RareGame: Cache metadata json. Small speed-up at startup
Consistency is achieved by always updating the shared metadata dictionary before writing it to the disk. Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
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1 changed files with 18 additions and 16 deletions
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@ -105,25 +105,30 @@ class RareGame(QObject):
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self.game_running = False
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__metadata_json: Optional[Dict] = None
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@staticmethod
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def load_metadata_json() -> Dict:
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metadata = {}
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try:
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with open(os.path.join(data_dir(), "game_meta.json"), "r") as metadata_fh:
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metadata = json.load(metadata_fh)
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except FileNotFoundError:
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logger.info("Game metadata json file does not exist.")
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except json.JSONDecodeError:
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logger.warning("Game metadata json file is corrupt.")
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return metadata
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def __load_metadata_json() -> Dict:
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if RareGame.__metadata_json is None:
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metadata = {}
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try:
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with open(os.path.join(data_dir(), "game_meta.json"), "r") as metadata_fh:
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metadata = json.load(metadata_fh)
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except FileNotFoundError:
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logger.info("Game metadata json file does not exist.")
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except json.JSONDecodeError:
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logger.warning("Game metadata json file is corrupt.")
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finally:
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RareGame.__metadata_json = metadata
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return RareGame.__metadata_json
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def load_metadata(self):
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metadata = self.load_metadata_json()
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metadata = self.__load_metadata_json()
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if self.app_name in metadata:
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self.metadata = RareGame.Metadata.from_dict(metadata[self.app_name])
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def save_metadata(self):
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metadata = self.load_metadata_json()
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metadata = self.__load_metadata_json()
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metadata[self.app_name] = self.metadata.as_dict()
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with open(os.path.join(data_dir(), "game_meta.json"), "w") as metadata_json:
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json.dump(metadata, metadata_json, indent=2)
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@ -345,10 +350,7 @@ class RareGame(QObject):
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@return bool
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"""
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if not self.is_non_asset:
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return self.game.asset_infos["Windows"].namespace == "ue"
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else:
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return False
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return False if self.is_non_asset else self.game.asset_infos["Windows"].namespace == "ue"
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@property
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def is_non_asset(self) -> bool:
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