GameUtils: Use correct type for signal
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
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1 changed files with 2 additions and 2 deletions
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@ -176,7 +176,7 @@ def uninstall_game(core: LegendaryCore, app_name: str, keep_files=False, keep_co
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class GameUtils(QObject):
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finished = pyqtSignal(str, str) # app_name, error
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cloud_save_finished = pyqtSignal(str)
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game_launched = pyqtSignal(str)
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game_launched = pyqtSignal(RareGame)
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update_list = pyqtSignal(str)
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def __init__(self, parent=None):
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@ -193,7 +193,7 @@ class GameUtils(QObject):
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def check_running(self, rgame: RareGame):
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if rgame.is_installed:
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game_process = GameProcess(rgame, True)
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game_process = GameProcess(rgame, on_startup=True)
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game_process.game_finished.connect(self.game_finished)
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game_process.game_launched.connect(self.game_launched.emit)
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self.running_games[rgame.app_name] = game_process
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