Merge pull request #40 from Nucleoprotein/FF13Fix

Some fixes/additions
This commit is contained in:
rebtd7 2021-03-09 18:05:03 +00:00 committed by GitHub
commit d6a53cc49c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
61 changed files with 402 additions and 6890 deletions

3
.gitmodules vendored Normal file
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@ -0,0 +1,3 @@
[submodule "MinHook"]
path = MinHook
url = https://github.com/TsudaKageyu/minhook.git

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@ -13,7 +13,6 @@
class Logger
{
public:
std::mutex printLogMutex;
Logger(const Logger&) = delete;
const Logger& operator=(Logger& other) = delete;
@ -28,6 +27,8 @@ public:
CloseHandle(m_file);
}
std::mutex& writeMutex() const { return m_writeMutex; }
static Logger& Logger::Get()
{
static Logger instance;
@ -111,6 +112,7 @@ private:
SYSTEMTIME m_systime;
HANDLE m_console;
HANDLE m_file;
mutable std::mutex m_writeMutex;
};
inline void LogFile(const std::string& logname)
@ -125,7 +127,7 @@ inline void LogConsole(const char* title = nullptr)
inline void PrintLog(const char* format, ...)
{
const std::lock_guard<std::mutex> lock(Logger::Get().printLogMutex);
const std::lock_guard<std::mutex> lock(Logger::Get().writeMutex());
va_list args;
va_start(args, format);
Logger::Get().Print(format, args);

42
Common/MemPatch.h Normal file
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@ -0,0 +1,42 @@
#pragma once
#include <Windows.h>
namespace MemPatch
{
class CUnprotect
{
public:
CUnprotect(void* address, unsigned long size) : m_adress(address), m_size(size)
{
VirtualProtect(m_adress, m_size, PAGE_EXECUTE_READWRITE, &m_oldprotect);
}
~CUnprotect()
{
DWORD oldProtect;
VirtualProtect(m_adress, m_size, m_oldprotect, &oldProtect);
}
private:
void* m_adress;
unsigned long m_size;
DWORD m_oldprotect;
};
__forceinline static void Patch(void* address, void* data, unsigned long size)
{
CUnprotect unp(address, size);
memcpy(address, data, size);
}
__forceinline static void Fill(void* address, unsigned char byte, unsigned long size)
{
CUnprotect unp(address, size);
memset(address, byte, size);
}
__forceinline static void Nop(void* address, unsigned long size)
{
Fill(address, 0x90, size);
}
}

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@ -1422,7 +1422,7 @@ CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::LoadFile(
}
// allocate and ensure NULL terminated
char * pData = new char[lSize+1];
char * pData = new(std::nothrow) char[lSize+1];
if (!pData) {
return SI_NOMEM;
}
@ -1471,7 +1471,7 @@ CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::LoadData(
// allocate memory for the data, ensure that there is a NULL
// terminator wherever the converted data ends
SI_CHAR * pData = new SI_CHAR[uLen+1];
SI_CHAR * pData = new(std::nothrow) SI_CHAR[uLen+1];
if (!pData) {
return SI_NOMEM;
}
@ -1896,7 +1896,7 @@ CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::CopyString(
for ( ; a_pString[uLen]; ++uLen) /*loop*/ ;
}
++uLen; // NULL character
SI_CHAR * pCopy = new SI_CHAR[uLen];
SI_CHAR * pCopy = new(std::nothrow) SI_CHAR[uLen];
if (!pCopy) {
return SI_NOMEM;
}

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@ -62,14 +62,18 @@ typedef BOOL(WINAPI* GetProductInfo_t)(DWORD dwOSMajorVersion, DWORD dwOSMinorVe
inline BOOL MyGetVersionExA(OSVERSIONINFOEXA* lpVersionInformation)
{
GetVersionExA_t RealGetVersionExA = (GetVersionExA_t)GetProcAddress(GetModuleHandle(TEXT("kernel32.dll")), "GetVersionExA");
HMODULE hkernel = GetModuleHandle(TEXT("kernel32.dll"));
if (!hkernel) return FALSE;
GetVersionExA_t RealGetVersionExA = (GetVersionExA_t)GetProcAddress(hkernel, "GetVersionExA");
if (!RealGetVersionExA) return FALSE;
return RealGetVersionExA(lpVersionInformation);
}
inline BOOL MyGetProductInfo(DWORD dwOSMajorVersion, DWORD dwOSMinorVersion, DWORD dwSpMajorVersion, DWORD dwSpMinorVersion, PDWORD pdwReturnedProductType)
{
GetProductInfo_t RealGetProductInfo = (GetProductInfo_t)GetProcAddress(GetModuleHandle(TEXT("kernel32.dll")), "GetProductInfo");
HMODULE hkernel = GetModuleHandle(TEXT("kernel32.dll"));
if (!hkernel) return FALSE;
GetProductInfo_t RealGetProductInfo = (GetProductInfo_t)GetProcAddress(hkernel, "GetProductInfo");
if (!RealGetProductInfo) return FALSE;
return RealGetProductInfo(dwOSMajorVersion, dwOSMinorVersion, dwSpMajorVersion, dwSpMinorVersion, pdwReturnedProductType);
}

1
MinHook Submodule

@ -0,0 +1 @@
Subproject commit 423d1e45af2ed2719a5c31e990e935ef301ed9c3

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@ -1,22 +0,0 @@
# EditorConfig is awesome: http://EditorConfig.org
# top-most EditorConfig file
root = true
# Windows-style newlines with a newline ending every file
[*]
end_of_line = crlf
insert_final_newline = true
# 4 space indentation
[*.{c,h,def}]
indent_style = space
indent_size = 4
# Trim trailing whitespaces
[*.{c,h,def,txt}]
trim_trailing_whitespace = true
# UTF-8 with BOM
[*.{c,h,def,txt}]
charset=utf-8-bom

43
MinHook/.gitignore vendored
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@ -1,43 +0,0 @@
#OS junk files
[Tt]humbs.db
*.DS_Store
#Visual Studio files
*.[Oo]bj
*.user
*.aps
*.pch
*.vspscc
*.vssscc
*_i.c
*_p.c
*.ncb
*.suo
*.tlb
*.tlh
*.bak
*.[Cc]ache
*.ilk
*.log
*.sbr
*.sdf
*.opensdf
*.unsuccessfulbuild
ipch/
obj/
[Ll]ib
[Bb]in
[Dd]ebug*/
[Rr]elease*/
Ankh.NoLoad
*.VC.db
#GCC files
*.o
*.d
*.res
*.dll
*.a
#Visual Studio Code files
.vscode/

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@ -1,8 +0,0 @@
Tsuda Kageyu <tsuda.kageyu@gmail.com>
Creator, maintainer
Michael Maltsev <leahcimmar@gmail.com>
Added "Queue" functions. A lot of bug fixes.
Andrey Unis <uniskz@gmail.com>
Rewrote the hook engine in plain C.

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@ -1,81 +0,0 @@
MinHook - The Minimalistic API Hooking Library for x64/x86
Copyright (C) 2009-2017 Tsuda Kageyu.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
================================================================================
Portions of this software are Copyright (c) 2008-2009, Vyacheslav Patkov.
================================================================================
Hacker Disassembler Engine 32 C
Copyright (c) 2008-2009, Vyacheslav Patkov.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-------------------------------------------------------------------------------
Hacker Disassembler Engine 64 C
Copyright (c) 2008-2009, Vyacheslav Patkov.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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@ -1,88 +0,0 @@
# MinHook
[![License](https://img.shields.io/badge/License-BSD%202--Clause-orange.svg)](https://opensource.org/licenses/BSD-2-Clause)
The Minimalistic x86/x64 API Hooking Library for Windows
http://www.codeproject.com/KB/winsdk/LibMinHook.aspx
### Donation please
I need some funds to continue developing this library. All contributions gratefully accepted.
<a href='https://pledgie.com/campaigns/27314'><img alt='Click here to lend your support to: MinHook - Help me continue to develop this library and make a donation at pledgie.com !' src='https://pledgie.com/campaigns/27314.png?skin_name=chrome' border='0' ></a>
### Version history
- ####v1.3.3 - 8 Jan 2017
* Added a helper function ```MH_CreateHookApiEx```. (Thanks to asm256)
* Support Visual Studio 2017 RC.
- ####v1.3.2.1 - 9 Nov 2015 (Nuget package only)
* Fixed an insufficient support for Visual Studio 2015.
- ####v1.3.2 - 1 Nov 2015
* Support Visual Studio 2015.
* Support MinGW.
- ####v1.3.2-beta3 - 21 Jul 2015 (Nuget package only)
* Support MinGW. (Experimental)
- ####v1.3.2-beta2 - 18 May 2015
* Fixed some subtle bugs. (Thanks to RaMMicHaeL)
* Added a helper function ```MH_StatusToString```. (Thanks to Jan Klass)
- ####v1.3.2-beta - 12 May 2015
* Fixed a possible thread deadlock in x64 mode. (Thanks to Aleh Kazakevich)
* Reduced the footprint a little more.
* Support Visual Studio 2015 RC. (Experimental)
- ####v1.3.1.1 - 7 Apr 2015 (Nuget package only)
* Support for WDK8.0 and 8.1.
- ####v1.3.1 - 19 Mar 2015
* No major changes from v1.3.1-beta.
- ####v1.3.1-beta - 11 Mar 2015
* Added a helper function ```MH_CreateHookApi```. (Thanks to uniskz).
* Fixed a false memory leak reported by some tools.
* Fixed a degradated compatibility issue.
- ####v1.3 - 13 Sep 2014
* No major changes from v1.3-beta3.
- ####v1.3-beta3 - 31 Jul 2014
* Fixed some small bugs.
* Improved the memory management.
- ####v1.3-beta2 - 21 Jul 2014
* Changed the parameters to Windows-friendly types. (void* to LPVOID)
* Fixed some small bugs.
* Reorganized the source files.
* Reduced the footprint a little more.
- ####v1.3-beta - 17 Jul 2014
* Rewrote in plain C to reduce the footprint and memory usage. (suggested by Andrey Unis)
* Simplified the overall code base to make it more readable and maintainable.
* Changed the license from 3-clause to 2-clause BSD License.
- ####v1.2 - 28 Sep 2013
* Removed boost dependency ([jarredholman](https://github.com/jarredholman/minhook)).
* Fixed a small bug in the GetRelativeBranchDestination function ([pillbug99](http://www.codeproject.com/Messages/4058892/Small-Bug-Found.aspx)).
* Added the ```MH_RemoveHook``` function, which removes a hook created with the ```MH_CreateHook``` function.
* Added the following functions to enable or disable multiple hooks in one go: ```MH_QueueEnableHook```, ```MH_QueueDisableHook```, ```MH_ApplyQueued```. This is the preferred way of handling multiple hooks as every call to `MH_EnableHook` or `MH_DisableHook` suspends and resumes all threads.
* Made the functions ```MH_EnableHook``` and ```MH_DisableHook``` enable/disable all created hooks when the ```MH_ALL_HOOKS``` parameter is passed. This, too, is an efficient way of handling multiple hooks.
* If the target function is too small to be patched with a jump, MinHook tries to place the jump above the function. If that fails as well, the ```MH_CreateHook``` function returns ```MH_ERROR_UNSUPPORTED_FUNCTION```. This fixes an issue of hooking the LoadLibraryExW function on Windows 7 x64 ([reported by Obble](http://www.codeproject.com/Messages/4578613/Re-Bug-LoadLibraryExW-hook-fails-on-windows-2008-r.aspx)).
- ####v1.1 - 26 Nov 2009
* Changed the interface to create a hook and a trampoline function in one go to prevent the detour function from being called before the trampoline function is created. ([reported by xliqz](http://www.codeproject.com/Messages/3280374/Unsafe.aspx))
* Shortened the function names from ```MinHook_*``` to ```MH_*``` to make them handier.
- ####v1.0 - 22 Nov 2009
* Initial release.

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@ -1,33 +0,0 @@
WINDRES:=$(CROSS_PREFIX)windres
DLLTOOL:=$(CROSS_PREFIX)dlltool
AR:=$(CROSS_PREFIX)ar
CC:=$(CROSS_PREFIX)gcc
CCLD:=$(CC)
SRCS:=$(wildcard src/*.c src/hde/*.c)
OBJS:=$(SRCS:%.c=%.o)
DEPS:=$(SRCS:%.c=%.d)
INCS:=-Isrc -Iinclude
CFLAGS:=-masm=intel -Wall -Werror -std=c11
LDFLAGS:=-Wl,-enable-stdcall-fixup -s -static-libgcc
all: MinHook.dll libMinHook.dll.a libMinHook.a
-include $(DEPS)
libMinHook.a: $(OBJS)
$(AR) r $@ $^
libMinHook.dll.a: MinHook.dll dll_resources/MinHook.def
$(DLLTOOL) --dllname MinHook.dll --def dll_resources/MinHook.def --output-lib $@
MinHook.dll: $(OBJS) dll_resources/MinHook.res dll_resources/MinHook.def
$(CCLD) -o $@ -shared $(LDFLAGS) $^
.rc.res:
$(WINDRES) -o $@ --input-format=rc --output-format=coff $<
.c.o:
$(CC) -o $@ -c -MMD -MP $(INCS) $(CFLAGS) $<
clean:
rm -f $(OBJS) $(DEPS) MinHook.dll libMinHook.dll.a libMinHook.a dll_resources/MinHook.res
.PHONY: clean
.SUFFIXES: .rc .res

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@ -1 +0,0 @@
windres -i ../../dll_resources/MinHook.rc -o MinHook_rc.o && dllwrap --driver-name g++ -o MinHook.dll -masm=intel --def ../../dll_resources/MinHook.def -Wl,-enable-stdcall-fixup -Wall MinHook_rc.o ../../src/*.c ../../src/HDE/*.c -I../../include -I../../src -Werror -std=c++11 -s -static-libgcc -static-libstdc++|| pause

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@ -1,189 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{027FAC75-3FDB-4044-8DD0-BC297BD4C461}</ProjectGuid>
<RootNamespace>MinHook</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectName).x86</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectName).x86</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectName).x64</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectName).x64</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MINHOOK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
</ClCompile>
<Link>
<ModuleDefinitionFile>$(SolutionDir)..\..\dll_resources\MinHook.def</ModuleDefinitionFile>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalDependencies>$(SolutionDir)lib\$(Configuration)\libMinHook.x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MINHOOK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
</ClCompile>
<Link>
<ModuleDefinitionFile>$(SolutionDir)..\..\dll_resources\MinHook.def</ModuleDefinitionFile>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX64</TargetMachine>
<AdditionalDependencies>$(SolutionDir)lib\$(Configuration)\libMinHook.x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MinSpace</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;MINHOOK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
<Link>
<ModuleDefinitionFile>$(SolutionDir)..\..\dll_resources\MinHook.def</ModuleDefinitionFile>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalDependencies>$(SolutionDir)lib\$(Configuration)\libMinHook.x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
<NoEntryPoint>true</NoEntryPoint>
<MergeSections>.CRT=.text</MergeSections>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<Optimization>MinSpace</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;MINHOOK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
<Link>
<ModuleDefinitionFile>$(SolutionDir)..\..\dll_resources\MinHook.def</ModuleDefinitionFile>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX64</TargetMachine>
<AdditionalDependencies>$(SolutionDir)lib\$(Configuration)\libMinHook.x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<NoEntryPoint>true</NoEntryPoint>
<MergeSections>.CRT=.text</MergeSections>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="..\..\dll_resources\MinHook.def" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\dll_resources\MinHook.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -1,39 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libMinHook", "libMinHook.vcxproj", "{F142A341-5EE0-442D-A15F-98AE9B48DBAE}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MinHook", "MinHook.vcxproj", "{027FAC75-3FDB-4044-8DD0-BC297BD4C461}"
ProjectSection(ProjectDependencies) = postProject
{F142A341-5EE0-442D-A15F-98AE9B48DBAE} = {F142A341-5EE0-442D-A15F-98AE9B48DBAE}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
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/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;MINHOOK_EXPORTS"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName).x86.dll"
LinkIncremental="2"
ModuleDefinitionFile="$(SolutionDir)..\..\dll_resources\MinHook.def"
GenerateDebugInformation="false"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)bin\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="2"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;MINHOOK_EXPORTS"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName).x64.dll"
LinkIncremental="2"
ModuleDefinitionFile="$(SolutionDir)..\..\dll_resources\MinHook.def"
GenerateDebugInformation="false"
SubSystem="2"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)bin\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="2"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="1"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;MINHOOK_EXPORTS"
MinimalRebuild="false"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName).x86.dll"
LinkIncremental="1"
ModuleDefinitionFile="$(SolutionDir)..\..\dll_resources\MinHook.def"
GenerateDebugInformation="false"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ResourceOnlyDLL="true"
MergeSections=".CRT=.text"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)bin\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="2"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="1"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;MINHOOK_EXPORTS"
MinimalRebuild="false"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName).x64.dll"
LinkIncremental="1"
ModuleDefinitionFile="$(SolutionDir)..\..\dll_resources\MinHook.def"
GenerateDebugInformation="false"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ResourceOnlyDLL="true"
MergeSections=".CRT=.text"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\..\dll_resources\MinHook.def"
>
</File>
<File
RelativePath="..\..\dll_resources\MinHook.rc"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View file

@ -1,39 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libMinHook", "libMinHook.vcproj", "{F142A341-5EE0-442D-A15F-98AE9B48DBAE}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MinHook", "MinHook.vcproj", "{027FAC75-3FDB-4044-8DD0-BC297BD4C461}"
ProjectSection(ProjectDependencies) = postProject
{F142A341-5EE0-442D-A15F-98AE9B48DBAE} = {F142A341-5EE0-442D-A15F-98AE9B48DBAE}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F142A341-5EE0-442D-A15F-98AE9B48DBAE}.Debug|Win32.ActiveCfg = Debug|Win32
{F142A341-5EE0-442D-A15F-98AE9B48DBAE}.Debug|Win32.Build.0 = Debug|Win32
{F142A341-5EE0-442D-A15F-98AE9B48DBAE}.Debug|x64.ActiveCfg = Debug|x64
{F142A341-5EE0-442D-A15F-98AE9B48DBAE}.Debug|x64.Build.0 = Debug|x64
{F142A341-5EE0-442D-A15F-98AE9B48DBAE}.Release|Win32.ActiveCfg = Release|Win32
{F142A341-5EE0-442D-A15F-98AE9B48DBAE}.Release|Win32.Build.0 = Release|Win32
{F142A341-5EE0-442D-A15F-98AE9B48DBAE}.Release|x64.ActiveCfg = Release|x64
{F142A341-5EE0-442D-A15F-98AE9B48DBAE}.Release|x64.Build.0 = Release|x64
{027FAC75-3FDB-4044-8DD0-BC297BD4C461}.Debug|Win32.ActiveCfg = Debug|Win32
{027FAC75-3FDB-4044-8DD0-BC297BD4C461}.Debug|Win32.Build.0 = Debug|Win32
{027FAC75-3FDB-4044-8DD0-BC297BD4C461}.Debug|x64.ActiveCfg = Debug|x64
{027FAC75-3FDB-4044-8DD0-BC297BD4C461}.Debug|x64.Build.0 = Debug|x64
{027FAC75-3FDB-4044-8DD0-BC297BD4C461}.Release|Win32.ActiveCfg = Release|Win32
{027FAC75-3FDB-4044-8DD0-BC297BD4C461}.Release|Win32.Build.0 = Release|Win32
{027FAC75-3FDB-4044-8DD0-BC297BD4C461}.Release|x64.ActiveCfg = Release|x64
{027FAC75-3FDB-4044-8DD0-BC297BD4C461}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View file

@ -1,410 +0,0 @@
<?xml version="1.0" encoding="shift_jis"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="libMinHook"
ProjectGUID="{F142A341-5EE0-442D-A15F-98AE9B48DBAE}"
RootNamespace="libMinHook"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;STRICT"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)\$(ProjectName).x86.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
WholeProgramOptimization="false"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;STRICT"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)\$(ProjectName).x64.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="1"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;STRICT"
MinimalRebuild="false"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
AssemblerOutput="2"
WarningLevel="3"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)\$(ProjectName).x86.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="1"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;STRICT"
MinimalRebuild="false"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
AssemblerOutput="2"
WarningLevel="3"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)\$(ProjectName).x64.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\..\src\buffer.c"
>
</File>
<File
RelativePath="..\..\src\hook.c"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\trampoline.c"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\..\src\buffer.h"
>
</File>
<File
RelativePath="..\..\src\trampoline.h"
>
</File>
</Filter>
<Filter
Name="HDE"
>
<File
RelativePath="..\..\src\HDE\hde32.c"
>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\HDE\hde32.h"
>
</File>
<File
RelativePath="..\..\src\HDE\hde64.c"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\HDE\hde64.h"
>
</File>
<File
RelativePath="..\..\src\HDE\pstdint.h"
>
</File>
<File
RelativePath="..\..\src\HDE\table32.h"
>
</File>
<File
RelativePath="..\..\src\HDE\table64.h"
>
</File>
</Filter>
<File
RelativePath="..\..\include\MinHook.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View file

@ -1,14 +0,0 @@
EXPORTS
MH_Initialize
MH_Uninitialize
MH_CreateHook
MH_CreateHookApi
MH_CreateHookApiEx
MH_RemoveHook
MH_EnableHook
MH_DisableHook
MH_QueueEnableHook
MH_QueueDisableHook
MH_ApplyQueued
MH_StatusToString

