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Rare/rare/components/tabs/games/game_widgets/game_widget.py
loathingKernel 4063195b4d DownloadsTab: Refactor downloads tab
When updates are queued, they are removed from the update's list. An exceptions is made
when the queued item comes from repairing (without updating), in which case the update is
disabled for the runtime.

A queued item can be either removed (if it is an update it will be added back to the
updates groups) or forced to be updated now. If a queued item is forced, the currently
running item will be added to the front of the queue. Downloads will be queued if
there is no active download but there is a queue already.

The download thread is now responsible for emitting the progress to `RareGame`

InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments.
The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel`
`RareGame` is used to query information about the game.

InstallInfoWorker: Pass only `InstallOptionsModel` as argument
Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games

RareGame: Query and store metadata property about entitlement grant date
RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay

LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame`
Directly parent library widgets instead of reparenting them

GameWidgets: Remove unused signals

EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary

GamesTab: Connect the `progress` signals of dlcs to the base game's signals
GamesTab: Remove dead code

GlobalSignals: Remove `ProgresSignals`

RareCore: Mangle internal signleton's names

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:07 +02:00

276 lines
10 KiB
Python

import os
import platform
from abc import abstractmethod
from logging import getLogger
from PyQt5.QtCore import pyqtSignal, QSettings, QStandardPaths, Qt
from PyQt5.QtGui import QMouseEvent
from PyQt5.QtWidgets import QMessageBox, QAction, QLabel
from rare.models.game import RareGame
from rare.shared import (
LegendaryCoreSingleton,
GlobalSignalsSingleton,
ArgumentsSingleton,
ImageManagerSingleton,
)
from rare.shared.game_utils import GameUtils
from rare.utils.misc import create_desktop_link
from .library_widget import LibraryWidget
logger = getLogger("BaseGameWidget")
class GameWidget(LibraryWidget):
show_info = pyqtSignal(RareGame)
def __init__(self, rgame: RareGame, game_utils: GameUtils, parent=None):
super(GameWidget, self).__init__(parent=parent)
self.core = LegendaryCoreSingleton()
self.signals = GlobalSignalsSingleton()
self.args = ArgumentsSingleton()
self.image_manager = ImageManagerSingleton()
self.game_utils = game_utils
self.rgame = rgame
self.rgame.signals.widget.update.connect(
lambda: self.setPixmap(self.rgame.pixmap)
)
self.rgame.signals.progress.start.connect(
lambda: self.showProgress(
self.image_manager.get_pixmap(self.rgame.app_name, True),
self.image_manager.get_pixmap(self.rgame.app_name, False)
)
)
self.rgame.signals.progress.update.connect(
lambda p: self.updateProgress(p)
)
self.rgame.signals.progress.finish.connect(
lambda e: self.hideProgress(e)
)
self.rgame: RareGame = rgame
self.syncing_cloud_saves = False
self.game_running = False
self.settings = QSettings()
self.installing = False
self.setContextMenuPolicy(Qt.ActionsContextMenu)
launch = QAction(self.tr("Launch"), self)
launch.triggered.connect(self.launch)
self.addAction(launch)
if self.rgame.game.supports_cloud_saves:
sync = QAction(self.tr("Sync with cloud"), self)
sync.triggered.connect(self.sync_game)
self.addAction(sync)
desktop = QStandardPaths.writableLocation(QStandardPaths.DesktopLocation)
if os.path.exists(
os.path.join(desktop, f"{self.rgame.app_title}.desktop")
) or os.path.exists(os.path.join(desktop, f"{self.rgame.app_title}.lnk")):
self.create_desktop = QAction(self.tr("Remove Desktop link"))
else:
self.create_desktop = QAction(self.tr("Create Desktop link"))
if self.rgame.is_installed:
self.create_desktop.triggered.connect(
lambda: self.create_desktop_link("desktop")
)
self.addAction(self.create_desktop)
applications = QStandardPaths.writableLocation(QStandardPaths.ApplicationsLocation)
if platform.system() == "Linux":
start_menu_file = os.path.join(applications, f"{self.rgame.app_title}.desktop")
elif platform.system() == "Windows":
start_menu_file = os.path.join(applications, "..", f"{self.rgame.app_title}.lnk")
else:
start_menu_file = ""
if platform.system() in ["Windows", "Linux"]:
if os.path.exists(start_menu_file):
self.create_start_menu = QAction(self.tr("Remove start menu link"))
else:
self.create_start_menu = QAction(self.tr("Create start menu link"))
if self.rgame.is_installed:
self.create_start_menu.triggered.connect(
lambda: self.create_desktop_link("start_menu")
)
self.addAction(self.create_start_menu)
reload_image = QAction(self.tr("Reload Image"), self)
reload_image.triggered.connect(self.reload_image)
