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54 commits

Author SHA1 Message Date
loathingKernel c3bdffcd50
RareCore: Check if LEGENDARY_CONFIG_PATH is set before creating a new config 2023-12-16 00:39:00 +02:00
loathingKernel 1677ea762c
FetchWorker: Fix issue with missing MacOS assets on MacOS
Using `LegendaryCore.get_game_and_dlc_list` with platform `Windows`
updated the assets only for the `Windows` builds of the games missing
`Win32` and `MacOS` assets on clean installs. This caused Rare to not
include MacOS install options on MacOS (duh!). This might also have been
the cause that users were unable to launch games, since they where only
offered the `Windows` build of the games (big duh!).

To fix this, fetch the assets for `Win32` and `MacOS` games before getting
the final list of games and dlcs based on the `Windows` platform.

In this regard, also re-use the existing options for getting metadata to
give the option to the user to include them when updating assets. Also add
an option to include Unreal engine assets which until now were fetched
unconditionally.

* Include Unreal: When the user option is `true` or debugging.
  Defaults to `false`
* Update Win32: When the user option is `true` or debugging.
  Defaults to `false`
* Update MacOS: Force on MacOS, when the option is `true` or debugging on
  other platforms. Defaults to `true` on MacOS and is disabled,
  `false` on others

Furthermore, respect legendary's `default_platform` config option and
set it in the config on new configurations. The new method in our
LegendaryCore monkey allows us to use that option in RareGame when doing
version checks on not installed games, and not defaulting to `Windows`.

Finally, set `install_platform_fallback` to false in a new config to
avoid unwanted side-effects.
2023-12-15 16:57:32 +02:00
loathingKernel 99eaf86507
AccountWidget: Add a Quit button in the widget in case the system tray
is unavailable (for example running in a gamescope session)

* Do not show the launch window while instantiating the application. This
probably was causing numerous issues because it was running outside of
the applications event loop. This also fixes the exit button on the login
dialog requiring `sys.exit()` to quit Rare. Now it goes through the
proper cleanup procedures.

* Make slot and signal names more uniform

* Fix a problem with RareCore connecting RareGames to the same signals
multiple times when the library was refreshed.
2023-12-10 14:21:39 +02:00
loathingKernel c063f5f5b9
Library: Move image loading from RareCore to the GameWidget
Instead of loading images in the showEvent of the MainWindow,
load them in the showEvent of each widget. It seems to reduce
the startup stuttering this way. With some more work
we can only load the images for the widgets that are currently
visible and reduce the stutter even more.

