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39 commits

Author SHA1 Message Date
rebtd7 e463304365
Merge pull request #64 from Nucleoprotein/spdlog
Use spdlog
2021-03-30 21:09:36 +00:00
Robert Krawczyk 409d223465 Use spdlog https://github.com/gabime/spdlog 2021-03-30 19:55:13 +02:00
rebtd7 6caa8027d2
Update README.md 2021-03-28 14:40:07 +00:00
rebtd7 9e486fc986 Always SetForegroundWindow 2021-03-24 22:09:47 -03:00
rebtd7 e8db5d2923
Update AutoFix.cpp 2021-03-25 00:52:04 +00:00
Robert Krawczyk 9c5f81cc27
Merge pull request #60 from Nucleoprotein/FF13Fix
Properly manage D3D9 objects i.e. proper reference count
2021-03-24 20:10:49 +01:00
Robert Krawczyk 7619ef4806 *The Proper Reference Count*
*Implement Ex interfaces and count their references:
-Fixes crashes related to too low count
-Fixes Steam Overlay in D3D9 and DXVK

*Small fixes to compile with /std:c++latest (C++20)
2021-03-24 20:08:00 +01:00
rebtd7 0bf518084a
Update README.md 2021-03-24 18:58:27 +00:00
rebtd7 31d3d351a9
Update README.md 2021-03-23 23:01:00 +00:00
rebtd7 5626c52c43 Fix crashes at startup 2021-03-22 09:12:20 -03:00
rebtd7 09d3764182
Update README.md 2021-03-21 14:24:05 +00:00
rebtd7 6017b1c08f
Increment version number 2021-03-21 14:20:03 +00:00
rebtd7 3f5d4d4737
Merge pull request #55 from rebtd7/reshade
Add ReShade support;' add instructions to use it
2021-03-21 14:18:49 +00:00
rebtd7 3bca88bd72 Add ReShade support;' add instructions to use it 2021-03-21 11:08:03 -03:00
rebtd7 2249c4cdb0
Merge pull request #52 from rebtd7/laa_patch
[FF13] Allow usage of 4GB memory patch
2021-03-21 13:48:48 +00:00
rebtd7 240ee9a015 [FF13] Allow usage of 4GB memory patch 2021-03-21 10:46:34 -03:00
rebtd7 511e343535
Increment version number 2021-03-20 17:05:34 +00:00
Robert Krawczyk e9bbbf04b5 Fix reference counting for GameOverlayRenderer (Steam Overlay) 2021-03-20 17:38:59 +01:00
rebtd7 308d4a9464 Fix possible crash when exit after disabling messagebox 2021-03-16 12:00:04 -03:00
rebtd7 6723a31b6a fix mistake when merging commits 2021-03-16 11:25:21 -03:00
rebtd7 e8c64649b5 Update README 2021-03-16 11:19:55 -03:00
rebtd7 ee30d54edb Incremente version number 2021-03-16 11:19:43 -03:00
rebtd7 8898ba5013 Fix mouse input at start when using borderless mode 2021-03-16 11:19:21 -03:00
rebtd7 94be154c77 Remove messagebox when using dxvk (it is not being displayed in full screen mode) 2021-03-16 11:17:01 -03:00
rebtd7 53cbce83a2 Fix misaligned full screen effects (proper fix for 1440p issue) 2021-03-16 11:16:55 -03:00
Robert Krawczyk 5a551b80b9 Fix mouse input when using DXVK 2021-03-13 22:40:39 +01:00
Robert Krawczyk 3a844cc3ca Changes:
Fixed DXVK window starting in background and required clicking to activate
Added experimental (disabled by default) DiscardUIVertexBuffer option
Improved D3D9 reference counting
Two step initialization, check is correct window was created, then initialize 2s after IDirect3D9::CreateDevice call

Other:
Fix some include hell
Settings.h now include all comments so it will autogenerated ini file
Deleted IDirect3DVertexBuffer9.cpp/h
2021-03-13 03:54:05 +01:00
Robert Krawczyk d389cc6dec Merge branch 'master' of https://github.com/rebtd7/FF13Fix 2021-03-12 23:31:36 +01:00
Robert Krawczyk 2001b94945 Fix for https://github.com/rebtd7/FF13Fix/issues/46 2021-03-12 23:31:22 +01:00
rebtd7 60f6031179
Increment version number 2021-03-11 09:47:01 -03:00
Robert Krawczyk f2c53b9735 Change PresentationInterval (V-Sync) option behavior to force it off:
-1 = V-Sync forced off
0 = no change
1 = forced on
2021-03-11 07:40:59 +01:00
Robert Krawczyk e15529e67e Fix typo in FF13_FixScissorRect and also NOP whole 7 bytes block - old code unprotect 5 bytes and write 7 2021-03-11 07:31:54 +01:00
rebtd7 ab6ac13193 Fix vibration strength 2021-03-09 18:11:22 -03:00
rebtd7 0f979f605e Increment version number 2021-03-09 15:59:18 -03:00
rebtd7 f509ae388c
Update FF13Fix.ini 2021-03-09 15:54:01 -03:00
rebtd7 40a58d87ff
Update README.md 2021-03-09 15:48:06 -03:00
rebtd7 2527648360 Add setting to control controller vibration strength 2021-03-09 15:43:47 -03:00
rebtd7 d6a53cc49c
Merge pull request #40 from Nucleoprotein/FF13Fix
Some fixes/additions
2021-03-09 18:05:03 +00:00
Robert Krawczyk e0e756333f New Features:
Viewport fix without patching (1440p+ issues)
Now default to d3d9.dll wrapper, delete old dinput8.dll
Possibility to use DXVK on Windows - rename 32bit DXVK d3d9.dll as dxvk.dll
Disable triple buffering by default for DXVK
Code refactoring
MinHook as git submodule
2021-03-09 18:28:48 +01:00
74 changed files with 1553 additions and 7711 deletions

6
.gitmodules vendored Normal file
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@ -0,0 +1,6 @@
[submodule "Deps/MinHook"]
path = Deps/MinHook
url = https://github.com/TsudaKageyu/minhook.git
[submodule "Deps/spdlog"]
path = Deps/spdlog
url = https://github.com/gabime/spdlog.git

View file

@ -1,139 +0,0 @@
#pragma once
#include <io.h>
#include <fcntl.h>
#include <memory>
#include <string>
#include "StringUtil.h"
#include "WinUtil.h"
#ifndef LOGGER_DISABLE
class Logger
{
public:
std::mutex printLogMutex;
Logger(const Logger&) = delete;
const Logger& operator=(Logger& other) = delete;
Logger() : m_systime(), m_console(INVALID_HANDLE_VALUE), m_file(INVALID_HANDLE_VALUE) {}
Logger::~Logger()
{
if (m_console)
FreeConsole();
if (m_file)
CloseHandle(m_file);
}
static Logger& Logger::Get()
{
static Logger instance;
return instance;
};
bool File(const std::string& filename)
{
std::string logpath = FullPathFromPath(filename);
m_file = CreateFileA(logpath.c_str(), GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
OutputDebugStringA(logpath.c_str());
if (m_file != INVALID_HANDLE_VALUE)
PrintStamp(false);
return m_file != INVALID_HANDLE_VALUE;
}
bool Console(const char* title)
{
AllocConsole();
m_console = GetStdHandle(STD_OUTPUT_HANDLE);
if (m_console != INVALID_HANDLE_VALUE)
{
ShowWindow(GetConsoleWindow(), SW_MAXIMIZE);
if (title) SetConsoleTitleA(title);
}
if (m_console != INVALID_HANDLE_VALUE)
PrintStamp(true);
return m_console != INVALID_HANDLE_VALUE;
}
void Print(const char* format, va_list args)
{
bool to_console = m_console != INVALID_HANDLE_VALUE;
bool to_file = m_file != INVALID_HANDLE_VALUE;
if ((to_console || to_file) && format)
{
int outsize = _vscprintf(format, args) + 1;
std::unique_ptr<char[]> buffer(new char[outsize]);
CharArrayFromFormatV(buffer.get(), outsize, format, args);
#ifdef LOGGER_DISABLE_TIME
std::string to_print(buffer.get(), outsize - 1);
#else
std::string to_print;
GetTime(&to_print);
to_print.append(buffer.get(), outsize - 1);
#endif
to_print.append("\r\n");
DWORD lenout = 0;
if (to_console) WriteConsoleA(m_console, to_print.c_str(), (DWORD)to_print.size(), &lenout, NULL);
if (to_file) WriteFile(m_file, to_print.c_str(), (DWORD)to_print.size(), &lenout, NULL);
}
}
private:
void PrintStamp(bool console)
{
static char stamp[] = "[TIME]\t\t[THREAD]\t[LOG]\r\n";
DWORD lenout = 0;
if (console) WriteConsoleA(m_console, stamp, _countof(stamp) - 1, &lenout, NULL);
else WriteFile(m_file, stamp, _countof(stamp) - 1, &lenout, NULL);
}
void GetTime(std::string* out)
{
GetLocalTime(&m_systime);
*out = StringFromFormat("%02u:%02u:%02u.%03u\t%08u\t", m_systime.wHour, m_systime.wMinute,
m_systime.wSecond, m_systime.wMilliseconds, GetCurrentThreadId());
}
SYSTEMTIME m_systime;
HANDLE m_console;
HANDLE m_file;
};
inline void LogFile(const std::string& logname)
{
Logger::Get().File(logname);
}
inline void LogConsole(const char* title = nullptr)
{
Logger::Get().Console(title);
}
inline void PrintLog(const char* format, ...)
{
const std::lock_guard<std::mutex> lock(Logger::Get().printLogMutex);
va_list args;
va_start(args, format);
Logger::Get().Print(format, args);
va_end(args);
}
#else
#define LogFile(logname) (logname)
#define LogConsole(title, notice) (title)
#define PrintLog(format, ...) (format)
#endif

42
Common/MemPatch.h Normal file
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@ -0,0 +1,42 @@
#pragma once
#include <Windows.h>
namespace MemPatch
{
class CUnprotect
{
public:
CUnprotect(void* address, unsigned long size) : m_adress(address), m_size(size)
{
VirtualProtect(m_adress, m_size, PAGE_EXECUTE_READWRITE, &m_oldprotect);
}
~CUnprotect()
{
DWORD oldProtect;
VirtualProtect(m_adress, m_size, m_oldprotect, &oldProtect);
}
private:
void* m_adress;
unsigned long m_size;
DWORD m_oldprotect;
};
__forceinline static void Patch(void* address, void* data, unsigned long size)
{
CUnprotect unp(address, size);
memcpy(address, data, size);
}
__forceinline static void Fill(void* address, unsigned char byte, unsigned long size)
{
CUnprotect unp(address, size);
memset(address, byte, size);
}
__forceinline static void Nop(void* address, unsigned long size)
{
Fill(address, 0x90, size);
}
}

View file

@ -328,16 +328,16 @@ public:
#endif
/** Strict less ordering by name of key only */
struct KeyOrder : std::binary_function<Entry, Entry, bool> {
bool operator()(const Entry & lhs, const Entry & rhs) const {
struct KeyOrder {
bool operator()(const Entry& lhs, const Entry& rhs) const {
const static SI_STRLESS isLess = SI_STRLESS();
return isLess(lhs.pItem, rhs.pItem);
}
};
/** Strict less ordering by order, and then name of key */
struct LoadOrder : std::binary_function<Entry, Entry, bool> {
bool operator()(const Entry & lhs, const Entry & rhs) const {
struct LoadOrder {
bool operator()(const Entry& lhs, const Entry& rhs) const {
if (lhs.nOrder != rhs.nOrder) {
return lhs.nOrder < rhs.nOrder;
}
@ -1422,7 +1422,7 @@ CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::LoadFile(
}
// allocate and ensure NULL terminated
char * pData = new char[lSize+1];
char * pData = new(std::nothrow) char[lSize+1];
if (!pData) {
return SI_NOMEM;
}
@ -1471,7 +1471,7 @@ CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::LoadData(
// allocate memory for the data, ensure that there is a NULL
// terminator wherever the converted data ends
SI_CHAR * pData = new SI_CHAR[uLen+1];
SI_CHAR * pData = new(std::nothrow) SI_CHAR[uLen+1];
if (!pData) {
return SI_NOMEM;
}
@ -1896,7 +1896,7 @@ CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::CopyString(
for ( ; a_pString[uLen]; ++uLen) /*loop*/ ;
}
++uLen; // NULL character
SI_CHAR * pCopy = new SI_CHAR[uLen];
SI_CHAR * pCopy = new(std::nothrow) SI_CHAR[uLen];
if (!pCopy) {
return SI_NOMEM;
}

View file

@ -149,13 +149,15 @@ inline std::string CP1252ToUTF8(const std::string& input)
// trim from start
static inline std::string &ltrim(std::string &s) {
s.erase(s.begin(), std::find_if(s.begin(), s.end(), std::not1(std::ptr_fun<int, int>(std::isspace))));
//workaround for template deduction after including <locale>
s.erase(s.begin(), std::find_if(s.begin(), s.end(), std::not_fn([&](int i) { return std::isspace(i); })));
return s;
}
// trim from end
static inline std::string &rtrim(std::string &s) {
s.erase(std::find_if(s.rbegin(), s.rend(), std::not1(std::ptr_fun<int, int>(std::isspace))).base(), s.end());
//workaround for template deduction after including <locale>
s.erase(std::find_if(s.rbegin(), s.rend(), std::not_fn([&](int i) { return std::isspace(i); })).base(), s.end());
return s;
}

View file

@ -62,14 +62,18 @@ typedef BOOL(WINAPI* GetProductInfo_t)(DWORD dwOSMajorVersion, DWORD dwOSMinorVe
inline BOOL MyGetVersionExA(OSVERSIONINFOEXA* lpVersionInformation)
{
GetVersionExA_t RealGetVersionExA = (GetVersionExA_t)GetProcAddress(GetModuleHandle(TEXT("kernel32.dll")), "GetVersionExA");
HMODULE hkernel = GetModuleHandle(TEXT("kernel32.dll"));
if (!hkernel) return FALSE;
GetVersionExA_t RealGetVersionExA = (GetVersionExA_t)GetProcAddress(hkernel, "GetVersionExA");
if (!RealGetVersionExA) return FALSE;
return RealGetVersionExA(lpVersionInformation);
}
inline BOOL MyGetProductInfo(DWORD dwOSMajorVersion, DWORD dwOSMinorVersion, DWORD dwSpMajorVersion, DWORD dwSpMinorVersion, PDWORD pdwReturnedProductType)
{
GetProductInfo_t RealGetProductInfo = (GetProductInfo_t)GetProcAddress(GetModuleHandle(TEXT("kernel32.dll")), "GetProductInfo");
HMODULE hkernel = GetModuleHandle(TEXT("kernel32.dll"));
if (!hkernel) return FALSE;
GetProductInfo_t RealGetProductInfo = (GetProductInfo_t)GetProcAddress(hkernel, "GetProductInfo");
if (!RealGetProductInfo) return FALSE;
return RealGetProductInfo(dwOSMajorVersion, dwOSMinorVersion, dwSpMajorVersion, dwSpMinorVersion, pdwReturnedProductType);
}

1
Deps/MinHook Submodule

@ -0,0 +1 @@
Subproject commit 423d1e45af2ed2719a5c31e990e935ef301ed9c3

1
Deps/spdlog Submodule

@ -0,0 +1 @@
Subproject commit 100f30043f33277122e0991c83845a2617172ffd

View file

@ -1,22 +0,0 @@
# EditorConfig is awesome: http://EditorConfig.org
# top-most EditorConfig file
root = true
# Windows-style newlines with a newline ending every file
[*]
end_of_line = crlf
insert_final_newline = true
# 4 space indentation
[*.{c,h,def}]
indent_style = space
indent_size = 4
# Trim trailing whitespaces
[*.{c,h,def,txt}]
trim_trailing_whitespace = true
# UTF-8 with BOM
[*.{c,h,def,txt}]
charset=utf-8-bom

43
MinHook/.gitignore vendored
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@ -1,43 +0,0 @@
#OS junk files
[Tt]humbs.db
*.DS_Store
#Visual Studio files
*.[Oo]bj
*.user
*.aps
*.pch
*.vspscc
*.vssscc
*_i.c
*_p.c
*.ncb
*.suo
*.tlb
*.tlh
*.bak
*.[Cc]ache
*.ilk
*.log
*.sbr
*.sdf
*.opensdf
*.unsuccessfulbuild
ipch/
obj/
[Ll]ib
[Bb]in
[Dd]ebug*/
[Rr]elease*/
Ankh.NoLoad
*.VC.db
#GCC files
*.o
*.d
*.res
*.dll
*.a
#Visual Studio Code files
.vscode/

View file

@ -1,8 +0,0 @@
Tsuda Kageyu <tsuda.kageyu@gmail.com>
Creator, maintainer
Michael Maltsev <leahcimmar@gmail.com>
Added "Queue" functions. A lot of bug fixes.
Andrey Unis <uniskz@gmail.com>
Rewrote the hook engine in plain C.

View file

@ -1,81 +0,0 @@
MinHook - The Minimalistic API Hooking Library for x64/x86
Copyright (C) 2009-2017 Tsuda Kageyu.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
================================================================================
Portions of this software are Copyright (c) 2008-2009, Vyacheslav Patkov.
================================================================================
Hacker Disassembler Engine 32 C
Copyright (c) 2008-2009, Vyacheslav Patkov.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-------------------------------------------------------------------------------
Hacker Disassembler Engine 64 C
Copyright (c) 2008-2009, Vyacheslav Patkov.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

View file

@ -1,88 +0,0 @@
# MinHook
[![License](https://img.shields.io/badge/License-BSD%202--Clause-orange.svg)](https://opensource.org/licenses/BSD-2-Clause)
The Minimalistic x86/x64 API Hooking Library for Windows
http://www.codeproject.com/KB/winsdk/LibMinHook.aspx
### Donation please
I need some funds to continue developing this library. All contributions gratefully accepted.
<a href='https://pledgie.com/campaigns/27314'><img alt='Click here to lend your support to: MinHook - Help me continue to develop this library and make a donation at pledgie.com !' src='https://pledgie.com/campaigns/27314.png?skin_name=chrome' border='0' ></a>
### Version history
- ####v1.3.3 - 8 Jan 2017
* Added a helper function ```MH_CreateHookApiEx```. (Thanks to asm256)
* Support Visual Studio 2017 RC.
- ####v1.3.2.1 - 9 Nov 2015 (Nuget package only)
* Fixed an insufficient support for Visual Studio 2015.
- ####v1.3.2 - 1 Nov 2015
* Support Visual Studio 2015.
* Support MinGW.
- ####v1.3.2-beta3 - 21 Jul 2015 (Nuget package only)
* Support MinGW. (Experimental)
- ####v1.3.2-beta2 - 18 May 2015
* Fixed some subtle bugs. (Thanks to RaMMicHaeL)
* Added a helper function ```MH_StatusToString```. (Thanks to Jan Klass)
- ####v1.3.2-beta - 12 May 2015
* Fixed a possible thread deadlock in x64 mode. (Thanks to Aleh Kazakevich)
* Reduced the footprint a little more.
* Support Visual Studio 2015 RC. (Experimental)
- ####v1.3.1.1 - 7 Apr 2015 (Nuget package only)
* Support for WDK8.0 and 8.1.
- ####v1.3.1 - 19 Mar 2015
* No major changes from v1.3.1-beta.
- ####v1.3.1-beta - 11 Mar 2015
* Added a helper function ```MH_CreateHookApi```. (Thanks to uniskz).
* Fixed a false memory leak reported by some tools.
* Fixed a degradated compatibility issue.
- ####v1.3 - 13 Sep 2014
* No major changes from v1.3-beta3.
- ####v1.3-beta3 - 31 Jul 2014
* Fixed some small bugs.
* Improved the memory management.
- ####v1.3-beta2 - 21 Jul 2014
* Changed the parameters to Windows-friendly types. (void* to LPVOID)
* Fixed some small bugs.
* Reorganized the source files.
* Reduced the footprint a little more.
- ####v1.3-beta - 17 Jul 2014
* Rewrote in plain C to reduce the footprint and memory usage. (suggested by Andrey Unis)
* Simplified the overall code base to make it more readable and maintainable.
* Changed the license from 3-clause to 2-clause BSD License.
- ####v1.2 - 28 Sep 2013
* Removed boost dependency ([jarredholman](https://github.com/jarredholman/minhook)).
* Fixed a small bug in the GetRelativeBranchDestination function ([pillbug99](http://www.codeproject.com/Messages/4058892/Small-Bug-Found.aspx)).
* Added the ```MH_RemoveHook``` function, which removes a hook created with the ```MH_CreateHook``` function.
* Added the following functions to enable or disable multiple hooks in one go: ```MH_QueueEnableHook```, ```MH_QueueDisableHook```, ```MH_ApplyQueued```. This is the preferred way of handling multiple hooks as every call to `MH_EnableHook` or `MH_DisableHook` suspends and resumes all threads.
* Made the functions ```MH_EnableHook``` and ```MH_DisableHook``` enable/disable all created hooks when the ```MH_ALL_HOOKS``` parameter is passed. This, too, is an efficient way of handling multiple hooks.
* If the target function is too small to be patched with a jump, MinHook tries to place the jump above the function. If that fails as well, the ```MH_CreateHook``` function returns ```MH_ERROR_UNSUPPORTED_FUNCTION```. This fixes an issue of hooking the LoadLibraryExW function on Windows 7 x64 ([reported by Obble](http://www.codeproject.com/Messages/4578613/Re-Bug-LoadLibraryExW-hook-fails-on-windows-2008-r.aspx)).
- ####v1.1 - 26 Nov 2009
* Changed the interface to create a hook and a trampoline function in one go to prevent the detour function from being called before the trampoline function is created. ([reported by xliqz](http://www.codeproject.com/Messages/3280374/Unsafe.aspx))
* Shortened the function names from ```MinHook_*``` to ```MH_*``` to make them handier.
- ####v1.0 - 22 Nov 2009
* Initial release.

View file

@ -1,33 +0,0 @@
WINDRES:=$(CROSS_PREFIX)windres
DLLTOOL:=$(CROSS_PREFIX)dlltool
AR:=$(CROSS_PREFIX)ar
CC:=$(CROSS_PREFIX)gcc
CCLD:=$(CC)
SRCS:=$(wildcard src/*.c src/hde/*.c)
OBJS:=$(SRCS:%.c=%.o)
DEPS:=$(SRCS:%.c=%.d)
INCS:=-Isrc -Iinclude
CFLAGS:=-masm=intel -Wall -Werror -std=c11
LDFLAGS:=-Wl,-enable-stdcall-fixup -s -static-libgcc
all: MinHook.dll libMinHook.dll.a libMinHook.a
-include $(DEPS)
libMinHook.a: $(OBJS)
$(AR) r $@ $^
libMinHook.dll.a: MinHook.dll dll_resources/MinHook.def
$(DLLTOOL) --dllname MinHook.dll --def dll_resources/MinHook.def --output-lib $@
MinHook.dll: $(OBJS) dll_resources/MinHook.res dll_resources/MinHook.def
$(CCLD) -o $@ -shared $(LDFLAGS) $^
.rc.res:
$(WINDRES) -o $@ --input-format=rc --output-format=coff $<
.c.o:
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.SUFFIXES: .rc .res

View file

@ -1 +0,0 @@
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View file

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View file

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Microsoft Visual Studio Solution File, Format Version 10.00
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<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="1"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;STRICT"
MinimalRebuild="false"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
AssemblerOutput="2"
WarningLevel="3"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)\$(ProjectName).x64.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\..\src\buffer.c"
>
</File>
<File
RelativePath="..\..\src\hook.c"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\trampoline.c"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\..\src\buffer.h"
>
</File>
<File
RelativePath="..\..\src\trampoline.h"
>
</File>
</Filter>
<Filter
Name="HDE"
>
<File
RelativePath="..\..\src\HDE\hde32.c"
>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\HDE\hde32.h"
>
</File>
<File
RelativePath="..\..\src\HDE\hde64.c"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\HDE\hde64.h"
>
</File>
<File
RelativePath="..\..\src\HDE\pstdint.h"
>
</File>
<File
RelativePath="..\..\src\HDE\table32.h"
>
</File>
<File
RelativePath="..\..\src\HDE\table64.h"
>
</File>
</Filter>
<File
RelativePath="..\..\include\MinHook.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View file

@ -1,14 +0,0 @@
EXPORTS
MH_Initialize
MH_Uninitialize
MH_CreateHook
MH_CreateHookApi
MH_CreateHookApiEx
MH_RemoveHook
MH_EnableHook
MH_DisableHook
MH_QueueEnableHook
MH_QueueDisableHook
MH_ApplyQueued
MH_StatusToString

View file

@ -1,32 +0,0 @@
1 VERSIONINFO
FILEVERSION 1,3,3,0
PRODUCTVERSION 1,3,3,0
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "Tsuda Kageyu"
VALUE "FileDescription", "MinHook - The Minimalistic API Hook Library for x64/x86"
VALUE "FileVersion", "1.3.3.0"
VALUE "InternalName", "MinHookD"
VALUE "LegalCopyright", "Copyright (C) 2009-2017 Tsuda Kageyu. All rights reserved."
VALUE "LegalTrademarks", "Tsuda Kageyu"
VALUE "ProductName", "MinHook DLL"
VALUE "ProductVersion", "1.3.3.0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END

View file

@ -1,186 +0,0 @@
/*
* MinHook - The Minimalistic API Hooking Library for x64/x86
* Copyright (C) 2009-2017 Tsuda Kageyu.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if !(defined _M_IX86) && !(defined _M_X64) && !(defined __i386__) && !(defined __x86_64__)
#error MinHook supports only x86 and x64 systems.
#endif
#include <windows.h>
// MinHook Error Codes.
typedef enum MH_STATUS
{
// Unknown error. Should not be returned.
MH_UNKNOWN = -1,
// Successful.
MH_OK = 0,
// MinHook is already initialized.
MH_ERROR_ALREADY_INITIALIZED,
// MinHook is not initialized yet, or already uninitialized.
MH_ERROR_NOT_INITIALIZED,
// The hook for the specified target function is already created.
MH_ERROR_ALREADY_CREATED,
// The hook for the specified target function is not created yet.
MH_ERROR_NOT_CREATED,
// The hook for the specified target function is already enabled.
MH_ERROR_ENABLED,
// The hook for the specified target function is not enabled yet, or already
// disabled.
MH_ERROR_DISABLED,
// The specified pointer is invalid. It points the address of non-allocated
// and/or non-executable region.
MH_ERROR_NOT_EXECUTABLE,
// The specified target function cannot be hooked.
MH_ERROR_UNSUPPORTED_FUNCTION,
// Failed to allocate memory.
MH_ERROR_MEMORY_ALLOC,
// Failed to change the memory protection.
MH_ERROR_MEMORY_PROTECT,
// The specified module is not loaded.
MH_ERROR_MODULE_NOT_FOUND,
// The specified function is not found.
MH_ERROR_FUNCTION_NOT_FOUND
}
MH_STATUS;
// Can be passed as a parameter to MH_EnableHook, MH_DisableHook,
// MH_QueueEnableHook or MH_QueueDisableHook.
#define MH_ALL_HOOKS NULL
#ifdef __cplusplus
extern "C" {
#endif
// Initialize the MinHook library. You must call this function EXACTLY ONCE
// at the beginning of your program.
MH_STATUS WINAPI MH_Initialize(VOID);
// Uninitialize the MinHook library. You must call this function EXACTLY
// ONCE at the end of your program.
MH_STATUS WINAPI MH_Uninitialize(VOID);
// Creates a Hook for the specified target function, in disabled state.
// Parameters:
// pTarget [in] A pointer to the target function, which will be
// overridden by the detour function.
// pDetour [in] A pointer to the detour function, which will override
// the target function.
// ppOriginal [out] A pointer to the trampoline function, which will be
// used to call the original target function.
// This parameter can be NULL.
MH_STATUS WINAPI MH_CreateHook(LPVOID pTarget, LPVOID pDetour, LPVOID *ppOriginal);
// Creates a Hook for the specified API function, in disabled state.
// Parameters:
// pszModule [in] A pointer to the loaded module name which contains the
// target function.
// pszTarget [in] A pointer to the target function name, which will be
// overridden by the detour function.
// pDetour [in] A pointer to the detour function, which will override
// the target function.
// ppOriginal [out] A pointer to the trampoline function, which will be
// used to call the original target function.
// This parameter can be NULL.
MH_STATUS WINAPI MH_CreateHookApi(
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal);
// Creates a Hook for the specified API function, in disabled state.
// Parameters:
// pszModule [in] A pointer to the loaded module name which contains the
// target function.
// pszTarget [in] A pointer to the target function name, which will be
// overridden by the detour function.
// pDetour [in] A pointer to the detour function, which will override
// the target function.
// ppOriginal [out] A pointer to the trampoline function, which will be
// used to call the original target function.
// This parameter can be NULL.
// ppTarget [out] A pointer to the target function, which will be used
// with other functions.
// This parameter can be NULL.
MH_STATUS WINAPI MH_CreateHookApiEx(
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal, LPVOID *ppTarget);
// Removes an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
MH_STATUS WINAPI MH_RemoveHook(LPVOID pTarget);
// Enables an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// enabled in one go.
MH_STATUS WINAPI MH_EnableHook(LPVOID pTarget);
// Disables an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// disabled in one go.
MH_STATUS WINAPI MH_DisableHook(LPVOID pTarget);
// Queues to enable an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// queued to be enabled.
MH_STATUS WINAPI MH_QueueEnableHook(LPVOID pTarget);
// Queues to disable an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// queued to be disabled.
MH_STATUS WINAPI MH_QueueDisableHook(LPVOID pTarget);
// Applies all queued changes in one go.
MH_STATUS WINAPI MH_ApplyQueued(VOID);
// Translates the MH_STATUS to its name as a string.
const char * WINAPI MH_StatusToString(MH_STATUS status);
#ifdef __cplusplus
}
#endif

View file

@ -1,326 +0,0 @@
/*
* Hacker Disassembler Engine 32 C
* Copyright (c) 2008-2009, Vyacheslav Patkov.
* All rights reserved.
*
*/
#if defined(_M_IX86) || defined(__i386__)
#include "hde32.h"
#include "table32.h"
unsigned int hde32_disasm(const void *code, hde32s *hs)
{
uint8_t x, c, *p = (uint8_t *)code, cflags, opcode, pref = 0;
uint8_t *ht = hde32_table, m_mod, m_reg, m_rm, disp_size = 0;
// Avoid using memset to reduce the footprint.
#ifndef _MSC_VER
memset((LPBYTE)hs, 0, sizeof(hde32s));
#else
__stosb((LPBYTE)hs, 0, sizeof(hde32s));
#endif
for (x = 16; x; x--)
switch (c = *p++) {
case 0xf3:
hs->p_rep = c;
pref |= PRE_F3;
break;
case 0xf2:
hs->p_rep = c;
pref |= PRE_F2;
break;
case 0xf0:
hs->p_lock = c;
pref |= PRE_LOCK;
break;
case 0x26: case 0x2e: case 0x36:
case 0x3e: case 0x64: case 0x65:
hs->p_seg = c;
pref |= PRE_SEG;
break;
case 0x66:
hs->p_66 = c;
pref |= PRE_66;
break;
case 0x67:
hs->p_67 = c;
pref |= PRE_67;
break;
default:
goto pref_done;
}
pref_done:
hs->flags = (uint32_t)pref << 23;
if (!pref)
pref |= PRE_NONE;
if ((hs->opcode = c) == 0x0f) {
hs->opcode2 = c = *p++;
ht += DELTA_OPCODES;
} else if (c >= 0xa0 && c <= 0xa3) {
if (pref & PRE_67)
pref |= PRE_66;
else
pref &= ~PRE_66;
}
opcode = c;
cflags = ht[ht[opcode / 4] + (opcode % 4)];
if (cflags == C_ERROR) {
hs->flags |= F_ERROR | F_ERROR_OPCODE;
cflags = 0;
if ((opcode & -3) == 0x24)
cflags++;
}
x = 0;
if (cflags & C_GROUP) {
uint16_t t;
t = *(uint16_t *)(ht + (cflags & 0x7f));
cflags = (uint8_t)t;
x = (uint8_t)(t >> 8);
}
if (hs->opcode2) {
ht = hde32_table + DELTA_PREFIXES;
if (ht[ht[opcode / 4] + (opcode % 4)] & pref)
hs->flags |= F_ERROR | F_ERROR_OPCODE;
}
if (cflags & C_MODRM) {
hs->flags |= F_MODRM;
hs->modrm = c = *p++;
hs->modrm_mod = m_mod = c >> 6;
hs->modrm_rm = m_rm = c & 7;
hs->modrm_reg = m_reg = (c & 0x3f) >> 3;
if (x && ((x << m_reg) & 0x80))
hs->flags |= F_ERROR | F_ERROR_OPCODE;
if (!hs->opcode2 && opcode >= 0xd9 && opcode <= 0xdf) {
uint8_t t = opcode - 0xd9;
if (m_mod == 3) {
ht = hde32_table + DELTA_FPU_MODRM + t*8;
t = ht[m_reg] << m_rm;
} else {
ht = hde32_table + DELTA_FPU_REG;
t = ht[t] << m_reg;
}
if (t & 0x80)
hs->flags |= F_ERROR | F_ERROR_OPCODE;
}
if (pref & PRE_LOCK) {
if (m_mod == 3) {
hs->flags |= F_ERROR | F_ERROR_LOCK;
} else {
uint8_t *table_end, op = opcode;
if (hs->opcode2) {
ht = hde32_table + DELTA_OP2_LOCK_OK;
table_end = ht + DELTA_OP_ONLY_MEM - DELTA_OP2_LOCK_OK;
} else {
ht = hde32_table + DELTA_OP_LOCK_OK;
table_end = ht + DELTA_OP2_LOCK_OK - DELTA_OP_LOCK_OK;
op &= -2;
}
for (; ht != table_end; ht++)
if (*ht++ == op) {
if (!((*ht << m_reg) & 0x80))
goto no_lock_error;
else
break;
}
hs->flags |= F_ERROR | F_ERROR_LOCK;
no_lock_error:
;
}
}
if (hs->opcode2) {
switch (opcode) {
case 0x20: case 0x22:
m_mod = 3;
if (m_reg > 4 || m_reg == 1)
goto error_operand;
else
goto no_error_operand;
case 0x21: case 0x23:
m_mod = 3;
if (m_reg == 4 || m_reg == 5)
goto error_operand;
else
goto no_error_operand;
}
} else {
switch (opcode) {
case 0x8c:
if (m_reg > 5)
goto error_operand;
else
goto no_error_operand;
case 0x8e:
if (m_reg == 1 || m_reg > 5)
goto error_operand;
else
goto no_error_operand;
}
}
if (m_mod == 3) {
uint8_t *table_end;
if (hs->opcode2) {
ht = hde32_table + DELTA_OP2_ONLY_MEM;
table_end = ht + sizeof(hde32_table) - DELTA_OP2_ONLY_MEM;
} else {
ht = hde32_table + DELTA_OP_ONLY_MEM;
table_end = ht + DELTA_OP2_ONLY_MEM - DELTA_OP_ONLY_MEM;
}
for (; ht != table_end; ht += 2)
if (*ht++ == opcode) {
if (*ht++ & pref && !((*ht << m_reg) & 0x80))
goto error_operand;
else
break;
}
goto no_error_operand;
} else if (hs->opcode2) {
switch (opcode) {
case 0x50: case 0xd7: case 0xf7:
if (pref & (PRE_NONE | PRE_66))
goto error_operand;
break;
case 0xd6:
if (pref & (PRE_F2 | PRE_F3))
goto error_operand;
break;
case 0xc5:
goto error_operand;
}
goto no_error_operand;
} else
goto no_error_operand;
error_operand:
hs->flags |= F_ERROR | F_ERROR_OPERAND;
no_error_operand:
c = *p++;
if (m_reg <= 1) {
if (opcode == 0xf6)
cflags |= C_IMM8;
else if (opcode == 0xf7)
cflags |= C_IMM_P66;
}
switch (m_mod) {
case 0:
if (pref & PRE_67) {
if (m_rm == 6)
disp_size = 2;
} else
if (m_rm == 5)
disp_size = 4;
break;
case 1:
disp_size = 1;
break;
case 2:
disp_size = 2;
if (!(pref & PRE_67))
disp_size <<= 1;
}
if (m_mod != 3 && m_rm == 4 && !(pref & PRE_67)) {
hs->flags |= F_SIB;
p++;
hs->sib = c;
hs->sib_scale = c >> 6;
hs->sib_index = (c & 0x3f) >> 3;
if ((hs->sib_base = c & 7) == 5 && !(m_mod & 1))
disp_size = 4;
}
p--;
switch (disp_size) {
case 1:
hs->flags |= F_DISP8;
hs->disp.disp8 = *p;
break;
case 2:
hs->flags |= F_DISP16;
hs->disp.disp16 = *(uint16_t *)p;
break;
case 4:
hs->flags |= F_DISP32;
hs->disp.disp32 = *(uint32_t *)p;
}
p += disp_size;
} else if (pref & PRE_LOCK)
hs->flags |= F_ERROR | F_ERROR_LOCK;
if (cflags & C_IMM_P66) {
if (cflags & C_REL32) {
if (pref & PRE_66) {
hs->flags |= F_IMM16 | F_RELATIVE;
hs->imm.imm16 = *(uint16_t *)p;
p += 2;
goto disasm_done;
}
goto rel32_ok;
}
if (pref & PRE_66) {
hs->flags |= F_IMM16;
hs->imm.imm16 = *(uint16_t *)p;
p += 2;
} else {
hs->flags |= F_IMM32;
hs->imm.imm32 = *(uint32_t *)p;
p += 4;
}
}
if (cflags & C_IMM16) {
if (hs->flags & F_IMM32) {
hs->flags |= F_IMM16;
hs->disp.disp16 = *(uint16_t *)p;
} else if (hs->flags & F_IMM16) {
hs->flags |= F_2IMM16;
hs->disp.disp16 = *(uint16_t *)p;
} else {
hs->flags |= F_IMM16;
hs->imm.imm16 = *(uint16_t *)p;
}
p += 2;
}
if (cflags & C_IMM8) {
hs->flags |= F_IMM8;
hs->imm.imm8 = *p++;
}
if (cflags & C_REL32) {
rel32_ok:
hs->flags |= F_IMM32 | F_RELATIVE;
hs->imm.imm32 = *(uint32_t *)p;
p += 4;
} else if (cflags & C_REL8) {
hs->flags |= F_IMM8 | F_RELATIVE;
hs->imm.imm8 = *p++;
}
disasm_done:
if ((hs->len = (uint8_t)(p-(uint8_t *)code)) > 15) {
hs->flags |= F_ERROR | F_ERROR_LENGTH;
hs->len = 15;
}
return (unsigned int)hs->len;
}
#endif // defined(_M_IX86) || defined(__i386__)

