spanish fx help by gab3d

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<html lang="ja">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>Bokeh Iwa</title>
</head>
<body bgcolor="#f5f5f5" text="#220011">
<h1><img src = ".\img\fx_iwa_bokeh.png" width = 30 height = 30 > Bokeh Iwa</h1>
<h4>● Overview</h4>
This effect reproduces a camera lens blur. The RGB values of each layer will be converted<br>
to exposure values, then blurred using the Iris shape, and finally composed together.<br>
To achieve a faster processing time, a Fourier transformation is used to process the filter.
<h4>● Input Port</h4>
<UL>
<LI><b>Iris</b> : Connects the image to define the shape of the Iris. The image luminance<br>
values will be used for the effect. If no image is connected to the Iris port, no calculation<br>
will take place. It's possible to connect 8bit or 16bit RGBA images.
<LI><b>Source [15]</b> : Connects images for the layers. The order in which they are<br>
connected here doesn't define the layer stacking order. If nothing is connected to any<br>
Source port, no calculation will be performed.
</UL>
<h4>● Parameters</h4>
Common
<UL>
<LI><b>On-Focus Distance</b> : If there's a layer in this position, it will look on focus and it will be<br>
composed normally. 0 represents the camera position. (Range 0.0-1.0)
<LI><b>Bokeh Amount</b> : Maximum size of blur (in scene units). When the focus position and the<br>
layer position are 1.0 away from each other and Bokeh Adjustment is 1, the Iris image is<br>
enlarged until the width of this image reaches this value.
<LI><b>Hardness</b> : The gamma value of the film. Used to convert between RGB value and<br>
exposure. This is equivalent to the increase in RGB value (0.0 to 1.0) when the exposure is<br>
increased 10 times. The lower the value, the more the highlights are emphasized.<br>
(Range 0.05-3.0)
</UL>
Layers
<UL>
<LI><b>Premultiply</b> : Check this box when connecting unpremultiplied material such as the ones<br>
from DigiBook, etc. directly to this effect.
<LI><b>Distance</b> : The distance of the layer from the camera. The layer stacking order is<br>
automatically sorted according to this value. (Range 0.0-1.0)
<LI><b>Bokeh Adjustment</b> : Bokeh size correction value. The size of the bokeh is multiplied by N,<br>
keeping the order of layer stacking. If this value is 0, the layers will be composited normally<br>
without blurring regardless of the distance of the layer. (Range 0.0-2.0)
</UL>
<h4>● Notes</h4>
<UL>
<LI>When rendering multiple frames, the Iris and the layers images, must be present within<br>
the range of all frames to be rendered.
<LI>This effect uses a lot of RAM.
</UL>
<h4>● License Information</h4>
<UL>
<LI>This effect uses an open source library called Kiss FFT for the Fourier transform.<br>
</UL>
<font size = "-1">
<blockquote>
This is the BSD-style license for the KissFFT.<br>
<br>
Copyright (c) 2003-2010 Mark Borgerding<br>
<br>
All rights reserved.<br>
<br>
Redistribution and use in source and binary forms, with or without modification, are permitted provided that<br>
the following conditions are met:<br>
<br>
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following<br>
disclaimer.<br>
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the<br>
following disclaimer in the documentation and/or other materials provided with the distribution.<br>
* Neither the author nor the names of any contributors may be used to endorse or promote products derived<br>
from this software without specific prior written permission.<br>
<br>
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY<br>
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES<br>
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT<br>
SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,<br>
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT<br>
OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)<br>
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,<br>
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS<br>
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
</blockquote>
</font>
</body>
</html>

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<html lang="ja">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>Bokeh Ref Iwa</title>
</head>
<body bgcolor="#f5f5f5" text="#220011">
<h1><img src = ".\img\fx_iwa_bokeh_ref.png" width = 30 height = 30 > Bokeh Ref Iwa</h1>
<h4>● Overview</h4>
This effect reproduces a camera lens blur. The input image is divided into several layers<br>
based on the gradation of the Depth reference image, and the RGB values of each divided<br>
layer are converted into exposure values, blurred using the Iris shape, and combined.<br>
Higher speed is achieved by using the discrete Fourier transform. Before blurring,<br>
a process of extending the parts of each layer that is hidden in the foreground with a<br>
Median filter is performed.
<h4>● Input Port</h4>
<UL>
<LI><b>Iris</b> : Connects the image to define the shape of the Iris. The image luminance values<br>
will be used for the effect. If no image is connected to the Iris port, no calculation will<br>
take place. It's possible to connect 8bit or 16bit RGBA images.
<LI><b>Source</b> : Connect the input image. If nothing is connected to the Source port, no<br>
calculation is performed.
<LI><b>Depth</b> : Connect the Depth reference image. The brightness of each pixel corresponds<br>
to the depth. The higher (brighter) the value, the farther away from the camera.
</UL>
<h4>● Parameters</h4>
<UL>
<LI><b>On-Focus Distance</b> : If there's a layer in this position, it will look on focus and it will<br>
be composed normally. 0 represents the camera position. (Range 0.0-1.0)
<LI><b>Bokeh Amount</b> : Maximum size of blur (in scene units). When the focus position and<br>
the layer position are 1.0 away from each other, the Iris image is enlarged until the<br>
width of this image reaches this value.
<LI><b>Hardness</b> : The gamma value of the film. Used to convert between RGB value and<br>
exposure. This is equivalent to the increase in RGB value (0.0 to 1.0) when the exposure<br>
is increased 10 times. The lower the value, the more the highlights are emphasized.<br>
(Range 0.05-3.0)
<LI><b>Distance Precision</b> : The number of divisions of the depth reference image. The larger<br>
the value, the finer the gradation of the blur size, but the slower the processing.<br>
(Range 3-128)
</UL>
<h4>● Notes</h4>
<UL>
<LI>When rendering multiple frames, the Iris and the layers images, must be present within<br>
the range of all frames to be rendered.
<LI>This effect uses a lot of RAM.
</UL>
<h4>● License Information</h4>
<UL>
<LI>This effect uses an open source library called Kiss FFT for the Fourier transform.<br>
</UL>
<font size = "-1">
<blockquote>
This is the BSD-style license for the KissFFT.<br>
<br>
Copyright (c) 2003-2010 Mark Borgerding<br>
<br>
All rights reserved.<br>
<br>
Redistribution and use in source and binary forms, with or without modification, are permitted provided that<br>
the following conditions are met:<br>
<br>
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following<br>
disclaimer.<br>
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the<br>
following disclaimer in the documentation and/or other materials provided with the distribution.<br>
* Neither the author nor the names of any contributors may be used to endorse or promote products derived<br>
from this software without specific prior written permission.<br>
<br>
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY<br>
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES<br>
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT<br>
SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,<br>
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT<br>
OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)<br>
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,<br>
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS<br>
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
</blockquote>
</font>
</body>
</html>

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<html lang="ja">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>Bokeh (Desenfoque) Iwa</title>
</head>
<body bgcolor="#f5f5f5" text="#220011">
<h1><img src = ".\img\fx_iwa_bokeh.png" width = 30 height = 30 > Bokeh (Desenfoque) Iwa</h1>
<h4>● Descripción</h4>
Este efecto reproduce el desenfoque de una lente de cámara. Los valores RVA de cada<br>
capa se convierten en valores de exposición, se desenfocan con la forma del diafragma<br>
y se componen.<br>
Para lograr una mayor velocidad, se utiliza la transformación de Fourier durante el<br>
procesamiento del filtro.
<h4>● Entradas</h4>
<UL>
<LI><b>Iris (Diafragma)</b> : Permite conectar una imagen para definir la forma del diafragma<br>
de la cámara. El valor de luminancia de la imagen de entrada se utilizará para el<br>
efecto. Si no hubiera nada conectado al conector Iris, no se realizarán cálculos.<br>
Es posible conectar imágenes RVAα de 8 bits o 16 bits.
<LI><b>Source (Origen) [15]</b> : Permite conectar imágenes para las capas. El orden de<br>
las conexiones aquí no afectará el orden de composición de las capas. Si no hubiera<br>
ninguna imagen conectada, el cálculo no se realizará.
</UL>
<h4>● Opciones</h4>
Comunes
<UL>
<LI><b>On-Focus Distance (Distancia de enfoque)</b> : Si hay una capa en esa posicion, se<br>
verá enfocada y se compondrá normalmente. 0 representa la posición de la cámara.<br>
(Rango 0.0-1.0)
<LI><b>Bokeh Amount (Cantidad de bokeh)</b> : Permite especificar el tamaño máximo del<br>
desenfoque (en mm). Cuando la posición de enfoque y la de la capa estén a una<br>
distancia de 1.0 entre sí y la opción Bokeh Adjustment sea 1, la imagen del diafragma<br>
se ampliará hasta que el ancho de la misma alcance este valor.
