268 lines
11 KiB
Python
268 lines
11 KiB
Python
import json
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import os
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from dataclasses import dataclass
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from logging import getLogger
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from pathlib import Path
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from typing import List, Tuple, Optional
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from PyQt5.QtCore import Qt, QModelIndex, pyqtSignal, QRunnable, QObject, QThreadPool
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from PyQt5.QtGui import QStandardItemModel
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from PyQt5.QtWidgets import QFileDialog, QGroupBox, QCompleter, QTreeView, QHeaderView, QApplication, QMessageBox
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from rare.shared import LegendaryCoreSingleton, GlobalSignalsSingleton, ApiResultsSingleton
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from rare.ui.components.tabs.games.import_sync.import_group import Ui_ImportGroup
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from rare.utils import legendary_utils
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from rare.utils.extra_widgets import IndicatorLineEdit, PathEdit
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logger = getLogger("Import")
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def find_app_name(path: str, core) -> Optional[str]:
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if os.path.exists(os.path.join(path, ".egstore")):
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for i in os.listdir(os.path.join(path, ".egstore")):
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if i.endswith(".mancpn"):
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file = os.path.join(path, ".egstore", i)
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return json.load(open(file, "r")).get("AppName")
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elif app_name := legendary_utils.resolve_aliases(
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core, os.path.basename(os.path.normpath(path))):
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# return None if game does not exist (Workaround for overlay)
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if not core.get_game(app_name):
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return None
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return app_name
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else:
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logger.warning(f"Could not find AppName for {path}")
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return None
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@dataclass
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class ResultGame:
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app_name: str
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error: Optional[str] = None
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@dataclass
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class Result:
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successful_games: List[ResultGame] = None
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failed_games: List[ResultGame] = None
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error_messages: List[str] = None
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class ImportWorker(QRunnable):
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class Signals(QObject):
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finished = pyqtSignal(Result)
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progress = pyqtSignal(int)
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def __init__(self, path: str, import_folder: bool = False, app_name: str = None):
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super(ImportWorker, self).__init__()
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self.signals = self.Signals()
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self.core = LegendaryCoreSingleton()
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self.path = Path(path)
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self.import_folder = import_folder
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self.app_name = app_name
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self.tr = lambda message: QApplication.translate("ImportThread", message)
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def run(self) -> None:
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result = Result([], [], [])
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if self.import_folder:
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number_of_folders = len(list(self.path.iterdir()))
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for i, child in enumerate(self.path.iterdir()):
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if not child.is_dir():
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continue
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if (app_name := find_app_name(str(child), self.core)) is not None:
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logger.debug(f"Found app_name {app_name} for {child}")
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err = self.__import_game(app_name, child)
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if err:
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result.failed_games.append(ResultGame(app_name, err))
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else:
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result.successful_games.append(ResultGame(app_name))
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else:
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result.error_messages.append(self.tr("Could not find AppName for {}").format(child))
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self.signals.progress.emit(int(100 * i // number_of_folders))
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else:
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if not self.app_name:
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# try to find app name
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if a_n := find_app_name(str(self.path), self.core):
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self.app_name = a_n
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else:
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result.error_messages.append(self.tr("Could not find AppName for {}").format(str(self.path)))
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return
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err = self.__import_game(self.app_name, self.path)
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if err:
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result.failed_games.append(ResultGame(self.app_name, err))
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else:
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result.successful_games.append(ResultGame(self.app_name))
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self.signals.finished.emit(result)
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def __import_game(self, app_name: str, path: Path) -> str:
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if not (err := legendary_utils.import_game(self.core, app_name=app_name, path=str(path))):
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igame = self.core.get_installed_game(app_name)
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logger.info(f"Successfully imported {igame.title}")
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return ""
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else:
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return err
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class AppNameCompleter(QCompleter):
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activated = pyqtSignal(str)
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def __init__(self, app_names: List, parent=None):
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super(AppNameCompleter, self).__init__(parent)
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# pylint: disable=E1136
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super(AppNameCompleter, self).activated[QModelIndex].connect(self.__activated_idx)
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model = QStandardItemModel(len(app_names), 2)
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for idx, game in enumerate(app_names):
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app_name, app_title = game
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model.setData(model.index(idx, 0), app_title)
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model.setData(model.index(idx, 1), app_name)
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self.setModel(model)
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treeview = QTreeView()
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self.setPopup(treeview)
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treeview.setRootIsDecorated(False)
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treeview.header().hide()
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treeview.header().setSectionResizeMode(0, QHeaderView.Stretch)
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treeview.header().setSectionResizeMode(1, QHeaderView.Stretch)
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# listview = QListView()
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# self.setPopup(listview)
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# # listview.setModelColumn(1)
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self.setFilterMode(Qt.MatchContains)
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self.setCaseSensitivity(Qt.CaseInsensitive)
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# self.setCompletionMode(QCompleter.UnfilteredPopupCompletion)
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def __activated_idx(self, idx):
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# lk: don't even look at this in a funny way, it will die of shame
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# lk: Note to self, the completer and popup models are different.