View file

@ -1,105 +0,0 @@
/*
* Hacker Disassembler Engine 32
* Copyright (c) 2006-2009, Vyacheslav Patkov.
* All rights reserved.
*
* hde32.h: C/C++ header file
*
*/
#ifndef _HDE32_H_
#define _HDE32_H_
/* stdint.h - C99 standard header
* http://en.wikipedia.org/wiki/stdint.h
*
* if your compiler doesn't contain "stdint.h" header (for
* example, Microsoft Visual C++), you can download file:
* http://www.azillionmonkeys.com/qed/pstdint.h
* and change next line to:
* #include "pstdint.h"
*/
#include "pstdint.h"
#define F_MODRM 0x00000001
#define F_SIB 0x00000002
#define F_IMM8 0x00000004
#define F_IMM16 0x00000008
#define F_IMM32 0x00000010
#define F_DISP8 0x00000020
#define F_DISP16 0x00000040
#define F_DISP32 0x00000080
#define F_RELATIVE 0x00000100
#define F_2IMM16 0x00000800
#define F_ERROR 0x00001000
#define F_ERROR_OPCODE 0x00002000
#define F_ERROR_LENGTH 0x00004000
#define F_ERROR_LOCK 0x00008000
#define F_ERROR_OPERAND 0x00010000
#define F_PREFIX_REPNZ 0x01000000
#define F_PREFIX_REPX 0x02000000
#define F_PREFIX_REP 0x03000000
#define F_PREFIX_66 0x04000000
#define F_PREFIX_67 0x08000000
#define F_PREFIX_LOCK 0x10000000
#define F_PREFIX_SEG 0x20000000
#define F_PREFIX_ANY 0x3f000000
#define PREFIX_SEGMENT_CS 0x2e
#define PREFIX_SEGMENT_SS 0x36
#define PREFIX_SEGMENT_DS 0x3e
#define PREFIX_SEGMENT_ES 0x26
#define PREFIX_SEGMENT_FS 0x64
#define PREFIX_SEGMENT_GS 0x65
#define PREFIX_LOCK 0xf0
#define PREFIX_REPNZ 0xf2
#define PREFIX_REPX 0xf3
#define PREFIX_OPERAND_SIZE 0x66
#define PREFIX_ADDRESS_SIZE 0x67
#pragma pack(push,1)
typedef struct {
uint8_t len;
uint8_t p_rep;
uint8_t p_lock;
uint8_t p_seg;
uint8_t p_66;
uint8_t p_67;
uint8_t opcode;
uint8_t opcode2;
uint8_t modrm;
uint8_t modrm_mod;
uint8_t modrm_reg;
uint8_t modrm_rm;
uint8_t sib;
uint8_t sib_scale;
uint8_t sib_index;
uint8_t sib_base;
union {
uint8_t imm8;
uint16_t imm16;
uint32_t imm32;
} imm;
union {
uint8_t disp8;
uint16_t disp16;
uint32_t disp32;
} disp;
uint32_t flags;
} hde32s;
#pragma pack(pop)
#ifdef __cplusplus
extern "C" {
#endif
/* __cdecl */
unsigned int hde32_disasm(const void *code, hde32s *hs);
#ifdef __cplusplus
}
#endif
#endif /* _HDE32_H_ */

View file

@ -1,337 +0,0 @@
/*
* Hacker Disassembler Engine 64 C
* Copyright (c) 2008-2009, Vyacheslav Patkov.
* All rights reserved.
*
*/
#if defined(_M_X64) || defined(__x86_64__)
#include "hde64.h"
#include "table64.h"
unsigned int hde64_disasm(const void *code, hde64s *hs)
{
uint8_t x, c, *p = (uint8_t *)code, cflags, opcode, pref = 0;
uint8_t *ht = hde64_table, m_mod, m_reg, m_rm, disp_size = 0;
uint8_t op64 = 0;
// Avoid using memset to reduce the footprint.
#ifndef _MSC_VER
memset((LPBYTE)hs, 0, sizeof(hde64s));
#else
__stosb((LPBYTE)hs, 0, sizeof(hde64s));
#endif
for (x = 16; x; x--)
switch (c = *p++) {
case 0xf3:
hs->p_rep = c;
pref |= PRE_F3;
break;
case 0xf2:
hs->p_rep = c;
pref |= PRE_F2;
break;
case 0xf0:
hs->p_lock = c;
pref |= PRE_LOCK;
break;
case 0x26: case 0x2e: case 0x36:
case 0x3e: case 0x64: case 0x65:
hs->p_seg = c;
pref |= PRE_SEG;
break;
case 0x66:
hs->p_66 = c;
pref |= PRE_66;
break;
case 0x67:
hs->p_67 = c;
pref |= PRE_67;
break;
default:
goto pref_done;
}
pref_done:
hs->flags = (uint32_t)pref << 23;
if (!pref)
pref |= PRE_NONE;
if ((c & 0xf0) == 0x40) {
hs->flags |= F_PREFIX_REX;
if ((hs->rex_w = (c & 0xf) >> 3) && (*p & 0xf8) == 0xb8)
op64++;
hs->rex_r = (c & 7) >> 2;
hs->rex_x = (c & 3) >> 1;
hs->rex_b = c & 1;
if (((c = *p++) & 0xf0) == 0x40) {
opcode = c;
goto error_opcode;
}
}
if ((hs->opcode = c) == 0x0f) {
hs->opcode2 = c = *p++;
ht += DELTA_OPCODES;
} else if (c >= 0xa0 && c <= 0xa3) {
op64++;
if (pref & PRE_67)
pref |= PRE_66;
else
pref &= ~PRE_66;
}
opcode = c;
cflags = ht[ht[opcode / 4] + (opcode % 4)];
if (cflags == C_ERROR) {
error_opcode:
hs->flags |= F_ERROR | F_ERROR_OPCODE;
cflags = 0;
if ((opcode & -3) == 0x24)
cflags++;
}
x = 0;
if (cflags & C_GROUP) {
uint16_t t;
t = *(uint16_t *)(ht + (cflags & 0x7f));
cflags = (uint8_t)t;
x = (uint8_t)(t >> 8);
}
if (hs->opcode2) {
ht = hde64_table + DELTA_PREFIXES;
if (ht[ht[opcode / 4] + (opcode % 4)] & pref)
hs->flags |= F_ERROR | F_ERROR_OPCODE;
}
if (cflags & C_MODRM) {
hs->flags |= F_MODRM;
hs->modrm = c = *p++;
hs->modrm_mod = m_mod = c >> 6;
hs->modrm_rm = m_rm = c & 7;
hs->modrm_reg = m_reg = (c & 0x3f) >> 3;
if (x && ((x << m_reg) & 0x80))
hs->flags |= F_ERROR | F_ERROR_OPCODE;
if (!hs->opcode2 && opcode >= 0xd9 && opcode <= 0xdf) {
uint8_t t = opcode - 0xd9;
if (m_mod == 3) {
ht = hde64_table + DELTA_FPU_MODRM + t*8;
t = ht[m_reg] << m_rm;
} else {
ht = hde64_table + DELTA_FPU_REG;
t = ht[t] << m_reg;
}
if (t & 0x80)
hs->flags |= F_ERROR | F_ERROR_OPCODE;
}
if (pref & PRE_LOCK) {
if (m_mod == 3) {
hs->flags |= F_ERROR | F_ERROR_LOCK;
} else {
uint8_t *table_end, op = opcode;
if (hs->opcode2) {
ht = hde64_table + DELTA_OP2_LOCK_OK;
table_end = ht + DELTA_OP_ONLY_MEM - DELTA_OP2_LOCK_OK;
} else {
ht = hde64_table + DELTA_OP_LOCK_OK;
table_end = ht + DELTA_OP2_LOCK_OK - DELTA_OP_LOCK_OK;
op &= -2;
}
for (; ht != table_end; ht++)
if (*ht++ == op) {
if (!((*ht << m_reg) & 0x80))
goto no_lock_error;
else
break;
}
hs->flags |= F_ERROR | F_ERROR_LOCK;
no_lock_error:
;
}
}
if (hs->opcode2) {
switch (opcode) {
case 0x20: case 0x22:
m_mod = 3;
if (m_reg > 4 || m_reg == 1)
goto error_operand;
else
goto no_error_operand;
case 0x21: case 0x23:
m_mod = 3;
if (m_reg == 4 || m_reg == 5)
goto error_operand;
else
goto no_error_operand;
}
} else {
switch (opcode) {
case 0x8c:
if (m_reg > 5)
goto error_operand;
else
goto no_error_operand;
case 0x8e:
if (m_reg == 1 || m_reg > 5)
goto error_operand;
else
goto no_error_operand;
}
}
if (m_mod == 3) {
uint8_t *table_end;
if (hs->opcode2) {
ht = hde64_table + DELTA_OP2_ONLY_MEM;
table_end = ht + sizeof(hde64_table) - DELTA_OP2_ONLY_MEM;
} else {
ht = hde64_table + DELTA_OP_ONLY_MEM;
table_end = ht + DELTA_OP2_ONLY_MEM - DELTA_OP_ONLY_MEM;
}
for (; ht != table_end; ht += 2)
if (*ht++ == opcode) {
if (*ht++ & pref && !((*ht << m_reg) & 0x80))
goto error_operand;
else
break;
}
goto no_error_operand;
} else if (hs->opcode2) {
switch (opcode) {
case 0x50: case 0xd7: case 0xf7:
if (pref & (PRE_NONE | PRE_66))
goto error_operand;
break;
case 0xd6:
if (pref & (PRE_F2 | PRE_F3))
goto error_operand;
break;
case 0xc5:
goto error_operand;
}
goto no_error_operand;
} else
goto no_error_operand;
error_operand:
hs->flags |= F_ERROR | F_ERROR_OPERAND;
no_error_operand:
c = *p++;
if (m_reg <= 1) {
if (opcode == 0xf6)
cflags |= C_IMM8;
else if (opcode == 0xf7)
cflags |= C_IMM_P66;
}
switch (m_mod) {
case 0:
if (pref & PRE_67) {
if (m_rm == 6)
disp_size = 2;
} else
if (m_rm == 5)
disp_size = 4;
break;
case 1:
disp_size = 1;
break;
case 2:
disp_size = 2;
if (!(pref & PRE_67))
disp_size <<= 1;
}
if (m_mod != 3 && m_rm == 4) {
hs->flags |= F_SIB;
p++;
hs->sib = c;
hs->sib_scale = c >> 6;
hs->sib_index = (c & 0x3f) >> 3;
if ((hs->sib_base = c & 7) == 5 && !(m_mod & 1))
disp_size = 4;
}
p--;
switch (disp_size) {
case 1:
hs->flags |= F_DISP8;
hs->disp.disp8 = *p;
break;
case 2:
hs->flags |= F_DISP16;
hs->disp.disp16 = *(uint16_t *)p;
break;
case 4:
hs->flags |= F_DISP32;
hs->disp.disp32 = *(uint32_t *)p;
}
p += disp_size;
} else if (pref & PRE_LOCK)
hs->flags |= F_ERROR | F_ERROR_LOCK;
if (cflags & C_IMM_P66) {
if (cflags & C_REL32) {
if (pref & PRE_66) {
hs->flags |= F_IMM16 | F_RELATIVE;
hs->imm.imm16 = *(uint16_t *)p;
p += 2;
goto disasm_done;
}
goto rel32_ok;
}
if (op64) {
hs->flags |= F_IMM64;
hs->imm.imm64 = *(uint64_t *)p;
p += 8;
} else if (!(pref & PRE_66)) {
hs->flags |= F_IMM32;
hs->imm.imm32 = *(uint32_t *)p;
p += 4;
} else
goto imm16_ok;
}
if (cflags & C_IMM16) {
imm16_ok:
hs->flags |= F_IMM16;
hs->imm.imm16 = *(uint16_t *)p;
p += 2;
}
if (cflags & C_IMM8) {
hs->flags |= F_IMM8;
hs->imm.imm8 = *p++;
}
if (cflags & C_REL32) {
rel32_ok:
hs->flags |= F_IMM32 | F_RELATIVE;
hs->imm.imm32 = *(uint32_t *)p;
p += 4;
} else if (cflags & C_REL8) {
hs->flags |= F_IMM8 | F_RELATIVE;
hs->imm.imm8 = *p++;
}
disasm_done:
if ((hs->len = (uint8_t)(p-(uint8_t *)code)) > 15) {
hs->flags |= F_ERROR | F_ERROR_LENGTH;
hs->len = 15;
}
return (unsigned int)hs->len;
}
#endif // defined(_M_X64) || defined(__x86_64__)

View file

@ -1,112 +0,0 @@
/*
* Hacker Disassembler Engine 64
* Copyright (c) 2008-2009, Vyacheslav Patkov.
* All rights reserved.
*
* hde64.h: C/C++ header file
*
*/
#ifndef _HDE64_H_
#define _HDE64_H_
/* stdint.h - C99 standard header
* http://en.wikipedia.org/wiki/stdint.h
*
* if your compiler doesn't contain "stdint.h" header (for
* example, Microsoft Visual C++), you can download file:
* http://www.azillionmonkeys.com/qed/pstdint.h
* and change next line to:
* #include "pstdint.h"
*/
#include "pstdint.h"
#define F_MODRM 0x00000001
#define F_SIB 0x00000002
#define F_IMM8 0x00000004
#define F_IMM16 0x00000008
#define F_IMM32 0x00000010
#define F_IMM64 0x00000020
#define F_DISP8 0x00000040
#define F_DISP16 0x00000080
#define F_DISP32 0x00000100
#define F_RELATIVE 0x00000200
#define F_ERROR 0x00001000
#define F_ERROR_OPCODE 0x00002000
#define F_ERROR_LENGTH 0x00004000
#define F_ERROR_LOCK 0x00008000
#define F_ERROR_OPERAND 0x00010000
#define F_PREFIX_REPNZ 0x01000000
#define F_PREFIX_REPX 0x02000000
#define F_PREFIX_REP 0x03000000
#define F_PREFIX_66 0x04000000
#define F_PREFIX_67 0x08000000
#define F_PREFIX_LOCK 0x10000000
#define F_PREFIX_SEG 0x20000000
#define F_PREFIX_REX 0x40000000
#define F_PREFIX_ANY 0x7f000000
#define PREFIX_SEGMENT_CS 0x2e
#define PREFIX_SEGMENT_SS 0x36
#define PREFIX_SEGMENT_DS 0x3e
#define PREFIX_SEGMENT_ES 0x26
#define PREFIX_SEGMENT_FS 0x64
#define PREFIX_SEGMENT_GS 0x65
#define PREFIX_LOCK 0xf0
#define PREFIX_REPNZ 0xf2
#define PREFIX_REPX 0xf3
#define PREFIX_OPERAND_SIZE 0x66
#define PREFIX_ADDRESS_SIZE 0x67
#pragma pack(push,1)
typedef struct {
uint8_t len;
uint8_t p_rep;
uint8_t p_lock;
uint8_t p_seg;
uint8_t p_66;
uint8_t p_67;
uint8_t rex;
uint8_t rex_w;
uint8_t rex_r;
uint8_t rex_x;
uint8_t rex_b;
uint8_t opcode;
uint8_t opcode2;
uint8_t modrm;
uint8_t modrm_mod;
uint8_t modrm_reg;
uint8_t modrm_rm;
uint8_t sib;
uint8_t sib_scale;
uint8_t sib_index;
uint8_t sib_base;
union {
uint8_t imm8;
uint16_t imm16;
uint32_t imm32;
uint64_t imm64;
} imm;
union {
uint8_t disp8;
uint16_t disp16;
uint32_t disp32;
} disp;
uint32_t flags;
} hde64s;
#pragma pack(pop)
#ifdef __cplusplus
extern "C" {
#endif
/* __cdecl */
unsigned int hde64_disasm(const void *code, hde64s *hs);
#ifdef __cplusplus
}
#endif
#endif /* _HDE64_H_ */

View file

@ -1,39 +0,0 @@
/*
* MinHook - The Minimalistic API Hooking Library for x64/x86
* Copyright (C) 2009-2017 Tsuda Kageyu. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <windows.h>
// Integer types for HDE.
typedef INT8 int8_t;
typedef INT16 int16_t;
typedef INT32 int32_t;
typedef INT64 int64_t;
typedef UINT8 uint8_t;
typedef UINT16 uint16_t;
typedef UINT32 uint32_t;
typedef UINT64 uint64_t;

View file

@ -1,73 +0,0 @@
/*
* Hacker Disassembler Engine 32 C
* Copyright (c) 2008-2009, Vyacheslav Patkov.
* All rights reserved.
*
*/
#define C_NONE 0x00
#define C_MODRM 0x01
#define C_IMM8 0x02
#define C_IMM16 0x04
#define C_IMM_P66 0x10
#define C_REL8 0x20
#define C_REL32 0x40
#define C_GROUP 0x80
#define C_ERROR 0xff
#define PRE_ANY 0x00
#define PRE_NONE 0x01
#define PRE_F2 0x02
#define PRE_F3 0x04
#define PRE_66 0x08
#define PRE_67 0x10
#define PRE_LOCK 0x20
#define PRE_SEG 0x40
#define PRE_ALL 0xff
#define DELTA_OPCODES 0x4a
#define DELTA_FPU_REG 0xf1
#define DELTA_FPU_MODRM 0xf8
#define DELTA_PREFIXES 0x130
#define DELTA_OP_LOCK_OK 0x1a1
#define DELTA_OP2_LOCK_OK 0x1b9
#define DELTA_OP_ONLY_MEM 0x1cb
#define DELTA_OP2_ONLY_MEM 0x1da
unsigned char hde32_table[] = {
0xa3,0xa8,0xa3,0xa8,0xa3,0xa8,0xa3,0xa8,0xa3,0xa8,0xa3,0xa8,0xa3,0xa8,0xa3,
0xa8,0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,0xac,0xaa,0xb2,0xaa,0x9f,0x9f,
0x9f,0x9f,0xb5,0xa3,0xa3,0xa4,0xaa,0xaa,0xba,0xaa,0x96,0xaa,0xa8,0xaa,0xc3,
0xc3,0x96,0x96,0xb7,0xae,0xd6,0xbd,0xa3,0xc5,0xa3,0xa3,0x9f,0xc3,0x9c,0xaa,
0xaa,0xac,0xaa,0xbf,0x03,0x7f,0x11,0x7f,0x01,0x7f,0x01,0x3f,0x01,0x01,0x90,
0x82,0x7d,0x97,0x59,0x59,0x59,0x59,0x59,0x7f,0x59,0x59,0x60,0x7d,0x7f,0x7f,
0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x9a,0x88,0x7d,
0x59,0x50,0x50,0x50,0x50,0x59,0x59,0x59,0x59,0x61,0x94,0x61,0x9e,0x59,0x59,
0x85,0x59,0x92,0xa3,0x60,0x60,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,
0x59,0x59,0x9f,0x01,0x03,0x01,0x04,0x03,0xd5,0x03,0xcc,0x01,0xbc,0x03,0xf0,
0x10,0x10,0x10,0x10,0x50,0x50,0x50,0x50,0x14,0x20,0x20,0x20,0x20,0x01,0x01,
0x01,0x01,0xc4,0x02,0x10,0x00,0x00,0x00,0x00,0x01,0x01,0xc0,0xc2,0x10,0x11,
0x02,0x03,0x11,0x03,0x03,0x04,0x00,0x00,0x14,0x00,0x02,0x00,0x00,0xc6,0xc8,
0x02,0x02,0x02,0x02,0x00,0x00,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0xff,0xca,
0x01,0x01,0x01,0x00,0x06,0x00,0x04,0x00,0xc0,0xc2,0x01,0x01,0x03,0x01,0xff,
0xff,0x01,0x00,0x03,0xc4,0xc4,0xc6,0x03,0x01,0x01,0x01,0xff,0x03,0x03,0x03,
0xc8,0x40,0x00,0x0a,0x00,0x04,0x00,0x00,0x00,0x00,0x7f,0x00,0x33,0x01,0x00,
0x00,0x00,0x00,0x00,0x00,0xff,0xbf,0xff,0xff,0x00,0x00,0x00,0x00,0x07,0x00,
0x00,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xff,0xff,0x00,0x00,0x00,0xbf,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x7f,0x00,0x00,0xff,0x4a,0x4a,0x4a,0x4a,0x4b,0x52,0x4a,0x4a,0x4a,0x4a,0x4f,
0x4c,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x55,0x45,0x40,0x4a,0x4a,0x4a,
0x45,0x59,0x4d,0x46,0x4a,0x5d,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,
0x4a,0x4a,0x4a,0x4a,0x4a,0x61,0x63,0x67,0x4e,0x4a,0x4a,0x6b,0x6d,0x4a,0x4a,
0x45,0x6d,0x4a,0x4a,0x44,0x45,0x4a,0x4a,0x00,0x00,0x00,0x02,0x0d,0x06,0x06,
0x06,0x06,0x0e,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x00,0x06,0x06,0x02,0x06,
0x00,0x0a,0x0a,0x07,0x07,0x06,0x02,0x05,0x05,0x02,0x02,0x00,0x00,0x04,0x04,
0x04,0x04,0x00,0x00,0x00,0x0e,0x05,0x06,0x06,0x06,0x01,0x06,0x00,0x00,0x08,
0x00,0x10,0x00,0x18,0x00,0x20,0x00,0x28,0x00,0x30,0x00,0x80,0x01,0x82,0x01,
0x86,0x00,0xf6,0xcf,0xfe,0x3f,0xab,0x00,0xb0,0x00,0xb1,0x00,0xb3,0x00,0xba,
0xf8,0xbb,0x00,0xc0,0x00,0xc1,0x00,0xc7,0xbf,0x62,0xff,0x00,0x8d,0xff,0x00,
0xc4,0xff,0x00,0xc5,0xff,0x00,0xff,0xff,0xeb,0x01,0xff,0x0e,0x12,0x08,0x00,
0x13,0x09,0x00,0x16,0x08,0x00,0x17,0x09,0x00,0x2b,0x09,0x00,0xae,0xff,0x07,
0xb2,0xff,0x00,0xb4,0xff,0x00,0xb5,0xff,0x00,0xc3,0x01,0x00,0xc7,0xff,0xbf,
0xe7,0x08,0x00,0xf0,0x02,0x00
};

View file

@ -1,74 +0,0 @@
/*
* Hacker Disassembler Engine 64 C
* Copyright (c) 2008-2009, Vyacheslav Patkov.
* All rights reserved.
*
*/
#define C_NONE 0x00
#define C_MODRM 0x01
#define C_IMM8 0x02
#define C_IMM16 0x04
#define C_IMM_P66 0x10
#define C_REL8 0x20
#define C_REL32 0x40
#define C_GROUP 0x80
#define C_ERROR 0xff
#define PRE_ANY 0x00
#define PRE_NONE 0x01
#define PRE_F2 0x02
#define PRE_F3 0x04
#define PRE_66 0x08
#define PRE_67 0x10
#define PRE_LOCK 0x20
#define PRE_SEG 0x40
#define PRE_ALL 0xff
#define DELTA_OPCODES 0x4a
#define DELTA_FPU_REG 0xfd
#define DELTA_FPU_MODRM 0x104
#define DELTA_PREFIXES 0x13c
#define DELTA_OP_LOCK_OK 0x1ae
#define DELTA_OP2_LOCK_OK 0x1c6
#define DELTA_OP_ONLY_MEM 0x1d8
#define DELTA_OP2_ONLY_MEM 0x1e7
unsigned char hde64_table[] = {
0xa5,0xaa,0xa5,0xb8,0xa5,0xaa,0xa5,0xaa,0xa5,0xb8,0xa5,0xb8,0xa5,0xb8,0xa5,
0xb8,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xac,0xc0,0xcc,0xc0,0xa1,0xa1,
0xa1,0xa1,0xb1,0xa5,0xa5,0xa6,0xc0,0xc0,0xd7,0xda,0xe0,0xc0,0xe4,0xc0,0xea,
0xea,0xe0,0xe0,0x98,0xc8,0xee,0xf1,0xa5,0xd3,0xa5,0xa5,0xa1,0xea,0x9e,0xc0,
0xc0,0xc2,0xc0,0xe6,0x03,0x7f,0x11,0x7f,0x01,0x7f,0x01,0x3f,0x01,0x01,0xab,
0x8b,0x90,0x64,0x5b,0x5b,0x5b,0x5b,0x5b,0x92,0x5b,0x5b,0x76,0x90,0x92,0x92,
0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x6a,0x73,0x90,
0x5b,0x52,0x52,0x52,0x52,0x5b,0x5b,0x5b,0x5b,0x77,0x7c,0x77,0x85,0x5b,0x5b,
0x70,0x5b,0x7a,0xaf,0x76,0x76,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,
0x5b,0x5b,0x86,0x01,0x03,0x01,0x04,0x03,0xd5,0x03,0xd5,0x03,0xcc,0x01,0xbc,
0x03,0xf0,0x03,0x03,0x04,0x00,0x50,0x50,0x50,0x50,0xff,0x20,0x20,0x20,0x20,
0x01,0x01,0x01,0x01,0xc4,0x02,0x10,0xff,0xff,0xff,0x01,0x00,0x03,0x11,0xff,
0x03,0xc4,0xc6,0xc8,0x02,0x10,0x00,0xff,0xcc,0x01,0x01,0x01,0x00,0x00,0x00,
0x00,0x01,0x01,0x03,0x01,0xff,0xff,0xc0,0xc2,0x10,0x11,0x02,0x03,0x01,0x01,
0x01,0xff,0xff,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0xff,0xff,0xff,0xff,0x10,
0x10,0x10,0x10,0x02,0x10,0x00,0x00,0xc6,0xc8,0x02,0x02,0x02,0x02,0x06,0x00,
0x04,0x00,0x02,0xff,0x00,0xc0,0xc2,0x01,0x01,0x03,0x03,0x03,0xca,0x40,0x00,
0x0a,0x00,0x04,0x00,0x00,0x00,0x00,0x7f,0x00,0x33,0x01,0x00,0x00,0x00,0x00,
0x00,0x00,0xff,0xbf,0xff,0xff,0x00,0x00,0x00,0x00,0x07,0x00,0x00,0xff,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,
0x00,0x00,0x00,0xbf,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7f,0x00,0x00,
0xff,0x40,0x40,0x40,0x40,0x41,0x49,0x40,0x40,0x40,0x40,0x4c,0x42,0x40,0x40,
0x40,0x40,0x40,0x40,0x40,0x40,0x4f,0x44,0x53,0x40,0x40,0x40,0x44,0x57,0x43,
0x5c,0x40,0x60,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,
0x40,0x40,0x64,0x66,0x6e,0x6b,0x40,0x40,0x6a,0x46,0x40,0x40,0x44,0x46,0x40,
0x40,0x5b,0x44,0x40,0x40,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x06,0x01,0x06,
0x06,0x02,0x06,0x06,0x00,0x06,0x00,0x0a,0x0a,0x00,0x00,0x00,0x02,0x07,0x07,
0x06,0x02,0x0d,0x06,0x06,0x06,0x0e,0x05,0x05,0x02,0x02,0x00,0x00,0x04,0x04,
0x04,0x04,0x05,0x06,0x06,0x06,0x00,0x00,0x00,0x0e,0x00,0x00,0x08,0x00,0x10,
0x00,0x18,0x00,0x20,0x00,0x28,0x00,0x30,0x00,0x80,0x01,0x82,0x01,0x86,0x00,
0xf6,0xcf,0xfe,0x3f,0xab,0x00,0xb0,0x00,0xb1,0x00,0xb3,0x00,0xba,0xf8,0xbb,
0x00,0xc0,0x00,0xc1,0x00,0xc7,0xbf,0x62,0xff,0x00,0x8d,0xff,0x00,0xc4,0xff,
0x00,0xc5,0xff,0x00,0xff,0xff,0xeb,0x01,0xff,0x0e,0x12,0x08,0x00,0x13,0x09,
0x00,0x16,0x08,0x00,0x17,0x09,0x00,0x2b,0x09,0x00,0xae,0xff,0x07,0xb2,0xff,
0x00,0xb4,0xff,0x00,0xb5,0xff,0x00,0xc3,0x01,0x00,0xc7,0xff,0xbf,0xe7,0x08,
0x00,0xf0,0x02,0x00
};

