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1387 commits

Author SHA1 Message Date
loathingKernel 32565b3a9c
HeadBar: Update some strings 2023-12-17 01:28:56 +02:00
loathingKernel dfa60aa99f
ImportGroup: Add platform selection when importing games.
If we are importing multiple games, default to importing the native platform
if the game supports it, otherwise fallback to the Windows platform
2023-12-17 01:20:07 +02:00
loathingKernel c9264c732e
HeadBar: Default to Mac games fitler on macOS 2023-12-16 21:57:09 +02:00
loathingKernel 1cf53e3b54
Library: Filter unreal engine entries expect for the dedicated option 2023-12-16 20:26:56 +02:00
loathingKernel b93435d920
Lgndr: Disable legendary's update checks and ignore config file options 2023-12-16 16:23:58 +02:00
loathingKernel bfa2335551
RareCore: Strengthen config initialization and checks
* Check if the `default_platform` option exists and it is correct
* Check if `install_dir` and `mac_install_dir` are already set
2023-12-16 15:40:01 +02:00
loathingKernel 54ac89a85a
Lgndr: Validate default platform if it is coming from the config 2023-12-16 15:36:38 +02:00
loathingKernel 5f5e471169
RareGameBase: Add default_platform property
This property reports the default platform to use for a game based
on legendary's configuration and if they platform is available in the
game's assets.

Using that property we can make better choices on what platform to operate
on without user intervention. Currently we use it to infer the platform
in when installing, importing, and calculating game versions.
2023-12-16 14:02:53 +02:00
loathingKernel 447d704de3
Lgndr: Log what config location we are using 2023-12-16 13:57:32 +02:00
loathingKernel 1139765343
ImageSize: Make Library images slightly larger to accommodate more text on macOS 2023-12-16 13:52:37 +02:00
loathingKernel 8e573083ad
RareCore: Set install_dir and mac_install_dir on new configurations. 2023-12-16 13:52:06 +02:00
loathingKernel 79df146348
Rare: expand LEGENDARY_CONFIG_PATH before using it. 2023-12-16 13:50:48 +02:00
loathingKernel 0bd34af720
ImportGroup: calculate correct install dir when importing game 2023-12-16 01:28:37 +02:00
loathingKernel 6249e56849
InstallDialog: Oooooooof.gif
* Infer the displayed to reflect where the affected directory is
  If base_path is set outside of InstallDialog, display that.
  If the game is already installed, show the installation directory
  If neither of the above is true, use legendary's inference based on
  the default platform if the game supports it. Fallback to Windows.

* Disable irrelevant and potentially harmful options when the game is
  already installed, such as the installation path, the platform selection
  and creating a shortcut.

* Infer the correct platform based on the existing installation. If it
  is not installed, use the default platform if the game supports it and
  fallback to windows.

* Move the horrible lambda used to populate the error box when the
  platform was unsupported into a separate method.
2023-12-16 00:49:51 +02:00
loathingKernel db588ed4e2
Use legendary's installation directory inference 2023-12-16 00:40:15 +02:00
loathingKernel c3bdffcd50
RareCore: Check if LEGENDARY_CONFIG_PATH is set before creating a new config 2023-12-16 00:39:00 +02:00
loathingKernel 097b76fc6b
FetchWorker: Update strings MacOS -> macOS 2023-12-15 23:30:13 +02:00
loathingKernel 6d5b60a56e
LegendarySettings: Add path edit for macOS specific mac_install_dir option
Used only when installing macOS games on macOS, in any other OS
the setting is set to the same value as `install_dir`
2023-12-15 23:28:49 +02:00
loathingKernel 392b4b7896
RareSettings: Always show information label in interface section 2023-12-15 23:23:32 +02:00
loathingKernel fd809c708f
UI: Update some strings 2023-12-15 23:22:55 +02:00
loathingKernel 1b85440e2b
IndicatorEdit: Set placeholder as tooltip too 2023-12-15 23:20:32 +02:00
loathingKernel cada2ae985
ImportWorker: Use default platform when importing, fallback to Windows if there is no assets for the platform 2023-12-15 17:56:33 +02:00
loathingKernel 51337116d5
RareGameBase: use default platform for version 2023-12-15 17:25:09 +02:00
loathingKernel 76083b9f07
Ui: Update some strings in RareSettings form 2023-12-15 16:58:03 +02:00
loathingKernel 1677ea762c
FetchWorker: Fix issue with missing MacOS assets on MacOS
Using `LegendaryCore.get_game_and_dlc_list` with platform `Windows`
updated the assets only for the `Windows` builds of the games missing
`Win32` and `MacOS` assets on clean installs. This caused Rare to not
include MacOS install options on MacOS (duh!). This might also have been
the cause that users were unable to launch games, since they where only
offered the `Windows` build of the games (big duh!).

