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Rare/rare/models/game.py

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import json
import os
import platform
from dataclasses import dataclass, field
from datetime import datetime
from logging import getLogger
from typing import List, Optional, Dict
from PyQt5.QtCore import QRunnable, pyqtSlot, QProcess, QThreadPool
from PyQt5.QtGui import QPixmap
from legendary.models.game import Game, InstalledGame
from rare.lgndr.core import LegendaryCore
from rare.models.install import InstallOptionsModel, UninstallOptionsModel
from rare.models.base_game import RareGameBase, RareGameSlim
from rare.shared.game_process import GameProcess
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
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from rare.shared.image_manager import ImageManager
from rare.utils.paths import data_dir, get_rare_executable
from rare.utils.steam_grades import get_rating
logger = getLogger("RareGame")
class RareGame(RareGameSlim):
@dataclass
class Metadata:
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-01-21 13:15:06 +13:00
auto_update: bool = False
queued: bool = False
queue_pos: Optional[int] = None
last_played: Optional[datetime] = None
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-01-21 13:15:06 +13:00
grant_date: Optional[datetime] = None
tags: List[str] = field(default_factory=list)
@classmethod
def from_dict(cls, data: Dict):
return cls(
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
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auto_update=data.get("auto_update", False),
queued=data.get("queued", False),
queue_pos=data.get("queue_pos", None),
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
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last_played=datetime.fromisoformat(data["last_played"]) if data.get("last_played", None) else None,
grant_date=datetime.fromisoformat(data["grant_date"]) if data.get("grant_date", None) else None,
tags=data.get("tags", []),
)
def as_dict(self):
return dict(
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-01-21 13:15:06 +13:00
auto_update=self.auto_update,
queued=self.queued,
queue_pos=self.queue_pos,
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
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last_played=self.last_played.isoformat() if self.last_played else None,
grant_date=self.grant_date.isoformat() if self.grant_date else None,
tags=self.tags,
)
def __bool__(self):
return self.queued or self.queue_pos is not None or self.last_played is not None
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-01-21 13:15:06 +13:00
def __init__(self, legendary_core: LegendaryCore, image_manager: ImageManager, game: Game):
super(RareGame, self).__init__(legendary_core, game)
self.__origin_install_path: Optional[str] = None
self.__origin_install_size: Optional[int] = None
self.__steam_grade: Optional[str] = None
self.image_manager = image_manager
# Update names for Unreal Engine
if self.game.app_title == "Unreal Engine":
self.game.app_title += f" {self.game.app_name.split('_')[-1]}"
self.pixmap: QPixmap = QPixmap()
self.metadata: RareGame.Metadata = RareGame.Metadata()
self.__load_metadata()
self.owned_dlcs: List[RareGame] = []
if self.has_update:
logger.info(f"Update available for game: {self.app_name} ({self.app_title})")
self.__worker: Optional[QRunnable] = None
self.progress: int = 0
self.signals.progress.start.connect(lambda: self.__on_progress_update(0))
self.signals.progress.update.connect(self.__on_progress_update)
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-01-21 13:15:06 +13:00
self.game_process = GameProcess(self.game)
self.game_process.launched.connect(self.__game_launched)
self.game_process.finished.connect(self.__game_finished)
if self.is_installed and not self.is_dlc:
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
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self.game_process.connect_to_server(on_startup=True)
def __on_progress_update(self, progress: int):
self.progress = progress
def worker(self) -> Optional[QRunnable]:
return self.__worker
def set_worker(self, worker: Optional[QRunnable]):
self.__worker = worker
if worker is None:
self.state = RareGame.State.IDLE
@pyqtSlot(int)
def __game_launched(self, code: int):
if code == GameProcess.Code.ON_STARTUP:
return
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
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self.state = RareGame.State.RUNNING
self.metadata.last_played = datetime.now()
self.__save_metadata()
self.signals.game.launched.emit(self.app_name)
@pyqtSlot(int)
def __game_finished(self, exit_code: int):
if exit_code == GameProcess.Code.ON_STARTUP:
return
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
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self.state = RareGame.State.IDLE
self.signals.game.finished.emit(self.app_name)
__metadata_json: Optional[Dict] = None
@staticmethod
def __load_metadata_json() -> Dict:
if RareGame.__metadata_json is None:
metadata = {}
try:
with open(os.path.join(data_dir(), "game_meta.json"), "r") as metadata_fh:
metadata = json.load(metadata_fh)
except FileNotFoundError:
logger.info("Game metadata json file does not exist.")
