import json import os from dataclasses import dataclass from logging import getLogger from pathlib import Path from typing import List, Tuple, Optional from PyQt5.QtCore import Qt, QModelIndex, pyqtSignal, QRunnable, QObject, QThreadPool from PyQt5.QtGui import QStandardItemModel from PyQt5.QtWidgets import QFileDialog, QGroupBox, QCompleter, QTreeView, QHeaderView, QApplication, QMessageBox from rare.shared import LegendaryCoreSingleton, GlobalSignalsSingleton, ApiResultsSingleton from rare.ui.components.tabs.games.import_sync.import_group import Ui_ImportGroup from rare.utils import legendary_utils from rare.utils.extra_widgets import IndicatorLineEdit, PathEdit logger = getLogger("Import") def find_app_name(path: str, core) -> Optional[str]: if os.path.exists(os.path.join(path, ".egstore")): for i in os.listdir(os.path.join(path, ".egstore")): if i.endswith(".mancpn"): file = os.path.join(path, ".egstore", i) return json.load(open(file, "r")).get("AppName") elif app_name := legendary_utils.resolve_aliases( core, os.path.basename(os.path.normpath(path))): # return None if game does not exist (Workaround for overlay) if not core.get_game(app_name): return None return app_name else: logger.warning(f"Could not find AppName for {path}") return None @dataclass class ResultGame: app_name: str error: Optional[str] = None @dataclass class Result: successful_games: List[ResultGame] = None failed_games: List[ResultGame] = None error_messages: List[str] = None class ImportWorker(QRunnable): class Signals(QObject): finished = pyqtSignal(Result) progress = pyqtSignal(int) def __init__(self, path: str, import_folder: bool = False, app_name: str = None): super(ImportWorker, self).__init__() self.signals = self.Signals() self.core = LegendaryCoreSingleton() self.path = Path(path) self.import_folder = import_folder self.app_name = app_name self.tr = lambda message: QApplication.translate("ImportThread", message) def run(self) -> None: result = Result([], [], []) if self.import_folder: number_of_folders = len(list(self.path.iterdir())) for i, child in enumerate(self.path.iterdir()): if not child.is_dir(): continue if (app_name := find_app_name(str(child), self.core)) is not None: logger.debug(f"Found app_name {app_name} for {child}") err = self.__import_game(app_name, child) if err: result.failed_games.append(ResultGame(app_name, err)) else: result.successful_games.append(ResultGame(app_name)) else: result.error_messages.append(self.tr("Could not find AppName for {}").format(child)) self.signals.progress.emit(int(100 * i // number_of_folders)) else: if not self.app_name: # try to find app name if a_n := find_app_name(str(self.path), self.core): self.app_name = a_n else: result.error_messages.append(self.tr("Could not find AppName for {}").format(str(self.path))) return err = self.__import_game(self.app_name, self.path) if err: result.failed_games.append(ResultGame(self.app_name, err)) else: result.successful_games.append(ResultGame(self.app_name)) self.signals.finished.emit(result) def __import_game(self, app_name: str, path: Path) -> str: if not (err := legendary_utils.import_game(self.core, app_name=app_name, path=str(path))): igame = self.core.get_installed_game(app_name) logger.info(f"Successfully imported {igame.title}") return "" else: return err class AppNameCompleter(QCompleter): activated = pyqtSignal(str) def __init__(self, app_names: List, parent=None): super(AppNameCompleter, self).__init__(parent) # pylint: disable=E1136 super(AppNameCompleter, self).activated[QModelIndex].connect(self.__activated_idx) model = QStandardItemModel(len(app_names), 2) for idx, game in enumerate(app_names): app_name, app_title = game model.setData(model.index(idx, 0), app_title) model.setData(model.index(idx, 1), app_name) self.setModel(model) treeview = QTreeView() self.setPopup(treeview) treeview.setRootIsDecorated(False) treeview.header().hide() treeview.header().setSectionResizeMode(0, QHeaderView.Stretch) treeview.header().setSectionResizeMode(1, QHeaderView.Stretch) # listview = QListView() # self.setPopup(listview) # # listview.setModelColumn(1) self.setFilterMode(Qt.MatchContains) self.setCaseSensitivity(Qt.CaseInsensitive) # self.setCompletionMode(QCompleter.UnfilteredPopupCompletion) def __activated_idx(self, idx): # lk: don't even look at this in a funny way, it will die of shame # lk: Note to self, the completer and popup models are different. # lk: Getting the index from the popup and trying to use it in the completer will return invalid results if isinstance(idx, QModelIndex): self.activated.emit(self.popup().model().data(self.popup().model().index(idx.row(), 1))) # TODO: implement conversion from app_name to app_title (signal loop here) # if isinstance(idx_str, str): # self.activated.emit(idx_str) class ImportGroup(QGroupBox): def __init__(self, parent=None): super(ImportGroup, self).