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Rare/rare/components/tabs/games/game_widgets/game_widget.py

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import os
import platform
from abc import abstractmethod
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from logging import getLogger
from PyQt5.QtCore import pyqtSignal, QSettings, QStandardPaths, Qt
from PyQt5.QtGui import QMouseEvent
from PyQt5.QtWidgets import QMessageBox, QAction, QLabel
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from rare.models.game import RareGame
from rare.shared import (
LegendaryCoreSingleton,
GlobalSignalsSingleton,
ArgumentsSingleton,
ImageManagerSingleton,
)
from rare.shared.game_utils import GameUtils
from rare.utils.misc import create_desktop_link
from .library_widget import LibraryWidget
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logger = getLogger("BaseGameWidget")
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class GameWidget(LibraryWidget):
show_info = pyqtSignal(RareGame)
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def __init__(self, rgame: RareGame, game_utils: GameUtils, parent=None):
super(GameWidget, self).__init__(parent=parent)
self.core = LegendaryCoreSingleton()
self.signals = GlobalSignalsSingleton()
self.args = ArgumentsSingleton()
self.image_manager = ImageManagerSingleton()
self.game_utils = game_utils
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self.rgame = rgame
self.rgame.signals.widget.update.connect(
lambda: self.setPixmap(self.rgame.pixmap)
)
self.rgame.signals.progress.start.connect(
lambda: self.showProgress(
self.image_manager.get_pixmap(self.rgame.app_name, True),
self.image_manager.get_pixmap(self.rgame.app_name, False)
)
)
self.rgame.signals.progress.update.connect(
lambda p: self.updateProgress(p)
)
self.rgame.signals.progress.finish.connect(
lambda e: self.hideProgress(e)
)
self.rgame: RareGame = rgame
self.syncing_cloud_saves = False
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self.game_running = False
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self.settings = QSettings()
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self.installing = False
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self.setContextMenuPolicy(Qt.ActionsContextMenu)
launch = QAction(self.tr("Launch"), self)
launch.triggered.connect(self.launch)
self.addAction(launch)
if self.rgame.game.supports_cloud_saves:
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sync = QAction(self.tr("Sync with cloud"), self)
sync.triggered.connect(self.sync_game)
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self.addAction(sync)
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desktop = QStandardPaths.writableLocation(QStandardPaths.DesktopLocation)
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if os.path.exists(
os.path.join(desktop, f"{self.rgame.app_title}.desktop")
) or os.path.exists(os.path.join(desktop, f"{self.rgame.app_title}.lnk")):
self.create_desktop = QAction(self.tr("Remove Desktop link"))
else:
self.create_desktop = QAction(self.tr("Create Desktop link"))
if self.rgame.is_installed:
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self.create_desktop.triggered.connect(
lambda: self.create_desktop_link("desktop")
)
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self.addAction(self.create_desktop)
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applications = QStandardPaths.writableLocation(QStandardPaths.ApplicationsLocation)
if platform.system() == "Linux":
start_menu_file = os.path.join(applications, f"{self.rgame.app_title}.desktop")
elif platform.system() == "Windows":
start_menu_file = os.path.join(applications, "..", f"{self.rgame.app_title}.lnk")
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else:
start_menu_file = ""
if platform.system() in ["Windows", "Linux"]:
if os.path.exists(start_menu_file):
self.create_start_menu = QAction(self.tr("Remove start menu link"))
else:
self.create_start_menu = QAction(self.tr("Create start menu link"))
if self.rgame.is_installed:
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self.create_start_menu.triggered.connect(
lambda: self.create_desktop_link("start_menu")
)
self.addAction(self.create_start_menu)
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reload_image = QAction(self.tr("Reload Image"), self)
reload_image.triggered.connect(self.reload_image)
self.addAction(reload_image)
if not self.rgame.is_origin:
uninstall = QAction(self.tr("Uninstall"), self)
self.addAction(uninstall)
uninstall.triggered.connect(
lambda: self.signals.game.uninstalled.emit(self.rgame.app_name)
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
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if self.game_utils.uninstall_game(self.rgame)
else None
)
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self.texts = {
"hover": {
"update_available": self.tr("Start without version check"),
"launch": self.tr("Launch Game"),
"launch_origin": self.tr("Launch/Link"),
"running": self.tr("Game running"),
"launch_offline": self.tr("Launch offline"),