<LI><b>Hardness (Dureza)</b> : Valor del gama de la película. Se utiliza para convertir entre<br>
valor RVA y la exposición. Esto es equivalente al aumento en el valor RVA (0.0 a 1.0)<br>
cuando la exposición aumenta 10 veces. Cuanto más bajo sea el valor, más se<br>
enfatizarán los destellos. (Rango 0.05-3.0)
</UL>
De cada capa
<UL>
<LI><b>Premultiply (Premultiplicar)</b> : Activar esta opción cuando se conecten imágenes cuyo<br>
alfa no se encuentre premultiplicado, como las exportadas desde DigiBook, etc.
<LI><b>Distance (Distancia)</b> : La distancia a la que se encuentra la capa con respecto a la<br>
cámara. El orden de composición de las capas se basará en este valor. (Rango 0.0-1.0)
<LI><b>Bokeh Adjustment (Ajuste del bokeh)</b> : Valor de corrección del tamaño de desenfoque.<br>
El tamaño del desenfoque se multiplicará por este valor, manteniendo el orden de<br>
composición de las capas. Si este valor es 0, la capa se compondrá normalmente, sin<br>
desenfoque, independientemente de la distancia de la capa. (Rango 0.0-2.0)
</UL>
<h4>● A tener en cuenta</h4>
<UL>
<LI>Al procesar múltiples fotogramas, deberán existir fotogramas para las imágenes del<br>
diafragma y de las capas, para todo el rango de fotogramas procesados.
<LI>Este efecto hace un uso intensivo de memoria RAM.
</UL>
<h4>● Información de licencia</h4>
<UL>
<LI>Este efecto utiliza una biblioteca de código abierto llamada Kiss FFT para la transformación<br>
de Fourier.<br>
</UL>
<font size = "-1">
<blockquote>
This is the BSD-style license for the KissFFT.<br>
<br>
Copyright (c) 2003-2010 Mark Borgerding<br>
<br>
All rights reserved.<br>
<br>
Redistribution and use in source and binary forms, with or without modification, are permitted provided that<br>
the following conditions are met:<br>
<br>
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following<br>
disclaimer.<br>
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the<br>
following disclaimer in the documentation and/or other materials provided with the distribution.<br>
* Neither the author nor the names of any contributors may be used to endorse or promote products derived<br>
from this software without specific prior written permission.<br>
<br>
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY<br>
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES<br>
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT<br>
SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,<br>
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT<br>
OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)<br>
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,<br>
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS<br>
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
</blockquote>
</font>
</body>
</html>

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<html lang="ja">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>Bokeh (Desenfoque) Ref Iwa</title>
</head>
<body bgcolor="#f5f5f5" text="#220011">
<h1><img src = ".\img\fx_iwa_bokeh_ref.png" width = 30 height = 30 > Bokeh (Desenfoque) Ref Iwa</h1>
<h4>● Descripción</h4>
Este efecto reproduce el desenfoque de una lente de cámara, dividiendo la imagen de<br>
entrada en varias capas, según el gradiente en la imagen de referencia de profundidad.<br>
Los valores RVA de cada capa se convierten en valores de exposición, se desenfocan<br>
con la forma del diafragma y se componen.<br>
Para lograr una mayor velocidad, se utiliza la transformación de Fourier durante el<br>
procesamiento del filtro. Antes de efectuar el desenfoque, se realiza un proceso de<br>
extensión de las partes de cada capa que estarán ocultas en primer plano, usando un<br>
filtro de tipo Mediana.
<h4>● Entradas</h4>
<UL>
<LI><b>Iris (Diafragma)</b> : Permite conectar una imagen para definir la forma del diafragma<br>
de la cámara. El valor de luminancia de la imagen de entrada se utilizará para el<br>
efecto. Si no hubiera nada conectado al conector Iris, no se realizarán cálculos.<br>
Es posible conectar imágenes RVAα de 8 bits o 16 bits.
<LI><b>Source (Origen)</b> : Permite conectar la imagen a ser procesada. Si no hubiera ninguna<br>
imagen conectada, el cálculo no se realizará.
<LI><b>Depth (Profundidad)</b> : Permite conectar una imagen de referencia de profundidad.<br>
El brillo de cada píxel determinará la profundidad. Cuanto más claro sea el valor, más<br>
lejos estará de la cámara.
</UL>
<h4>● Opciones</h4>
<UL>
<LI><b>On-Focus Distance (Distancia de enfoque)</b> : Si hay una capa en esa posicion, se verá<br>
enfocada y se compondrá normalmente. 0 representa la posición de la cámara.<br>
(Rango 0.0-1.0)
<LI><b>Bokeh Amount (Cantidad de desenfoque)</b> : Permite especificar el tamaño máximo del<br>
desenfoque (en mm). Cuando la posición de enfoque y la de la capa estén a una distancia<br>
de 1.0 entre sí, la imagen del diafragma se ampliará hasta que el ancho de la misma<br>
alcance este valor.
<LI><b>Hardness (Dureza)</b> : Valor del gama de la película. Se utiliza para convertir entre valor<br>
RVA y la exposición. Esto es equivalente al aumento en el valor RVA (0.0 a 1.0) cuando la<br>
exposición aumenta 10 veces. Cuanto más bajo sea el valor, más se enfatizarán los destellos.<br>
(Rango 0.05-3.0)
<LI><b>Distance Precision (Precisión de la distancia)</b> : La cantidad de divisiones de la imagen de<br>
referencia de profundidad. Cuanto mayor sea el valor, más fina será la gradación del tamaño<br>
del desenfoque, pero más lento será el procesamiento. (Rango 3-128)
</UL>
<h4>● A tener en cuenta</h4>
<UL>
<LI>Al procesar múltiples fotogramas, deberán existir fotogramas para las imágenes del diafragma<br>
y de las capas, para todo el rango de fotogramas procesados.
<LI>Este efecto hace un uso intensivo de memoria RAM.
</UL>
<h4>● Información de licencia</h4>
<UL>
<LI>Este efecto utiliza una biblioteca de código abierto llamada Kiss FFT para la transformación<br>
de Fourier.<br>
</UL>
<font size = "-1">
<blockquote>
This is the BSD-style license for the KissFFT.<br>
<br>
Copyright (c) 2003-2010 Mark Borgerding<br>
<br>
All rights reserved.<br>
<br>
Redistribution and use in source and binary forms, with or without modification, are permitted provided that<br>
the following conditions are met:<br>
<br>
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following<br>
disclaimer.<br>
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the<br>
following disclaimer in the documentation and/or other materials provided with the distribution.<br>
* Neither the author nor the names of any contributors may be used to endorse or promote products derived<br>
from this software without specific prior written permission.<br>
<br>
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY<br>
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES<br>
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT<br>
SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,<br>
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT<br>
OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)<br>
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,<br>
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS<br>
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
</blockquote>
</font>
</body>
</html>

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<html lang="ja">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>Motion Blur (Desenfoque por movimiento) Iwa</title>
</head>
<body bgcolor="#f5f5f5" text="#220011">
<h1><img src = ".\img\fx_iwa_motionblur.png" width = 30 height = 30 > Motion Blur (Desenfoque por movimiento) Iwa</h1>
<h4>● Descripción</h4>
Este efecto permite generar un desenfoque causado por el movimiento.<br>
Especificando valores de Shutter Start y Shutter End se aplicará un desenfoque de acuerdo a<br>
la trayectoria, del objeto durante ese tiempo.<br>
Tal como sucede en el efecto Bokeh Iwa, los valores RVA son convertidos en un valor de<br>
exposición antes de ser desenfocados, por lo tanto aunque la partes más claras se encuentren<br>
desenfocadas, no habrá una pérdida de brillo en las mismas.