View file

@ -1,32 +0,0 @@
1 VERSIONINFO
FILEVERSION 1,3,3,0
PRODUCTVERSION 1,3,3,0
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "Tsuda Kageyu"
VALUE "FileDescription", "MinHook - The Minimalistic API Hook Library for x64/x86"
VALUE "FileVersion", "1.3.3.0"
VALUE "InternalName", "MinHookD"
VALUE "LegalCopyright", "Copyright (C) 2009-2017 Tsuda Kageyu. All rights reserved."
VALUE "LegalTrademarks", "Tsuda Kageyu"
VALUE "ProductName", "MinHook DLL"
VALUE "ProductVersion", "1.3.3.0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END

View file

@ -1,186 +0,0 @@
/*
* MinHook - The Minimalistic API Hooking Library for x64/x86
* Copyright (C) 2009-2017 Tsuda Kageyu.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if !(defined _M_IX86) && !(defined _M_X64) && !(defined __i386__) && !(defined __x86_64__)
#error MinHook supports only x86 and x64 systems.
#endif
#include <windows.h>
// MinHook Error Codes.
typedef enum MH_STATUS
{
// Unknown error. Should not be returned.
MH_UNKNOWN = -1,
// Successful.
MH_OK = 0,
// MinHook is already initialized.
MH_ERROR_ALREADY_INITIALIZED,
// MinHook is not initialized yet, or already uninitialized.
MH_ERROR_NOT_INITIALIZED,
// The hook for the specified target function is already created.
MH_ERROR_ALREADY_CREATED,
// The hook for the specified target function is not created yet.
MH_ERROR_NOT_CREATED,
// The hook for the specified target function is already enabled.
MH_ERROR_ENABLED,
// The hook for the specified target function is not enabled yet, or already
// disabled.
MH_ERROR_DISABLED,
// The specified pointer is invalid. It points the address of non-allocated
// and/or non-executable region.
MH_ERROR_NOT_EXECUTABLE,
// The specified target function cannot be hooked.
MH_ERROR_UNSUPPORTED_FUNCTION,
// Failed to allocate memory.
MH_ERROR_MEMORY_ALLOC,
// Failed to change the memory protection.
MH_ERROR_MEMORY_PROTECT,
// The specified module is not loaded.
MH_ERROR_MODULE_NOT_FOUND,
// The specified function is not found.
MH_ERROR_FUNCTION_NOT_FOUND
}
MH_STATUS;
// Can be passed as a parameter to MH_EnableHook, MH_DisableHook,
// MH_QueueEnableHook or MH_QueueDisableHook.
#define MH_ALL_HOOKS NULL
#ifdef __cplusplus
extern "C" {
#endif
// Initialize the MinHook library. You must call this function EXACTLY ONCE
// at the beginning of your program.
MH_STATUS WINAPI MH_Initialize(VOID);
// Uninitialize the MinHook library. You must call this function EXACTLY
// ONCE at the end of your program.
MH_STATUS WINAPI MH_Uninitialize(VOID);
// Creates a Hook for the specified target function, in disabled state.
// Parameters:
// pTarget [in] A pointer to the target function, which will be
// overridden by the detour function.
// pDetour [in] A pointer to the detour function, which will override
// the target function.
// ppOriginal [out] A pointer to the trampoline function, which will be
// used to call the original target function.
// This parameter can be NULL.
MH_STATUS WINAPI MH_CreateHook(LPVOID pTarget, LPVOID pDetour, LPVOID *ppOriginal);
// Creates a Hook for the specified API function, in disabled state.
// Parameters:
// pszModule [in] A pointer to the loaded module name which contains the
// target function.
// pszTarget [in] A pointer to the target function name, which will be
// overridden by the detour function.
// pDetour [in] A pointer to the detour function, which will override
// the target function.
// ppOriginal [out] A pointer to the trampoline function, which will be
// used to call the original target function.
// This parameter can be NULL.
MH_STATUS WINAPI MH_CreateHookApi(
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal);
// Creates a Hook for the specified API function, in disabled state.
// Parameters:
// pszModule [in] A pointer to the loaded module name which contains the
// target function.
// pszTarget [in] A pointer to the target function name, which will be
// overridden by the detour function.
// pDetour [in] A pointer to the detour function, which will override
// the target function.
// ppOriginal [out] A pointer to the trampoline function, which will be
// used to call the original target function.
// This parameter can be NULL.
// ppTarget [out] A pointer to the target function, which will be used
// with other functions.
// This parameter can be NULL.
MH_STATUS WINAPI MH_CreateHookApiEx(
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal, LPVOID *ppTarget);
// Removes an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
MH_STATUS WINAPI MH_RemoveHook(LPVOID pTarget);
// Enables an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// enabled in one go.
MH_STATUS WINAPI MH_EnableHook(LPVOID pTarget);
// Disables an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// disabled in one go.
MH_STATUS WINAPI MH_DisableHook(LPVOID pTarget);
// Queues to enable an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// queued to be enabled.
MH_STATUS WINAPI MH_QueueEnableHook(LPVOID pTarget);
// Queues to disable an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// queued to be disabled.
MH_STATUS WINAPI MH_QueueDisableHook(LPVOID pTarget);
// Applies all queued changes in one go.
MH_STATUS WINAPI MH_ApplyQueued(VOID);
// Translates the MH_STATUS to its name as a string.
const char * WINAPI MH_StatusToString(MH_STATUS status);
#ifdef __cplusplus
}
#endif

View file

@ -1,326 +0,0 @@
/*
* Hacker Disassembler Engine 32 C
* Copyright (c) 2008-2009, Vyacheslav Patkov.
* All rights reserved.
*
*/
#if defined(_M_IX86) || defined(__i386__)
#include "hde32.h"
#include "table32.h"
unsigned int hde32_disasm(const void *code, hde32s *hs)
{
uint8_t x, c, *p = (uint8_t *)code, cflags, opcode, pref = 0;
uint8_t *ht = hde32_table, m_mod, m_reg, m_rm, disp_size = 0;
// Avoid using memset to reduce the footprint.
#ifndef _MSC_VER
memset((LPBYTE)hs, 0, sizeof(hde32s));
#else
__stosb((LPBYTE)hs, 0, sizeof(hde32s));
#endif
for (x = 16; x; x--)
switch (c = *p++) {
case 0xf3:
hs->p_rep = c;
pref |= PRE_F3;
break;
case 0xf2:
hs->p_rep = c;
pref |= PRE_F2;
break;
case 0xf0:
hs->p_lock = c;
pref |= PRE_LOCK;
break;
case 0x26: case 0x2e: case 0x36:
case 0x3e: case 0x64: case 0x65:
hs->p_seg = c;
pref |= PRE_SEG;
break;
case 0x66:
hs->p_66 = c;
pref |= PRE_66;
break;
case 0x67:
hs->p_67 = c;
pref |= PRE_67;
break;
default:
goto pref_done;
}
pref_done:
hs->flags = (uint32_t)pref << 23;
if (!pref)
pref |= PRE_NONE;
if ((hs->opcode = c) == 0x0f) {
hs->opcode2 = c = *p++;
ht += DELTA_OPCODES;
} else if (c >= 0xa0 && c <= 0xa3) {
if (pref & PRE_67)
pref |= PRE_66;
else
pref &= ~PRE_66;
}
opcode = c;
cflags = ht[ht[opcode / 4] + (opcode % 4)];
if (cflags == C_ERROR) {
hs->flags |= F_ERROR | F_ERROR_OPCODE;
cflags = 0;
if ((opcode & -3) == 0x24)
cflags++;
}
x = 0;
if (cflags & C_GROUP) {
uint16_t t;
t = *(uint16_t *)(ht + (cflags & 0x7f));
cflags = (uint8_t)t;
x = (uint8_t)(t >> 8);
}
if (hs->opcode2) {
ht = hde32_table + DELTA_PREFIXES;
if (ht[ht[opcode / 4] + (opcode % 4)] & pref)
hs->flags |= F_ERROR | F_ERROR_OPCODE;
}
if (cflags & C_MODRM) {
hs->flags |= F_MODRM;
hs->modrm = c = *p++;
hs->modrm_mod = m_mod = c >> 6;
hs->modrm_rm = m_rm = c & 7;
hs->modrm_reg = m_reg = (c & 0x3f) >> 3;
if (x && ((x << m_reg) & 0x80))
hs->flags |= F_ERROR | F_ERROR_OPCODE;
if (!hs->opcode2 && opcode >= 0xd9 && opcode <= 0xdf) {
uint8_t t = opcode - 0xd9;
if (m_mod == 3) {
ht = hde32_table + DELTA_FPU_MODRM + t*8;
t = ht[m_reg] << m_rm;
} else {
ht = hde32_table + DELTA_FPU_REG;
t = ht[t] << m_reg;
}
if (t & 0x80)
hs->flags |= F_ERROR | F_ERROR_OPCODE;
}
if (pref & PRE_LOCK) {
if (m_mod == 3) {
hs->flags |= F_ERROR | F_ERROR_LOCK;
} else {
uint8_t *table_end, op = opcode;
if (hs->opcode2) {
ht = hde32_table + DELTA_OP2_LOCK_OK;
table_end = ht + DELTA_OP_ONLY_MEM - DELTA_OP2_LOCK_OK;
} else {
ht = hde32_table + DELTA_OP_LOCK_OK;
table_end = ht + DELTA_OP2_LOCK_OK - DELTA_OP_LOCK_OK;
op &= -2;
}
for (; ht != table_end; ht++)
if (*ht++ == op) {
if (!((*ht << m_reg) & 0x80))
goto no_lock_error;
else
break;
}
hs->flags |= F_ERROR | F_ERROR_LOCK;
no_lock_error:
;
}
}
if (hs->opcode2) {
switch (opcode) {
case 0x20: case 0x22:
m_mod = 3;
if (m_reg > 4 || m_reg == 1)
goto error_operand;
else
goto no_error_operand;
case 0x21: case 0x23:
m_mod = 3;
if (m_reg == 4 || m_reg == 5)
goto error_operand;
else
goto no_error_operand;
}
} else {
switch (opcode) {
case 0x8c:
if (m_reg > 5)
goto error_operand;
else
goto no_error_operand;
case 0x8e:
if (m_reg == 1 || m_reg > 5)
goto error_operand;
else
goto no_error_operand;
}
}
if (m_mod == 3) {
uint8_t *table_end;
if (hs->opcode2) {
ht = hde32_table + DELTA_OP2_ONLY_MEM;
table_end = ht + sizeof(hde32_table) - DELTA_OP2_ONLY_MEM;
} else {
ht = hde32_table + DELTA_OP_ONLY_MEM;
table_end = ht + DELTA_OP2_ONLY_MEM - DELTA_OP_ONLY_MEM;
}
for (; ht != table_end; ht += 2)
if (*ht++ == opcode) {
if (*ht++ & pref && !((*ht << m_reg) & 0x80))
goto error_operand;
else
break;
}
goto no_error_operand;
} else if (hs->opcode2) {
switch (opcode) {
case 0x50: case 0xd7: case 0xf7:
if (pref & (PRE_NONE | PRE_66))
goto error_operand;
break;
case 0xd6:
if (pref & (PRE_F2 | PRE_F3))
goto error_operand;
break;
case 0xc5:
goto error_operand;
}
goto no_error_operand;
} else
goto no_error_operand;
error_operand:
hs->flags |= F_ERROR | F_ERROR_OPERAND;
no_error_operand:
c = *p++;
if (m_reg <= 1) {
if (opcode == 0xf6)
cflags |= C_IMM8;
else if (opcode == 0xf7)
cflags |= C_IMM_P66;
}
switch (m_mod) {
case 0:
if (pref & PRE_67) {
if (m_rm == 6)
disp_size = 2;
} else
if (m_rm == 5)
disp_size = 4;
break;
case 1:
disp_size = 1;
break;
case 2:
disp_size = 2;
if (!(pref & PRE_67))
disp_size <<= 1;
}
if (m_mod != 3 && m_rm == 4 && !(pref & PRE_67)) {
hs->flags |= F_SIB;
p++;
hs->sib = c;
hs->sib_scale = c >> 6;
hs->sib_index = (c & 0x3f) >> 3;
if ((hs->sib_base = c & 7) == 5 && !(m_mod & 1))
disp_size = 4;
}
p--;
switch (disp_size) {
case 1:
hs->flags |= F_DISP8;
hs->disp.disp8 = *p;
break;
case 2:
hs->flags |= F_DISP16;
hs->disp.disp16 = *(uint16_t *)p;
break;
case 4:
hs->flags |= F_DISP32;
hs->disp.disp32 = *(uint32_t *)p;
}
p += disp_size;
} else if (pref & PRE_LOCK)
hs->flags |= F_ERROR | F_ERROR_LOCK;
if (cflags & C_IMM_P66) {
if (cflags & C_REL32) {
if (pref & PRE_66) {
hs->flags |= F_IMM16 | F_RELATIVE;
hs->imm.imm16 = *(uint16_t *)p;
p += 2;
goto disasm_done;
}
goto rel32_ok;
}
if (pref & PRE_66) {
hs->flags |= F_IMM16;
hs->imm.imm16 = *(uint16_t *)p;
p += 2;
} else {
hs->flags |= F_IMM32;
hs->imm.imm32 = *(uint32_t *)p;
p += 4;
}
}
if (cflags & C_IMM16) {
if (hs->flags & F_IMM32) {
hs->flags |= F_IMM16;
hs->disp.disp16 = *(uint16_t *)p;
} else if (hs->flags & F_IMM16) {
hs->flags |= F_2IMM16;
hs->disp.disp16 = *(uint16_t *)p;
} else {
hs->flags |= F_IMM16;
hs->imm.imm16 = *(uint16_t *)p;
}
p += 2;
}
if (cflags & C_IMM8) {
hs->flags |= F_IMM8;
hs->imm.imm8 = *p++;
}
if (cflags & C_REL32) {
rel32_ok:
hs->flags |= F_IMM32 | F_RELATIVE;
hs->imm.imm32 = *(uint32_t *)p;
p += 4;
} else if (cflags & C_REL8) {
hs->flags |= F_IMM8 | F_RELATIVE;
hs->imm.imm8 = *p++;
}
disasm_done:
if ((hs->len = (uint8_t)(p-(uint8_t *)code)) > 15) {
hs->flags |= F_ERROR | F_ERROR_LENGTH;
hs->len = 15;
}
return (unsigned int)hs->len;
}
#endif // defined(_M_IX86) || defined(__i386__)

View file

@ -1,105 +0,0 @@
/*
* Hacker Disassembler Engine 32
* Copyright (c) 2006-2009, Vyacheslav Patkov.
* All rights reserved.
*
* hde32.h: C/C++ header file
*
*/
#ifndef _HDE32_H_
#define _HDE32_H_
/* stdint.h - C99 standard header
* http://en.wikipedia.org/wiki/stdint.h
*
* if your compiler doesn't contain "stdint.h" header (for
* example, Microsoft Visual C++), you can download file:
* http://www.azillionmonkeys.com/qed/pstdint.h
* and change next line to:
* #include "pstdint.h"
*/
#include "pstdint.h"
#define F_MODRM 0x00000001
#define F_SIB 0x00000002
#define F_IMM8 0x00000004
#define F_IMM16 0x00000008
#define F_IMM32 0x00000010
#define F_DISP8 0x00000020
#define F_DISP16 0x00000040
#define F_DISP32 0x00000080
#define F_RELATIVE 0x00000100
#define F_2IMM16 0x00000800
#define F_ERROR 0x00001000
#define F_ERROR_OPCODE 0x00002000
#define F_ERROR_LENGTH 0x00004000
#define F_ERROR_LOCK 0x00008000
#define F_ERROR_OPERAND 0x00010000
#define F_PREFIX_REPNZ 0x01000000
#define F_PREFIX_REPX 0x02000000
#define F_PREFIX_REP 0x03000000
#define F_PREFIX_66 0x04000000
#define F_PREFIX_67 0x08000000
#define F_PREFIX_LOCK 0x10000000
#define F_PREFIX_SEG 0x20000000
#define F_PREFIX_ANY 0x3f000000
#define PREFIX_SEGMENT_CS 0x2e
#define PREFIX_SEGMENT_SS 0x36
#define PREFIX_SEGMENT_DS 0x3e
#define PREFIX_SEGMENT_ES 0x26
#define PREFIX_SEGMENT_FS 0x64
#define PREFIX_SEGMENT_GS 0x65
#define PREFIX_LOCK 0xf0
#define PREFIX_REPNZ 0xf2
#define PREFIX_REPX 0xf3
#define PREFIX_OPERAND_SIZE 0x66
#define PREFIX_ADDRESS_SIZE 0x67
#pragma pack(push,1)
typedef struct {
uint8_t len;
uint8_t p_rep;
uint8_t p_lock;
uint8_t p_seg;
uint8_t p_66;
uint8_t p_67;
uint8_t opcode;
uint8_t opcode2;
uint8_t modrm;
uint8_t modrm_mod;
uint8_t modrm_reg;
uint8_t modrm_rm;
uint8_t sib;
uint8_t sib_scale;
uint8_t sib_index;
uint8_t sib_base;
union {
uint8_t imm8;
uint16_t imm16;
uint32_t imm32;
} imm;
union {
uint8_t disp8;
uint16_t disp16;
uint32_t disp32;
} disp;
uint32_t flags;
} hde32s;
#pragma pack(pop)
#ifdef __cplusplus
extern "C" {
#endif
/* __cdecl */
unsigned int hde32_disasm(const void *code, hde32s *hs);
#ifdef __cplusplus
}
#endif
#endif /* _HDE32_H_ */