"no_launch": self.tr("Can't launch game")
},
"status": {
"needs_verification": self.tr("Please verify game before playing"),
"running": self.tr("Game running"),
"syncing": self.tr("Syncing cloud saves"),
"update_available": self.tr("Update available"),
"no_meta": self.tr("Game is only offline available"),
"no_launch": self.tr("Can't launch game"),
},
}
self.rgame.signals.progress.finish.connect(self.set_status)
@abstractmethod
def set_status(self, label: QLabel):
if self.rgame.is_installed:
if self.rgame.has_update:
label.setText(self.texts["status"]["update_available"])
return
if self.rgame.needs_verification:
label.setText(self.texts["status"]["needs_verification"])
return
label.setText("")
label.setVisible(False)
@property
def enterEventText(self) -> str:
if self.rgame.is_installed:
if self.game_running:
return self.texts["status"]["running"]
elif (not self.rgame.is_origin) and self.rgame.needs_verification:
return self.texts["status"]["needs_verification"]
elif self.rgame.is_foreign:
return self.texts["hover"]["launch_offline"]
elif self.rgame.has_update:
return self.texts["hover"]["update_available"]
else:
return self.tr("Game Info")
# return self.texts["hover"]["launch" if self.igame else "launch_origin"]
else:
if not self.installing:
return self.tr("Game Info")
else:
return self.tr("Installation running")
@property
def leaveEventText(self) -> str:
if self.rgame.is_installed:
if self.game_running:
return self.texts["status"]["running"]
elif self.syncing_cloud_saves:
return self.texts["status"]["syncing"]
elif self.rgame.is_foreign:
return self.texts["status"]["no_meta"]
elif self.rgame.has_update:
return self.texts["status"]["update_available"]
elif (not self.rgame.is_origin) and self.rgame.needs_verification:
return self.texts["status"]["needs_verification"]
else:
return ""
else:
if self.installing:
return "Installation..."
else:
return ""
def mousePressEvent(self, e: QMouseEvent) -> None:
# left button
if e.button() == 1:
self.show_info.emit(self.rgame)
# right
elif e.button() == 2:
pass # self.showMenu(e)
def reload_image(self) -> None:
self.rgame.refresh_pixmap()
def install(self):
self.show_info.emit(self.rgame)
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def create_desktop_link(self, type_of_link):
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if type_of_link == "desktop":
shortcut_path = QStandardPaths.writableLocation(QStandardPaths.DesktopLocation)
elif type_of_link == "start_menu":
shortcut_path = QStandardPaths.writableLocation(QStandardPaths.ApplicationsLocation)
else:
return
if platform.system() == "Windows":
shortcut_path = os.path.join(shortcut_path, f"{self.rgame.app_title}.lnk")
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elif platform.system() == "Linux":
shortcut_path = os.path.join(shortcut_path, f"{self.rgame.app_title}.desktop")
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else:
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QMessageBox.warning(
self,
"Warning",
f"Create a Desktop link is currently not supported on {platform.system()}",
)
return
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if not os.path.exists(shortcut_path):
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try:
if not create_desktop_link(self.rgame.app_name, self.core, type_of_link):
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return
except PermissionError:
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QMessageBox.warning(
self, "Error", "Permission error. Cannot create Desktop Link"
)
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if type_of_link == "desktop":
self.create_desktop.setText(self.tr("Remove Desktop link"))
elif type_of_link == "start_menu":
self.create_start_menu.setText(self.tr("Remove Start menu link"))
else:
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if os.path.exists(shortcut_path):
os.remove(shortcut_path)
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if type_of_link == "desktop":
self.create_desktop.setText(self.tr("Create Desktop link"))
elif type_of_link == "start_menu":
self.create_start_menu.setText(self.tr("Create Start menu link"))
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def launch(self, offline=False, skip_version_check=False):
if self.game_running:
return
offline = offline or self.rgame.is_foreign
if self.rgame.is_foreign and not self.rgame.can_run_offline:
QMessageBox.warning(self, "Warning",
self.tr("This game is probably not in your library and it cannot be launched offline"))
return
if self.rgame.game.supports_cloud_saves and not offline:
self.syncing_cloud_saves = True
self.rgame.launch(
offline=offline, skip_update_check=skip_version_check
)
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def sync_finished(self, app_name):
self.syncing_cloud_saves = False
def sync_game(self):
try:
sync = self.game_utils.cloud_save_utils.sync_before_launch_game(
self.rgame.app_name, True
)
except Exception:
sync = False
if sync:
self.syncing_cloud_saves = True
def game_finished(self, app_name, error):
if error:
QMessageBox.warning(self, "Error", error)
self.game_running = False