<h4>● Entradas</h4>
<UL>
<LI><b>Source (Origen)</b> : Permite conectar la imagen a ser procesada.</LI>
</UL>
<h4>● Opciones</h4>
<img src = ".\img\motionblur.png">
<UL>
<LI><b>Reference Object (Objeto de referencia), Index (Número)</b> : Permite especificar el objeto<br>
del cual extraer la información de movimiento.<br>
La opción "Own Motion" (Movimiento propio) permite seguir el movimiento de la columna<br>
conectada a Source.</LI>
<LI><b>Shutter Start (Apertura obturador)</b> : Permite especificar qué tanto antes del fotograma<br>
actual deberá abrirse el obturador.<br>
Es expresado en fotogramas. Cuanto mayor sea el valor, más se extenderá el desenfoque.</LI>
<LI><b>Start Value (Valor apertura)</b> : Permite especificar la intensidad del desenfoque en el<br>
momento en que se abre el obturador.</LI>
<LI><b>Start Curve (Curva apertura)</b> : Permite especificar cómo aplicar el desenfoque, desde el<br>
fotograma actual, hasta el momento en que se abre el obturador.<br>
El valor predefinido es 1, con el cual el desenfoque cambiará de forma lineal.</LI>
<LI><b>Shutter End (Cierre obturador)</b> : Permite especificar qué tanto después del fotograma<br>
actual deberá cerrarse el obturador.<br>
Es expresado en fotogramas. Cuanto mayor sea el valor, más se extenderá el desenfoque.</LI>
<LI><b>End Value (Valor cierre)</b> : Permite especificar la intensidad del desenfoque en el momento<br>
en que se cierra el obturador.</LI>
<LI><b>End Curve (Curva cierre)</b> : Permite especificar cómo aplicar el desenfoque, desde el<br>
fotograma actual, hasta el momento en que se cierra el obturador. El valor predefinido es 1,<br>
con el cual el desenfoque cambiará de forma lineal.</LI>
<LI><b>Trace Resolution (Resolución seguimiento)</b> : Permite definir qué tan detallado será el<br>
seguimiento de la trayectoria de movimiento del objeto, mientras el obturador se encuentre<br>
abierto.<br>
Cuando sea 1, la trayectoria será una línea recta, aunque el objeto se encuentre moviéndose<br>
a lo largo de una curva.</LI>
<LI><b>Hardness (Dureza)</b> : Valor de gama de la película. Es usado para convertir los valores RVA y<br>
la cantidad de exposición. Cuanto mayor sea el valor, más claro será el efecto.</LI>
<LI><b>Afterimage Mode (Modo estela)</b> : Cuando se encuentre activo, en vez de un desenfoque suave,<br>
se dibujará una estela compuesta por una serie de repeticiones de la imagen original, en la<br>
posiciones calculadas según la trayectoria, y respetando el parámetro "Trace Resolution".</LI>
</UL>
</body>
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<html lang="ja">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>PN Perspective (PN Perspectiva) Iwa</title>
</head>
<body bgcolor="#f5f5f5" text="#220011">
<h1><img src = ".\img\fx_iwa_pn_perspective.png" width = 30 height = 30 > PN Perspective (PN Perspectiva) Iwa</h1>
<h4>● Descripción</h4>
Este efecto genera un patrón de ruido de tipo Perlin, sobre un plano horizontal.<br>
Además del patrón normal de ruido, existe un modo para producir una imagen de referencia de desplazamiento para<br>
el efecto "WarpHV Ino", y un modo para producir una intensidad de reflejo en el agua de tipo Fresnel, tal como se<br>
vería desde la cámara, haciendo que el patrón de ruido represente la altura de las olas sobre la superficie el agua.
<h4>● Opciones</h4>
<UL>
<LI><b>Mode (Modo)</b> : Permite especificar el modo de representación. Existen 5 opciones posibles:</LI>
<UL>
<LI><I>Noise (Ruido)</I> : Dibuja un patrón de ruido de tipo Perlin. El valor del ruido es calculado para cada<br>
punto de muestreo, dividiendo 1 píxel entre 100.</LI>
<LI><I>Noise (no resampled) (Ruido sin remuestreo)</I> : Dibuja un patrón de ruido de tipo Perlin, sin realizar<br>
procesamiento a nivel de sub-píxeles, por lo que es más veloz, pero el patrón de ruido cerca del horizonte<br>
será irregular.</LI>
<LI><I>Warp HV offset (Desplazamiento para Warp HV)</I> : Cuando el patrón de ruido represente la altura de la<br>
superficie del agua, dibujará la cantidad de luz reflejada sobre la superficie en las direcciones horizontal<br>
y vertical, representadas por los canales rojo y verde, respectivamente.<br>
Al ser conectado a los conectores "Hori" y "Vert" del efecto "WarpHV Ino", será posible reproducir la<br>
distorsión de la reflexión sobre la superficie del agua. Es posible ajustar el sombreado del patrón mediante<br>
la opción "Wave Height" descripta más abajo.<br>
*Dado que el efecto "WarpHV Ino" usa de forma predefinida el canal Rojo tanto para los conectores "Hori"<br>
como "Vert", será necesario especificar manualmente que la opción "V reference" de dicho efecto utilice<br>
el canal Verde.</LI>
<LI><I>Warp HV offset 2 (Desplazamiento 2 para Warp HV)</I> : Es una variante de la opción anterior.<br>
<LI><I>Fresnel reflectivity (Reflectividad Fresnel)</I> : Cuando el patrón de ruido represente la altura de la superficie<br>
del agua, el sombreado representará la intensidad de la reflexión Fresnel en la superficie, vista desde la cámara.<br>
La intensidad de la reflexión en la parte inferior de la cámara se mostrará normalizada con un brillo 0.<br>
Es posible ajustar el sombreado del patrón mediante la opción "Wave Height" descripta más abajo.</LI>
</UL>
<LI><b>Noise Type (Tipo de ruido)</b> : Permite especificar el tipo de ruido a usar, entre: Perlin Noise y Simplex Noise.</LI>
<LI><b>Size (Tamaño)</b> : Permite especificar el tamaño del patrón aleatorio principal.</LI>
<LI><b>Evolution (Evolución)</b> : Permite especificar la evolución del patrón aleatorio principal.</LI>
<LI><b>Octaves (Octavas)</b> : Permite especificar cuántos niveles de patrones aleatorios se deben generar.</LI>
<LI><b>Offset (Desplazamiento)</b> : Permite especificar un desplazamiento en la posición del patrón aleatorio principal.<br>
Hacia la derecha de la cámara es X positivo y avanzando hacia la cámara es Y positivo.</LI>
<LI><b>p_Intensity (Intensidad_p)</b> : Define la relación de intensidad, entre una generación del patrón y la próxima.</LI>
<LI><b>p_Size (Tamaño_p)</b> : Define la relación de tamaño, entre una generación del patrón y la próxima.</LI>
<LI><b>p_Evolution (Evolución_p)</b> : Define la relación entre el período de evolución de una generación del patrón y la próxima.</LI>
<LI><b>p_Offset (Desplazamiento_p)</b> : Define la relación de desplazamiento, entre una generación del patrón y la próxima.</LI>
<LI><b>Fov (Campo de visión)</b> : Permite especificar el ángulo de visión vertical de la cámara, en grados.<br>
Cuando el ángulo de visión sea grande, la sensación de perspectiva aumentará (gran angular), cuando sea pequeño,<br>
la perspectiva aparecerá comprimida (telefoto).</LI>
<LI><b>Eye Level (Nivel de vista)</b> : Permite especificar la posición del punto de fuga (horizonte) de la cámara.</LI>
<LI><b>Alpha Rendering (Procesamiento de alfa)</b> : Permite especificar si los valores de intensidad del patrón de ruido serán<br>
también almacenados en al canal Alfa.</LI>
<LI><b>Wave Height (Altura de olas)</b> : Cuando el patrón de ruido represente la altura de la superficie del agua, permite<br>
especificar la diferencia en la altura de las olas producidas, entre la intensidad máxima y mínima del ruido.<br>
Válido sólo para los modos: "Warp HV offset", "Warp HV offset 2" y "Fresnel reflectivity".</LI>
</UL>
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<html lang="ja">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>Perspective Distort (Distorsión en perspectiva) Iwa</title>
</head>
<body bgcolor="#f5f5f5" text="#220011">
<h1><img src = ".\img\fx_iwa_perspective_distort.png" width = 30 height = 30 > Perspective Distort (Distorsión en perspectiva) Iwa</h1>
<h4>● Descripción</h4>
Permite generar un efecto de movimiento con paralaje sobre la imagen conectada a Source,<br>
donde los elementos en primer plano se mueven más rápido que los que se encuentran en el<br>
fondo.<br>
El ancho de la imagen es estirado lateralmente, para transformarla en un trapecio, sin<br>
embargo ésta no será estirada en forma vertical.<br>
En otras palabras, la contracción en la dirección vertical causada por la profundidad,<br>
deberá ser incorporada de antemano en la imagen.<br>
Además, si se deseara aplicar este efecto a un fondo en movimiento, el movimiento del fondo<br>
deberá ser colapsado antes en una Sub-planilla.<br><br>
<img src = ".\img\perspective_distort.png">
<h4>● Entradas</h4>
<UL>
<LI><b>Source (Origen)</b> : Permite conectar la imagen a ser procesada.</LI>
</UL>
<h4>● Opciones</h4>
<UL>
<LI><b>Vanishing Point (Punto de fuga)</b> : Es el punto hacia el cual se procesará la<br>
deformación.<br>
En caso de una proyección en perspectiva, éste es el punto de fuga.</LI>
<LI><b>Anchor Point (Horizonte)</b> : Permite definir la posición vertical que será la<br>
base de la deformación.<br>
Los píxeles por encima de este punto no aparecerán en el efecto (quedarán ocultos).<br>
También define la línea del horizonte para la imagen deformada, donde se mantendrá el<br>
ancho original de la imagen.</LI>
<LI><b>Precision (Precisión)</b> : Debido a que la deformación se produce únicamente por<br>
un estiramiento expansivo, la resolución se verá afectada. Para minimizar el deterioro de<br>
la resolución, la resolución original de la imagen será multiplicada por este valor antes<br>
de que la deformación sea procesada.<br>
No tendrá sentido ingresar en Precision un valor mayor que el resultado de dividir la<br>
"Resolución de captura" del fondo por la "Resolución de salida".</LI>
</UL>
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<html lang="ja">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>Spectrum (Espectro) Iwa</title>
</head>
<body bgcolor="#f5f5f5" text="#220011">
<h1><img src = ".\img\fx_iwa_spectrum.png" width = 30 height = 30 > Spectrum (Espectro) Iwa</h1>
<h4>● Descripción</h4>
Este efecto produce un patrón de tipo arcoiris similar al de la interferencia producida por una película líquida fina,<br>
de acuerdo al brillo de la imagen de entrada.<br>
Si bien los colores generados no corresponden con los de una interferencia física real, es posible obtener resultados<br>
bastante similares.
