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Rare/rare/shared/game_process.py
loathingKernel 3fe02e5026 GameProcess: Reset tried connections after accepting the dialog.
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2024-02-12 21:52:08 +02:00

133 lines
4.7 KiB
Python

import json
import logging
from enum import IntEnum
from PyQt5.QtCore import QObject, pyqtSignal, QTimer, pyqtSlot, Qt
from PyQt5.QtNetwork import QLocalSocket
from PyQt5.QtWidgets import QMessageBox
from legendary.models.game import Game
from rare.models.launcher import ErrorModel, Actions, FinishedModel, StateChangedModel
logger = logging.getLogger("GameProcess")
class GameProcess(QObject):
# int: code
launched = pyqtSignal(int)
# int: code
finished = pyqtSignal(int)
class Code(IntEnum):
SUCCESS = 0
ERROR = 1
TIMEOUT = -1
ON_STARTUP = -1234
def __init__(self, game: Game):
super(GameProcess, self).__init__()
self.game = game
self.on_startup = False
self.tried_connections = 0
self.timer = QTimer(self)
self.timer.timeout.connect(self.__connect)
self.socket = QLocalSocket()
self.socket_name = f"rare_{self.game.app_name}"
self.socket.connected.connect(self.__on_connected)
try:
self.socket.errorOccurred.connect(self.__on_error)
except AttributeError:
# QTimer.singleShot(
# 100,
# lambda: self._error_occurred(QLocalSocket.UnknownSocketError) if self.socket.error() else None
# )
logger.warning("Do not handle errors on QLocalSocket, because of an old qt version")
self.socket.readyRead.connect(self.__on_message)
self.socket.disconnected.connect(self.__close)
def connect_to_server(self, on_startup: bool):
self.on_startup = on_startup
self.timer.start(200)
@pyqtSlot()
def __close(self):
try:
self.socket.close()
except RuntimeError:
pass
@pyqtSlot()
def __connect(self):
self.socket.connectToServer(self.socket_name)
self.tried_connections += 1
if self.tried_connections > 50: # 10 seconds
QMessageBox.warning(
None,
self.tr("Error - {}").format(self.game.app_title),
self.tr(
"Connection to game launcher for <b>{}</b> failed due to timeout.\n"
"This is usually do it the game or Rare's game launcher already running"
).format(self.game.app_name)
)
self.timer.stop()
self.tried_connections = 0
self.finished.emit(GameProcess.Code.TIMEOUT)
@pyqtSlot()
def __on_message(self):
message = self.socket.readAll().data()
if not message.startswith(b"{"):
logger.error(f"Received unsupported message: {message.decode('utf-8')}")
return
try:
data = json.loads(message)
except json.JSONDecodeError as e:
logger.error(e)
logger.error("Could not load json data")
return
action = data.get("action", False)
if not action:
logger.error("Got unexpected action")
elif action == Actions.finished:
logger.info(f"{self.game.app_name} {self.game.app_title} finished")
model = FinishedModel.from_json(data)
self.socket.close()
self.__game_finished(model.exit_code)
elif action == Actions.error:
model = ErrorModel.from_json(data)
logger.error(f"Error in game {self.game.app_title}: {model.error_string}")
self.socket.close()
self.__game_finished(GameProcess.Code.ERROR)
QMessageBox.warning(None, "Error", self.tr(
"Error in game {}:\n{}").format(self.game.app_title, model.error_string))
elif action == Actions.state_update:
model = StateChangedModel.from_json(data)
if model.new_state == StateChangedModel.States.started:
logger.info("Launched Game")
self.launched.emit(GameProcess.Code.SUCCESS)
@pyqtSlot()
def __on_connected(self):
self.timer.stop()
logger.info(f"Connection established for {self.game.app_name} ({self.game.app_title})")
if self.on_startup:
logger.info(f"Found {self.game.app_name} ({self.game.app_title}) running at startup")
self.launched.emit(GameProcess.Code.ON_STARTUP)
@pyqtSlot(QLocalSocket.LocalSocketError)
def __on_error(self, _: QLocalSocket.LocalSocketError):
if self.on_startup:
self.timer.stop()
self.__close()
self.__game_finished(GameProcess.Code.ON_STARTUP) # 1234 is exit code for startup
else:
logger.error(f"{self.game.app_name} ({self.game.app_title}): {self.socket.errorString()}")
def __game_finished(self, exit_code: int):
self.finished.emit(exit_code)