View file

@ -1,337 +0,0 @@
/*
* Hacker Disassembler Engine 64 C
* Copyright (c) 2008-2009, Vyacheslav Patkov.
* All rights reserved.
*
*/
#if defined(_M_X64) || defined(__x86_64__)
#include "hde64.h"
#include "table64.h"
unsigned int hde64_disasm(const void *code, hde64s *hs)
{
uint8_t x, c, *p = (uint8_t *)code, cflags, opcode, pref = 0;
uint8_t *ht = hde64_table, m_mod, m_reg, m_rm, disp_size = 0;
uint8_t op64 = 0;
// Avoid using memset to reduce the footprint.
#ifndef _MSC_VER
memset((LPBYTE)hs, 0, sizeof(hde64s));
#else
__stosb((LPBYTE)hs, 0, sizeof(hde64s));
#endif
for (x = 16; x; x--)
switch (c = *p++) {
case 0xf3:
hs->p_rep = c;
pref |= PRE_F3;
break;
case 0xf2:
hs->p_rep = c;
pref |= PRE_F2;
break;
case 0xf0:
hs->p_lock = c;
pref |= PRE_LOCK;
break;
case 0x26: case 0x2e: case 0x36:
case 0x3e: case 0x64: case 0x65:
hs->p_seg = c;
pref |= PRE_SEG;
break;
case 0x66:
hs->p_66 = c;
pref |= PRE_66;
break;
case 0x67:
hs->p_67 = c;
pref |= PRE_67;
break;
default:
goto pref_done;
}
pref_done:
hs->flags = (uint32_t)pref << 23;
if (!pref)
pref |= PRE_NONE;
if ((c & 0xf0) == 0x40) {
hs->flags |= F_PREFIX_REX;
if ((hs->rex_w = (c & 0xf) >> 3) && (*p & 0xf8) == 0xb8)
op64++;
hs->rex_r = (c & 7) >> 2;
hs->rex_x = (c & 3) >> 1;
hs->rex_b = c & 1;
if (((c = *p++) & 0xf0) == 0x40) {
opcode = c;
goto error_opcode;
}
}
if ((hs->opcode = c) == 0x0f) {
hs->opcode2 = c = *p++;
ht += DELTA_OPCODES;
} else if (c >= 0xa0 && c <= 0xa3) {
op64++;
if (pref & PRE_67)
pref |= PRE_66;
else
pref &= ~PRE_66;
}
opcode = c;
cflags = ht[ht[opcode / 4] + (opcode % 4)];
if (cflags == C_ERROR) {
error_opcode:
hs->flags |= F_ERROR | F_ERROR_OPCODE;
cflags = 0;
if ((opcode & -3) == 0x24)
cflags++;
}
x = 0;
if (cflags & C_GROUP) {
uint16_t t;
t = *(uint16_t *)(ht + (cflags & 0x7f));
cflags = (uint8_t)t;
x = (uint8_t)(t >> 8);
}
if (hs->opcode2) {
ht = hde64_table + DELTA_PREFIXES;
if (ht[ht[opcode / 4] + (opcode % 4)] & pref)
hs->flags |= F_ERROR | F_ERROR_OPCODE;
}
if (cflags & C_MODRM) {
hs->flags |= F_MODRM;
hs->modrm = c = *p++;
hs->modrm_mod = m_mod = c >> 6;
hs->modrm_rm = m_rm = c & 7;
hs->modrm_reg = m_reg = (c & 0x3f) >> 3;
if (x && ((x << m_reg) & 0x80))
hs->flags |= F_ERROR | F_ERROR_OPCODE;
if (!hs->opcode2 && opcode >= 0xd9 && opcode <= 0xdf) {
uint8_t t = opcode - 0xd9;
if (m_mod == 3) {
ht = hde64_table + DELTA_FPU_MODRM + t*8;
t = ht[m_reg] << m_rm;
} else {
ht = hde64_table + DELTA_FPU_REG;
t = ht[t] << m_reg;
}
if (t & 0x80)
hs->flags |= F_ERROR | F_ERROR_OPCODE;
}
if (pref & PRE_LOCK) {
if (m_mod == 3) {
hs->flags |= F_ERROR | F_ERROR_LOCK;
} else {
uint8_t *table_end, op = opcode;
if (hs->opcode2) {
ht = hde64_table + DELTA_OP2_LOCK_OK;
table_end = ht + DELTA_OP_ONLY_MEM - DELTA_OP2_LOCK_OK;
} else {
ht = hde64_table + DELTA_OP_LOCK_OK;
table_end = ht + DELTA_OP2_LOCK_OK - DELTA_OP_LOCK_OK;
op &= -2;
}
for (; ht != table_end; ht++)
if (*ht++ == op) {
if (!((*ht << m_reg) & 0x80))
goto no_lock_error;
else
break;
}
hs->flags |= F_ERROR | F_ERROR_LOCK;
no_lock_error:
;
}
}
if (hs->opcode2) {
switch (opcode) {
case 0x20: case 0x22:
m_mod = 3;
if (m_reg > 4 || m_reg == 1)
goto error_operand;
else
goto no_error_operand;
case 0x21: case 0x23:
m_mod = 3;
if (m_reg == 4 || m_reg == 5)
goto error_operand;
else
goto no_error_operand;
}
} else {
switch (opcode) {
case 0x8c:
if (m_reg > 5)
goto error_operand;
else
goto no_error_operand;
case 0x8e:
if (m_reg == 1 || m_reg > 5)
goto error_operand;
else
goto no_error_operand;
}
}
if (m_mod == 3) {
uint8_t *table_end;
if (hs->opcode2) {
ht = hde64_table + DELTA_OP2_ONLY_MEM;
table_end = ht + sizeof(hde64_table) - DELTA_OP2_ONLY_MEM;
} else {
ht = hde64_table + DELTA_OP_ONLY_MEM;
table_end = ht + DELTA_OP2_ONLY_MEM - DELTA_OP_ONLY_MEM;
}
for (; ht != table_end; ht += 2)
if (*ht++ == opcode) {
if (*ht++ & pref && !((*ht << m_reg) & 0x80))
goto error_operand;
else
break;
}
goto no_error_operand;
} else if (hs->opcode2) {
switch (opcode) {
case 0x50: case 0xd7: case 0xf7:
if (pref & (PRE_NONE | PRE_66))
goto error_operand;
break;
case 0xd6:
if (pref & (PRE_F2 | PRE_F3))
goto error_operand;
break;
case 0xc5:
goto error_operand;
}
goto no_error_operand;
} else
goto no_error_operand;
error_operand:
hs->flags |= F_ERROR | F_ERROR_OPERAND;
no_error_operand:
c = *p++;
if (m_reg <= 1) {
if (opcode == 0xf6)
cflags |= C_IMM8;
else if (opcode == 0xf7)
cflags |= C_IMM_P66;
}
switch (m_mod) {
case 0:
if (pref & PRE_67) {
if (m_rm == 6)
disp_size = 2;
} else
if (m_rm == 5)
disp_size = 4;
break;
case 1:
disp_size = 1;
break;
case 2:
disp_size = 2;
if (!(pref & PRE_67))
disp_size <<= 1;
}
if (m_mod != 3 && m_rm == 4) {
hs->flags |= F_SIB;
p++;
hs->sib = c;
hs->sib_scale = c >> 6;
hs->sib_index = (c & 0x3f) >> 3;
if ((hs->sib_base = c & 7) == 5 && !(m_mod & 1))
disp_size = 4;
}
p--;
switch (disp_size) {
case 1:
hs->flags |= F_DISP8;
hs->disp.disp8 = *p;
break;
case 2:
hs->flags |= F_DISP16;
hs->disp.disp16 = *(uint16_t *)p;
break;
case 4:
hs->flags |= F_DISP32;
hs->disp.disp32 = *(uint32_t *)p;
}
p += disp_size;
} else if (pref & PRE_LOCK)
hs->flags |= F_ERROR | F_ERROR_LOCK;
if (cflags & C_IMM_P66) {
if (cflags & C_REL32) {
if (pref & PRE_66) {
hs->flags |= F_IMM16 | F_RELATIVE;
hs->imm.imm16 = *(uint16_t *)p;
p += 2;
goto disasm_done;
}
goto rel32_ok;
}
if (op64) {
hs->flags |= F_IMM64;
hs->imm.imm64 = *(uint64_t *)p;
p += 8;
} else if (!(pref & PRE_66)) {
hs->flags |= F_IMM32;
hs->imm.imm32 = *(uint32_t *)p;
p += 4;
} else
goto imm16_ok;
}
if (cflags & C_IMM16) {
imm16_ok:
hs->flags |= F_IMM16;
hs->imm.imm16 = *(uint16_t *)p;
p += 2;
}
if (cflags & C_IMM8) {
hs->flags |= F_IMM8;
hs->imm.imm8 = *p++;
}
if (cflags & C_REL32) {
rel32_ok:
hs->flags |= F_IMM32 | F_RELATIVE;
hs->imm.imm32 = *(uint32_t *)p;
p += 4;
} else if (cflags & C_REL8) {
hs->flags |= F_IMM8 | F_RELATIVE;
hs->imm.imm8 = *p++;
}
disasm_done:
if ((hs->len = (uint8_t)(p-(uint8_t *)code)) > 15) {
hs->flags |= F_ERROR | F_ERROR_LENGTH;
hs->len = 15;
}
return (unsigned int)hs->len;
}
#endif // defined(_M_X64) || defined(__x86_64__)

View file

@ -1,112 +0,0 @@
/*
* Hacker Disassembler Engine 64
* Copyright (c) 2008-2009, Vyacheslav Patkov.
* All rights reserved.
*
* hde64.h: C/C++ header file
*
*/
#ifndef _HDE64_H_
#define _HDE64_H_
/* stdint.h - C99 standard header
* http://en.wikipedia.org/wiki/stdint.h
*
* if your compiler doesn't contain "stdint.h" header (for
* example, Microsoft Visual C++), you can download file:
* http://www.azillionmonkeys.com/qed/pstdint.h
* and change next line to:
* #include "pstdint.h"
*/
#include "pstdint.h"
#define F_MODRM 0x00000001
#define F_SIB 0x00000002
#define F_IMM8 0x00000004
#define F_IMM16 0x00000008
#define F_IMM32 0x00000010
#define F_IMM64 0x00000020
#define F_DISP8 0x00000040
#define F_DISP16 0x00000080
#define F_DISP32 0x00000100
#define F_RELATIVE 0x00000200
#define F_ERROR 0x00001000
#define F_ERROR_OPCODE 0x00002000
#define F_ERROR_LENGTH 0x00004000
#define F_ERROR_LOCK 0x00008000
#define F_ERROR_OPERAND 0x00010000
#define F_PREFIX_REPNZ 0x01000000
#define F_PREFIX_REPX 0x02000000
#define F_PREFIX_REP 0x03000000
#define F_PREFIX_66 0x04000000
#define F_PREFIX_67 0x08000000
#define F_PREFIX_LOCK 0x10000000
#define F_PREFIX_SEG 0x20000000
#define F_PREFIX_REX 0x40000000
#define F_PREFIX_ANY 0x7f000000
#define PREFIX_SEGMENT_CS 0x2e
#define PREFIX_SEGMENT_SS 0x36
#define PREFIX_SEGMENT_DS 0x3e
#define PREFIX_SEGMENT_ES 0x26
#define PREFIX_SEGMENT_FS 0x64
#define PREFIX_SEGMENT_GS 0x65
#define PREFIX_LOCK 0xf0
#define PREFIX_REPNZ 0xf2
#define PREFIX_REPX 0xf3
#define PREFIX_OPERAND_SIZE 0x66
#define PREFIX_ADDRESS_SIZE 0x67
#pragma pack(push,1)
typedef struct {
uint8_t len;
uint8_t p_rep;
uint8_t p_lock;
uint8_t p_seg;
uint8_t p_66;
uint8_t p_67;
uint8_t rex;
uint8_t rex_w;
uint8_t rex_r;
uint8_t rex_x;
uint8_t rex_b;
uint8_t opcode;
uint8_t opcode2;
uint8_t modrm;
uint8_t modrm_mod;
uint8_t modrm_reg;
uint8_t modrm_rm;
uint8_t sib;
uint8_t sib_scale;
uint8_t sib_index;
uint8_t sib_base;
union {
uint8_t imm8;
uint16_t imm16;
uint32_t imm32;
uint64_t imm64;
} imm;
union {
uint8_t disp8;
uint16_t disp16;
uint32_t disp32;
} disp;
uint32_t flags;
} hde64s;
#pragma pack(pop)
#ifdef __cplusplus
extern "C" {
#endif
/* __cdecl */
unsigned int hde64_disasm(const void *code, hde64s *hs);
#ifdef __cplusplus
}
#endif
#endif /* _HDE64_H_ */

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@ -1,39 +0,0 @@
/*
* MinHook - The Minimalistic API Hooking Library for x64/x86
* Copyright (C) 2009-2017 Tsuda Kageyu. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <windows.h>
// Integer types for HDE.
typedef INT8 int8_t;
typedef INT16 int16_t;
typedef INT32 int32_t;
typedef INT64 int64_t;
typedef UINT8 uint8_t;
typedef UINT16 uint16_t;
typedef UINT32 uint32_t;
typedef UINT64 uint64_t;

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@ -1,73 +0,0 @@
/*
* Hacker Disassembler Engine 32 C
* Copyright (c) 2008-2009, Vyacheslav Patkov.
* All rights reserved.
*
*/
#define C_NONE 0x00
#define C_MODRM 0x01
#define C_IMM8 0x02
#define C_IMM16 0x04
#define C_IMM_P66 0x10
#define C_REL8 0x20
#define C_REL32 0x40
#define C_GROUP 0x80
#define C_ERROR 0xff
#define PRE_ANY 0x00
#define PRE_NONE 0x01
#define PRE_F2 0x02
#define PRE_F3 0x04
#define PRE_66 0x08
#define PRE_67 0x10
#define PRE_LOCK 0x20
#define PRE_SEG 0x40
#define PRE_ALL 0xff
#define DELTA_OPCODES 0x4a
#define DELTA_FPU_REG 0xf1
#define DELTA_FPU_MODRM 0xf8
#define DELTA_PREFIXES 0x130
#define DELTA_OP_LOCK_OK 0x1a1
#define DELTA_OP2_LOCK_OK 0x1b9
#define DELTA_OP_ONLY_MEM 0x1cb
#define DELTA_OP2_ONLY_MEM 0x1da
unsigned char hde32_table[] = {
0xa3,0xa8,0xa3,0xa8,0xa3,0xa8,0xa3,0xa8,0xa3,0xa8,0xa3,0xa8,0xa3,0xa8,0xa3,
0xa8,0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,0xac,0xaa,0xb2,0xaa,0x9f,0x9f,
0x9f,0x9f,0xb5,0xa3,0xa3,0xa4,0xaa,0xaa,0xba,0xaa,0x96,0xaa,0xa8,0xaa,0xc3,
0xc3,0x96,0x96,0xb7,0xae,0xd6,0xbd,0xa3,0xc5,0xa3,0xa3,0x9f,0xc3,0x9c,0xaa,
0xaa,0xac,0xaa,0xbf,0x03,0x7f,0x11,0x7f,0x01,0x7f,0x01,0x3f,0x01,0x01,0x90,
0x82,0x7d,0x97,0x59,0x59,0x59,0x59,0x59,0x7f,0x59,0x59,0x60,0x7d,0x7f,0x7f,
0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x9a,0x88,0x7d,
0x59,0x50,0x50,0x50,0x50,0x59,0x59,0x59,0x59,0x61,0x94,0x61,0x9e,0x59,0x59,
0x85,0x59,0x92,0xa3,0x60,0x60,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,
0x59,0x59,0x9f,0x01,0x03,0x01,0x04,0x03,0xd5,0x03,0xcc,0x01,0xbc,0x03,0xf0,
0x10,0x10,0x10,0x10,0x50,0x50,0x50,0x50,0x14,0x20,0x20,0x20,0x20,0x01,0x01,
0x01,0x01,0xc4,0x02,0x10,0x00,0x00,0x00,0x00,0x01,0x01,0xc0,0xc2,0x10,0x11,
0x02,0x03,0x11,0x03,0x03,0x04,0x00,0x00,0x14,0x00,0x02,0x00,0x00,0xc6,0xc8,
0x02,0x02,0x02,0x02,0x00,0x00,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0xff,0xca,
0x01,0x01,0x01,0x00,0x06,0x00,0x04,0x00,0xc0,0xc2,0x01,0x01,0x03,0x01,0xff,
0xff,0x01,0x00,0x03,0xc4,0xc4,0xc6,0x03,0x01,0x01,0x01,0xff,0x03,0x03,0x03,
0xc8,0x40,0x00,0x0a,0x00,0x04,0x00,0x00,0x00,0x00,0x7f,0x00,0x33,0x01,0x00,
0x00,0x00,0x00,0x00,0x00,0xff,0xbf,0xff,0xff,0x00,0x00,0x00,0x00,0x07,0x00,
0x00,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xff,0xff,0x00,0x00,0x00,0xbf,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x7f,0x00,0x00,0xff,0x4a,0x4a,0x4a,0x4a,0x4b,0x52,0x4a,0x4a,0x4a,0x4a,0x4f,
0x4c,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x55,0x45,0x40,0x4a,0x4a,0x4a,
0x45,0x59,0x4d,0x46,0x4a,0x5d,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,
0x4a,0x4a,0x4a,0x4a,0x4a,0x61,0x63,0x67,0x4e,0x4a,0x4a,0x6b,0x6d,0x4a,0x4a,
0x45,0x6d,0x4a,0x4a,0x44,0x45,0x4a,0x4a,0x00,0x00,0x00,0x02,0x0d,0x06,0x06,
0x06,0x06,0x0e,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x00,0x06,0x06,0x02,0x06,
0x00,0x0a,0x0a,0x07,0x07,0x06,0x02,0x05,0x05,0x02,0x02,0x00,0x00,0x04,0x04,
0x04,0x04,0x00,0x00,0x00,0x0e,0x05,0x06,0x06,0x06,0x01,0x06,0x00,0x00,0x08,
0x00,0x10,0x00,0x18,0x00,0x20,0x00,0x28,0x00,0x30,0x00,0x80,0x01,0x82,0x01,
0x86,0x00,0xf6,0xcf,0xfe,0x3f,0xab,0x00,0xb0,0x00,0xb1,0x00,0xb3,0x00,0xba,
0xf8,0xbb,0x00,0xc0,0x00,0xc1,0x00,0xc7,0xbf,0x62,0xff,0x00,0x8d,0xff,0x00,
0xc4,0xff,0x00,0xc5,0xff,0x00,0xff,0xff,0xeb,0x01,0xff,0x0e,0x12,0x08,0x00,
0x13,0x09,0x00,0x16,0x08,0x00,0x17,0x09,0x00,0x2b,0x09,0x00,0xae,0xff,0x07,
0xb2,0xff,0x00,0xb4,0xff,0x00,0xb5,0xff,0x00,0xc3,0x01,0x00,0xc7,0xff,0xbf,
0xe7,0x08,0x00,0xf0,0x02,0x00
};

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@ -1,74 +0,0 @@
/*
* Hacker Disassembler Engine 64 C
* Copyright (c) 2008-2009, Vyacheslav Patkov.
* All rights reserved.
*
*/
#define C_NONE 0x00
#define C_MODRM 0x01
#define C_IMM8 0x02
#define C_IMM16 0x04
#define C_IMM_P66 0x10
#define C_REL8 0x20
#define C_REL32 0x40
#define C_GROUP 0x80
#define C_ERROR 0xff
#define PRE_ANY 0x00
#define PRE_NONE 0x01
#define PRE_F2 0x02
#define PRE_F3 0x04
#define PRE_66 0x08
#define PRE_67 0x10
#define PRE_LOCK 0x20
#define PRE_SEG 0x40
#define PRE_ALL 0xff
#define DELTA_OPCODES 0x4a
#define DELTA_FPU_REG 0xfd
#define DELTA_FPU_MODRM 0x104
#define DELTA_PREFIXES 0x13c
#define DELTA_OP_LOCK_OK 0x1ae
#define DELTA_OP2_LOCK_OK 0x1c6
#define DELTA_OP_ONLY_MEM 0x1d8
#define DELTA_OP2_ONLY_MEM 0x1e7
unsigned char hde64_table[] = {
0xa5,0xaa,0xa5,0xb8,0xa5,0xaa,0xa5,0xaa,0xa5,0xb8,0xa5,0xb8,0xa5,0xb8,0xa5,
0xb8,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xac,0xc0,0xcc,0xc0,0xa1,0xa1,
0xa1,0xa1,0xb1,0xa5,0xa5,0xa6,0xc0,0xc0,0xd7,0xda,0xe0,0xc0,0xe4,0xc0,0xea,
0xea,0xe0,0xe0,0x98,0xc8,0xee,0xf1,0xa5,0xd3,0xa5,0xa5,0xa1,0xea,0x9e,0xc0,
0xc0,0xc2,0xc0,0xe6,0x03,0x7f,0x11,0x7f,0x01,0x7f,0x01,0x3f,0x01,0x01,0xab,
0x8b,0x90,0x64,0x5b,0x5b,0x5b,0x5b,0x5b,0x92,0x5b,0x5b,0x76,0x90,0x92,0x92,
0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x6a,0x73,0x90,
0x5b,0x52,0x52,0x52,0x52,0x5b,0x5b,0x5b,0x5b,0x77,0x7c,0x77,0x85,0x5b,0x5b,
0x70,0x5b,0x7a,0xaf,0x76,0x76,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,
0x5b,0x5b,0x86,0x01,0x03,0x01,0x04,0x03,0xd5,0x03,0xd5,0x03,0xcc,0x01,0xbc,
0x03,0xf0,0x03,0x03,0x04,0x00,0x50,0x50,0x50,0x50,0xff,0x20,0x20,0x20,0x20,
0x01,0x01,0x01,0x01,0xc4,0x02,0x10,0xff,0xff,0xff,0x01,0x00,0x03,0x11,0xff,
0x03,0xc4,0xc6,0xc8,0x02,0x10,0x00,0xff,0xcc,0x01,0x01,0x01,0x00,0x00,0x00,
0x00,0x01,0x01,0x03,0x01,0xff,0xff,0xc0,0xc2,0x10,0x11,0x02,0x03,0x01,0x01,
0x01,0xff,0xff,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0xff,0xff,0xff,0xff,0x10,
0x10,0x10,0x10,0x02,0x10,0x00,0x00,0xc6,0xc8,0x02,0x02,0x02,0x02,0x06,0x00,
0x04,0x00,0x02,0xff,0x00,0xc0,0xc2,0x01,0x01,0x03,0x03,0x03,0xca,0x40,0x00,
0x0a,0x00,0x04,0x00,0x00,0x00,0x00,0x7f,0x00,0x33,0x01,0x00,0x00,0x00,0x00,
0x00,0x00,0xff,0xbf,0xff,0xff,0x00,0x00,0x00,0x00,0x07,0x00,0x00,0xff,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,
0x00,0x00,0x00,0xbf,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7f,0x00,0x00,
0xff,0x40,0x40,0x40,0x40,0x41,0x49,0x40,0x40,0x40,0x40,0x4c,0x42,0x40,0x40,
0x40,0x40,0x40,0x40,0x40,0x40,0x4f,0x44,0x53,0x40,0x40,0x40,0x44,0x57,0x43,
0x5c,0x40,0x60,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,
0x40,0x40,0x64,0x66,0x6e,0x6b,0x40,0x40,0x6a,0x46,0x40,0x40,0x44,0x46,0x40,
0x40,0x5b,0x44,0x40,0x40,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x06,0x01,0x06,
0x06,0x02,0x06,0x06,0x00,0x06,0x00,0x0a,0x0a,0x00,0x00,0x00,0x02,0x07,0x07,
0x06,0x02,0x0d,0x06,0x06,0x06,0x0e,0x05,0x05,0x02,0x02,0x00,0x00,0x04,0x04,
0x04,0x04,0x05,0x06,0x06,0x06,0x00,0x00,0x00,0x0e,0x00,0x00,0x08,0x00,0x10,
0x00,0x18,0x00,0x20,0x00,0x28,0x00,0x30,0x00,0x80,0x01,0x82,0x01,0x86,0x00,
0xf6,0xcf,0xfe,0x3f,0xab,0x00,0xb0,0x00,0xb1,0x00,0xb3,0x00,0xba,0xf8,0xbb,
0x00,0xc0,0x00,0xc1,0x00,0xc7,0xbf,0x62,0xff,0x00,0x8d,0xff,0x00,0xc4,0xff,
0x00,0xc5,0xff,0x00,0xff,0xff,0xeb,0x01,0xff,0x0e,0x12,0x08,0x00,0x13,0x09,
0x00,0x16,0x08,0x00,0x17,0x09,0x00,0x2b,0x09,0x00,0xae,0xff,0x07,0xb2,0xff,
0x00,0xb4,0xff,0x00,0xb5,0xff,0x00,0xc3,0x01,0x00,0xc7,0xff,0xbf,0xe7,0x08,
0x00,0xf0,0x02,0x00
};