<h4>● Entradas</h4>
<UL>
<LI><b>Source (Origen)</b> : Permite conectar la imagen a ser procesada. El brillo de la imagen será usado como<br>
grosor de la película fina de líquido.<br>
Cuanto más alta sea la luminosidad, más fino será el grosor de la película. Una luminosidad de 0.0 corresponderá al valor<br>
de "Thickness Min" descripto más abajo, y una de 1.0 al de "Thickness Max".</LI>
<LI><b>Light (Luz)</b> : Permite conectar una imagen para representar la luz.<br>
Cuando haya una imagen conectada, el resultado será como se describe a continuación:</LI>
<UL>
<LI>El canal Alfa producido será el canal Alfa de la imagen conectada a Light.</LI>
<LI>Si el parámetro "Light Threshold" estuviera activado, la imagen conectada a Light y el arcoiris generado<br>
podrán ser compuestos usando el modo Trama.</LI>
</UL>
</UL>
<h4>● Opciones</h4>
<UL>
<LI><b>Intensity (Intensidad)</b> : La intensidad de la luz. Cuanto más alto sea el valor, más claro será el arcoiris.</LI>
<LI><b>Refractive Index (Índice de refracción)</b> : El índice de refracción del medio. Cuanto más alto sea el valor,<br>
más claro será el arcoiris.</LI>
<LI><b>Thickness Max (Grosor máximo)</b> : El grosor máximo de la película fina. Corresponde al grosor de la película en<br>
las partes más oscuras de la imagen conectada a Source.</LI>
<LI><b>Thickness Min (Grosor mínimo)</b> : El grosor mínimo de la película fina. Corresponde al grosor de la película en<br>
las partes más claras de la imagen conectada a Source.</LI>
*El grosor también puede tomar valores negativos; en ese caso, todas las partes donde esto sea así serán calculadas como cero.<br>
*Thickness Min y Max podrán invertirse; en ese caso, el patrón iridiscente quedará invertido.
<LI><b>R/G/B Gamma (Gama R/V/A)</b> : Valor de corrección gama para cada uno de los canales RVA del patrón de arcoiris.</LI>
<LI><b>Lens Factor (Factor de lente)</b> : Un valor de corrección gama que puede ser agregado al producir un patrón de arcoiris<br>
a partir de la luminosidad de la imagen conectada a Source.<br>
Esto permite, por ejemplo, que patrones concéntricos sean distorsionados a través de una lente cóncava/convexa a lo largo del<br>
período de iridiscencia.</LI>
<LI><b>Light Threshold (Umbral de luz)</b> : Cuando se conecta una imagen al conector Light, la misma podrá ser compuesta con el<br>
patrón de arcoiris, usando el modo Trama.<br>
Light Threshold es el menor valor del canal Alfa de la imagen conectada a Light requerido para componer en modo Trama.<br>
Para cada píxel, se realizará el siguiente proceso:</LI>
<UL>
<LI>Cuando el canal alfa de la imagen conectada a Light se encuentre por debajo del Umbral de luz: No se realizará una composición<br>
usando el modo Trama.</LI>
<LI>Cuando el canal alfa de la imagen conectada a Light sea 1: La imagen conectada a Light será compuesta en modo Trama al 100%.</LI>
<LI>Cuando el canal alfa de la imagen conectada a Light sea mayor que Light Threshold pero menor a 1: La imagen compuesta en modo<br>
Trama será fundida, usando dicho valor en una interpolación lineal.</LI>
</UL>
Cuanto menor sea el valor Light Threshold, mayor será la proporción de la composición en modo Trama de la imagen conectada a Light,<br>
de manera que la imagen final será más clara.<br>
También podrá aceptar valores negativos.
</UL>
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<html lang="ja">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>Tile (Mosaico) Iwa</title>
</head>
<body bgcolor="#f5f5f5" text="#220011">
<h1><img src = ".\img\fx_iwa_tile.png" width = 30 height = 30 > Tile (Mosaico) Iwa</h1>
<h4>● Descripción</h4>
Este efecto permite disponer repeticiones de la imagen conectada a Source para formar un mosaico.<br>
Este efecto mejora al efecto original "Tile" en los siguientes aspectos:
<UL>
<LI>Ahora es posible especificar un rango de repetición con respecto al encuadre de la cámara, además del<br>
marco delimitador del objeto.</LI>
<LI>Ahora es posible especificar si se desea que existan repeticiones y la cantidad de las mismas, de forma<br>
independiente para las direcciones hacia arriba, abajo, izquerda y derecha.</LI>
<LI>Ahora es posible especificar márgenes indepedientes para las direcciones horizontal y vertical.</LI>
</UL>
<h4>● Entradas</h4>
<UL>
<LI><b>Source (Origen)</b> : Permite conectar la imagen a ser procesada.</LI>
</UL>
<h4>● Opciones</h4>
<UL>
<LI><b>Input Size (Tamaño de entrada)</b> : Permite especificar el área a ser repetida.<br>
"Bounding Box" (Marco delimitador)&nbsp&nbspRepite el área contenida dentro del marco delimitador de la<br>
imagen conectada a Source.<br>
"Camera Box" (Encuadre de cámara)&nbsp&nbsp&nbspRepite el área contenida dentro del encuadre de la cámara.<br>
En otras palabras, las repeticiones se ubicarán por fuera del encuadre de la cámara.
</LI>
<LI><b>Left Quantity (Cantidad izquierda)</b> : La cantidad de repeticiones hacia la izquierda.<br>
"No Tile" (No repetir)&nbsp&nbspNo habrá repeticiones en esta dirección.<br>
"1 Tile" (1 repetición)&nbsp&nbsp&nbspRepetirá la imagen una sola vez en esta dirección.<br>
"Mutiple Tiles" (Múltiples repeticiones)&nbspRepetirá la imagen indefinidamente en esta dirección.
