Commit graph

352 commits

Author SHA1 Message Date
bentleyjoakes 06e35cd969 Clones importance setting.
When creating a new character, sets an appropriate importance level.
* If a character is selected, the new character has the same importance level.
* If a top-level importance level is selected, the new character has that level
* Otherwise, the importance level is zero
2021-02-21 21:09:20 +01:00
Tobias Frisch e8c61e74ba
Merge branch 'develop' into optional-pov 2021-02-19 16:02:45 +01:00
TheJackiMonster 61734c1afa
Enabling/Disabling POV for a specific character 2021-02-19 16:01:30 +01:00
Tobias Frisch ca5a987e3c
Merge pull request #747 from TheJackiMonster/languagetool
Added basic support for LanguageTool via 'language_check' as advanced spellchecker
2021-02-19 15:46:47 +01:00
TheJackiMonster ac8cb3e403
Added support for LanguageTool via 'language_check' as advanced spellchecker 2021-02-19 15:44:38 +01:00
TheJackiMonster fc653ad74b Added setting to disable counting spaces as chars but requires restart 2020-07-05 01:27:54 +02:00
TheJackiMonster 6c84e4c8e3 Merge remote-tracking branch 'charcount/characterscount' into charcount 2020-03-27 15:31:28 +01:00
TheJackiMonster 24f3f092bb Added char-count with settings to enable/disable it. 2020-03-27 15:12:44 +01:00
Curtis Gedak 2411409260 Update copyright year 2020-01-18 10:26:14 -07:00
TheJackiMonster 9f6b65aaca Fixed bugs caused by parallel access during multithreading 2020-01-06 11:16:02 -07:00
Jan Wester 7377a34714 Added warning to revision UI 2019-09-29 09:34:48 -06:00
Jan Wester 961bac7e16 UI enforces >=1 revision kept per timespan 2019-09-29 09:34:48 -06:00
Jan Wester 3aa9cadfd8 Restore progress bar functionality
A previous fix (5f9ea3) inadvertently broke the progress bar by
converting to the wrong data type. (See issue #561 / PR #609).

While checking the code I realized the problem occurred primarily
because we weren't checking the validity of the values closer to the
source. Doing so alleviates the need to check elsewhere.

In the hope of inspiring a more systematic approach, a new uiParse()
utility function has been added to curb the further growth of toXxx()
functions that exist solely to validate user input.

There is no doubt room for improvement, both on the end of the new
uiParse() function as well as the spot where it is used. Ideally, the
data that comes out of the model should already be 'safe', but since
this is a bugfix for a bugfix I want to keep waves to a minimum.

This commit fixes issue #652.
2019-09-23 14:13:38 -06:00
Curtis Gedak b473ead98e Fix word recognition for spell checker, ignore active partial words
See PR #651

This commit restores the functionality that prevents spell checking a
word that is being actively typed at the end of a paragraph.

The goals for the spell check word match regexp are:

A. Words should include those with an apostrophe
   *E.g., can't*
B. Words should exclude underscore
   *E.g., hello_world is two words*
C. Words in other languages should be recognized
   *E.g., French word familiarisé*
D. Spell check should include word at absolute end of line with no
   trailing space or punctuation
   *E.g., tezt*
E. Spell check should ignore partial words in progress (user typing)
   *E.g., paragr while midway through typing paragraph*

This commit addresses all five of the above goals.

HISTORY:
- See issue #166 and commit 6ec0c19 in the 0.5.0 release.
- See issue #283 and commit 63b471e in the 0.7.0 release.

Also fix minor incorrect utf-8 encoding at top of source file.
2019-09-22 10:28:49 -06:00
Curtis Gedak 10df2baf8d Fix typo missed in two previous commits
See PR #645 and PR #648.

Change second instance in string of "save" to "saved".
2019-09-19 10:38:16 -06:00
luz.paz d20e7a8122 Fix typo missed in previous commit
https://github.com/olivierkes/manuskript/pull/489#issuecomment-533195819
2019-09-19 10:13:15 -06:00
luz.paz 2fd45dc42c Fix misc. typos
Found via `codespell -q 3 -S *.ts,./libs,./sample-projects -L searchin`
2019-09-19 09:58:24 -06:00
luz.paz 1368a9b79b Fix source typo
Split off from #489
2019-09-17 10:26:46 -06:00
Curtis Gedak a2fc4c5ecd Set default window tab to Word frequency for Frequency Analyzer tool
This code change sets:
- Fequency Analyzer tool default first tab of "Word frequency"
  (was Phrase frequency)

Steps to set default window tab:

1. Start Qt Designer
2. Open .ui file
3. Ensure that each selected window tab is the one desired as default
4. Save .ui file
5. Exit Qt Designer
6. Generate .py file with:  make ui

