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Rare/rare/components/tabs/games/game_widgets/installed_icon_widget.py

138 lines
5.2 KiB
Python

from logging import getLogger
from PyQt5.QtCore import QEvent, pyqtSignal, Qt
from PyQt5.QtGui import QMouseEvent
from PyQt5.QtWidgets import QVBoxLayout, QHBoxLayout, QPushButton, QWidget
from rare.components.tabs.games.game_widgets.base_installed_widget import (
BaseInstalledWidget,
)
from rare.shared import LegendaryCoreSingleton
from rare.shared.image_manager import ImageSize
from rare.utils.misc import icon
from rare.widgets.elide_label import ElideLabel
logger = getLogger("GameWidgetInstalled")
class InstalledIconWidget(BaseInstalledWidget):
update_game = pyqtSignal()
def __init__(self, app_name, pixmap, game_utils):
super(InstalledIconWidget, self).__init__(app_name, pixmap, game_utils)
self.setObjectName(type(self).__name__)
self.setContextMenuPolicy(Qt.ActionsContextMenu)
layout = QVBoxLayout()
layout.setContentsMargins(0, 0, 0, 0)
self.setFixedWidth(ImageSize.Display.size.width())
self.core = LegendaryCoreSingleton()
if self.update_available:
logger.info(f"Update available for game: {self.game.app_name}")
layout.addWidget(self.image)
self.game_utils.finished.connect(self.game_finished)
self.game_utils.cloud_save_finished.connect(self.sync_finished)
miniwidget = QWidget(self)
miniwidget.setFixedWidth(ImageSize.Display.size.width())
minilayout = QHBoxLayout()
minilayout.setContentsMargins(0, 0, 0, 0)
minilayout.setSpacing(0)
miniwidget.setLayout(minilayout)
self.title_label = ElideLabel(f"<b>{self.game.app_title}</b>", parent=miniwidget)
self.title_label.setAlignment(Qt.AlignTop)
self.title_label.setObjectName("game_widget")
minilayout.addWidget(self.title_label, stretch=2)
# Info Button
self.menu_btn = QPushButton(parent=miniwidget)
self.menu_btn.setIcon(icon("ei.info-circle"))
# self.menu_btn.setObjectName("installed_menu_button")
self.menu_btn.enterEvent = lambda x: self.info_label.setText(self.tr("Information"))
self.menu_btn.leaveEvent = lambda x: self.enterEvent(None)
# remove Border
self.menu_btn.setObjectName("menu_button")
self.menu_btn.clicked.connect(lambda: self.show_info.emit(self.game.app_name))
self.menu_btn.setFixedSize(22, 22)
minilayout.addWidget(self.menu_btn, stretch=0)
minilayout.setAlignment(Qt.AlignTop)
layout.addWidget(miniwidget)
self.info_label = ElideLabel(" ", parent=self)
self.info_label.setFixedWidth(ImageSize.Display.size.width())
self.leaveEvent(None)
self.info_label.setObjectName("info_label")
layout.addWidget(self.info_label)
if self.igame and self.igame.needs_verification:
self.info_label.setText(self.texts["needs_verification"])
self.setLayout(layout)
self.game_utils.game_launched.connect(self.game_started)
def enterEvent(self, a0: QEvent = None) -> None:
if self.game_running:
self.info_label.setText(self.texts["hover"]["running"])
elif self.igame and self.igame.needs_verification:
self.info_label.setText(self.texts["needs_verification"])
elif self.is_only_offline:
self.info_label.setText(self.texts["hover"]["launch_offline"])
elif self.update_available:
self.info_label.setText(self.texts["hover"]["update_available"])
else:
self.info_label.setText(
self.texts["hover"]["launch" if self.igame else "launch_origin" if self.is_origin else "no_launch"]
)
def leaveEvent(self, a0: QEvent = None) -> None:
if self.game_running:
self.info_label.setText(self.texts["default"]["running"])
elif self.syncing_cloud_saves:
self.info_label.setText(self.texts["default"]["syncing"])
elif self.is_only_offline:
self.info_label.setText(self.texts["default"]["no_meta"])
elif self.update_available:
self.info_label.setText(self.texts["default"]["update_available"])
elif self.igame and self.igame.needs_verification:
self.info_label.setText(self.texts["needs_verification"])
else:
self.info_label.setText(" ") # invisible text, cheap way to always vertical have size in label
def mousePressEvent(self, e: QMouseEvent):
# left button
if e.button() == 1 and not self.game_running:
if self.igame and self.igame.needs_verification:
return
if self.update_available:
self.launch(skip_version_check=True)
else:
self.launch()
# right
elif e.button() == 2:
pass # self.showMenu(e)
def sync_finished(self, app_name):
if not app_name == self.game.app_name:
return
super().sync_finished(app_name)
self.leaveEvent(None)
def game_finished(self, app_name, error):
if app_name != self.game.app_name:
return
self.game_running = False
self.leaveEvent(None)
def game_started(self, app_name):
if app_name == self.game.app_name:
self.game_running = True
self.leaveEvent(None)