</LI>
<LI><b>Right Quantity (Cantidad derecha)</b> : La cantidad de repeticiones hacia la derecha. (ver Left Quantity).</LI>
<LI><b>Mirror Horizontally (Espejar horizontalmente)</b> : Al estar activada, las repeticiones en esta dirección<br>
se irán invirtiendo de forma alternada.</LI>
<LI><b>Horizontal Margin (Margen horizontal)</b> : El margen horizontal entre las repeticiones. Podrán ingresarse<br>
valores negativos.</LI>
<LI><b>Top Quantity (Cantidad arriba)</b> : La cantidad de repeticiones hacia arriba. (ver Left Quantity).</LI>
<LI><b>Bottom Quantity (Cantidad abajo)</b> : La cantidad de repeticiones hacia abajo. (ver Left Quantity).</LI>
<LI><b>Mirror Vertically (Espejar verticalmente)</b> : Al estar activada, las repeticiones en esta dirección se irán<br>
invirtiendo de forma alternada.</LI>
<LI><b>Vertical Margin (Margen vertical)</b> : El margen horizontal entre las repeticiones. Podrán ingresarse<br>
valores negativos.</LI>
</UL>
</body>
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3296;width:77pt'> 3296;width:77pt'>
<h4>Please see <a href="https://opentoonz.readthedocs.io/en/latest/using_the_particles_effect.html">Using the Particles Effect</a> section in the OpenToonz Manual to obtain detailed information.</h4>
<tr height=23 style='height:17.25pt'> <tr height=23 style='height:17.25pt'>
<td colspan=5 height=23 class=xl7829647 width=910 style='height:17.25pt; <td colspan=5 height=23 class=xl7829647 width=910 style='height:17.25pt;
width:683pt'>Particles Effect List of Parameters</td> width:683pt'>Particles Effect List of Parameters</td>
@ -370,77 +371,77 @@ rt
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Particles are generated evenly in areas where the opacity of the Control image is greater than or equal to Threshold. If there is no Control image cell in the current frame or if the overall opacity of it is less than Threshold, the result will be the same as when there is no Control image connected.</td> width:356pt'>Particles are generated evenly in areas where the opacity of the Control image is greater than or equal to Threshold. If there is no Control image cell in the current frame or if the overall opacity of it is less than Threshold, the result will be the same as when there is no Control image connected.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>○</td> width:77pt'>○</td>
</tr> </tr>
<tr height=18 style='height:13.5pt'> <tr height=18 style='height:13.5pt'>
<td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td> <td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td>
<td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Threshold</td> <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Threshold</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Threshold to be used in the above image for deciding where to generate particles (0-255).</td> width:356pt'>Threshold to be used in the above image for deciding where to generate particles (0-255).</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'> </td> width:77pt'> </td>
</tr> </tr>
<tr height=108 style='height:81.0pt'> <tr height=108 style='height:81.0pt'>
<td height=108 class=xl7029647 width=89 style='height:81.0pt;width:67pt'> </td> <td height=108 class=xl7029647 width=89 style='height:81.0pt;width:67pt'> </td>
<td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Multiple <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Multiple
Generators in Control Image</td> Generators in Control Image</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Applies for when there are multiple opaque areas (hereinafter “sources”) in the Control image, surrounded by transparent areas.<br> width:356pt'>Applies for when there are multiple opaque areas (hereinafter “sources”) in the Control image, surrounded by transparent areas.<br>
When ON: The amount of generated particles is equalized for each source. That is, the narrower the generation source, the higher the particle generation density there.<br> When ON: The amount of generated particles is equalized for each source. That is, the narrower the generation source, the higher the particle generation density there.<br>
When OFF: The density of generated particles is uniform throughout the whole Source image. That is, the amount of particles decreases as each source area becomes narrower.</td> When OFF: The density of generated particles is uniform throughout the whole Source image. That is, the amount of particles decreases as each source area becomes narrower.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=54 style='height:40.5pt'> <tr height=54 style='height:40.5pt'>
<td height=54 class=xl7029647 width=89 style='height:40.5pt;width:67pt'> </td> <td height=54 class=xl7029647 width=89 style='height:40.5pt;width:67pt'> </td>
<td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Use Control <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Use Control
Image Gradation</td> Image Gradation</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>The particle generation density is changed in proportion to the opacity of the Source image. This option is not compatible with the Multiple Generators in Control Image above.</td> width:356pt'>The particle generation density is changed in proportion to the opacity of the Source image. This option is not compatible with the Multiple Generators in Control Image above.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=18 style='height:13.5pt'> <tr height=18 style='height:13.5pt'>
<td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td> <td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td>
<td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Center X</td> <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Center X</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>X coordinate of the Center position of the particle generation area, when there is no input image.</td> width:356pt'>X coordinate of the Center position of the particle generation area, when there is no input image.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=18 style='height:13.5pt'> <tr height=18 style='height:13.5pt'>
<td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td> <td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td>
<td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Center Y</td> <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Center Y</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Y coordinate of the Center position of the particle generation area, when there is no input image.</td> width:356pt'>Y coordinate of the Center position of the particle generation area, when there is no input image.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=18 style='height:13.5pt'> <tr height=18 style='height:13.5pt'>
<td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td> <td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td>
<td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Width</td> <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Width</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>The width of the particle generation area (a rectangle), when there is no input image.</td> width:356pt'>The width of the particle generation area (a rectangle), when there is no input image.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=18 style='height:13.5pt'> <tr height=18 style='height:13.5pt'>
<td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td> <td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td>
<td class=xl6829647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl6829647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Height</td> <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Height</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>The width of the particle generation area (a rectangle), when there is no input image.</td> width:356pt'>The height of the particle generation area (a rectangle), when there is no input image.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=36 style='height:27.0pt'> <tr height=36 style='height:27.0pt'>
<td height=36 class=xl7029647 width=89 style='height:27.0pt;width:67pt'> </td> <td height=36 class=xl7029647 width=89 style='height:27.0pt;width:67pt'> </td>
<td class=xl6929647 width=83 style='border-top:none;border-left:none; <td class=xl6929647 width=83 style='border-top:none;border-left:none;
width:62pt'>Particle Generation</td> width:62pt'>Particle Generation</td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Starting <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Starting
@ -448,38 +449,38 @@ rt
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>The scene frame when particles starts to be generated. Negative values are also possible.</td> width:356pt'>The scene frame when particles starts to be generated. Negative values are also possible.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=18 style='height:13.5pt'> <tr height=18 style='height:13.5pt'>
<td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td> <td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td>
<td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Birth Rate</td> <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Birth Rate</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Number of particles generated in every frame.</td> width:356pt'>Number of particles generated in every frame.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=54 style='height:40.5pt'> <tr height=54 style='height:40.5pt'>
<td height=54 class=xl7029647 width=89 style='height:40.5pt;width:67pt'> </td> <td height=54 class=xl7029647 width=89 style='height:40.5pt;width:67pt'> </td>
<td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Animation <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Animation
Step</td> Step</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Particle animation Step value. *If this Step value is set to 2 or more, the Step of picture change specified in Particle → Animation will be the square of the set value.</td> width:356pt'>Particle animation Step value. *If this Step value is set to 2 or more, the Step of picture change specified in Particle → Animation will be the square of the set value.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=18 style='height:13.5pt'> <tr height=18 style='height:13.5pt'>
<td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td> <td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td>
<td class=xl6829647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl6829647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Random Seed</td> <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Random Seed</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Seed value of random parameters used in this effect.</td> width:356pt'>Seed value of random parameters used in this effect.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=201 style='mso-height-source:userset;height:150.75pt'> <tr height=201 style='mso-height-source:userset;height:150.75pt'>
<td height=201 class=xl6829647 width=89 style='height:150.75pt;width:67pt'> </td> <td height=201 class=xl6829647 width=89 style='height:150.75pt;width:67pt'> </td>
<td class=xl6629647 width=83 style='border-top:none;border-left:none; <td class=xl6629647 width=83 style='border-top:none;border-left:none;
width:62pt'>Particle</td> width:62pt'>Particle</td>
<td class=xl6629647 width=161 style='border-top:none;border-left:none; <td class=xl6629647 width=161 style='border-top:none;border-left:none;
@ -491,7 +492,7 @@ rt
Column - Random Start: Frame used in each particle changes in the same order of the cells in the Source Column. Starting from a random frame.<br> Column - Random Start: Frame used in each particle changes in the same order of the cells in the Source Column. Starting from a random frame.<br>
Column Swing - Random Start: Frame used in each particle changes in the same order of the cells in the Source Column, reverses playback when reaching the end. Starting from a random frame.</td> Column Swing - Random Start: Frame used in each particle changes in the same order of the cells in the Source Column, reverses playback when reaching the end. Starting from a random frame.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=18 style='page-break-before:always;height:13.5pt'> <tr height=18 style='page-break-before:always;height:13.5pt'>
<td height=18 class=xl7429647 width=89 style='height:13.5pt;border-top:none; <td height=18 class=xl7429647 width=89 style='height:13.5pt;border-top:none;
@ -514,39 +515,39 @@ rt
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Initial velocity of particles.</td> width:356pt'>Initial velocity of particles.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>○</td> width:77pt'>○</td>
</tr> </tr>
<tr height=70 style='mso-height-source:userset;height:52.5pt'> <tr height=70 style='mso-height-source:userset;height:52.5pt'>
<td height=70 class=xl7029647 width=89 style='height:52.5pt;width:67pt'> </td> <td height=70 class=xl7029647 width=89 style='height:52.5pt;width:67pt'> </td>
<td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Linked to <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Linked to
Scale</td> Scale</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Link the speed of the particle with its size. The larger it is, the faster it will appear to have depth. It doesn't seem to be very strictly proportional.</td> width:356pt'>Link the speed of the particle with its size. The larger it is, the faster it will appear to have depth. It doesn't seem to be very strictly proportional.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=18 style='height:13.5pt'> <tr height=18 style='height:13.5pt'>
<td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td> <td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td>
<td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Speed Angle</td> <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Speed Angle</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>The direction of the initial velocity of the particles. 0 is down, 90 is right.</td> width:356pt'>The direction of the initial velocity of the particles. 0 is down, 90 is right.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>○</td> width:77pt'>○</td>
</tr> </tr>
<tr height=18 style='height:13.5pt'> <tr height=18 style='height:13.5pt'>
<td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td> <td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td>
<td class=xl6829647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl6829647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Use <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Use
Gradient Angle</td> Gradient Angle</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>When ON, the initial velocity is adjusted to the gradient vector of the Control image used for Speed Angle.</td> width:356pt'>When ON, the initial velocity is adjusted to the gradient vector of the Control image used for Speed Angle.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'> </td> width:77pt'> </td>
</tr> </tr>
<tr height=36 style='height:27.0pt'> <tr height=36 style='height:27.0pt'>
<td height=36 class=xl7029647 width=89 style='height:27.0pt;width:67pt'> </td> <td height=36 class=xl7029647 width=89 style='height:27.0pt;width:67pt'> </td>
<td class=xl6929647 width=83 style='border-top:none;border-left:none; <td class=xl6929647 width=83 style='border-top:none;border-left:none;
width:62pt'>Size,Mass&amp; Orientation</td> width:62pt'>Size,Mass&amp; Orientation</td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Size</td> <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Size</td>
@ -554,88 +555,88 @@ rt
width:356pt'>Specify the maximum / minimum size range. If there is a Control image, the higher the brightness, the larger the image placed at the particle. Random if there is no Control image. width:356pt'>Specify the maximum / minimum size range. If there is a Control image, the higher the brightness, the larger the image placed at the particle. Random if there is no Control image.
