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Rare/rare/components/tabs/games/game_info/game_info.py

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import os
import platform
import shutil
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from logging import getLogger
from typing import Optional
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from PyQt5.QtCore import (
Qt,
pyqtSlot,
pyqtSignal,
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)
from PyQt5.QtWidgets import (
QWidget,
QMessageBox,
)
from rare.models.install import SelectiveDownloadsModel, MoveGameModel
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from rare.components.dialogs.selective_dialog import SelectiveDialog
from rare.models.game import RareGame
from rare.shared import RareCore
from rare.shared.workers import VerifyWorker, MoveWorker
from rare.ui.components.tabs.games.game_info.game_info import Ui_GameInfo
from rare.utils.misc import format_size, icon, style_hyperlink
from rare.widgets.image_widget import ImageWidget, ImageSize
from rare.widgets.side_tab import SideTabContents
from rare.components.dialogs.move_dialog import MoveDialog, is_game_dir
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logger = getLogger("GameInfo")
class GameInfo(QWidget, SideTabContents):
# str: app_name
import_clicked = pyqtSignal(str)
def __init__(self, parent=None):
super(GameInfo, self).__init__(parent=parent)
self.ui = Ui_GameInfo()
self.ui.setupUi(self)
# lk: set object names for CSS properties
self.ui.install_button.setObjectName("InstallButton")
self.ui.modify_button.setObjectName("InstallButton")
self.ui.uninstall_button.setObjectName("UninstallButton")
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self.ui.install_button.setIcon(icon("ri.install-line"))
self.ui.import_button.setIcon(icon("mdi.application-import"))
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self.ui.modify_button.setIcon(icon("fa.gear"))
self.ui.verify_button.setIcon(icon("fa.check"))
self.ui.repair_button.setIcon(icon("fa.wrench"))
self.ui.move_button.setIcon(icon("mdi.folder-move-outline"))
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self.ui.uninstall_button.setIcon(icon("ri.uninstall-line"))
self.rcore = RareCore.instance()
self.core = RareCore.instance().core()
self.args = RareCore.instance().args()
# self.image_manager = RareCore.instance().image_manager()
self.rgame: Optional[RareGame] = None
self.image = ImageWidget(self)
self.image.setFixedSize(ImageSize.Display)
self.ui.left_layout.insertWidget(0, self.image, alignment=Qt.AlignTop)
self.ui.install_button.clicked.connect(self.__on_install)
self.ui.import_button.clicked.connect(self.__on_import)
self.ui.modify_button.clicked.connect(self.__on_modify)
self.ui.verify_button.clicked.connect(self.__on_verify)
self.ui.repair_button.clicked.connect(self.__on_repair)
self.ui.move_button.clicked.connect(self.__on_move)
self.ui.uninstall_button.clicked.connect(self.__on_uninstall)
self.steam_grade_ratings = {
"platinum": self.tr("Platinum"),
"gold": self.tr("Gold"),
"silver": self.tr("Silver"),
"bronze": self.tr("Bronze"),
"borked": self.tr("Borked"),
"fail": self.tr("Failed to get rating"),
"pending": self.tr("Loading..."),
"na": self.tr("Not applicable"),
}
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# lk: hide unfinished things
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self.ui.tags_group.setVisible(False)
self.ui.requirements_group.setVisible(False)
@pyqtSlot()
def __on_install(self):
if self.rgame.is_non_asset:
self.rgame.launch()
else:
self.rgame.install()
@pyqtSlot()
def __on_import(self):
self.import_clicked.emit(self.rgame.app_name)
@pyqtSlot()
def __on_uninstall(self):
""" This method is to be called from the button only """
self.rgame.uninstall()
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@pyqtSlot()
def __on_modify(self):
""" This method is to be called from the button only """
self.rgame.modify()
@pyqtSlot()
def __on_repair(self):
""" This method is to be called from the button only """
repair_file = os.path.join(self.core.lgd.get_tmp_path(), f"{self.rgame.app_name}.repair")
if not os.path.exists(repair_file):
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QMessageBox.warning(
self,
self.tr("Error - {}").format(self.rgame.app_title),
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self.tr(
"Repair file does not exist or game does not need a repair. Please verify game first"
),
)
return
self.repair_game(self.rgame)
def repair_game(self, rgame: RareGame):
rgame.update_game()
ans = False
if rgame.has_update:
ans = QMessageBox.question(
self,
self.tr("Repair and update? - {}").format(self.rgame.app_title),
self.tr(
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"There is an update for <b>{}</b> from <b>{}</b> to <b>{}</b>. "
"Do you want to update the game while repairing it?"
