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1038 commits

Author SHA1 Message Date
loathingKernel
7c3d5dc9e8 Library: Clean up how changing views works
* Pass python IntEnum objects instead ints for LibraryFilter/Order/View
  We only want to store them as integers to avoid QVariant gibberish

*
2024-02-12 21:52:08 +02:00
loathingKernel
4f4689e82b RareSettings: Add global options for style sheets and color schemes
* Add an option to select the library view mode.
  This will allow us to instantiate only one library view at startup,
  reducing time and complexity of the process.
2024-02-12 21:52:08 +02:00
loathingKernel
b84686aba6 Overlay: Clean old code 2024-02-12 21:52:08 +02:00
loathingKernel
2d3a8deec1 Rare: Update some strings 2024-02-12 21:52:08 +02:00
loathingKernel
8a3bdbdd91 Rare: Improve translation handling
* Remove base Qt translations from repo, load translations from Qt itself
* Prefix translation `qm` files with `rare_`.
* Rename `translation_source.ts` to simply `source.ts`
* If the selected language matches the system local, remove the option from the configuration.
2024-02-12 21:52:08 +02:00
loathingKernel
284543a6d9 Rare: Decouple Rare's locale from legendary's
* Instead of using legendary's locale as fallback, use system't locale
as default.
* Do not hardcode language names and countries but use QLocale on
the translation filenames.
2024-02-12 21:52:08 +02:00
loathingKernel
94030055cf Wrappers: Add a combobox with existing wrappers for the user to choose from.
Add a combobox in the "Add wrapper" dialog, populated with existing
user-defined wrappers from other games.
2024-02-12 21:52:08 +02:00
loathingKernel
fb91a55f30 Dialogs: Use consistent dialog titles for the launcher's dialogs 2024-02-12 21:52:08 +02:00
loathingKernel
e8e4ed739b Remove some unused imports 2024-02-12 21:52:08 +02:00
loathingKernel
8df9b08e7e WrapperDialog: Use subtitle 2024-02-12 21:52:07 +02:00
loathingKernel
a104cf4518 Wrappers: Add WrapperDialog based on ButtonDialog for consistent look and feel 2024-02-12 21:52:07 +02:00
loathingKernel
1cfcb783c2 EnvVars: Add MANGOHUD as read-only 2024-02-12 21:52:07 +02:00
loathingKernel
a15a2fbbe2 OverlaySettings: Refactor to be more event-driven complaint 2024-02-12 21:52:07 +02:00
loathingKernel
f33c89a411 Library: Fix filtering while searching for games 2024-02-12 21:52:07 +02:00
loathingKernel
aadf795d21 Overlays: Reorder method assignments 2024-02-12 21:52:07 +02:00
loathingKernel
bb5b0f1585 Overlays: Update title strings 2024-02-12 21:52:07 +02:00
loathingKernel
98213d1ce5 HeadBar: Return LibraryFilter/Order object from current_filter/order instead of int 2024-02-12 21:52:07 +02:00
loathingKernel
49ad79e871 Rare: be more explicit when checking for running platform 2024-02-12 21:52:07 +02:00
loathingKernel
17066f9a67 Rare: cherry-pick some of sourcery suggestions 2024-02-12 21:52:07 +02:00
loathingKernel
8bde2c2c6d Rare: Import platform specific modules only on the relevant platforms 2024-02-12 21:52:07 +02:00
loathingKernel
0ea29bc941 HeadBar: Use int as the data type for the combo boxes and improve checks
Also fix an exception when the setting in the config was faulty we were
looking for the wrong data type in the combobox data.
2024-02-12 21:52:07 +02:00
loathingKernel
0ea4b1a824 Dialogs: Re-implement all dialogs on top of a few common super-classes
Also add a dialog to select optional downloads before verifying
and refactor the move widget into a full-fledged dialog.

To keep dialogs in a common format and allow them to share the same
properties, three classes of dialogs have been implemented inheriting from
each other.

The classes are `BaseDialog` -> `ButtonDialog` -> `ActionDialog`

* Basedialog: is the basis of all dialogs and is responsible for
rejecting close requests from the window manager and the keyboard.
It also restricts access to `exec()` and `exec_()` because they are harmful.
It serves as the basis of Launch and Login dialogs

* ButtonDialog: is offering buttons for accepting or rejecting the presented
option. It implements its own buttons and exposes abstract methods to
implement handling in them. It restricts access to `close()` because these
dialogs should always product a result.
It is the basis of Uninstall, Selective dialogs.

