1
0
Fork 0
mirror of synced 2024-07-03 05:31:23 +12:00
Commit graph

67 commits

Author SHA1 Message Date
lennard 189167f4f7
Add upload and download function to RareGame
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 18:34:26 +02:00
lennard a66600efa3
Move cloud save ui to a new tab in game_info
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 17:46:26 +02:00
loathingKernel 76a616615b Resources: Move some more stylesheets into the static CSS 2023-03-03 14:16:04 +02:00
loathingKernel 3e827f4ece ElideLabel: Enable word-wrapping for elided labels.
Word wrapping allows ElideLabel to resize first inside flexible sized
areas such as the contents widget of a scrollarea. This allows the contents
widget to properly resize itself to avoid horizontal scrolling.

Word-wrapping also enables the widget to resize vertically. To avoid that
ElideLabel is set to a fixed height based on font metrics. An overloaded
method `setFixedHeight` has been added to disable it when desired.

EglSyncGroup: Replace estimated path label with a ElideLabel because
the displayed message was expanding the scrollarea.
2023-02-20 14:26:14 +02:00
loathingKernel 304ad0388e GameDlc: Re-write the form to use a QToolBox instead of two separate QGroupBoxes.
By using a QToolBox, we can better utilize the available space for
long lists of DLCs. `GameDlcWidget` is now responsible for handling
installing and uninstalling the DLC based on RareGame's functionality.

Since `GameUtils` is not used for uninstalling any more, remove it the
arguments of `GameInfoTabs` completely.
2023-02-04 17:38:07 +02:00
loathingKernel a26b977bda Fix a few issues around refactoring the stylesheets.
Properly set object names for install and uninstall buttons in dialogs
Change margins on widgets that are put into scrollareas
Add top margin only on checkable QGroupBox
Remove padding from QToolBox
2023-02-04 17:38:07 +02:00
loathingKernel b02483eb80 GameInfo: Refactor the move game stack to re-use the existing widgets
instead of adding them again to the layout. Move game should still
switch to RareGame, similar to the way it works for verifing.

Also add non-functional "Import Game" button
2023-02-04 17:38:07 +02:00
loathingKernel d3bee28443 Ui: Delete QtCore.QMetaObject.connectSlotsByName from UI python files
Since pyuic5 doesn't handle `connectSlotByName=False` in ui files
use sed in `misc/ui2py.sh` to remove those lines

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:07 +02:00
loathingKernel b84d8a5c67 ImportSync: Rename to Integrations due to expanding their use. 2022-11-03 22:50:21 +02:00
loathingKernel 61749f9acd EOSWidget/UbiActivationHelper: Move them from Settings to ImportSync 2022-11-03 22:34:50 +02:00
loathingKernel a6d1cae8a8 Lgndr: Temporary fix for DLManager monkeypatching in Windows 2022-08-30 01:22:08 +02:00
loathingKernel ee5adce18b Implement LgndrIndirectLogger to return the last logged message from LegendaryAPI
The indirect return is stored in a `LgndrIndirectStatus` object that provides checking and unpacking features

Lgndr: `LgndrInstallGameArgs.install_tag` default to None
Lgndr: add default `move` method.
Lgndr: monkeypatch `dlm.status_queue` after preparing a download to reduce `InstallQueueItemModel`
InstallOptionsModel: implement `as_install_kwargs` to pass only relevant arguments to `LgndrInstallGameArgs` in InstallDialog
InstallOptionsModel: rename `sdl_list` to `install_tag` as they were the same thing
LegendaryUtils: Update to use `LgndrIndirectStatus`
UninstallDialog: Add option to keep configuration decoupled from keeping game data
GameUtils: Add messagebox to show error messages from legendary after uninstalling a game
InstallDialog: Update to use `LgndrIndirectStatus`
InstallDialog: Update selectable download handling to match legendary's
DownloadThread: Remove multiple instance variables, instead reference them directly from `InstallQueueItemModel` instance
ImportGroup: Replace `info_label` with an `ElideLabel` for displaying long messages
ImportGroup: Don't translate message strings in the `ImportWorker`
GameInfo: Call `repair()` if needed after verification instead of handling it locally
GamesTab: Fix string matching for capitalized strings and scroll to top on when searching
2022-08-02 10:42:38 +03:00
loathingKernel 99cb7f46fd ImportGroup: Set the wordwrap option for the information label 2022-08-02 10:42:38 +03:00
loathingKernel d05f74b286 ImportGroup: Add option to import DLCs 2022-08-02 10:42:38 +03:00
loathingKernel 06e5901aab ImportGroup: properly name the hlayout 2022-07-11 22:18:26 +03:00
loathingKernel 0d6c9a8505 ImportGroup: Show messagebox when importing multiple games (scanning install folder)
I moved around a few things because the separate lists felt like they
would make the handling a bit complicated.
2022-07-02 22:19:40 +03:00
loathingKernel b8668854db Move the installed and available games count to the head bar.
Moving them to the head bar makes the library containers
simpler structurally as there the library's frame can be removed.

Remove games_tab UI files as they were getting very thin,
what they contained is being setup manually instead

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2022-06-25 19:21:24 +03:00
loathingKernel 9e394f9981 GamesTab: Create methods for repeated widget removal and deletion code segments
HeadBar: Compact the headbar, re-use ButtonLineEdit from shop for the search function
SelectViewWidget: Remove content margins and make widget naming consistent

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2022-06-22 20:00:00 +03:00
loathingKernel 5eb3ae7f80 Add SlidingStackedWidget from #196 2022-06-22 16:53:26 +03:00
loathingKernel 6335293eef Add ImageWidget and LibraryWidget from #196
Add the Image and Library widgets from #196. In this iteration they replace the image `QLabel` in the existing widgets.