</td> </td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>○</td> width:77pt'>○</td>
</tr> </tr>
<tr height=72 style='height:54.0pt'> <tr height=72 style='height:54.0pt'>
<td height=72 class=xl7029647 width=89 style='height:54.0pt;width:67pt'> </td> <td height=72 class=xl7029647 width=89 style='height:54.0pt;width:67pt'> </td>
<td class=xl7229647 width=83 style='width:62pt'> </td> <td class=xl7229647 width=83 style='width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Perspective <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Perspective
Distribution</td> Distribution</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>When ON and there is a Size Control image, the density of the particles is arranged in inverse proportion to their sizes. Used to place deep particles, such as in sea waves. When this option is ON, the Control Image Gradation option will be ignored.</td> width:356pt'>When ON and there is a Size Control image, the density of the particles is arranged in inverse proportion to their sizes. Used to place deep particles, such as in sea waves. When this option is ON, the Control Image Gradation option will be ignored.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'> </td> width:77pt'> </td>
</tr> </tr>
<tr height=82 style='mso-height-source:userset;height:61.5pt'> <tr height=82 style='mso-height-source:userset;height:61.5pt'>
<td height=82 class=xl7029647 width=89 style='height:61.5pt;width:67pt'> </td> <td height=82 class=xl7029647 width=89 style='height:61.5pt;width:67pt'> </td>
<td class=xl7229647 width=83 style='width:62pt'> </td> <td class=xl7229647 width=83 style='width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Use Control <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Use Control
Image for the Whole Lifetime</td> Image for the Whole Lifetime</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>When ON, the size will be driven according to the brightness of the Control image, at the position of the particle, for each frame.<br> width:356pt'>When ON, the size will be driven according to the brightness of the Control image, at the position of the particle, for each frame.<br>
When OFF, the Control image is used only when particles are generated. After that, they will maintain the same size until they disappear.</td> When OFF, the Control image is used only when particles are generated. After that, they will maintain the same size until they disappear.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=36 style='height:27.0pt'> <tr height=36 style='height:27.0pt'>
<td height=36 class=xl7029647 width=89 style='height:27.0pt;width:67pt'> </td> <td height=36 class=xl7029647 width=89 style='height:27.0pt;width:67pt'> </td>
<td class=xl7229647 width=83 style='width:62pt'> </td> <td class=xl7229647 width=83 style='width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Mass</td> <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Mass</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Specify the maximum / minimum range of mass for each particle. Mass is a factor related to the speed, given by the Gravity below.</td> width:356pt'>Specify the maximum / minimum range of mass for each particle. Mass is a factor related to the speed, given by the Gravity below.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=36 style='height:27.0pt'> <tr height=36 style='height:27.0pt'>
<td height=36 class=xl7029647 width=89 style='height:27.0pt;width:67pt'> </td> <td height=36 class=xl7029647 width=89 style='height:27.0pt;width:67pt'> </td>
<td class=xl7329647 width=83 style='width:62pt'> </td> <td class=xl7329647 width=83 style='width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Orientation</td> <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Orientation</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Specifies the maximum / minimum range of the initial orientation angle of the particles. 0 means no rotation, 90 means 90 degrees to the right.<span width:356pt'>Specifies the maximum / minimum range of the initial orientation angle of the particles. 0 means no rotation, 90 means 90 degrees to the right.<span
style='mso-spacerun:yes'>&nbsp;</span></td> style='mso-spacerun:yes'>&nbsp;</span></td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>○</td> width:77pt'>○</td>
</tr> </tr>
<tr height=24 style='mso-height-source:userset;height:18.0pt'> <tr height=24 style='mso-height-source:userset;height:18.0pt'>
<td height=24 class=xl7029647 width=89 style='height:18.0pt;width:67pt'> </td> <td height=24 class=xl7029647 width=89 style='height:18.0pt;width:67pt'> </td>
<td class=xl6929647 width=83 style='border-top:none;border-left:none; <td class=xl6929647 width=83 style='border-top:none;border-left:none;
width:62pt'>Trail</td> width:62pt'>Trail</td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Trail</td> <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Trail</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Display a trail for each particle, that fades out over the number of frames specified in the Trail parameter.</td> width:356pt'>Display a trail for each particle, that fades out over the number of frames specified in the Trail parameter.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=42 style='mso-height-source:userset;height:31.5pt'> <tr height=42 style='mso-height-source:userset;height:31.5pt'>
<td height=42 class=xl7029647 width=89 style='height:31.5pt;width:67pt'> </td> <td height=42 class=xl7029647 width=89 style='height:31.5pt;width:67pt'> </td>
<td class=xl7329647 width=83 style='width:62pt'> </td> <td class=xl7329647 width=83 style='width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Step</td> <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Step</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>The particle trail will be displayed every Step value. That is, there will be (Trail/Step) images displayed in the trail.</td> width:356pt'>The particle trail will be displayed every Step value. That is, there will be (Trail/Step) images displayed in the trail.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=36 style='height:27.0pt'> <tr height=36 style='height:27.0pt'>
<td height=36 class=xl7029647 width=89 style='height:27.0pt;width:67pt'> </td> <td height=36 class=xl7029647 width=89 style='height:27.0pt;width:67pt'> </td>
<td class=xl7129647 width=83 style='border-top:none;width:62pt'>Lifetime</td> <td class=xl7129647 width=83 style='border-top:none;width:62pt'>Lifetime</td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Lifetime</td> <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Lifetime</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Specify the maximum / minimum range of a particle life (in frames). Lifetime is the length of frames since particles are born, until they completely disappear.</td> width:356pt'>Specify the maximum / minimum range of a particle life (in frames). Lifetime is the length of frames since particles are born, until they completely disappear.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>○</td> width:77pt'>○</td>
</tr> </tr>
<tr height=36 style='height:27.0pt'> <tr height=36 style='height:27.0pt'>
<td height=36 class=xl7029647 width=89 style='height:27.0pt;width:67pt'> </td> <td height=36 class=xl7029647 width=89 style='height:27.0pt;width:67pt'> </td>
<td class=xl6829647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl6829647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Use Column <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Use Column
Duration for Lifetime</td> Duration for Lifetime</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>When ON, the particles lifetime will be equal to the length of the Source Column.</td> width:356pt'>When ON, the particles lifetime will be equal to the length of the Source Column.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=18 style='height:13.5pt'> <tr height=18 style='height:13.5pt'>
<td height=18 class=xl6829647 width=89 style='height:13.5pt;width:67pt'> </td> <td height=18 class=xl6829647 width=89 style='height:13.5pt;width:67pt'> </td>
<td class=xl6629647 width=83 style='border-top:none;border-left:none; <td class=xl6629647 width=83 style='border-top:none;border-left:none;
width:62pt'>Top Layer</td> width:62pt'>Top Layer</td>
<td class=xl6629647 width=161 style='border-top:none;border-left:none; <td class=xl6629647 width=161 style='border-top:none;border-left:none;
@ -643,7 +644,7 @@ rt
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Specify the stacking order of the particles.</td> width:356pt'>Specify the stacking order of the particles.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=18 style='page-break-before:always;height:13.5pt'> <tr height=18 style='page-break-before:always;height:13.5pt'>
<td height=18 class=xl7429647 width=89 style='height:13.5pt;border-top:none; <td height=18 class=xl7429647 width=89 style='height:13.5pt;border-top:none;
@ -666,20 +667,20 @@ rt
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Specify the value of gravity (= acceleration) to be given to particles. Negative values reverse the direction. When a Control image is connected, the value of Gravity Angle below is not used, and the gradient of luminance of the Control image becomes the gravity. Brighter pixels will produce more gravity.</td> width:356pt'>Specify the value of gravity (= acceleration) to be given to particles. Negative values reverse the direction. When a Control image is connected, the value of Gravity Angle below is not used, and the gradient of luminance of the Control image becomes the gravity. Brighter pixels will produce more gravity.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>○</td> width:77pt'>○</td>
</tr> </tr>
<tr height=18 style='height:13.5pt'> <tr height=18 style='height:13.5pt'>
<td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td> <td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td>
<td class=xl6829647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl6829647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Gravity <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Gravity
Angle</td> Angle</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Specifies the direction of gravity. 0 for downwards. At 90 it goes to the left.</td> width:356pt'>Specifies the direction of gravity. 0 for downwards. At 90 it goes to the left.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=54 style='height:40.5pt'> <tr height=54 style='height:40.5pt'>
<td height=54 class=xl7029647 width=89 style='height:40.5pt;width:67pt'> </td> <td height=54 class=xl7029647 width=89 style='height:40.5pt;width:67pt'> </td>
<td class=xl6629647 width=83 style='border-top:none;border-left:none; <td class=xl6629647 width=83 style='border-top:none;border-left:none;
width:62pt'>Friction</td> width:62pt'>Friction</td>
<td class=xl6629647 width=161 style='border-top:none;border-left:none; <td class=xl6629647 width=161 style='border-top:none;border-left:none;
@ -687,65 +688,65 @@ rt