View file

@ -1,312 +0,0 @@
/*
* MinHook - The Minimalistic API Hooking Library for x64/x86
* Copyright (C) 2009-2017 Tsuda Kageyu.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <windows.h>
#include "buffer.h"
// Size of each memory block. (= page size of VirtualAlloc)
#define MEMORY_BLOCK_SIZE 0x1000
// Max range for seeking a memory block. (= 1024MB)
#define MAX_MEMORY_RANGE 0x40000000
// Memory protection flags to check the executable address.
#define PAGE_EXECUTE_FLAGS \
(PAGE_EXECUTE | PAGE_EXECUTE_READ | PAGE_EXECUTE_READWRITE | PAGE_EXECUTE_WRITECOPY)
// Memory slot.
typedef struct _MEMORY_SLOT
{
union
{
struct _MEMORY_SLOT *pNext;
UINT8 buffer[MEMORY_SLOT_SIZE];
};
} MEMORY_SLOT, *PMEMORY_SLOT;
// Memory block info. Placed at the head of each block.
typedef struct _MEMORY_BLOCK
{
struct _MEMORY_BLOCK *pNext;
PMEMORY_SLOT pFree; // First element of the free slot list.
UINT usedCount;
} MEMORY_BLOCK, *PMEMORY_BLOCK;
//-------------------------------------------------------------------------
// Global Variables:
//-------------------------------------------------------------------------
// First element of the memory block list.
PMEMORY_BLOCK g_pMemoryBlocks;
//-------------------------------------------------------------------------
VOID InitializeBuffer(VOID)
{
// Nothing to do for now.
}
//-------------------------------------------------------------------------
VOID UninitializeBuffer(VOID)
{
PMEMORY_BLOCK pBlock = g_pMemoryBlocks;
g_pMemoryBlocks = NULL;
while (pBlock)
{
PMEMORY_BLOCK pNext = pBlock->pNext;
VirtualFree(pBlock, 0, MEM_RELEASE);
pBlock = pNext;
}
}
//-------------------------------------------------------------------------
#if defined(_M_X64) || defined(__x86_64__)
static LPVOID FindPrevFreeRegion(LPVOID pAddress, LPVOID pMinAddr, DWORD dwAllocationGranularity)
{
ULONG_PTR tryAddr = (ULONG_PTR)pAddress;
// Round down to the allocation granularity.
tryAddr -= tryAddr % dwAllocationGranularity;
// Start from the previous allocation granularity multiply.
tryAddr -= dwAllocationGranularity;
while (tryAddr >= (ULONG_PTR)pMinAddr)
{
MEMORY_BASIC_INFORMATION mbi;
if (VirtualQuery((LPVOID)tryAddr, &mbi, sizeof(mbi)) == 0)
break;
if (mbi.State == MEM_FREE)
return (LPVOID)tryAddr;
if ((ULONG_PTR)mbi.AllocationBase < dwAllocationGranularity)
break;
tryAddr = (ULONG_PTR)mbi.AllocationBase - dwAllocationGranularity;
}
return NULL;
}
#endif
//-------------------------------------------------------------------------
#if defined(_M_X64) || defined(__x86_64__)
static LPVOID FindNextFreeRegion(LPVOID pAddress, LPVOID pMaxAddr, DWORD dwAllocationGranularity)
{
ULONG_PTR tryAddr = (ULONG_PTR)pAddress;
// Round down to the allocation granularity.
tryAddr -= tryAddr % dwAllocationGranularity;
// Start from the next allocation granularity multiply.
tryAddr += dwAllocationGranularity;
while (tryAddr <= (ULONG_PTR)pMaxAddr)
{
MEMORY_BASIC_INFORMATION mbi;
if (VirtualQuery((LPVOID)tryAddr, &mbi, sizeof(mbi)) == 0)
break;
if (mbi.State == MEM_FREE)
return (LPVOID)tryAddr;
tryAddr = (ULONG_PTR)mbi.BaseAddress + mbi.RegionSize;
// Round up to the next allocation granularity.
tryAddr += dwAllocationGranularity - 1;
tryAddr -= tryAddr % dwAllocationGranularity;
}
return NULL;
}
#endif
//-------------------------------------------------------------------------
static PMEMORY_BLOCK GetMemoryBlock(LPVOID pOrigin)
{
PMEMORY_BLOCK pBlock;
#if defined(_M_X64) || defined(__x86_64__)
ULONG_PTR minAddr;
ULONG_PTR maxAddr;
SYSTEM_INFO si;
GetSystemInfo(&si);
minAddr = (ULONG_PTR)si.lpMinimumApplicationAddress;
maxAddr = (ULONG_PTR)si.lpMaximumApplicationAddress;
// pOrigin ± 512MB
if ((ULONG_PTR)pOrigin > MAX_MEMORY_RANGE && minAddr < (ULONG_PTR)pOrigin - MAX_MEMORY_RANGE)
minAddr = (ULONG_PTR)pOrigin - MAX_MEMORY_RANGE;
if (maxAddr > (ULONG_PTR)pOrigin + MAX_MEMORY_RANGE)
maxAddr = (ULONG_PTR)pOrigin + MAX_MEMORY_RANGE;
// Make room for MEMORY_BLOCK_SIZE bytes.
maxAddr -= MEMORY_BLOCK_SIZE - 1;
#endif
// Look the registered blocks for a reachable one.
for (pBlock = g_pMemoryBlocks; pBlock != NULL; pBlock = pBlock->pNext)
{
#if defined(_M_X64) || defined(__x86_64__)
// Ignore the blocks too far.
if ((ULONG_PTR)pBlock < minAddr || (ULONG_PTR)pBlock >= maxAddr)
continue;
#endif
// The block has at least one unused slot.
if (pBlock->pFree != NULL)
return pBlock;
}
#if defined(_M_X64) || defined(__x86_64__)
// Alloc a new block above if not found.
{
LPVOID pAlloc = pOrigin;
while ((ULONG_PTR)pAlloc >= minAddr)
{
pAlloc = FindPrevFreeRegion(pAlloc, (LPVOID)minAddr, si.dwAllocationGranularity);
if (pAlloc == NULL)
break;
pBlock = (PMEMORY_BLOCK)VirtualAlloc(
pAlloc, MEMORY_BLOCK_SIZE, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
if (pBlock != NULL)
break;
}
}
// Alloc a new block below if not found.
if (pBlock == NULL)
{
LPVOID pAlloc = pOrigin;
while ((ULONG_PTR)pAlloc <= maxAddr)
{
pAlloc = FindNextFreeRegion(pAlloc, (LPVOID)maxAddr, si.dwAllocationGranularity);
if (pAlloc == NULL)
break;
pBlock = (PMEMORY_BLOCK)VirtualAlloc(
pAlloc, MEMORY_BLOCK_SIZE, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
if (pBlock != NULL)
break;
}
}
#else
// In x86 mode, a memory block can be placed anywhere.
pBlock = (PMEMORY_BLOCK)VirtualAlloc(
NULL, MEMORY_BLOCK_SIZE, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
#endif
if (pBlock != NULL)
{
// Build a linked list of all the slots.
PMEMORY_SLOT pSlot = (PMEMORY_SLOT)pBlock + 1;
pBlock->pFree = NULL;
pBlock->usedCount = 0;
do
{
pSlot->pNext = pBlock->pFree;
pBlock->pFree = pSlot;
pSlot++;
} while ((ULONG_PTR)pSlot - (ULONG_PTR)pBlock <= MEMORY_BLOCK_SIZE - MEMORY_SLOT_SIZE);
pBlock->pNext = g_pMemoryBlocks;
g_pMemoryBlocks = pBlock;
}
return pBlock;
}
//-------------------------------------------------------------------------
LPVOID AllocateBuffer(LPVOID pOrigin)
{
PMEMORY_SLOT pSlot;
PMEMORY_BLOCK pBlock = GetMemoryBlock(pOrigin);
if (pBlock == NULL)
return NULL;
// Remove an unused slot from the list.
pSlot = pBlock->pFree;
pBlock->pFree = pSlot->pNext;
pBlock->usedCount++;
#ifdef _DEBUG
// Fill the slot with INT3 for debugging.
memset(pSlot, 0xCC, sizeof(MEMORY_SLOT));
#endif
return pSlot;
}
//-------------------------------------------------------------------------
VOID FreeBuffer(LPVOID pBuffer)
{
PMEMORY_BLOCK pBlock = g_pMemoryBlocks;
PMEMORY_BLOCK pPrev = NULL;
ULONG_PTR pTargetBlock = ((ULONG_PTR)pBuffer / MEMORY_BLOCK_SIZE) * MEMORY_BLOCK_SIZE;
while (pBlock != NULL)
{
if ((ULONG_PTR)pBlock == pTargetBlock)
{
PMEMORY_SLOT pSlot = (PMEMORY_SLOT)pBuffer;
#ifdef _DEBUG
// Clear the released slot for debugging.
memset(pSlot, 0x00, sizeof(*pSlot));
#endif
// Restore the released slot to the list.
pSlot->pNext = pBlock->pFree;
pBlock->pFree = pSlot;
pBlock->usedCount--;
// Free if unused.
if (pBlock->usedCount == 0)
{
if (pPrev)
pPrev->pNext = pBlock->pNext;
else
g_pMemoryBlocks = pBlock->pNext;
VirtualFree(pBlock, 0, MEM_RELEASE);
}
break;
}
pPrev = pBlock;
pBlock = pBlock->pNext;
}
}
//-------------------------------------------------------------------------
BOOL IsExecutableAddress(LPVOID pAddress)
{
MEMORY_BASIC_INFORMATION mi;
VirtualQuery(pAddress, &mi, sizeof(mi));
return (mi.State == MEM_COMMIT && (mi.Protect & PAGE_EXECUTE_FLAGS));
}

View file

@ -1,42 +0,0 @@
/*
* MinHook - The Minimalistic API Hooking Library for x64/x86
* Copyright (C) 2009-2017 Tsuda Kageyu.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
// Size of each memory slot.
#if defined(_M_X64) || defined(__x86_64__)
#define MEMORY_SLOT_SIZE 64
#else
#define MEMORY_SLOT_SIZE 32
#endif
VOID InitializeBuffer(VOID);
VOID UninitializeBuffer(VOID);
LPVOID AllocateBuffer(LPVOID pOrigin);
VOID FreeBuffer(LPVOID pBuffer);
BOOL IsExecutableAddress(LPVOID pAddress);

View file

@ -1,889 +0,0 @@
/*
* MinHook - The Minimalistic API Hooking Library for x64/x86
* Copyright (C) 2009-2017 Tsuda Kageyu.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <windows.h>
#include <tlhelp32.h>
#include <limits.h>
#include "../include/MinHook.h"
#include "buffer.h"
#include "trampoline.h"
#ifndef ARRAYSIZE
#define ARRAYSIZE(A) (sizeof(A)/sizeof((A)[0]))
#endif
// Initial capacity of the HOOK_ENTRY buffer.
#define INITIAL_HOOK_CAPACITY 32
// Initial capacity of the thread IDs buffer.
#define INITIAL_THREAD_CAPACITY 128
// Special hook position values.
#define INVALID_HOOK_POS UINT_MAX
#define ALL_HOOKS_POS UINT_MAX
// Freeze() action argument defines.
#define ACTION_DISABLE 0
#define ACTION_ENABLE 1
#define ACTION_APPLY_QUEUED 2
// Thread access rights for suspending/resuming threads.
#define THREAD_ACCESS \
(THREAD_SUSPEND_RESUME | THREAD_GET_CONTEXT | THREAD_QUERY_INFORMATION | THREAD_SET_CONTEXT)
// Hook information.
typedef struct _HOOK_ENTRY
{
LPVOID pTarget; // Address of the target function.
LPVOID pDetour; // Address of the detour or relay function.
LPVOID pTrampoline; // Address of the trampoline function.
UINT8 backup[8]; // Original prologue of the target function.
UINT8 patchAbove : 1; // Uses the hot patch area.
UINT8 isEnabled : 1; // Enabled.
UINT8 queueEnable : 1; // Queued for enabling/disabling when != isEnabled.
UINT nIP : 4; // Count of the instruction boundaries.
UINT8 oldIPs[8]; // Instruction boundaries of the target function.
UINT8 newIPs[8]; // Instruction boundaries of the trampoline function.
} HOOK_ENTRY, *PHOOK_ENTRY;
// Suspended threads for Freeze()/Unfreeze().
typedef struct _FROZEN_THREADS
{
LPDWORD pItems; // Data heap
UINT capacity; // Size of allocated data heap, items
UINT size; // Actual number of data items
} FROZEN_THREADS, *PFROZEN_THREADS;
//-------------------------------------------------------------------------
// Global Variables:
//-------------------------------------------------------------------------
// Spin lock flag for EnterSpinLock()/LeaveSpinLock().
volatile LONG g_isLocked = FALSE;
// Private heap handle. If not NULL, this library is initialized.
HANDLE g_hHeap = NULL;
// Hook entries.
struct
{
PHOOK_ENTRY pItems; // Data heap
UINT capacity; // Size of allocated data heap, items
UINT size; // Actual number of data items
} g_hooks;
//-------------------------------------------------------------------------
// Returns INVALID_HOOK_POS if not found.
static UINT FindHookEntry(LPVOID pTarget)
{
UINT i;
for (i = 0; i < g_hooks.size; ++i)
{
if ((ULONG_PTR)pTarget == (ULONG_PTR)g_hooks.pItems[i].pTarget)
return i;
}
return INVALID_HOOK_POS;
}
//-------------------------------------------------------------------------
static PHOOK_ENTRY AddHookEntry()
{
if (g_hooks.pItems == NULL)
{
g_hooks.capacity = INITIAL_HOOK_CAPACITY;
g_hooks.pItems = (PHOOK_ENTRY)HeapAlloc(
g_hHeap, 0, g_hooks.capacity * sizeof(HOOK_ENTRY));
if (g_hooks.pItems == NULL)
return NULL;
}
else if (g_hooks.size >= g_hooks.capacity)
{
PHOOK_ENTRY p = (PHOOK_ENTRY)HeapReAlloc(
g_hHeap, 0, g_hooks.pItems, (g_hooks.capacity * 2) * sizeof(HOOK_ENTRY));
if (p == NULL)
return NULL;
g_hooks.capacity *= 2;
g_hooks.pItems = p;
}
return &g_hooks.pItems[g_hooks.size++];
}
//-------------------------------------------------------------------------
static void DeleteHookEntry(UINT pos)
{
if (pos < g_hooks.size - 1)
g_hooks.pItems[pos] = g_hooks.pItems[g_hooks.size - 1];
g_hooks.size--;
if (g_hooks.capacity / 2 >= INITIAL_HOOK_CAPACITY && g_hooks.capacity / 2 >= g_hooks.size)
{
PHOOK_ENTRY p = (PHOOK_ENTRY)HeapReAlloc(
g_hHeap, 0, g_hooks.pItems, (g_hooks.capacity / 2) * sizeof(HOOK_ENTRY));
if (p == NULL)
return;
g_hooks.capacity /= 2;
g_hooks.pItems = p;
}
}
//-------------------------------------------------------------------------
static DWORD_PTR FindOldIP(PHOOK_ENTRY pHook, DWORD_PTR ip)
{
UINT i;
if (pHook->patchAbove && ip == ((DWORD_PTR)pHook->pTarget - sizeof(JMP_REL)))
return (DWORD_PTR)pHook->pTarget;
for (i = 0; i < pHook->nIP; ++i)
{
if (ip == ((DWORD_PTR)pHook->pTrampoline + pHook->newIPs[i]))
return (DWORD_PTR)pHook->pTarget + pHook->oldIPs[i];
}
#if defined(_M_X64) || defined(__x86_64__)
// Check relay function.
if (ip == (DWORD_PTR)pHook->pDetour)
return (DWORD_PTR)pHook->pTarget;
#endif
return 0;
}
//-------------------------------------------------------------------------
static DWORD_PTR FindNewIP(PHOOK_ENTRY pHook, DWORD_PTR ip)
{
UINT i;
for (i = 0; i < pHook->nIP; ++i)
{
if (ip == ((DWORD_PTR)pHook->pTarget + pHook->oldIPs[i]))
return (DWORD_PTR)pHook->pTrampoline + pHook->newIPs[i];
}
return 0;
}
//-------------------------------------------------------------------------
static void ProcessThreadIPs(HANDLE hThread, UINT pos, UINT action)
{
// If the thread suspended in the overwritten area,
// move IP to the proper address.
CONTEXT c;
#if defined(_M_X64) || defined(__x86_64__)
DWORD64 *pIP = &c.Rip;
#else
DWORD *pIP = &c.Eip;
#endif
UINT count;
c.ContextFlags = CONTEXT_CONTROL;
if (!GetThreadContext(hThread, &c))
return;
if (pos == ALL_HOOKS_POS)
{
pos = 0;
count = g_hooks.size;
}
else
{
count = pos + 1;
}
for (; pos < count; ++pos)
{
PHOOK_ENTRY pHook = &g_hooks.pItems[pos];
BOOL enable;
DWORD_PTR ip;
switch (action)
{
case ACTION_DISABLE:
enable = FALSE;
break;
case ACTION_ENABLE:
enable = TRUE;
break;
default: // ACTION_APPLY_QUEUED
enable = pHook->queueEnable;
break;
}
if (pHook->isEnabled == enable)
continue;
if (enable)
ip = FindNewIP(pHook, *pIP);
else
ip = FindOldIP(pHook, *pIP);
if (ip != 0)
{
*pIP = ip;
SetThreadContext(hThread, &c);
}
}
}
//-------------------------------------------------------------------------
static VOID EnumerateThreads(PFROZEN_THREADS pThreads)
{
HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, 0);
if (hSnapshot != INVALID_HANDLE_VALUE)
{
THREADENTRY32 te;
te.dwSize = sizeof(THREADENTRY32);
if (Thread32First(hSnapshot, &te))
{
do
{
if (te.dwSize >= (FIELD_OFFSET(THREADENTRY32, th32OwnerProcessID) + sizeof(DWORD))
&& te.th32OwnerProcessID == GetCurrentProcessId()
&& te.th32ThreadID != GetCurrentThreadId())
{
if (pThreads->pItems == NULL)
{
pThreads->capacity = INITIAL_THREAD_CAPACITY;
pThreads->pItems
= (LPDWORD)HeapAlloc(g_hHeap, 0, pThreads->capacity * sizeof(DWORD));
if (pThreads->pItems == NULL)
break;
}
else if (pThreads->size >= pThreads->capacity)
{
LPDWORD p = (LPDWORD)HeapReAlloc(
g_hHeap, 0, pThreads->pItems, (pThreads->capacity * 2) * sizeof(DWORD));
if (p == NULL)
break;
pThreads->capacity *= 2;
pThreads->pItems = p;
}
pThreads->pItems[pThreads->size++] = te.th32ThreadID;
}
te.dwSize = sizeof(THREADENTRY32);
} while (Thread32Next(hSnapshot, &te));
}
CloseHandle(hSnapshot);
}
}
//-------------------------------------------------------------------------
static VOID Freeze(PFROZEN_THREADS pThreads, UINT pos, UINT action)
{
pThreads->pItems = NULL;
pThreads->capacity = 0;
pThreads->size = 0;
EnumerateThreads(pThreads);
if (pThreads->pItems != NULL)
{
UINT i;
for (i = 0; i < pThreads->size; ++i)
{
HANDLE hThread = OpenThread(THREAD_ACCESS, FALSE, pThreads->pItems[i]);
if (hThread != NULL)
{
SuspendThread(hThread);
ProcessThreadIPs(hThread, pos, action);
CloseHandle(hThread);
}
}
}
}
//-------------------------------------------------------------------------
static VOID Unfreeze(PFROZEN_THREADS pThreads)
{
if (pThreads->pItems != NULL)
{
UINT i;
for (i = 0; i < pThreads->size; ++i)
{
HANDLE hThread = OpenThread(THREAD_ACCESS, FALSE, pThreads->pItems[i]);
if (hThread != NULL)
{
ResumeThread(hThread);
CloseHandle(hThread);
}
}
HeapFree(g_hHeap, 0, pThreads->pItems);
}
}
//-------------------------------------------------------------------------
static MH_STATUS EnableHookLL(UINT pos, BOOL enable)
{
PHOOK_ENTRY pHook = &g_hooks.pItems[pos];
DWORD oldProtect;
SIZE_T patchSize = sizeof(JMP_REL);
LPBYTE pPatchTarget = (LPBYTE)pHook->pTarget;
if (pHook->patchAbove)
{
pPatchTarget -= sizeof(JMP_REL);
patchSize += sizeof(JMP_REL_SHORT);
}
if (!VirtualProtect(pPatchTarget, patchSize, PAGE_EXECUTE_READWRITE, &oldProtect))
return MH_ERROR_MEMORY_PROTECT;
if (enable)
{
PJMP_REL pJmp = (PJMP_REL)pPatchTarget;
pJmp->opcode = 0xE9;
pJmp->operand = (UINT32)((LPBYTE)pHook->pDetour - (pPatchTarget + sizeof(JMP_REL)));
if (pHook->patchAbove)
{
PJMP_REL_SHORT pShortJmp = (PJMP_REL_SHORT)pHook->pTarget;
pShortJmp->opcode = 0xEB;
pShortJmp->operand = (UINT8)(0 - (sizeof(JMP_REL_SHORT) + sizeof(JMP_REL)));
}
}
else
{
if (pHook->patchAbove)
memcpy(pPatchTarget, pHook->backup, sizeof(JMP_REL) + sizeof(JMP_REL_SHORT));
else
memcpy(pPatchTarget, pHook->backup, sizeof(JMP_REL));
}
VirtualProtect(pPatchTarget, patchSize, oldProtect, &oldProtect);
// Just-in-case measure.
FlushInstructionCache(GetCurrentProcess(), pPatchTarget, patchSize);
pHook->isEnabled = enable;
pHook->queueEnable = enable;
return MH_OK;
}
//-------------------------------------------------------------------------
static MH_STATUS EnableAllHooksLL(BOOL enable)
{
MH_STATUS status = MH_OK;
UINT i, first = INVALID_HOOK_POS;
for (i = 0; i < g_hooks.size; ++i)
{
if (g_hooks.pItems[i].isEnabled != enable)
{
first = i;
break;
}
}
if (first != INVALID_HOOK_POS)
{
FROZEN_THREADS threads;
Freeze(&threads, ALL_HOOKS_POS, enable ? ACTION_ENABLE : ACTION_DISABLE);
for (i = first; i < g_hooks.size; ++i)
{
if (g_hooks.pItems[i].isEnabled != enable)
{
status = EnableHookLL(i, enable);
if (status != MH_OK)
break;
}
}
Unfreeze(&threads);
}
return status;
}
//-------------------------------------------------------------------------
static VOID EnterSpinLock(VOID)
{
SIZE_T spinCount = 0;
// Wait until the flag is FALSE.
while (InterlockedCompareExchange(&g_isLocked, TRUE, FALSE) != FALSE)
{
// No need to generate a memory barrier here, since InterlockedCompareExchange()
// generates a full memory barrier itself.
// Prevent the loop from being too busy.
if (spinCount < 32)
Sleep(0);
else
Sleep(1);
spinCount++;
}
}
//-------------------------------------------------------------------------
static VOID LeaveSpinLock(VOID)
{
// No need to generate a memory barrier here, since InterlockedExchange()
// generates a full memory barrier itself.
InterlockedExchange(&g_isLocked, FALSE);
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_Initialize(VOID)
{
MH_STATUS status = MH_OK;
EnterSpinLock();
if (g_hHeap == NULL)
{
g_hHeap = HeapCreate(0, 0, 0);
if (g_hHeap != NULL)
{
// Initialize the internal function buffer.
InitializeBuffer();
}
else
{
status = MH_ERROR_MEMORY_ALLOC;
}
}
else
{
status = MH_ERROR_ALREADY_INITIALIZED;
}
LeaveSpinLock();
return status;
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_Uninitialize(VOID)
{
MH_STATUS status = MH_OK;
EnterSpinLock();
if (g_hHeap != NULL)
{
status = EnableAllHooksLL(FALSE);
if (status == MH_OK)
{
// Free the internal function buffer.
// HeapFree is actually not required, but some tools detect a false
// memory leak without HeapFree.
UninitializeBuffer();
HeapFree(g_hHeap, 0, g_hooks.pItems);
HeapDestroy(g_hHeap);
g_hHeap = NULL;
g_hooks.pItems = NULL;
g_hooks.capacity = 0;
g_hooks.size = 0;
}
}
else
{
status = MH_ERROR_NOT_INITIALIZED;
}
LeaveSpinLock();
return status;
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_CreateHook(LPVOID pTarget, LPVOID pDetour, LPVOID *ppOriginal)
{
MH_STATUS status = MH_OK;
EnterSpinLock();
if (g_hHeap != NULL)
{
if (IsExecutableAddress(pTarget) && IsExecutableAddress(pDetour))
{
UINT pos = FindHookEntry(pTarget);
if (pos == INVALID_HOOK_POS)
{
LPVOID pBuffer = AllocateBuffer(pTarget);
if (pBuffer != NULL)
{
TRAMPOLINE ct;
ct.pTarget = pTarget;
ct.pDetour = pDetour;
ct.pTrampoline = pBuffer;
if (CreateTrampolineFunction(&ct))
{
PHOOK_ENTRY pHook = AddHookEntry();
if (pHook != NULL)
{
pHook->pTarget = ct.pTarget;
#if defined(_M_X64) || defined(__x86_64__)
pHook->pDetour = ct.pRelay;
#else
pHook->pDetour = ct.pDetour;
#endif
pHook->pTrampoline = ct.pTrampoline;
pHook->patchAbove = ct.patchAbove;
pHook->isEnabled = FALSE;
pHook->queueEnable = FALSE;
pHook->nIP = ct.nIP;
memcpy(pHook->oldIPs, ct.oldIPs, ARRAYSIZE(ct.oldIPs));
memcpy(pHook->newIPs, ct.newIPs, ARRAYSIZE(ct.newIPs));
// Back up the target function.
if (ct.patchAbove)
{
memcpy(
pHook->backup,
(LPBYTE)pTarget - sizeof(JMP_REL),
sizeof(JMP_REL) + sizeof(JMP_REL_SHORT));
}
else
{
memcpy(pHook->backup, pTarget, sizeof(JMP_REL));
}
if (ppOriginal != NULL)
*ppOriginal = pHook->pTrampoline;
}
else
{
status = MH_ERROR_MEMORY_ALLOC;
}
}
else
{
status = MH_ERROR_UNSUPPORTED_FUNCTION;
}
if (status != MH_OK)
{
FreeBuffer(pBuffer);
}
}
else
{
status = MH_ERROR_MEMORY_ALLOC;
}
}
else
{
status = MH_ERROR_ALREADY_CREATED;
}
}
else
{
status = MH_ERROR_NOT_EXECUTABLE;
}
}
else
{
status = MH_ERROR_NOT_INITIALIZED;
}
LeaveSpinLock();
return status;
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_RemoveHook(LPVOID pTarget)
{
MH_STATUS status = MH_OK;
EnterSpinLock();
if (g_hHeap != NULL)
{
UINT pos = FindHookEntry(pTarget);
if (pos != INVALID_HOOK_POS)
{
if (g_hooks.pItems[pos].isEnabled)
{
FROZEN_THREADS threads;
Freeze(&threads, pos, ACTION_DISABLE);
status = EnableHookLL(pos, FALSE);
Unfreeze(&threads);
}
if (status == MH_OK)
{
FreeBuffer(g_hooks.pItems[pos].pTrampoline);
DeleteHookEntry(pos);
}
}
else
{
status = MH_ERROR_NOT_CREATED;
}
}
else
{
status = MH_ERROR_NOT_INITIALIZED;
}
LeaveSpinLock();
return status;
}
//-------------------------------------------------------------------------
static MH_STATUS EnableHook(LPVOID pTarget, BOOL enable)
{
MH_STATUS status = MH_OK;
EnterSpinLock();
if (g_hHeap != NULL)
{
if (pTarget == MH_ALL_HOOKS)
{
status = EnableAllHooksLL(enable);
}
else
{
FROZEN_THREADS threads;
UINT pos = FindHookEntry(pTarget);
if (pos != INVALID_HOOK_POS)
{
if (g_hooks.pItems[pos].isEnabled != enable)
{
Freeze(&threads, pos, ACTION_ENABLE);
status = EnableHookLL(pos, enable);
Unfreeze(&threads);
}
else
{
status = enable ? MH_ERROR_ENABLED : MH_ERROR_DISABLED;
}
}
else
{
status = MH_ERROR_NOT_CREATED;
}
}
}
else
{
status = MH_ERROR_NOT_INITIALIZED;
}
LeaveSpinLock();
return status;
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_EnableHook(LPVOID pTarget)
{
return EnableHook(pTarget, TRUE);
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_DisableHook(LPVOID pTarget)
{
return EnableHook(pTarget, FALSE);
}
//-------------------------------------------------------------------------
static MH_STATUS QueueHook(LPVOID pTarget, BOOL queueEnable)
{
MH_STATUS status = MH_OK;
EnterSpinLock();
if (g_hHeap != NULL)
{
if (pTarget == MH_ALL_HOOKS)
{
UINT i;
for (i = 0; i < g_hooks.size; ++i)
g_hooks.pItems[i].queueEnable = queueEnable;
}
else
{
UINT pos = FindHookEntry(pTarget);
if (pos != INVALID_HOOK_POS)
{
g_hooks.pItems[pos].queueEnable = queueEnable;
}
else
{
status = MH_ERROR_NOT_CREATED;
}
}
}
else
{
status = MH_ERROR_NOT_INITIALIZED;
}
LeaveSpinLock();
return status;
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_QueueEnableHook(LPVOID pTarget)
{
return QueueHook(pTarget, TRUE);
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_QueueDisableHook(LPVOID pTarget)
{
return QueueHook(pTarget, FALSE);
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_ApplyQueued(VOID)
{
MH_STATUS status = MH_OK;
UINT i, first = INVALID_HOOK_POS;
EnterSpinLock();
if (g_hHeap != NULL)
{
for (i = 0; i < g_hooks.size; ++i)
{
if (g_hooks.pItems[i].isEnabled != g_hooks.pItems[i].queueEnable)
{
first = i;
break;
}
}
if (first != INVALID_HOOK_POS)
{
FROZEN_THREADS threads;
Freeze(&threads, ALL_HOOKS_POS, ACTION_APPLY_QUEUED);
for (i = first; i < g_hooks.size; ++i)
{
PHOOK_ENTRY pHook = &g_hooks.pItems[i];
if (pHook->isEnabled != pHook->queueEnable)
{
status = EnableHookLL(i, pHook->queueEnable);
if (status != MH_OK)
break;
}
}
Unfreeze(&threads);
}
}
else
{
status = MH_ERROR_NOT_INITIALIZED;
}
LeaveSpinLock();
return status;
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_CreateHookApiEx(
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour,
LPVOID *ppOriginal, LPVOID *ppTarget)
{
HMODULE hModule;
LPVOID pTarget;
hModule = GetModuleHandleW(pszModule);
if (hModule == NULL)
return MH_ERROR_MODULE_NOT_FOUND;
pTarget = (LPVOID)GetProcAddress(hModule, pszProcName);
if (pTarget == NULL)
return MH_ERROR_FUNCTION_NOT_FOUND;
if(ppTarget != NULL)
*ppTarget = pTarget;
return MH_CreateHook(pTarget, pDetour, ppOriginal);
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_CreateHookApi(
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal)
{
return MH_CreateHookApiEx(pszModule, pszProcName, pDetour, ppOriginal, NULL);
}
//-------------------------------------------------------------------------
const char * WINAPI MH_StatusToString(MH_STATUS status)
{
#define MH_ST2STR(x) \
case x: \
return #x;
switch (status) {
MH_ST2STR(MH_UNKNOWN)
MH_ST2STR(MH_OK)
MH_ST2STR(MH_ERROR_ALREADY_INITIALIZED)
MH_ST2STR(MH_ERROR_NOT_INITIALIZED)
MH_ST2STR(MH_ERROR_ALREADY_CREATED)
MH_ST2STR(MH_ERROR_NOT_CREATED)
MH_ST2STR(MH_ERROR_ENABLED)
MH_ST2STR(MH_ERROR_DISABLED)
MH_ST2STR(MH_ERROR_NOT_EXECUTABLE)
MH_ST2STR(MH_ERROR_UNSUPPORTED_FUNCTION)
MH_ST2STR(MH_ERROR_MEMORY_ALLOC)
MH_ST2STR(MH_ERROR_MEMORY_PROTECT)
MH_ST2STR(MH_ERROR_MODULE_NOT_FOUND)
MH_ST2STR(MH_ERROR_FUNCTION_NOT_FOUND)
}
#undef MH_ST2STR
return "(unknown)";
}

View file

@ -1,316 +0,0 @@
/*
* MinHook - The Minimalistic API Hooking Library for x64/x86
* Copyright (C) 2009-2017 Tsuda Kageyu.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <windows.h>
#ifndef ARRAYSIZE
#define ARRAYSIZE(A) (sizeof(A)/sizeof((A)[0]))
#endif
#if defined(_M_X64) || defined(__x86_64__)
#include "./hde/hde64.h"
typedef hde64s HDE;
#define HDE_DISASM(code, hs) hde64_disasm(code, hs)
#else
#include "./hde/hde32.h"
typedef hde32s HDE;
#define HDE_DISASM(code, hs) hde32_disasm(code, hs)
#endif
#include "trampoline.h"
#include "buffer.h"
// Maximum size of a trampoline function.
#if defined(_M_X64) || defined(__x86_64__)
#define TRAMPOLINE_MAX_SIZE (MEMORY_SLOT_SIZE - sizeof(JMP_ABS))
#else
#define TRAMPOLINE_MAX_SIZE MEMORY_SLOT_SIZE
#endif
//-------------------------------------------------------------------------
static BOOL IsCodePadding(LPBYTE pInst, UINT size)
{
UINT i;
if (pInst[0] != 0x00 && pInst[0] != 0x90 && pInst[0] != 0xCC)
return FALSE;
for (i = 1; i < size; ++i)
{
if (pInst[i] != pInst[0])
return FALSE;
}
return TRUE;
}
//-------------------------------------------------------------------------
BOOL CreateTrampolineFunction(PTRAMPOLINE ct)
{
#if defined(_M_X64) || defined(__x86_64__)
CALL_ABS call = {
0xFF, 0x15, 0x00000002, // FF15 00000002: CALL [RIP+8]
0xEB, 0x08, // EB 08: JMP +10
0x0000000000000000ULL // Absolute destination address
};
JMP_ABS jmp = {
0xFF, 0x25, 0x00000000, // FF25 00000000: JMP [RIP+6]
0x0000000000000000ULL // Absolute destination address
};
JCC_ABS jcc = {
0x70, 0x0E, // 7* 0E: J** +16
0xFF, 0x25, 0x00000000, // FF25 00000000: JMP [RIP+6]
0x0000000000000000ULL // Absolute destination address
};
#else
CALL_REL call = {
0xE8, // E8 xxxxxxxx: CALL +5+xxxxxxxx
0x00000000 // Relative destination address
};
JMP_REL jmp = {
0xE9, // E9 xxxxxxxx: JMP +5+xxxxxxxx
0x00000000 // Relative destination address
};
JCC_REL jcc = {
0x0F, 0x80, // 0F8* xxxxxxxx: J** +6+xxxxxxxx
0x00000000 // Relative destination address
};
#endif
UINT8 oldPos = 0;
UINT8 newPos = 0;
ULONG_PTR jmpDest = 0; // Destination address of an internal jump.
BOOL finished = FALSE; // Is the function completed?
#if defined(_M_X64) || defined(__x86_64__)
UINT8 instBuf[16];
#endif
ct->patchAbove = FALSE;
ct->nIP = 0;
do
{
HDE hs;
UINT copySize;
LPVOID pCopySrc;
ULONG_PTR pOldInst = (ULONG_PTR)ct->pTarget + oldPos;
ULONG_PTR pNewInst = (ULONG_PTR)ct->pTrampoline + newPos;
copySize = HDE_DISASM((LPVOID)pOldInst, &hs);
if (hs.flags & F_ERROR)
return FALSE;
pCopySrc = (LPVOID)pOldInst;
if (oldPos >= sizeof(JMP_REL))
{
// The trampoline function is long enough.
// Complete the function with the jump to the target function.
#if defined(_M_X64) || defined(__x86_64__)
jmp.address = pOldInst;
#else
jmp.operand = (UINT32)(pOldInst - (pNewInst + sizeof(jmp)));
#endif
pCopySrc = &jmp;
copySize = sizeof(jmp);
finished = TRUE;
}
#if defined(_M_X64) || defined(__x86_64__)
else if ((hs.modrm & 0xC7) == 0x05)
{
// Instructions using RIP relative addressing. (ModR/M = 00???101B)
// Modify the RIP relative address.
PUINT32 pRelAddr;
// Avoid using memcpy to reduce the footprint.
#ifndef _MSC_VER
memcpy(instBuf, (LPBYTE)pOldInst, copySize);
#else
__movsb(instBuf, (LPBYTE)pOldInst, copySize);
#endif
pCopySrc = instBuf;
// Relative address is stored at (instruction length - immediate value length - 4).
pRelAddr = (PUINT32)(instBuf + hs.len - ((hs.flags & 0x3C) >> 2) - 4);
*pRelAddr
= (UINT32)((pOldInst + hs.len + (INT32)hs.disp.disp32) - (pNewInst + hs.len));
// Complete the function if JMP (FF /4).
if (hs.opcode == 0xFF && hs.modrm_reg == 4)
finished = TRUE;
}
#endif
else if (hs.opcode == 0xE8)
{
// Direct relative CALL
ULONG_PTR dest = pOldInst + hs.len + (INT32)hs.imm.imm32;
#if defined(_M_X64) || defined(__x86_64__)
call.address = dest;
#else
call.operand = (UINT32)(dest - (pNewInst + sizeof(call)));
#endif
pCopySrc = &call;
copySize = sizeof(call);
}
else if ((hs.opcode & 0xFD) == 0xE9)
{
// Direct relative JMP (EB or E9)
ULONG_PTR dest = pOldInst + hs.len;
if (hs.opcode == 0xEB) // isShort jmp
dest += (INT8)hs.imm.imm8;
else
dest += (INT32)hs.imm.imm32;
// Simply copy an internal jump.
if ((ULONG_PTR)ct->pTarget <= dest
&& dest < ((ULONG_PTR)ct->pTarget + sizeof(JMP_REL)))
{
if (jmpDest < dest)
jmpDest = dest;
}
else
{
#if defined(_M_X64) || defined(__x86_64__)
jmp.address = dest;
#else
jmp.operand = (UINT32)(dest - (pNewInst + sizeof(jmp)));
#endif
pCopySrc = &jmp;
copySize = sizeof(jmp);
// Exit the function If it is not in the branch
finished = (pOldInst >= jmpDest);
}
}
else if ((hs.opcode & 0xF0) == 0x70
|| (hs.opcode & 0xFC) == 0xE0
|| (hs.opcode2 & 0xF0) == 0x80)
{
// Direct relative Jcc
ULONG_PTR dest = pOldInst + hs.len;
if ((hs.opcode & 0xF0) == 0x70 // Jcc
|| (hs.opcode & 0xFC) == 0xE0) // LOOPNZ/LOOPZ/LOOP/JECXZ
dest += (INT8)hs.imm.imm8;
else
dest += (INT32)hs.imm.imm32;
// Simply copy an internal jump.
if ((ULONG_PTR)ct->pTarget <= dest
&& dest < ((ULONG_PTR)ct->pTarget + sizeof(JMP_REL)))
{
if (jmpDest < dest)
jmpDest = dest;
}
else if ((hs.opcode & 0xFC) == 0xE0)
{
// LOOPNZ/LOOPZ/LOOP/JCXZ/JECXZ to the outside are not supported.
return FALSE;
}
else
{
UINT8 cond = ((hs.opcode != 0x0F ? hs.opcode : hs.opcode2) & 0x0F);
#if defined(_M_X64) || defined(__x86_64__)
// Invert the condition in x64 mode to simplify the conditional jump logic.
jcc.opcode = 0x71 ^ cond;
jcc.address = dest;
#else
jcc.opcode1 = 0x80 | cond;
jcc.operand = (UINT32)(dest - (pNewInst + sizeof(jcc)));
#endif
pCopySrc = &jcc;
copySize = sizeof(jcc);
}
}
else if ((hs.opcode & 0xFE) == 0xC2)
{
// RET (C2 or C3)
// Complete the function if not in a branch.
finished = (pOldInst >= jmpDest);
}
// Can't alter the instruction length in a branch.
if (pOldInst < jmpDest && copySize != hs.len)
return FALSE;
// Trampoline function is too large.
if ((newPos + copySize) > TRAMPOLINE_MAX_SIZE)
return FALSE;
// Trampoline function has too many instructions.
if (ct->nIP >= ARRAYSIZE(ct->oldIPs))
return FALSE;
ct->oldIPs[ct->nIP] = oldPos;
ct->newIPs[ct->nIP] = newPos;
ct->nIP++;
// Avoid using memcpy to reduce the footprint.
#ifndef _MSC_VER
memcpy((LPBYTE)ct->pTrampoline + newPos, pCopySrc, copySize);
#else
__movsb((LPBYTE)ct->pTrampoline + newPos, pCopySrc, copySize);
#endif
newPos += copySize;
oldPos += hs.len;
}
while (!finished);
// Is there enough place for a long jump?
if (oldPos < sizeof(JMP_REL)
&& !IsCodePadding((LPBYTE)ct->pTarget + oldPos, sizeof(JMP_REL) - oldPos))
{
// Is there enough place for a short jump?
if (oldPos < sizeof(JMP_REL_SHORT)
&& !IsCodePadding((LPBYTE)ct->pTarget + oldPos, sizeof(JMP_REL_SHORT) - oldPos))
{
return FALSE;
}
// Can we place the long jump above the function?
if (!IsExecutableAddress((LPBYTE)ct->pTarget - sizeof(JMP_REL)))
return FALSE;
if (!IsCodePadding((LPBYTE)ct->pTarget - sizeof(JMP_REL), sizeof(JMP_REL)))
return FALSE;
ct->patchAbove = TRUE;
}
#if defined(_M_X64) || defined(__x86_64__)
// Create a relay function.
jmp.address = (ULONG_PTR)ct->pDetour;
ct->pRelay = (LPBYTE)ct->pTrampoline + newPos;
memcpy(ct->pRelay, &jmp, sizeof(jmp));
#endif
return TRUE;
}