See PR #623
2019-09-13 10:00:29 -06:00
Curtis Gedak 8f4ddefb48 Fix tab key order, and default window tab for character pane and plot pane
This code change sets:
- Character pane default first tab of "Basic info" (was Notes)
- Character pane Basic info "Name" as the default first field (was Motivation)
- Plots pane default first tab of "Basic info" (was Resolution steps)

Steps to edit tab order and default window tab:

1. Start Qt Designer
2. Open .ui file
3. Choose menu **Edit -> Edit Tab Order**
4. Ctrl-click on item just before the first incorrect tab order item
5. Click other items in order until remaining order is correct
6. Ensure that each selected window tab is the one desired as default
7. Save .ui file
8. Exit Qt Designer
9. Generate .py file with:  make ui

See https://doc.qt.io/qt-5/designer-tab-order.html

This code change implements a portion of issue #244
2019-09-13 10:00:29 -06:00
Jan Wester d626d3ba75 Fixed & robustified image tooltips (issue #593)
Last time I touched this code, I went in looking for a specific problem,
and came out with a fix specific to that issue. That fix was not wrong,
yet it hardly covered all the problems present in the code once one took
into account issues like:

- local vs remote resources,
- relative vs absolute paths,
- different operating systems behaving differently, and
- Qt being uniquely buggy on different platforms.

The major part of it was fixed by using QUrl.fromUserInput(), which does
the exact kind of auto-detection for the nature of the resource that we
were in need of.

The rest of the issues were fixed by creating a number of test cases and
fixing problems as they popped up. Testing was done in Windows & Ubunty
against the above-mentioned test cases, which can be found in PR #629.

Regarding ImageTooltip.supportedSchemes

When QUrl.fromUserInput() misidentifies the scheme on Linux, it causes
all resemblance between the original request and the reply.request() in
the finished() signal to be lost, which results in this item getting
stuck in the ImageTooltip processing pipeline.

Limiting the supported schemes to the ones most commonly encountered
('file', 'http', 'https' and the schema-less local paths) is the only
reliable method I have found to work around this particular bug in Qt.
2019-09-10 11:30:35 -06:00
Jan Wester bcf749d165 Use native look for the import FileDialog
It is the only FileDialog in the entire codebase that does not conform
to the rest of the OS like its brethren, and it stuck out like a sore
thumb because of it.
2019-09-04 14:18:02 -06:00
Jan Wester fe0405ca8f Reinstate importer-specific settings in UI
Once upon a time very long ago, someone commented out one line too many.

And that broke all Pandoc-based imports. Oops. See issue #611.
2019-09-04 14:18:02 -06:00
Curtis Gedak 65fb184f60 Rename setting "Save on quit" to "Save on project close"
See PR #615

This rename is being done to clarify that when a user enables "Save on
project close" then the project will be saved whenever the user
chooses to close the project or to quit Manuskript.

Note that the actual name of the setting saveOnQuit should also be
changed but instead has been marked as a future TODO because it
involves a change in the project file format.
2019-08-22 15:18:18 -06:00
Curtis Gedak 5f9ea3baa5 Fix crash when setting word Goal on new Text (scene) in Outline pane
See issue #561.

The problem appears to be a due to a combination of factors, such as:

- Python does not automatically convert an empty/blank variable to the
  integer zero (0)
- Default goal value is empty/blank for a new Text (scene)
- Asynchronous events can occur such that the change in the Outline
  pane of a new Text (scene) goal from empty/blank to a value is not
  saved to the data model prior to the update event in the Editor pane
  accessing the model value for the word count progress display.

Steps to Reproduce:

1. Start manuskript and create new project (no template).

2. Select **Outline** pane.

3. Click "Text Plus" icon to create a text (default name "New")

4. Select **Editor** pane.

5. Click on **New** to display empty text.

6. Select **Outline** pane.

7. Double-click the empty area on **New** line under title **Goal**,
  type in "300", and press **Enter**.

   Note that manuskript crashes with a segmentation fault.

Work around the crash by using the already existing manuskript
function toInt() which handles conversion of empty/blank values to
integer value zero (0).
2019-07-31 10:46:06 -06:00
NocturnalFred 995eda101f fix issue #468 'unit' is reset 2019-06-05 10:34:11 -06:00
Youness Alaoui e4da844708 Fix dialog windows being created outside the desktop area
The About/Settings/Import/Export/ExportManager windows were all created
in odd places, usually to the left of the main window, which meant outside the
desktop area with little overlap if the main window is maximized. The logic in
centering the window on its parent was wrong. This fixes it.
2019-05-20 09:25:17 -06:00
Jan Wester 12390a9aab Fix occasional crashes when (re)moving items
Describing all the rabbitholes that I and kakaroto have gone through
while debugging this one until dawn can frankly not do enough justice to
the crazy amount of rubberducking that went on while trying to fix this.