except json.JSONDecodeError:
logger.warning("Game metadata json file is corrupt.")
finally:
RareGame.__metadata_json = metadata
return RareGame.__metadata_json
def __load_metadata(self):
metadata: Dict = self.__load_metadata_json()
# pylint: disable=unsupported-membership-test
if self.app_name in metadata:
# pylint: disable=unsubscriptable-object
self.metadata = RareGame.Metadata.from_dict(metadata[self.app_name])
def __save_metadata(self):
metadata: Dict = self.__load_metadata_json()
# pylint: disable=unsupported-assignment-operation
metadata[self.app_name] = self.metadata.as_dict()
with open(os.path.join(data_dir(), "game_meta.json"), "w") as metadata_json:
json.dump(metadata, metadata_json, indent=2)
def update_game(self):
self.game = self.core.get_game(
self.app_name, update_meta=False, platform=self.igame.platform if self.igame else "Windows"
)
def update_igame(self):
self.igame = self.core.get_installed_game(self.app_name)
def store_igame(self):
self.core.lgd.set_installed_game(self.app_name, self.igame)
self.update_igame()
def update_rgame(self):
self.update_igame()
self.update_game()
@property
def developer(self) -> str:
"""!
@brief Property to report the developer of a Game
@return str
"""
return self.game.metadata["developer"]
@property
def install_size(self) -> int:
"""!
@brief Property to report the installation size of an InstalledGame
@return int The size of the installation
"""
if self.is_origin:
return self.__origin_install_size if self.__origin_install_size is not None else 0
return self.igame.install_size if self.igame is not None else 0
@property
def install_path(self) -> Optional[str]:
if self.igame:
return self.igame.install_path
elif self.is_origin:
# TODO Linux is also C:\\...
return self.__origin_install_path
return None
@install_path.setter
def install_path(self, path: str) -> None:
if self.igame:
self.igame.install_path = path
self.store_igame()
elif self.is_origin:
self.__origin_install_path = path
@property
def version(self) -> str:
"""!
@brief Reports the currently installed version of the Game
If InstalledGame reports the currently installed version, which might be
different from the remote version available from EGS. For not installed Games
it reports the already known version.
@return str The current version of the game
"""
return self.igame.version if self.igame is not None else self.game.app_version()
@property
def remote_version(self) -> str:
"""!
@brief Property to report the remote version of an InstalledGame
If the Game is installed, requests the latest version string from EGS,
otherwise it reports the already known version of the Game for Windows.
@return str The current version from EGS
"""
if self.igame is not None:
return self.game.app_version(self.igame.platform)
else:
return self.game.app_version()
@property
def has_update(self) -> bool:
"""!
@brief Property to report if an InstalledGame has updates available
Games have to be installed and have assets available to have
updates
@return bool If there is an update available
"""
if self.igame is not None and self.core.lgd.assets is not None:
try:
if self.remote_version != self.igame.version:
return True
except ValueError:
logger.error(f"Asset error for {self.game.app_title}")
return False
return False
@property
def is_installed(self) -> bool:
"""!
@brief Property to report if a game is installed
This returns True if InstalledGame data have been loaded for the game
or if the game is a game without assets, for example an Origin game.
@return bool If the game should be considered installed
"""
return (self.igame is not None) \
or (self.is_origin and self.__origin_install_path is not None)
def set_installed(self, installed: bool) -> None:
"""!
@brief Sets the installation status of a game
If this is set to True the InstalledGame data is fetched
for the game, if set to False the igame attribute is cleared.