__init__(parent=parent) self.ui = Ui_ImportGroup() self.ui.setupUi(self) self.core = LegendaryCoreSingleton() self.signals = GlobalSignalsSingleton() self.api_results = ApiResultsSingleton() self.app_name_list = [game.app_name for game in self.api_results.game_list] self.install_dir_list = [ game.metadata.get("customAttributes", {}) .get("FolderName", {}) .get("value", game.app_name) for game in self.api_results.game_list if not game.is_dlc ] self.path_edit = PathEdit( self.core.get_default_install_dir(), QFileDialog.DirectoryOnly, edit_func=self.path_edit_cb, parent=self, ) self.path_edit.textChanged.connect(self.path_changed) self.ui.path_edit_layout.addWidget(self.path_edit) self.app_name_edit = IndicatorLineEdit( placeholder=self.tr("Use in case the app name was not found automatically"), completer=AppNameCompleter( app_names=[(i.app_name, i.app_title) for i in self.api_results.game_list] ), edit_func=self.app_name_edit_cb, parent=self, ) self.app_name_edit.textChanged.connect(self.app_name_changed) self.ui.app_name_layout.addWidget(self.app_name_edit) self.ui.import_button.setEnabled(False) self.ui.import_button.clicked.connect( lambda: self.import_pressed(self.path_edit.text()) ) self.ui.import_folder_check.stateChanged.connect( lambda s: self.ui.import_button.setEnabled(s or (not s and self.app_name_edit.is_valid)) ) self.ui.import_folder_check.stateChanged.connect( lambda s: self.app_name_edit.setEnabled(not s) ) self.threadpool = QThreadPool.globalInstance() def path_edit_cb(self, path) -> Tuple[bool, str, str]: if os.path.exists(path): if os.path.exists(os.path.join(path, ".egstore")): return True, path, "" elif os.path.basename(path) in self.install_dir_list: return True, path, "" else: return False, path, PathEdit.reasons.dir_not_exist return False, path, "" def path_changed(self, path): self.ui.info_label.setText(str()) self.ui.import_folder_check.setChecked(False) if self.path_edit.is_valid: self.app_name_edit.setText(find_app_name(path, self.core)) else: self.app_name_edit.setText(str()) def app_name_edit_cb(self, text) -> Tuple[bool, str, str]: if not text: return False, text, "" if text in self.app_name_list: return True, text, "" else: return False, text, IndicatorLineEdit.reasons.game_not_installed def app_name_changed(self, text): self.ui.info_label.setText(str()) if self.app_name_edit.is_valid: self.ui.import_button.setEnabled(True) else: self.ui.import_button.setEnabled(False) def import_pressed(self, path=None): if not path: path = self.path_edit.text() worker = ImportWorker(path, self.ui.import_folder_check.isChecked(), self.app_name_edit.text()) worker.signals.finished.connect(self.import_finished) worker.signals.progress.connect(self.import_progress) self.threadpool.start(worker) def import_finished(self, result: Result): logger.info(f"Import finished: {result.__dict__}") if result.successful_games: self.signals.update_gamelist.emit([i.app_name for i in result.successful_games]) if len(result.successful_games) == 1: self.ui.info_label.setText( self.tr(f"{self.core.get_game(result.successful_games[0].app_name).app_title} imported successfully: ") ) else: self.ui.info_label.setText( self.tr("Imported {} games successfully".format(len(result.successful_games))) ) for res_game in result.failed_games: igame = self.core.get_installed_game(res_game.app_name) if igame.version != self.core.get_asset(igame.app_name, igame.platform, False).build_version: # update available self.signals.add_download.emit(igame.app_name) self.signals.update_download_tab_text.emit() if result.failed_games: self.ui.info_label.setText( self.tr(f"Failed to import: " f"{', '.join([self.core.get_game(i.app_name).app_title for i in result.failed_games])}") ) if result.error_messages: QMessageBox.warning(self, self.tr("Error"), self.tr("\n".join(result.error_messages))) def import_progress(self, progress: int): pass