).format(rgame.app_title, rgame.version, rgame.remote_version),
) == QMessageBox.Yes
rgame.repair(repair_and_update=ans)
@pyqtSlot(RareGame, str)
def __on_worker_error(self, rgame: RareGame, message: str):
QMessageBox.warning(
self,
self.tr("Error - {}").format(rgame.app_title),
message
)
@pyqtSlot()
def __on_verify(self):
""" This method is to be called from the button only """
if not os.path.exists(self.rgame.igame.install_path):
logger.error(f"Installation path {self.rgame.igame.install_path} for {self.rgame.app_title} does not exist")
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QMessageBox.warning(
self,
self.tr("Error - {}").format(self.rgame.app_title),
self.tr("Installation path for <b>{}</b> does not exist. Cannot continue.").format(self.rgame.app_title),
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)
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return
if self.rgame.sdl_name is not None:
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selective_dialog = SelectiveDialog(
self.rgame, parent=self
)
selective_dialog.result_ready.connect(self.verify_game)
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selective_dialog.open()
else:
self.verify_game(self.rgame)
@pyqtSlot(RareGame, SelectiveDownloadsModel)
def verify_game(self, rgame: RareGame, sdl_model: SelectiveDownloadsModel = None):
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if sdl_model is not None:
if not sdl_model.accepted or sdl_model.install_tag is None:
return
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self.core.lgd.config.set(rgame.app_name, "install_tags", ','.join(sdl_model.install_tag))
self.core.lgd.save_config()
worker = VerifyWorker(self.core, self.args, rgame)
worker.signals.progress.connect(self.__on_verify_progress)
worker.signals.result.connect(self.__on_verify_result)
worker.signals.error.connect(self.__on_worker_error)
self.rcore.enqueue_worker(rgame, worker)
@pyqtSlot(RareGame, int, int, float, float)
def __on_verify_progress(self, rgame: RareGame, num, total, percentage, speed):
# lk: the check is NOT REQUIRED because signals are disconnected but protect against it anyway
if rgame is not self.rgame:
return
self.ui.verify_progress.setValue(num * 100 // total)
@pyqtSlot(RareGame, bool, int, int)
def __on_verify_result(self, rgame: RareGame, success, failed, missing):
self.ui.repair_button.setDisabled(success)
if success:
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QMessageBox.information(
self,
self.tr("Summary - {}").format(rgame.app_title),
self.tr("<b>{}</b> has been verified successfully. "
"No missing or corrupt files found").format(rgame.app_title),
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)
else:
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ans = QMessageBox.question(
self,
self.tr("Summary - {}").format(rgame.app_title),
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self.tr(
"<b>{}</b> failed verification, <b>{}</b> file(s) corrupted, <b>{}</b> file(s) are missing. "
"Do you want to repair them?"
).format(rgame.app_title, failed, missing),
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QMessageBox.Yes | QMessageBox.No,
QMessageBox.Yes,
)
if ans == QMessageBox.Yes:
self.repair_game(rgame)
@pyqtSlot()
def __on_move(self):
""" This method is to be called from the button only """
move_dialog = MoveDialog(self.rgame, parent=self)
move_dialog.result_ready.connect(self.move_game)
move_dialog.open()
def move_game(self, rgame: RareGame, model: MoveGameModel):
if not model.accepted:
return
new_install_path = os.path.join(model.target_path, os.path.basename(self.rgame.install_path))
dir_exists = False
if os.path.isdir(new_install_path):
dir_exists = is_game_dir(self.rgame.install_path, new_install_path)
if not dir_exists:
for item in os.listdir(model.target_path):
if os.path.basename(self.rgame.install_path) in os.path.basename(item):
ans = QMessageBox.question(
self,
self.tr("Move game? - {}").format(self.rgame.app_title),
self.tr(
"Destination <b>{}</b> already exists. "
"Are you sure you want to overwrite it?"