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Specifies the value of the friction force that stops the movement of particles. The maximum frictional force is obtained when the luminance of the Control image is maximum. Ignored if there is no Control image connected.</td> width:356pt'>Specifies the value of the friction force that stops the movement of particles. The maximum frictional force is obtained when the luminance of the Control image is maximum. Ignored if there is no Control image connected.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>○</td> width:77pt'>○</td>
</tr> </tr>
<tr height=36 style='height:27.0pt'> <tr height=36 style='height:27.0pt'>
<td height=36 class=xl7029647 width=89 style='height:27.0pt;width:67pt'> </td> <td height=36 class=xl7029647 width=89 style='height:27.0pt;width:67pt'> </td>
<td class=xl6929647 width=83 style='border-top:none;border-left:none; <td class=xl6929647 width=83 style='border-top:none;border-left:none;
width:62pt'>Wind</td> width:62pt'>Wind</td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Wind <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Wind
Intensity</td> Intensity</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Specifies the speed of the wind that affects particles in an uniform fashion. It is added to their speed, not acceleration. Its effect is somewhat similar to the initial speed (Birth Param → Speed).</td> width:356pt'>Specifies the speed of the wind that affects particles in an uniform fashion. It is added to their speed, not acceleration. Its effect is somewhat similar to the initial speed (Birth Param → Speed).</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=18 style='height:13.5pt'> <tr height=18 style='height:13.5pt'>
<td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td> <td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td>
<td class=xl6829647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl6829647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Wind Angle</td> <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Wind Angle</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Specify the direction of the wind. 0 is upwards, 90 is to the right.</td> width:356pt'>Specify the direction of the wind. 0 is upwards, 90 is to the right.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=45 style='mso-height-source:userset;height:33.75pt'> <tr height=45 style='mso-height-source:userset;height:33.75pt'>
<td height=45 class=xl7029647 width=89 style='height:33.75pt;width:67pt'> </td> <td height=45 class=xl7029647 width=89 style='height:33.75pt;width:67pt'> </td>
<td class=xl6929647 width=83 style='border-top:none;border-left:none; <td class=xl6929647 width=83 style='border-top:none;border-left:none;
width:62pt'>Scattering</td> width:62pt'>Scattering</td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Horizontal</td> <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Horizontal</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Specifies a range of horizontal speed values that give random motion to the particles.</td> width:356pt'>Specifies a range of horizontal speed values that give random motion to the particles.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>○</td> width:77pt'>○</td>
</tr> </tr>
<tr height=36 style='height:27.0pt'> <tr height=36 style='height:27.0pt'>
<td height=36 class=xl7029647 width=89 style='height:27.0pt;width:67pt'> </td> <td height=36 class=xl7029647 width=89 style='height:27.0pt;width:67pt'> </td>
<td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Vertical</td> <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Vertical</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Specifies a range of vertical speed values that give random motion to the particles.</td> width:356pt'>Specifies a range of vertical speed values that give random motion to the particles.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>○</td> width:77pt'>○</td>
</tr> </tr>
<tr height=90 style='height:67.5pt'> <tr height=90 style='height:67.5pt'>
<td height=90 class=xl7029647 width=89 style='height:67.5pt;width:67pt'> </td> <td height=90 class=xl7029647 width=89 style='height:67.5pt;width:67pt'> </td>
<td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Swing Mode</td> <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Swing Mode</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Random: Change the Horizontal / Vertical values for each frame. However, the sign of the horizontal / vertical values does not change during the number of frames specified by the lower Swing value.<br> width:356pt'>Random: Change the Horizontal / Vertical values for each frame. However, the sign of the horizontal / vertical values does not change during the number of frames specified by the lower Swing value.<br>
Smooth: Horizontal / Vertical values will remain unchanged for the number of frames specified by the lower Swing value.</td> Smooth: Horizontal / Vertical values will remain unchanged for the number of frames specified by the lower Swing value.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=36 style='height:27.0pt'> <tr height=36 style='height:27.0pt'>
<td height=36 class=xl6829647 width=89 style='height:27.0pt;width:67pt'> </td> <td height=36 class=xl6829647 width=89 style='height:27.0pt;width:67pt'> </td>
<td class=xl6829647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl6829647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Swing</td> <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Swing</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>When Swing Mode is Smooth, specify the minimum / maximum values of the frame interval for resetting the Horizontal / Vertical values.</td> width:356pt'>When Swing Mode is Smooth, specify the minimum / maximum values of the frame interval for resetting the Horizontal / Vertical values.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=18 style='page-break-before:always;height:13.5pt'> <tr height=18 style='page-break-before:always;height:13.5pt'>
<td height=18 class=xl7429647 width=89 style='height:13.5pt;border-top:none; <td height=18 class=xl7429647 width=89 style='height:13.5pt;border-top:none;
@ -769,49 +770,49 @@ rt
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Specify the rotation speed of each particle. Rotation angle per frame (in degrees).</td> width:356pt'>Specify the rotation speed of each particle. Rotation angle per frame (in degrees).</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=18 style='height:13.5pt'> <tr height=18 style='height:13.5pt'>
<td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td> <td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td>
<td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Extra Speed</td> <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Extra Speed</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Specifies the range of angles that are randomly added to each particle.</td> width:356pt'>Specifies the range of angles that are randomly added to each particle.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=65 style='mso-height-source:userset;height:48.75pt'> <tr height=65 style='mso-height-source:userset;height:48.75pt'>
<td height=65 class=xl7029647 width=89 style='height:48.75pt;width:67pt'> </td> <td height=65 class=xl7029647 width=89 style='height:48.75pt;width:67pt'> </td>
<td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Swing Mode</td> <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Swing Mode</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Random: Recalculate the Extra Speed for each frame.<br> width:356pt'>Random: Recalculate the Extra Speed for each frame.<br>
Smooth: Rotates at the same Extra Speed value for the number of frames specified by Rotation Swing below.</td> Smooth: Rotates at the same Extra Speed value for the number of frames specified by Rotation Swing below.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=48 style='mso-height-source:userset;height:36.0pt'> <tr height=48 style='mso-height-source:userset;height:36.0pt'>
<td height=48 class=xl7029647 width=89 style='height:36.0pt;width:67pt'> </td> <td height=48 class=xl7029647 width=89 style='height:36.0pt;width:67pt'> </td>
<td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Rotation <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Rotation
Swing</td> Swing</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>When Swing Mode is Smooth, specify the minimum / maximum value of the frame interval for re-setting the ExtraSpeed value.</td> width:356pt'>When Swing Mode is Smooth, specify the minimum / maximum value of the frame interval for re-setting the ExtraSpeed value.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=36 style='height:27.0pt'> <tr height=36 style='height:27.0pt'>
<td height=36 class=xl7029647 width=89 style='height:27.0pt;width:67pt'> </td> <td height=36 class=xl7029647 width=89 style='height:27.0pt;width:67pt'> </td>
<td class=xl6829647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl6829647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Follow <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Follow
Particles Movement</td> Particles Movement</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>When ON, the rotation angle of the particles is set along the traveling direction. The rotation angle is 0 when moving to the right horizontal direction.</td> width:356pt'>When ON, the rotation angle of the particles is set along the traveling direction. The rotation angle is 0 when moving to the right horizontal direction.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=126 style='height:94.5pt'> <tr height=126 style='height:94.5pt'>
<td height=126 class=xl7029647 width=89 style='height:94.5pt;width:67pt'> </td> <td height=126 class=xl7029647 width=89 style='height:94.5pt;width:67pt'> </td>
<td class=xl6929647 width=83 style='border-top:none;border-left:none; <td class=xl6929647 width=83 style='border-top:none;border-left:none;
width:62pt'>Opacity</td> width:62pt'>Opacity</td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Opacity</td> <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Opacity</td>
@ -820,40 +821,40 @@ rt
When a Control image is connected, the opacity of the particle at each frame time is determined according to the luminance value of the Control image. Minimum opacity is reached when black. Opacity is updated every frame.<br> When a Control image is connected, the opacity of the particle at each frame time is determined according to the luminance value of the Control image. Minimum opacity is reached when black. Opacity is updated every frame.<br>
Opacity, when driven by a Control image can be overlaid with the Fade-in / out parameters below.</td> Opacity, when driven by a Control image can be overlaid with the Fade-in / out parameters below.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>○</td> width:77pt'>○</td>
</tr> </tr>
<tr height=18 style='height:13.5pt'> <tr height=18 style='height:13.5pt'>
<td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td> <td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td>
<td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Fade-in <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Fade-in
Frames</td> Frames</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Number of frames for the Fade-in.</td> width:356pt'>Number of frames for the Fade-in.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=18 style='height:13.5pt'> <tr height=18 style='height:13.5pt'>