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# lk: Getting the index from the popup and trying to use it in the completer will return invalid results
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if isinstance(idx, QModelIndex):
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self.activated.emit(self.popup().model().data(self.popup().model().index(idx.row(), 1)))
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# TODO: implement conversion from app_name to app_title (signal loop here)
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# if isinstance(idx_str, str):
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# self.activated.emit(idx_str)
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class ImportGroup(QGroupBox):
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def __init__(self, parent=None):
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super(ImportGroup, self).__init__(parent=parent)
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self.ui = Ui_ImportGroup()
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self.ui.setupUi(self)
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self.core = LegendaryCoreSingleton()
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self.signals = GlobalSignalsSingleton()
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self.api_results = ApiResultsSingleton()
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self.app_name_list = [game.app_name for game in self.api_results.game_list]
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self.install_dir_list = [
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game.metadata.get("customAttributes", {})
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.get("FolderName", {})
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.get("value", game.app_name)
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for game in self.api_results.game_list
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if not game.is_dlc
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]
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self.path_edit = PathEdit(
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self.core.get_default_install_dir(),
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QFileDialog.DirectoryOnly,
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edit_func=self.path_edit_cb,
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parent=self,
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)
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self.path_edit.textChanged.connect(self.path_changed)
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self.ui.path_edit_layout.addWidget(self.path_edit)
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self.app_name_edit = IndicatorLineEdit(
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placeholder=self.tr("Use in case the app name was not found automatically"),
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completer=AppNameCompleter(
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app_names=[(i.app_name, i.app_title) for i in self.api_results.game_list]
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),
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edit_func=self.app_name_edit_cb,
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parent=self,
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)
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self.app_name_edit.textChanged.connect(self.app_name_changed)
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self.ui.app_name_layout.addWidget(self.app_name_edit)
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self.ui.import_button.setEnabled(False)
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self.ui.import_button.clicked.connect(
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lambda: self.import_pressed(self.path_edit.text())
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)
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self.ui.import_folder_check.stateChanged.connect(
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lambda s: self.ui.import_button.setEnabled(s or (not s and self.app_name_edit.is_valid))
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)
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self.ui.import_folder_check.stateChanged.connect(
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lambda s: self.app_name_edit.setEnabled(not s)
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)
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self.threadpool = QThreadPool.globalInstance()
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def path_edit_cb(self, path) -> Tuple[bool, str, str]:
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if os.path.exists(path):
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if os.path.exists(os.path.join(path, ".egstore")):
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return True, path, ""
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elif os.path.basename(path) in self.install_dir_list:
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return True, path, ""
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else:
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return False, path, PathEdit.reasons.dir_not_exist
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return False, path, ""
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def path_changed(self, path):
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self.ui.info_label.setText(str())
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self.ui.import_folder_check.setChecked(False)
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if self.path_edit.is_valid:
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self.app_name_edit.setText(find_app_name(path, self.core))
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else:
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self.app_name_edit.setText(str())
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def app_name_edit_cb(self, text) -> Tuple[bool, str, str]:
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if not text:
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return False, text, ""
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if text in self.app_name_list:
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return True, text, ""
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else:
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return False, text, IndicatorLineEdit.reasons.game_not_installed
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def app_name_changed(self, text):
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self.ui.info_label.setText(str())
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if self.app_name_edit.is_valid:
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self.ui.import_button.setEnabled(True)
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else:
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self.ui.import_button.setEnabled(False)
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def import_pressed(self, path=None):
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if not path:
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path = self.path_edit.text()
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worker = ImportWorker(path, self.ui.import_folder_check.isChecked(), self.app_name_edit.text())
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worker.signals.finished.connect(self.import_finished)
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worker.signals.progress.connect(self.import_progress)
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self.threadpool.start(worker)
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def import_finished(self, result: Result):
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logger.info(f"Import finished: {result.__dict__}")
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if result.successful_games:
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self.signals.update_gamelist.emit([i.app_name for i in result.successful_games])
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if len(result.successful_games) == 1:
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self.ui.info_label.setText(
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self.tr(f"{self.core.get_game(result.successful_games[0].app_name).app_title} imported successfully: ")
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)
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else:
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self.ui.info_label.setText(
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self.tr("Imported {} games successfully".format(len(result.successful_games)))
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)
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for res_game in result.failed_games:
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igame = self.core.get_installed_game(res_game.app_name)
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if igame.version != self.core.get_asset(igame.app_name, igame.platform, False).build_version:
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# update available
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self.signals.add_download.emit(igame.app_name)
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self.signals.update_download_tab_text.emit()
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if result.failed_games:
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self.ui.info_label.setText(
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self.tr(f"Failed to import: "
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f"{', '.join([self.core.get_game(i.app_name).app_title for i in result.failed_games])}")
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)
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if result.error_messages:
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QMessageBox.warning(self, self.tr("Error"), self.tr("\n".join(result.error_messages)))
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def import_progress(self, progress: int):
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pass
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