To fix this, fetch the assets for `Win32` and `MacOS` games before getting
the final list of games and dlcs based on the `Windows` platform.

In this regard, also re-use the existing options for getting metadata to
give the option to the user to include them when updating assets. Also add
an option to include Unreal engine assets which until now were fetched
unconditionally.

* Include Unreal: When the user option is `true` or debugging.
  Defaults to `false`
* Update Win32: When the user option is `true` or debugging.
  Defaults to `false`
* Update MacOS: Force on MacOS, when the option is `true` or debugging on
  other platforms. Defaults to `true` on MacOS and is disabled,
  `false` on others

Furthermore, respect legendary's `default_platform` config option and
set it in the config on new configurations. The new method in our
LegendaryCore monkey allows us to use that option in RareGame when doing
version checks on not installed games, and not defaulting to `Windows`.

Finally, set `install_platform_fallback` to false in a new config to
avoid unwanted side-effects.
2023-12-15 16:57:32 +02:00
loathingKernel 687218d29b
RareGame: Return values only from Game for app_name and app_title
With launchable DLCs we will need to replace the InstalledGame in the
DLC with the InstalledGame from the base game so depend these properties
solely on the Game attribute. Furthermore, since we do not need backwards
compatibility any more, remove the `title` property and rename its uses
to use `app_title`
2023-12-14 23:08:29 +02:00
loathingKernel dfa12a0138
IconGameWidget: Make icons slightly smaller by using the Library preset
Previously the Display and Library presets were equal. Make the
icons smaller by making the Library preset ~75% of the Display.preset
2023-12-14 13:57:22 +02:00
loathingKernel cfbb6ea578
GamesTab: Initialize when first shown. 2023-12-14 13:57:04 +02:00
loathingKernel 5abae7ee16
FlowLayout: Fix overlapping widgets and remove default arguments 2023-12-14 00:49:22 +02:00
loathingKernel 23716e40d8
Lgndr: Log function name using the decorator 2023-12-13 21:29:02 +02:00
loathingKernel dda1793890
Rare: Version 1.10.8 2023-12-13 15:36:57 +02:00
loathingKernel 90acf4b9ce
Lgndr: Make the decorator compatible with python 3.9
Revert this once we move to python `>=3.10`
2023-12-13 15:05:04 +02:00
loathingKernel f361828f37
Lgndr: Replace _installed_lock with a non-thread-local instance.
Since Python 3.11, `FileLock` is thread-local by default, which causes
numerous issues with Rare because of numerous operations running in
`QThreads` and `QRunnables`. To work around it, add a monkey LGDLFS class
that uses a non-thread-local instance of `FileLock`. Since the monkey class
exists, implement a `unlock_installed` method for code clarity

* Add decorate `LegendaryCore.egl_sync` with `unlock_installed`
* Log that Rare's monkeys are in use
* Add function signature protocols based on `typing.Protocol`
2023-12-13 15:05:01 +02:00
loathingKernel 9de5627be3
SideTabContainer: Set size policy for the container scrollarea container widget 2023-12-12 14:43:41 +02:00
loathingKernel 490f0dc69f
Shop: Rename module to store 2023-12-12 13:02:07 +02:00
loathingKernel 83dd118784
ShopWidget: The shop is broken, set it only show the free games and the wishlist 2023-12-12 12:48:43 +02:00
loathingKernel 0ef2497afb
QtRequests: Handle multiple requests concurrently and use caching
It is still junky but less so. It allows us to use QNetworkRequest's
caching mechanism instead of doing so on our own per-case.
2023-12-12 12:41:18 +02:00
loathingKernel 6c0a92966e
GameSettings: Properly find row to insert widgets. 2023-12-12 01:23:19 +02:00
loathingKernel d563421391
EGLSyncGroup: Properly find the correct rows to insert widgets 2023-12-12 01:23:18 +02:00
loathingKernel b5a18f2858
ImportGroup: Properly find the row when inserting path_edit and app_name_edit 2023-12-12 01:23:18 +02:00
loathingKernel 3ce62facd2
InstallDialog: Properly find the the row when inserting install_dir_edit 2023-12-12 01:23:17 +02:00
loathingKernel 8e1a3c8c73
LoginDialog: Calculate a fixed height for the login stack based on width
* Properly find row to insert sid_edit into
* Use lazy evaluation for logging
* Clean the login forms by using separate layouts for the interactive fields
2023-12-12 01:23:17 +02:00
loathingKernel 60383d2844
IndicatorLineEdit: Remove hint label
It looks like it is not used by anything any more.
2023-12-12 01:23:17 +02:00
loathingKernel 0ec80e5678
LoginDialog: Set minimum size in a way that avoids resizing on changing widgets
The forms were updated to be more informative and easier to read.