<td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td> <td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td>
<td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>fade-out <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Fade-out
Frames</td> Frames</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Number of frames for the Fade-out.</td> width:356pt'>Number of frames for the Fade-out.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=36 style='height:27.0pt'> <tr height=36 style='height:27.0pt'>
<td height=36 class=xl7029647 width=89 style='height:27.0pt;width:67pt'> </td> <td height=36 class=xl7029647 width=89 style='height:27.0pt;width:67pt'> </td>
<td class=xl6829647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl6829647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Trail <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Trail
Opacity</td> Opacity</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>When a trail is defined in Birth Params → Trail, it specifies the minimum / maximum values for the opacity of the particles in the trail.</td> width:356pt'>When a trail is defined in Birth Params → Trail, it specifies the minimum / maximum values for the opacity of the particles in the trail.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=36 style='height:27.0pt'> <tr height=36 style='height:27.0pt'>
<td height=36 class=xl6829647 width=89 style='height:27.0pt;width:67pt'> </td> <td height=36 class=xl6829647 width=89 style='height:27.0pt;width:67pt'> </td>
<td class=xl6629647 width=83 style='border-top:none;border-left:none; <td class=xl6629647 width=83 style='border-top:none;border-left:none;
width:62pt'>Size Increase</td> width:62pt'>Size Increase</td>
<td class=xl6629647 width=161 style='border-top:none;border-left:none; <td class=xl6629647 width=161 style='border-top:none;border-left:none;
@ -861,7 +862,7 @@ rt
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Specify the minimum / maximum values of the size increase / decrease (as a percentage) that changes randomly in each frame.</td> width:356pt'>Specify the minimum / maximum values of the size increase / decrease (as a percentage) that changes randomly in each frame.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>○</td> width:77pt'>○</td>
</tr> </tr>
<tr height=18 style='page-break-before:always;height:13.5pt'> <tr height=18 style='page-break-before:always;height:13.5pt'>
<td height=18 class=xl7429647 width=89 style='height:13.5pt;border-top:none; <td height=18 class=xl7429647 width=89 style='height:13.5pt;border-top:none;
@ -886,40 +887,40 @@ rt
When each particle is generated, it is randomly selected from the color range specified in the spectrum.<br> When each particle is generated, it is randomly selected from the color range specified in the spectrum.<br>
If a Control image is connected, the (premultiplyed) RGB values of the image will be used for chosing each particle color.</td> If a Control image is connected, the (premultiplyed) RGB values of the image will be used for chosing each particle color.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>○</td> width:77pt'>○</td>
</tr> </tr>
<tr height=18 style='height:13.5pt'> <tr height=18 style='height:13.5pt'>
<td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td> <td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td>
<td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Birth <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Birth
Spread</td> Spread</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Birth color Spread for the particles.</td> width:356pt'>Birth color Spread for the particles.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=18 style='height:13.5pt'> <tr height=18 style='height:13.5pt'>
<td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td> <td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td>
<td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Birth <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Birth
Intensity</td> Intensity</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Birth Color influence (%)</td> width:356pt'>Birth Color influence (%)</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=36 style='height:27.0pt'> <tr height=36 style='height:27.0pt'>
<td height=36 class=xl7029647 width=89 style='height:27.0pt;width:67pt'> </td> <td height=36 class=xl7029647 width=89 style='height:27.0pt;width:67pt'> </td>
<td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6629647 width=161 style='border-top:none;border-left:none; <td class=xl6629647 width=161 style='border-top:none;border-left:none;
width:121pt'>Pick Control Image's Color for Every Frame</td> width:121pt'>Pick Control Image's Color for Every Frame</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Allows to change the color of the particles, at every frame, by using the Control image pixels at the current particle position.</td> width:356pt'>Allows to change the color of the particles, at every frame, by using the Control image pixels at the current particle position.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=72 style='height:54.0pt'> <tr height=72 style='height:54.0pt'>
<td height=72 class=xl7029647 width=89 style='height:54.0pt;width:67pt'> </td> <td height=72 class=xl7029647 width=89 style='height:54.0pt;width:67pt'> </td>
<td class=xl6929647 width=83 style='border-left:none;width:62pt'>Fade-in <td class=xl6929647 width=83 style='border-left:none;width:62pt'>Fade-in
Color</td> Color</td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Fade-in <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Fade-in
@ -929,39 +930,39 @@ rt
Randomly chosen from the color range specified in the spectrum.<br> Randomly chosen from the color range specified in the spectrum.<br>
If a Control image is connected, the (premultiplyed) RGB values of the image will be used for the particle color.</td> If a Control image is connected, the (premultiplyed) RGB values of the image will be used for the particle color.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>○</td> width:77pt'>○</td>
</tr> </tr>
<tr height=18 style='height:13.5pt'> <tr height=18 style='height:13.5pt'>
<td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td> <td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td>
<td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Fade-in <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Fade-in
Spread</td> Spread</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Spread for the fade-in of the particles.</td> width:356pt'>Spread for the fade-in of the particles.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=18 style='height:13.5pt'> <tr height=18 style='height:13.5pt'>
<td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td> <td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td>
<td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Frame Range</td> <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Frame Range</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Number of frames, counted from particle generation time, to Fade-in color.</td> width:356pt'>Number of frames, counted from particle generation time, to Fade-in color.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=18 style='height:13.5pt'> <tr height=18 style='height:13.5pt'>
<td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td> <td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td>
<td class=xl6829647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl6829647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Fade-in <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Fade-in
Intensity</td> Intensity</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Fade-in Color influence (%).</td> width:356pt'>Fade-in Color influence (%).</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=72 style='height:54.0pt'> <tr height=72 style='height:54.0pt'>
<td height=72 class=xl7029647 width=89 style='height:54.0pt;width:67pt'> </td> <td height=72 class=xl7029647 width=89 style='height:54.0pt;width:67pt'> </td>
<td class=xl7029647 width=83 style='border-left:none;width:62pt'>Fade-out <td class=xl7029647 width=83 style='border-left:none;width:62pt'>Fade-out
Color</td> Color</td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Fade-out <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Fade-out
@ -971,36 +972,36 @@ rt
Randomly chosen from the color range specified in the spectrum.<br> Randomly chosen from the color range specified in the spectrum.<br>
If a Control image is connected, the (premultiplyed) RGB values of the image will be used for each particle color.</td> If a Control image is connected, the (premultiplyed) RGB values of the image will be used for each particle color.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>○</td> width:77pt'>○</td>
</tr> </tr>
<tr height=18 style='height:13.5pt'> <tr height=18 style='height:13.5pt'>
<td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td> <td height=18 class=xl7029647 width=89 style='height:13.5pt;width:67pt'> </td>
<td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Fade-out <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Fade-out
Spread</td> Spread</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Spread for the fade-out of the particles.</td> width:356pt'>Spread for the fade-out of the particles.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=36 style='height:27.0pt'> <tr height=36 style='height:27.0pt'>
<td height=36 class=xl7029647 width=89 style='height:27.0pt;width:67pt'> </td> <td height=36 class=xl7029647 width=89 style='height:27.0pt;width:67pt'> </td>
<td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl7029647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Frame Range</td> <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Frame Range</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Number of frames to Fade-out color, counted from the time of death of the particle backwards.</td> width:356pt'>Number of frames to Fade-out color, counted from the time of death of the particle backwards.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<tr height=18 style='height:13.5pt'> <tr height=18 style='height:13.5pt'>
<td height=18 class=xl6829647 width=89 style='height:13.5pt;width:67pt'> </td> <td height=18 class=xl6829647 width=89 style='height:13.5pt;width:67pt'> </td>
<td class=xl6829647 width=83 style='border-left:none;width:62pt'> </td> <td class=xl6829647 width=83 style='border-left:none;width:62pt'> </td>
<td class=xl6729647 width=161 style='border-top:none;width:121pt'>Fade-out <td class=xl6729647 width=161 style='border-top:none;width:121pt'>Fade-out
Intensity</td> Intensity</td>
<td class=xl6629647 width=474 style='border-top:none;border-left:none; <td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Fade-out Color influence (%).</td> width:356pt'>Fade-out Color influence (%).</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none; <td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>―</td> width:77pt'>―</td>
</tr> </tr>
<![if supportMisalignedColumns]> <![if supportMisalignedColumns]>
<tr height=0 style='display:none'> <tr height=0 style='display:none'>