InstallInfoWorker: Pass only `InstallOptionsModel` as argument
Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games

RareGame: Query and store metadata property about entitlement grant date
RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay

LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame`
Directly parent library widgets instead of reparenting them

GameWidgets: Remove unused signals

EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary

GamesTab: Connect the `progress` signals of dlcs to the base game's signals
GamesTab: Remove dead code

GlobalSignals: Remove `ProgresSignals`

RareCore: Mangle internal signleton's names

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:07 +02:00
loathingKernel 0d4b75d399 GameProcess: Make it a persistent member of RareGame
The `GameProcess` class now acts as a persistent member of `RareGame`
that can be re-used for launching games. Its signals are handled and
repeated by `RareGame`.

Implements launching directly into `RareGame`

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel 5d209e1805 GameWidgets: Split status label to two
The original status_label is used to reflect the state of the game,
the tooltip_label is used to reflect the action of the current hovered
widget.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel 7b6a3e181a Shared: Move GameUtils and CloudSaveUtils into rare.shared
Removed `rare.utils.legendary_utils`, the `uninstall_game` function
was moved to `rare.shared.game_utils` for now

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel 96b80bc423 Library: Introduce new tile design from refactor_backend
Currently broken but Rare starts

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel e059db1984 LibraryWidget: Remove class variables
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel a58e385f8b GameInfo: Add all currently available tabs to GameInfo
Prepares for removal of dedicated UninstalledGameInfo tab

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
Dummerle 333bb40ad7
Fix wrong origin classification for ue plugins without assets 2022-09-05 20:50:10 +02:00
loathingKernel 1ebd0b18d8 Introduce a very basic RareCore to handle signletons and their cleanup. 2022-09-04 20:39:03 +03:00
loathingKernel e5c7b029ff GameInfo: Offer to also update the game after a verification if there is one 2022-08-02 10:42:38 +03:00
loathingKernel 3ecbae0564 Utils: Rename utils.py to misc.py to not confuse PyCharm checker 2022-08-02 10:42:38 +03:00
loathingKernel 1ad5413e02 LibraryWidget: Always update the progress label to work-around layout issue 2022-06-26 14:31:12 +03:00
loathingKernel fe40dac368 Don't show the installing widget for Epic Overlay and DLCs
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2022-06-23 17:54:26 +03:00
loathingKernel 5eb3ae7f80 Add SlidingStackedWidget from #196 2022-06-22 16:53:26 +03:00
loathingKernel 08ab130c5c LibraryLayout from #196
Introduces the LibraryLayout from #196.
This layout distributes the available space in either horizontal side and in-between the widgets.

Known issues: When searching for a game, it will re-align visible widgets, effectively centering the results.
This is because the search and grouping functions are interleaved. #196 handles it differently by adjusting
the opacity and re-ordering of the irrelevant widgets.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2022-06-20 19:04:46 +03:00
loathingKernel 6335293eef Add ImageWidget and LibraryWidget from #196
Add the Image and Library widgets from #196. In this iteration they replace the image `QLabel` in the existing widgets.

The `PaintWidget` in the `InstallingWidget` has been replaced by the future `LibraryWidget` that has progress indication.

The `ImageWidget` was also used to replace the image `QLabel` in `GameInfo` and `GameDlc` widgets.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2022-06-19 20:42:49 +03:00
loathingKernel 3a28f2f0a2 Implement image manager
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2022-06-19 17:12:59 +03:00
Dummerle 1ae1f81915
Fix Error, that origin games are not shown 2022-04-26 21:03:43 +02:00