The `PaintWidget` in the `InstallingWidget` has been replaced by the future `LibraryWidget` that has progress indication.

The `ImageWidget` was also used to replace the image `QLabel` in `GameInfo` and `GameDlc` widgets.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2022-06-19 20:42:49 +03:00
Stelios Tsampas 1c296474c5 Add a bunch of accumulated fixes.
Shared: Require an argument to initialize the each singleton, if it is called uninitialized, raise a RuntimeError
InstallDialog: Use QCheckBox label for the information text and remove the layout
LaunchDialog: Minor code clarity improvements
Console: add a Dialog with the process's environment variables
GameUtils: Inherit the system's environment and not a clean one
ImportGroup: Add the ability to automatically import all games in a folder
RareStyle: Use rgb values, remove hex codes and rgba values
IndicatorLineEdit/PathEdit: Infer object names from class name, don't override layout method
Models: Type fields as Optional (`Union[<something>, None]`)
Paths: Use pathlib for everything

Signed-off-by: Stelios Tsampas <loathingkernel@gmail.com>
2022-05-05 13:27:39 +03:00
aznd 7a82091285
Implement moving game installations (#193)
Implement moving game installations
2022-04-10 21:14:46 +02:00
Stelios Tsampas 6249bd19bb Remove py files for the settings widgets from the old location 2022-03-30 01:51:23 +03:00
Stelios Tsampas 303bd0fd20 A bunch of minor UI fixes 2022-03-29 00:36:42 +03:00
Dummerle 81da5faec9
Change Linux settings to default game settings 2022-03-21 23:01:53 +01:00
Dummerle 1a84abcb2b
Move Proton Settings so separate file 2022-03-21 23:00:32 +01:00
Dummerle 6de9a4c15e
Merge pull request #180 from aznd/envvars
Implement environment variables
2022-03-21 22:53:20 +01:00
Stelios Tsampas 717945d729 SideTabWidget: Add container widget with a title and a scrollarea as the master widget for each tab 2022-03-18 18:03:14 +02:00
aznd 0f03c06dab Implement env_vars 2022-03-17 20:01:57 +01:00
Dummerle d1df48e837
Update Wrapper settings 2022-03-14 17:23:53 +01:00
Stelios Tsampas 063e7ddbaf
GameSettings: Convert to scrollarea (#183) 2022-03-14 17:23:52 +01:00
Dummerle 1d4fd38d89
Add override launch executable in game settings 2021-12-19 23:43:43 +01:00
Dummerle 026d5374a3
Add Multiplatform support for MacOS and Win32 2021-12-05 19:47:03 +01:00
Stelios Tsampas ffba574dbf
GameDlc/GameSettings: Adjust scrollarea margins to fit the scrollbar 2021-12-05 02:34:21 +02:00
Stelios Tsampas 29cc9088eb
GameDlcWidget: Make the image label adjust to the widget size 2021-12-05 02:34:17 +02:00
Dummerle d52abfdb99
More fixes 2021-11-22 21:14:50 +01:00
Stelios Tsampas 0debd4f2ea
GameSettings: Adjust right margin to not attach to the scrollbar. 2021-11-22 20:57:41 +02:00
Stelios Tsampas 31e767f0c0
GameSettings: Put linux specific settings in a scrollarea 2021-11-22 19:35:26 +02:00
Stelios Tsampas c3defd3a9d
GameSettings: Make cloud save box less messy. 2021-11-21 18:08:43 +02:00
Stelios Tsampas 185ce73da2
GameSettings: Move cloud saves above linux settings 2021-11-21 17:40:46 +02:00
Stelios Tsampas 8ec321b41f
EGLSync: Descriptive names 2021-11-21 17:18:36 +02:00
Dummerle efa4722475
some translation fixes 2021-11-17 23:02:37 +01:00
Dummerle 8b8c3a1f64
Rebasing cloud_save_update with main 2021-11-17 22:59:28 +01:00
Stelios Tsampas 458e233327
Rename ImportSync files to indicate what the underlying widget is.
Split Import/Export lists to separate widgets to reduce code duplication.

Signed-off-by: Stelios Tsampas <loathingkernel@gmail.com>
2021-11-13 00:34:32 +01:00
Stelios Tsampas d8f39857db
Add directory watcher to monitor egl_programdata folder for changes.
Clear known manifests when changing directory
Run egl_sync() after importing or exporting
Arrange Importable and Exportable lists vertically

Signed-off-by: Stelios Tsampas <loathingkernel@gmail.com>
2021-11-13 00:34:32 +01:00
Stelios Tsampas d0c676d44a
Disable irrelevant widgets depending on case in EGLSync 2021-11-13 00:34:32 +01:00
Stelios Tsampas 9e86c3a59b
Check egl_path_edt for proper folder path
Make estimated text selectable
2021-11-13 00:34:32 +01:00
Stelios Tsampas 5afe4d875f
Change workflow in EGLSync.
EGLSync is enabled when a correct manifest or wine prefix
folder is specified.
If the path is removed, sync is disabled. (--unlink)
Automatic sync is controlled by a chechbox. It doesn't sync
on first activation for now.
`Sync once` is removed because it can be serviced
by `Select all` -> `Import`/`Export`

Still work in progress.
2021-11-13 00:34:32 +01:00
Stelios Tsampas 7156490952
Add initial implementation of WineResolver
Remove borders from EGLSync lists.
Color install/uninstall buttons correctly in DLC tab
Adjust InstallDialog because the check function runs early now.
2021-11-13 00:34:31 +01:00
Stelios Tsampas 5bed54350d
Add ImportSyncTabs
Move ImportWidget to the ImportSyncTabs.
Move EGLSyncWidget to the ImportSyncTabs.
2021-11-13 00:34:31 +01:00