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@ -1,312 +0,0 @@
/*
* MinHook - The Minimalistic API Hooking Library for x64/x86
* Copyright (C) 2009-2017 Tsuda Kageyu.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <windows.h>
#include "buffer.h"
// Size of each memory block. (= page size of VirtualAlloc)
#define MEMORY_BLOCK_SIZE 0x1000
// Max range for seeking a memory block. (= 1024MB)
#define MAX_MEMORY_RANGE 0x40000000
// Memory protection flags to check the executable address.
#define PAGE_EXECUTE_FLAGS \
(PAGE_EXECUTE | PAGE_EXECUTE_READ | PAGE_EXECUTE_READWRITE | PAGE_EXECUTE_WRITECOPY)
// Memory slot.
typedef struct _MEMORY_SLOT
{
union
{
struct _MEMORY_SLOT *pNext;
UINT8 buffer[MEMORY_SLOT_SIZE];
};
} MEMORY_SLOT, *PMEMORY_SLOT;
// Memory block info. Placed at the head of each block.
typedef struct _MEMORY_BLOCK
{
struct _MEMORY_BLOCK *pNext;
PMEMORY_SLOT pFree; // First element of the free slot list.
UINT usedCount;
} MEMORY_BLOCK, *PMEMORY_BLOCK;
//-------------------------------------------------------------------------
// Global Variables:
//-------------------------------------------------------------------------
// First element of the memory block list.
PMEMORY_BLOCK g_pMemoryBlocks;
//-------------------------------------------------------------------------
VOID InitializeBuffer(VOID)
{
// Nothing to do for now.
}
//-------------------------------------------------------------------------
VOID UninitializeBuffer(VOID)
{
PMEMORY_BLOCK pBlock = g_pMemoryBlocks;
g_pMemoryBlocks = NULL;
while (pBlock)
{
PMEMORY_BLOCK pNext = pBlock->pNext;
VirtualFree(pBlock, 0, MEM_RELEASE);
pBlock = pNext;
}
}
//-------------------------------------------------------------------------
#if defined(_M_X64) || defined(__x86_64__)
static LPVOID FindPrevFreeRegion(LPVOID pAddress, LPVOID pMinAddr, DWORD dwAllocationGranularity)
{
ULONG_PTR tryAddr = (ULONG_PTR)pAddress;
// Round down to the allocation granularity.
tryAddr -= tryAddr % dwAllocationGranularity;
// Start from the previous allocation granularity multiply.
tryAddr -= dwAllocationGranularity;
while (tryAddr >= (ULONG_PTR)pMinAddr)
{
MEMORY_BASIC_INFORMATION mbi;
if (VirtualQuery((LPVOID)tryAddr, &mbi, sizeof(mbi)) == 0)
break;
if (mbi.State == MEM_FREE)
return (LPVOID)tryAddr;
if ((ULONG_PTR)mbi.AllocationBase < dwAllocationGranularity)
break;
tryAddr = (ULONG_PTR)mbi.AllocationBase - dwAllocationGranularity;
}
return NULL;
}
#endif
//-------------------------------------------------------------------------
#if defined(_M_X64) || defined(__x86_64__)
static LPVOID FindNextFreeRegion(LPVOID pAddress, LPVOID pMaxAddr, DWORD dwAllocationGranularity)
{
ULONG_PTR tryAddr = (ULONG_PTR)pAddress;
// Round down to the allocation granularity.
tryAddr -= tryAddr % dwAllocationGranularity;
// Start from the next allocation granularity multiply.
tryAddr += dwAllocationGranularity;
while (tryAddr <= (ULONG_PTR)pMaxAddr)
{
MEMORY_BASIC_INFORMATION mbi;
if (VirtualQuery((LPVOID)tryAddr, &mbi, sizeof(mbi)) == 0)
break;
if (mbi.State == MEM_FREE)
return (LPVOID)tryAddr;
tryAddr = (ULONG_PTR)mbi.BaseAddress + mbi.RegionSize;
// Round up to the next allocation granularity.
tryAddr += dwAllocationGranularity - 1;
tryAddr -= tryAddr % dwAllocationGranularity;
}
return NULL;
}
#endif
//-------------------------------------------------------------------------
static PMEMORY_BLOCK GetMemoryBlock(LPVOID pOrigin)
{
PMEMORY_BLOCK pBlock;
#if defined(_M_X64) || defined(__x86_64__)
ULONG_PTR minAddr;
ULONG_PTR maxAddr;
SYSTEM_INFO si;
GetSystemInfo(&si);
minAddr = (ULONG_PTR)si.lpMinimumApplicationAddress;
maxAddr = (ULONG_PTR)si.lpMaximumApplicationAddress;
// pOrigin ± 512MB
if ((ULONG_PTR)pOrigin > MAX_MEMORY_RANGE && minAddr < (ULONG_PTR)pOrigin - MAX_MEMORY_RANGE)
minAddr = (ULONG_PTR)pOrigin - MAX_MEMORY_RANGE;
if (maxAddr > (ULONG_PTR)pOrigin + MAX_MEMORY_RANGE)
maxAddr = (ULONG_PTR)pOrigin + MAX_MEMORY_RANGE;
// Make room for MEMORY_BLOCK_SIZE bytes.
maxAddr -= MEMORY_BLOCK_SIZE - 1;
#endif
// Look the registered blocks for a reachable one.
for (pBlock = g_pMemoryBlocks; pBlock != NULL; pBlock = pBlock->pNext)
{
#if defined(_M_X64) || defined(__x86_64__)
// Ignore the blocks too far.
if ((ULONG_PTR)pBlock < minAddr || (ULONG_PTR)pBlock >= maxAddr)
continue;
#endif
// The block has at least one unused slot.
if (pBlock->pFree != NULL)
return pBlock;
}
#if defined(_M_X64) || defined(__x86_64__)
// Alloc a new block above if not found.
{
LPVOID pAlloc = pOrigin;
while ((ULONG_PTR)pAlloc >= minAddr)
{
pAlloc = FindPrevFreeRegion(pAlloc, (LPVOID)minAddr, si.dwAllocationGranularity);
if (pAlloc == NULL)
break;
pBlock = (PMEMORY_BLOCK)VirtualAlloc(
pAlloc, MEMORY_BLOCK_SIZE, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
if (pBlock != NULL)
break;
}
}
// Alloc a new block below if not found.
if (pBlock == NULL)
{
LPVOID pAlloc = pOrigin;
while ((ULONG_PTR)pAlloc <= maxAddr)
{
pAlloc = FindNextFreeRegion(pAlloc, (LPVOID)maxAddr, si.dwAllocationGranularity);
if (pAlloc == NULL)
break;
pBlock = (PMEMORY_BLOCK)VirtualAlloc(
pAlloc, MEMORY_BLOCK_SIZE, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
if (pBlock != NULL)
break;
}
}
#else
// In x86 mode, a memory block can be placed anywhere.
pBlock = (PMEMORY_BLOCK)VirtualAlloc(
NULL, MEMORY_BLOCK_SIZE, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
#endif
if (pBlock != NULL)
{
// Build a linked list of all the slots.
PMEMORY_SLOT pSlot = (PMEMORY_SLOT)pBlock + 1;
pBlock->pFree = NULL;
pBlock->usedCount = 0;
do
{
pSlot->pNext = pBlock->pFree;
pBlock->pFree = pSlot;
pSlot++;
} while ((ULONG_PTR)pSlot - (ULONG_PTR)pBlock <= MEMORY_BLOCK_SIZE - MEMORY_SLOT_SIZE);
pBlock->pNext = g_pMemoryBlocks;
g_pMemoryBlocks = pBlock;
}
return pBlock;
}
//-------------------------------------------------------------------------
LPVOID AllocateBuffer(LPVOID pOrigin)
{
PMEMORY_SLOT pSlot;
PMEMORY_BLOCK pBlock = GetMemoryBlock(pOrigin);
if (pBlock == NULL)
return NULL;
// Remove an unused slot from the list.
pSlot = pBlock->pFree;
pBlock->pFree = pSlot->pNext;
pBlock->usedCount++;
#ifdef _DEBUG
// Fill the slot with INT3 for debugging.
memset(pSlot, 0xCC, sizeof(MEMORY_SLOT));
#endif
return pSlot;
}
//-------------------------------------------------------------------------
VOID FreeBuffer(LPVOID pBuffer)
{
PMEMORY_BLOCK pBlock = g_pMemoryBlocks;
PMEMORY_BLOCK pPrev = NULL;
ULONG_PTR pTargetBlock = ((ULONG_PTR)pBuffer / MEMORY_BLOCK_SIZE) * MEMORY_BLOCK_SIZE;
while (pBlock != NULL)
{
if ((ULONG_PTR)pBlock == pTargetBlock)
{
PMEMORY_SLOT pSlot = (PMEMORY_SLOT)pBuffer;
#ifdef _DEBUG
// Clear the released slot for debugging.
memset(pSlot, 0x00, sizeof(*pSlot));
#endif
// Restore the released slot to the list.
pSlot->pNext = pBlock->pFree;
pBlock->pFree = pSlot;
pBlock->usedCount--;
// Free if unused.
if (pBlock->usedCount == 0)
{
if (pPrev)
pPrev->pNext = pBlock->pNext;
else
g_pMemoryBlocks = pBlock->pNext;
VirtualFree(pBlock, 0, MEM_RELEASE);
}
break;
}
pPrev = pBlock;
pBlock = pBlock->pNext;
}
}
//-------------------------------------------------------------------------
BOOL IsExecutableAddress(LPVOID pAddress)
{
MEMORY_BASIC_INFORMATION mi;
VirtualQuery(pAddress, &mi, sizeof(mi));
return (mi.State == MEM_COMMIT && (mi.Protect & PAGE_EXECUTE_FLAGS));
}

View file

@ -1,42 +0,0 @@
/*
* MinHook - The Minimalistic API Hooking Library for x64/x86
* Copyright (C) 2009-2017 Tsuda Kageyu.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
// Size of each memory slot.
#if defined(_M_X64) || defined(__x86_64__)
#define MEMORY_SLOT_SIZE 64
#else
#define MEMORY_SLOT_SIZE 32
#endif
VOID InitializeBuffer(VOID);
VOID UninitializeBuffer(VOID);
LPVOID AllocateBuffer(LPVOID pOrigin);
VOID FreeBuffer(LPVOID pBuffer);
BOOL IsExecutableAddress(LPVOID pAddress);

View file

@ -1,889 +0,0 @@
/*
* MinHook - The Minimalistic API Hooking Library for x64/x86
* Copyright (C) 2009-2017 Tsuda Kageyu.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <windows.h>
#include <tlhelp32.h>
#include <limits.h>
#include "../include/MinHook.h"
#include "buffer.h"
#include "trampoline.h"
#ifndef ARRAYSIZE
#define ARRAYSIZE(A) (sizeof(A)/sizeof((A)[0]))
#endif
// Initial capacity of the HOOK_ENTRY buffer.
#define INITIAL_HOOK_CAPACITY 32
// Initial capacity of the thread IDs buffer.
#define INITIAL_THREAD_CAPACITY 128
// Special hook position values.
#define INVALID_HOOK_POS UINT_MAX
#define ALL_HOOKS_POS UINT_MAX
// Freeze() action argument defines.
#define ACTION_DISABLE 0
#define ACTION_ENABLE 1
#define ACTION_APPLY_QUEUED 2
// Thread access rights for suspending/resuming threads.
#define THREAD_ACCESS \
(THREAD_SUSPEND_RESUME | THREAD_GET_CONTEXT | THREAD_QUERY_INFORMATION | THREAD_SET_CONTEXT)
// Hook information.
typedef struct _HOOK_ENTRY
{
LPVOID pTarget; // Address of the target function.
LPVOID pDetour; // Address of the detour or relay function.
LPVOID pTrampoline; // Address of the trampoline function.
UINT8 backup[8]; // Original prologue of the target function.
UINT8 patchAbove : 1; // Uses the hot patch area.
UINT8 isEnabled : 1; // Enabled.
UINT8 queueEnable : 1; // Queued for enabling/disabling when != isEnabled.
UINT nIP : 4; // Count of the instruction boundaries.
UINT8 oldIPs[8]; // Instruction boundaries of the target function.
UINT8 newIPs[8]; // Instruction boundaries of the trampoline function.
} HOOK_ENTRY, *PHOOK_ENTRY;
// Suspended threads for Freeze()/Unfreeze().
typedef struct _FROZEN_THREADS
{
LPDWORD pItems; // Data heap
UINT capacity; // Size of allocated data heap, items
UINT size; // Actual number of data items
} FROZEN_THREADS, *PFROZEN_THREADS;
//-------------------------------------------------------------------------
// Global Variables:
//-------------------------------------------------------------------------
// Spin lock flag for EnterSpinLock()/LeaveSpinLock().
volatile LONG g_isLocked = FALSE;
// Private heap handle. If not NULL, this library is initialized.
HANDLE g_hHeap = NULL;
// Hook entries.
struct
{
PHOOK_ENTRY pItems; // Data heap
UINT capacity; // Size of allocated data heap, items
UINT size; // Actual number of data items
} g_hooks;
//-------------------------------------------------------------------------
// Returns INVALID_HOOK_POS if not found.
static UINT FindHookEntry(LPVOID pTarget)
{
UINT i;
for (i = 0; i < g_hooks.size; ++i)
{
if ((ULONG_PTR)pTarget == (ULONG_PTR)g_hooks.pItems[i].pTarget)
return i;
}
return INVALID_HOOK_POS;
}
//-------------------------------------------------------------------------
static PHOOK_ENTRY AddHookEntry()
{
if (g_hooks.pItems == NULL)
{
g_hooks.capacity = INITIAL_HOOK_CAPACITY;
g_hooks.pItems = (PHOOK_ENTRY)HeapAlloc(
g_hHeap, 0, g_hooks.capacity * sizeof(HOOK_ENTRY));
if (g_hooks.pItems == NULL)
return NULL;
}
else if (g_hooks.size >= g_hooks.capacity)
{
PHOOK_ENTRY p = (PHOOK_ENTRY)HeapReAlloc(
g_hHeap, 0, g_hooks.pItems, (g_hooks.capacity * 2) * sizeof(HOOK_ENTRY));
if (p == NULL)
return NULL;
g_hooks.capacity *= 2;
g_hooks.pItems = p;
}
return &g_hooks.pItems[g_hooks.size++];
}
//-------------------------------------------------------------------------
static void DeleteHookEntry(UINT pos)
{
if (pos < g_hooks.size - 1)
g_hooks.pItems[pos] = g_hooks.pItems[g_hooks.size - 1];
g_hooks.size--;
if (g_hooks.capacity / 2 >= INITIAL_HOOK_CAPACITY && g_hooks.capacity / 2 >= g_hooks.size)
{
PHOOK_ENTRY p = (PHOOK_ENTRY)HeapReAlloc(
g_hHeap, 0, g_hooks.pItems, (g_hooks.capacity / 2) * sizeof(HOOK_ENTRY));
if (p == NULL)
return;
g_hooks.capacity /= 2;
g_hooks.pItems = p;
}
}
//-------------------------------------------------------------------------
static DWORD_PTR FindOldIP(PHOOK_ENTRY pHook, DWORD_PTR ip)
{
UINT i;
if (pHook->patchAbove && ip == ((DWORD_PTR)pHook->pTarget - sizeof(JMP_REL)))
return (DWORD_PTR)pHook->pTarget;
for (i = 0; i < pHook->nIP; ++i)
{
if (ip == ((DWORD_PTR)pHook->pTrampoline + pHook->newIPs[i]))
return (DWORD_PTR)pHook->pTarget + pHook->oldIPs[i];
}
#if defined(_M_X64) || defined(__x86_64__)
// Check relay function.
if (ip == (DWORD_PTR)pHook->pDetour)
return (DWORD_PTR)pHook->pTarget;
#endif
return 0;
}
//-------------------------------------------------------------------------
static DWORD_PTR FindNewIP(PHOOK_ENTRY pHook, DWORD_PTR ip)
{
UINT i;
for (i = 0; i < pHook->nIP; ++i)
{
if (ip == ((DWORD_PTR)pHook->pTarget + pHook->oldIPs[i]))
return (DWORD_PTR)pHook->pTrampoline + pHook->newIPs[i];
}
return 0;
}
//-------------------------------------------------------------------------
static void ProcessThreadIPs(HANDLE hThread, UINT pos, UINT action)
{
// If the thread suspended in the overwritten area,
// move IP to the proper address.
CONTEXT c;
#if defined(_M_X64) || defined(__x86_64__)
DWORD64 *pIP = &c.Rip;
#else
DWORD *pIP = &c.Eip;
#endif
UINT count;
c.ContextFlags = CONTEXT_CONTROL;
if (!GetThreadContext(hThread, &c))
return;
if (pos == ALL_HOOKS_POS)
{
pos = 0;
count = g_hooks.size;
}
else
{
count = pos + 1;
}
for (; pos < count; ++pos)
{
PHOOK_ENTRY pHook = &g_hooks.pItems[pos];
BOOL enable;
DWORD_PTR ip;
switch (action)
{
case ACTION_DISABLE:
enable = FALSE;
break;
case ACTION_ENABLE:
enable = TRUE;
break;
default: // ACTION_APPLY_QUEUED
enable = pHook->queueEnable;
break;
}
if (pHook->isEnabled == enable)
continue;
if (enable)
ip = FindNewIP(pHook, *pIP);
else
ip = FindOldIP(pHook, *pIP);
if (ip != 0)
{
*pIP = ip;
SetThreadContext(hThread, &c);
}
}
}
//-------------------------------------------------------------------------
static VOID EnumerateThreads(PFROZEN_THREADS pThreads)
{
HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, 0);
if (hSnapshot != INVALID_HANDLE_VALUE)
{
THREADENTRY32 te;
te.dwSize = sizeof(THREADENTRY32);
if (Thread32First(hSnapshot, &te))
{
do
{
if (te.dwSize >= (FIELD_OFFSET(THREADENTRY32, th32OwnerProcessID) + sizeof(DWORD))
&& te.th32OwnerProcessID == GetCurrentProcessId()
&& te.th32ThreadID != GetCurrentThreadId())
{
if (pThreads->pItems == NULL)
{
pThreads->capacity = INITIAL_THREAD_CAPACITY;
pThreads->pItems
= (LPDWORD)HeapAlloc(g_hHeap, 0, pThreads->capacity * sizeof(DWORD));
if (pThreads->pItems == NULL)
break;
}
else if (pThreads->size >= pThreads->capacity)
{
LPDWORD p = (LPDWORD)HeapReAlloc(
g_hHeap, 0, pThreads->pItems, (pThreads->capacity * 2) * sizeof(DWORD));
if (p == NULL)
break;
pThreads->capacity *= 2;
pThreads->pItems = p;
}
pThreads->pItems[pThreads->size++] = te.th32ThreadID;
}
te.dwSize = sizeof(THREADENTRY32);
} while (Thread32Next(hSnapshot, &te));
}
CloseHandle(hSnapshot);
}
}
//-------------------------------------------------------------------------
static VOID Freeze(PFROZEN_THREADS pThreads, UINT pos, UINT action)
{
pThreads->pItems = NULL;
pThreads->capacity = 0;
pThreads->size = 0;
EnumerateThreads(pThreads);
if (pThreads->pItems != NULL)
{
UINT i;
for (i = 0; i < pThreads->size; ++i)
{
HANDLE hThread = OpenThread(THREAD_ACCESS, FALSE, pThreads->pItems[i]);
if (hThread != NULL)
{
SuspendThread(hThread);
ProcessThreadIPs(hThread, pos, action);
CloseHandle(hThread);
}
}
}
}
//-------------------------------------------------------------------------
static VOID Unfreeze(PFROZEN_THREADS pThreads)
{
if (pThreads->pItems != NULL)
{
UINT i;
for (i = 0; i < pThreads->size; ++i)
{
HANDLE hThread = OpenThread(THREAD_ACCESS, FALSE, pThreads->pItems[i]);
if (hThread != NULL)
{
ResumeThread(hThread);
CloseHandle(hThread);
}
}
HeapFree(g_hHeap, 0, pThreads->pItems);
}
}
//-------------------------------------------------------------------------
static MH_STATUS EnableHookLL(UINT pos, BOOL enable)
{
PHOOK_ENTRY pHook = &g_hooks.pItems[pos];
DWORD oldProtect;
SIZE_T patchSize = sizeof(JMP_REL);
LPBYTE pPatchTarget = (LPBYTE)pHook->pTarget;
if (pHook->patchAbove)
{
pPatchTarget -= sizeof(JMP_REL);
patchSize += sizeof(JMP_REL_SHORT);
}
if (!VirtualProtect(pPatchTarget, patchSize, PAGE_EXECUTE_READWRITE, &oldProtect))
return MH_ERROR_MEMORY_PROTECT;
if (enable)
{
PJMP_REL pJmp = (PJMP_REL)pPatchTarget;
pJmp->opcode = 0xE9;
pJmp->operand = (UINT32)((LPBYTE)pHook->pDetour - (pPatchTarget + sizeof(JMP_REL)));
if (pHook->patchAbove)
{
PJMP_REL_SHORT pShortJmp = (PJMP_REL_SHORT)pHook->pTarget;
pShortJmp->opcode = 0xEB;
pShortJmp->operand = (UINT8)(0 - (sizeof(JMP_REL_SHORT) + sizeof(JMP_REL)));
}
}
else
{
if (pHook->patchAbove)
memcpy(pPatchTarget, pHook->backup, sizeof(JMP_REL) + sizeof(JMP_REL_SHORT));
else
memcpy(pPatchTarget, pHook->backup, sizeof(JMP_REL));
}
VirtualProtect(pPatchTarget, patchSize, oldProtect, &oldProtect);
// Just-in-case measure.
FlushInstructionCache(GetCurrentProcess(), pPatchTarget, patchSize);
pHook->isEnabled = enable;
pHook->queueEnable = enable;
return MH_OK;
}
//-------------------------------------------------------------------------
static MH_STATUS EnableAllHooksLL(BOOL enable)
{
MH_STATUS status = MH_OK;
UINT i, first = INVALID_HOOK_POS;
for (i = 0; i < g_hooks.size; ++i)
{
if (g_hooks.pItems[i].isEnabled != enable)
{
first = i;
break;
}
}
if (first != INVALID_HOOK_POS)
{
FROZEN_THREADS threads;
Freeze(&threads, ALL_HOOKS_POS, enable ? ACTION_ENABLE : ACTION_DISABLE);
for (i = first; i < g_hooks.size; ++i)
{
if (g_hooks.pItems[i].isEnabled != enable)
{
status = EnableHookLL(i, enable);
if (status != MH_OK)
break;
}
}
Unfreeze(&threads);
}
return status;
}
//-------------------------------------------------------------------------
static VOID EnterSpinLock(VOID)
{
SIZE_T spinCount = 0;
// Wait until the flag is FALSE.
while (InterlockedCompareExchange(&g_isLocked, TRUE, FALSE) != FALSE)
{
// No need to generate a memory barrier here, since InterlockedCompareExchange()
// generates a full memory barrier itself.
// Prevent the loop from being too busy.
if (spinCount < 32)
Sleep(0);
else
Sleep(1);
spinCount++;
}
}
//-------------------------------------------------------------------------
static VOID LeaveSpinLock(VOID)
{
// No need to generate a memory barrier here, since InterlockedExchange()
// generates a full memory barrier itself.
InterlockedExchange(&g_isLocked, FALSE);
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_Initialize(VOID)
{
MH_STATUS status = MH_OK;
EnterSpinLock();
if (g_hHeap == NULL)
{
g_hHeap = HeapCreate(0, 0, 0);
if (g_hHeap != NULL)
{
// Initialize the internal function buffer.
InitializeBuffer();
}
else
{
status = MH_ERROR_MEMORY_ALLOC;
}
}
else
{
status = MH_ERROR_ALREADY_INITIALIZED;
}
LeaveSpinLock();
return status;
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_Uninitialize(VOID)
{
MH_STATUS status = MH_OK;
EnterSpinLock();
if (g_hHeap != NULL)
{
status = EnableAllHooksLL(FALSE);
if (status == MH_OK)
{
// Free the internal function buffer.
// HeapFree is actually not required, but some tools detect a false
// memory leak without HeapFree.
UninitializeBuffer();
HeapFree(g_hHeap, 0, g_hooks.pItems);
HeapDestroy(g_hHeap);
g_hHeap = NULL;
g_hooks.pItems = NULL;
g_hooks.capacity = 0;
g_hooks.size = 0;
}
}
else
{
status = MH_ERROR_NOT_INITIALIZED;
}
LeaveSpinLock();
return status;
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_CreateHook(LPVOID pTarget, LPVOID pDetour, LPVOID *ppOriginal)
{
MH_STATUS status = MH_OK;
EnterSpinLock();
if (g_hHeap != NULL)
{
if (IsExecutableAddress(pTarget) && IsExecutableAddress(pDetour))
{
UINT pos = FindHookEntry(pTarget);
if (pos == INVALID_HOOK_POS)
{
LPVOID pBuffer = AllocateBuffer(pTarget);
if (pBuffer != NULL)
{
TRAMPOLINE ct;
ct.pTarget = pTarget;
ct.pDetour = pDetour;
ct.pTrampoline = pBuffer;
if (CreateTrampolineFunction(&ct))
{
PHOOK_ENTRY pHook = AddHookEntry();
if (pHook != NULL)
{
pHook->pTarget = ct.pTarget;
#if defined(_M_X64) || defined(__x86_64__)
pHook->pDetour = ct.pRelay;
#else
pHook->pDetour = ct.pDetour;
#endif
pHook->pTrampoline = ct.pTrampoline;
pHook->patchAbove = ct.patchAbove;
pHook->isEnabled = FALSE;
pHook->queueEnable = FALSE;
pHook->nIP = ct.nIP;
memcpy(pHook->oldIPs, ct.oldIPs, ARRAYSIZE(ct.oldIPs));
memcpy(pHook->newIPs, ct.newIPs, ARRAYSIZE(ct.newIPs));
// Back up the target function.
if (ct.patchAbove)
{
memcpy(
pHook->backup,
(LPBYTE)pTarget - sizeof(JMP_REL),
sizeof(JMP_REL) + sizeof(JMP_REL_SHORT));
}
else
{
memcpy(pHook->backup, pTarget, sizeof(JMP_REL));
}
if (ppOriginal != NULL)
*ppOriginal = pHook->pTrampoline;
}
else
{
status = MH_ERROR_MEMORY_ALLOC;
}
}
else
{
status = MH_ERROR_UNSUPPORTED_FUNCTION;
}
if (status != MH_OK)
{
FreeBuffer(pBuffer);
}
}
else
{
status = MH_ERROR_MEMORY_ALLOC;
}
}
else
{
status = MH_ERROR_ALREADY_CREATED;
}
}
else
{
status = MH_ERROR_NOT_EXECUTABLE;
}
}
else
{
status = MH_ERROR_NOT_INITIALIZED;
}
LeaveSpinLock();
return status;
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_RemoveHook(LPVOID pTarget)
{
MH_STATUS status = MH_OK;
EnterSpinLock();
if (g_hHeap != NULL)
{
UINT pos = FindHookEntry(pTarget);
if (pos != INVALID_HOOK_POS)
{
if (g_hooks.pItems[pos].isEnabled)
{
FROZEN_THREADS threads;
Freeze(&threads, pos, ACTION_DISABLE);
status = EnableHookLL(pos, FALSE);
Unfreeze(&threads);
}
if (status == MH_OK)
{
FreeBuffer(g_hooks.pItems[pos].pTrampoline);
DeleteHookEntry(pos);
}
}
else
{
status = MH_ERROR_NOT_CREATED;
}
}
else
{
status = MH_ERROR_NOT_INITIALIZED;
}
LeaveSpinLock();
return status;
}
//-------------------------------------------------------------------------
static MH_STATUS EnableHook(LPVOID pTarget, BOOL enable)
{
MH_STATUS status = MH_OK;
EnterSpinLock();
if (g_hHeap != NULL)
{
if (pTarget == MH_ALL_HOOKS)
{
status = EnableAllHooksLL(enable);
}
else
{
FROZEN_THREADS threads;
UINT pos = FindHookEntry(pTarget);
if (pos != INVALID_HOOK_POS)
{
if (g_hooks.pItems[pos].isEnabled != enable)
{
Freeze(&threads, pos, ACTION_ENABLE);
status = EnableHookLL(pos, enable);
Unfreeze(&threads);
}
else
{
status = enable ? MH_ERROR_ENABLED : MH_ERROR_DISABLED;
}
}
else
{
status = MH_ERROR_NOT_CREATED;
}
}
}
else
{
status = MH_ERROR_NOT_INITIALIZED;
}
LeaveSpinLock();
return status;
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_EnableHook(LPVOID pTarget)
{
return EnableHook(pTarget, TRUE);
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_DisableHook(LPVOID pTarget)
{
return EnableHook(pTarget, FALSE);
}
//-------------------------------------------------------------------------
static MH_STATUS QueueHook(LPVOID pTarget, BOOL queueEnable)
{
MH_STATUS status = MH_OK;
EnterSpinLock();
if (g_hHeap != NULL)
{
if (pTarget == MH_ALL_HOOKS)
{
UINT i;
for (i = 0; i < g_hooks.size; ++i)
g_hooks.pItems[i].queueEnable = queueEnable;
}
else
{
UINT pos = FindHookEntry(pTarget);
if (pos != INVALID_HOOK_POS)
{
g_hooks.pItems[pos].queueEnable = queueEnable;
}
else
{
status = MH_ERROR_NOT_CREATED;
}
}
}
else
{
status = MH_ERROR_NOT_INITIALIZED;
}
LeaveSpinLock();
return status;
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_QueueEnableHook(LPVOID pTarget)
{
return QueueHook(pTarget, TRUE);
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_QueueDisableHook(LPVOID pTarget)
{
return QueueHook(pTarget, FALSE);
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_ApplyQueued(VOID)
{
MH_STATUS status = MH_OK;
UINT i, first = INVALID_HOOK_POS;
EnterSpinLock();
if (g_hHeap != NULL)
{
for (i = 0; i < g_hooks.size; ++i)
{
if (g_hooks.pItems[i].isEnabled != g_hooks.pItems[i].queueEnable)
{
first = i;
break;
}
}
if (first != INVALID_HOOK_POS)
{
FROZEN_THREADS threads;
Freeze(&threads, ALL_HOOKS_POS, ACTION_APPLY_QUEUED);
for (i = first; i < g_hooks.size; ++i)
{
PHOOK_ENTRY pHook = &g_hooks.pItems[i];
if (pHook->isEnabled != pHook->queueEnable)
{
status = EnableHookLL(i, pHook->queueEnable);
if (status != MH_OK)
break;
}
}
Unfreeze(&threads);
}
}
else
{
status = MH_ERROR_NOT_INITIALIZED;
}
LeaveSpinLock();
return status;
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_CreateHookApiEx(
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour,
LPVOID *ppOriginal, LPVOID *ppTarget)
{
HMODULE hModule;
LPVOID pTarget;
hModule = GetModuleHandleW(pszModule);
if (hModule == NULL)
return MH_ERROR_MODULE_NOT_FOUND;
pTarget = (LPVOID)GetProcAddress(hModule, pszProcName);
if (pTarget == NULL)
return MH_ERROR_FUNCTION_NOT_FOUND;
if(ppTarget != NULL)
*ppTarget = pTarget;
return MH_CreateHook(pTarget, pDetour, ppOriginal);
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_CreateHookApi(
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal)
{
return MH_CreateHookApiEx(pszModule, pszProcName, pDetour, ppOriginal, NULL);
}
//-------------------------------------------------------------------------
const char * WINAPI MH_StatusToString(MH_STATUS status)
{
#define MH_ST2STR(x) \
case x: \
return #x;
switch (status) {
MH_ST2STR(MH_UNKNOWN)
MH_ST2STR(MH_OK)
MH_ST2STR(MH_ERROR_ALREADY_INITIALIZED)
MH_ST2STR(MH_ERROR_NOT_INITIALIZED)
MH_ST2STR(MH_ERROR_ALREADY_CREATED)
MH_ST2STR(MH_ERROR_NOT_CREATED)
MH_ST2STR(MH_ERROR_ENABLED)
MH_ST2STR(MH_ERROR_DISABLED)
MH_ST2STR(MH_ERROR_NOT_EXECUTABLE)
MH_ST2STR(MH_ERROR_UNSUPPORTED_FUNCTION)
MH_ST2STR(MH_ERROR_MEMORY_ALLOC)
MH_ST2STR(MH_ERROR_MEMORY_PROTECT)
MH_ST2STR(MH_ERROR_MODULE_NOT_FOUND)
MH_ST2STR(MH_ERROR_FUNCTION_NOT_FOUND)
}
#undef MH_ST2STR
return "(unknown)";
}