NOTE: The reason the form is bigger than the contents is because the
QLabels have word-wrapping enabled and as such they substitute width
for height (`hasHeightforWidth`)
2023-12-12 01:23:16 +02:00
loathingKernel e188cee4e5
BrowserLogin: Add privacy note 2023-12-12 01:23:16 +02:00
loathingKernel 64e9e312c7
BrowserLogin: Improve instructions 2023-12-12 01:23:15 +02:00
loathingKernel 8c83f8aa23
InstallDialog: Add install_dir_edit widget without using an extra layout 2023-12-12 01:23:15 +02:00
loathingKernel 0d62965edb
Dialogs: Make titles uniform 2023-12-12 01:23:15 +02:00
loathingKernel 38cc1f34a2
ImportGroup: Update the form when each time it is shown
Reduces startup time and outdated information in the completer/checks.
2023-12-10 23:43:46 +02:00
loathingKernel ca5daab71d
Lgndr: Log that the data lock is active 2023-12-10 22:46:02 +02:00
loathingKernel 0503cb1bb4
VerifyWorker: Use verify_stdout factory instead of direct assignment 2023-12-10 22:44:59 +02:00
loathingKernel e1c1d01958
ImportGroup: Use get_boolean_choice factory insteand of lambda 2023-12-10 22:44:19 +02:00
loathingKernel fa5294b1d5
Lgndr: Replace the monkey functions with factories to create them
The factories are also usable in Rare's code to create compatible
functions for the callbacks. If they there is no callback they just
log what is happening. It also removes the need for `typing-extentions`
module.
2023-12-10 22:43:31 +02:00
loathingKernel df0f7603f2
ImportGroup: Don't enable the Import Game button if import is running 2023-12-10 22:12:17 +02:00
loathingKernel 8f88dc661c
DlThread: Create callback function for future use 2023-12-10 22:06:44 +02:00
loathingKernel 845bc54a90
InstallDialog: Add selective downloads descriptions as tooltips 2023-12-10 14:22:29 +02:00
loathingKernel d1d7e6d2e7
InstallDialog: Code consistency with button slot names 2023-12-10 14:22:29 +02:00
loathingKernel 13eaa459e1
LaunchDialog: accept_close -> reject_close for code consistency 2023-12-10 14:22:29 +02:00
loathingKernel 0ea8d2c0d2
UninstallDialog: Handle Escape key
Handle Escape key to go through the proper cancellation routine.
2023-12-10 14:22:29 +02:00
loathingKernel 8ec82f0283
About: Use UI membership instead of double inheritance 2023-12-10 14:22:28 +02:00
loathingKernel 90f55287c0
WineResolver: Fix typo 2023-12-10 14:22:28 +02:00
loathingKernel 562c956634
DebugSettings: Refactor slightly
The quit signal is disconnected currently.
2023-12-10 14:22:28 +02:00
loathingKernel a33c4e5cf2
AccountWidget: Use ExitCodes enum everywhere instead of magic values 2023-12-10 14:22:28 +02:00
Stelios Tsampas 7824fa20a8
InstallDialog: Always show prerequisites if they exist
* Do not depend the relevant InstallOptionsModel option to on the running platform
2023-12-10 14:22:27 +02:00
loathingKernel 1c9b6f3faf
Launcher: Add Fortnite to detached processes 2023-12-10 14:22:27 +02:00
loathingKernel b20be46752
InstallDialog: Offer to install prerequisites on native platforms 2023-12-10 14:22:27 +02:00
loathingKernel 5be24a4d89
SteamGrades: Use orjson instead of python's implementation 2023-12-10 14:21:39 +02:00
loathingKernel 86c683835b
Rare: Unset QT_QPA_PLATFORMTHEME at startup
It can mess up theming.
2023-12-10 14:21:39 +02:00
loathingKernel 99eaf86507
AccountWidget: Add a Quit button in the widget in case the system tray
is unavailable (for example running in a gamescope session)

* Do not show the launch window while instantiating the application. This
probably was causing numerous issues because it was running outside of
the applications event loop. This also fixes the exit button on the login
dialog requiring `sys.exit()` to quit Rare. Now it goes through the
proper cleanup procedures.