).format(new_install_path),
QMessageBox.Yes | QMessageBox.No,
QMessageBox.Yes,
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)
if ans == QMessageBox.Yes:
if os.path.isdir(new_install_path):
shutil.rmtree(new_install_path)
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else:
os.remove(new_install_path)
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else:
return
worker = MoveWorker(
self.core, rgame=rgame, dst_path=model.target_path, dst_exists=dir_exists
)
worker.signals.progress.connect(self.__on_move_progress)
worker.signals.result.connect(self.__on_move_result)
worker.signals.error.connect(self.__on_worker_error)
self.rcore.enqueue_worker(self.rgame, worker)
@pyqtSlot(RareGame, int, object, object)
def __on_move_progress(self, rgame: RareGame, progress: int, total_size: int, copied_size: int):
# lk: the check is NOT REQUIRED because signals are disconnected but protect against it anyway
if rgame is not self.rgame:
return
self.ui.move_progress.setValue(progress)
@pyqtSlot(RareGame, str)
def __on_move_result(self, rgame: RareGame, dst_path: str):
QMessageBox.information(
self,
self.tr("Summary - {}").format(rgame.app_title),
self.tr("<b>{}</b> successfully moved to <b>{}<b>.").format(rgame.app_title, dst_path),
)
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@pyqtSlot()
def __update_widget(self):
""" React to state updates from RareGame """
self.image.setPixmap(self.rgame.get_pixmap(True))
self.ui.lbl_version.setDisabled(self.rgame.is_non_asset)
self.ui.version.setDisabled(self.rgame.is_non_asset)
self.ui.version.setText(
self.rgame.version if not self.rgame.is_non_asset else "N/A"
)
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self.ui.lbl_install_size.setEnabled(bool(self.rgame.install_size))
self.ui.install_size.setEnabled(bool(self.rgame.install_size))
self.ui.install_size.setText(
format_size(self.rgame.install_size) if self.rgame.install_size else "N/A"
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)
self.ui.lbl_install_path.setEnabled(bool(self.rgame.install_path))
self.ui.install_path.setEnabled(bool(self.rgame.install_path))
self.ui.install_path.setText(
self.rgame.install_path if self.rgame.install_path else "N/A"
)
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self.ui.platform.setText(
FetchWorker: Fix issue with missing MacOS assets on MacOS Using `LegendaryCore.get_game_and_dlc_list` with platform `Windows` updated the assets only for the `Windows` builds of the games missing `Win32` and `MacOS` assets on clean installs. This caused Rare to not include MacOS install options on MacOS (duh!). This might also have been the cause that users were unable to launch games, since they where only offered the `Windows` build of the games (big duh!). To fix this, fetch the assets for `Win32` and `MacOS` games before getting the final list of games and dlcs based on the `Windows` platform. In this regard, also re-use the existing options for getting metadata to give the option to the user to include them when updating assets. Also add an option to include Unreal engine assets which until now were fetched unconditionally. * Include Unreal: When the user option is `true` or debugging. Defaults to `false` * Update Win32: When the user option is `true` or debugging. Defaults to `false` * Update MacOS: Force on MacOS, when the option is `true` or debugging on other platforms. Defaults to `true` on MacOS and is disabled, `false` on others Furthermore, respect legendary's `default_platform` config option and set it in the config on new configurations. The new method in our LegendaryCore monkey allows us to use that option in RareGame when doing version checks on not installed games, and not defaulting to `Windows`. Finally, set `install_platform_fallback` to false in a new config to avoid unwanted side-effects.
