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Rare/rare/components/tabs/games/game_widgets/game_widget.py

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import platform
import random
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from logging import getLogger
from PyQt5.QtCore import pyqtSignal, Qt, pyqtSlot, QObject, QEvent, QTimer
from PyQt5.QtGui import QMouseEvent, QShowEvent, QPaintEvent
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from PyQt5.QtWidgets import QMessageBox, QAction
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from rare.models.game import RareGame
from rare.shared import (
LegendaryCoreSingleton,
GlobalSignalsSingleton,
ArgumentsSingleton,
ImageManagerSingleton,
)
from rare.utils.paths import desktop_links_supported, desktop_link_path, create_desktop_link
from .library_widget import LibraryWidget
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logger = getLogger("GameWidget")
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class GameWidget(LibraryWidget):
show_info = pyqtSignal(RareGame)
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def __init__(self, rgame: RareGame, parent=None):
super(GameWidget, self).__init__(parent=parent)
self.core = LegendaryCoreSingleton()
self.signals = GlobalSignalsSingleton()
self.args = ArgumentsSingleton()
self.image_manager = ImageManagerSingleton()
self.rgame: RareGame = rgame
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self.setContextMenuPolicy(Qt.ActionsContextMenu)
self.launch_action = QAction(self.tr("Launch"), self)
self.launch_action.triggered.connect(self._launch)
self.install_action = QAction(self.tr("Install"), self)
self.install_action.triggered.connect(self._install)
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self.desktop_link_action = QAction(self)
self.desktop_link_action.triggered.connect(
lambda: self._create_link(self.rgame.folder_name, "desktop")
)
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self.menu_link_action = QAction(self)
self.menu_link_action.triggered.connect(
lambda: self._create_link(self.rgame.folder_name, "start_menu")
)
self.reload_action = QAction(self.tr("Reload Image"), self)
self.reload_action.triggered.connect(self._on_reload_image)
self.uninstall_action = QAction(self.tr("Uninstall"), self)
self.uninstall_action.triggered.connect(self._uninstall)
self.update_actions()
# signals
self.rgame.signals.widget.update.connect(lambda: self.setPixmap(self.rgame.pixmap))
self.rgame.signals.widget.update.connect(self.update_buttons)
self.rgame.signals.widget.update.connect(self.update_state)
self.rgame.signals.game.installed.connect(self.update_actions)
self.rgame.signals.game.uninstalled.connect(self.update_actions)
self.rgame.signals.progress.start.connect(
lambda: self.showProgress(
self.image_manager.get_pixmap(self.rgame.app_name, True),
self.image_manager.get_pixmap(self.rgame.app_name, False)
)
)
self.rgame.signals.progress.update.connect(
lambda p: self.updateProgress(p)
)
self.rgame.signals.progress.finish.connect(
lambda e: self.hideProgress(e)
)
self.state_strings = {
RareGame.State.IDLE: "",
RareGame.State.RUNNING: self.tr("Running..."),
RareGame.State.DOWNLOADING: self.tr("Downloading..."),
RareGame.State.VERIFYING: self.tr("Verifying..."),
RareGame.State.MOVING: self.tr("Moving..."),
RareGame.State.UNINSTALLING: self.tr("Uninstalling..."),
RareGame.State.SYNCING: self.tr("Syncing saves..."),
"has_update": self.tr("Update available"),
"needs_verification": self.tr("Needs verification"),
"not_can_launch": self.tr("Can't launch"),
"save_not_up_to_date": self.tr("Save is not up-to-date")
}
self.hover_strings = {
"info": self.tr("Show information"),
"install": self.tr("Install game"),
"can_launch": self.tr("Launch game"),
"is_foreign": self.tr("Launch offline"),
"has_update": self.tr("Launch without version check"),
"is_origin": self.tr("Launch/Link"),
"not_can_launch": self.tr("Can't launch"),
}
# lk: abstract class for typing, the `self.ui` attribute should be used
# lk: by the Ui class in the children. It must contain at least the same
# lk: attributes as `GameWidgetUi` class
__slots__ = "ui"
def paintEvent(self, a0: QPaintEvent) -> None:
if not self.visibleRegion().isNull() and self.rgame.pixmap.isNull():
self.startTimer(random.randrange(42, 2361, 129), Qt.CoarseTimer)
# self.startTimer(random.randrange(42, 2361, 363), Qt.VeryCoarseTimer)
# self.rgame.load_pixmap()
# QTimer.singleShot(random.randrange(42, 2361, 7), Qt.VeryCoarseTimer, self.rgame.load_pixmap)
super().paintEvent(a0)
def timerEvent(self, a0):
self.killTimer(a0.timerId())
self.rgame.load_pixmap()
def showEvent(self, a0: QShowEvent) -> None:
if a0.spontaneous():
return super().showEvent(a0)
super().showEvent(a0)
@pyqtSlot()
def update_state(self):
if self.rgame.is_idle:
if self.rgame.has_update:
self.ui.status_label.setText(self.state_strings["has_update"])
elif self.rgame.needs_verification:
self.ui.status_label.setText(self.state_strings["needs_verification"])
