154 lines
6 KiB
Python
154 lines
6 KiB
Python
from logging import getLogger
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from PyQt5.QtCore import QThread, pyqtSignal, Qt
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from PyQt5.QtWidgets import QScrollArea, QWidget, QVBoxLayout, QLabel, QPushButton, QMessageBox
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from legendary.core import LegendaryCore
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from legendary.models.game import SaveGameStatus
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from rare.components.dialogs.path_input_dialog import PathInputDialog
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from rare.components.tabs.cloud_saves.sync_widget import SyncWidget
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from rare.utils.extra_widgets import WaitingSpinner
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logger = getLogger("Sync Saves")
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class LoadThread(QThread):
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signal = pyqtSignal(list)
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def __init__(self, core: LegendaryCore):
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super(LoadThread, self).__init__()
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self.core = core
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def run(self) -> None:
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saves = self.core.get_save_games()
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self.signal.emit(saves)
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class SyncSaves(QScrollArea):
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finished = pyqtSignal(str)
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def __init__(self, core: LegendaryCore, parent):
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super(SyncSaves, self).__init__(parent=parent)
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self.core = core
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self.setVerticalScrollBarPolicy(Qt.ScrollBarAsNeeded)
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self.load_saves()
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def load_saves(self, app_name=None, auto=False):
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self.widget = QWidget()
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layout = QVBoxLayout()
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layout.addWidget(WaitingSpinner())
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layout.addWidget(QLabel("<h4>Loading Cloud Saves</h4>"))
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layout.addStretch()
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self.widget.setLayout(layout)
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self.setWidget(self.widget)
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self.start_thread = LoadThread(self.core)
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self.start_thread.signal.connect(lambda x: self.setup_ui(x, app_name, auto))
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self.start_thread.start()
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self.igames = self.core.get_installed_list()
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def setup_ui(self, saves: list, app_name, auto=False):
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self.start_thread.disconnect()
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self.main_layout = QVBoxLayout()
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self.title = QLabel(
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f"<h1>" + self.tr("Cloud Saves") + "</h1>\n" + self.tr("Found Saves for folowing Games"))
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self.main_layout.addWidget(self.title)
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saves_games = []
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for i in saves:
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if not i.app_name in saves_games and self.core.is_installed(i.app_name):
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saves_games.append(i.app_name)
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if len(saves_games) == 0:
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# QMessageBox.information(self.tr("No Games Found"), self.tr("Your games don't support cloud save"))
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self.title.setText(
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f"<h1>" + self.tr("Cloud Saves") + "</h1>\n" + self.tr("Your games does not support Cloud Saves"))
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self.setWidget(self.title)
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return
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self.sync_all_button = QPushButton(self.tr("Sync all games"))
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self.sync_all_button.clicked.connect(self.sync_all)
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self.main_layout.addWidget(self.sync_all_button)
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latest_save = {}
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for i in sorted(saves, key=lambda a: a.datetime):
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latest_save[i.app_name] = i
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logger.info(f'Got {len(latest_save)} remote save game(s)')
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self.widgets = []
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for igame in self.igames:
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game = self.core.get_game(igame.app_name)
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if not game.supports_cloud_saves:
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continue
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if latest_save.get(igame.app_name):
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sync_widget = SyncWidget(igame, latest_save[igame.app_name], self.core)
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else:
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continue
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sync_widget.reload.connect(self.reload)
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self.main_layout.addWidget(sync_widget)
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self.widgets.append(sync_widget)
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self.widget = QWidget()
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self.main_layout.addStretch(1)
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self.widget.setLayout(self.main_layout)
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self.setWidgetResizable(True)
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self.setWidget(self.widget)
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if auto:
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self.save(app_name, True)
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def reload(self, app_name, auto=False):
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self.finished.emit(app_name)
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self.setWidget(QWidget())
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self.load_saves(auto)
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def sync_game(self, app_name, from_game_finish_auto=True):
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self.setWidget(QWidget())
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self.load_saves(app_name, from_game_finish_auto)
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def save(self, app_name, from_game_finish_auto=True):
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for w in self.widgets:
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if w.igame.app_name == app_name:
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widget = w
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break
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else:
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logger.warning("An Error occurred. Game does not support cloud saves")
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return
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if widget.res == SaveGameStatus.SAME_AGE:
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logger.info("Game is up to date")
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elif widget.res == SaveGameStatus.LOCAL_NEWER:
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widget.upload()
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elif widget.res == SaveGameStatus.REMOTE_NEWER:
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if from_game_finish_auto:
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if QMessageBox.question(self, "Really", self.tr("You finished playing game, but Remote game is newer. "
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"Do you want to download anyway? This could remove "
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"your game progress. Please check your save path or "
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"make a backup"),
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QMessageBox.Yes | QMessageBox.No, QMessageBox.No) == QMessageBox.Yes:
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widget.download()
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else:
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logger.info("Cancel Download")
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self.finished.emit(app_name)
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def sync_all(self):
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logger.info("Sync all Games")
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for w in self.widgets:
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if not w.igame.save_path:
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save_path = self.core.get_save_path(w.igame.app_name)
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if '%' in save_path or '{' in save_path:
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self.logger.info_label("Could not find save_path")
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save_path = PathInputDialog(self.tr("Found no savepath"),
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self.tr("No save path was found. Please select path or skip"))
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if save_path == "":
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continue
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else:
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w.igame.save_path = save_path
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if w.res == SaveGameStatus.SAME_AGE:
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continue
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if w.res == SaveGameStatus.REMOTE_NEWER:
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logger.info("Download")
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w.download()
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elif w.res == SaveGameStatus.LOCAL_NEWER:
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logger.info("Upload")
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w.upload()
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