* ActionDialog: in addition to the ButtonDialog, it offers an action buttom
with to validate the form or to make the dialog unable to close. It serves
as the basis of Install and Move dialogs.

Accordingly all dialogs in Rare have been updated to use these classes.
2024-02-12 21:52:07 +02:00
loathingKernel
cd1743cb92 GameSettings: Re-strucure settings widgets
The default widgets only implement the settings for the `default` "app_name"
The game specific widgets sub-class the default widgets and implement
whatever they additionally need locally.

Remove multiple calls to save config and save when the game settings gets hidden.
2024-02-12 21:52:07 +02:00
loathingKernel
af6d7c5055 Various WIP
* Use `vars()` instead of directly accessing `__dict__`
* Remove `auto_update` from RareGame's metadata
* Correct check for updating the Steam App ID (We want to keep any changes from the user)
* Collect both Wine and Proton prefixes when removing overlay registry keys.
* Add few convenience functions in config_helper and paths.
2024-02-12 21:52:07 +02:00
loathingKernel
36ad33b8f3 SteamGrades: Return the Steam game ID with the grade and store it.
This allows compatibility tools that use the SteamAppId environment
variable to make decisions or apply fixes do their job more accurately.

Also use the stored variable to provide a link to protondb through
the grade label in GameInfo.

The steam grades now use the orjson library to load Steam's ~6MB
database faster.
2024-02-12 21:52:07 +02:00
loathingKernel
b67c391a26 Chore: fix argument name in keyPressEvent 2024-02-12 21:51:42 +02:00
loathingKernel
88b6e91530 BrowserLogin: Add dedicated application mode to Rare for the webview login page
Add a sub-application to Rare to launch the webview for logging into EGS.
The sub-application operates similatly to the `laucher` sub-application and
it is autonomous. After a successful login in returns the exchange code
to the standard output to be parsed and used by the login dialog.

The reason this implementation was chosen is because when pywebview uses
pyqtwebengine as the GUI library, we cannot launch it through Rare as
it tries to spawn a QMainWindow inside an existing event loop, which is
prohibited by Qt.

Despite that, EGS login page doesn't work correctly with QtWebEngine,
so on linux default to the GTK backend for pywebview, and this change
helps keeping applications using different toolkits separate.

At this moment, spawning the sub-application blocks the execution of the
main application.

This change should make it easier to authenticate through Rare inside
a gamescope session, such as the steam deck.
2024-02-12 21:51:42 +02:00
loathingKernel
f321736dde GameInfo: Show cover image in color despite installation status 2024-01-29 16:21:19 +02:00
loathingKernel
58574c1977 Legendary: Do a smarter split 2024-01-29 16:20:59 +02:00
loathingKernel
f089703eb5 ListGameWidget: Make Launch/Install buttons larger and the widget itself smaller 2024-01-29 16:18:21 +02:00
loathingKernel
da2e1c0d27 ListGameWidget: Fix progress label relocating randomly 2024-01-29 16:18:16 +02:00
loathingKernel
7ef5172d62 ImageWidget: Fix console spam about QPainter not being active 2024-01-27 01:19:51 +02:00
loathingKernel
69aca3851f InstallDialog: Update widget attribute name 2024-01-21 23:45:38 +02:00
loathingKernel
fa9b49c019 SelectiveDialog: Keep the layout of the central widget 2024-01-21 23:45:28 +02:00
loathingKernel
5b36727076 Dialogs: Add subtitle label in ButtonDialog 2024-01-21 23:45:23 +02:00
loathingKernel
7b52dc204c Downloads: Update queue count when adding a download 2024-01-21 23:44:15 +02:00
loathingKernel
06e2c9b714 DebugSettings: Add button to test notifications 2024-01-19 17:17:48 +02:00
loathingKernel
4e6008a8f7 TrayIcon: Generic notifications
* Add a notification when starting a download too
2024-01-19 17:17:31 +02:00
loathingKernel
7aa64b385e Downloads: Move auto-update change to Rare's settings instead of the game's metadata
The setting doesn't have a switch in the GUI yet, but the settings
feels like a better place for it.
2024-01-19 15:07:22 +02:00
loathingKernel
3c01cfc0a8 EosOverlay: Fix a few remaining issues
* Don't create path when preparing overlay download, it fails on updates.
* Concatenate the overlay install path in InstallDialog instead of passing it as `base_path`
* Respect RareGame state in in the EOS overlay form
2024-01-19 14:54:09 +02:00
loathingKernel
a605bddffa RareGame: Move sdl_name to RareGameBase
InstallDialog uses that property so RareEosOverlay should have it too.
Also calculate the base_path for the overlay case instead of passing it as
argument
2024-01-19 12:09:57 +02:00
loathingKernel
7ae06ff5d8 RareCore: Move entitlements request into an independent worker
Yes, we are back at this. Entitlements are important to have early
as Ubisoft redemption requires them, and they don't depend on anything
else.