View file

@ -1,105 +0,0 @@
/*
* MinHook - The Minimalistic API Hooking Library for x64/x86
* Copyright (C) 2009-2017 Tsuda Kageyu.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#pragma pack(push, 1)
// Structs for writing x86/x64 instructions.
// 8-bit relative jump.
typedef struct _JMP_REL_SHORT
{
UINT8 opcode; // EB xx: JMP +2+xx
UINT8 operand;
} JMP_REL_SHORT, *PJMP_REL_SHORT;
// 32-bit direct relative jump/call.
typedef struct _JMP_REL
{
UINT8 opcode; // E9/E8 xxxxxxxx: JMP/CALL +5+xxxxxxxx
UINT32 operand; // Relative destination address
} JMP_REL, *PJMP_REL, CALL_REL;
// 64-bit indirect absolute jump.
typedef struct _JMP_ABS
{
UINT8 opcode0; // FF25 00000000: JMP [+6]
UINT8 opcode1;
UINT32 dummy;
UINT64 address; // Absolute destination address
} JMP_ABS, *PJMP_ABS;
// 64-bit indirect absolute call.
typedef struct _CALL_ABS
{
UINT8 opcode0; // FF15 00000002: CALL [+6]
UINT8 opcode1;
UINT32 dummy0;
UINT8 dummy1; // EB 08: JMP +10
UINT8 dummy2;
UINT64 address; // Absolute destination address
} CALL_ABS;
// 32-bit direct relative conditional jumps.
typedef struct _JCC_REL
{
UINT8 opcode0; // 0F8* xxxxxxxx: J** +6+xxxxxxxx
UINT8 opcode1;
UINT32 operand; // Relative destination address
} JCC_REL;
// 64bit indirect absolute conditional jumps that x64 lacks.
typedef struct _JCC_ABS
{
UINT8 opcode; // 7* 0E: J** +16
UINT8 dummy0;
UINT8 dummy1; // FF25 00000000: JMP [+6]
UINT8 dummy2;
UINT32 dummy3;
UINT64 address; // Absolute destination address
} JCC_ABS;
#pragma pack(pop)
typedef struct _TRAMPOLINE
{
LPVOID pTarget; // [In] Address of the target function.
LPVOID pDetour; // [In] Address of the detour function.
LPVOID pTrampoline; // [In] Buffer address for the trampoline and relay function.
#if defined(_M_X64) || defined(__x86_64__)
LPVOID pRelay; // [Out] Address of the relay function.
#endif
BOOL patchAbove; // [Out] Should use the hot patch area?
UINT nIP; // [Out] Number of the instruction boundaries.
UINT8 oldIPs[8]; // [Out] Instruction boundaries of the target function.
UINT8 newIPs[8]; // [Out] Instruction boundaries of the trampoline function.
} TRAMPOLINE, *PTRAMPOLINE;
BOOL CreateTrampolineFunction(PTRAMPOLINE ct);

View file

@ -1,35 +1,16 @@
[Options]
# PresentationInterval
#
# -1 = VSync OFF
# 1 = VSync ON
PresentationInterval = 1
# FFXIIIIngameFrameRateLimit
# TripleBuffering
#
# Using higher numbers may cause noticiable facial animation jankness during cutscenes.
# See https://github.com/rebtd7/FF13Fix/issues/3
#
# Note that the frame pacer is always disabled by this mod, regardless of the value this option is set.
#
# -1 = Use the maximum FPS cap possible
# 0 = Use the game's default FPS limit (59.94005966 FPS)
# other = Use the number provided as the FPS limit (e.g. set 30.0 to limit to 30.0 FPS)
FFXIIIIngameFrameRateLimit = 0
# FFXIIIEnableControllerVibration
#
# Enables controller vibration on the first connected XInput device.
FFXIIIEnableControllerVibration = true
# FFXIIIDisableIngameControllerHotSwapping
#
# By default FF13Fix disables the game's continuous controller scanning that causes stuttering (especially if you do not have any controller connected)
# If you with you can enable it again (by setting the config to 'false', so you can re-connect your controller while playing.
# Note that FFXIIIEnableControllerVibration is incompatible with the controller hotswapping,
# so it is automatically disabled if FFXIIIDisableIngameControllerHotSwapping is set to 'false'
FFXIIIDisableIngameControllerHotSwapping = true
# -1 = Auto (Disabled for dxvk.dll; else, enabled)
# 0 = Off
# 1 = On
TripleBuffering = -1
# FullScreenRefreshRate
#
@ -41,8 +22,6 @@ FFXIIIDisableIngameControllerHotSwapping = true
# 0 = Same as configured in the operating system
# other = Use the number provided as the display refresh rate (in Hz)
FullScreenRefreshRate = 0
TripleBuffering = true
SwapEffect = -1
AlwaysActive = false
AutoFix = true
@ -51,6 +30,37 @@ HideCursor = false
ForceHideCursor = false
BehaviorFlags = 0
[FFXIII]
# IngameFrameRateLimit
#
# Using higher numbers may cause noticiable facial animation jankness during cutscenes.
# See https://github.com/rebtd7/FF13Fix/issues/3
#
# Note that the frame pacer is always disabled by this mod, regardless of the value this option is set.
#
# -1 = Use the maximum FPS cap possible
# 0 = Use the game's default FPS limit (59.94005966 FPS)
# other = Use the number provided as the FPS limit (e.g. set 30 to limit to 30 FPS)
IngameFrameRateLimit = 0
# DisableIngameControllerHotSwapping
#
# By default FF13Fix disables the game's continuous controller scanning that causes stuttering (especially if you do not have any controller connected)
# If you with you can enable it again (by setting the config to 'false', so you can re-connect your controller while playing.
# Note that EnableControllerVibration is incompatible with the controller hotswapping,
# so it is automatically disabled if DisableIngameControllerHotSwapping is set to 'false'
DisableIngameControllerHotSwapping = true
# EnableControllerVibration
#
# Enables controller vibration on the first connected XInput device.
EnableControllerVibration = true
# VibrationStrengthFactor
#
# Higher numbers = stronger vibration
VibrationStrengthFactor = 2.000000
[Adapter]
Adapter = false
VendorId = 0
@ -65,4 +75,4 @@ WindowClass =
WindowName =
[Version]
Config = 4
Config = 5

View file

@ -8,14 +8,14 @@ This is a fork of [OneTweakNG](https://github.com/Nucleoprotein/OneTweakNG), con
Thanks Nucleoprotein for starting this!
# Installation
Download the latest [release](https://github.com/rebtd7/FF13Fix/releases) and add both ```dinput8.dll``` and ```FF13Fix.ini``` to the folder ```FINAL FANTASY XIII\white_data\prog\win\bin``` for FF13 and to the folder ```FINAL FANTASY XIII-2\alba_data\prog\win\bin``` for FF13-2.
Download the latest [release](https://github.com/rebtd7/FF13Fix/releases) and add both ```d3d9.dll``` and ```FF13Fix.ini``` to the folder ```FINAL FANTASY XIII\white_data\prog\win\bin``` for FF13 and to the folder ```FINAL FANTASY XIII-2\alba_data\prog\win\bin``` for FF13-2.
You can to change ```FF13Fix.ini``` if you want to change any configuration (e.g. uncap the framerate or disable controller vibration).
# What this does
## Removes the awful frame pacer
I don't see the point in it. It is overly aggressive. Disabling this greatly improves the frame rate in certain situations.
## Removes the frame pacer
Disabling this greatly improves the frame rate in certain situations.
## Removes stuttering caused by new controllers being scanned every second
This caused stuttering specially if you didn't have a connected controller after the last opening of Steam.
@ -38,17 +38,38 @@ By default the game forced a 60Hz refresh rate in full screen mode. With this mo
## Changes to where the memory is allocated on certain vertex buffers
This considerably improves the frame rate when 2D elements are being disabled on the screen (i.e. minimap or battle menu HUD). This fix is not new, it is from [OneTweakNG](https://github.com/Nucleoprotein/OneTweakNG).
## Works around pixelated screen bug that happens when using 2560x1440 resolution
The internal resolution is reduced to 2559x1440 to workaround the issue.
## Fixes misaligned screen space effects (fixes 1440p resolution)
## Fix the enemy scan text on resolutions over 720p (FFXIII only)
The game calls [SetScissorRect](https://docs.microsoft.com/en-us/windows/win32/api/d3d9helper/nf-d3d9helper-idirect3ddevice9-setscissorrect) using a rectangle hardcoded with the 720p coordenates. This correct the coordenates and rectangle size in order to fix it.
## Reporting issues
* Please specify what game are you talking about, post system specs, and post FF13Fix.log
# Usage with DXVK
People use DXVK on Windows to work around crashes with recent AMD Navi cards. If you are using Nvidia on Windows, you probably don't need it.
* Rename DXVK's x86 ```d3d9.dll``` file to ```dxvk.dll```. Keep FF13Fix as ```d3d9.dll```.
# Usage with the 4GB Large Address Aware patch (Recommended)
You may wish to patch the games to allow them to access more than 2GB of RAM.
This seems to avoid crashes in FF13-2 and FF13 (especially when using triple buffering, playing on 4K+ resolutions, using DXVK and/or Reshade, or using HD texture/model mods).
## FF13:
* Create a copy of the unpatched ```ffxiiiimg.exe``` to the folder ```FINAL FANTASY XIII\white_data\prog\win\bin```. Name it ```untouched.exe```.
* Patch the original ```ffxiiiimg.exe``` (you can use https://ntcore.com/?page_id=371)
## FF13-2:
* Patch ```ffxiii2img.exe``` (you can use https://ntcore.com/?page_id=371)
# Usage with Reshade
## Regular Direct3D9 users:
* Install ReShade first. Rename ReShade's ```d3d9.dll``` to ```ReShade32.dll```; Install FF13Fix normally, keeping FF13Fix as ```d3d9.dll```
## DXVK users:
* Install ReShade targeting Vulkan; enable it globally
# Reporting issues
* Please specify what game are you talking about, which mods are you using (dxvk?) post system specs, and post FF13Fix.log
* Add a save file and steps to reproduce the issue if possible
## Other notes
# Other notes
* This is currently not compatible with GeDoSaTo.
* I strongly recommend forcing anisotropic filtering on your GPU driver to improve the quality of the textures.
* Using "Maximum Performance" power management in the GPU driver can also help keeping the frame rate smooth.

View file

@ -8,7 +8,7 @@ EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Common", "Common", "{5DB3A8C9-CF87-4AB6-A7C2-07B81A0DA625}"
ProjectSection(SolutionItems) = preProject
Common\Defines.h = Common\Defines.h
Common\Logger.h = Common\Logger.h
Common\MemPatch.h = Common\MemPatch.h
Common\SimpleIni.h = Common\SimpleIni.h
Common\StringUtil.h = Common\StringUtil.h
Common\Timer.h = Common\Timer.h
@ -17,7 +17,9 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Common", "Common", "{5DB3A8
Common\WinVer.h = Common\WinVer.h
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libMinHook", "MinHook\build\VC15\libMinHook.vcxproj", "{F142A341-5EE0-442D-A15F-98AE9B48DBAE}"
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Deps", "Deps", "{908757C5-6B19-44A6-9C35-1F913D016F6F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libMinHook", "Deps\MinHook\build\VC16\libMinHook.vcxproj", "{F142A341-5EE0-442D-A15F-98AE9B48DBAE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -48,7 +50,7 @@ Global
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {CC332D21-3B2D-4534-AD8E-2525081AECA5}
VisualSVNWorkingCopyRoot = .
SolutionGuid = {CC332D21-3B2D-4534-AD8E-2525081AECA5}
EndGlobalSection
EndGlobal

