import json import logging from enum import IntEnum from PyQt5.QtCore import QObject, pyqtSignal, QTimer, pyqtSlot, Qt from PyQt5.QtNetwork import QLocalSocket from PyQt5.QtWidgets import QMessageBox from legendary.models.game import Game from rare.models.launcher import ErrorModel, Actions, FinishedModel, StateChangedModel logger = logging.getLogger("GameProcess") class GameProcess(QObject): # int: code launched = pyqtSignal(int) # int: code finished = pyqtSignal(int) class Code(IntEnum): SUCCESS = 0 ERROR = 1 TIMEOUT = -1 ON_STARTUP = -1234 def __init__(self, game: Game): super(GameProcess, self).__init__() self.game = game self.on_startup = False self.tried_connections = 0 self.timer = QTimer(self) self.timer.timeout.connect(self.__connect) self.socket = QLocalSocket() self.socket_name = f"rare_{self.game.app_name}" self.socket.connected.connect(self.__on_connected) try: self.socket.errorOccurred.connect(self.__on_error) except AttributeError: # QTimer.singleShot( # 100, # lambda: self._error_occurred(QLocalSocket.UnknownSocketError) if self.socket.error() else None # ) logger.warning("Do not handle errors on QLocalSocket, because of an old qt version") self.socket.readyRead.connect(self.__on_message) self.socket.disconnected.connect(self.__close) def connect_to_server(self, on_startup: bool): self.on_startup = on_startup self.timer.start(200) @pyqtSlot() def __close(self): try: self.socket.close() except RuntimeError: pass @pyqtSlot() def __connect(self): self.socket.connectToServer(self.socket_name) self.tried_connections += 1 if self.tried_connections > 50: # 10 seconds QMessageBox.warning( None, self.tr("Error - {}").format(self.game.app_title), self.tr( "Connection to game launcher for {} failed due to timeout.\n" "This is usually do it the game or Rare's game launcher already running" ).format(self.game.app_name) ) self.timer.stop() self.tried_connections = 0 self.finished.emit(GameProcess.Code.TIMEOUT) @pyqtSlot() def __on_message(self): message = self.socket.readAll().data() if not message.startswith(b"{"): logger.error(f"Received unsupported message: {message.decode('utf-8')}") return try: data = json.loads(message) except json.JSONDecodeError as e: logger.error(e) logger.error("Could not load json data") return action = data.get("action", False) if not action: logger.error("Got unexpected action") elif action == Actions.finished: logger.info(f"{self.game.app_name} {self.game.app_title} finished") model = FinishedModel.from_json(data) self.socket.close() self.__game_finished(model.exit_code) elif action == Actions.error: model = ErrorModel.from_json(data) logger.error(f"Error in game {self.game.app_title}: {model.error_string}") self.socket.close() self.__game_finished(GameProcess.Code.ERROR) QMessageBox.warning(None, "Error", self.tr( "Error in game {}:\n{}").format(self.game.app_title, model.error_string)) elif action == Actions.state_update: model = StateChangedModel.from_json(data) if model.new_state == StateChangedModel.States.started: logger.info("Launched Game") self.launched.emit(GameProcess.Code.SUCCESS) @pyqtSlot() def __on_connected(self): self.timer.stop() logger.info(f"Connection established for {self.game.app_name} ({self.game.app_title})") if self.on_startup: logger.info(f"Found {self.game.app_name} ({self.game.app_title}) running at startup") self.launched.emit(GameProcess.Code.ON_STARTUP) @pyqtSlot(QLocalSocket.LocalSocketError) def __on_error(self, _: QLocalSocket.LocalSocketError): if self.on_startup: self.timer.stop() self.__close() self.__game_finished(GameProcess.Code.ON_STARTUP) # 1234 is exit code for startup else: logger.error(f"{self.game.app_name} ({self.game.app_title}): {self.socket.errorString()}") def __game_finished(self, exit_code: int): self.finished.emit(exit_code)