View file

@ -1,316 +0,0 @@
/*
* MinHook - The Minimalistic API Hooking Library for x64/x86
* Copyright (C) 2009-2017 Tsuda Kageyu.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <windows.h>
#ifndef ARRAYSIZE
#define ARRAYSIZE(A) (sizeof(A)/sizeof((A)[0]))
#endif
#if defined(_M_X64) || defined(__x86_64__)
#include "./hde/hde64.h"
typedef hde64s HDE;
#define HDE_DISASM(code, hs) hde64_disasm(code, hs)
#else
#include "./hde/hde32.h"
typedef hde32s HDE;
#define HDE_DISASM(code, hs) hde32_disasm(code, hs)
#endif
#include "trampoline.h"
#include "buffer.h"
// Maximum size of a trampoline function.
#if defined(_M_X64) || defined(__x86_64__)
#define TRAMPOLINE_MAX_SIZE (MEMORY_SLOT_SIZE - sizeof(JMP_ABS))
#else
#define TRAMPOLINE_MAX_SIZE MEMORY_SLOT_SIZE
#endif
//-------------------------------------------------------------------------
static BOOL IsCodePadding(LPBYTE pInst, UINT size)
{
UINT i;
if (pInst[0] != 0x00 && pInst[0] != 0x90 && pInst[0] != 0xCC)
return FALSE;
for (i = 1; i < size; ++i)
{
if (pInst[i] != pInst[0])
return FALSE;
}
return TRUE;
}
//-------------------------------------------------------------------------
BOOL CreateTrampolineFunction(PTRAMPOLINE ct)
{
#if defined(_M_X64) || defined(__x86_64__)
CALL_ABS call = {
0xFF, 0x15, 0x00000002, // FF15 00000002: CALL [RIP+8]
0xEB, 0x08, // EB 08: JMP +10
0x0000000000000000ULL // Absolute destination address
};
JMP_ABS jmp = {
0xFF, 0x25, 0x00000000, // FF25 00000000: JMP [RIP+6]
0x0000000000000000ULL // Absolute destination address
};
JCC_ABS jcc = {
0x70, 0x0E, // 7* 0E: J** +16
0xFF, 0x25, 0x00000000, // FF25 00000000: JMP [RIP+6]
0x0000000000000000ULL // Absolute destination address
};
#else
CALL_REL call = {
0xE8, // E8 xxxxxxxx: CALL +5+xxxxxxxx
0x00000000 // Relative destination address
};
JMP_REL jmp = {
0xE9, // E9 xxxxxxxx: JMP +5+xxxxxxxx
0x00000000 // Relative destination address
};
JCC_REL jcc = {
0x0F, 0x80, // 0F8* xxxxxxxx: J** +6+xxxxxxxx
0x00000000 // Relative destination address
};
#endif
UINT8 oldPos = 0;
UINT8 newPos = 0;
ULONG_PTR jmpDest = 0; // Destination address of an internal jump.
BOOL finished = FALSE; // Is the function completed?
#if defined(_M_X64) || defined(__x86_64__)
UINT8 instBuf[16];
#endif
ct->patchAbove = FALSE;
ct->nIP = 0;
do
{
HDE hs;
UINT copySize;
LPVOID pCopySrc;
ULONG_PTR pOldInst = (ULONG_PTR)ct->pTarget + oldPos;
ULONG_PTR pNewInst = (ULONG_PTR)ct->pTrampoline + newPos;
copySize = HDE_DISASM((LPVOID)pOldInst, &hs);
if (hs.flags & F_ERROR)
return FALSE;
pCopySrc = (LPVOID)pOldInst;
if (oldPos >= sizeof(JMP_REL))
{
// The trampoline function is long enough.
// Complete the function with the jump to the target function.
#if defined(_M_X64) || defined(__x86_64__)
jmp.address = pOldInst;
#else
jmp.operand = (UINT32)(pOldInst - (pNewInst + sizeof(jmp)));
#endif
pCopySrc = &jmp;
copySize = sizeof(jmp);
finished = TRUE;
}
#if defined(_M_X64) || defined(__x86_64__)
else if ((hs.modrm & 0xC7) == 0x05)
{
// Instructions using RIP relative addressing. (ModR/M = 00???101B)
// Modify the RIP relative address.
PUINT32 pRelAddr;
// Avoid using memcpy to reduce the footprint.
#ifndef _MSC_VER
memcpy(instBuf, (LPBYTE)pOldInst, copySize);
#else
__movsb(instBuf, (LPBYTE)pOldInst, copySize);
#endif
pCopySrc = instBuf;
// Relative address is stored at (instruction length - immediate value length - 4).
pRelAddr = (PUINT32)(instBuf + hs.len - ((hs.flags & 0x3C) >> 2) - 4);
*pRelAddr
= (UINT32)((pOldInst + hs.len + (INT32)hs.disp.disp32) - (pNewInst + hs.len));
// Complete the function if JMP (FF /4).
if (hs.opcode == 0xFF && hs.modrm_reg == 4)
finished = TRUE;
}
#endif
else if (hs.opcode == 0xE8)
{
// Direct relative CALL
ULONG_PTR dest = pOldInst + hs.len + (INT32)hs.imm.imm32;
#if defined(_M_X64) || defined(__x86_64__)
call.address = dest;
#else
call.operand = (UINT32)(dest - (pNewInst + sizeof(call)));
#endif
pCopySrc = &call;
copySize = sizeof(call);
}
else if ((hs.opcode & 0xFD) == 0xE9)
{
// Direct relative JMP (EB or E9)
ULONG_PTR dest = pOldInst + hs.len;
if (hs.opcode == 0xEB) // isShort jmp
dest += (INT8)hs.imm.imm8;
else
dest += (INT32)hs.imm.imm32;
// Simply copy an internal jump.
if ((ULONG_PTR)ct->pTarget <= dest
&& dest < ((ULONG_PTR)ct->pTarget + sizeof(JMP_REL)))
{
if (jmpDest < dest)
jmpDest = dest;
}
else
{
#if defined(_M_X64) || defined(__x86_64__)
jmp.address = dest;
#else
jmp.operand = (UINT32)(dest - (pNewInst + sizeof(jmp)));
#endif
pCopySrc = &jmp;
copySize = sizeof(jmp);
// Exit the function If it is not in the branch
finished = (pOldInst >= jmpDest);
}
}
else if ((hs.opcode & 0xF0) == 0x70
|| (hs.opcode & 0xFC) == 0xE0
|| (hs.opcode2 & 0xF0) == 0x80)
{
// Direct relative Jcc
ULONG_PTR dest = pOldInst + hs.len;
if ((hs.opcode & 0xF0) == 0x70 // Jcc
|| (hs.opcode & 0xFC) == 0xE0) // LOOPNZ/LOOPZ/LOOP/JECXZ
dest += (INT8)hs.imm.imm8;
else
dest += (INT32)hs.imm.imm32;
// Simply copy an internal jump.
if ((ULONG_PTR)ct->pTarget <= dest
&& dest < ((ULONG_PTR)ct->pTarget + sizeof(JMP_REL)))
{
if (jmpDest < dest)
jmpDest = dest;
}
else if ((hs.opcode & 0xFC) == 0xE0)
{
// LOOPNZ/LOOPZ/LOOP/JCXZ/JECXZ to the outside are not supported.
return FALSE;
}
else
{
UINT8 cond = ((hs.opcode != 0x0F ? hs.opcode : hs.opcode2) & 0x0F);
#if defined(_M_X64) || defined(__x86_64__)
// Invert the condition in x64 mode to simplify the conditional jump logic.
jcc.opcode = 0x71 ^ cond;
jcc.address = dest;
#else
jcc.opcode1 = 0x80 | cond;
jcc.operand = (UINT32)(dest - (pNewInst + sizeof(jcc)));
#endif
pCopySrc = &jcc;
copySize = sizeof(jcc);
}
}
else if ((hs.opcode & 0xFE) == 0xC2)
{
// RET (C2 or C3)
// Complete the function if not in a branch.
finished = (pOldInst >= jmpDest);
}
// Can't alter the instruction length in a branch.
if (pOldInst < jmpDest && copySize != hs.len)
return FALSE;
// Trampoline function is too large.
if ((newPos + copySize) > TRAMPOLINE_MAX_SIZE)
return FALSE;
// Trampoline function has too many instructions.
if (ct->nIP >= ARRAYSIZE(ct->oldIPs))
return FALSE;
ct->oldIPs[ct->nIP] = oldPos;
ct->newIPs[ct->nIP] = newPos;
ct->nIP++;
// Avoid using memcpy to reduce the footprint.
#ifndef _MSC_VER
memcpy((LPBYTE)ct->pTrampoline + newPos, pCopySrc, copySize);
#else
__movsb((LPBYTE)ct->pTrampoline + newPos, pCopySrc, copySize);
#endif
newPos += copySize;
oldPos += hs.len;
}
while (!finished);
// Is there enough place for a long jump?
if (oldPos < sizeof(JMP_REL)
&& !IsCodePadding((LPBYTE)ct->pTarget + oldPos, sizeof(JMP_REL) - oldPos))
{
// Is there enough place for a short jump?
if (oldPos < sizeof(JMP_REL_SHORT)
&& !IsCodePadding((LPBYTE)ct->pTarget + oldPos, sizeof(JMP_REL_SHORT) - oldPos))
{
return FALSE;
}
// Can we place the long jump above the function?
if (!IsExecutableAddress((LPBYTE)ct->pTarget - sizeof(JMP_REL)))
return FALSE;
if (!IsCodePadding((LPBYTE)ct->pTarget - sizeof(JMP_REL), sizeof(JMP_REL)))
return FALSE;
ct->patchAbove = TRUE;
}
#if defined(_M_X64) || defined(__x86_64__)
// Create a relay function.
jmp.address = (ULONG_PTR)ct->pDetour;
ct->pRelay = (LPBYTE)ct->pTrampoline + newPos;
memcpy(ct->pRelay, &jmp, sizeof(jmp));
#endif
return TRUE;
}