View file

@ -1,47 +1,107 @@
#include "stdafx.h"
#include "MemPatch.h"
#include "Context.h"
#include "IDirect3DVertexBuffer9.h"
#include <MinHook.h>
void MainContext::EnableAutoFix()
{
std::string exe_name = ModuleNameA(NULL);
std::transform(exe_name.begin(), exe_name.end(), exe_name.begin(), std::tolower);
if (exe_name == "game.exe" || exe_name == "game.dat")
{
autofix = RESIDENT_EVIL_4;
PrintLog("AutoFix for \"Resident Evil 4\" enabled");
}
if (exe_name == "kb.exe")
{
autofix = KINGS_BOUNTY_LEGEND;
PrintLog("AutoFix for \"Kings Bounty: Legend\" enabled");
}
//workaround for template deduction after including <locale>
std::transform(exe_name.begin(), exe_name.end(), exe_name.begin(), [&](int i) { return std::tolower(i); });
if (exe_name == "ffxiiiimg.exe")
{
autofix = FINAL_FANTASY_XIII;
PrintLog("AutoFix for \"Final Fantasy XIII\" enabled");
autofix = AutoFixes::FINAL_FANTASY_XIII;
spdlog::info("AutoFix for \"Final Fantasy XIII\" enabled");
FF13_InitializeGameAddresses();
FF13_HandleLargeAddressAwarePatch();
}
if (exe_name == "ffxiii2img.exe")
{
autofix = FINAL_FANTASY_XIII2;
PrintLog("AutoFix for \"Final Fantasy XIII-2\" enabled");
autofix = AutoFixes::FINAL_FANTASY_XIII2;
spdlog::info("AutoFix for \"Final Fantasy XIII-2\" enabled");
FF13_2_InitializeGameAddresses();
FF13_2_CreateSetFrameRateCodeBlock();
}
}
const std::map<const MainContext::AutoFixes, const uint32_t> MainContext::behaviorflags_fixes =
const std::map<const MainContext::AutoFixes, const uint32_t> MainContext::behaviorflags_add =
{
{ RESIDENT_EVIL_4, D3DCREATE_SOFTWARE_VERTEXPROCESSING },
{ KINGS_BOUNTY_LEGEND, D3DCREATE_MIXED_VERTEXPROCESSING }
};
const std::map<const MainContext::AutoFixes, const uint32_t> MainContext::behaviorflags_sub =
{
//{ AutoFixes::FINAL_FANTASY_XIII, D3DCREATE_PUREDEVICE },
//{ AutoFixes::FINAL_FANTASY_XIII2, D3DCREATE_PUREDEVICE }
};
HANDLE WINAPI MainContext::HookCreateFileA(LPCSTR lpFileName, DWORD dwDesiredAccess, DWORD dwShareMode, LPSECURITY_ATTRIBUTES lpSecurityAttributes, DWORD dwCreationDisposition, DWORD dwFlagsAndAttributes, HANDLE hTemplateFile) {
const char* ffxiiiimgPrt = strstr(lpFileName, "ffxiiiimg.exe");
if (ffxiiiimgPrt) {
spdlog::info("HookCreateFileA Before Replacement: {}", lpFileName);
int arrayPosition = ffxiiiimgPrt - lpFileName;
int len = strlen(lpFileName);
char* newFileName = new char[len + 1];
strcpy_s(newFileName, len + 1, lpFileName);
const char* untouched = "untouched"; // needs to have the size of "ffxiiiimg"
memcpy(newFileName + arrayPosition, untouched, strlen(untouched));
spdlog::info("HookCreateFileA After Replacement: {}", newFileName);
MH_STATUS disableHookCreateFileA = MH_DisableHook(CreateFileA);
spdlog::info("disableHookCreateFileA = {}", disableHookCreateFileA);
MH_STATUS disableHookCreateFileW = MH_DisableHook(CreateFileW);
spdlog::info("disableHookCreateFileW = {}", disableHookCreateFileW);
if (GetFileAttributesA(newFileName) == INVALID_FILE_ATTRIBUTES) {
spdlog::info("ERROR: Unable to get attributes of {}. Does the file exist? Using the regular ffxiiiimg.exe", newFileName);
strcpy_s(newFileName, len + 1, lpFileName);
}
HANDLE fileHandle = context.TrueCreateFileA(newFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile);;
spdlog::info("Returning File Handle for {}", newFileName);
delete[] newFileName;
return fileHandle;
}
else {
return context.TrueCreateFileA(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile);
}
}
HANDLE WINAPI MainContext::HookCreateFileW(LPCWSTR lpFileName, DWORD dwDesiredAccess, DWORD dwShareMode, LPSECURITY_ATTRIBUTES lpSecurityAttributes, DWORD dwCreationDisposition, DWORD dwFlagsAndAttributes, HANDLE hTemplateFile) {
const wchar_t* ffxiiiimgPrt = wcsstr(lpFileName, L"ffxiiiimg.exe");;
if (ffxiiiimgPrt) {
spdlog::info(L"HookCreateFileW Before Replacement: {}", lpFileName);
int arrayPosition = ffxiiiimgPrt - lpFileName;
int len = wcslen(lpFileName);
wchar_t* newFileName = new wchar_t[len + 1];
wcscpy_s(newFileName, len + 1, lpFileName);
const wchar_t* untouched = L"untouched"; //needs to have the size of L"ffxiiiimg"
wmemcpy(newFileName + arrayPosition, untouched, wcslen(untouched));
spdlog::info(L"HookCreateFileW After Replacement: {}", newFileName);
MH_STATUS disableHookCreateFileA = MH_DisableHook(CreateFileA);
spdlog::info("disableHookCreateFileA = {}", disableHookCreateFileA);
MH_STATUS disableHookCreateFileW = MH_DisableHook(CreateFileW);
spdlog::info("disableHookCreateFileW = {}", disableHookCreateFileW);
if (GetFileAttributesW(newFileName) == INVALID_FILE_ATTRIBUTES) {
spdlog::info(L"ERROR: Unable to get attributes of {}. Does the file exist?", newFileName);
wcscpy_s(newFileName, len + 1, lpFileName);
}
HANDLE fileHandle = context.TrueCreateFileW(newFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile);;
spdlog::info(L"Returning File Handle {}", newFileName);
delete[] newFileName;
return fileHandle;
}
else {
return context.TrueCreateFileW(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile);
}
}
void MainContext::FixBehaviorFlagConflict(const DWORD flags_in, DWORD* flags_out)
{
if (flags_in & D3DCREATE_SOFTWARE_VERTEXPROCESSING)
@ -61,65 +121,127 @@ void MainContext::FixBehaviorFlagConflict(const DWORD flags_in, DWORD* flags_out
}
}
bool MainContext::ApplyBehaviorFlagsFix(DWORD* flags)
void MainContext::ApplyBehaviorFlagsFix(DWORD* flags)
{
if (autofix == AutoFixes::NONE) return false;
if (autofix == AutoFixes::NONE) return;
auto&& fix = behaviorflags_fixes.find(autofix);
if (fix != behaviorflags_fixes.end())
auto&& add = behaviorflags_add.find(autofix);
if (add != behaviorflags_add.end())
FixBehaviorFlagConflict(add->second, flags);
auto&& sub = behaviorflags_sub.find(autofix);
if (sub != behaviorflags_sub.end())
{
FixBehaviorFlagConflict(fix->second, flags);
return true;
*flags = *flags & ~sub->second;
FixBehaviorFlagConflict(sub->second, flags);
}
return false;
}
void MainContext::ScaleScissorRect(RECT * rect) {
rect->left = (LONG) (rect->left * scissor_scaling_factor_w);
rect->top = (LONG) (rect->top * scissor_scaling_factor_h);
rect->right = (LONG)(rect->right * scissor_scaling_factor_w);
rect->bottom = (LONG) (rect-> bottom * scissor_scaling_factor_h);
}
HRESULT APIENTRY MainContext::ApplyVertexBufferFix(IDirect3DDevice9* pIDirect3DDevice9, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle)
HRESULT MainContext::SetScissorRect(IDirect3DDevice9* pIDirect3DDevice9, CONST RECT* rect)
{
switch (autofix) {
case AutoFixes::NONE:
return pIDirect3DDevice9->CreateVertexBuffer(Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
case FINAL_FANTASY_XIII:
case FINAL_FANTASY_XIII2:
if (rect)
{
RECT* r = const_cast<RECT*>(rect);
r->left = (LONG)(r->left * scissor_scaling_factor_w);
r->top = (LONG)(r->top * scissor_scaling_factor_h);
r->right = (LONG)(r->right * scissor_scaling_factor_w);
r->bottom = (LONG)(r->bottom * scissor_scaling_factor_h);
return pIDirect3DDevice9->SetScissorRect(r);
}
return pIDirect3DDevice9->SetScissorRect(rect);
}
// hate this workaround but we cant directly mix d3d9 include with and without defined CINTERFACE
namespace cinterface {
void VertexBufferFix(IDirect3DVertexBuffer9* pVertexBuffer);
}
HRESULT MainContext::CreateVertexBuffer(IDirect3DDevice9* pIDirect3DDevice9, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle)
{
if (autofix == AutoFixes::FINAL_FANTASY_XIII ||
autofix == AutoFixes::FINAL_FANTASY_XIII2)
{
// Both games lock a vertex buffer 358400 before drawing any 2D element on screen (sometimes multiple times per frame)
if (Length == 358400 && Pool == D3DPOOL_MANAGED) {
Usage = D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY;
Pool = D3DPOOL_SYSTEMMEM;
HRESULT hr = pIDirect3DDevice9->CreateVertexBuffer(Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
//IDirect3DVertexBuffer9* buffer = nullptr;
//HRESULT hr = pIDirect3DDevice9->CreateVertexBuffer(Length, Usage, FVF, Pool, &buffer, NULL);
//if (FAILED(hr))
//{
// return pIDirect3DDevice9->CreateVertexBuffer(Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
//}
//if(ppVertexBuffer) *ppVertexBuffer = new hkIDirect3DVertexBuffer9(pIDirect3DDevice9, buffer);
//return hr;
if (config.GetFFXIIIDiscardUIVertexBuffer() && ppVertexBuffer && *ppVertexBuffer)
{
//Pool = D3DPOOL_DEFAULT;
cinterface::VertexBufferFix(*ppVertexBuffer);
}
return hr;
}
break;
}
return pIDirect3DDevice9->CreateVertexBuffer(Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
}
HRESULT MainContext::DrawPrimitiveUP(IDirect3DDevice9* pIDirect3DDevice9, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void* pVertexStreamZeroData, UINT VertexStreamZeroStride)
{
if (PrimitiveType == D3DPT_TRIANGLEFAN && PrimitiveCount == 2 && VertexStreamZeroStride == 20 && MatchesExpectedVertexStream((const float*)pVertexStreamZeroData)) {
return pIDirect3DDevice9->DrawPrimitiveUP(PrimitiveType, PrimitiveCount, fixedDrawPrimitiveUpVertexData, VertexStreamZeroStride);
}
else {
return pIDirect3DDevice9->DrawPrimitiveUP(PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
}
}
void MainContext::FF13_AsyncPatching() {
bool MainContext::MatchesExpectedVertexStream(const float* pVertexStreamZeroData) {
for (int i = 0; i < 4 * 5; i++) {
if (fabs(expectedDrawPrimitiveUpVertexData[i] - pVertexStreamZeroData[i]) > 0.000001f) {
return false;
}
}
return true;
}
bool MainContext::OneTimeFixInit(std::unique_ptr<wchar_t[]>& className, HWND hWnd)
{
if (wcscmp(className.get(), L"SQEX.CDev.Engine.Framework.MainWindow") == 0) {
otf_init = true;
hWndFF13 = hWnd;
return true;
}
return false;
}
void MainContext::OneTimeFix()
{
if (otf_init)
{
otf_init = false;
std::thread fix(&context.Fix_Thread);
fix.detach();
}
}
void MainContext::Fix_Thread()
{
auto start = std::chrono::high_resolution_clock::now();
std::this_thread::sleep_for(std::chrono::milliseconds(2000));
context.FF13_OneTimeFixes();
auto end = std::chrono::high_resolution_clock::now();
std::chrono::duration<double, std::milli> elapsed = end - start;
spdlog::info("Waited {} ms", elapsed.count());
std::lock_guard<std::mutex> lock(context.fix_mutex);
if (context.autofix == AutoFixes::FINAL_FANTASY_XIII) {
spdlog::info("Starting FFXIII one time RAM patches.");
context.FF13_OneTimeFixes();
}
else if (context.autofix == AutoFixes::FINAL_FANTASY_XIII2) {
spdlog::info("Starting FFXIII-2 one time RAM patches.");
context.FF13_2_OneTimeFixes();
}
MessageBeep(MB_ICONASTERISK);
}
void MainContext::FF13_InitializeGameAddresses()
{
// FF13 always seem to use the same addresses (even if you force ASLR on the OS), but we are calculating the addresses just in case...
uint8_t* baseAddr = (uint8_t*)GetModuleHandle(NULL); // Should be 400000
PrintLog("Base Addr = %x", baseAddr);
spdlog::info("Base Addr = {}", (void*)baseAddr);
ff13_frame_pacer_ptr = (float**)(baseAddr + 0x243E34C);
ff13_set_framerate_ingame_instruction_address = baseAddr + 0xA8D65F;
@ -139,79 +261,111 @@ void MainContext::FF13_InitializeGameAddresses()
ff13_party_screen_scissor_scaling_factor_2 = baseAddr + 0x668E1E;
ff13_party_screen_scissor_scaling_factor_3 = baseAddr + 0x668E56;
ff13_party_screen_scissor_scaling_factor_4 = baseAddr + 0x668E91;
ff13_message_box_call_address = baseAddr + 0xA8A98F;
ff13_message_box_stack_push_address = baseAddr + 0xA8A982;
ff13_exe_large_address_aware_flag_address = baseAddr + 0x126;
ff13_exe_checksum_address = (uint32_t*)(baseAddr + 0x168);
}
void MainContext::FF13_HandleLargeAddressAwarePatch() {
const uint8_t laaMask = 0x20;
if (*ff13_exe_large_address_aware_flag_address & laaMask) {
spdlog::info("LargeAddressAwarePatch found. ff13_exe_large_address_aware_flag = {:X}; ff13_exe_checksum = {:X}", *ff13_exe_large_address_aware_flag_address, *ff13_exe_checksum_address);
const MH_STATUS createHookCreateFileA = MH_CreateHook(CreateFileA, HookCreateFileA, reinterpret_cast<void**>(&TrueCreateFileA));
spdlog::info("createHookCreateFileA = {}", createHookCreateFileA);
const MH_STATUS enableHookCreateFileA = MH_EnableHook(CreateFileA);
spdlog::info("enableHookCreateFileA = {}", enableHookCreateFileA);
const MH_STATUS createHookCreateFileW = MH_CreateHook(CreateFileW, HookCreateFileW, reinterpret_cast<void**>(&TrueCreateFileW));
spdlog::info("createHookCreateFileW = {}", createHookCreateFileW);
const MH_STATUS enableHookCreateFileW = MH_EnableHook(CreateFileW);
spdlog::info("enableHookCreateFileW = {}", enableHookCreateFileW);
uint8_t new_ff13_exe_large_address_aware_flag = *ff13_exe_large_address_aware_flag_address & ~laaMask;
MemPatch::Patch(ff13_exe_large_address_aware_flag_address, &new_ff13_exe_large_address_aware_flag, 1);
spdlog::info("LargeAddressAware patched back. ff13_exe_large_address_aware_flag = {:X};", *ff13_exe_large_address_aware_flag_address);
uint32_t new_ff13_exe_checksum = 0;
MemPatch::Patch(ff13_exe_checksum_address, &new_ff13_exe_checksum, sizeof(uint32_t));
spdlog::info("Checksum patched back. ff13_exe_checksum = {:X}", *ff13_exe_checksum_address);
spdlog::info("LargeAddressAwarePatch handled");
}
else {
spdlog::info("LargeAddressAwarePatch not found.");
}
}
void MainContext::ForceWindowActivate(const HWND hWnd) {
PostMessage(hWnd, WM_ACTIVATE, WA_INACTIVE, NULL);
PostMessage(hWnd, WM_ACTIVATE, WA_CLICKACTIVE, NULL);
SetForegroundWindow(hWnd);
}
void MainContext::FF13_OneTimeFixes() {
MainContext::FF13_Workaround_1440_Res_Bug();
MainContext::FF13_NOPIngameFrameRateLimitSetter();
MainContext::FF13_RemoveContinuousControllerScan();
MainContext::FF13_FixScissorRect();
MainContext::FF13_EnableControllerVibration();
MainContext::FF13_SetFrameRateVariables();
PrintLog("Finished FF13 One Time Fixes");
context.didOneTimeFixes = true;
if (IsDXVK()) {
FF13_PatchMessageBox();
}
ForceWindowActivate(hWndFF13);
FF13_NOPIngameFrameRateLimitSetter();
FF13_RemoveContinuousControllerScan();
FF13_FixScissorRect();
FF13_EnableControllerVibration();
FF13_SetFrameRateVariables();
AdjustVertexData(*ff13_internal_res_w, *ff13_internal_res_h);
spdlog::info("Finished FF13 One Time Fixes");
}
void MainContext::FF13_Workaround_1440_Res_Bug()
void MainContext::FF13_PatchMessageBox()
{
if (*ff13_internal_res_w == 2560 && *ff13_internal_res_h == 1440) {
// We need to reduce one or another. Increasing the internal res causes crashes.
// Decreasing the internal res width by one pixel causes the last pixel column displayed on the screen to stay black.
PrintLog("Applying workaround for resolution 2560x1440 bug.");
*ff13_internal_res_w = 2559;
}
else if (*ff13_internal_res_w == 3440 && *ff13_internal_res_h == 1440) {
// Fix ultrawide pixelation also.
PrintLog("Applying workaround for resolution 3440x1440 bug.");
*ff13_internal_res_w = 3439;
}
}
spdlog::info("Removing 'Quit game' textbox");
MemPatch::Nop(ff13_message_box_stack_push_address, 1);
MemPatch::Nop(ff13_message_box_stack_push_address + 1 * 4, 1);
MemPatch::Nop(ff13_message_box_stack_push_address + 2 * 4, 1);
MemPatch::Nop(ff13_message_box_stack_push_address + 3 * 4, 1);
PatchMessageBoxCall(ff13_message_box_call_address);
}
void MainContext::FF13_EnableControllerVibration()
{
if (!config.GetFFXIIIEnableControllerVibration()) {
PrintLog("Vibration should not be enabled (config file)");
spdlog::info("Vibration should not be enabled (config file)");
return;
}
if (!config.GetFFXIIIDisableIngameControllerHotSwapping()) {
PrintLog("Vibration disabled because FFXIIIDisableIngameControllerHotSwapping is set to false (config file)");
spdlog::info("Vibration disabled because FFXIIIDisableIngameControllerHotSwapping is set to false (config file)");
return;
}
PrintLog("Enabling controller vibration...");
ChangeMemoryProtectionToReadWriteExecute(ff13_vibration_low_set_zero_address, 5);
spdlog::info("Enabling controller vibration...");
MemPatch::Nop(ff13_vibration_low_set_zero_address, 5);
MemPatch::Nop(ff13_vibration_high_set_zero_address, 5);
*ff13_vibration_low_set_zero_address = 0x90;
*(ff13_vibration_low_set_zero_address + 1) = 0x90;
*(ff13_vibration_low_set_zero_address + 2) = 0x90;
*(ff13_vibration_low_set_zero_address + 3) = 0x90;
*(ff13_vibration_low_set_zero_address + 4) = 0x90;
ChangeMemoryProtectionToReadWriteExecute(ff13_vibration_high_set_zero_address, 5);
*ff13_vibration_high_set_zero_address = 0x90;
*(ff13_vibration_high_set_zero_address + 1) = 0x90;
*(ff13_vibration_high_set_zero_address + 2) = 0x90;
*(ff13_vibration_high_set_zero_address + 3) = 0x90;
*(ff13_vibration_high_set_zero_address + 4) = 0x90;
xinputManager = new XInputManager(ff13_base_controller_input_address_ptr);
xinputManager = new XInputManager(ff13_base_controller_input_address_ptr, config.GetFFXIIIVibrationStrengthFactor());
}
void MainContext::FF13_RemoveContinuousControllerScan() {
void MainContext::FF13_RemoveContinuousControllerScan()
{
if (!config.GetFFXIIIDisableIngameControllerHotSwapping()) {
PrintLog("Continuous controller scanning not disabled (config)");
spdlog::info("Continuous controller scanning not disabled (config)");
return;
}
// Disable continuous controller scanning.
PrintLog("Removing game slow and synchronous controller continuous controller scanning...");
context.ChangeMemoryProtectionToReadWriteExecute(ff13_continuous_scan_instruction_address, 1);
spdlog::info("Removing game slow and synchronous controller continuous controller scanning...");
// change a jne to jmp
*(uint8_t*)ff13_continuous_scan_instruction_address = 0xEB;
MemPatch::Fill(ff13_continuous_scan_instruction_address, 0xEB, 1);
}
void MainContext::FF13_FixScissorRect() {
PrintLog("Fixing ScissorRect...");
void MainContext::FF13_FixScissorRect()
{
spdlog::info("Fixing ScissorRect...");
const float originalWidth = 1280.0F;
const float resolutionFactorW = (float)*ff13_internal_res_w / originalWidth;
scissor_scaling_factor_w = resolutionFactorW;
@ -223,177 +377,130 @@ void MainContext::FF13_FixScissorRect() {
// The game scales some scissor rects, but not all of them.
// It seems easier to neuter its internal scaling process and scale everything on our own...
context.ChangeMemoryProtectionToReadWriteExecute(ff13_loading_screen_scissor_scaling_factor_1, 3);
*(ff13_loading_screen_scissor_scaling_factor_1) = 0x90; // NOP
*(ff13_loading_screen_scissor_scaling_factor_1 + 1) = 0x90; // NOP
*(ff13_loading_screen_scissor_scaling_factor_1 + 2) = 0x90; // NOP
context.ChangeMemoryProtectionToReadWriteExecute(ff13_loading_screen_scissor_scaling_factor_2, 3);
*(ff13_loading_screen_scissor_scaling_factor_2 + 0) = 0x90; // NOP
*(ff13_loading_screen_scissor_scaling_factor_2 + 1) = 0x90; // NOP
*(ff13_loading_screen_scissor_scaling_factor_2 + 2) = 0x90; // NOP
context.ChangeMemoryProtectionToReadWriteExecute(ff13_loading_screen_scissor_scaling_factor_3, 3);
*(ff13_loading_screen_scissor_scaling_factor_3 + 0) = 0x90; // NOP
*(ff13_loading_screen_scissor_scaling_factor_3 + 1) = 0x90; // NOP
*(ff13_loading_screen_scissor_scaling_factor_3 + 2) = 0x90; // NOP
context.ChangeMemoryProtectionToReadWriteExecute(ff13_loading_screen_scissor_scaling_factor_4, 3);
*(ff13_loading_screen_scissor_scaling_factor_4 + 0) = 0x90; // NOP
*(ff13_loading_screen_scissor_scaling_factor_4 + 1) = 0x90; // NOP
*(ff13_loading_screen_scissor_scaling_factor_4 + 2) = 0x90; // NOP
context.ChangeMemoryProtectionToReadWriteExecute(ff13_settings_screen_scissor_scaling_factor, 5);
*(ff13_settings_screen_scissor_scaling_factor) = 0x90; // NOP
*(ff13_settings_screen_scissor_scaling_factor + 1) = 0x90; // NOP
*(ff13_settings_screen_scissor_scaling_factor + 2) = 0x90; // NOP
*(ff13_settings_screen_scissor_scaling_factor + 3) = 0x90; // NOP
*(ff13_settings_screen_scissor_scaling_factor + 4) = 0x90; // NOP
context.ChangeMemoryProtectionToReadWriteExecute(ff13_party_screen_scissor_scaling_factor_1, 4);
*(ff13_party_screen_scissor_scaling_factor_1) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_1 + 1) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_1 + 2) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_1 + 3) = 0x90; // NOP
context.ChangeMemoryProtectionToReadWriteExecute(ff13_party_screen_scissor_scaling_factor_2, 7);
*(ff13_party_screen_scissor_scaling_factor_2) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_2 + 1) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_2 + 2) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_2 + 3) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_2 + 4) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_2 + 5) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_2 + 6) = 0x90; // NOP
context.ChangeMemoryProtectionToReadWriteExecute(ff13_party_screen_scissor_scaling_factor_3, 7);
*(ff13_party_screen_scissor_scaling_factor_3) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_3 + 1) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_3 + 2) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_3 + 3) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_3 + 4) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_3 + 5) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_3 + 6) = 0x90; // NOP
context.ChangeMemoryProtectionToReadWriteExecute(ff13_party_screen_scissor_scaling_factor_4, 5);
*(ff13_party_screen_scissor_scaling_factor_4) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_4 + 1) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_4 + 2) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_4 + 3) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_4 + 4) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_4 + 5) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_4 + 6) = 0x90; // NOP
MemPatch::Nop(ff13_loading_screen_scissor_scaling_factor_1, 3);
MemPatch::Nop(ff13_loading_screen_scissor_scaling_factor_2, 3);
MemPatch::Nop(ff13_loading_screen_scissor_scaling_factor_3, 3);
MemPatch::Nop(ff13_loading_screen_scissor_scaling_factor_4, 3);
MemPatch::Nop(ff13_settings_screen_scissor_scaling_factor, 5);
MemPatch::Nop(ff13_party_screen_scissor_scaling_factor_1, 4);
MemPatch::Nop(ff13_party_screen_scissor_scaling_factor_2, 7);
MemPatch::Nop(ff13_party_screen_scissor_scaling_factor_3, 7);
MemPatch::Nop(ff13_party_screen_scissor_scaling_factor_4, 7);
}
void MainContext::FF13_NOPIngameFrameRateLimitSetter() {
PrintLog("NOPing the in-game instruction that sets the frame rate.");
context.ChangeMemoryProtectionToReadWriteExecute(ff13_set_framerate_ingame_instruction_address, 5);
// patching to: NOP NOP NOP NOP
*ff13_set_framerate_ingame_instruction_address = 0x90;
*(ff13_set_framerate_ingame_instruction_address + 1) = 0x90;
*(ff13_set_framerate_ingame_instruction_address + 2) = 0x90;
*(ff13_set_framerate_ingame_instruction_address + 3) = 0x90;
*(ff13_set_framerate_ingame_instruction_address + 4) = 0x90;
void MainContext::FF13_NOPIngameFrameRateLimitSetter()
{
spdlog::info("NOPing the in-game instruction that sets the frame rate.");
MemPatch::Nop(ff13_set_framerate_ingame_instruction_address, 5);
}
void MainContext::FF13_SetFrameRateVariables() {
void MainContext::FF13_SetFrameRateVariables()
{
float* framePacerTargetPtr = *ff13_frame_pacer_ptr;
if (framePacerTargetPtr) {
PrintLog("Frame pacer target frame rate is at address %x", framePacerTargetPtr);
spdlog::info("Frame pacer target frame rate is at address {}", (void*)framePacerTargetPtr);
float* ingameFrameRateFramePacerTarget = framePacerTargetPtr;
*ingameFrameRateFramePacerTarget = MAX_FRAME_RATE_LIMIT;
PrintLog("Frame pacer disabled.");
spdlog::info("Frame pacer disabled.");
const float frameRateConfig = (float)context.config.GetFFXIIIIngameFrameRateLimit();
const bool unlimitedFrameRate = AreAlmostTheSame(frameRateConfig, -1.0f);
const bool shouldSetFrameRateLimit = !AreAlmostTheSame(frameRateConfig, 0.0f);
if (config.GetFFXIIIIngameFrameRateLimit() != 0)
{
const s32 frameRateConfig = config.GetFFXIIIIngameFrameRateLimit();
float frameRateLimit = 0;
float frameRateLimit = 0;
if (frameRateConfig == -1) {
frameRateLimit = MAX_FRAME_RATE_LIMIT;
}
else if (frameRateConfig > 0) {
frameRateLimit = (float)std::min(frameRateConfig, (s32)MAX_FRAME_RATE_LIMIT);
}
if (unlimitedFrameRate) {
frameRateLimit = MAX_FRAME_RATE_LIMIT;
}
else {
frameRateLimit = frameRateConfig;
}
if (shouldSetFrameRateLimit) {
float* ingameFrameRateLimitPtr = framePacerTargetPtr + 1;
*ingameFrameRateLimitPtr = frameRateLimit;
PrintLog("Target frame rate set to %f", frameRateLimit);
}
spdlog::info("Target frame rate set to {}", frameRateLimit); }
}
else {
PrintLog("Unable to find frame pacer / frame rate address. This shouldn't happen! Report this.");
spdlog::info("Unable to find frame pacer / frame rate address. This shouldn't happen! Report this.");
}
}
void MainContext::FF13_2_AsyncPatching() {
std::this_thread::sleep_for(std::chrono::milliseconds(2000));
context.FF13_2_OneTimeFixes();
}
void MainContext::FF13_2_OneTimeFixes() {
void MainContext::FF13_2_OneTimeFixes()
{
ForceWindowActivate(hWndFF13);
if (IsDXVK()) {
FF13_2_PatchMessageBox();
}
if (*ff13_2_frame_pacer_ptr_address) {
**ff13_2_frame_pacer_ptr_address = MAX_FRAME_RATE_LIMIT;
PrintLog("Frame pacer disabled");
spdlog::info("Frame pacer disabled");
context.FF13_2_Workaround_2560_1440_Res_Bug();
context.FF13_2_AddHookIngameFrameRateLimitSetter();
context.FF13_2_RemoveContinuousControllerScan();
context.FF13_2_EnableControllerVibration();
PrintLog("Finished FF13-2 One Time Fixes");
context.didOneTimeFixes = true;
FF13_2_AddHookIngameFrameRateLimitSetter();
FF13_2_RemoveContinuousControllerScan();
FF13_2_EnableControllerVibration();
AdjustVertexData(*ff13_2_internal_res_w, *ff13_2_internal_res_h);
spdlog::info("Finished FF13-2 One Time Fixes");
}
else {
PrintLog("Unable to apply FF13-2 One Time Fixes. Report this!");
spdlog::info("Unable to apply FF13-2 One Time Fixes. Report this!");
}
}
void MainContext::FF13_2_Workaround_2560_1440_Res_Bug()
void MainContext::FF13_2_PatchMessageBox()
{
if (*ff13_2_internal_res_w == 2560 && *ff13_2_internal_res_h == 1440) {
// We need to reduce one or another. Increasing the internal res causes crashes.
// Decreasing the internal res width by one pixel causes the last pixel column displayed on the screen to stay black.
PrintLog("Applying workaround for resolution 2560x1440 bug.");
*ff13_2_internal_res_w = 2559;
}
spdlog::info("Removing 'Quit game' textbox");
// NOP push of registers to call MessageBox
MemPatch::Nop(ff13_2_message_box_stack_push_address, 5);
PatchMessageBoxCall(ff13_2_message_box_call_address);
}
void MainContext::PatchMessageBoxCall(uint8_t* callInstructionAddress)
{
const int patchSize = 6;
uint8_t patch[patchSize];
// mov eax, IDYES
patch[0] = 0xB8;
*((uint32_t*)(patch + 1)) = IDYES;
// nop
patch[5] = 0x90;
MemPatch::Patch(callInstructionAddress, patch, patchSize);
}
void MainContext::FF13_2_EnableControllerVibration()
{
if (!config.GetFFXIIIEnableControllerVibration()) {
PrintLog("Vibration should not be enabled (config file)");
spdlog::info("Vibration should not be enabled (config file)");
return;
}
PrintLog("Enabling controller vibration...");
ChangeMemoryProtectionToReadWriteExecute(ff13_2_vibration_low_set_zero_address, 5);
spdlog::info("Enabling controller vibration...");
*ff13_2_vibration_low_set_zero_address = 0x90;
*(ff13_2_vibration_low_set_zero_address + 1) = 0x90;
*(ff13_2_vibration_low_set_zero_address + 2) = 0x90;
*(ff13_2_vibration_low_set_zero_address + 3) = 0x90;
*(ff13_2_vibration_low_set_zero_address + 4) = 0x90;
MemPatch::Nop(ff13_2_vibration_low_set_zero_address, 5);
MemPatch::Nop(ff13_2_vibration_high_set_zero_address, 5);
ChangeMemoryProtectionToReadWriteExecute(ff13_2_vibration_high_set_zero_address, 5);
*ff13_2_vibration_high_set_zero_address = 0x90;
*(ff13_2_vibration_high_set_zero_address + 1) = 0x90;
*(ff13_2_vibration_high_set_zero_address + 2) = 0x90;
*(ff13_2_vibration_high_set_zero_address + 3) = 0x90;
*(ff13_2_vibration_high_set_zero_address + 4) = 0x90;
xinputManager = new XInputManager(ff13_2_base_controller_input_address_ptr, config.GetFFXIIIVibrationStrengthFactor());
}
xinputManager = new XInputManager(ff13_2_base_controller_input_address_ptr);
void MainContext::AdjustVertexData(const uint32_t width, const uint32_t height)
{
const float widthHalfPixelSize = 1.0f / width;
const float heightHalfPixelSize = 1.0f / height;
for (int i = 0; i < 4; i++) {
const unsigned int rowBaseIndex = i * 5;
context.fixedDrawPrimitiveUpVertexData[rowBaseIndex] -= widthHalfPixelSize;
context.fixedDrawPrimitiveUpVertexData[1 + rowBaseIndex] += heightHalfPixelSize;
}
}
void MainContext::FF13_2_InitializeGameAddresses()
{
// FF13-2 uses address space layout randomization (ASLR) so we can't rely on fixed addresses without considering the base address
uint8_t* baseAddr = (uint8_t*)GetModuleHandle(NULL);
PrintLog("Base Addr = %x", baseAddr);
spdlog::info("Base Addr = {}", (void*)baseAddr);
ff13_2_continuous_scan_instruction_address = baseAddr + 0x2A6E7F;
ff13_2_set_frame_rate_address = baseAddr + 0x802616;
@ -403,30 +510,33 @@ void MainContext::FF13_2_InitializeGameAddresses()
ff13_2_vibration_high_set_zero_address = baseAddr + 0x2A7226;
ff13_2_internal_res_w = (uint32_t*)(baseAddr + 0x1FA864C);
ff13_2_internal_res_h = ff13_2_internal_res_w + 1;
ff13_2_message_box_call_address = baseAddr + 0x8047C0;
ff13_2_message_box_stack_push_address = baseAddr + 0x8047B4;
}
void MainContext::FF13_2_RemoveContinuousControllerScan() {
void MainContext::FF13_2_RemoveContinuousControllerScan()
{
if (!config.GetFFXIIIDisableIngameControllerHotSwapping()) {
PrintLog("Continuous controller scanning not disabled (config)");
spdlog::info("Continuous controller scanning not disabled (config)");
return;
}
// Disable continuous controller scanning.
PrintLog("Removing game slow and synchronous controller continuous controller scanning...");
context.ChangeMemoryProtectionToReadWriteExecute(ff13_2_continuous_scan_instruction_address, 1);
spdlog::info("Removing game slow and synchronous controller continuous controller scanning...");
// change a jne to jmp
*(uint8_t*)ff13_2_continuous_scan_instruction_address = 0xEB;
MemPatch::Fill(ff13_2_continuous_scan_instruction_address, 0xEB, 1);
}
void MainContext::FF13_2_AddHookIngameFrameRateLimitSetter() {
if (context.AreAlmostTheSame((float)context.config.GetFFXIIIIngameFrameRateLimit(), 0.0F)) {
PrintLog("Frame rate should not be changed (config = 0)");
void MainContext::FF13_2_AddHookIngameFrameRateLimitSetter()
{
if (config.GetFFXIIIIngameFrameRateLimit() == 0) {
spdlog::info("Frame rate should not be changed (config = 0)");
return;
}
PrintLog("Hooking the instruction that sets the frame rate...");
spdlog::info("Hooking the instruction that sets the frame rate...");
context.ChangeMemoryProtectionToReadWriteExecute(ff13_2_set_frame_rate_address, 5);
MemPatch::CUnprotect unp(ff13_2_set_frame_rate_address, 5);
// patching to: jmp FF13_2_SET_FRAME_RATE_INJECTED_CODE
*ff13_2_set_frame_rate_address = 0xE9;
@ -436,16 +546,26 @@ void MainContext::FF13_2_AddHookIngameFrameRateLimitSetter() {
void MainContext::FF13_2_CreateSetFrameRateCodeBlock()
{
const int blockSize = 31;
FF13_2_SET_FRAME_RATE_INJECTED_CODE = new uint8_t[blockSize];
ChangeMemoryProtectionToReadWriteExecute(FF13_2_SET_FRAME_RATE_INJECTED_CODE, blockSize);
float frameRateConfigValue = (float)context.config.GetFFXIIIIngameFrameRateLimit();
if (AreAlmostTheSame(frameRateConfigValue, -1.0F) || frameRateConfigValue > FF13_2_MAX_FRAME_CAP) {
ff13_2_targetFrameRate = FF13_2_MAX_FRAME_CAP;
FF13_2_SET_FRAME_RATE_INJECTED_CODE = new(std::nothrow) uint8_t[blockSize];
if (!FF13_2_SET_FRAME_RATE_INJECTED_CODE) {
spdlog::info("Failed to initialize FFXIII-2 code block");
return;
}
else {
ff13_2_targetFrameRate = frameRateConfigValue;
DWORD oldProtect;
VirtualProtect(FF13_2_SET_FRAME_RATE_INJECTED_CODE, blockSize, PAGE_EXECUTE_READWRITE, &oldProtect);
if (config.GetFFXIIIIngameFrameRateLimit() != 0)
{
const s32 frameRateConfig = config.GetFFXIIIIngameFrameRateLimit();
if (frameRateConfig == -1) {
ff13_2_targetFrameRate = FF13_2_MAX_FRAME_CAP;
}
else if (frameRateConfig > 0) {
ff13_2_targetFrameRate = (float)std::min(frameRateConfig, (s32)FF13_2_MAX_FRAME_CAP);
}
spdlog::info("Target frame rate set to {}", ff13_2_targetFrameRate);
}
// movss xmm1,[&FF13_2_30_FPS]
@ -484,16 +604,6 @@ void MainContext::FF13_2_CreateSetFrameRateCodeBlock()
*(uint32_t*)(FF13_2_SET_FRAME_RATE_INJECTED_CODE + 27) = ff13_2_set_frame_rate_address - FF13_2_SET_FRAME_RATE_INJECTED_CODE - 26;
}
void MainContext::ChangeMemoryProtectionToReadWriteExecute(void* address, const int size) {
DWORD oldProtection;
VirtualProtect(address, size, PAGE_EXECUTE_READWRITE, &oldProtection);
}
void MainContext::PrintVersionInfo() {
PrintLog("FF13Fix 1.4.6 https://github.com/rebtd7/FF13Fix");
spdlog::info("FF13Fix 1.6.5 https://github.com/rebtd7/FF13Fix");
}
bool MainContext::AreAlmostTheSame(float a, float b) {
return fabs(a - b) < 0.01f;
}

View file

@ -1,11 +1,15 @@
#include "stdafx.h"
#include <windows.h>
#include "Wrapper.h"
#include "Context.h"
#include "IDirect3D9.h"
#include <thread>
#include <array>
#include "MinHook.h"
#include "SimpleIni.h"
#include "IDirect3D9.h"
#include "IDirect3DDevice9.h"
#include "Context.h"
#include "Wrapper.h"
MainContext context;
@ -22,8 +26,8 @@ Config::Config()
// save file and reload
ini.Reset();
#define SETTING(_type, _func, _var, _section, _defaultval) \
ini.Set##_func(L#_section, L#_var, _defaultval)
#define SETTING(_type, _func, _var, _section, _defaultval, _comment) \
ini.Set##_func(L#_section, L#_var, _defaultval, _comment)
#include "Settings.h"
#undef SETTING
@ -33,49 +37,63 @@ Config::Config()
ini.LoadFile(inifile.c_str());
}
#define SETTING(_type, _func, _var, _section, _defaultval) \
#define SETTING(_type, _func, _var, _section, _defaultval, _comment) \
_var = ini.Get##_func(L#_section, L#_var)
#include "Settings.h"
#undef SETTING
}
MainContext::MainContext() : oldWndProc(nullptr)
MainContext::MainContext()
{
LogFile("FF13Fix.log");
std::string logfilename = FullPathFromPath("FF13Fix.log");
auto file_logger = spdlog::basic_logger_mt("file_logger", logfilename, true);
spdlog::set_default_logger(file_logger);
//[2014-10-31 23:46:59.678] [thread] [level] Some message
spdlog::set_pattern("[%Y-%m-%d %T.%e] [%6t] [%l] %v");
spdlog::set_level(static_cast<spdlog::level::level_enum>(config.GetLogLogLevel()));
spdlog::flush_on(spdlog::level::err); // trigger flush whenever errors or more severe messages are logged
if(config.GetLogLogFlush())
spdlog::flush_on(spdlog::level::trace); // trigger flush whenever trace or more severe messages are logged => always
context.PrintVersionInfo();
if (config.GetAutoFix()) EnableAutoFix();
PrintLog("Enabling hooks:");
spdlog::info("Enabling hooks:");
const MH_STATUS initializeHooks = MH_Initialize();
PrintLog("initializeHooks = %d", initializeHooks);
spdlog::info("initializeHooks = {}", initializeHooks);
const MH_STATUS createHookDirect3DCreate9 = MH_CreateHook(D3D9DLL::Get().Direct3DCreate9, HookDirect3DCreate9, reinterpret_cast<void**>(&TrueDirect3DCreate9));
PrintLog("createHookDirect3DCreate9 = %d", createHookDirect3DCreate9);
spdlog::info("createHookDirect3DCreate9 = {}", createHookDirect3DCreate9);
const MH_STATUS enableHookDirect3DCreate9 = MH_EnableHook(D3D9DLL::Get().Direct3DCreate9);
PrintLog("enableHookDirect3DCreate9 = %d", enableHookDirect3DCreate9);
spdlog::info("enableHookDirect3DCreate9 = {}", enableHookDirect3DCreate9);
const MH_STATUS createHookDirect3DCreate9Ex = MH_CreateHook(D3D9DLL::Get().Direct3DCreate9Ex, HookDirect3DCreate9Ex, reinterpret_cast<void**>(&TrueDirect3DCreate9Ex));
spdlog::info("createHookDirect3DCreate9Ex = {}", createHookDirect3DCreate9Ex);
const MH_STATUS enableHookDirect3DCreate9Ex = MH_EnableHook(D3D9DLL::Get().Direct3DCreate9Ex);
spdlog::info("enableHookDirect3DCreate9Ex = {}", enableHookDirect3DCreate9Ex);
const MH_STATUS createHookCreateWindowExA = MH_CreateHook(CreateWindowExA, HookCreateWindowExA, reinterpret_cast<void**>(&TrueCreateWindowExA));
PrintLog("createHookCreateWindowExA = %d", createHookCreateWindowExA);
spdlog::info("createHookCreateWindowExA = {}", createHookCreateWindowExA);
const MH_STATUS enableHookCreateWindowExA = MH_EnableHook(CreateWindowExA);
PrintLog("enableHookCreateWindowExA = %d", enableHookCreateWindowExA);
spdlog::info("enableHookCreateWindowExA = {}", enableHookCreateWindowExA);
const MH_STATUS createHookCreateWindowExW = MH_CreateHook(CreateWindowExW, HookCreateWindowExW, reinterpret_cast<void**>(&TrueCreateWindowExW));
PrintLog("createHookCreateWindowExW = %d", createHookCreateWindowExW);
spdlog::info("createHookCreateWindowExW = {}", createHookCreateWindowExW);
const MH_STATUS enableHookCreateWindowExW = MH_EnableHook(CreateWindowExW);
PrintLog("enableHookCreateWindowExW = %d", enableHookCreateWindowExW);
spdlog::info("enableHookCreateWindowExW = {}", enableHookCreateWindowExW);
const MH_STATUS createHookSetWindowLongA = MH_CreateHook(SetWindowLongA, HookSetWindowLongA, reinterpret_cast<void**>(&TrueSetWindowLongA));
PrintLog("createHookSetWindowLongA = %d", createHookSetWindowLongA);
spdlog::info("createHookSetWindowLongA = {}", createHookSetWindowLongA);
const MH_STATUS enableHookSetWindowLongA = MH_EnableHook(SetWindowLongA);
PrintLog("enableHookSetWindowLongA = %d", enableHookSetWindowLongA);
spdlog::info("enableHookSetWindowLongA = {}", enableHookSetWindowLongA);
const MH_STATUS createHookSetWindowLongW = MH_CreateHook(SetWindowLongW, HookSetWindowLongW, reinterpret_cast<void**>(&TrueSetWindowLongW));
PrintLog("createHookSetWindowLongW = %d", createHookSetWindowLongW);
spdlog::info("createHookSetWindowLongW = {}", createHookSetWindowLongW);
const MH_STATUS enableHookSetWindowLongW = MH_EnableHook(SetWindowLongW);
PrintLog("enableHookSetWindowLongW = %d", enableHookSetWindowLongW);
spdlog::info("enableHookSetWindowLongW = {}", enableHookSetWindowLongW);
if (config.GetOptionsAutoFix()) EnableAutoFix();
}
MainContext::~MainContext()
@ -85,15 +103,27 @@ MainContext::~MainContext()
IDirect3D9* WINAPI MainContext::HookDirect3DCreate9(UINT SDKVersion)
{
spdlog::info(__FUNCTION__);
IDirect3D9* d3d9 = context.TrueDirect3DCreate9(SDKVersion);
if (d3d9)
{
return new hkIDirect3D9(d3d9);
if (d3d9) {
return new hkIDirect3D9(static_cast<IDirect3D9Ex*>(d3d9));
}
return d3d9;
}
HRESULT WINAPI MainContext::HookDirect3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppIDirect3D9Ex)
{
spdlog::info(__FUNCTION__);
HRESULT hr = context.TrueDirect3DCreate9Ex(SDKVersion, ppIDirect3D9Ex);
if (SUCCEEDED(hr)) {
hkIDirect3D9* pIDirect3D9Ex = new hkIDirect3D9(*ppIDirect3D9Ex);
*ppIDirect3D9Ex = pIDirect3D9Ex;
}
return hr;
}
bool MainContext::BehaviorFlagsToString(DWORD BehaviorFlags, std::string* BehaviorFlagsString)
{
#define BF2STR(x) if (BehaviorFlags & x) BehaviorFlagsString->append(#x" ");
@ -125,56 +155,62 @@ bool MainContext::ApplyPresentationParameters(D3DPRESENT_PARAMETERS* pPresentati
{
if (pPresentationParameters)
{
if (config.GetTripleBuffering())
// -1 = Auto, enabled when no DXVK is used
if (config.GetOptionsTripleBuffering() == 1 || (config.GetOptionsTripleBuffering() == -1 && !IsDXVK()))
{
pPresentationParameters->BackBufferCount = 3;
PrintLog("BackBufferCount: BackBufferCount set to %u", pPresentationParameters->BackBufferCount);
spdlog::info("BackBufferCount: BackBufferCount set to {}", pPresentationParameters->BackBufferCount);
}
if ((s32)config.GetFullScreenRefreshRate() >= 0 && pPresentationParameters->FullScreen_RefreshRateInHz != 0)
if ((s32)config.GetOptionsFullScreenRefreshRate() >= 0 && pPresentationParameters->FullScreen_RefreshRateInHz != 0)
{
PrintLog("Changing refresh rate from %u to %u", pPresentationParameters->FullScreen_RefreshRateInHz, config.GetFullScreenRefreshRate());
pPresentationParameters->FullScreen_RefreshRateInHz = config.GetFullScreenRefreshRate();
spdlog::info("Changing refresh rate from {} to {}", pPresentationParameters->FullScreen_RefreshRateInHz, config.GetOptionsFullScreenRefreshRate());
pPresentationParameters->FullScreen_RefreshRateInHz = config.GetOptionsFullScreenRefreshRate();
}
if (config.GetMultisample() > 0)
if (config.GetOptionsMultisample() > 0)
{
pPresentationParameters->SwapEffect = D3DSWAPEFFECT_DISCARD;
pPresentationParameters->MultiSampleType = (D3DMULTISAMPLE_TYPE)config.GetMultisample();
pPresentationParameters->MultiSampleType = (D3DMULTISAMPLE_TYPE)config.GetOptionsMultisample();
pPresentationParameters->MultiSampleQuality = 0;
PrintLog("MultiSampleType %u, MultiSampleQuality %u", pPresentationParameters->MultiSampleType, pPresentationParameters->MultiSampleQuality);
spdlog::info("MultiSampleType {}, MultiSampleQuality {}", pPresentationParameters->MultiSampleType, pPresentationParameters->MultiSampleQuality);
}
if (config.GetPresentationInterval() != -1)
if (config.GetOptionsPresentationInterval() != 0)
{
pPresentationParameters->PresentationInterval = config.GetPresentationInterval();
PrintLog("PresentationInterval: PresentationInterval set to %u", pPresentationParameters->PresentationInterval);
if (config.GetOptionsPresentationInterval() == -1)
pPresentationParameters->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
else if (config.GetOptionsPresentationInterval() > 0)
pPresentationParameters->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
spdlog::info("PresentationInterval: PresentationInterval set to {:X}", pPresentationParameters->PresentationInterval);
}
if ((s32)config.GetSwapEffect() != -1)
if (config.GetOptionsSwapEffect() != -1)
{
pPresentationParameters->SwapEffect = (D3DSWAPEFFECT)config.GetSwapEffect();
PrintLog("SwapEffect: SwapEffect set to %u", pPresentationParameters->SwapEffect);
pPresentationParameters->SwapEffect = (D3DSWAPEFFECT)config.GetOptionsSwapEffect();
spdlog::info("SwapEffect: SwapEffect set to {}", pPresentationParameters->SwapEffect);
}
if (config.GetBorderless())
if (config.GetBorderlessBorderless())
{
int cx = GetSystemMetrics(SM_CXSCREEN);
int cy = GetSystemMetrics(SM_CYSCREEN);
SetWindowPos(pPresentationParameters->hDeviceWindow, HWND_TOP, 0, 0, cx, cy, SWP_SHOWWINDOW | SWP_NOCOPYBITS | SWP_NOSENDCHANGING);
if (config.GetForceWindowedMode())
if (config.GetBorderlessForceWindowedMode())
{
pPresentationParameters->SwapEffect = pPresentationParameters->MultiSampleType == D3DMULTISAMPLE_NONE ? D3DSWAPEFFECT_DISCARD : D3DSWAPEFFECT_FLIP;
pPresentationParameters->Windowed = TRUE;
pPresentationParameters->FullScreen_RefreshRateInHz = 0;
PrintLog("ForceWindowedMode");
spdlog::info("ForceWindowedMode");
}
}
if (config.GetHideCursor()) while (::ShowCursor(FALSE) >= 0); // ShowCursor < 0 -> hidden
if (config.GetOptionsHideCursor()) while (::ShowCursor(FALSE) >= 0); // ShowCursor < 0 -> hidden
return true;
}
@ -189,34 +225,19 @@ bool MainContext::CheckWindow(HWND hWnd)
GetClassNameW(hWnd, className.get(), MAX_PATH);
GetWindowTextW(hWnd, windowName.get(), MAX_PATH);
PrintLog("HWND 0x%p: ClassName \"%ls\", WindowName: \"%ls\"", hWnd, className.get(), windowName.get());
spdlog::info(L"HWND {}: ClassName \"{}\", WindowName: \"{}\"", (void*)hWnd, className.get(), windowName.get());
if (!context.didOneTimeFixes) {
if (context.autofix == FINAL_FANTASY_XIII && wcscmp(className.get(), L"SQEX.CDev.Engine.Framework.MainWindow") == 0) {
const std::lock_guard<std::mutex> lock(context.oneTimeFixesMutex);
if(!context.didOneTimeFixes && patchingThread == NULL){
PrintLog("Starting FFXIII one time RAM patches.");
patchingThread = new std::thread(&context.FF13_AsyncPatching);
}
}
else if (context.autofix == FINAL_FANTASY_XIII2 && wcscmp(className.get(), L"SQEX.CDev.Engine.Framework.MainWindow") == 0) {
const std::lock_guard<std::mutex> lock(context.oneTimeFixesMutex);
if (!context.didOneTimeFixes && patchingThread == NULL) {
PrintLog("Starting FFXIII-2 one time RAM patches.");
patchingThread = new std::thread(&context.FF13_2_AsyncPatching);
}
}
}
bool class_found = config.GetWindowClass().compare(className.get()) == 0;
bool window_found = config.GetWindowName().compare(windowName.get()) == 0;
bool force = config.GetAllWindows();
bool class_found = config.GetWindowWindowClass().compare(className.get()) == 0;
bool window_found = config.GetWindowWindowName().compare(windowName.get()) == 0;
bool force = config.GetBorderlessAllWindows();
bool ff13fix = OneTimeFixInit(className, hWnd);
return class_found || window_found || force;
return class_found || window_found || force || ff13fix;
}
void MainContext::ApplyWndProc(HWND hWnd)
void MainContext::ApplyWindow(HWND hWnd)
{
if (config.GetAlwaysActive() || config.GetHideCursor())
if (config.GetOptionsAlwaysActive() || config.GetOptionsHideCursor())
{
context.oldWndProc = (WNDPROC)context.TrueSetWindowLongA(hWnd, GWLP_WNDPROC, (LONG_PTR)context.WindowProc);
}
@ -224,7 +245,7 @@ void MainContext::ApplyWndProc(HWND hWnd)
void MainContext::ApplyBorderless(HWND hWnd)
{
if (config.GetBorderless())
if (config.GetBorderlessBorderless())
{
LONG_PTR dwStyle = GetWindowLongPtr(hWnd, GWL_STYLE);
LONG_PTR dwExStyle = GetWindowLongPtr(hWnd, GWL_EXSTYLE);
@ -238,12 +259,16 @@ void MainContext::ApplyBorderless(HWND hWnd)
int cx = GetSystemMetrics(SM_CXSCREEN);
int cy = GetSystemMetrics(SM_CYSCREEN);
SetWindowPos(hWnd, HWND_TOP, 0, 0, cx, cy, SWP_SHOWWINDOW | SWP_NOCOPYBITS | SWP_NOSENDCHANGING);
HWND insertAfter = HWND_TOP;
if (config.GetWindowTopMost())
insertAfter = HWND_TOPMOST;
SetWindowPos(hWnd, insertAfter, 0, 0, cx, cy, SWP_SHOWWINDOW | SWP_NOCOPYBITS | SWP_NOSENDCHANGING);
SetFocus(hWnd);
PrintLog("HWND 0x%p: Borderless dwStyle: %lX->%lX", hWnd, dwStyle, new_dwStyle);
PrintLog("HWND 0x%p: Borderless dwExStyle: %lX->%lX", hWnd, dwExStyle, new_dwExStyle);
MessageBeep(MB_ICONASTERISK);
spdlog::info("HWND {:X}: Borderless dwStyle: {:X}->{:X}", (void*)hWnd, dwStyle, new_dwStyle);
spdlog::info("HWND {:X}: Borderless dwExStyle: {:X}->{:X}", (void*)hWnd, dwExStyle, new_dwExStyle);
}
}
@ -261,21 +286,20 @@ LRESULT CALLBACK MainContext::WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LP
break;
case WA_INACTIVE:
if (context.config.GetAlwaysActive())
if (context.config.GetOptionsAlwaysActive())
return TRUE;
if (!context.config.GetForceHideCursor())
if (!context.config.GetOptionsForceHideCursor())
while (::ShowCursor(TRUE) < 0);
break;
}
case WM_ACTIVATEAPP:
if (context.config.GetAlwaysActive())
if (context.config.GetOptionsAlwaysActive())
return TRUE;
}
if (context.config.GetForceHideCursor())
if (context.config.GetOptionsForceHideCursor())
while (::ShowCursor(FALSE) >= 0);
return CallWindowProc(context.oldWndProc, hWnd, uMsg, wParam, lParam);
@ -283,19 +307,19 @@ LRESULT CALLBACK MainContext::WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LP
LONG WINAPI MainContext::HookSetWindowLongA(HWND hWnd, int nIndex, LONG dwNewLong)
{
if (context.config.GetBorderless())
if (context.config.GetBorderlessBorderless())
{
DWORD olddwNewLong = dwNewLong;
if (nIndex == GWL_STYLE)
{
dwNewLong &= ~WS_OVERLAPPEDWINDOW;
PrintLog("SetWindowLongA dwStyle: %lX->%lX", olddwNewLong, dwNewLong);
spdlog::info("SetWindowLongA dwStyle: {:X}->{:X}", olddwNewLong, dwNewLong);
}
if (nIndex == GWL_EXSTYLE)
{
dwNewLong &= ~(WS_EX_OVERLAPPEDWINDOW);
PrintLog("SetWindowLongA dwExStyle: %lX->%lX", olddwNewLong, dwNewLong);
spdlog::info("SetWindowLongA dwExStyle: {:X}->{:X}", olddwNewLong, dwNewLong);
}
}
return context.TrueSetWindowLongA(hWnd, nIndex, dwNewLong);
@ -303,19 +327,19 @@ LONG WINAPI MainContext::HookSetWindowLongA(HWND hWnd, int nIndex, LONG dwNewLon
LONG WINAPI MainContext::HookSetWindowLongW(HWND hWnd, int nIndex, LONG dwNewLong)
{
if (context.config.GetBorderless())
if (context.config.GetBorderlessBorderless())
{
DWORD olddwNewLong = dwNewLong;
if (nIndex == GWL_STYLE)
{
dwNewLong &= ~WS_OVERLAPPEDWINDOW;
PrintLog("SetWindowLongW dwStyle: %lX->%lX", olddwNewLong, dwNewLong);
spdlog::info("SetWindowLongW dwStyle: {:X}->{:X}", olddwNewLong, dwNewLong);
}
if (nIndex == GWL_EXSTYLE)
{
dwNewLong &= ~(WS_EX_OVERLAPPEDWINDOW);
PrintLog("SetWindowLongW dwExStyle: %lX->%lX", olddwNewLong, dwNewLong);
spdlog::info("SetWindowLongW dwExStyle: {:X}->{:X}", olddwNewLong, dwNewLong);
}
}
return context.TrueSetWindowLongW(hWnd, nIndex, dwNewLong);
@ -326,13 +350,13 @@ HWND WINAPI MainContext::HookCreateWindowExA(DWORD dwExStyle, LPCSTR lpClassName
HWND hWnd = context.TrueCreateWindowExA(dwExStyle, lpClassName, lpWindowName, dwStyle, X, Y, nWidth, nHeight, hWndParent, hMenu, hInstance, lpParam);
if (!hWnd)
{
PrintLog("CreateWindowExA failed");
spdlog::info("CreateWindowExA failed");
return hWnd;
}
if (context.CheckWindow(hWnd))
{
context.ApplyWndProc(hWnd);
context.ApplyWindow(hWnd);
context.ApplyBorderless(hWnd);
}
@ -344,15 +368,17 @@ HWND WINAPI MainContext::HookCreateWindowExW(DWORD dwExStyle, LPCWSTR lpClassNam
HWND hWnd = context.TrueCreateWindowExW(dwExStyle, lpClassName, lpWindowName, dwStyle, X, Y, nWidth, nHeight, hWndParent, hMenu, hInstance, lpParam);
if (!hWnd)
{
PrintLog("CreateWindowExW failed");
spdlog::info("CreateWindowExW failed");
return hWnd;
}
if (context.CheckWindow(hWnd))
{
context.ApplyWndProc(hWnd);
context.ApplyWindow(hWnd);
context.ApplyBorderless(hWnd);
}
return hWnd;
}
bool MainContext::IsDXVK() { return D3D9DLL::Get().IsDXVK(); }