@param installed The installation status of the game
@return None
"""
if installed:
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-01-21 13:15:06 +13:00
self.update_igame()
self.signals.game.installed.emit(self.app_name)
if self.has_update:
self.signals.download.enqueue.emit(self.app_name)
else:
if self.has_update:
self.signals.download.dequeue.emit(self.app_name)
self.igame = None
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
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self.signals.game.uninstalled.emit(self.app_name)
self.set_pixmap()
self.signals.widget.update.emit()
@property
def can_run_offline(self) -> bool:
"""!
@brief Property to report if a game can run offline
Checks if the game can run without connectin the internet.
It's a simple wrapper around legendary provided information,
with handling of not installed games.
@return bool If the games can run without network
"""
return self.igame.can_run_offline if self.igame is not None else False
@property
def is_foreign(self) -> bool:
"""!
@brief Property to report if a game doesn't belong to the current account
Checks if a game belongs to the currently logged in account. Games that require
a network connection or remote authentication will fail to run from another account
despite being installed. On the other hand, games that do not require network,
can be executed, facilitating a rudimentary game sharing option on the same computer.
@return bool If the game belongs to another count or not
"""
ret = True
try:
if self.is_installed:
_ = self.core.get_asset(self.game.app_name, platform=self.igame.platform).build_version
ret = False
except ValueError:
logger.warning(f"Game {self.game.app_title} has no metadata. Set offline true")
except AttributeError:
ret = False
return ret
@property
def needs_verification(self) -> bool:
"""!
@brief Property to report if a games requires to be verified
Simple wrapper around legendary's attribute with installation
status check
@return bool If the games needs to be verified
"""
if self.igame is not None:
return self.igame.needs_verification
else:
return False
@needs_verification.setter
def needs_verification(self, needs: bool) -> None:
"""!
@brief Sets the verification status of a game.
The operation here is reversed. since the property is
named like this. After the verification, set this to 'False'
to update the InstalledGame in the widget.
@param needs If the game requires verification
@return None
"""
self.igame.needs_verification = needs
self.store_igame()
# FIXME: This might not be right to do for DLCs with actual data
for dlc in self.owned_dlcs:
if dlc.is_installed:
dlc.needs_verification = needs
@property
def is_dlc(self) -> bool:
"""!
@brief Property to report if Game is a dlc
@return bool
"""
return self.game.is_dlc
@property
def is_unreal(self) -> bool:
"""!
@brief Property to report if a Game is an Unreal Engine bundle
@return bool
"""
return False if self.is_non_asset else self.game.asset_infos["Windows"].namespace == "ue"
@property
def is_non_asset(self) -> bool:
"""!
@brief Property to report if a Game doesn't have assets
Typically, games have assets, however some games that require
other launchers do not have them. Rare treats these games as installed
offering to execute their launcher.
@return bool If the game doesn't have assets
"""
return not self.game.asset_infos
@property
def is_origin(self) -> bool:
"""!
@brief Property to report if a Game is an Origin game
Legendary and by extenstion Rare can't launch Origin games directly,
it just launches the Origin client and thus requires a bit of a special
handling to let the user know.