self.addAction(reload_image)
if not self.rgame.is_origin:
uninstall = QAction(self.tr("Uninstall"), self)
self.addAction(uninstall)
uninstall.triggered.connect(
lambda: self.signals.game.uninstalled.emit(self.rgame.app_name)
if self.game_utils.uninstall_game(self.rgame)
else None
)
self.texts = {
"hover": {
"update_available": self.tr("Start without version check"),
"launch": self.tr("Launch Game"),
"launch_origin": self.tr("Launch/Link"),
"running": self.tr("Game running"),
"launch_offline": self.tr("Launch offline"),
"no_launch": self.tr("Can't launch game")
},
"status": {
"needs_verification": self.tr("Please verify game before playing"),
"running": self.tr("Game running"),
"syncing": self.tr("Syncing cloud saves"),
"update_available": self.tr("Update available"),
"no_meta": self.tr("Game is only offline available"),
"no_launch": self.tr("Can't launch game"),
},
}
self.rgame.signals.progress.finish.connect(self.set_status)
@abstractmethod
def set_status(self, label: QLabel):
if self.rgame.is_installed:
if self.rgame.has_update:
label.setText(self.texts["status"]["update_available"])
return
if self.rgame.needs_verification:
label.setText(self.texts["status"]["needs_verification"])
return
label.setText("")
label.setVisible(False)
@property
def enterEventText(self) -> str:
if self.rgame.is_installed:
if self.game_running:
return self.texts["status"]["running"]
elif (not self.rgame.is_origin) and self.rgame.needs_verification:
return self.texts["status"]["needs_verification"]
elif self.rgame.is_foreign:
return self.texts["hover"]["launch_offline"]
elif self.rgame.has_update:
return self.texts["hover"]["update_available"]
else:
return self.tr("Game Info")
# return self.texts["hover"]["launch" if self.igame else "launch_origin"]
else:
if not self.installing:
return self.tr("Game Info")
else:
return self.tr("Installation running")
@property
def leaveEventText(self) -> str:
if self.rgame.is_installed:
if self.game_running:
return self.texts["status"]["running"]
elif self.syncing_cloud_saves:
return self.texts["status"]["syncing"]
elif self.rgame.is_foreign:
return self.texts["status"]["no_meta"]
elif self.rgame.has_update:
return self.texts["status"]["update_available"]
elif (not self.rgame.is_origin) and self.rgame.needs_verification:
return self.texts["status"]["needs_verification"]
else:
return ""
else:
if self.installing:
return "Installation..."
else:
return ""
def mousePressEvent(self, e: QMouseEvent) -> None:
# left button
if e.button() == 1:
self.show_info.emit(self.rgame)
# right
elif e.button() == 2:
pass # self.showMenu(e)
def reload_image(self) -> None:
self.rgame.refresh_pixmap()
def install(self):
self.show_info.emit(self.rgame)
def create_desktop_link(self, type_of_link):
if type_of_link == "desktop":
shortcut_path = QStandardPaths.writableLocation(QStandardPaths.DesktopLocation)
elif type_of_link == "start_menu":
shortcut_path = QStandardPaths.writableLocation(QStandardPaths.ApplicationsLocation)
else:
return
if platform.system() == "Windows":
shortcut_path = os.path.join(shortcut_path, f"{self.rgame.app_title}.lnk")
elif platform.system() == "Linux":
shortcut_path = os.path.join(shortcut_path, f"{self.rgame.app_title}.desktop")
else:
QMessageBox.warning(
self,
"Warning",
f"Create a Desktop link is currently not supported on {platform.system()}",
)
return
if not os.path.exists(shortcut_path):
try:
if not create_desktop_link(self.rgame.app_name, self.core, type_of_link):
return
except PermissionError:
QMessageBox.warning(
self, "Error", "Permission error. Cannot create Desktop Link"
)
if type_of_link == "desktop":
self.create_desktop.setText(self.tr("Remove Desktop link"))
elif type_of_link == "start_menu":
self.create_start_menu.setText(self.tr("Remove Start menu link"))
else:
if os.path.exists(shortcut_path):
os.remove(shortcut_path)
if type_of_link == "desktop":
self.create_desktop.setText(self.tr("Create Desktop link"))
elif type_of_link == "start_menu":
self.create_start_menu.setText(self.tr("Create Start menu link"))
def launch(self, offline=False, skip_version_check=False):
if self.game_running:
return
offline = offline or self.rgame.is_foreign
if self.rgame.is_foreign and not self.rgame.can_run_offline:
QMessageBox.warning(self, "Warning",
self.tr("This game is probably not in your library and it cannot be launched offline"))
return
if self.rgame.game.supports_cloud_saves and not offline:
self.syncing_cloud_saves = True
self.rgame.launch(
offline=offline, skip_update_check=skip_version_check
)
def sync_finished(self, app_name):
self.syncing_cloud_saves = False
def sync_game(self):
try:
sync = self.game_utils.cloud_save_utils.sync_before_launch_game(
self.rgame.app_name, True
)
except Exception:
sync = False
if sync:
self.syncing_cloud_saves = True
def game_finished(self, app_name, error):
if error:
QMessageBox.warning(self, "Error", error)
self.game_running = False