View file

@ -1,151 +1,189 @@
#pragma once
#include <array>
#include "d3d9.h"
#include <MinHook.h>
#include "SimpleIni.h"
#include "XInputManager.h"
struct hkIDirect3D9;
static const char* inifilename = "FF13Fix.ini";
#define CONFIG_VERSION 4
class Config
{
public:
Config(const Config&) = delete;
const Config& operator=(Config& other) = delete;
Config();
#define SETTING(_type, _func, _var, _section, _defaultval) \
private: _type _var; \
public: const _type& Get##_var() const { return _var; };
#include "Settings.h"
#undef SETTING
};
#define DECLARE_HOOK(type, callconv, name, ...) \
public: type(callconv* True##name)(__VA_ARGS__) = name; \
private: static type callconv Hook##name(__VA_ARGS__);
class MainContext
{
MainContext(const MainContext&) = delete;
const MainContext& operator=(MainContext& other) = delete;
DECLARE_HOOK(IDirect3D9*, WINAPI, Direct3DCreate9, UINT SDKVersion);
DECLARE_HOOK(LONG, WINAPI, SetWindowLongA, HWND hWnd, int nIndex, LONG dwNewLong);
DECLARE_HOOK(LONG, WINAPI, SetWindowLongW, HWND hWnd, int nIndex, LONG dwNewLong);
DECLARE_HOOK(HWND, WINAPI, CreateWindowExA, DWORD dwExStyle, LPCSTR lpClassName, LPCSTR lpWindowName,
DWORD dwStyle, int X, int Y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HINSTANCE hInstance, LPVOID lpParam);
DECLARE_HOOK(HWND, WINAPI, CreateWindowExW, DWORD dwExStyle, LPCWSTR lpClassName, LPCWSTR lpWindowName,
DWORD dwStyle, int X, int Y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HINSTANCE hInstance, LPVOID lpParam);
public:
#pragma once
#include <atomic>
#include <d3d9.h>
#include "spdlog/spdlog.h"
#include "spdlog/sinks/basic_file_sink.h"
#include "WinUtil.h"
#include "Types.h"
#include "XInputManager.h"
static const char* inifilename = "FF13Fix.ini";
#define CONFIG_VERSION 7
class Config
{
public:
Config(const Config&) = delete;
const Config& operator=(Config& other) = delete;
Config();
#define SETTING(_type, _func, _var, _section, _defaultval, _comment) \
private: _type _var; \
public: const _type& Get##_section##_var() const { return _var; };
#include "Settings.h"
#undef SETTING
};
#define DECLARE_HOOK(type, callconv, name, ...) \
public: type(callconv* True##name)(__VA_ARGS__) = name; \
private: static type callconv Hook##name(__VA_ARGS__);
class MainContext
{
MainContext(const MainContext&) = delete;
const MainContext& operator=(MainContext& other) = delete;
DECLARE_HOOK(IDirect3D9*, WINAPI, Direct3DCreate9, UINT SDKVersion);
DECLARE_HOOK(HRESULT, WINAPI, Direct3DCreate9Ex, UINT SDKVersion, IDirect3D9Ex** ppIDirect3D9Ex);
DECLARE_HOOK(LONG, WINAPI, SetWindowLongA, HWND hWnd, int nIndex, LONG dwNewLong);
DECLARE_HOOK(LONG, WINAPI, SetWindowLongW, HWND hWnd, int nIndex, LONG dwNewLong);
DECLARE_HOOK(HWND, WINAPI, CreateWindowExA, DWORD dwExStyle, LPCSTR lpClassName, LPCSTR lpWindowName,
DWORD dwStyle, int X, int Y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HINSTANCE hInstance, LPVOID lpParam);
DECLARE_HOOK(HWND, WINAPI, CreateWindowExW, DWORD dwExStyle, LPCWSTR lpClassName, LPCWSTR lpWindowName,
DWORD dwStyle, int X, int Y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HINSTANCE hInstance, LPVOID lpParam);
DECLARE_HOOK(HANDLE, WINAPI, CreateFileA, LPCSTR lpFileName, DWORD dwDesiredAccess, DWORD dwShareMode, LPSECURITY_ATTRIBUTES lpSecurityAttributes, DWORD dwCreationDisposition, DWORD dwFlagsAndAttributes, HANDLE hTemplateFile);
DECLARE_HOOK(HANDLE, WINAPI, CreateFileW, LPCWSTR lpFileName,DWORD dwDesiredAccess,DWORD dwShareMode,LPSECURITY_ATTRIBUTES lpSecurityAttributes,DWORD dwCreationDisposition,DWORD dwFlagsAndAttributes,HANDLE hTemplateFile);
public:
MainContext();
~MainContext();
bool ApplyPresentationParameters(D3DPRESENT_PARAMETERS* pPresentationParameters);
bool ApplyBehaviorFlagsFix(DWORD* flags);
void ScaleScissorRect(RECT * rect);
HRESULT APIENTRY ApplyVertexBufferFix(IDirect3DDevice9* pIDirect3DDevice9, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
bool BehaviorFlagsToString(DWORD BehaviorFlags, std::string* BehaviorFlagsString);
bool CheckWindow(HWND hWnd);
void ApplyWndProc(HWND hWnd);
void ApplyBorderless(HWND hWnd);
Config config;
private:
enum AutoFixes : u32
{
NONE = 0,
RESIDENT_EVIL_4,
KINGS_BOUNTY_LEGEND,
FINAL_FANTASY_XIII,
FINAL_FANTASY_XIII2,
};
void EnableAutoFix();
AutoFixes autofix = AutoFixes::NONE;
std::mutex oneTimeFixesMutex;
bool didOneTimeFixes = false;
const float MAX_FRAME_RATE_LIMIT = 250000.0F;
float** ff13_frame_pacer_ptr = NULL;
uint8_t* ff13_set_framerate_ingame_instruction_address = NULL;
uint8_t* ff13_continuous_scan_instruction_address = NULL;
uint8_t* ff13_enemy_scan_box_code_address = NULL;
uint8_t** ff13_base_controller_input_address_ptr = NULL;
uint8_t* ff13_vibration_high_set_zero_address = NULL;
uint8_t* ff13_vibration_low_set_zero_address = NULL;
uint8_t* ff13_loading_screen_scissor_scaling_factor_1 = NULL;
uint8_t* ff13_loading_screen_scissor_scaling_factor_2 = NULL;
uint8_t* ff13_loading_screen_scissor_scaling_factor_3 = NULL;
uint8_t* ff13_loading_screen_scissor_scaling_factor_4 = NULL;
uint8_t* ff13_settings_screen_scissor_scaling_factor = NULL;
uint8_t* ff13_party_screen_scissor_scaling_factor_1 = NULL;
uint8_t* ff13_party_screen_scissor_scaling_factor_2 = NULL;
uint8_t* ff13_party_screen_scissor_scaling_factor_3 = NULL;
uint8_t* ff13_party_screen_scissor_scaling_factor_4 = NULL;
uint32_t* ff13_internal_res_w;
uint32_t* ff13_internal_res_h;
uint8_t* FF13_2_SET_FRAME_RATE_INJECTED_CODE = NULL;
uint8_t* ff13_2_continuous_scan_instruction_address;
virtual ~MainContext();
bool ApplyPresentationParameters(D3DPRESENT_PARAMETERS* pPresentationParameters);
void ApplyBehaviorFlagsFix(DWORD* flags);
HRESULT SetScissorRect(IDirect3DDevice9* pIDirect3DDevice9, CONST RECT* rect);
HRESULT CreateVertexBuffer(IDirect3DDevice9* pIDirect3DDevice9, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
HRESULT DrawPrimitiveUP(IDirect3DDevice9* pIDirect3DDevice9, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
bool BehaviorFlagsToString(DWORD BehaviorFlags, std::string* BehaviorFlagsString);
bool CheckWindow(HWND hWnd);
void ApplyWindow(HWND hWnd);
void ApplyBorderless(HWND hWnd);
Config config;
void OneTimeFix();
bool IsDXVK();
private:
enum class AutoFixes : u32
{
NONE = 0,
FINAL_FANTASY_XIII,
FINAL_FANTASY_XIII2,
};
void EnableAutoFix();
AutoFixes autofix = AutoFixes::NONE;
HWND hWndFF13 = 0;
std::mutex fix_mutex;
//MainContext is global!
//TODO this class is cluttered, separate fixes class from MainContext
const float MAX_FRAME_RATE_LIMIT = 250000.0F;
float** ff13_frame_pacer_ptr = NULL;
uint8_t* ff13_set_framerate_ingame_instruction_address = NULL;
uint8_t* ff13_continuous_scan_instruction_address = NULL;
uint8_t* ff13_enemy_scan_box_code_address = NULL;
uint8_t** ff13_base_controller_input_address_ptr = NULL;
uint8_t* ff13_vibration_high_set_zero_address = NULL;
uint8_t* ff13_vibration_low_set_zero_address = NULL;
uint8_t* ff13_loading_screen_scissor_scaling_factor_1 = NULL;
uint8_t* ff13_loading_screen_scissor_scaling_factor_2 = NULL;
uint8_t* ff13_loading_screen_scissor_scaling_factor_3 = NULL;
uint8_t* ff13_loading_screen_scissor_scaling_factor_4 = NULL;
uint8_t* ff13_settings_screen_scissor_scaling_factor = NULL;
uint8_t* ff13_party_screen_scissor_scaling_factor_1 = NULL;
uint8_t* ff13_party_screen_scissor_scaling_factor_2 = NULL;
uint8_t* ff13_party_screen_scissor_scaling_factor_3 = NULL;
uint8_t* ff13_party_screen_scissor_scaling_factor_4 = NULL;
uint8_t* ff13_message_box_stack_push_address = NULL;
uint8_t* ff13_message_box_call_address = NULL;
uint8_t* ff13_exe_large_address_aware_flag_address = NULL;
uint32_t* ff13_exe_checksum_address = NULL;
uint32_t* ff13_internal_res_w;
uint32_t* ff13_internal_res_h;
uint8_t* FF13_2_SET_FRAME_RATE_INJECTED_CODE = NULL;
uint8_t* ff13_2_continuous_scan_instruction_address;
uint8_t* ff13_2_set_frame_rate_address;
float** ff13_2_frame_pacer_ptr_address;
float ff13_2_targetFrameRate;
uint8_t** ff13_2_base_controller_input_address_ptr = NULL;
uint8_t* ff13_2_vibration_high_set_zero_address = NULL;
uint8_t* ff13_2_vibration_high_set_zero_address = NULL;
uint8_t* ff13_2_vibration_low_set_zero_address = NULL;
uint32_t* ff13_2_internal_res_w;
uint8_t* ff13_2_message_box_stack_push_address = NULL;
uint8_t* ff13_2_message_box_call_address = NULL;
uint32_t* ff13_2_internal_res_w;
uint32_t* ff13_2_internal_res_h;
const float FF13_2_30_FPS = 30.0F;
const float FF13_2_MAX_FRAME_CAP = 1000.0F;
float scissor_scaling_factor_w = 1.0f;
float scissor_scaling_factor_h = 1.0f;
XInputManager* xinputManager;
std::thread * patchingThread = NULL;
void FixBehaviorFlagConflict(const DWORD flags_in, DWORD* flags_out);
static const std::map<const AutoFixes, const uint32_t> behaviorflags_fixes;
static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
WNDPROC oldWndProc;
void ChangeMemoryProtectionToReadWriteExecute(void* address, const int size);
bool AreAlmostTheSame(float a, float b);
void PrintVersionInfo();
static void FF13_AsyncPatching();
void FF13_InitializeGameAddresses();
void FF13_OneTimeFixes();
void FF13_Workaround_1440_Res_Bug();
void FF13_EnableControllerVibration();
void FF13_NOPIngameFrameRateLimitSetter();
void FF13_SetFrameRateVariables();
void FF13_FixScissorRect();
void FF13_RemoveContinuousControllerScan();
static void FF13_2_AsyncPatching();
float expectedDrawPrimitiveUpVertexData[5 * 4]
{ -1.00f - 1.0f / 1280.0f, 1.00f + 1.0f / 720.0f, 0.0f, 0.0f, 0.0f,
1.00f - 1.0f / 1280.0f, 1.00f + 1.0f / 720.0f, 0.0f, 1.0f, 0.0f,
1.00f - 1.0f / 1280.0f, -1.00f + 1.0f / 720.0f, 0.0f, 1.0f, 1.0f,
-1.00f - 1.0f / 1280.0f, -1.00f + 1.0f / 720.0f, 0.0f, 0.0f, 1.0f
};
float fixedDrawPrimitiveUpVertexData[5 * 4]
{ -1.00f, 1.00f, 0.0f, 0.0f, 0.0f,
1.00f, 1.00f, 0.0f, 1.0f, 0.0f,
1.00f, -1.00f, 0.0f, 1.0f, 1.0f,
-1.00f, -1.00f, 0.0f, 0.0f, 1.0f
};
const float FF13_2_30_FPS = 30.0F;
const float FF13_2_MAX_FRAME_CAP = 1000.0F;
float scissor_scaling_factor_w = 1.0f;
float scissor_scaling_factor_h = 1.0f;
XInputManager* xinputManager;
void FixBehaviorFlagConflict(const DWORD flags_in, DWORD* flags_out);
static const std::map<const AutoFixes, const uint32_t> behaviorflags_add;
static const std::map<const AutoFixes, const uint32_t> behaviorflags_sub;
static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
WNDPROC oldWndProc = nullptr;
void PrintVersionInfo();
void FF13_InitializeGameAddresses();
void FF13_OneTimeFixes();
void FF13_PatchMessageBox();
void FF13_EnableControllerVibration();
void FF13_NOPIngameFrameRateLimitSetter();
void FF13_SetFrameRateVariables();
void FF13_FixScissorRect();
void FF13_RemoveContinuousControllerScan();
void FF13_HandleLargeAddressAwarePatch();
void FF13_2_CreateSetFrameRateCodeBlock();
void FF13_2_InitializeGameAddresses();
void FF13_2_RemoveContinuousControllerScan();
void FF13_2_AddHookIngameFrameRateLimitSetter();
void FF13_2_AddHookIngameFrameRateLimitSetter();
void FF13_2_OneTimeFixes();
void FF13_2_Workaround_2560_1440_Res_Bug();
void FF13_2_EnableControllerVibration();
};
extern MainContext context;
void FF13_2_PatchMessageBox();
void FF13_2_EnableControllerVibration();
void AdjustVertexData(const uint32_t width, const uint32_t height);
bool MatchesExpectedVertexStream(const float* pVertexStreamZeroData);
void ForceWindowActivate(const HWND hWnd);
void PatchMessageBoxCall(uint8_t* callInstructionAddress);
bool OneTimeFixInit(std::unique_ptr<wchar_t[]>& className, HWND hWnd);
std::atomic_bool otf_init = false;
static void Fix_Thread();
};
extern MainContext context;

View file

@ -1,156 +1,221 @@
// wrapper for IDirect3D9 in d3d9.h
// generated using wrapper_gen.rb
#include "stdafx.h"
#include "Context.h"
#include "IDirect3D9.h"
#include "IDirect3DDevice9.h"
#define IDirect3D9_PrintLog(format, ...) //PrintLog(format, __VA_ARGS__);
HRESULT APIENTRY hkIDirect3D9::QueryInterface(REFIID riid, void** ppvObj) {
PrintLog(__FUNCTION__);
if (ppvObj == nullptr) return E_POINTER;
spdlog::info(__FUNCTION__);
if (ppvObj == nullptr)
return E_POINTER;
if (riid == __uuidof(IUnknown) ||
riid == __uuidof(IDirect3D9))
if (riid == __uuidof(this) ||
riid == __uuidof(IUnknown) ||
riid == __uuidof(IDirect3D9) ||
riid == __uuidof(IDirect3D9Ex))
{
*ppvObj = static_cast<IDirect3D9*>(this);
if (!m_is_ex && riid == __uuidof(IDirect3D9Ex))
{
//we are queried for IDirect3D9Ex but we hold IDirect3D9
//upgrade wrapped interface, query it
IDirect3D9Ex* pIDirect3D9Ex = nullptr;
HRESULT hr = m_pWrapped->QueryInterface(riid, reinterpret_cast<void**>(&pIDirect3D9Ex));
if (FAILED(hr))
return hr;
// release one reference from old one and take new IDirect3DDevice9Ex pointer
m_pWrapped->Release();
m_pWrapped = pIDirect3D9Ex;
m_is_ex = true;
}
AddRef();
*ppvObj = this;
return S_OK;
}
*ppvObj = nullptr;
return E_NOINTERFACE;
return m_pWrapped->QueryInterface(riid, ppvObj);
}
ULONG APIENTRY hkIDirect3D9::AddRef() {
PrintLog(__FUNCTION__);
return _InterlockedIncrement(&m_refCount);
ULONG STDMETHODCALLTYPE hkIDirect3D9::AddRef() {
m_pWrapped->AddRef();
return InterlockedIncrement(&m_ref);
}
ULONG APIENTRY hkIDirect3D9::Release() {
PrintLog(__FUNCTION__);
const LONG ref = _InterlockedDecrement(&m_refCount);
if (ref == 0)
{
delete this;
ULONG STDMETHODCALLTYPE hkIDirect3D9::Release() {
const ULONG ref = InterlockedDecrement(&m_ref);
if (ref != 0) {
m_pWrapped->Release();
return ref;
}
return ref;
const auto pWrapped = m_pWrapped;
m_pWrapped = nullptr;
delete this;
const ULONG ref_last = pWrapped->Release();
if (ref_last != 0)
spdlog::error("Reference count for IDirect3D9 is wrong: {} {} {}", (void*)this, ref, ref_last);
return 0;
}
HRESULT APIENTRY hkIDirect3D9::RegisterSoftwareDevice(void* pInitializeFunction) {
IDirect3D9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->RegisterSoftwareDevice(pInitializeFunction);
}
UINT APIENTRY hkIDirect3D9::GetAdapterCount() {
IDirect3D9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetAdapterCount();
}
HRESULT APIENTRY hkIDirect3D9::GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
PrintLog(__FUNCTION__);
spdlog::info(__FUNCTION__);
HRESULT rt = m_pWrapped->GetAdapterIdentifier(Adapter, Flags, pIdentifier);
if (context.config.GetAdapter() && SUCCEEDED(rt) && pIdentifier)
if (context.config.GetAdapterAdapter() && SUCCEEDED(rt) && pIdentifier)
{
pIdentifier->VendorId = context.config.GetVendorId();
pIdentifier->DeviceId = context.config.GetDeviceId();
pIdentifier->VendorId = context.config.GetAdapterVendorId();
pIdentifier->DeviceId = context.config.GetAdapterDeviceId();
}
return rt;
}
UINT APIENTRY hkIDirect3D9::GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) {
IDirect3D9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetAdapterModeCount(Adapter, Format);
}
HRESULT APIENTRY hkIDirect3D9::EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
IDirect3D9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->EnumAdapterModes(Adapter, Format, Mode, pMode);
}
HRESULT APIENTRY hkIDirect3D9::GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode) {
IDirect3D9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetAdapterDisplayMode(Adapter, pMode);
}
HRESULT APIENTRY hkIDirect3D9::CheckDeviceType(UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) {
IDirect3D9_PrintLog(__FUNCTION__);
if (context.config.GetForceWindowedMode()) bWindowed = TRUE;
spdlog::trace(__FUNCTION__);
if (context.config.GetBorderlessForceWindowedMode()) bWindowed = TRUE;
return m_pWrapped->CheckDeviceType(Adapter, DevType, AdapterFormat, BackBufferFormat, bWindowed);
}
HRESULT APIENTRY hkIDirect3D9::CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
IDirect3D9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->CheckDeviceFormat(Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
}
HRESULT APIENTRY hkIDirect3D9::CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
IDirect3D9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->CheckDeviceMultiSampleType(Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType, pQualityLevels);
}
HRESULT APIENTRY hkIDirect3D9::CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
IDirect3D9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->CheckDepthStencilMatch(Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
}
HRESULT APIENTRY hkIDirect3D9::CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
IDirect3D9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->CheckDeviceFormatConversion(Adapter, DeviceType, SourceFormat, TargetFormat);
}
HRESULT APIENTRY hkIDirect3D9::GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
IDirect3D9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetDeviceCaps(Adapter, DeviceType, pCaps);
}
HMONITOR APIENTRY hkIDirect3D9::GetAdapterMonitor(UINT Adapter) {
IDirect3D9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetAdapterMonitor(Adapter);
}
HRESULT APIENTRY hkIDirect3D9::CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface) {
PrintLog(__FUNCTION__);
spdlog::info(__FUNCTION__);
return ApplyCreateDeviceFix<IDirect3DDevice9, false>(Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, nullptr, ppReturnedDeviceInterface);
}
UINT STDMETHODCALLTYPE hkIDirect3D9::GetAdapterModeCountEx(UINT Adapter, CONST D3DDISPLAYMODEFILTER* pFilter) {
spdlog::trace(__FUNCTION__);
return static_cast<IDirect3D9Ex*>(m_pWrapped)->GetAdapterModeCountEx(Adapter, pFilter);
}
HRESULT STDMETHODCALLTYPE hkIDirect3D9::EnumAdapterModesEx(UINT Adapter, CONST D3DDISPLAYMODEFILTER* pFilter, UINT Mode, D3DDISPLAYMODEEX* pMode) {
spdlog::trace(__FUNCTION__);
return static_cast<IDirect3D9Ex*>(m_pWrapped)->EnumAdapterModesEx(Adapter, pFilter, Mode, pMode);
}
HRESULT STDMETHODCALLTYPE hkIDirect3D9::GetAdapterDisplayModeEx(UINT Adapter, D3DDISPLAYMODEEX* pMode, D3DDISPLAYROTATION* pRotation) {
spdlog::trace(__FUNCTION__);
return static_cast<IDirect3D9Ex*>(m_pWrapped)->GetAdapterDisplayModeEx(Adapter, pMode, pRotation);
}
HRESULT STDMETHODCALLTYPE hkIDirect3D9::CreateDeviceEx(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode, IDirect3DDevice9Ex** ppReturnedDeviceInterface) {
spdlog::info(__FUNCTION__);
return ApplyCreateDeviceFix<IDirect3DDevice9Ex, true>(Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, ppReturnedDeviceInterface);
}
HRESULT STDMETHODCALLTYPE hkIDirect3D9::GetAdapterLUID(UINT Adapter, LUID* pLUID) {
spdlog::trace(__FUNCTION__);
return static_cast<IDirect3D9Ex*>(m_pWrapped)->GetAdapterLUID(Adapter, pLUID);
}
//TODO move this to other file
template <typename T, bool ex>
HRESULT hkIDirect3D9::ApplyCreateDeviceFix(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode, T** ppReturnedDeviceInterface)
{
spdlog::info(__FUNCTION__);
DWORD OriginalBehaviorFlags = BehaviorFlags;
std::string BehaviorFlagsString;
context.BehaviorFlagsToString(BehaviorFlags, &BehaviorFlagsString);
PrintLog("BehaviorFlags: %08X %s", BehaviorFlags, BehaviorFlagsString.c_str());
spdlog::info("BehaviorFlags: {:#08x} {}", BehaviorFlags, BehaviorFlagsString);
if (context.config.GetBehaviorFlags() > 0)
{
BehaviorFlags = context.config.GetBehaviorFlags();
PrintLog("Advanced Mode: BehaviorFlags set");
if (context.config.GetOptionsBehaviorFlags() > 0) {
BehaviorFlags = context.config.GetOptionsBehaviorFlags();
spdlog::info("Advanced Mode: BehaviorFlags set");
}
else
{
else {
context.ApplyBehaviorFlagsFix(&BehaviorFlags);
}
if (hFocusWindow == NULL) hFocusWindow = pPresentationParameters->hDeviceWindow;
if (hFocusWindow == NULL)
hFocusWindow = pPresentationParameters->hDeviceWindow;
context.ApplyPresentationParameters(pPresentationParameters);
if (OriginalBehaviorFlags != BehaviorFlags)
{
if (OriginalBehaviorFlags != BehaviorFlags) {
std::string BehaviorFlagsString;
context.BehaviorFlagsToString(BehaviorFlags, &BehaviorFlagsString);
PrintLog("BehaviorFlags changed: %08X %s", BehaviorFlags, BehaviorFlagsString.c_str());
spdlog::info("BehaviorFlags changed: {:#08x} {}", BehaviorFlags, BehaviorFlagsString);
}
IDirect3DDevice9* device = nullptr;
HRESULT hr = m_pWrapped->CreateDevice(Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, &device);
if (FAILED(hr))
{
PrintLog("CreateDevice fail with HRESULT: %08X", hr);
T* device = nullptr;
HRESULT hr = S_FALSE;
bool is_ex;
if (ex) {
hr = m_pWrapped->CreateDeviceEx(Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, reinterpret_cast<IDirect3DDevice9Ex**>(&device));
is_ex = true;
}
else {
hr = m_pWrapped->CreateDevice(Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, reinterpret_cast<IDirect3DDevice9**>(&device));
is_ex = false;
}
if (FAILED(hr)) {
spdlog::info("CreateDevice fail with HRESULT: {:X}", hr);
*ppReturnedDeviceInterface = nullptr;
return hr;
}
*ppReturnedDeviceInterface = new hkIDirect3DDevice9(device);
else {
*ppReturnedDeviceInterface = new hkIDirect3DDevice9(static_cast<IDirect3DDevice9Ex*>(device), is_ex);
context.OneTimeFix();
}
return hr;
}
}

View file

@ -1,44 +1,52 @@
// wrapper for IDirect3D9 in d3d9.h
// generated using wrapper_gen.rb
#pragma once
#include <d3d9.h>
#include "d3d9.h"
#include "IDirect3DDevice9.h"
interface hkIDirect3D9 final : public IDirect3D9 {
interface DECLSPEC_UUID("16760376-B89E-4CD9-9CE1-5B1C7AFC2E16") hkIDirect3D9 final : public IDirect3D9Ex{
public:
// original interface
STDMETHOD(QueryInterface)(REFIID riid, void** ppvObj);
STDMETHOD_(ULONG, AddRef)();
STDMETHOD_(ULONG, Release)();
STDMETHOD(RegisterSoftwareDevice)(void* pInitializeFunction);
STDMETHOD_(UINT, GetAdapterCount)();
STDMETHOD(GetAdapterIdentifier)(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier);
STDMETHOD_(UINT, GetAdapterModeCount)(UINT Adapter, D3DFORMAT Format);
STDMETHOD(EnumAdapterModes)(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode);
STDMETHOD(GetAdapterDisplayMode)(UINT Adapter, D3DDISPLAYMODE* pMode);
STDMETHOD(CheckDeviceType)(UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
STDMETHOD(CheckDeviceFormat)(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
STDMETHOD(CheckDeviceMultiSampleType)(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels);
STDMETHOD(CheckDepthStencilMatch)(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
STDMETHOD(CheckDeviceFormatConversion)(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
STDMETHOD(GetDeviceCaps)(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps);
STDMETHOD_(HMONITOR, GetAdapterMonitor)(UINT Adapter);
STDMETHOD(CreateDevice)(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface);
#pragma region IUnknown
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObj);
ULONG STDMETHODCALLTYPE AddRef();
ULONG STDMETHODCALLTYPE Release();
#pragma endregion
#pragma region IDirect3D9
HRESULT STDMETHODCALLTYPE RegisterSoftwareDevice(void* pInitializeFunction);
UINT STDMETHODCALLTYPE GetAdapterCount();
HRESULT STDMETHODCALLTYPE GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier);
UINT STDMETHODCALLTYPE GetAdapterModeCount(UINT Adapter, D3DFORMAT Format);
HRESULT STDMETHODCALLTYPE EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode);
HRESULT STDMETHODCALLTYPE GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode);
HRESULT STDMETHODCALLTYPE CheckDeviceType(UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
HRESULT STDMETHODCALLTYPE CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
HRESULT STDMETHODCALLTYPE CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels);
HRESULT STDMETHODCALLTYPE CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
HRESULT STDMETHODCALLTYPE CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
HRESULT STDMETHODCALLTYPE GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps);
HMONITOR STDMETHODCALLTYPE GetAdapterMonitor(UINT Adapter);
HRESULT STDMETHODCALLTYPE CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface);
#pragma endregion
#pragma region IDirect3D9Ex
UINT STDMETHODCALLTYPE GetAdapterModeCountEx(UINT Adapter, const D3DDISPLAYMODEFILTER* pFilter);
HRESULT STDMETHODCALLTYPE EnumAdapterModesEx(UINT Adapter, const D3DDISPLAYMODEFILTER* pFilter, UINT Mode, D3DDISPLAYMODEEX* pMode);
HRESULT STDMETHODCALLTYPE GetAdapterDisplayModeEx(UINT Adapter, D3DDISPLAYMODEEX* pMode, D3DDISPLAYROTATION* pRotation);
HRESULT STDMETHODCALLTYPE CreateDeviceEx(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode, IDirect3DDevice9Ex** ppReturnedDeviceInterface);
HRESULT STDMETHODCALLTYPE GetAdapterLUID(UINT Adapter, LUID* pLUID);
#pragma endregion
public:
hkIDirect3D9(IDirect3D9 *pIDirect3D9)
hkIDirect3D9(IDirect3D9Ex* pIDirect3D9)
: m_pWrapped(pIDirect3D9)
{
}
private:
~hkIDirect3D9()
{
m_pWrapped->Release();
}
virtual ~hkIDirect3D9() { }
private:
IDirect3D9Ex* m_pWrapped;
ULONG m_ref = 1;
bool m_is_ex = false;
template <typename T, bool ex>
HRESULT ApplyCreateDeviceFix(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode, T** ppReturnedDeviceInterface);
LONG m_refCount = 1;
IDirect3D9 *m_pWrapped;
};