@return bool If the game is an Origin game
"""
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
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return (
self.game.metadata.get("customAttributes", {}).get("ThirdPartyManagedApp", {}).get("value") == "Origin"
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
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)
@property
def folder_name(self) -> str:
return self.game.metadata.get("customAttributes", {}).get("FolderName", {}).get("value")
@property
def save_path(self) -> Optional[str]:
return super(RareGame, self).save_path
@save_path.setter
def save_path(self, path: str) -> None:
if self.igame and (self.game.supports_cloud_saves or self.game.supports_mac_cloud_saves):
self.igame.save_path = path
self.store_igame()
self.signals.widget.update.emit()
def steam_grade(self) -> str:
if platform.system() == "Windows" or self.is_unreal:
return "na"
if self.__steam_grade is not None:
return self.__steam_grade
worker = QRunnable.create(
lambda: self.set_steam_grade(get_rating(self.core, self.app_name))
)
QThreadPool.globalInstance().start(worker)
return "pending"
def set_steam_grade(self, grade: str) -> None:
self.__steam_grade = grade
self.signals.widget.update.emit()
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
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def grant_date(self, force=False) -> datetime:
if self.metadata.grant_date is None or force:
entitlements = self.core.lgd.entitlements
matching = filter(lambda ent: ent["namespace"] == self.game.namespace, entitlements)
entitlement = next(matching, None)
grant_date = datetime.fromisoformat(
entitlement["grantDate"].replace("Z", "+00:00")
) if entitlement else None
if force:
print(grant_date)
self.metadata.grant_date = grant_date
self.__save_metadata()
return self.metadata.grant_date
@property
def can_launch(self) -> bool:
if self.is_idle and self.is_origin:
return True
if self.is_installed:
if (not self.is_idle) or self.needs_verification:
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
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return False
if self.is_foreign and not self.can_run_offline:
return False
return True
return False
def set_pixmap(self):
self.pixmap = self.image_manager.get_pixmap(self.app_name, self.is_installed)
if not self.pixmap.isNull():
self.signals.widget.update.emit()
def load_pixmap(self):
""" Do not call this function, call set_pixmap instead. This is only used for startup image loading """
if self.pixmap.isNull():
self.image_manager.download_image(self.game, self.set_pixmap, 0, False)
def refresh_pixmap(self):
self.image_manager.download_image(self.game, self.set_pixmap, 0, True)
def install(self) -> bool:
if not self.is_idle:
return False
self.signals.game.install.emit(
InstallOptionsModel(app_name=self.app_name)
)
return True
def set_origin_attributes(self, path: str, size: int = 0) -> None:
self.__origin_install_path = path
self.__origin_install_size = size
if self.install_path and self.install_size:
self.signals.game.installed.emit(self.app_name)
else:
self.signals.game.uninstalled.emit(self.app_name)
def repair(self, repair_and_update):
self.signals.game.install.emit(
InstallOptionsModel(
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
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app_name=self.app_name, repair_mode=True, repair_and_update=repair_and_update, update=repair_and_update
)
)
def uninstall(self) -> bool:
if not self.is_idle:
return False
self.signals.game.uninstall.emit(
UninstallOptionsModel(app_name=self.app_name)
)
return True
def launch(
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
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self,
offline: bool = False,
skip_update_check: bool = False,
wine_bin: Optional[str] = None,
wine_pfx: Optional[str] = None,
ask_sync_saves: bool = False,
) -> bool:
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-01-21 13:15:06 +13:00
if not self.can_launch:
return False
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-01-21 13:15:06 +13:00
cmd_line = get_rare_executable()
executable, args = cmd_line[0], cmd_line[1:]
args.extend(["start", self.app_name])
if offline:
args.append("--offline")
if skip_update_check:
args.append("--skip-update-check")
if wine_bin:
args.extend(["--wine-bin", wine_bin])
if wine_pfx:
args.extend(["--wine-prefix", wine_pfx])
if ask_sync_saves:
args.extend("--ask-sync-saves")
QProcess.startDetached(executable, args)
logger.info(f"Start new Process: ({executable} {' '.join(args)})")
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
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self.game_process.connect_to_server(on_startup=False)
return True
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
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class RareEosOverlay(RareGameBase):
def __init__(self, legendary_core: LegendaryCore, game: Game):
super(RareEosOverlay, self).__init__(legendary_core, game)
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
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self.igame: Optional[InstalledGame] = self.core.lgd.get_overlay_install_info()
@property
def is_installed(self) -> bool:
return self.igame is not None
def set_installed(self, installed: bool) -> None:
if installed:
self.igame = self.core.lgd.get_overlay_install_info()
self.signals.game.installed.emit(self.app_name)
else:
self.igame = None
self.signals.game.uninstalled.emit(self.app_name)
@property
def is_mac(self) -> bool:
return False
@property
def is_win32(self) -> bool:
return False