* Move config helper initialization into RareCore to make it available
earlier.
2024-01-19 01:28:10 +02:00
loathingKernel
89486f882e EOSGroup: Add the option to select which overlay installation to enable 2024-01-19 00:57:16 +02:00
loathingKernel
3c43da1594 RareCore: Add options to exclude non-asset games and entitlements from startup
* Add options in settings to not request non-asset games and entitlements.

This greatly improves startup time but reduces functionality a bit. Both
options are disabled by default.

* Remove the old options to exclude Win32 and Mac games as they were no longer relevant.

* Add a performance context manager to log execution time when used.

* Fixed an issue with UbisoftGroup where multiple threads would spawn.
2024-01-19 00:57:16 +02:00
loathingKernel
a246f4ee16 EosGroup: Remake the UI and integrate with Rare's facilities
* Uninstalling the Overlay now goes through the same procedure as
uninstalling any other game.

* The available prefixes are now listed instead of hiding them inside
a combo box.

* Each listing works indepedently to enable/disable the Overlay for the prefix
2024-01-19 00:57:16 +02:00
loathingKernel
971c31e8f4 SelectiveWidget: Create specialized widget for selecting optional downloads
Because there are two dialogs for editing optional downloads, refactor
the separate implementations to select them into a common reusable widget
and use it in SelectiveDialog and InstallDialog.
2024-01-18 16:44:47 +02:00
loathingKernel
0fb1526d67 MoveDialog: Refactor MovePopup into a dialog using ActionDialog as base 2024-01-02 23:11:47 +02:00
loathingKernel
d3ec79378e UninstallDialog: Refactor to use ButtonDialog as base 2024-01-02 22:31:25 +02:00
loathingKernel
339fec2bca CloudSaves: don't error if the saves directory already exists 2024-01-02 18:04:08 +02:00
loathingKernel
80ac9296fc Rare: cherry-pick some sourcery suggestions 2024-01-02 17:57:02 +02:00
loathingKernel
89c1a4eaf4 Launcher: Refactor cloud sync dialog to use ButtonDialog base class 2024-01-02 17:38:51 +02:00
loathingKernel
534c45818a GameInfo: Update button description strings and icons 2024-01-02 15:34:35 +02:00
loathingKernel
c7336ad04a InstallDialog: Use ActionDialog base class 2024-01-02 15:12:07 +02:00
loathingKernel
fd22d831eb Rare: refactor timer names 2024-01-02 11:18:31 +02:00
loathingKernel
456050c91c RareException: Use quit() instead of exit() 2024-01-02 11:18:18 +02:00
loathingKernel
6e1a7cdbaf Merge branch 'sdl_dialog' into next 2023-12-31 18:44:41 +02:00
loathingKernel
e467dc996c GameDlcWidget: Dynamically load DLC cover image on show 2023-12-31 17:59:11 +02:00
loathingKernel
e421d02a4f Update SDL dialog 2023-12-26 00:05:11 +02:00
loathingKernel
62e19a8be2 VerifyGame: Present a dialog to select selective downloads in the game
supports them.
2023-12-25 23:56:37 +02:00
loathingKernel
600441a614 Rare: Import platform specific modules only on said platforms 2023-12-24 21:08:26 +02:00
loathingKernel
870aeea748 EOSGroup: Use UI membership instead of double inheritance 2023-12-24 21:08:26 +02:00
loathingKernel
efe9031211 Proton: Add functions to find and integrate compatibilty tools and runtimes 2023-12-24 21:08:26 +02:00
loathingKernel
1f34ad4b13 ProtonSettings: Move proton search function into utils/proton.py 2023-12-24 21:08:26 +02:00
loathingKernel
616df235cd ListWidget: Use line variant for qta icon 2023-12-24 21:08:26 +02:00
loathingKernel
400625975d Dialogs: Re-implement Launch and Login dialogs on top of a few common super-classes
To keep dialogs in a common format and allow them to share the same
properties, three classes of dialogs have been implemented inheriting from
each other.