View file

@ -1,646 +1,728 @@
// wrapper for IDirect3DDevice9 in d3d9.h
// generated using wrapper_gen.rb
#pragma once
#include "stdafx.h"
#include "Context.h"
#include "IDirect3DDevice9.h"
#include <intrin.h>
#define IDirect3DDevice9_PrintLog(...) //PrintLog(format, __VA_ARGS__);
HRESULT APIENTRY hkIDirect3DDevice9::QueryInterface(REFIID riid, void** ppvObj) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
if (ppvObj == nullptr) return E_POINTER;
if (riid == __uuidof(IUnknown) ||
riid == __uuidof(IDirect3DDevice9))
if (riid == __uuidof(this) ||
riid == __uuidof(IUnknown) ||
riid == __uuidof(IDirect3DDevice9) ||
riid == __uuidof(IDirect3DDevice9Ex))
{
*ppvObj = static_cast<IDirect3DDevice9*>(this);
if (!m_is_ex && riid == __uuidof(IDirect3DDevice9Ex))
{
//we are queried for IDirect3DDevice9Ex but we hold IDirect3DDevice9
//upgrade wrapped interface, query it
IDirect3DDevice9Ex* pIDirect3DDevice9Ex = nullptr;
HRESULT hr = m_pWrapped->QueryInterface(riid, reinterpret_cast<void**>(&pIDirect3DDevice9Ex));
if (FAILED(hr))
return hr;
// release one reference from old one and take new IDirect3DDevice9Ex pointer
m_pWrapped->Release();
m_pWrapped = pIDirect3DDevice9Ex;
m_is_ex = true;
}
AddRef();
*ppvObj = this;
return S_OK;
}
*ppvObj = nullptr;
return E_NOINTERFACE;
return m_pWrapped->QueryInterface(riid, ppvObj);
}
ULONG APIENTRY hkIDirect3DDevice9::AddRef() {
IDirect3DDevice9_PrintLog(__FUNCTION__);
return _InterlockedIncrement(&m_refCount);
ULONG STDMETHODCALLTYPE hkIDirect3DDevice9::AddRef() {
m_pWrapped->AddRef();
return InterlockedIncrement(&m_ref);
}
ULONG APIENTRY hkIDirect3DDevice9::Release() {
const LONG ref = _InterlockedDecrement(&m_refCount);
if (ref == 0)
{
delete this;
ULONG STDMETHODCALLTYPE hkIDirect3DDevice9::Release() {
const ULONG ref = InterlockedDecrement(&m_ref);
if (ref != 0) {
m_pWrapped->Release();
return ref;
}
return ref;
const auto pWrapped = m_pWrapped;
m_pWrapped = nullptr;
delete this;
const ULONG ref_last = pWrapped->Release();
if (ref_last != 0) {
spdlog::error("Reference count for IDirect3DDevice9 is wrong: {} {} {}", (void*)this, ref, ref_last);
}
return 0;
}
HRESULT APIENTRY hkIDirect3DDevice9::TestCooperativeLevel() {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->TestCooperativeLevel();
}
UINT APIENTRY hkIDirect3DDevice9::GetAvailableTextureMem() {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetAvailableTextureMem();
}
HRESULT APIENTRY hkIDirect3DDevice9::EvictManagedResources() {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->EvictManagedResources();
}
HRESULT APIENTRY hkIDirect3DDevice9::GetDirect3D(IDirect3D9** ppD3D9) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetDirect3D(ppD3D9);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetDeviceCaps(D3DCAPS9* pCaps) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetDeviceCaps(pCaps);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetDisplayMode(iSwapChain, pMode);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
HRESULT APIENTRY hkIDirect3DDevice9::GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS* pParameters) {
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetCreationParameters(pParameters);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetCursorProperties(XHotSpot, YHotSpot, pCursorBitmap);
}
void APIENTRY hkIDirect3DDevice9::SetCursorPosition(int X, int Y, DWORD Flags) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetCursorPosition(X, Y, Flags);
}
BOOL APIENTRY hkIDirect3DDevice9::ShowCursor(BOOL bShow) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->ShowCursor(bShow);
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) {
PrintLog(__FUNCTION__);
spdlog::info(__FUNCTION__);
context.ApplyPresentationParameters(pPresentationParameters);
return m_pWrapped->CreateAdditionalSwapChain(pPresentationParameters, pSwapChain);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
// Steam Overlay Fix
// Add some space, 16bytes should be enough
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
// Steam Overlay crash fix
// Add some space, 16bytes should be more than enough
__nop(); __nop(); __nop(); __nop();
__nop(); __nop(); __nop(); __nop();
__nop(); __nop(); __nop(); __nop();
__nop(); __nop(); __nop(); __nop();
return m_pWrapped->GetSwapChain(iSwapChain, pSwapChain);
}
UINT APIENTRY hkIDirect3DDevice9::GetNumberOfSwapChains() {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetNumberOfSwapChains();
}
HRESULT APIENTRY hkIDirect3DDevice9::Reset(D3DPRESENT_PARAMETERS* pPresentationParameters) {
PrintLog("hkIDirect3DDevice9::Reset");
spdlog::debug("hkIDirect3DDevice9::Reset");
context.ApplyPresentationParameters(pPresentationParameters);
return m_pWrapped->Reset(pPresentationParameters);
}
HRESULT APIENTRY hkIDirect3DDevice9::Present(CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->Present(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetBackBuffer(iSwapChain, iBackBuffer, Type, ppBackBuffer);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetRasterStatus(iSwapChain, pRasterStatus);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetDialogBoxMode(BOOL bEnableDialogs) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetDialogBoxMode(bEnableDialogs);
}
void APIENTRY hkIDirect3DDevice9::SetGammaRamp(UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetGammaRamp(iSwapChain, Flags, pRamp);
}
void APIENTRY hkIDirect3DDevice9::GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetGammaRamp(iSwapChain, pRamp);
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->CreateTexture(Width, Height, Levels, Usage, Format, Pool, ppTexture, pSharedHandle);
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->CreateVolumeTexture(Width, Height, Depth, Levels, Usage, Format, Pool, ppVolumeTexture, pSharedHandle);
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->CreateCubeTexture(EdgeLength, Levels, Usage, Format, Pool, ppCubeTexture, pSharedHandle);
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) {
//PrintLog("hkIDirect3DDevice9::CreateVertexBuffer %08u %x %x %x %p %p", Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
return context.ApplyVertexBufferFix(m_pWrapped, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
spdlog::trace(__FUNCTION__" {} {} {} {} {} {}", Length, Usage, FVF, Pool, (void*)ppVertexBuffer, (void*)pSharedHandle);
return context.CreateVertexBuffer(m_pWrapped, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) {
//PrintLog("hkIDirect3DDevice9::CreateIndexBuffer %u %x %x %x %p %p", Length, Usage, Format, Pool, ppIndexBuffer, pSharedHandle);
spdlog::trace(__FUNCTION__);
return m_pWrapped->CreateIndexBuffer(Length, Usage, Format, Pool, ppIndexBuffer, pSharedHandle);
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->CreateRenderTarget(Width, Height, Format, MultiSample, MultisampleQuality, Lockable, ppSurface, pSharedHandle);
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->CreateDepthStencilSurface(Width, Height, Format, MultiSample, MultisampleQuality, Discard, ppSurface, pSharedHandle);
}
HRESULT APIENTRY hkIDirect3DDevice9::UpdateSurface(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->UpdateSurface(pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
}
HRESULT APIENTRY hkIDirect3DDevice9::UpdateTexture(IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->UpdateTexture(pSourceTexture, pDestinationTexture);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetRenderTargetData(IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetRenderTargetData(pRenderTarget, pDestSurface);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetFrontBufferData(iSwapChain, pDestSurface);
}
HRESULT APIENTRY hkIDirect3DDevice9::StretchRect(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->StretchRect(pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
}
HRESULT APIENTRY hkIDirect3DDevice9::ColorFill(IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->ColorFill(pSurface, pRect, color);
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->CreateOffscreenPlainSurface(Width, Height, Format, Pool, ppSurface, pSharedHandle);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetRenderTarget(RenderTargetIndex, pRenderTarget);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetRenderTarget(RenderTargetIndex, ppRenderTarget);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetDepthStencilSurface(pNewZStencil);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetDepthStencilSurface(ppZStencilSurface);
}
HRESULT APIENTRY hkIDirect3DDevice9::BeginScene() {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->BeginScene();
}
HRESULT APIENTRY hkIDirect3DDevice9::EndScene() {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->EndScene();
}
HRESULT APIENTRY hkIDirect3DDevice9::Clear(DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->Clear(Count, pRects, Flags, Color, Z, Stencil);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetTransform(State, pMatrix);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetTransform(State, pMatrix);
}
HRESULT APIENTRY hkIDirect3DDevice9::MultiplyTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->MultiplyTransform(State, pMatrix);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetViewport(CONST D3DVIEWPORT9* pViewport) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetViewport(pViewport);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetViewport(D3DVIEWPORT9* pViewport) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetViewport(pViewport);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetMaterial(CONST D3DMATERIAL9* pMaterial) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetMaterial(pMaterial);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetMaterial(D3DMATERIAL9* pMaterial) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetMaterial(pMaterial);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetLight(DWORD Index, CONST D3DLIGHT9* pLight) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetLight(Index, pLight);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetLight(DWORD Index, D3DLIGHT9* pLight) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetLight(Index, pLight);
}
HRESULT APIENTRY hkIDirect3DDevice9::LightEnable(DWORD Index, BOOL Enable) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->LightEnable(Index, Enable);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetLightEnable(DWORD Index, BOOL* pEnable) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetLightEnable(Index, pEnable);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetClipPlane(DWORD Index, CONST float* pPlane) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetClipPlane(Index, pPlane);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetClipPlane(DWORD Index, float* pPlane) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetClipPlane(Index, pPlane);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetRenderState(State, Value);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetRenderState(D3DRENDERSTATETYPE State, DWORD* pValue) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetRenderState(State, pValue);
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->CreateStateBlock(Type, ppSB);
}
HRESULT APIENTRY hkIDirect3DDevice9::BeginStateBlock() {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->BeginStateBlock();
}
HRESULT APIENTRY hkIDirect3DDevice9::EndStateBlock(IDirect3DStateBlock9** ppSB) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->EndStateBlock(ppSB);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetClipStatus(pClipStatus);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetClipStatus(D3DCLIPSTATUS9* pClipStatus) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetClipStatus(pClipStatus);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetTexture(DWORD Stage, IDirect3DBaseTexture9** ppTexture) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetTexture(Stage, ppTexture);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetTexture(Stage, pTexture);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetTextureStageState(Stage, Type, pValue);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetTextureStageState(Stage, Type, Value);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetSamplerState(Sampler, Type, pValue);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetSamplerState(Sampler, Type, Value);
}
HRESULT APIENTRY hkIDirect3DDevice9::ValidateDevice(DWORD* pNumPasses) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->ValidateDevice(pNumPasses);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetPaletteEntries(UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetPaletteEntries(PaletteNumber, pEntries);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY* pEntries) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetPaletteEntries(PaletteNumber, pEntries);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetCurrentTexturePalette(UINT PaletteNumber) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetCurrentTexturePalette(PaletteNumber);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetCurrentTexturePalette(UINT *PaletteNumber) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
HRESULT APIENTRY hkIDirect3DDevice9::GetCurrentTexturePalette(UINT* PaletteNumber) {
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetCurrentTexturePalette(PaletteNumber);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetScissorRect(CONST RECT* pRect) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
context.ScaleScissorRect((RECT*)pRect);
return m_pWrapped->SetScissorRect(pRect);
spdlog::trace(__FUNCTION__);
return context.SetScissorRect(m_pWrapped, pRect);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetScissorRect(RECT* pRect) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetScissorRect(pRect);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetSoftwareVertexProcessing(BOOL bSoftware) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetSoftwareVertexProcessing(bSoftware);
}
BOOL APIENTRY hkIDirect3DDevice9::GetSoftwareVertexProcessing() {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetSoftwareVertexProcessing();
}
HRESULT APIENTRY hkIDirect3DDevice9::SetNPatchMode(float nSegments) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetNPatchMode(nSegments);
}
float APIENTRY hkIDirect3DDevice9::GetNPatchMode() {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetNPatchMode();
}
HRESULT APIENTRY hkIDirect3DDevice9::DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->DrawPrimitive(PrimitiveType, StartVertex, PrimitiveCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->DrawIndexedPrimitive(PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
return m_pWrapped->DrawPrimitiveUP(PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
spdlog::trace(__FUNCTION__);
return context.DrawPrimitiveUP(m_pWrapped, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
}
HRESULT APIENTRY hkIDirect3DDevice9::DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->DrawIndexedPrimitiveUP(PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
}
HRESULT APIENTRY hkIDirect3DDevice9::ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->ProcessVertices(SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->CreateVertexDeclaration(pVertexElements, ppDecl);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetVertexDeclaration(pDecl);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetVertexDeclaration(ppDecl);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetFVF(DWORD FVF) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetFVF(FVF);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetFVF(DWORD* pFVF) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetFVF(pFVF);
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateVertexShader(CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->CreateVertexShader(pFunction, ppShader);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetVertexShader(IDirect3DVertexShader9* pShader) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetVertexShader(pShader);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetVertexShader(IDirect3DVertexShader9** ppShader) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetVertexShader(ppShader);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetVertexShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetVertexShaderConstantF(StartRegister, pConstantData, Vector4fCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetVertexShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetVertexShaderConstantF(StartRegister, pConstantData, Vector4fCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetVertexShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetVertexShaderConstantI(StartRegister, pConstantData, Vector4iCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetVertexShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetVertexShaderConstantI(StartRegister, pConstantData, Vector4iCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetVertexShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetVertexShaderConstantB(StartRegister, pConstantData, BoolCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetVertexShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetVertexShaderConstantB(StartRegister, pConstantData, BoolCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetStreamSource(StreamNumber, pStreamData, OffsetInBytes, Stride);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* pOffsetInBytes, UINT* pStride) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetStreamSource(StreamNumber, ppStreamData, pOffsetInBytes, pStride);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetStreamSourceFreq(UINT StreamNumber, UINT Setting) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetStreamSourceFreq(StreamNumber, Setting);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetStreamSourceFreq(UINT StreamNumber, UINT* pSetting) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetStreamSourceFreq(StreamNumber, pSetting);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetIndices(IDirect3DIndexBuffer9* pIndexData) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetIndices(pIndexData);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetIndices(IDirect3DIndexBuffer9** ppIndexData) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetIndices(ppIndexData);
}
HRESULT APIENTRY hkIDirect3DDevice9::CreatePixelShader(CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->CreatePixelShader(pFunction, ppShader);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetPixelShader(IDirect3DPixelShader9* pShader) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetPixelShader(pShader);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetPixelShader(IDirect3DPixelShader9** ppShader) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetPixelShader(ppShader);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetPixelShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetPixelShaderConstantF(StartRegister, pConstantData, Vector4fCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetPixelShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetPixelShaderConstantF(StartRegister, pConstantData, Vector4fCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetPixelShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetPixelShaderConstantI(StartRegister, pConstantData, Vector4iCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetPixelShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetPixelShaderConstantI(StartRegister, pConstantData, Vector4iCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetPixelShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetPixelShaderConstantB(StartRegister, pConstantData, BoolCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetPixelShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetPixelShaderConstantB(StartRegister, pConstantData, BoolCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::DrawRectPatch(UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->DrawRectPatch(Handle, pNumSegs, pRectPatchInfo);
}
HRESULT APIENTRY hkIDirect3DDevice9::DrawTriPatch(UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->DrawTriPatch(Handle, pNumSegs, pTriPatchInfo);
}
HRESULT APIENTRY hkIDirect3DDevice9::DeletePatch(UINT Handle) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->DeletePatch(Handle);
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
spdlog::trace(__FUNCTION__);
return m_pWrapped->CreateQuery(Type, ppQuery);
}
HRESULT STDMETHODCALLTYPE hkIDirect3DDevice9::SetConvolutionMonoKernel(UINT width, UINT height, float* rows, float* columns) {
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetConvolutionMonoKernel(width, height, rows, columns);
}
HRESULT STDMETHODCALLTYPE hkIDirect3DDevice9::ComposeRects(IDirect3DSurface9* pSrc, IDirect3DSurface9* pDst, IDirect3DVertexBuffer9* pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9* pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) {
spdlog::trace(__FUNCTION__);
return m_pWrapped->ComposeRects(pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset);
}
HRESULT STDMETHODCALLTYPE hkIDirect3DDevice9::PresentEx(const RECT* pSourceRect, const RECT* pDestRect, HWND hDestWindowOverride, const RGNDATA* pDirtyRegion, DWORD dwFlags) {
spdlog::trace(__FUNCTION__);
return m_pWrapped->PresentEx(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
}
HRESULT STDMETHODCALLTYPE hkIDirect3DDevice9::GetGPUThreadPriority(INT* pPriority) {
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetGPUThreadPriority(pPriority);
}
HRESULT STDMETHODCALLTYPE hkIDirect3DDevice9::SetGPUThreadPriority(INT Priority) {
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetGPUThreadPriority(Priority);
}
HRESULT STDMETHODCALLTYPE hkIDirect3DDevice9::WaitForVBlank(UINT iSwapChain) {
spdlog::trace(__FUNCTION__);
return m_pWrapped->WaitForVBlank(iSwapChain);
}
HRESULT STDMETHODCALLTYPE hkIDirect3DDevice9::CheckResourceResidency(IDirect3DResource9** pResourceArray, UINT32 NumResources) {
spdlog::trace(__FUNCTION__);
return m_pWrapped->CheckResourceResidency(pResourceArray, NumResources);
}
HRESULT STDMETHODCALLTYPE hkIDirect3DDevice9::SetMaximumFrameLatency(UINT MaxLatency) {
spdlog::trace(__FUNCTION__);
return m_pWrapped->SetMaximumFrameLatency(MaxLatency);
}
HRESULT STDMETHODCALLTYPE hkIDirect3DDevice9::GetMaximumFrameLatency(UINT* pMaxLatency) {
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetMaximumFrameLatency(pMaxLatency);
}
HRESULT STDMETHODCALLTYPE hkIDirect3DDevice9::CheckDeviceState(HWND hDestinationWindow) {
spdlog::trace(__FUNCTION__);
return m_pWrapped->CheckDeviceState(hDestinationWindow);
}
HRESULT STDMETHODCALLTYPE hkIDirect3DDevice9::CreateRenderTargetEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle, DWORD Usage) {
spdlog::trace(__FUNCTION__);
return m_pWrapped->CreateRenderTargetEx(Width, Height, Format, MultiSample, MultisampleQuality, Lockable, ppSurface, pSharedHandle, Usage);
}
HRESULT STDMETHODCALLTYPE hkIDirect3DDevice9::CreateOffscreenPlainSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle, DWORD Usage) {
spdlog::trace(__FUNCTION__);
return m_pWrapped->CreateOffscreenPlainSurfaceEx(Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
}
HRESULT STDMETHODCALLTYPE hkIDirect3DDevice9::CreateDepthStencilSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle, DWORD Usage) {
spdlog::trace(__FUNCTION__);
return m_pWrapped->CreateDepthStencilSurfaceEx(Width, Height, Format, MultiSample, MultisampleQuality, Discard, ppSurface, pSharedHandle, Usage);
}
HRESULT STDMETHODCALLTYPE hkIDirect3DDevice9::ResetEx(D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode) {
spdlog::trace(__FUNCTION__);
return m_pWrapped->ResetEx(pPresentationParameters, pFullscreenDisplayMode);
}
HRESULT STDMETHODCALLTYPE hkIDirect3DDevice9::GetDisplayModeEx(UINT iSwapChain, D3DDISPLAYMODEEX* pMode, D3DDISPLAYROTATION* pRotation) {
spdlog::trace(__FUNCTION__);
return m_pWrapped->GetDisplayModeEx(iSwapChain, pMode, pRotation);
}

View file

@ -1,145 +1,159 @@
// wrapper for IDirect3DDevice9 in d3d9.h
// generated using wrapper_gen.rb
#pragma once
#include "d3d9.h"
#include <d3d9.h>
interface hkIDirect3DDevice9 final : public IDirect3DDevice9 {
interface DECLSPEC_UUID("DD98C5F4-40E6-43D9-A0EA-0C32ABDFDF9C") hkIDirect3DDevice9 final : public IDirect3DDevice9Ex{
public:
// original interface
STDMETHOD(QueryInterface)(REFIID riid, void** ppvObj);
STDMETHOD_(ULONG, AddRef)();
STDMETHOD_(ULONG, Release)();
STDMETHOD(TestCooperativeLevel)();
STDMETHOD_(UINT, GetAvailableTextureMem)();
STDMETHOD(EvictManagedResources)();
STDMETHOD(GetDirect3D)(IDirect3D9** ppD3D9);
STDMETHOD(GetDeviceCaps)(D3DCAPS9* pCaps);
STDMETHOD(GetDisplayMode)(UINT iSwapChain, D3DDISPLAYMODE* pMode);
STDMETHOD(GetCreationParameters)(D3DDEVICE_CREATION_PARAMETERS *pParameters);
STDMETHOD(SetCursorProperties)(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap);
STDMETHOD_(void, SetCursorPosition)(int X, int Y, DWORD Flags);
STDMETHOD_(BOOL, ShowCursor)(BOOL bShow);
STDMETHOD(CreateAdditionalSwapChain)(D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
STDMETHOD(GetSwapChain)(UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
STDMETHOD_(UINT, GetNumberOfSwapChains)();
STDMETHOD(Reset)(D3DPRESENT_PARAMETERS* pPresentationParameters);
STDMETHOD(Present)(CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
STDMETHOD(GetBackBuffer)(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer);
STDMETHOD(GetRasterStatus)(UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus);
STDMETHOD(SetDialogBoxMode)(BOOL bEnableDialogs);
STDMETHOD_(void, SetGammaRamp)(UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
STDMETHOD_(void, GetGammaRamp)(UINT iSwapChain, D3DGAMMARAMP* pRamp);
STDMETHOD(CreateTexture)(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
STDMETHOD(CreateVolumeTexture)(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
STDMETHOD(CreateCubeTexture)(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
STDMETHOD(CreateVertexBuffer)(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
STDMETHOD(CreateIndexBuffer)(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
STDMETHOD(CreateRenderTarget)(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
STDMETHOD(CreateDepthStencilSurface)(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
STDMETHOD(UpdateSurface)(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint);
STDMETHOD(UpdateTexture)(IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture);
STDMETHOD(GetRenderTargetData)(IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface);
STDMETHOD(GetFrontBufferData)(UINT iSwapChain, IDirect3DSurface9* pDestSurface);
STDMETHOD(StretchRect)(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter);
STDMETHOD(ColorFill)(IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color);
STDMETHOD(CreateOffscreenPlainSurface)(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
STDMETHOD(SetRenderTarget)(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget);
STDMETHOD(GetRenderTarget)(DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget);
STDMETHOD(SetDepthStencilSurface)(IDirect3DSurface9* pNewZStencil);
STDMETHOD(GetDepthStencilSurface)(IDirect3DSurface9** ppZStencilSurface);
STDMETHOD(BeginScene)();
STDMETHOD(EndScene)();
STDMETHOD(Clear)(DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
STDMETHOD(SetTransform)(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
STDMETHOD(GetTransform)(D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
STDMETHOD(MultiplyTransform)(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
STDMETHOD(SetViewport)(CONST D3DVIEWPORT9* pViewport);
STDMETHOD(GetViewport)(D3DVIEWPORT9* pViewport);
STDMETHOD(SetMaterial)(CONST D3DMATERIAL9* pMaterial);
STDMETHOD(GetMaterial)(D3DMATERIAL9* pMaterial);
STDMETHOD(SetLight)(DWORD Index, CONST D3DLIGHT9* pLight);
STDMETHOD(GetLight)(DWORD Index, D3DLIGHT9* pLight);
STDMETHOD(LightEnable)(DWORD Index, BOOL Enable);
STDMETHOD(GetLightEnable)(DWORD Index, BOOL* pEnable);
STDMETHOD(SetClipPlane)(DWORD Index, CONST float* pPlane);
STDMETHOD(GetClipPlane)(DWORD Index, float* pPlane);
STDMETHOD(SetRenderState)(D3DRENDERSTATETYPE State, DWORD Value);
STDMETHOD(GetRenderState)(D3DRENDERSTATETYPE State, DWORD* pValue);
STDMETHOD(CreateStateBlock)(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
STDMETHOD(BeginStateBlock)();
STDMETHOD(EndStateBlock)(IDirect3DStateBlock9** ppSB);
STDMETHOD(SetClipStatus)(CONST D3DCLIPSTATUS9* pClipStatus);
STDMETHOD(GetClipStatus)(D3DCLIPSTATUS9* pClipStatus);
STDMETHOD(GetTexture)(DWORD Stage, IDirect3DBaseTexture9** ppTexture);
STDMETHOD(SetTexture)(DWORD Stage, IDirect3DBaseTexture9* pTexture);
STDMETHOD(GetTextureStageState)(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
STDMETHOD(SetTextureStageState)(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
STDMETHOD(GetSamplerState)(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue);
STDMETHOD(SetSamplerState)(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
STDMETHOD(ValidateDevice)(DWORD* pNumPasses);
STDMETHOD(SetPaletteEntries)(UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
STDMETHOD(GetPaletteEntries)(UINT PaletteNumber, PALETTEENTRY* pEntries);
STDMETHOD(SetCurrentTexturePalette)(UINT PaletteNumber);
STDMETHOD(GetCurrentTexturePalette)(UINT *PaletteNumber);
STDMETHOD(SetScissorRect)(CONST RECT* pRect);
STDMETHOD(GetScissorRect)(RECT* pRect);
STDMETHOD(SetSoftwareVertexProcessing)(BOOL bSoftware);
STDMETHOD_(BOOL, GetSoftwareVertexProcessing)();
STDMETHOD(SetNPatchMode)(float nSegments);
STDMETHOD_(float, GetNPatchMode)();
STDMETHOD(DrawPrimitive)(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
STDMETHOD(DrawIndexedPrimitive)(D3DPRIMITIVETYPE, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
STDMETHOD(DrawPrimitiveUP)(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
STDMETHOD(DrawIndexedPrimitiveUP)(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
STDMETHOD(ProcessVertices)(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags);
STDMETHOD(CreateVertexDeclaration)(CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
STDMETHOD(SetVertexDeclaration)(IDirect3DVertexDeclaration9* pDecl);
STDMETHOD(GetVertexDeclaration)(IDirect3DVertexDeclaration9** ppDecl);
STDMETHOD(SetFVF)(DWORD FVF);
STDMETHOD(GetFVF)(DWORD* pFVF);
STDMETHOD(CreateVertexShader)(CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
STDMETHOD(SetVertexShader)(IDirect3DVertexShader9* pShader);
STDMETHOD(GetVertexShader)(IDirect3DVertexShader9** ppShader);
STDMETHOD(SetVertexShaderConstantF)(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
STDMETHOD(GetVertexShaderConstantF)(UINT StartRegister, float* pConstantData, UINT Vector4fCount);
STDMETHOD(SetVertexShaderConstantI)(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
STDMETHOD(GetVertexShaderConstantI)(UINT StartRegister, int* pConstantData, UINT Vector4iCount);
STDMETHOD(SetVertexShaderConstantB)(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
STDMETHOD(GetVertexShaderConstantB)(UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
STDMETHOD(SetStreamSource)(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
STDMETHOD(GetStreamSource)(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* pOffsetInBytes, UINT* pStride);
STDMETHOD(SetStreamSourceFreq)(UINT StreamNumber, UINT Setting);
STDMETHOD(GetStreamSourceFreq)(UINT StreamNumber, UINT* pSetting);
STDMETHOD(SetIndices)(IDirect3DIndexBuffer9* pIndexData);
STDMETHOD(GetIndices)(IDirect3DIndexBuffer9** ppIndexData);
STDMETHOD(CreatePixelShader)(CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
STDMETHOD(SetPixelShader)(IDirect3DPixelShader9* pShader);
STDMETHOD(GetPixelShader)(IDirect3DPixelShader9** ppShader);
STDMETHOD(SetPixelShaderConstantF)(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
STDMETHOD(GetPixelShaderConstantF)(UINT StartRegister, float* pConstantData, UINT Vector4fCount);
STDMETHOD(SetPixelShaderConstantI)(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
STDMETHOD(GetPixelShaderConstantI)(UINT StartRegister, int* pConstantData, UINT Vector4iCount);
STDMETHOD(SetPixelShaderConstantB)(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
STDMETHOD(GetPixelShaderConstantB)(UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
STDMETHOD(DrawRectPatch)(UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo);
STDMETHOD(DrawTriPatch)(UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo);
STDMETHOD(DeletePatch)(UINT Handle);
STDMETHOD(CreateQuery)(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
#pragma region IUnknown
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObj);
ULONG STDMETHODCALLTYPE AddRef();
ULONG STDMETHODCALLTYPE Release();
#pragma endregion
#pragma region IDirect3DDevice9
HRESULT STDMETHODCALLTYPE TestCooperativeLevel();
UINT STDMETHODCALLTYPE GetAvailableTextureMem();
HRESULT STDMETHODCALLTYPE EvictManagedResources();
HRESULT STDMETHODCALLTYPE GetDirect3D(IDirect3D9** ppD3D9);
HRESULT STDMETHODCALLTYPE GetDeviceCaps(D3DCAPS9* pCaps);
HRESULT STDMETHODCALLTYPE GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode);
HRESULT STDMETHODCALLTYPE GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS* pParameters);
HRESULT STDMETHODCALLTYPE SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap);
void STDMETHODCALLTYPE SetCursorPosition(int X, int Y, DWORD Flags);
BOOL STDMETHODCALLTYPE ShowCursor(BOOL bShow);
HRESULT STDMETHODCALLTYPE CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
HRESULT STDMETHODCALLTYPE GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
UINT STDMETHODCALLTYPE GetNumberOfSwapChains();
HRESULT STDMETHODCALLTYPE Reset(D3DPRESENT_PARAMETERS* pPresentationParameters);
HRESULT STDMETHODCALLTYPE Present(CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
HRESULT STDMETHODCALLTYPE GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer);
HRESULT STDMETHODCALLTYPE GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus);
HRESULT STDMETHODCALLTYPE SetDialogBoxMode(BOOL bEnableDialogs);
void STDMETHODCALLTYPE SetGammaRamp(UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
void STDMETHODCALLTYPE GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp);
HRESULT STDMETHODCALLTYPE CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
HRESULT STDMETHODCALLTYPE CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
HRESULT STDMETHODCALLTYPE CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
HRESULT STDMETHODCALLTYPE CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
HRESULT STDMETHODCALLTYPE CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
HRESULT STDMETHODCALLTYPE CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
HRESULT STDMETHODCALLTYPE CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
HRESULT STDMETHODCALLTYPE UpdateSurface(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint);
HRESULT STDMETHODCALLTYPE UpdateTexture(IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture);
HRESULT STDMETHODCALLTYPE GetRenderTargetData(IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface);
HRESULT STDMETHODCALLTYPE GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9* pDestSurface);
HRESULT STDMETHODCALLTYPE StretchRect(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter);
HRESULT STDMETHODCALLTYPE ColorFill(IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color);
HRESULT STDMETHODCALLTYPE CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
HRESULT STDMETHODCALLTYPE SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget);
HRESULT STDMETHODCALLTYPE GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget);
HRESULT STDMETHODCALLTYPE SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil);
HRESULT STDMETHODCALLTYPE GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface);
HRESULT STDMETHODCALLTYPE BeginScene();
HRESULT STDMETHODCALLTYPE EndScene();
HRESULT STDMETHODCALLTYPE Clear(DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
HRESULT STDMETHODCALLTYPE SetTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
HRESULT STDMETHODCALLTYPE GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
HRESULT STDMETHODCALLTYPE MultiplyTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
HRESULT STDMETHODCALLTYPE SetViewport(CONST D3DVIEWPORT9* pViewport);
HRESULT STDMETHODCALLTYPE GetViewport(D3DVIEWPORT9* pViewport);
HRESULT STDMETHODCALLTYPE SetMaterial(CONST D3DMATERIAL9* pMaterial);
HRESULT STDMETHODCALLTYPE GetMaterial(D3DMATERIAL9* pMaterial);
HRESULT STDMETHODCALLTYPE SetLight(DWORD Index, CONST D3DLIGHT9* pLight);
HRESULT STDMETHODCALLTYPE GetLight(DWORD Index, D3DLIGHT9* pLight);
HRESULT STDMETHODCALLTYPE LightEnable(DWORD Index, BOOL Enable);
HRESULT STDMETHODCALLTYPE GetLightEnable(DWORD Index, BOOL* pEnable);
HRESULT STDMETHODCALLTYPE SetClipPlane(DWORD Index, CONST float* pPlane);
HRESULT STDMETHODCALLTYPE GetClipPlane(DWORD Index, float* pPlane);
HRESULT STDMETHODCALLTYPE SetRenderState(D3DRENDERSTATETYPE State, DWORD Value);
HRESULT STDMETHODCALLTYPE GetRenderState(D3DRENDERSTATETYPE State, DWORD* pValue);
HRESULT STDMETHODCALLTYPE CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
HRESULT STDMETHODCALLTYPE BeginStateBlock();
HRESULT STDMETHODCALLTYPE EndStateBlock(IDirect3DStateBlock9** ppSB);
HRESULT STDMETHODCALLTYPE SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus);
HRESULT STDMETHODCALLTYPE GetClipStatus(D3DCLIPSTATUS9* pClipStatus);
HRESULT STDMETHODCALLTYPE GetTexture(DWORD Stage, IDirect3DBaseTexture9** ppTexture);
HRESULT STDMETHODCALLTYPE SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture);
HRESULT STDMETHODCALLTYPE GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
HRESULT STDMETHODCALLTYPE SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
HRESULT STDMETHODCALLTYPE GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue);
HRESULT STDMETHODCALLTYPE SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
HRESULT STDMETHODCALLTYPE ValidateDevice(DWORD* pNumPasses);
HRESULT STDMETHODCALLTYPE SetPaletteEntries(UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
HRESULT STDMETHODCALLTYPE GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY* pEntries);
HRESULT STDMETHODCALLTYPE SetCurrentTexturePalette(UINT PaletteNumber);
HRESULT STDMETHODCALLTYPE GetCurrentTexturePalette(UINT* PaletteNumber);
HRESULT STDMETHODCALLTYPE SetScissorRect(CONST RECT* pRect);
HRESULT STDMETHODCALLTYPE GetScissorRect(RECT* pRect);
HRESULT STDMETHODCALLTYPE SetSoftwareVertexProcessing(BOOL bSoftware);
BOOL STDMETHODCALLTYPE GetSoftwareVertexProcessing();
HRESULT STDMETHODCALLTYPE SetNPatchMode(float nSegments);
float STDMETHODCALLTYPE GetNPatchMode();
HRESULT STDMETHODCALLTYPE DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
HRESULT STDMETHODCALLTYPE DrawIndexedPrimitive(D3DPRIMITIVETYPE, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
HRESULT STDMETHODCALLTYPE DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
HRESULT STDMETHODCALLTYPE DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
HRESULT STDMETHODCALLTYPE ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags);
HRESULT STDMETHODCALLTYPE CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
HRESULT STDMETHODCALLTYPE SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl);
HRESULT STDMETHODCALLTYPE GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl);
HRESULT STDMETHODCALLTYPE SetFVF(DWORD FVF);
HRESULT STDMETHODCALLTYPE GetFVF(DWORD* pFVF);
HRESULT STDMETHODCALLTYPE CreateVertexShader(CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
HRESULT STDMETHODCALLTYPE SetVertexShader(IDirect3DVertexShader9* pShader);
HRESULT STDMETHODCALLTYPE GetVertexShader(IDirect3DVertexShader9** ppShader);
HRESULT STDMETHODCALLTYPE SetVertexShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
HRESULT STDMETHODCALLTYPE GetVertexShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount);
HRESULT STDMETHODCALLTYPE SetVertexShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
HRESULT STDMETHODCALLTYPE GetVertexShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount);
HRESULT STDMETHODCALLTYPE SetVertexShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
HRESULT STDMETHODCALLTYPE GetVertexShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
HRESULT STDMETHODCALLTYPE SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
HRESULT STDMETHODCALLTYPE GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* pOffsetInBytes, UINT* pStride);
HRESULT STDMETHODCALLTYPE SetStreamSourceFreq(UINT StreamNumber, UINT Setting);
HRESULT STDMETHODCALLTYPE GetStreamSourceFreq(UINT StreamNumber, UINT* pSetting);
HRESULT STDMETHODCALLTYPE SetIndices(IDirect3DIndexBuffer9* pIndexData);
HRESULT STDMETHODCALLTYPE GetIndices(IDirect3DIndexBuffer9** ppIndexData);
HRESULT STDMETHODCALLTYPE CreatePixelShader(CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
HRESULT STDMETHODCALLTYPE SetPixelShader(IDirect3DPixelShader9* pShader);
HRESULT STDMETHODCALLTYPE GetPixelShader(IDirect3DPixelShader9** ppShader);
HRESULT STDMETHODCALLTYPE SetPixelShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
HRESULT STDMETHODCALLTYPE GetPixelShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount);
HRESULT STDMETHODCALLTYPE SetPixelShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
HRESULT STDMETHODCALLTYPE GetPixelShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount);
HRESULT STDMETHODCALLTYPE SetPixelShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
HRESULT STDMETHODCALLTYPE GetPixelShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
HRESULT STDMETHODCALLTYPE DrawRectPatch(UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo);
HRESULT STDMETHODCALLTYPE DrawTriPatch(UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo);
HRESULT STDMETHODCALLTYPE DeletePatch(UINT Handle);
HRESULT STDMETHODCALLTYPE CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
#pragma endregion
#pragma region IDirect3DDevice9Ex
HRESULT STDMETHODCALLTYPE SetConvolutionMonoKernel(THIS_ UINT width, UINT height, float* rows, float* columns);
HRESULT STDMETHODCALLTYPE ComposeRects(THIS_ IDirect3DSurface9* pSrc, IDirect3DSurface9* pDst, IDirect3DVertexBuffer9* pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9* pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset);
HRESULT STDMETHODCALLTYPE PresentEx(THIS_ CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags);
HRESULT STDMETHODCALLTYPE GetGPUThreadPriority(THIS_ INT* pPriority);
HRESULT STDMETHODCALLTYPE SetGPUThreadPriority(THIS_ INT Priority);
HRESULT STDMETHODCALLTYPE WaitForVBlank(THIS_ UINT iSwapChain);
HRESULT STDMETHODCALLTYPE CheckResourceResidency(THIS_ IDirect3DResource9** pResourceArray, UINT32 NumResources);
HRESULT STDMETHODCALLTYPE SetMaximumFrameLatency(THIS_ UINT MaxLatency);
HRESULT STDMETHODCALLTYPE GetMaximumFrameLatency(THIS_ UINT* pMaxLatency);
HRESULT STDMETHODCALLTYPE CheckDeviceState(THIS_ HWND hDestinationWindow);
HRESULT STDMETHODCALLTYPE CreateRenderTargetEx(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle, DWORD Usage);
HRESULT STDMETHODCALLTYPE CreateOffscreenPlainSurfaceEx(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle, DWORD Usage);
HRESULT STDMETHODCALLTYPE CreateDepthStencilSurfaceEx(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle, DWORD Usage);
HRESULT STDMETHODCALLTYPE ResetEx(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode);
HRESULT STDMETHODCALLTYPE GetDisplayModeEx(THIS_ UINT iSwapChain, D3DDISPLAYMODEEX* pMode, D3DDISPLAYROTATION* pRotation);
#pragma endregion
public:
hkIDirect3DDevice9(IDirect3DDevice9 *pIDirect3DDevice9)
: m_pWrapped(pIDirect3DDevice9)
{
}
private:
~hkIDirect3DDevice9()
hkIDirect3DDevice9(IDirect3DDevice9Ex* pIDirect3DDevice9, bool is_ex)
: m_pWrapped(pIDirect3DDevice9), m_is_ex(is_ex)
{
m_pWrapped->Release();
}
LONG m_refCount = 1;
IDirect3DDevice9* m_pWrapped;
virtual ~hkIDirect3DDevice9() { }
private:
IDirect3DDevice9Ex* m_pWrapped;
ULONG m_ref = 1;
bool m_is_ex = false;
};