This bug would be triggered whenever you had a document open in the
editor and then moved an ancestor object downwards (visually) in the tree.
Or when you simply deleted the ancestor. Depending on the exact method
that caused the opened item to be removed from the internal model, the
exact nature of the bug would vary, which means this commit fixes a few
different bits of code that lead to what appears to be the same bug.

In order of appearance, the bugs that ruined our sleep were:

1) The editor widget was trying to handle the removed item at too late a
stage.

2) The editor widget tried to fix its view after a move by searching for
the new item with the same ID, but in the case of moving an object down
it came across its own old item, ruining the attempt.

3) The editor widget did not properly account for the hierarchical
nature of the model.

Upon fixing these the next day, it was revealed that:

4) The outlineItem.updateWordCount(emit=False) flag is broken. This
function would call setData() in several spots which would still cause
emits to bubble through the system despite emit=False, and we simply got
lucky that it stopped enough of them until now.

This last one was caused by a small mistake in the fixes for the first
three bugs, but it has led to a couple of extra changes to make any
future bug hunts slightly less arduous and frustrating:

a) When calling item.removeChild(c), it now resets the associated parent
and model to mirror item.insertChild(c). This has also led to an extra
check in model.parent() to check for its validity.

b) The outlineItem.updateWordCount(emit=) flag has been removed entirely
and it now emits away with reckless abandon. I have been unable to
reproduce the crashes the code warned about, so I consider this a code
quality fix to prevent mysterious future issues where things sometimes
do not properly update right.

Worthy of note is that the original code clearly showed the intention to
close tabs for items that were removed. Reworking the editor to support
closing a tab is unfortunately way out of scope, so this intention was
left in and the new fix was structured to make it trivial to implement
such a change when the time comes. An existing FIXME regarding unrelated
buggy editor behaviour was left in, too.

Many thanks to Kakaroto for burning the midnight oil with me to get to
the bottom of this. (I learned a lot that night!)

Issues #479, #516 and #559 are fixed by this commit. And maybe some others,
too.
2019-05-19 09:33:19 -06:00
Jan-Niklas Meier 385396c089 trying to resolve full screen exit issues on macOS 2019-05-03 09:41:39 -06:00
Youness Alaoui 5c33ce54f3 spellcheck: show 'add to dictionary' even if a word has no suggestions 2019-04-30 09:54:31 -06:00
Youness Alaoui d0f02cb2a7 Add a Spellchecker abstraction layer and clean up code
This is in preparation for adding support for additional spellchecking libraries
other than PyEnchant which seems to be unmaintained and does not build in
Windows 64 bit.
2019-04-30 09:54:31 -06:00
Jan Wester 0238ccec7b Fixed #549 and refactored the image tooltip also
Issue #549 was caused because the request and reply object urls are not
guaranteed to be the same. Redirects are the most common cause, but a
malformed URL apparently also qualifies. We now make sure to look at the
original request.

Because the code confused me while I was working on it, I decided to
refactor and document it in order to understand what was going on. I am
glad I did: I found another crashing bug involving the rapid-firing of
tooltip requests, and the processing dict never had its entries removed
either, leading to a (very slow) memory leak over time.

All is good in the world of image tooltips now.
2019-04-23 12:25:39 -06:00
Curtis Gedak 362673ec21 Update copyright year 2019-04-04 10:33:08 -06:00
Youness Alaoui 5a9c82a03a fullscreen: Rework panel 'addDisplay' API and improve top panel Path UX
The 'displays' system of panels is now changed into simply a settings system
where settings can be associated to widgets. The new API is :
addWidgetSetting, addSetting and setSettingCallback.

The top panel was reworked to have the settings appear in the order of the
widgets, and the path/title choice was changed into a Title widget with a
"Title: Show Full Path" setting.
2019-04-02 11:42:25 -06:00
Youness Alaoui 156e2d0067 fullscreen: Add a auto-show/hide progress setting.
Realizing that the show/hide progress was being ignored if we navigate to a
scene without a goal set. Also, if we go fullscreen on a scene without a goal
then navigate to a scene with one, the progress wouldn't get shown. Adding the
"Auto Show/Hide" setting fixes the issue with all use cases.
2019-04-02 11:42:25 -06:00
Youness Alaoui 8900a0ed3f fullscreen: Change navigation/new-document layout
Left-align the navigation and new-document buttons in the top panel to
prevent them from moving around when changing scenes.
2019-04-02 11:42:25 -06:00
Youness Alaoui a27a1f399a Adding navigation support to fullscreen editor
This makes the fullscreen editor much more powerful in terms of navigating
through chapters and scenes. This should make issue #234 users happy and
fix #444.

Top panel now has left/right arrows to navigate through the scenes. It will
automatically find the next/previous text item and display it, navigating through
the outline tree.