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self.rgame.igame.platform
if self.rgame.is_installed and not self.rgame.is_non_asset
else self.rgame.default_platform
)
self.ui.lbl_grade.setDisabled(
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self.rgame.is_unreal or platform.system() == "Windows"
)
self.ui.grade.setDisabled(
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self.rgame.is_unreal or platform.system() == "Windows"
)
self.ui.grade.setText(
style_hyperlink(
f"https://www.protondb.com/app/{self.rgame.steam_appid}",
self.steam_grade_ratings[self.rgame.steam_grade()]
)
)
self.ui.install_button.setEnabled(
(not self.rgame.is_installed or self.rgame.is_non_asset) and self.rgame.is_idle
)
self.ui.import_button.setEnabled(
(not self.rgame.is_installed or self.rgame.is_non_asset) and self.rgame.is_idle
)
self.ui.modify_button.setEnabled(
self.rgame.is_installed
and (not self.rgame.is_non_asset)
and self.rgame.is_idle
and self.rgame.sdl_name is not None
)
self.ui.verify_button.setEnabled(
self.rgame.is_installed and (not self.rgame.is_non_asset) and self.rgame.is_idle
)
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self.ui.verify_progress.setValue(self.rgame.progress if self.rgame.state == RareGame.State.VERIFYING else 0)
if self.rgame.state == RareGame.State.VERIFYING:
self.ui.verify_stack.setCurrentWidget(self.ui.verify_progress_page)
else:
self.ui.verify_stack.setCurrentWidget(self.ui.verify_button_page)
self.ui.repair_button.setEnabled(
self.rgame.is_installed and (not self.rgame.is_non_asset) and self.rgame.is_idle
and self.rgame.needs_repair
and not self.args.offline
)
self.ui.move_button.setEnabled(
self.rgame.is_installed and (not self.rgame.is_non_asset) and self.rgame.is_idle
)
self.ui.move_progress.setValue(self.rgame.progress if self.rgame.state == RareGame.State.MOVING else 0)
if self.rgame.state == RareGame.State.MOVING:
self.ui.move_stack.setCurrentWidget(self.ui.move_progress_page)
else:
self.ui.move_stack.setCurrentWidget(self.ui.move_button_page)
self.ui.uninstall_button.setEnabled(
self.rgame.is_installed and (not self.rgame.is_non_asset) and self.rgame.is_idle
)
if self.rgame.is_installed and not self.rgame.is_non_asset:
self.ui.game_actions_stack.setCurrentWidget(self.ui.installed_page)
else:
self.ui.game_actions_stack.setCurrentWidget(self.ui.uninstalled_page)
@pyqtSlot(RareGame)
def update_game(self, rgame: RareGame):
if self.rgame is not None:
if (worker := self.rgame.worker()) is not None:
if isinstance(worker, VerifyWorker):
try:
worker.signals.progress.disconnect(self.__on_verify_progress)
except TypeError as e:
logger.warning(f"{self.rgame.app_name} verify worker: {e}")
if isinstance(worker, MoveWorker):
try:
worker.signals.progress.disconnect(self.__on_move_progress)
except TypeError as e:
logger.warning(f"{self.rgame.app_name} move worker: {e}")
self.rgame.signals.widget.update.disconnect(self.__update_widget)
self.rgame = None
rgame.signals.widget.update.connect(self.__update_widget)
if (worker := rgame.worker()) is not None:
if isinstance(worker, VerifyWorker):
worker.signals.progress.connect(self.__on_verify_progress)
if isinstance(worker, MoveWorker):
worker.signals.progress.connect(self.__on_move_progress)
self.set_title.emit(rgame.app_title)
self.ui.app_name.setText(rgame.app_name)
self.ui.dev.setText(rgame.developer)
if rgame.is_non_asset:
self.ui.install_button.setText(self.tr("Link/Launch"))
self.ui.game_actions_stack.setCurrentWidget(self.ui.uninstalled_page)
else:
self.ui.install_button.setText(self.tr("Install"))
self.rgame = rgame
self.__update_widget()