View file

@ -1,105 +0,0 @@
/*
* MinHook - The Minimalistic API Hooking Library for x64/x86
* Copyright (C) 2009-2017 Tsuda Kageyu.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#pragma pack(push, 1)
// Structs for writing x86/x64 instructions.
// 8-bit relative jump.
typedef struct _JMP_REL_SHORT
{
UINT8 opcode; // EB xx: JMP +2+xx
UINT8 operand;
} JMP_REL_SHORT, *PJMP_REL_SHORT;
// 32-bit direct relative jump/call.
typedef struct _JMP_REL
{
UINT8 opcode; // E9/E8 xxxxxxxx: JMP/CALL +5+xxxxxxxx
UINT32 operand; // Relative destination address
} JMP_REL, *PJMP_REL, CALL_REL;
// 64-bit indirect absolute jump.
typedef struct _JMP_ABS
{
UINT8 opcode0; // FF25 00000000: JMP [+6]
UINT8 opcode1;
UINT32 dummy;
UINT64 address; // Absolute destination address
} JMP_ABS, *PJMP_ABS;
// 64-bit indirect absolute call.
typedef struct _CALL_ABS
{
UINT8 opcode0; // FF15 00000002: CALL [+6]
UINT8 opcode1;
UINT32 dummy0;
UINT8 dummy1; // EB 08: JMP +10
UINT8 dummy2;
UINT64 address; // Absolute destination address
} CALL_ABS;
// 32-bit direct relative conditional jumps.
typedef struct _JCC_REL
{
UINT8 opcode0; // 0F8* xxxxxxxx: J** +6+xxxxxxxx
UINT8 opcode1;
UINT32 operand; // Relative destination address
} JCC_REL;
// 64bit indirect absolute conditional jumps that x64 lacks.
typedef struct _JCC_ABS
{
UINT8 opcode; // 7* 0E: J** +16
UINT8 dummy0;
UINT8 dummy1; // FF25 00000000: JMP [+6]
UINT8 dummy2;
UINT32 dummy3;
UINT64 address; // Absolute destination address
} JCC_ABS;
#pragma pack(pop)
typedef struct _TRAMPOLINE
{
LPVOID pTarget; // [In] Address of the target function.
LPVOID pDetour; // [In] Address of the detour function.
LPVOID pTrampoline; // [In] Buffer address for the trampoline and relay function.
#if defined(_M_X64) || defined(__x86_64__)
LPVOID pRelay; // [Out] Address of the relay function.
#endif
BOOL patchAbove; // [Out] Should use the hot patch area?
UINT nIP; // [Out] Number of the instruction boundaries.
UINT8 oldIPs[8]; // [Out] Instruction boundaries of the target function.
UINT8 newIPs[8]; // [Out] Instruction boundaries of the trampoline function.
} TRAMPOLINE, *PTRAMPOLINE;
BOOL CreateTrampolineFunction(PTRAMPOLINE ct);

View file

@ -9,6 +9,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Common", "Common", "{5DB3A8
ProjectSection(SolutionItems) = preProject
Common\Defines.h = Common\Defines.h
Common\Logger.h = Common\Logger.h
Common\MemPatch.h = Common\MemPatch.h
Common\SimpleIni.h = Common\SimpleIni.h
Common\StringUtil.h = Common\StringUtil.h
Common\Timer.h = Common\Timer.h
@ -17,7 +18,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Common", "Common", "{5DB3A8
Common\WinVer.h = Common\WinVer.h
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libMinHook", "MinHook\build\VC15\libMinHook.vcxproj", "{F142A341-5EE0-442D-A15F-98AE9B48DBAE}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libMinHook", "MinHook\build\VC16\libMinHook.vcxproj", "{F142A341-5EE0-442D-A15F-98AE9B48DBAE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

View file

@ -8,28 +8,16 @@ void MainContext::EnableAutoFix()
std::string exe_name = ModuleNameA(NULL);
std::transform(exe_name.begin(), exe_name.end(), exe_name.begin(), std::tolower);
if (exe_name == "game.exe" || exe_name == "game.dat")
{
autofix = RESIDENT_EVIL_4;
PrintLog("AutoFix for \"Resident Evil 4\" enabled");
}
if (exe_name == "kb.exe")
{
autofix = KINGS_BOUNTY_LEGEND;
PrintLog("AutoFix for \"Kings Bounty: Legend\" enabled");
}
if (exe_name == "ffxiiiimg.exe")
{
autofix = FINAL_FANTASY_XIII;
autofix = AutoFixes::FINAL_FANTASY_XIII;
PrintLog("AutoFix for \"Final Fantasy XIII\" enabled");
FF13_InitializeGameAddresses();
}
if (exe_name == "ffxiii2img.exe")
{
autofix = FINAL_FANTASY_XIII2;
autofix = AutoFixes::FINAL_FANTASY_XIII2;
PrintLog("AutoFix for \"Final Fantasy XIII-2\" enabled");
FF13_2_InitializeGameAddresses();
FF13_2_CreateSetFrameRateCodeBlock();
@ -38,8 +26,7 @@ void MainContext::EnableAutoFix()
const std::map<const MainContext::AutoFixes, const uint32_t> MainContext::behaviorflags_fixes =
{
{ RESIDENT_EVIL_4, D3DCREATE_SOFTWARE_VERTEXPROCESSING },
{ KINGS_BOUNTY_LEGEND, D3DCREATE_MIXED_VERTEXPROCESSING }
};
void MainContext::FixBehaviorFlagConflict(const DWORD flags_in, DWORD* flags_out)
@ -75,44 +62,88 @@ bool MainContext::ApplyBehaviorFlagsFix(DWORD* flags)
return false;
}
void MainContext::ScaleScissorRect(RECT * rect) {
rect->left = (LONG) (rect->left * scissor_scaling_factor_w);
rect->top = (LONG) (rect->top * scissor_scaling_factor_h);
rect->right = (LONG)(rect->right * scissor_scaling_factor_w);
rect->bottom = (LONG) (rect-> bottom * scissor_scaling_factor_h);
HRESULT MainContext::SetScissorRect(IDirect3DDevice9* pIDirect3DDevice9, CONST RECT* rect)
{
if (rect)
{
RECT* r = const_cast<RECT*>(rect);
r->left = (LONG)(r->left * scissor_scaling_factor_w);
r->top = (LONG)(r->top * scissor_scaling_factor_h);
r->right = (LONG)(r->right * scissor_scaling_factor_w);
r->bottom = (LONG)(r->bottom * scissor_scaling_factor_h);
return pIDirect3DDevice9->SetScissorRect(r);
}
return pIDirect3DDevice9->SetScissorRect(rect);
}
HRESULT APIENTRY MainContext::ApplyVertexBufferFix(IDirect3DDevice9* pIDirect3DDevice9, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle)
HRESULT MainContext::SetViewport(IDirect3DDevice9* pIDirect3DDevice9, CONST D3DVIEWPORT9* pViewport)
{
switch (autofix) {
case AutoFixes::NONE:
return pIDirect3DDevice9->CreateVertexBuffer(Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
case FINAL_FANTASY_XIII:
case FINAL_FANTASY_XIII2:
if (pViewport)
{
D3DVIEWPORT9* vp = const_cast<D3DVIEWPORT9*>(pViewport);
if (pViewport->Width > 1280 && pViewport->Height > 720)
{
vp->Width--;
vp->X++;
vp->Height--;
vp->Y++;
}
return pIDirect3DDevice9->SetViewport(vp);
}
return pIDirect3DDevice9->SetViewport(pViewport);
}
HRESULT MainContext::CreateVertexBuffer(IDirect3DDevice9* pIDirect3DDevice9, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle)
{
switch (autofix)
{
case AutoFixes::FINAL_FANTASY_XIII:
case AutoFixes::FINAL_FANTASY_XIII2:
// Both games lock a vertex buffer 358400 before drawing any 2D element on screen (sometimes multiple times per frame)
if (Length == 358400 && Pool == D3DPOOL_MANAGED) {
Usage = D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY;
Pool = D3DPOOL_SYSTEMMEM;
//IDirect3DVertexBuffer9* buffer = nullptr;
//HRESULT hr = pIDirect3DDevice9->CreateVertexBuffer(Length, Usage, FVF, Pool, &buffer, NULL);
//if (FAILED(hr))
//{
// return pIDirect3DDevice9->CreateVertexBuffer(Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
//}
//if(ppVertexBuffer) *ppVertexBuffer = new hkIDirect3DVertexBuffer9(pIDirect3DDevice9, buffer);
//return hr;
}
// Crashing on Lock/Unlock, why???
// //IDirect3DVertexBuffer9* buffer = nullptr;
// //HRESULT hr = pIDirect3DDevice9->CreateVertexBuffer(Length, Usage, FVF, Pool, &buffer, NULL);
// //if (FAILED(hr))
// //{
// // return pIDirect3DDevice9->CreateVertexBuffer(Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
// //}
// //if(ppVertexBuffer) *ppVertexBuffer = new hkIDirect3DVertexBuffer9(pIDirect3DDevice9, buffer);
// //return hr;
break;
}
return pIDirect3DDevice9->CreateVertexBuffer(Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
}
void MainContext::FF13_AsyncPatching() {
void MainContext::OneTimeFix(std::unique_ptr<wchar_t[]>& className)
{
if (wcscmp(className.get(), L"SQEX.CDev.Engine.Framework.MainWindow") == 0) {
std::thread fix(&context.Fix_Thread);
fix.detach();
}
}
void MainContext::Fix_Thread()
{
std::this_thread::sleep_for(std::chrono::milliseconds(2000));
context.FF13_OneTimeFixes();
std::lock_guard<std::mutex> lock(context.fix_mutex);
if (context.autofix == AutoFixes::FINAL_FANTASY_XIII) {
PrintLog("Starting FFXIII one time RAM patches.");
context.FF13_OneTimeFixes();
}
else if (context.autofix == AutoFixes::FINAL_FANTASY_XIII2) {
PrintLog("Starting FFXIII-2 one time RAM patches.");
context.FF13_2_OneTimeFixes();
}
MessageBeep(MB_ICONASTERISK);
}
void MainContext::FF13_InitializeGameAddresses()
@ -142,33 +173,15 @@ void MainContext::FF13_InitializeGameAddresses()
}
void MainContext::FF13_OneTimeFixes() {
MainContext::FF13_Workaround_1440_Res_Bug();
MainContext::FF13_NOPIngameFrameRateLimitSetter();
MainContext::FF13_RemoveContinuousControllerScan();
MainContext::FF13_FixScissorRect();
MainContext::FF13_EnableControllerVibration();
MainContext::FF13_SetFrameRateVariables();
FF13_NOPIngameFrameRateLimitSetter();
FF13_RemoveContinuousControllerScan();
FF13_FixScissorRect();
FF13_EnableControllerVibration();
FF13_SetFrameRateVariables();
PrintLog("Finished FF13 One Time Fixes");
context.didOneTimeFixes = true;
}
void MainContext::FF13_Workaround_1440_Res_Bug()
{
if (*ff13_internal_res_w == 2560 && *ff13_internal_res_h == 1440) {
// We need to reduce one or another. Increasing the internal res causes crashes.
// Decreasing the internal res width by one pixel causes the last pixel column displayed on the screen to stay black.
PrintLog("Applying workaround for resolution 2560x1440 bug.");
*ff13_internal_res_w = 2559;
}
else if (*ff13_internal_res_w == 3440 && *ff13_internal_res_h == 1440) {
// Fix ultrawide pixelation also.
PrintLog("Applying workaround for resolution 3440x1440 bug.");
*ff13_internal_res_w = 3439;
}
}
void MainContext::FF13_EnableControllerVibration()
{
if (!config.GetFFXIIIEnableControllerVibration()) {
@ -180,24 +193,14 @@ void MainContext::FF13_EnableControllerVibration()
return;
}
PrintLog("Enabling controller vibration...");
ChangeMemoryProtectionToReadWriteExecute(ff13_vibration_low_set_zero_address, 5);
MemPatch::Nop(ff13_vibration_low_set_zero_address, 5);
MemPatch::Nop(ff13_vibration_high_set_zero_address, 5);
*ff13_vibration_low_set_zero_address = 0x90;
*(ff13_vibration_low_set_zero_address + 1) = 0x90;
*(ff13_vibration_low_set_zero_address + 2) = 0x90;
*(ff13_vibration_low_set_zero_address + 3) = 0x90;
*(ff13_vibration_low_set_zero_address + 4) = 0x90;
ChangeMemoryProtectionToReadWriteExecute(ff13_vibration_high_set_zero_address, 5);
*ff13_vibration_high_set_zero_address = 0x90;
*(ff13_vibration_high_set_zero_address + 1) = 0x90;
*(ff13_vibration_high_set_zero_address + 2) = 0x90;
*(ff13_vibration_high_set_zero_address + 3) = 0x90;
*(ff13_vibration_high_set_zero_address + 4) = 0x90;
xinputManager = new XInputManager(ff13_base_controller_input_address_ptr);
}
void MainContext::FF13_RemoveContinuousControllerScan() {
void MainContext::FF13_RemoveContinuousControllerScan()
{
if (!config.GetFFXIIIDisableIngameControllerHotSwapping()) {
PrintLog("Continuous controller scanning not disabled (config)");
return;
@ -205,12 +208,12 @@ void MainContext::FF13_RemoveContinuousControllerScan() {
// Disable continuous controller scanning.
PrintLog("Removing game slow and synchronous controller continuous controller scanning...");
context.ChangeMemoryProtectionToReadWriteExecute(ff13_continuous_scan_instruction_address, 1);
// change a jne to jmp
*(uint8_t*)ff13_continuous_scan_instruction_address = 0xEB;
MemPatch::Fill(ff13_continuous_scan_instruction_address, 0xEB, 1);
}
void MainContext::FF13_FixScissorRect() {
void MainContext::FF13_FixScissorRect()
{
PrintLog("Fixing ScissorRect...");
const float originalWidth = 1280.0F;
const float resolutionFactorW = (float)*ff13_internal_res_w / originalWidth;
@ -223,81 +226,25 @@ void MainContext::FF13_FixScissorRect() {
// The game scales some scissor rects, but not all of them.
// It seems easier to neuter its internal scaling process and scale everything on our own...
context.ChangeMemoryProtectionToReadWriteExecute(ff13_loading_screen_scissor_scaling_factor_1, 3);
*(ff13_loading_screen_scissor_scaling_factor_1) = 0x90; // NOP
*(ff13_loading_screen_scissor_scaling_factor_1 + 1) = 0x90; // NOP
*(ff13_loading_screen_scissor_scaling_factor_1 + 2) = 0x90; // NOP
context.ChangeMemoryProtectionToReadWriteExecute(ff13_loading_screen_scissor_scaling_factor_2, 3);
*(ff13_loading_screen_scissor_scaling_factor_2 + 0) = 0x90; // NOP
*(ff13_loading_screen_scissor_scaling_factor_2 + 1) = 0x90; // NOP
*(ff13_loading_screen_scissor_scaling_factor_2 + 2) = 0x90; // NOP
context.ChangeMemoryProtectionToReadWriteExecute(ff13_loading_screen_scissor_scaling_factor_3, 3);
*(ff13_loading_screen_scissor_scaling_factor_3 + 0) = 0x90; // NOP
*(ff13_loading_screen_scissor_scaling_factor_3 + 1) = 0x90; // NOP
*(ff13_loading_screen_scissor_scaling_factor_3 + 2) = 0x90; // NOP
context.ChangeMemoryProtectionToReadWriteExecute(ff13_loading_screen_scissor_scaling_factor_4, 3);
*(ff13_loading_screen_scissor_scaling_factor_4 + 0) = 0x90; // NOP
*(ff13_loading_screen_scissor_scaling_factor_4 + 1) = 0x90; // NOP
*(ff13_loading_screen_scissor_scaling_factor_4 + 2) = 0x90; // NOP
context.ChangeMemoryProtectionToReadWriteExecute(ff13_settings_screen_scissor_scaling_factor, 5);
*(ff13_settings_screen_scissor_scaling_factor) = 0x90; // NOP
*(ff13_settings_screen_scissor_scaling_factor + 1) = 0x90; // NOP
*(ff13_settings_screen_scissor_scaling_factor + 2) = 0x90; // NOP
*(ff13_settings_screen_scissor_scaling_factor + 3) = 0x90; // NOP
*(ff13_settings_screen_scissor_scaling_factor + 4) = 0x90; // NOP
context.ChangeMemoryProtectionToReadWriteExecute(ff13_party_screen_scissor_scaling_factor_1, 4);
*(ff13_party_screen_scissor_scaling_factor_1) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_1 + 1) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_1 + 2) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_1 + 3) = 0x90; // NOP
context.ChangeMemoryProtectionToReadWriteExecute(ff13_party_screen_scissor_scaling_factor_2, 7);
*(ff13_party_screen_scissor_scaling_factor_2) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_2 + 1) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_2 + 2) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_2 + 3) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_2 + 4) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_2 + 5) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_2 + 6) = 0x90; // NOP
context.ChangeMemoryProtectionToReadWriteExecute(ff13_party_screen_scissor_scaling_factor_3, 7);
*(ff13_party_screen_scissor_scaling_factor_3) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_3 + 1) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_3 + 2) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_3 + 3) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_3 + 4) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_3 + 5) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_3 + 6) = 0x90; // NOP
context.ChangeMemoryProtectionToReadWriteExecute(ff13_party_screen_scissor_scaling_factor_4, 5);
*(ff13_party_screen_scissor_scaling_factor_4) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_4 + 1) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_4 + 2) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_4 + 3) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_4 + 4) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_4 + 5) = 0x90; // NOP
*(ff13_party_screen_scissor_scaling_factor_4 + 6) = 0x90; // NOP
MemPatch::Nop(ff13_loading_screen_scissor_scaling_factor_1, 3);
MemPatch::Nop(ff13_loading_screen_scissor_scaling_factor_2, 3);
MemPatch::Nop(ff13_loading_screen_scissor_scaling_factor_3, 3);
MemPatch::Nop(ff13_loading_screen_scissor_scaling_factor_4, 3);
MemPatch::Nop(ff13_settings_screen_scissor_scaling_factor, 5);
MemPatch::Nop(ff13_party_screen_scissor_scaling_factor_1, 4);
MemPatch::Nop(ff13_party_screen_scissor_scaling_factor_2, 7);
MemPatch::Nop(ff13_party_screen_scissor_scaling_factor_3, 7);
MemPatch::Nop(ff13_party_screen_scissor_scaling_factor_3, 5);
}
void MainContext::FF13_NOPIngameFrameRateLimitSetter() {
void MainContext::FF13_NOPIngameFrameRateLimitSetter()
{
PrintLog("NOPing the in-game instruction that sets the frame rate.");
context.ChangeMemoryProtectionToReadWriteExecute(ff13_set_framerate_ingame_instruction_address, 5);
// patching to: NOP NOP NOP NOP
*ff13_set_framerate_ingame_instruction_address = 0x90;
*(ff13_set_framerate_ingame_instruction_address + 1) = 0x90;
*(ff13_set_framerate_ingame_instruction_address + 2) = 0x90;
*(ff13_set_framerate_ingame_instruction_address + 3) = 0x90;
*(ff13_set_framerate_ingame_instruction_address + 4) = 0x90;
MemPatch::Nop(ff13_set_framerate_ingame_instruction_address, 5);
}
void MainContext::FF13_SetFrameRateVariables() {
void MainContext::FF13_SetFrameRateVariables()
{
float* framePacerTargetPtr = *ff13_frame_pacer_ptr;
if (framePacerTargetPtr) {
PrintLog("Frame pacer target frame rate is at address %x", framePacerTargetPtr);
@ -306,20 +253,18 @@ void MainContext::FF13_SetFrameRateVariables() {
*ingameFrameRateFramePacerTarget = MAX_FRAME_RATE_LIMIT;
PrintLog("Frame pacer disabled.");
const float frameRateConfig = (float)context.config.GetFFXIIIIngameFrameRateLimit();
const bool unlimitedFrameRate = AreAlmostTheSame(frameRateConfig, -1.0f);
const bool shouldSetFrameRateLimit = !AreAlmostTheSame(frameRateConfig, 0.0f);
if (config.GetFFXIIIIngameFrameRateLimit() != 0)
{
const s32 frameRateConfig = config.GetFFXIIIIngameFrameRateLimit();
float frameRateLimit = 0;
float frameRateLimit = 0;
if (frameRateConfig == -1) {
frameRateLimit = MAX_FRAME_RATE_LIMIT;
}
else if (frameRateConfig > 0) {
frameRateLimit = (float)std::min(frameRateConfig, (s32)MAX_FRAME_RATE_LIMIT);
}
if (unlimitedFrameRate) {
frameRateLimit = MAX_FRAME_RATE_LIMIT;
}
else {
frameRateLimit = frameRateConfig;
}
if (shouldSetFrameRateLimit) {
float* ingameFrameRateLimitPtr = framePacerTargetPtr + 1;
*ingameFrameRateLimitPtr = frameRateLimit;
PrintLog("Target frame rate set to %f", frameRateLimit);
@ -330,40 +275,22 @@ void MainContext::FF13_SetFrameRateVariables() {
}
}
void MainContext::FF13_2_AsyncPatching() {
std::this_thread::sleep_for(std::chrono::milliseconds(2000));
context.FF13_2_OneTimeFixes();
}
void MainContext::FF13_2_OneTimeFixes() {
void MainContext::FF13_2_OneTimeFixes()
{
if (*ff13_2_frame_pacer_ptr_address) {
**ff13_2_frame_pacer_ptr_address = MAX_FRAME_RATE_LIMIT;
PrintLog("Frame pacer disabled");
context.FF13_2_Workaround_2560_1440_Res_Bug();
context.FF13_2_AddHookIngameFrameRateLimitSetter();
context.FF13_2_RemoveContinuousControllerScan();
context.FF13_2_EnableControllerVibration();
FF13_2_AddHookIngameFrameRateLimitSetter();
FF13_2_RemoveContinuousControllerScan();
FF13_2_EnableControllerVibration();
PrintLog("Finished FF13-2 One Time Fixes");
context.didOneTimeFixes = true;
}
else {
PrintLog("Unable to apply FF13-2 One Time Fixes. Report this!");
}
}
void MainContext::FF13_2_Workaround_2560_1440_Res_Bug()
{
if (*ff13_2_internal_res_w == 2560 && *ff13_2_internal_res_h == 1440) {
// We need to reduce one or another. Increasing the internal res causes crashes.
// Decreasing the internal res width by one pixel causes the last pixel column displayed on the screen to stay black.
PrintLog("Applying workaround for resolution 2560x1440 bug.");
*ff13_2_internal_res_w = 2559;
}
}
void MainContext::FF13_2_EnableControllerVibration()
{
if (!config.GetFFXIIIEnableControllerVibration()) {
@ -371,20 +298,9 @@ void MainContext::FF13_2_EnableControllerVibration()
return;
}
PrintLog("Enabling controller vibration...");
ChangeMemoryProtectionToReadWriteExecute(ff13_2_vibration_low_set_zero_address, 5);
*ff13_2_vibration_low_set_zero_address = 0x90;
*(ff13_2_vibration_low_set_zero_address + 1) = 0x90;
*(ff13_2_vibration_low_set_zero_address + 2) = 0x90;
*(ff13_2_vibration_low_set_zero_address + 3) = 0x90;
*(ff13_2_vibration_low_set_zero_address + 4) = 0x90;
ChangeMemoryProtectionToReadWriteExecute(ff13_2_vibration_high_set_zero_address, 5);
*ff13_2_vibration_high_set_zero_address = 0x90;
*(ff13_2_vibration_high_set_zero_address + 1) = 0x90;
*(ff13_2_vibration_high_set_zero_address + 2) = 0x90;
*(ff13_2_vibration_high_set_zero_address + 3) = 0x90;
*(ff13_2_vibration_high_set_zero_address + 4) = 0x90;
MemPatch::Nop(ff13_2_vibration_low_set_zero_address, 5);
MemPatch::Nop(ff13_2_vibration_high_set_zero_address, 5);
xinputManager = new XInputManager(ff13_2_base_controller_input_address_ptr);
}
@ -405,7 +321,8 @@ void MainContext::FF13_2_InitializeGameAddresses()
ff13_2_internal_res_h = ff13_2_internal_res_w + 1;
}
void MainContext::FF13_2_RemoveContinuousControllerScan() {
void MainContext::FF13_2_RemoveContinuousControllerScan()
{
if (!config.GetFFXIIIDisableIngameControllerHotSwapping()) {
PrintLog("Continuous controller scanning not disabled (config)");
return;
@ -413,20 +330,20 @@ void MainContext::FF13_2_RemoveContinuousControllerScan() {
// Disable continuous controller scanning.
PrintLog("Removing game slow and synchronous controller continuous controller scanning...");
context.ChangeMemoryProtectionToReadWriteExecute(ff13_2_continuous_scan_instruction_address, 1);
// change a jne to jmp
*(uint8_t*)ff13_2_continuous_scan_instruction_address = 0xEB;
MemPatch::Fill(ff13_2_continuous_scan_instruction_address, 0xEB, 1);
}
void MainContext::FF13_2_AddHookIngameFrameRateLimitSetter() {
if (context.AreAlmostTheSame((float)context.config.GetFFXIIIIngameFrameRateLimit(), 0.0F)) {
void MainContext::FF13_2_AddHookIngameFrameRateLimitSetter()
{
if (config.GetFFXIIIIngameFrameRateLimit() == 0) {
PrintLog("Frame rate should not be changed (config = 0)");
return;
}
PrintLog("Hooking the instruction that sets the frame rate...");
context.ChangeMemoryProtectionToReadWriteExecute(ff13_2_set_frame_rate_address, 5);
MemPatch::CUnprotect unp(ff13_2_set_frame_rate_address, 5);
// patching to: jmp FF13_2_SET_FRAME_RATE_INJECTED_CODE
*ff13_2_set_frame_rate_address = 0xE9;
@ -436,16 +353,26 @@ void MainContext::FF13_2_AddHookIngameFrameRateLimitSetter() {
void MainContext::FF13_2_CreateSetFrameRateCodeBlock()
{
const int blockSize = 31;
FF13_2_SET_FRAME_RATE_INJECTED_CODE = new uint8_t[blockSize];
ChangeMemoryProtectionToReadWriteExecute(FF13_2_SET_FRAME_RATE_INJECTED_CODE, blockSize);
float frameRateConfigValue = (float)context.config.GetFFXIIIIngameFrameRateLimit();
if (AreAlmostTheSame(frameRateConfigValue, -1.0F) || frameRateConfigValue > FF13_2_MAX_FRAME_CAP) {
ff13_2_targetFrameRate = FF13_2_MAX_FRAME_CAP;
FF13_2_SET_FRAME_RATE_INJECTED_CODE = new(std::nothrow) uint8_t[blockSize];
if (!FF13_2_SET_FRAME_RATE_INJECTED_CODE) {
PrintLog("Failed to initialize FFXIII-2 code block");
return;
}
else {
ff13_2_targetFrameRate = frameRateConfigValue;
DWORD oldProtect;
VirtualProtect(FF13_2_SET_FRAME_RATE_INJECTED_CODE, blockSize, PAGE_EXECUTE_READWRITE, &oldProtect);
if (config.GetFFXIIIIngameFrameRateLimit() != 0)
{
const s32 frameRateConfig = config.GetFFXIIIIngameFrameRateLimit();
if (frameRateConfig == -1) {
ff13_2_targetFrameRate = FF13_2_MAX_FRAME_CAP;
}
else if (frameRateConfig > 0) {
ff13_2_targetFrameRate = (float)std::min(frameRateConfig, (s32)FF13_2_MAX_FRAME_CAP);
}
PrintLog("Target frame rate set to %f", ff13_2_targetFrameRate);
}
// movss xmm1,[&FF13_2_30_FPS]
@ -484,12 +411,6 @@ void MainContext::FF13_2_CreateSetFrameRateCodeBlock()
*(uint32_t*)(FF13_2_SET_FRAME_RATE_INJECTED_CODE + 27) = ff13_2_set_frame_rate_address - FF13_2_SET_FRAME_RATE_INJECTED_CODE - 26;
}
void MainContext::ChangeMemoryProtectionToReadWriteExecute(void* address, const int size) {
DWORD oldProtection;
VirtualProtect(address, size, PAGE_EXECUTE_READWRITE, &oldProtection);
}
void MainContext::PrintVersionInfo() {
PrintLog("FF13Fix 1.4.6 https://github.com/rebtd7/FF13Fix");
}