There's also a "New document" icon which will create a new text entry immediately
after the current one and switch to it.

Navigation can also be done using Alt+Page-Up, Alt+Page-Down or Alt+Left and Alt+right
shortcuts (Fixing #444).

There's now also the option between Title or Path for the top panel, if Path is chosen
then the full path of the scene is displayed and clicking on the scene or parent items
opens a menu to quickly switch to the selected chapter/scene. Selecting a folder will
automatically display the first text entry available in that folder.
2019-04-02 11:42:25 -06:00
Youness Alaoui 62b225e22c Fullscreen: Add scene title to top panel 2019-04-02 11:42:25 -06:00
Youness Alaoui 5d0fdb7a80 fullscreen: Add option to remove spellcheck button from top panel 2019-04-02 11:42:25 -06:00
Youness Alaoui 9312427e13 Add clock widget to the bottom panel and add setting for showing seconds
The bottom panel now has a clock widget, and the myPanel has a addSetting method
in order to add non-widget settings to the popup menu.
2019-04-02 11:42:25 -06:00
Youness Alaoui 58ab998ad9 Add ability to save fullscreen panel settings
This includes the auto-hide of each panel as well as the shown/hidden status
of each of the displays. Now that it's consistent, it makes it so much more useful.
2019-04-02 11:42:25 -06:00
Youness Alaoui 932550be89 fullscreen: Add 'displays' to the bottom panel that can be shown/hidden.
This is an experimental idea. We can add to a myPanel a list of widgets to show/hide
if the user wants to, via the context menu. This can be very useful for a user who
wants to disable auto-hide for the bottom panel but remove the theme selector which
can be useless to have open permanently.

This is the first step in fixing #234. Would need the auto-hide and the displays
configurations to be saved in settings though before it can become usable.
2019-04-02 11:42:25 -06:00
Youness Alaoui 7c8458b0da Fix color scheme of fullscreen editor
Color scheme was inverted if foreground was transparent, bug and fix provided
by @tildagail [1] and the text on the left side panel was ignoring text color
settings, making it unreadable in dark themes, as reported by @worstje in #527

[1] https://github.com/olivierkes/manuskript/issues/527#issuecomment-469578130
2019-03-29 10:22:55 -06:00
Youness Alaoui a6942b7923 Fix crash when right-clicking twice on fullscreen panel
If you right click once on the fullscreen panel and the context menu pop up
then you right click again somewhere else on the panel *while the previous
context menu is still visible* then it will cause a crash with :
"Windows fatal exception: access violation"
It seems to be caused by a crash in the QT event loop, trying to delete the
existing QMenu within an event handler.
2019-02-28 10:58:23 -07:00
Youness Alaoui 3f217257c4 Fix background of popup menus that was transparent (black)
In the properties view, the context menu on the title line would be black
making its content unreadable. Same in the filter line of the "Set Custom icon"
window on the outline's context menu.
2019-02-27 10:49:05 -07:00
Curtis Gedak 4fdacc24f7 Ensure text file open methods use utf-8 encoding
Several crashes were encountered opening files on operating systems
that do not default to UTF-8 encoding, such as Windows.  In each case
the project file appears to have become corrupted.  Because the only
reports to date have been on Windows, attempt to fix by specifying
utf-8 encoding for all text file open methods.

See issues #331, #470, and #502.
2019-02-27 09:30:16 -07:00
Youness Alaoui 7928ea2796 Fix corkView background image on Windows
Windows path to the image has '\' path separator instead of '/' which makes
the stylesheet fail. Background images don't appear and console gets spammed with :
Could not parse stylesheet of object corkView(0x27248eb6900, name = "corkView")
2019-02-26 13:25:30 -07:00
Youness Alaoui c3c9eef415 Do not default spellcheck to True for new editor views
default spellcheck to the settings value instead. Otherwise any new editor tab
will have spellcheck enabled regardless of setting.

Fixes #474
2019-02-25 12:58:00 -07:00
Youness Alaoui 84d0979ffb Set editor theme stylesheet to QTextEdit only.
This prevents any child widget from inheriting the same stylesheet,
more specifically, the context menu of the full screen editor will now
appear normal instead of being black text on black background, which made
it unreadable.

Fixes #440
2019-02-25 11:15:16 -07:00
Youness Alaoui 4a9937f041 Do not use a lambda function in the fullScreenEditor's myScrollBar timer signal
The lambda function will keep a reference to the scrollbar python object preventing it
from getting destroyed when the QScrollbar is destroyed. This causes the underlying
QT widget to be freed while the python object still exists, therefore the timer itself
doesn't get stopped/cleaned, so the timer will get called and cause a crash with :
"RuntimeError: Wrapped C/C++ object of type myScrollbar has been deleted"

To reproduce, press F11 repeatedly while scrolling.
2019-02-25 10:22:48 -07:00