The classes are `BaseDialog` -> `ButtonDialog` -> `ActionDialog`

* Basedialog: is the basis of all dialogs and is responsible for
rejecting close requests from the window manager and the keyboard.
It also restricts access to `exec()` and `exec_()` because they are harmful.
It serves as the basis of Launch and Login dialogs

* ButtonDialog: is offering buttons for accepting or rejecting the presented
option. It implements its own buttons and exposes abstract methods to
implement handling in them. It restricts access to `close()` because these
dialogs should always product a result.
It is the basis of Uninstall, Selective dialogs.

* ActionDialog: in addition to the ButtonDialog, it offers an action buttom
with to validate the form or to make the dialog unable to close. It serves
as the basis of Install and Move dialogs.
2023-12-24 21:08:26 +02:00
loathingKernel
51904efa90
GameWidget: Request pixmap in paintEvent.
Requesting the pixmap in `paintEvent` only loads the
pixmap when the widget first becomes visible, making loading
the library smoother. Also avoid spawning multiple singleshot
QTimers and use QObject's internal timer, with CoarseTimer precision.
2023-12-23 13:46:12 +02:00
loathingKernel
6d3dd3784e
RareCore: Temporarily disable automatic egl sync and remove UI option.
Also set some more defaults for legendary because Rare lacks support for
them. Forced at startup.

* Set `disable_auto_crossover` to `false` because we don't support CX yet.
* Set `egl_sync` to `false` because issues.
2023-12-23 13:38:29 +02:00
loathingKernel
b039f9e06c
LaunchDialog: allow legendary to check for updates in its own way 2023-12-19 11:46:13 +02:00
loathingKernel
85d29372d4
GameSettings: Hide proton settings on macOS 2023-12-17 19:34:37 +02:00
loathingKernel
32565b3a9c
HeadBar: Update some strings 2023-12-17 01:28:56 +02:00
loathingKernel
dfa60aa99f
ImportGroup: Add platform selection when importing games.
If we are importing multiple games, default to importing the native platform
if the game supports it, otherwise fallback to the Windows platform
2023-12-17 01:20:07 +02:00
loathingKernel
c9264c732e
HeadBar: Default to Mac games fitler on macOS 2023-12-16 21:57:09 +02:00
loathingKernel
1cf53e3b54
Library: Filter unreal engine entries expect for the dedicated option 2023-12-16 20:26:56 +02:00
loathingKernel
5f5e471169
RareGameBase: Add default_platform property
This property reports the default platform to use for a game based
on legendary's configuration and if they platform is available in the
game's assets.

Using that property we can make better choices on what platform to operate
on without user intervention. Currently we use it to infer the platform
in when installing, importing, and calculating game versions.
2023-12-16 14:02:53 +02:00
loathingKernel
0bd34af720
ImportGroup: calculate correct install dir when importing game 2023-12-16 01:28:37 +02:00
loathingKernel
6249e56849
InstallDialog: Oooooooof.gif
* Infer the displayed to reflect where the affected directory is
  If base_path is set outside of InstallDialog, display that.
  If the game is already installed, show the installation directory
  If neither of the above is true, use legendary's inference based on
  the default platform if the game supports it. Fallback to Windows.

* Disable irrelevant and potentially harmful options when the game is
  already installed, such as the installation path, the platform selection
  and creating a shortcut.

* Infer the correct platform based on the existing installation. If it
  is not installed, use the default platform if the game supports it and
  fallback to windows.

* Move the horrible lambda used to populate the error box when the
  platform was unsupported into a separate method.
2023-12-16 00:49:51 +02:00
loathingKernel
db588ed4e2
Use legendary's installation directory inference 2023-12-16 00:40:15 +02:00
loathingKernel
6d5b60a56e
LegendarySettings: Add path edit for macOS specific mac_install_dir option
Used only when installing macOS games on macOS, in any other OS
the setting is set to the same value as `install_dir`
2023-12-15 23:28:49 +02:00
loathingKernel
392b4b7896
RareSettings: Always show information label in interface section 2023-12-15 23:23:32 +02:00
loathingKernel
cada2ae985
ImportWorker: Use default platform when importing, fallback to Windows if there is no assets for the platform 2023-12-15 17:56:33 +02:00
loathingKernel
1677ea762c
FetchWorker: Fix issue with missing MacOS assets on MacOS
Using `LegendaryCore.get_game_and_dlc_list` with platform `Windows`
updated the assets only for the `Windows` builds of the games missing
`Win32` and `MacOS` assets on clean installs. This caused Rare to not
include MacOS install options on MacOS (duh!). This might also have been
the cause that users were unable to launch games, since they where only
offered the `Windows` build of the games (big duh!).