View file

@ -44,7 +44,7 @@ MainContext::MainContext() : oldWndProc(nullptr)
LogFile("FF13Fix.log");
context.PrintVersionInfo();
if (config.GetAutoFix()) EnableAutoFix();
if (config.GetOptionsAutoFix()) EnableAutoFix();
PrintLog("Enabling hooks:");
const MH_STATUS initializeHooks = MH_Initialize();
@ -74,8 +74,6 @@ MainContext::MainContext() : oldWndProc(nullptr)
PrintLog("createHookSetWindowLongW = %d", createHookSetWindowLongW);
const MH_STATUS enableHookSetWindowLongW = MH_EnableHook(SetWindowLongW);
PrintLog("enableHookSetWindowLongW = %d", enableHookSetWindowLongW);
}
MainContext::~MainContext()
@ -125,47 +123,48 @@ bool MainContext::ApplyPresentationParameters(D3DPRESENT_PARAMETERS* pPresentati
{
if (pPresentationParameters)
{
if (config.GetTripleBuffering())
// -1 = Auto, enabled when no DXVK is used
if (config.GetOptionsTripleBuffering() == 1 || (config.GetOptionsTripleBuffering() == -1 && !D3D9DLL::Get().IsDXVK()))
{
pPresentationParameters->BackBufferCount = 3;
PrintLog("BackBufferCount: BackBufferCount set to %u", pPresentationParameters->BackBufferCount);
}
if ((s32)config.GetFullScreenRefreshRate() >= 0 && pPresentationParameters->FullScreen_RefreshRateInHz != 0)
if ((s32)config.GetOptionsFullScreenRefreshRate() >= 0 && pPresentationParameters->FullScreen_RefreshRateInHz != 0)
{
PrintLog("Changing refresh rate from %u to %u", pPresentationParameters->FullScreen_RefreshRateInHz, config.GetFullScreenRefreshRate());
pPresentationParameters->FullScreen_RefreshRateInHz = config.GetFullScreenRefreshRate();
PrintLog("Changing refresh rate from %u to %u", pPresentationParameters->FullScreen_RefreshRateInHz, config.GetOptionsFullScreenRefreshRate());
pPresentationParameters->FullScreen_RefreshRateInHz = config.GetOptionsFullScreenRefreshRate();
}
if (config.GetMultisample() > 0)
if (config.GetOptionsMultisample() > 0)
{
pPresentationParameters->SwapEffect = D3DSWAPEFFECT_DISCARD;
pPresentationParameters->MultiSampleType = (D3DMULTISAMPLE_TYPE)config.GetMultisample();
pPresentationParameters->MultiSampleType = (D3DMULTISAMPLE_TYPE)config.GetOptionsMultisample();
pPresentationParameters->MultiSampleQuality = 0;
PrintLog("MultiSampleType %u, MultiSampleQuality %u", pPresentationParameters->MultiSampleType, pPresentationParameters->MultiSampleQuality);
}
if (config.GetPresentationInterval() != -1)
if (config.GetOptionsPresentationInterval() != -1)
{
pPresentationParameters->PresentationInterval = config.GetPresentationInterval();
pPresentationParameters->PresentationInterval = config.GetOptionsPresentationInterval();
PrintLog("PresentationInterval: PresentationInterval set to %u", pPresentationParameters->PresentationInterval);
}
if ((s32)config.GetSwapEffect() != -1)
if (config.GetOptionsSwapEffect() != -1)
{
pPresentationParameters->SwapEffect = (D3DSWAPEFFECT)config.GetSwapEffect();
pPresentationParameters->SwapEffect = (D3DSWAPEFFECT)config.GetOptionsSwapEffect();
PrintLog("SwapEffect: SwapEffect set to %u", pPresentationParameters->SwapEffect);
}
if (config.GetBorderless())
if (config.GetBorderlessBorderless())
{
int cx = GetSystemMetrics(SM_CXSCREEN);
int cy = GetSystemMetrics(SM_CYSCREEN);
SetWindowPos(pPresentationParameters->hDeviceWindow, HWND_TOP, 0, 0, cx, cy, SWP_SHOWWINDOW | SWP_NOCOPYBITS | SWP_NOSENDCHANGING);
if (config.GetForceWindowedMode())
if (config.GetBorderlessForceWindowedMode())
{
pPresentationParameters->SwapEffect = pPresentationParameters->MultiSampleType == D3DMULTISAMPLE_NONE ? D3DSWAPEFFECT_DISCARD : D3DSWAPEFFECT_FLIP;
pPresentationParameters->Windowed = TRUE;
@ -174,7 +173,7 @@ bool MainContext::ApplyPresentationParameters(D3DPRESENT_PARAMETERS* pPresentati
}
}
if (config.GetHideCursor()) while (::ShowCursor(FALSE) >= 0); // ShowCursor < 0 -> hidden
if (config.GetOptionsHideCursor()) while (::ShowCursor(FALSE) >= 0); // ShowCursor < 0 -> hidden
return true;
}
@ -191,32 +190,18 @@ bool MainContext::CheckWindow(HWND hWnd)
PrintLog("HWND 0x%p: ClassName \"%ls\", WindowName: \"%ls\"", hWnd, className.get(), windowName.get());
if (!context.didOneTimeFixes) {
if (context.autofix == FINAL_FANTASY_XIII && wcscmp(className.get(), L"SQEX.CDev.Engine.Framework.MainWindow") == 0) {
const std::lock_guard<std::mutex> lock(context.oneTimeFixesMutex);
if(!context.didOneTimeFixes && patchingThread == NULL){
PrintLog("Starting FFXIII one time RAM patches.");
patchingThread = new std::thread(&context.FF13_AsyncPatching);
}
}
else if (context.autofix == FINAL_FANTASY_XIII2 && wcscmp(className.get(), L"SQEX.CDev.Engine.Framework.MainWindow") == 0) {
const std::lock_guard<std::mutex> lock(context.oneTimeFixesMutex);
if (!context.didOneTimeFixes && patchingThread == NULL) {
PrintLog("Starting FFXIII-2 one time RAM patches.");
patchingThread = new std::thread(&context.FF13_2_AsyncPatching);
}
}
}
bool class_found = config.GetWindowClass().compare(className.get()) == 0;
bool window_found = config.GetWindowName().compare(windowName.get()) == 0;
bool force = config.GetAllWindows();
OneTimeFix(className);
bool class_found = config.GetBorderlessWindowClass().compare(className.get()) == 0;
bool window_found = config.GetBorderlessWindowName().compare(windowName.get()) == 0;
bool force = config.GetBorderlessAllWindows();
return class_found || window_found || force;
}
void MainContext::ApplyWndProc(HWND hWnd)
{
if (config.GetAlwaysActive() || config.GetHideCursor())
if (config.GetOptionsAlwaysActive() || config.GetOptionsHideCursor())
{
context.oldWndProc = (WNDPROC)context.TrueSetWindowLongA(hWnd, GWLP_WNDPROC, (LONG_PTR)context.WindowProc);
}
@ -224,7 +209,7 @@ void MainContext::ApplyWndProc(HWND hWnd)
void MainContext::ApplyBorderless(HWND hWnd)
{
if (config.GetBorderless())
if (config.GetBorderlessBorderless())
{
LONG_PTR dwStyle = GetWindowLongPtr(hWnd, GWL_STYLE);
LONG_PTR dwExStyle = GetWindowLongPtr(hWnd, GWL_EXSTYLE);
@ -243,7 +228,6 @@ void MainContext::ApplyBorderless(HWND hWnd)
PrintLog("HWND 0x%p: Borderless dwStyle: %lX->%lX", hWnd, dwStyle, new_dwStyle);
PrintLog("HWND 0x%p: Borderless dwExStyle: %lX->%lX", hWnd, dwExStyle, new_dwExStyle);
MessageBeep(MB_ICONASTERISK);
}
}
@ -261,21 +245,21 @@ LRESULT CALLBACK MainContext::WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LP
break;
case WA_INACTIVE:
if (context.config.GetAlwaysActive())
if (context.config.GetOptionsAlwaysActive())
return TRUE;
if (!context.config.GetForceHideCursor())
if (!context.config.GetOptionsForceHideCursor())
while (::ShowCursor(TRUE) < 0);
break;
}
case WM_ACTIVATEAPP:
if (context.config.GetAlwaysActive())
if (context.config.GetOptionsAlwaysActive())
return TRUE;
}
if (context.config.GetForceHideCursor())
if (context.config.GetOptionsForceHideCursor())
while (::ShowCursor(FALSE) >= 0);
return CallWindowProc(context.oldWndProc, hWnd, uMsg, wParam, lParam);
@ -283,7 +267,7 @@ LRESULT CALLBACK MainContext::WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LP
LONG WINAPI MainContext::HookSetWindowLongA(HWND hWnd, int nIndex, LONG dwNewLong)
{
if (context.config.GetBorderless())
if (context.config.GetBorderlessBorderless())
{
DWORD olddwNewLong = dwNewLong;
if (nIndex == GWL_STYLE)
@ -303,7 +287,7 @@ LONG WINAPI MainContext::HookSetWindowLongA(HWND hWnd, int nIndex, LONG dwNewLon
LONG WINAPI MainContext::HookSetWindowLongW(HWND hWnd, int nIndex, LONG dwNewLong)
{
if (context.config.GetBorderless())
if (context.config.GetBorderlessBorderless())
{
DWORD olddwNewLong = dwNewLong;
if (nIndex == GWL_STYLE)