* Make slot and signal names more uniform

* Fix a problem with RareCore connecting RareGames to the same signals
multiple times when the library was refreshed.
2023-12-10 14:21:39 +02:00
loathingKernel c21fddefb4
Utils: Delete deprecated CloudWorker. 2023-12-10 14:21:38 +02:00
loathingKernel c4da6a9512
MainWindow: Untie exit procedure from offline argument 2023-12-10 14:21:38 +02:00
loathingKernel 6e7ea3181e
GameInfo: Add tags groupbox 2023-12-10 14:21:38 +02:00
loathingKernel 75a339d390
Flatpak: Don't export subprocess's env in flatpak's env 2023-12-10 14:21:38 +02:00
loathingKernel 193b5fba44
Paths: Expose Rare configuration directory 2023-12-10 14:21:38 +02:00
loathingKernel debb62c990
CloudSaves: On Windows, resolve the save path immediately if unset 2023-12-10 14:21:38 +02:00
loathingKernel 9a87e4e39f
RareLauncher: Fix crash when a false app_name argument is supplied 2023-12-10 14:21:37 +02:00
loathingKernel ba65ffa905
Wine,WineResolver: Add more logging 2023-12-10 14:21:37 +02:00
loathingKernel 9a941e3001
Wine: Set environment through flatpak-spawn arguments
Partially fixes #305
2023-12-10 14:21:37 +02:00
loathingKernel 4350591411
Wine: Run commands through flatpak-spawn when in flatpak
Partially fixes #305
2023-12-10 14:21:37 +02:00
loathingKernel ff2b9f2605
Rare: Update scripts to use the new entry point 2023-12-10 14:21:36 +02:00
loathingKernel bdbb61d3a6
Rare: Move the different applications into their respective folders 2023-12-10 14:21:36 +02:00
loathingKernel 5f062830cf
RareLauncher: Enable terminate and kill buttons 2023-12-10 14:21:35 +02:00
loathingKernel adf192e424
Rare: Version 1.10.7 (pre-release) 2023-12-10 13:52:33 +02:00
loathingKernel 5a2c9ae444
Lgndr: Handle exceptions in the unlock decorator 2023-12-10 13:47:07 +02:00
loathingKernel 9dd078aa92
Lgndr: match _handle_uninstaller signature 2023-12-10 12:18:50 +02:00
loathingKernel e308686468
Revert "Lgndr: Add _login overload in core.py"
This reverts commit 8d0397415d.
2023-12-10 12:09:38 +02:00
loathingKernel 6daee29c24
Revert "Lgndr: Undo bind_ip changes"
This reverts commit 7979563cb5.
2023-12-10 12:09:26 +02:00
loathingKernel 2319c7c889
Rare: Release 1.10.6 2023-12-07 19:44:37 +02:00
loathingKernel b60062d455
Code: Use vars() instead of directly accessing __dict__ 2023-12-07 19:40:16 +02:00
loathingKernel 509d33e1b7
MainWindow: Default to closing to tray to respect the default setting 2023-12-07 19:39:45 +02:00
loathingKernel c2676eaa90
GameProcess: Don't spam with not found processes on startup 2023-12-07 19:39:07 +02:00
Stelios Tsampas dab13748f3
About: Fix crash on version update check
Fixes: #330
2023-12-07 19:33:58 +02:00
loathingKernel 999d3bf7b8
Rare: Release 1.10.5 2023-12-05 00:26:59 +02:00
loathingKernel 70af132da1
EOSGroup: Check for 'user.reg' file to validate prefix path 2023-12-03 17:01:05 +02:00
loathingKernel 842bd27e8c
Rare: Release 1.10.4 2023-12-03 11:21:52 +02:00
loathingKernel c56e7ce82c
RareGame: Moved some properties and methods to RareGameBase
These properties or methods were moved to RareGameBase
* `version`: For RareEosOverlay and maybe RareGameSlim
* `is_origin`: For RareGameSlim
* `install_path`: A partial Origin-unaware version
* `is_mac/is_win32`: For completeness

New methods
* `is_overlay`: For the download manager

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-12-03 11:21:52 +02:00
loathingKernel a355339016
EGLSyncGroup: Resolve EGL manifest path on showEvent() 2023-12-03 11:21:51 +02:00
loathingKernel 8d0397415d
Lgndr: Add _login overload in core.py
Revert this commit once the new version of Legendary (`>0.20.33`) is released
2023-12-03 11:21:51 +02:00
loathingKernel 7979563cb5
Lgndr: Undo bind_ip changes
Revert this commit once the new version of Legendary (`>0.20.33`) is released
2023-12-01 13:22:35 +02:00
loathingKernel 9aae822295
Lgndr: Import legendary changes 2023-12-01 13:21:44 +02:00