elif not self.rgame.can_launch and self.rgame.is_installed:
self.ui.status_label.setText(self.state_strings["not_can_launch"])
elif self.rgame.igame and (
self.rgame.game.supports_cloud_saves or self.rgame.game.supports_mac_cloud_saves
) and not self.rgame.is_save_up_to_date:
self.ui.status_label.setText(self.state_strings["save_not_up_to_date"])
else:
self.ui.status_label.setText(self.state_strings[self.rgame.state])
else:
self.ui.status_label.setText(self.state_strings[self.rgame.state])
self.ui.status_label.setVisible(bool(self.ui.status_label.text()))
@pyqtSlot()
def update_buttons(self):
self.ui.install_btn.setVisible(not self.rgame.is_installed)
self.ui.install_btn.setEnabled(not self.rgame.is_installed)
self.ui.launch_btn.setVisible(self.rgame.is_installed)
self.ui.launch_btn.setEnabled(self.rgame.can_launch)
@pyqtSlot()
def update_actions(self):
for action in self.actions():
self.removeAction(action)
if self.rgame.is_installed or self.rgame.is_origin:
self.addAction(self.launch_action)
else:
self.addAction(self.install_action)
if desktop_links_supported() and self.rgame.is_installed:
if desktop_link_path(self.rgame.folder_name, "desktop").exists():
self.desktop_link_action.setText(self.tr("Remove Desktop link"))
else:
self.desktop_link_action.setText(self.tr("Create Desktop link"))
self.addAction(self.desktop_link_action)
if desktop_link_path(self.rgame.folder_name, "start_menu").exists():
self.menu_link_action.setText(self.tr("Remove Start Menu link"))
else:
self.menu_link_action.setText(self.tr("Create Start Menu link"))
self.addAction(self.menu_link_action)
self.addAction(self.reload_action)
if self.rgame.is_installed and not self.rgame.is_origin:
self.addAction(self.uninstall_action)
def eventFilter(self, a0: QObject, a1: QEvent) -> bool:
if a0 is self.ui.launch_btn:
if a1.type() == QEvent.Enter:
if not self.rgame.can_launch:
self.ui.tooltip_label.setText(self.hover_strings["not_can_launch"])
elif self.rgame.is_origin:
self.ui.tooltip_label.setText(self.hover_strings["is_origin"])
elif self.rgame.has_update:
self.ui.tooltip_label.setText(self.hover_strings["has_update"])
elif self.rgame.is_foreign and self.rgame.can_run_offline:
self.ui.tooltip_label.setText(self.hover_strings["is_foreign"])
elif self.rgame.can_launch:
self.ui.tooltip_label.setText(self.hover_strings["can_launch"])
return True
if a1.type() == QEvent.Leave:
self.ui.tooltip_label.setText(self.hover_strings["info"])
# return True
if a0 is self.ui.install_btn:
if a1.type() == QEvent.Enter:
self.ui.tooltip_label.setText(self.hover_strings["install"])
return True
if a1.type() == QEvent.Leave:
self.ui.tooltip_label.setText(self.hover_strings["info"])
# return True
if a0 is self:
if a1.type() == QEvent.Enter:
self.ui.tooltip_label.setText(self.hover_strings["info"])
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return super(GameWidget, self).eventFilter(a0, a1)
def mousePressEvent(self, e: QMouseEvent) -> None:
# left button
if e.button() == 1:
self.show_info.emit(self.rgame)
# right
elif e.button() == 2:
super(GameWidget, self).mousePressEvent(e)
@pyqtSlot()
def _on_reload_image(self) -> None:
self.rgame.refresh_pixmap()
@pyqtSlot()
@pyqtSlot(bool, bool)
def _launch(self, offline=False, skip_version_check=False):
if offline or (self.rgame.is_foreign and self.rgame.can_run_offline):
offline = True
if self.rgame.has_update:
skip_version_check = True
self.rgame.launch(
offline=offline, skip_update_check=skip_version_check
)
@pyqtSlot()
def _install(self):
self.show_info.emit(self.rgame)
@pyqtSlot()
def _uninstall(self):
self.show_info.emit(self.rgame)
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def _create_link(self, name, link_type):
if not desktop_links_supported():
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QMessageBox.warning(
self,
self.tr("Warning"),
self.tr("Creating shortcuts is currently unsupported on {}").format(platform.system()),
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)
return
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shortcut_path = desktop_link_path(name, link_type)
if not shortcut_path.exists():
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try:
if not create_desktop_link(
app_name=self.rgame.app_name,
app_title=self.rgame.app_title,
link_name=self.rgame.folder_name,
link_type=link_type,
):
raise PermissionError
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except PermissionError:
QMessageBox.warning(self, "Error", "Could not create shortcut.")
return
if link_type == "desktop":
self.desktop_link_action.setText(self.tr("Remove Desktop link"))
elif link_type == "start_menu":
self.menu_link_action.setText(self.tr("Remove Start Menu link"))
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else:
if shortcut_path.exists():
shortcut_path.unlink(missing_ok=True)
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if link_type == "desktop":
self.desktop_link_action.setText(self.tr("Create Desktop link"))
elif link_type == "start_menu":
self.menu_link_action.setText(self.tr("Create Start Menu link"))