View file

@ -1,104 +0,0 @@
// wrapper for IDirect3DVertexBuffer9 in d3d9.h
// generated using wrapper_gen.rb
#include "stdafx.h"
#include "Context.h"
#include "IDirect3D9.h"
#include "IDirect3DDevice9.h"
#include "IDirect3DVertexBuffer9.h"
#define IDirect3DVertexBuffer9_PrintLog(format, ...) PrintLog(format, __VA_ARGS__);
HRESULT APIENTRY hkIDirect3DVertexBuffer9::QueryInterface(REFIID riid, void** ppvObj) {
IDirect3DVertexBuffer9_PrintLog(__FUNCTION__);
if (ppvObj == nullptr) return E_POINTER;
if (riid == __uuidof(IUnknown) ||
riid == __uuidof(IDirect3DResource9) ||
riid == __uuidof(IDirect3DVertexBuffer9))
{
*ppvObj = static_cast<IDirect3DVertexBuffer9*>(this);
AddRef();
return S_OK;
}
*ppvObj = nullptr;
return E_NOINTERFACE;
}
ULONG APIENTRY hkIDirect3DVertexBuffer9::AddRef() {
IDirect3DVertexBuffer9_PrintLog(__FUNCTION__);
return _InterlockedIncrement(&m_refCount);
}
ULONG APIENTRY hkIDirect3DVertexBuffer9::Release() {
IDirect3DVertexBuffer9_PrintLog(__FUNCTION__);
const LONG ref = _InterlockedDecrement(&m_refCount);
if (ref == 0)
{
delete this;
}
return ref;
}
HRESULT APIENTRY hkIDirect3DVertexBuffer9::GetDevice(IDirect3DDevice9** ppDevice) {
IDirect3DVertexBuffer9_PrintLog(__FUNCTION__);
if (ppDevice == nullptr)
return D3DERR_INVALIDCALL;
m_pIDirect3DDevice9->AddRef();
*ppDevice = m_pIDirect3DDevice9;
return D3D_OK;
}
HRESULT APIENTRY hkIDirect3DVertexBuffer9::SetPrivateData(REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DVertexBuffer9_PrintLog(__FUNCTION__ " %s", GUIDtoStringA(refguid));
return m_pWrapped->SetPrivateData(refguid, pData, SizeOfData, Flags);
}
HRESULT APIENTRY hkIDirect3DVertexBuffer9::GetPrivateData(REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DVertexBuffer9_PrintLog(__FUNCTION__ " %s", GUIDtoStringA(refguid));
return m_pWrapped->GetPrivateData(refguid, pData, pSizeOfData);
}
HRESULT APIENTRY hkIDirect3DVertexBuffer9::FreePrivateData(REFGUID refguid) {
IDirect3DVertexBuffer9_PrintLog(__FUNCTION__);
return m_pWrapped->FreePrivateData(refguid);
}
DWORD APIENTRY hkIDirect3DVertexBuffer9::SetPriority(DWORD PriorityNew) {
IDirect3DVertexBuffer9_PrintLog(__FUNCTION__);
return m_pWrapped->SetPriority(PriorityNew);
}
DWORD APIENTRY hkIDirect3DVertexBuffer9::GetPriority() {
IDirect3DVertexBuffer9_PrintLog(__FUNCTION__);
return m_pWrapped->GetPriority();
}
void APIENTRY hkIDirect3DVertexBuffer9::PreLoad() {
IDirect3DVertexBuffer9_PrintLog(__FUNCTION__);
return m_pWrapped->PreLoad();
}
D3DRESOURCETYPE APIENTRY hkIDirect3DVertexBuffer9::GetType() {
IDirect3DVertexBuffer9_PrintLog(__FUNCTION__);
return m_pWrapped->GetType();
}
HRESULT APIENTRY hkIDirect3DVertexBuffer9::Lock(UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
IDirect3DVertexBuffer9_PrintLog(__FUNCTION__);
return m_pWrapped->Lock(OffsetToLock, SizeToLock, ppbData, Flags);
}
HRESULT APIENTRY hkIDirect3DVertexBuffer9::Unlock() {
IDirect3DVertexBuffer9_PrintLog(__FUNCTION__);
return m_pWrapped->Unlock();
}
HRESULT APIENTRY hkIDirect3DVertexBuffer9::GetDesc(D3DVERTEXBUFFER_DESC *pDesc) {
IDirect3DVertexBuffer9_PrintLog(__FUNCTION__);
return m_pWrapped->GetDesc(pDesc);
}

View file

@ -1,42 +0,0 @@
// wrapper for IDirect3DVertexBuffer9 in d3d9.h
// generated using wrapper_gen.rb
#pragma once
#include "d3d9.h"
interface hkIDirect3DVertexBuffer9 final : public IDirect3DVertexBuffer9 {
public:
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj);
STDMETHOD_(ULONG, AddRef)(THIS);
STDMETHOD_(ULONG, Release)(THIS);
/*** IDirect3DResource9 methods ***/
STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice);
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData);
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid);
STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew);
STDMETHOD_(DWORD, GetPriority)(THIS);
STDMETHOD_(void, PreLoad)(THIS);
STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS);
STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags);
STDMETHOD(Unlock)(THIS);
STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC* pDesc);
public:
hkIDirect3DVertexBuffer9(IDirect3DDevice9* pIDirect3DDevice9, IDirect3DVertexBuffer9* pIDirect3DVertexBuffer9)
: m_pWrapped(pIDirect3DVertexBuffer9), m_pIDirect3DDevice9(pIDirect3DDevice9)
{}
private:
~hkIDirect3DVertexBuffer9()
{
m_pWrapped->Release();
}
LONG m_refCount = 1;
IDirect3DVertexBuffer9 *m_pWrapped;
IDirect3DDevice9* m_pIDirect3DDevice9;
};

View file

@ -1,28 +1,109 @@
#ifdef SETTING
SETTING(u32, LongValue, PresentationInterval, Options, 1);
SETTING(bool, BoolValue, TripleBuffering, Options, true);
SETTING(u32, LongValue, FullScreenRefreshRate, Options, 0);
SETTING(u32, LongValue, SwapEffect, Options, -1);
SETTING(bool, BoolValue, AlwaysActive, Options, false);
SETTING(bool, BoolValue, AutoFix, Options, true);
SETTING(u32, LongValue, Multisample, Options, 0);
SETTING(bool, BoolValue, HideCursor, Options, false);
SETTING(bool, BoolValue, ForceHideCursor, Options, false);
SETTING(u32, LongValue, BehaviorFlags, Options, 0);
SETTING(s32, LongValue, PresentationInterval, Options, 0,
L"# PresentationInterval (V-Sync)\n"
L"#\n"
L"# -1 = V-Sync forced off\n"
L"# 0 = V-Sync not changed (default)\n"
L"# 1 = V-Sync forced on"
);
SETTING(double, DoubleValue, FFXIIIIngameFrameRateLimit, Options, 0.0);
SETTING(bool, BoolValue, FFXIIIDisableIngameControllerHotSwapping, Options, true);
SETTING(bool, BoolValue, FFXIIIEnableControllerVibration, Options, true);
SETTING(s32, LongValue, TripleBuffering, Options, -1,
L"# TripleBuffering\n"
L"#\n"
L"# -1 = Auto (Disabled for dxvk.dll; else, enabled) (default)\n"
L"# 0 = Off\n"
L"# 1 = On"
);
SETTING(s32, LongValue, FullScreenRefreshRate, Options, 0,
L"# FullScreenRefreshRate\n"
L"#\n"
L"# If you are not using any adaptive sync technology (e.g. FreeSync/Gsync) you may want to set this to the highest\n"
L"# multiple of your frame rate that your monitor can handle to improve frame pacing.\n"
L"# i.e. if you are using a 60FPS cap, you can possibly improve the frame pacing when you are reaching the cap\n"
L"# by using refresh rates 60, 120, 180, 240...\n"
L"#\n"
L"# 0 = Same as configured in the operating system\n"
L"# other = Use the number provided as the display refresh rate (in Hz)"
);
SETTING(s32, LongValue, SwapEffect, Options, -1, 0);
SETTING(bool, BoolValue, AlwaysActive, Options, false, 0);
SETTING(bool, BoolValue, AutoFix, Options, true, 0);
SETTING(s32, LongValue, Multisample, Options, 0, 0);
SETTING(bool, BoolValue, HideCursor, Options, false, 0);
SETTING(bool, BoolValue, ForceHideCursor, Options, false, 0);
SETTING(u32, LongValue, BehaviorFlags, Options, 0, 0);
SETTING(s32, LongValue, IngameFrameRateLimit, FFXIII, 0,
L"# IngameFrameRateLimit\n"
L"#\n"
L"# Using higher numbers may cause noticiable facial animation jankness during cutscenes.\n"
L"# See https://github.com/rebtd7/FF13Fix/issues/3\n"
L"#\n"
L"# Note that the frame pacer is always disabled by this mod, regardless of the value this option is set.\n"
L"#\n"
L"# -1 = Use the maximum FPS cap possible\n"
L"# 0 = Use the game's default FPS limit (59.94005966 FPS)\n"
L"# other = Use the number provided as the FPS limit (e.g. set 30 to limit to 30 FPS)"
);
SETTING(bool, BoolValue, DiscardUIVertexBuffer, FFXIII, false,
L"# DiscardUIVertexBuffer (EXPERIMENTAL!)\n"
L"#\n"
L"# Discards UI vertex buffer to improve performance\n"
L"#\n"
L"# false = default, do not hook and discard vertex buffer\n"
L"# true = hook and discard vertex buffer"
);
SETTING(bool, BoolValue, DisableIngameControllerHotSwapping, FFXIII, true,
L"# DisableIngameControllerHotSwapping\n"
L"#\n"
L"# By default FF13Fix disables the game's continuous controller scanning that causes stuttering (especially if you do not have any controller connected)\n"
L"# If you with you can enable it again (by setting the config to 'false', so you can re-connect your controller while playing.\n"
L"# Note that EnableControllerVibration is incompatible with the controller hotswapping, \n"
L"# so it is automatically disabled if DisableIngameControllerHotSwapping is set to 'false'"
);
SETTING(bool, BoolValue, EnableControllerVibration, FFXIII, true,
L"# EnableControllerVibration\n"
L"#\n"
L"# Enables controller vibration on the first connected XInput device."
);
SETTING(bool, DoubleValue, VibrationStrengthFactor, FFXIII, 2.0,
L"# VibrationStrengthFactor\n"
L"#\n"
L"# Higher numbers = stronger vibration"
);
SETTING(bool, BoolValue, Adapter, Adapter, false, 0);
SETTING(u32, LongValue, VendorId, Adapter, 0, 0);
SETTING(u32, LongValue, DeviceId, Adapter, 0, 0);
SETTING(bool, BoolValue, TopMost, Window, false, 0);
SETTING(std::wstring, StringValue, WindowClass, Window, L"", 0);
SETTING(std::wstring, StringValue, WindowName, Window, L"", 0);
SETTING(bool, BoolValue, Borderless, Borderless, false, 0);
SETTING(bool, BoolValue, ForceWindowedMode, Borderless, false, 0);
SETTING(bool, BoolValue, AllWindows, Borderless, false, 0);
SETTING(s32, LongValue, LogLevel, Log, 2,
L"# LogLevel\n"
L"#\n"
L"# 0 = trace\n"
L"# 1 = debug\n"
L"# 2 = info (default)\n"
L"# 3 = warning\n"
L"# 4 = error\n"
L"# 5 = critical"
);
SETTING(bool, BoolValue, LogFlush, Log, false,
L"# LogFlush\n"
L"#\n"
L"# true = flush log file every line (very slow!)\n"
L"# false = flush log file only when error level message is logged (default)"
);
SETTING(bool, BoolValue, Adapter, Adapter, false);
SETTING(u32, LongValue, VendorId, Adapter, 0);
SETTING(u32, LongValue, DeviceId, Adapter, 0);
SETTING(bool, BoolValue, Borderless, Borderless, false);
SETTING(bool, BoolValue, ForceWindowedMode, Borderless, false);
SETTING(bool, BoolValue, AllWindows, Borderless, false);
SETTING(bool, BoolValue, TopMost, Borderless, false);
SETTING(std::wstring, StringValue, WindowClass, Borderless, L"");
SETTING(std::wstring, StringValue, WindowName, Borderless, L"");
#endif

32
d3d9ex/VertexFix.cpp Normal file
View file

@ -0,0 +1,32 @@
#define CINTERFACE
#include <d3d9.h>
#include "spdlog/spdlog.h"
#include "MinHook.h"
namespace cinterface
{
HRESULT(STDMETHODCALLTYPE* TrueLock)(IDirect3DVertexBuffer9* This, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) = nullptr;
HRESULT STDMETHODCALLTYPE HookLock(IDirect3DVertexBuffer9* This, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags)
{
spdlog::trace(__FUNCTION__" {}", SizeToLock);
if (SizeToLock == 358400)
Flags = D3DLOCK_DISCARD;
return TrueLock(This, OffsetToLock, SizeToLock, ppbData, Flags);
}
void VertexBufferFix(IDirect3DVertexBuffer9* pVertexBuffer)
{
if (pVertexBuffer->lpVtbl->Lock && TrueLock == nullptr)
{
spdlog::warn("Experimental DiscardUIVertexBuffer enabled!");
const MH_STATUS createHookLock = MH_CreateHook(pVertexBuffer->lpVtbl->Lock, HookLock, reinterpret_cast<void**>(&TrueLock));
spdlog::info("CreateHookLock = {}", createHookLock);
const MH_STATUS enableHookLock = MH_EnableHook(pVertexBuffer->lpVtbl->Lock);
spdlog::info("EnableHookLock = {}", enableHookLock);
}
}
}

View file

@ -1,10 +1,9 @@
#pragma once
#include "comdef.h"
#include <comdef.h>
#include <d3d9.h>
#include "d3d9.h"
#include "dinput.h"
#include "xinput.h"
#include "StringUtil.h"
template <class T>
class WrapperBase
@ -20,7 +19,7 @@ public:
if (m_module)
{
FreeLibrary(m_module);
PrintLog("Unloaded %s", module_path.c_str());
spdlog::info("Unloaded {}", module_path);
}
}
@ -31,24 +30,26 @@ public:
}
protected:
void WrapperLoad(const char* module_name)
bool WrapperLoad(const char* module_name, bool use_system_dir = true, bool fail_is_critical = true)
{
module_path = CreateSystemModulePath(module_name);
use_system_dir ? module_path = CreateSystemModulePath(module_name) : module_path = module_name;
m_module = LoadLibraryA(module_path.c_str());
if (!m_module)
{
if (m_module) {
spdlog::info("Loaded {}", module_path);
return true;
}
else if(fail_is_critical) {
HRESULT hr = HRESULT_FROM_WIN32(GetLastError());
_com_error err(hr);
std::string msg = StringFromFormat("Cannot load %s\nHRESULT 0x%08X: \"%s\"", module_path.c_str(), err.Error(), err.ErrorMessage());
std::string msg = StringFromFormat("Cannot load %s\nHRESULT 0x{:X} \"{}\"", module_path.c_str(), err.Error(), err.ErrorMessage());
PrintLog(msg.c_str());
spdlog::critical(msg);
MessageBoxA(NULL, msg.c_str(), "Error", MB_ICONERROR);
ExitProcess(hr);
}
PrintLog("Loaded %s", module_path.c_str());
return false;
}
template<typename T>
@ -77,9 +78,18 @@ public:
void (WINAPI* D3DPERF_SetOptions)(DWORD dwOptions);
void (WINAPI* D3DPERF_SetRegion)(D3DCOLOR col, LPCWSTR wszName);
bool IsDXVK() { return m_isdxvk; }
D3D9DLL()
{
WrapperLoad("d3d9.dll");
m_isdxvk = WrapperLoad("dxvk.dll", false, false);
if (!m_isdxvk) {
const bool isreshade = WrapperLoad("ReShade32.dll", false, false);
if (!isreshade) {
WrapperLoad("d3d9.dll");
}
}
StoreAddress(&Direct3DCreate9, "Direct3DCreate9");
StoreAddress(&Direct3DCreate9Ex, "Direct3DCreate9Ex");
@ -93,17 +103,20 @@ public:
StoreAddress(&D3DPERF_SetOptions, "D3DPERF_SetOptions");
StoreAddress(&D3DPERF_SetRegion, "D3DPERF_SetRegion");
}
private:
bool m_isdxvk = false;
};
extern "C"
{
IDirect3D9 * WINAPI _Direct3DCreate9(UINT SDKVersion)
IDirect3D9* WINAPI _Direct3DCreate9(UINT SDKVersion)
{
return D3D9DLL::Get().Direct3DCreate9(SDKVersion);
}
HRESULT WINAPI _Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex **ppD3D)
HRESULT WINAPI _Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppD3D)
{
return D3D9DLL::Get().Direct3DCreate9Ex(SDKVersion, ppD3D);
}
@ -143,118 +156,3 @@ extern "C"
return D3D9DLL::Get().D3DPERF_SetRegion(col, wszName);
}
}
class DINPUT8DLL : public WrapperBase<DINPUT8DLL>
{
public:
HRESULT (WINAPI* DirectInput8Create)(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
DINPUT8DLL()
{
WrapperLoad("dinput8.dll");
StoreAddress(&DirectInput8Create, "DirectInput8Create");
}
};
extern "C"
{
HRESULT WINAPI _DirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter)
{
return DINPUT8DLL::Get().DirectInput8Create(hinst, dwVersion, riidltf, ppvOut, punkOuter);
}
}
class XINPUTDLL : public WrapperBase<XINPUTDLL>
{
public:
// XInput 1.3 and older functions
DWORD(WINAPI* XInputGetState)(DWORD dwUserIndex, XINPUT_STATE* pState);
DWORD(WINAPI* XInputSetState)(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration);
DWORD(WINAPI* XInputGetCapabilities)(DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities);
VOID(WINAPI* XInputEnable)(BOOL enable);
DWORD(WINAPI* XInputGetDSoundAudioDeviceGuids)(DWORD dwUserIndex, GUID* pDSoundRenderGuid, GUID* pDSoundCaptureGuid);
DWORD(WINAPI* XInputGetBatteryInformation)(DWORD dwUserIndex, uint8_t devType, XINPUT_BATTERY_INFORMATION* pBatteryInformation);
DWORD(WINAPI* XInputGetKeystroke)(DWORD dwUserIndex, DWORD dwReserved, PXINPUT_KEYSTROKE pKeystroke);
// XInput 1.3 undocumented functions
DWORD(WINAPI* XInputGetStateEx)(DWORD dwUserIndex, XINPUT_STATE *pState); // 100
DWORD(WINAPI* XInputWaitForGuideButton)(DWORD dwUserIndex, DWORD dwFlag, LPVOID pVoid); // 101
DWORD(WINAPI* XInputCancelGuideButtonWait)(DWORD dwUserIndex); // 102
DWORD(WINAPI* XInputPowerOffController)(DWORD dwUserIndex); // 103
// XInput 1.4 functions
DWORD(WINAPI* XInputGetAudioDeviceIds)(DWORD dwUserIndex, LPWSTR pRenderDeviceId, UINT* pRenderCount, LPWSTR pCaptureDeviceId, UINT* pCaptureCount);
// XInput 1.4 undocumented functionss
DWORD(WINAPI* XInputGetBaseBusInformation)(DWORD dwUserIndex, struct XINPUT_BUSINFO* pBusinfo); // 104
DWORD(WINAPI* XInputGetCapabilitiesEx)(DWORD unk1, DWORD dwUserIndex, DWORD dwFlags, struct XINPUT_CAPABILITIESEX* pCapabilitiesEx); // 108
XINPUTDLL()
{
WrapperLoad("xinput1_3.dll");
// XInput 1.3 and older functions
StoreAddress(&XInputGetState, "XInputGetState");
StoreAddress(&XInputSetState, "XInputSetState");
StoreAddress(&XInputGetCapabilities, "XInputGetCapabilities");
StoreAddress(&XInputEnable, "XInputEnable");
StoreAddress(&XInputGetDSoundAudioDeviceGuids, "XInputGetDSoundAudioDeviceGuids");
StoreAddress(&XInputGetBatteryInformation, "XInputGetBatteryInformation");
StoreAddress(&XInputGetKeystroke, "XInputGetKeystroke");
// XInput 1.3 undocumented functions
StoreAddress(&XInputGetStateEx, (const char*)100);
StoreAddress(&XInputWaitForGuideButton, (const char*)101);
StoreAddress(&XInputCancelGuideButtonWait, (const char*)102);
StoreAddress(&XInputPowerOffController, (const char*)103);
// XInput 1.4 functions
StoreAddress(&XInputGetAudioDeviceIds, "XInputGetAudioDeviceIds");
// XInput 1.4 undocumented functionss
StoreAddress(&XInputGetBaseBusInformation, (const char*)104);
StoreAddress(&XInputGetCapabilitiesEx, (const char*)108);
}
};
extern "C"
{
// XInput 1.3 and older functions
DWORD WINAPI _XInputGetState(DWORD dwUserIndex, XINPUT_STATE* pState)
{
return XINPUTDLL::Get().XInputGetState(dwUserIndex, pState);
}
DWORD WINAPI _XInputSetState(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration)
{
return XINPUTDLL::Get().XInputSetState(dwUserIndex, pVibration);
}
DWORD WINAPI _XInputGetCapabilities(DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities)
{
return XINPUTDLL::Get().XInputGetCapabilities(dwUserIndex, dwFlags, pCapabilities);
}
VOID WINAPI _XInputEnable(BOOL enable)
{
return XINPUTDLL::Get().XInputEnable(enable);
}
DWORD WINAPI _XInputGetDSoundAudioDeviceGuids(DWORD dwUserIndex, GUID* pDSoundRenderGuid, GUID* pDSoundCaptureGuid)
{
return XINPUTDLL::Get().XInputGetDSoundAudioDeviceGuids(dwUserIndex, pDSoundRenderGuid, pDSoundCaptureGuid);
}
DWORD WINAPI _XInputGetBatteryInformation(DWORD dwUserIndex, uint8_t devType, XINPUT_BATTERY_INFORMATION* pBatteryInformation)
{
return XINPUTDLL::Get().XInputGetBatteryInformation(dwUserIndex, devType, pBatteryInformation);
}
DWORD WINAPI _XInputGetKeystroke(DWORD dwUserIndex, DWORD dwReserved, PXINPUT_KEYSTROKE pKeystroke)
{
return XINPUTDLL::Get().XInputGetKeystroke(dwUserIndex, dwReserved, pKeystroke);
}
}

View file

@ -2,8 +2,9 @@
#include "XInputManager.h"
#include <XInput.h>
XInputManager::XInputManager(uint8_t** base_controller_input_address_ptr)
XInputManager::XInputManager(uint8_t** base_controller_input_address_ptr, const float vibrationStrengthFactor)
{
this->vibrationStrengthFactor = vibrationStrengthFactor;
xinputThread = std::thread(&XInputManager::Run, this, base_controller_input_address_ptr);
}
@ -46,11 +47,13 @@ void XInputManager::VibrationLoop()
while (true) {
const float vibrationStrengthLowFrequency = *vibration_address_low_frequency;
const float vibrationStrengthHighFrequency = *vibration_address_high_frequency;
if (vibrationStrengthLowFrequency > 0.0f || vibrationStrengthHighFrequency > 0.0f) {
SetControllerVibration((WORD)(vibrationStrengthLowFrequency * maxVibrationStrength), (WORD)(vibrationStrengthHighFrequency * maxVibrationStrength));
if (vibrationStrengthLowFrequency > 0.01f || vibrationStrengthHighFrequency > 0.01f) {
const WORD leftMotorVibration = (WORD) (std::min(vibrationStrengthFactor * vibrationStrengthLowFrequency, 1.0f) * maxVibrationStrength);
const WORD rightMotorVibration = (WORD) (std::min(vibrationStrengthFactor * vibrationStrengthHighFrequency, 1.0f) * maxVibrationStrength);
SetControllerVibration(leftMotorVibration, rightMotorVibration);
wasVibrating = true;
}
else if(wasVibrating) {
else if (wasVibrating) {
SetControllerVibration(0, 0);
wasVibrating = false;
}

View file

@ -2,11 +2,12 @@
class XInputManager
{
float* vibration_address_high_frequency = NULL;
float vibrationStrengthFactor;
float* vibration_address_low_frequency = NULL;
DWORD controllerId = -1;
std::thread xinputThread;
public:
XInputManager(uint8_t** base_controller_input_address_ptr);
XInputManager(uint8_t** base_controller_input_address_ptr, const float vibrationStrengthFactor);
void Run(uint8_t** base_controller_input_address_ptr);
void WaitAndSetVibrationAddress(uint8_t** base_controller_input_address_ptr);
void VibrationLoop();

View file

@ -73,8 +73,8 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<TargetName>dinput8</TargetName>
<IncludePath>$(SolutionDir)\Common;$(SolutionDir)\MinHook\include;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<TargetName>d3d9</TargetName>
<IncludePath>$(SolutionDir)\Common;$(SolutionDir)\Deps\MinHook\include;$(SolutionDir)\Deps\spdlog\include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
@ -83,8 +83,8 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<TargetName>dinput8</TargetName>
<IncludePath>$(SolutionDir)\Common;$(SolutionDir)\MinHook\include;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<TargetName>d3d9</TargetName>
<IncludePath>$(SolutionDir)\Common;$(SolutionDir)\Deps\MinHook\include;$(SolutionDir)\Deps\spdlog\include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
@ -96,14 +96,17 @@
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;D3D9EX_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;SPDLOG_DISABLE_DEFAULT_LOGGER;SPDLOG_WCHAR_TO_UTF8_SUPPORT;_DEBUG;_WINDOWS;_USRDLL;D3D9EX_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<LanguageStandard>stdcpplatest</LanguageStandard>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
<AdditionalDependencies>d3d9.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>d3d9.lib;XINPUT9_1_0.LIB;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
@ -126,19 +129,22 @@
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;D3D9EX_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;SPDLOG_DISABLE_DEFAULT_LOGGER;SPDLOG_WCHAR_TO_UTF8_SUPPORT;NDEBUG;_WINDOWS;_USRDLL;D3D9EX_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<LanguageStandard>stdcpplatest</LanguageStandard>
<CreateHotpatchableImage>true</CreateHotpatchableImage>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>XINPUT9_1_0.LIB;d3d9.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
<AdditionalDependencies>d3d9.lib;XINPUT9_1_0.LIB;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@ -165,7 +171,6 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="Context.h" />
<ClInclude Include="IDirect3DVertexBuffer9.h" />
<ClInclude Include="Wrapper.h" />
<ClInclude Include="IDirect3D9.h" />
<ClInclude Include="IDirect3DDevice9.h" />
@ -193,20 +198,23 @@
</ClCompile>
<ClCompile Include="IDirect3D9.cpp" />
<ClCompile Include="IDirect3DDevice9.cpp" />
<ClCompile Include="IDirect3DVertexBuffer9.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="VertexFix.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="XInputManager.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="exports.def" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MinHook\build\VC15\libMinHook.vcxproj">
<ProjectReference Include="..\Deps\MinHook\build\VC16\libMinHook.vcxproj">
<Project>{f142a341-5ee0-442d-a15f-98ae9b48dbae}</Project>
</ProjectReference>
</ItemGroup>

View file

@ -33,16 +33,13 @@
<ClInclude Include="Context.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Settings.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Wrapper.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="IDirect3DVertexBuffer9.h">
<ClInclude Include="XInputManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="XInputManager.h">
<ClInclude Include="Settings.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
@ -65,10 +62,10 @@
<ClCompile Include="Context.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="IDirect3DVertexBuffer9.cpp">
<ClCompile Include="XInputManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XInputManager.cpp">
<ClCompile Include="VertexFix.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>

View file

@ -11,12 +11,4 @@ D3DPERF_SetMarker=_D3DPERF_SetMarker @24
D3DPERF_SetOptions=_D3DPERF_SetOptions @25
D3DPERF_SetRegion=_D3DPERF_SetRegion @26
DirectInput8Create=_DirectInput8Create
XInputGetState=_XInputGetState @2
XInputSetState=_XInputSetState @3
XInputGetCapabilities=_XInputGetCapabilities @4
XInputEnable=_XInputEnable @5
XInputGetDSoundAudioDeviceGuids=_XInputGetDSoundAudioDeviceGuids @6
XInputGetBatteryInformation=_XInputGetBatteryInformation @7
XInputGetKeystroke=_XInputGetKeystroke @8

View file

@ -26,7 +26,4 @@
#include <map>
#include <unordered_map>
#include <d3d9.h>
#include "WinUtil.h"
#include "Logger.h"
#include "Context.h"