To fix this, fetch the assets for `Win32` and `MacOS` games before getting
the final list of games and dlcs based on the `Windows` platform.

In this regard, also re-use the existing options for getting metadata to
give the option to the user to include them when updating assets. Also add
an option to include Unreal engine assets which until now were fetched
unconditionally.

* Include Unreal: When the user option is `true` or debugging.
  Defaults to `false`
* Update Win32: When the user option is `true` or debugging.
  Defaults to `false`
* Update MacOS: Force on MacOS, when the option is `true` or debugging on
  other platforms. Defaults to `true` on MacOS and is disabled,
  `false` on others

Furthermore, respect legendary's `default_platform` config option and
set it in the config on new configurations. The new method in our
LegendaryCore monkey allows us to use that option in RareGame when doing
version checks on not installed games, and not defaulting to `Windows`.

Finally, set `install_platform_fallback` to false in a new config to
avoid unwanted side-effects.
2023-12-15 16:57:32 +02:00
loathingKernel
687218d29b
RareGame: Return values only from Game for app_name and app_title
With launchable DLCs we will need to replace the InstalledGame in the
DLC with the InstalledGame from the base game so depend these properties
solely on the Game attribute. Furthermore, since we do not need backwards
compatibility any more, remove the `title` property and rename its uses
to use `app_title`
2023-12-14 23:08:29 +02:00
loathingKernel
dfa12a0138
IconGameWidget: Make icons slightly smaller by using the Library preset
Previously the Display and Library presets were equal. Make the
icons smaller by making the Library preset ~75% of the Display.preset
2023-12-14 13:57:22 +02:00
loathingKernel
cfbb6ea578
GamesTab: Initialize when first shown. 2023-12-14 13:57:04 +02:00
loathingKernel
5abae7ee16
FlowLayout: Fix overlapping widgets and remove default arguments 2023-12-14 00:49:22 +02:00
loathingKernel
9de5627be3
SideTabContainer: Set size policy for the container scrollarea container widget 2023-12-12 14:43:41 +02:00
loathingKernel
490f0dc69f
Shop: Rename module to store 2023-12-12 13:02:07 +02:00
loathingKernel
83dd118784
ShopWidget: The shop is broken, set it only show the free games and the wishlist 2023-12-12 12:48:43 +02:00
loathingKernel
0ef2497afb
QtRequests: Handle multiple requests concurrently and use caching
It is still junky but less so. It allows us to use QNetworkRequest's
caching mechanism instead of doing so on our own per-case.
2023-12-12 12:41:18 +02:00
loathingKernel
6c0a92966e
GameSettings: Properly find row to insert widgets. 2023-12-12 01:23:19 +02:00
loathingKernel
d563421391
EGLSyncGroup: Properly find the correct rows to insert widgets 2023-12-12 01:23:18 +02:00
loathingKernel
b5a18f2858
ImportGroup: Properly find the row when inserting path_edit and app_name_edit 2023-12-12 01:23:18 +02:00
loathingKernel
3ce62facd2
InstallDialog: Properly find the the row when inserting install_dir_edit 2023-12-12 01:23:17 +02:00
loathingKernel
8e1a3c8c73
LoginDialog: Calculate a fixed height for the login stack based on width
* Properly find row to insert sid_edit into
* Use lazy evaluation for logging
* Clean the login forms by using separate layouts for the interactive fields
2023-12-12 01:23:17 +02:00
loathingKernel
0ec80e5678
LoginDialog: Set minimum size in a way that avoids resizing on changing widgets
The forms were updated to be more informative and easier to read.

NOTE: The reason the form is bigger than the contents is because the
QLabels have word-wrapping enabled and as such they substitute width
for height (`hasHeightforWidth`)
2023-12-12 01:23:16 +02:00
loathingKernel
8c83f8aa23
InstallDialog: Add install_dir_edit widget without using an extra layout 2023-12-12 01:23:15 +02:00
loathingKernel
38cc1f34a2
ImportGroup: Update the form when each time it is shown
Reduces startup time and outdated information in the completer/checks.
2023-12-10 23:43:46 +02:00
loathingKernel
e1c1d01958
ImportGroup: Use get_boolean_choice factory insteand of lambda 2023-12-10 22:44:19 +02:00
loathingKernel
df0f7603f2
ImportGroup: Don't enable the Import Game button if import is running 2023-12-10 22:12:17 +02:00
loathingKernel
8f88dc661c
DlThread: Create callback function for future use 2023-12-10 22:06:44 +02:00