View file

@ -1,151 +1,148 @@
#pragma once
#include <array>
#include "d3d9.h"
#include <MinHook.h>
#include "SimpleIni.h"
#include "XInputManager.h"
struct hkIDirect3D9;
static const char* inifilename = "FF13Fix.ini";
#define CONFIG_VERSION 4
class Config
{
public:
Config(const Config&) = delete;
const Config& operator=(Config& other) = delete;
Config();
#define SETTING(_type, _func, _var, _section, _defaultval) \
private: _type _var; \
public: const _type& Get##_var() const { return _var; };
#include "Settings.h"
#undef SETTING
};
#define DECLARE_HOOK(type, callconv, name, ...) \
public: type(callconv* True##name)(__VA_ARGS__) = name; \
private: static type callconv Hook##name(__VA_ARGS__);
class MainContext
{
MainContext(const MainContext&) = delete;
const MainContext& operator=(MainContext& other) = delete;
DECLARE_HOOK(IDirect3D9*, WINAPI, Direct3DCreate9, UINT SDKVersion);
DECLARE_HOOK(LONG, WINAPI, SetWindowLongA, HWND hWnd, int nIndex, LONG dwNewLong);
DECLARE_HOOK(LONG, WINAPI, SetWindowLongW, HWND hWnd, int nIndex, LONG dwNewLong);
DECLARE_HOOK(HWND, WINAPI, CreateWindowExA, DWORD dwExStyle, LPCSTR lpClassName, LPCSTR lpWindowName,
DWORD dwStyle, int X, int Y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HINSTANCE hInstance, LPVOID lpParam);
DECLARE_HOOK(HWND, WINAPI, CreateWindowExW, DWORD dwExStyle, LPCWSTR lpClassName, LPCWSTR lpWindowName,
DWORD dwStyle, int X, int Y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HINSTANCE hInstance, LPVOID lpParam);
public:
#pragma once
#include <array>
#include "d3d9.h"
#include <MinHook.h>
#include "SimpleIni.h"
#include "XInputManager.h"
#include "MemPatch.h"
struct hkIDirect3D9;
static const char* inifilename = "FF13Fix.ini";
#define CONFIG_VERSION 5
class Config
{
public:
Config(const Config&) = delete;
const Config& operator=(Config& other) = delete;
Config();
#define SETTING(_type, _func, _var, _section, _defaultval) \
private: _type _var; \
public: const _type& Get##_section##_var() const { return _var; };
#include "Settings.h"
#undef SETTING
};
#define DECLARE_HOOK(type, callconv, name, ...) \
public: type(callconv* True##name)(__VA_ARGS__) = name; \
private: static type callconv Hook##name(__VA_ARGS__);
class MainContext
{
MainContext(const MainContext&) = delete;
const MainContext& operator=(MainContext& other) = delete;
DECLARE_HOOK(IDirect3D9*, WINAPI, Direct3DCreate9, UINT SDKVersion);
DECLARE_HOOK(LONG, WINAPI, SetWindowLongA, HWND hWnd, int nIndex, LONG dwNewLong);
DECLARE_HOOK(LONG, WINAPI, SetWindowLongW, HWND hWnd, int nIndex, LONG dwNewLong);
DECLARE_HOOK(HWND, WINAPI, CreateWindowExA, DWORD dwExStyle, LPCSTR lpClassName, LPCSTR lpWindowName,
DWORD dwStyle, int X, int Y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HINSTANCE hInstance, LPVOID lpParam);
DECLARE_HOOK(HWND, WINAPI, CreateWindowExW, DWORD dwExStyle, LPCWSTR lpClassName, LPCWSTR lpWindowName,
DWORD dwStyle, int X, int Y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HINSTANCE hInstance, LPVOID lpParam);
public:
MainContext();
~MainContext();
bool ApplyPresentationParameters(D3DPRESENT_PARAMETERS* pPresentationParameters);
~MainContext();
bool ApplyPresentationParameters(D3DPRESENT_PARAMETERS* pPresentationParameters);
bool ApplyBehaviorFlagsFix(DWORD* flags);
void ScaleScissorRect(RECT * rect);
HRESULT APIENTRY ApplyVertexBufferFix(IDirect3DDevice9* pIDirect3DDevice9, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
bool BehaviorFlagsToString(DWORD BehaviorFlags, std::string* BehaviorFlagsString);
bool CheckWindow(HWND hWnd);
void ApplyWndProc(HWND hWnd);
void ApplyBorderless(HWND hWnd);
Config config;
private:
enum AutoFixes : u32
{
NONE = 0,
RESIDENT_EVIL_4,
KINGS_BOUNTY_LEGEND,
FINAL_FANTASY_XIII,
FINAL_FANTASY_XIII2,
};
void EnableAutoFix();
AutoFixes autofix = AutoFixes::NONE;
std::mutex oneTimeFixesMutex;
bool didOneTimeFixes = false;
const float MAX_FRAME_RATE_LIMIT = 250000.0F;
float** ff13_frame_pacer_ptr = NULL;
uint8_t* ff13_set_framerate_ingame_instruction_address = NULL;
uint8_t* ff13_continuous_scan_instruction_address = NULL;
uint8_t* ff13_enemy_scan_box_code_address = NULL;
uint8_t** ff13_base_controller_input_address_ptr = NULL;
uint8_t* ff13_vibration_high_set_zero_address = NULL;
uint8_t* ff13_vibration_low_set_zero_address = NULL;
uint8_t* ff13_loading_screen_scissor_scaling_factor_1 = NULL;
uint8_t* ff13_loading_screen_scissor_scaling_factor_2 = NULL;
uint8_t* ff13_loading_screen_scissor_scaling_factor_3 = NULL;
uint8_t* ff13_loading_screen_scissor_scaling_factor_4 = NULL;
uint8_t* ff13_settings_screen_scissor_scaling_factor = NULL;
uint8_t* ff13_party_screen_scissor_scaling_factor_1 = NULL;
uint8_t* ff13_party_screen_scissor_scaling_factor_2 = NULL;
uint8_t* ff13_party_screen_scissor_scaling_factor_3 = NULL;
uint8_t* ff13_party_screen_scissor_scaling_factor_4 = NULL;
uint32_t* ff13_internal_res_w;
uint32_t* ff13_internal_res_h;
uint8_t* FF13_2_SET_FRAME_RATE_INJECTED_CODE = NULL;
uint8_t* ff13_2_continuous_scan_instruction_address;
HRESULT SetScissorRect(IDirect3DDevice9* pIDirect3DDevice9, CONST RECT* rect);
HRESULT CreateVertexBuffer(IDirect3DDevice9* pIDirect3DDevice9, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
HRESULT SetViewport(IDirect3DDevice9* pIDirect3DDevice9, CONST D3DVIEWPORT9* pViewport);
bool BehaviorFlagsToString(DWORD BehaviorFlags, std::string* BehaviorFlagsString);
bool CheckWindow(HWND hWnd);
void ApplyWndProc(HWND hWnd);
void ApplyBorderless(HWND hWnd);
Config config;
private:
enum class AutoFixes : u32
{
NONE = 0,
RESIDENT_EVIL_4,
KINGS_BOUNTY_LEGEND,
FINAL_FANTASY_XIII,
FINAL_FANTASY_XIII2,
};
void EnableAutoFix();
AutoFixes autofix = AutoFixes::NONE;
std::mutex fix_mutex;
const float MAX_FRAME_RATE_LIMIT = 250000.0F;
float** ff13_frame_pacer_ptr = NULL;
uint8_t* ff13_set_framerate_ingame_instruction_address = NULL;
uint8_t* ff13_continuous_scan_instruction_address = NULL;
uint8_t* ff13_enemy_scan_box_code_address = NULL;
uint8_t** ff13_base_controller_input_address_ptr = NULL;
uint8_t* ff13_vibration_high_set_zero_address = NULL;
uint8_t* ff13_vibration_low_set_zero_address = NULL;
uint8_t* ff13_loading_screen_scissor_scaling_factor_1 = NULL;
uint8_t* ff13_loading_screen_scissor_scaling_factor_2 = NULL;
uint8_t* ff13_loading_screen_scissor_scaling_factor_3 = NULL;
uint8_t* ff13_loading_screen_scissor_scaling_factor_4 = NULL;
uint8_t* ff13_settings_screen_scissor_scaling_factor = NULL;
uint8_t* ff13_party_screen_scissor_scaling_factor_1 = NULL;
uint8_t* ff13_party_screen_scissor_scaling_factor_2 = NULL;
uint8_t* ff13_party_screen_scissor_scaling_factor_3 = NULL;
uint8_t* ff13_party_screen_scissor_scaling_factor_4 = NULL;
uint32_t* ff13_internal_res_w;
uint32_t* ff13_internal_res_h;
uint8_t* FF13_2_SET_FRAME_RATE_INJECTED_CODE = NULL;
uint8_t* ff13_2_continuous_scan_instruction_address;
uint8_t* ff13_2_set_frame_rate_address;
float** ff13_2_frame_pacer_ptr_address;
float ff13_2_targetFrameRate;
uint8_t** ff13_2_base_controller_input_address_ptr = NULL;
uint8_t* ff13_2_vibration_high_set_zero_address = NULL;
uint8_t* ff13_2_vibration_high_set_zero_address = NULL;
uint8_t* ff13_2_vibration_low_set_zero_address = NULL;
uint32_t* ff13_2_internal_res_w;
uint32_t* ff13_2_internal_res_w;
uint32_t* ff13_2_internal_res_h;
const float FF13_2_30_FPS = 30.0F;
const float FF13_2_MAX_FRAME_CAP = 1000.0F;
float scissor_scaling_factor_w = 1.0f;
float scissor_scaling_factor_h = 1.0f;
XInputManager* xinputManager;
std::thread * patchingThread = NULL;
void FixBehaviorFlagConflict(const DWORD flags_in, DWORD* flags_out);
static const std::map<const AutoFixes, const uint32_t> behaviorflags_fixes;
static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
WNDPROC oldWndProc;
void ChangeMemoryProtectionToReadWriteExecute(void* address, const int size);
const float FF13_2_30_FPS = 30.0F;
const float FF13_2_MAX_FRAME_CAP = 1000.0F;
float scissor_scaling_factor_w = 1.0f;
float scissor_scaling_factor_h = 1.0f;
XInputManager* xinputManager;
void FixBehaviorFlagConflict(const DWORD flags_in, DWORD* flags_out);
static const std::map<const AutoFixes, const uint32_t> behaviorflags_fixes;
static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
WNDPROC oldWndProc;
bool AreAlmostTheSame(float a, float b);
void PrintVersionInfo();
static void FF13_AsyncPatching();
void FF13_InitializeGameAddresses();
void FF13_OneTimeFixes();
void FF13_Workaround_1440_Res_Bug();
void FF13_EnableControllerVibration();
void PrintVersionInfo();
void FF13_InitializeGameAddresses();
void FF13_OneTimeFixes();
void FF13_EnableControllerVibration();
void FF13_NOPIngameFrameRateLimitSetter();
void FF13_SetFrameRateVariables();
void FF13_FixScissorRect();
void FF13_SetFrameRateVariables();
void FF13_FixScissorRect();
void FF13_RemoveContinuousControllerScan();
static void FF13_2_AsyncPatching();
void FF13_2_CreateSetFrameRateCodeBlock();
void FF13_2_InitializeGameAddresses();
void FF13_2_RemoveContinuousControllerScan();
void FF13_2_AddHookIngameFrameRateLimitSetter();
void FF13_2_AddHookIngameFrameRateLimitSetter();
void FF13_2_OneTimeFixes();
void FF13_2_Workaround_2560_1440_Res_Bug();
void FF13_2_EnableControllerVibration();
};
extern MainContext context;
void FF13_2_EnableControllerVibration();
void OneTimeFix(std::unique_ptr<wchar_t[]>& className);
static void Fix_Thread();
};
extern MainContext context;

View file

@ -53,10 +53,10 @@ UINT APIENTRY hkIDirect3D9::GetAdapterCount() {
HRESULT APIENTRY hkIDirect3D9::GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
PrintLog(__FUNCTION__);
HRESULT rt = m_pWrapped->GetAdapterIdentifier(Adapter, Flags, pIdentifier);
if (context.config.GetAdapter() && SUCCEEDED(rt) && pIdentifier)
if (context.config.GetAdapterAdapter() && SUCCEEDED(rt) && pIdentifier)
{
pIdentifier->VendorId = context.config.GetVendorId();
pIdentifier->DeviceId = context.config.GetDeviceId();
pIdentifier->VendorId = context.config.GetAdapterVendorId();
pIdentifier->DeviceId = context.config.GetAdapterDeviceId();
}
return rt;
@ -79,7 +79,7 @@ HRESULT APIENTRY hkIDirect3D9::GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMOD
HRESULT APIENTRY hkIDirect3D9::CheckDeviceType(UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) {
IDirect3D9_PrintLog(__FUNCTION__);
if (context.config.GetForceWindowedMode()) bWindowed = TRUE;
if (context.config.GetBorderlessForceWindowedMode()) bWindowed = TRUE;
return m_pWrapped->CheckDeviceType(Adapter, DevType, AdapterFormat, BackBufferFormat, bWindowed);
}
@ -122,9 +122,9 @@ HRESULT APIENTRY hkIDirect3D9::CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType,
PrintLog("BehaviorFlags: %08X %s", BehaviorFlags, BehaviorFlagsString.c_str());
if (context.config.GetBehaviorFlags() > 0)
if (context.config.GetOptionsBehaviorFlags() > 0)
{
BehaviorFlags = context.config.GetBehaviorFlags();
BehaviorFlags = context.config.GetOptionsBehaviorFlags();
PrintLog("Advanced Mode: BehaviorFlags set");
}
else

View file

@ -9,7 +9,7 @@
#include <intrin.h>
#define IDirect3DDevice9_PrintLog(...) //PrintLog(format, __VA_ARGS__);
#define IDirect3DDevice9_PrintLog(...) //PrintLog("%s", __VA_ARGS__);
HRESULT APIENTRY hkIDirect3DDevice9::QueryInterface(REFIID riid, void** ppvObj) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
@ -102,22 +102,10 @@ HRESULT APIENTRY hkIDirect3DDevice9::GetSwapChain(UINT iSwapChain, IDirect3DSwap
// Steam Overlay Fix
// Add some space, 16bytes should be enough
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop(); __nop(); __nop(); __nop();
__nop(); __nop(); __nop(); __nop();
__nop(); __nop(); __nop(); __nop();
__nop(); __nop(); __nop(); __nop();
return m_pWrapped->GetSwapChain(iSwapChain, pSwapChain);
}
@ -181,7 +169,7 @@ HRESULT APIENTRY hkIDirect3DDevice9::CreateCubeTexture(UINT EdgeLength, UINT Lev
HRESULT APIENTRY hkIDirect3DDevice9::CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) {
//PrintLog("hkIDirect3DDevice9::CreateVertexBuffer %08u %x %x %x %p %p", Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
return context.ApplyVertexBufferFix(m_pWrapped, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
return context.CreateVertexBuffer(m_pWrapped, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) {
@ -286,7 +274,7 @@ HRESULT APIENTRY hkIDirect3DDevice9::MultiplyTransform(D3DTRANSFORMSTATETYPE Sta
HRESULT APIENTRY hkIDirect3DDevice9::SetViewport(CONST D3DVIEWPORT9* pViewport) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
return m_pWrapped->SetViewport(pViewport);
return context.SetViewport(m_pWrapped, pViewport);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetViewport(D3DVIEWPORT9* pViewport) {
@ -426,8 +414,7 @@ HRESULT APIENTRY hkIDirect3DDevice9::GetCurrentTexturePalette(UINT *PaletteNumbe
HRESULT APIENTRY hkIDirect3DDevice9::SetScissorRect(CONST RECT* pRect) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
context.ScaleScissorRect((RECT*)pRect);
return m_pWrapped->SetScissorRect(pRect);
return context.SetScissorRect(m_pWrapped, pRect);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetScissorRect(RECT* pRect) {

View file

@ -1,19 +1,18 @@
SETTING(u32, LongValue, PresentationInterval, Options, 1);
SETTING(bool, BoolValue, TripleBuffering, Options, true);
SETTING(u32, LongValue, FullScreenRefreshRate, Options, 0);
SETTING(u32, LongValue, SwapEffect, Options, -1);
SETTING(s32, LongValue, PresentationInterval, Options, 1);
SETTING(s32, LongValue, TripleBuffering, Options, -1);
SETTING(s32, LongValue, FullScreenRefreshRate, Options, 0);
SETTING(s32, LongValue, SwapEffect, Options, -1);
SETTING(bool, BoolValue, AlwaysActive, Options, false);
SETTING(bool, BoolValue, AutoFix, Options, true);
SETTING(u32, LongValue, Multisample, Options, 0);
SETTING(s32, LongValue, Multisample, Options, 0);
SETTING(bool, BoolValue, HideCursor, Options, false);
SETTING(bool, BoolValue, ForceHideCursor, Options, false);
SETTING(u32, LongValue, BehaviorFlags, Options, 0);
SETTING(double, DoubleValue, FFXIIIIngameFrameRateLimit, Options, 0.0);
SETTING(bool, BoolValue, FFXIIIDisableIngameControllerHotSwapping, Options, true);
SETTING(bool, BoolValue, FFXIIIEnableControllerVibration, Options, true);
SETTING(s32, LongValue, IngameFrameRateLimit, FFXIII, 0);
SETTING(bool, BoolValue, DisableIngameControllerHotSwapping, FFXIII, true);
SETTING(bool, BoolValue, EnableControllerVibration, FFXIII, true);
SETTING(bool, BoolValue, Adapter, Adapter, false);
SETTING(u32, LongValue, VendorId, Adapter, 0);

View file

@ -3,7 +3,6 @@
#include "comdef.h"
#include "d3d9.h"
#include "dinput.h"
#include "xinput.h"
template <class T>
@ -31,13 +30,16 @@ public:
}
protected:
void WrapperLoad(const char* module_name)
bool WrapperLoad(const char* module_name, bool use_system_dir = true, bool fail_is_critical = true)
{
module_path = CreateSystemModulePath(module_name);
use_system_dir ? module_path = CreateSystemModulePath(module_name) : module_path = module_name;
m_module = LoadLibraryA(module_path.c_str());
if (!m_module)
{
if (m_module) {
PrintLog("Loaded %s", module_path.c_str());
return true;
}
else if(fail_is_critical) {
HRESULT hr = HRESULT_FROM_WIN32(GetLastError());
_com_error err(hr);
@ -47,8 +49,7 @@ protected:
MessageBoxA(NULL, msg.c_str(), "Error", MB_ICONERROR);
ExitProcess(hr);
}
PrintLog("Loaded %s", module_path.c_str());
return false;
}
template<typename T>
@ -77,9 +78,11 @@ public:
void (WINAPI* D3DPERF_SetOptions)(DWORD dwOptions);
void (WINAPI* D3DPERF_SetRegion)(D3DCOLOR col, LPCWSTR wszName);
bool IsDXVK() { return m_isdxvk; }
D3D9DLL()
{
WrapperLoad("d3d9.dll");
WrapperLoad("dxvk.dll", false, false) ? m_isdxvk = true : WrapperLoad("d3d9.dll");
StoreAddress(&Direct3DCreate9, "Direct3DCreate9");
StoreAddress(&Direct3DCreate9Ex, "Direct3DCreate9Ex");
@ -93,6 +96,9 @@ public:
StoreAddress(&D3DPERF_SetOptions, "D3DPERF_SetOptions");
StoreAddress(&D3DPERF_SetRegion, "D3DPERF_SetRegion");
}
private:
bool m_isdxvk = false;
};
extern "C"
@ -143,118 +149,3 @@ extern "C"
return D3D9DLL::Get().D3DPERF_SetRegion(col, wszName);
}
}
class DINPUT8DLL : public WrapperBase<DINPUT8DLL>
{
public:
HRESULT (WINAPI* DirectInput8Create)(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
DINPUT8DLL()
{
WrapperLoad("dinput8.dll");
StoreAddress(&DirectInput8Create, "DirectInput8Create");
}
};
extern "C"
{
HRESULT WINAPI _DirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter)
{
return DINPUT8DLL::Get().DirectInput8Create(hinst, dwVersion, riidltf, ppvOut, punkOuter);
}
}
class XINPUTDLL : public WrapperBase<XINPUTDLL>
{
public:
// XInput 1.3 and older functions
DWORD(WINAPI* XInputGetState)(DWORD dwUserIndex, XINPUT_STATE* pState);
DWORD(WINAPI* XInputSetState)(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration);
DWORD(WINAPI* XInputGetCapabilities)(DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities);
VOID(WINAPI* XInputEnable)(BOOL enable);
DWORD(WINAPI* XInputGetDSoundAudioDeviceGuids)(DWORD dwUserIndex, GUID* pDSoundRenderGuid, GUID* pDSoundCaptureGuid);
DWORD(WINAPI* XInputGetBatteryInformation)(DWORD dwUserIndex, uint8_t devType, XINPUT_BATTERY_INFORMATION* pBatteryInformation);
DWORD(WINAPI* XInputGetKeystroke)(DWORD dwUserIndex, DWORD dwReserved, PXINPUT_KEYSTROKE pKeystroke);
// XInput 1.3 undocumented functions
DWORD(WINAPI* XInputGetStateEx)(DWORD dwUserIndex, XINPUT_STATE *pState); // 100
DWORD(WINAPI* XInputWaitForGuideButton)(DWORD dwUserIndex, DWORD dwFlag, LPVOID pVoid); // 101
DWORD(WINAPI* XInputCancelGuideButtonWait)(DWORD dwUserIndex); // 102
DWORD(WINAPI* XInputPowerOffController)(DWORD dwUserIndex); // 103
// XInput 1.4 functions
DWORD(WINAPI* XInputGetAudioDeviceIds)(DWORD dwUserIndex, LPWSTR pRenderDeviceId, UINT* pRenderCount, LPWSTR pCaptureDeviceId, UINT* pCaptureCount);
// XInput 1.4 undocumented functionss
DWORD(WINAPI* XInputGetBaseBusInformation)(DWORD dwUserIndex, struct XINPUT_BUSINFO* pBusinfo); // 104
DWORD(WINAPI* XInputGetCapabilitiesEx)(DWORD unk1, DWORD dwUserIndex, DWORD dwFlags, struct XINPUT_CAPABILITIESEX* pCapabilitiesEx); // 108
XINPUTDLL()
{
WrapperLoad("xinput1_3.dll");
// XInput 1.3 and older functions
StoreAddress(&XInputGetState, "XInputGetState");
StoreAddress(&XInputSetState, "XInputSetState");
StoreAddress(&XInputGetCapabilities, "XInputGetCapabilities");
StoreAddress(&XInputEnable, "XInputEnable");
StoreAddress(&XInputGetDSoundAudioDeviceGuids, "XInputGetDSoundAudioDeviceGuids");
StoreAddress(&XInputGetBatteryInformation, "XInputGetBatteryInformation");
StoreAddress(&XInputGetKeystroke, "XInputGetKeystroke");
// XInput 1.3 undocumented functions
StoreAddress(&XInputGetStateEx, (const char*)100);
StoreAddress(&XInputWaitForGuideButton, (const char*)101);
StoreAddress(&XInputCancelGuideButtonWait, (const char*)102);
StoreAddress(&XInputPowerOffController, (const char*)103);
// XInput 1.4 functions
StoreAddress(&XInputGetAudioDeviceIds, "XInputGetAudioDeviceIds");
// XInput 1.4 undocumented functionss
StoreAddress(&XInputGetBaseBusInformation, (const char*)104);
StoreAddress(&XInputGetCapabilitiesEx, (const char*)108);
}
};
extern "C"
{
// XInput 1.3 and older functions
DWORD WINAPI _XInputGetState(DWORD dwUserIndex, XINPUT_STATE* pState)
{
return XINPUTDLL::Get().XInputGetState(dwUserIndex, pState);
}
DWORD WINAPI _XInputSetState(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration)
{
return XINPUTDLL::Get().XInputSetState(dwUserIndex, pVibration);
}
DWORD WINAPI _XInputGetCapabilities(DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities)
{
return XINPUTDLL::Get().XInputGetCapabilities(dwUserIndex, dwFlags, pCapabilities);
}
VOID WINAPI _XInputEnable(BOOL enable)
{
return XINPUTDLL::Get().XInputEnable(enable);
}
DWORD WINAPI _XInputGetDSoundAudioDeviceGuids(DWORD dwUserIndex, GUID* pDSoundRenderGuid, GUID* pDSoundCaptureGuid)
{
return XINPUTDLL::Get().XInputGetDSoundAudioDeviceGuids(dwUserIndex, pDSoundRenderGuid, pDSoundCaptureGuid);
}
DWORD WINAPI _XInputGetBatteryInformation(DWORD dwUserIndex, uint8_t devType, XINPUT_BATTERY_INFORMATION* pBatteryInformation)
{
return XINPUTDLL::Get().XInputGetBatteryInformation(dwUserIndex, devType, pBatteryInformation);
}
DWORD WINAPI _XInputGetKeystroke(DWORD dwUserIndex, DWORD dwReserved, PXINPUT_KEYSTROKE pKeystroke)
{
return XINPUTDLL::Get().XInputGetKeystroke(dwUserIndex, dwReserved, pKeystroke);
}
}

View file

@ -83,7 +83,7 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<TargetName>dinput8</TargetName>
<TargetName>d3d9</TargetName>
<IncludePath>$(SolutionDir)\Common;$(SolutionDir)\MinHook\include;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@ -137,8 +137,8 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>XINPUT9_1_0.LIB;d3d9.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
<AdditionalDependencies>d3d9.lib;XINPUT9_1_0.LIB;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@ -193,7 +193,9 @@
</ClCompile>
<ClCompile Include="IDirect3D9.cpp" />
<ClCompile Include="IDirect3DDevice9.cpp" />
<ClCompile Include="IDirect3DVertexBuffer9.cpp" />
<ClCompile Include="IDirect3DVertexBuffer9.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
@ -206,7 +208,7 @@
<None Include="exports.def" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MinHook\build\VC15\libMinHook.vcxproj">
<ProjectReference Include="..\MinHook\build\VC16\libMinHook.vcxproj">
<Project>{f142a341-5ee0-442d-a15f-98ae9b48dbae}</Project>
</ProjectReference>
</ItemGroup>

View file

@ -11,12 +11,4 @@ D3DPERF_SetMarker=_D3DPERF_SetMarker @24
D3DPERF_SetOptions=_D3DPERF_SetOptions @25
D3DPERF_SetRegion=_D3DPERF_SetRegion @26
DirectInput8Create=_DirectInput8Create
XInputGetState=_XInputGetState @2
XInputSetState=_XInputSetState @3
XInputGetCapabilities=_XInputGetCapabilities @4
XInputEnable=_XInputEnable @5
XInputGetDSoundAudioDeviceGuids=_XInputGetDSoundAudioDeviceGuids @6
XInputGetBatteryInformation=_XInputGetBatteryInformation @7
XInputGetKeystroke=_XInputGetKeystroke @8