At the same time, reduce the number of concurrent downloads
in the image manager and add a timeout so we won't halt.
The exception from the timeout is just logged at this point,
and the download is not requeued.
2023-11-29 12:50:02 +02:00
loathingKernel c0ac23b21d
Ubisoft: Update Ubisoft redemption widget to use RareCore
* Load and populate Ubisoft information when the page is shown instead of startup.
* List all Ubisoft games, and differentiate based on whether they been redeemed.
2023-11-28 17:15:45 +02:00
loathingKernel d6809c287e
RareCore: Fix a problem with dialogs spawning multiple times.
RareCore was connecting RareGames to the same signals
multiple times when the library was refreshed.
2023-11-28 16:38:03 +02:00
loathingKernel adaf90f0a8
RareGame/RareCore: Add add_dlc method to connect a dlc with the main game
Move validation after the DLCs have been added so the can be uninstalled
too if the game can't be found.
2023-11-28 16:37:59 +02:00
loathingKernel b2722b6ceb
RareCore: Init default sections if they are not in the config file.
Fixes: #296
2023-06-11 13:40:00 +03:00
loathingKernel 605a5050af
RareGame: Make owned_dlcs a set
By making the attribute into a set, we avoid adding already existing dlcs
back into it when refreshing the library. Fixes duplicated entries in
the DLC page.
2023-05-29 16:40:45 +03:00
loathingKernel 5307932656
RareCore: Replace individual fetch workers with a single one.
The workers where co-dependent anyways as the non-asset worker
was started after the games worker had sent back its results.
By combining them we can move any data manipulations to the worker
and simplify the handling in RareCore.
2023-05-29 16:40:36 +03:00
loathingKernel 5ce9a2edfa RareCore: Handle exception when fetching non-asset games
https://discord.com/channels/826881530310819914/884510635642216499/1111321692703305729
There is a tab character in the appId of Fallout New Vegas: Honest Hearts DLC, this breaks metadata storage
on Windows as they can't handle tabs at the end of the filename (?)
Legendary and Heroic are also affected, but it completed breaks Rare, so dodge it for now pending a fix.
2023-05-26 19:11:58 +02:00
loathingKernel 82128e35ca
RareCore: Use correct typing identifier 2023-05-03 17:27:36 +03:00
lennard 5cfd3fffe3
Fix offline mode 2023-04-16 19:38:26 +02:00
loathingKernel 748ff6d9ed RareCore: Detect if a game in saves is from another account.
And some cleanup
2023-03-18 14:42:46 +01:00
loathingKernel 44590bb92b
Code cleanup
CloudSaves: don't save `save_path` in case it hasn't changed
IconGameWidget/ListGameWidget: Remove dead code
RareCore: add string translations
utils/paths: Use `AppDataLocation` instead of deprecated `DataLocation`
2023-03-16 12:38:33 +02:00
loathingKernel 3236a4090c
RareGame: don't delete .egstore if the game is a DLC
VerifyWorker: use RareGame property to apply the verification check
to any DLCs
2023-03-15 21:20:52 +02:00
loathingKernel ee6a129be8
RareGameSlim: Resolve save game again if dt_local is None
If the save path wasn't known at startup, dt_local will be None. This led
to the UI displaying wrong information about the local save. Detect that
case and resolve the save's status again.
2023-03-14 15:21:10 +02:00
loathingKernel 0cc521ba0b
RareCore: keep configuration when uninstalling a game at startup
We don't need to lose the `install_tags` or any other settings because
a disk might be not mounted.
2023-03-14 01:20:13 +02:00
loathingKernel ec5bf7227b
RareCore: Move validation step after RareGame creation 2023-03-13 14:38:47 +02:00
loathingKernel 4fd723df2e
RareCore: Show progress while preparing RareGames 2023-03-13 00:04:11 +02:00
loathingKernel c10bd59384
RareCore: Move installation validation into the post init phase
Specifically move it just before loading each game's pixmap. We need
the information set by `__validate_installed` to know which pixmap to
load
2023-03-12 18:59:58 +02:00
loathingKernel 801294b1ea
RareCore: Resolve grant date from entitlements at post init 2023-03-12 14:43:54 +02:00
loathingKernel 16400da020
Clean-up 2023-03-12 13:19:24 +02:00
loathingKernel f46dc2209d
RareCore: Move save game fetching into __post_init
Saves is another thing we can fetch later and interact to them becoming
available.
2023-03-12 13:09:09 +02:00
loathingKernel 85998023f0
RareCore: Add asynchronous loading in RareCore for origin and entitlements
Speeds up startup by moving non-essential information loading into a
worker that executes some time after the launch dialog has finished.
2023-03-12 12:44:43 +02:00
loathingKernel f0ba7a7e45
RareCore: Rename RareCore.__games to RareCore.__library
Since RareGame can be both games and dlcs, use a generic name to avoid
confusion
2023-03-12 12:22:44 +02:00
loathingKernel 4e1248a18a
RareCore: Move OriginWineWorker execution in load_pixamps()
We don't need to know if Origin is installed before launching the window,
so we can save on startup time by executing the worker after the window
has become visible.
2023-03-12 01:11:27 +02:00
loathingKernel 8a1dd6c948
RareCore: Sync back the results from OriginWineResolver into the main thread 2023-03-10 21:28:37 +02:00
loathingKernel 81ec9bf772
RareCore: Fetch **ALL** saves during launch
To save time and requests, bulk get saves for all games and
load them into each respective RareGame.

Co-authored-by: Dummerle <44114474+dummerle@users.noreply.github.com>
2023-03-10 17:01:00 +02:00
loathingKernel 3adabda1ba
ImageManager: Add OfferImageTall to the set of image types to look for
Seems like Epic are changing their API again, and some image types have been renamed. This made the list of updates to be empty after filtering it for image types we could handle. This also had the side effect of an infinite recursion when downloading images, as the resulting pixmap would be null.

To fix this situation, the new image type has been added, and the image loading in RareGame has become two methods, one for loading and one for setting it.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-10 10:35:31 +02:00
lennard 63e4223a96
Move slim RareGame to different file, to avoid circular import
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 22:14:19 +02:00
lennard 70960c73c4
Some ui improvements for cloud saves
- Show text on widget if save is not up-to-date
- Fix text in game info -> cloud saves

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 18:54:27 +02:00
lennard 189167f4f7
Add upload and download function to RareGame
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 18:34:26 +02:00
lennard a66600efa3
Move cloud save ui to a new tab in game_info
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 17:46:26 +02:00
loathingKernel 92346e11d0
OriginWineWorker: Execute during launch and properly resolve paths for Wine 2023-03-07 23:43:42 +02:00
lennard 32de2c21a1
Move registry reader for origin games to a worker
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:22 +02:00
loathingKernel 91a7247573
RareCore: Remove Win32Worker and MacOSWorker
They weren't required as the asset information are already fetched in
`GamesWorker`. They were a remnants of `ApiResults`.
2023-03-07 17:11:21 +02:00
loathingKernel 5748d0e6ee
RareCore: Manage initialization in RareCore instead of LaunchDialog
This is the last change of the `backend_refactor` branch. This makes
`RareCore` the centerpiece of Rare by moving initialization before the UI
is brought up. RareCore is now in control of creating and querying `RareGame`
objects, re-introducing the ability (incomplete) to refresh the games library.
As a result, ApiResults has been removed.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:21 +02:00
loathingKernel 97def45a7e Cleanup: Remove some unused imports 2023-02-18 17:27:18 +02:00
loathingKernel e9cbdb22bc RareCore: add dequeue_worker() method to RareCore
It will "properly" remove a worker and update the connected widgets.
2023-02-16 17:07:02 +02:00
loathingKernel b405ff615e RareCore: Return a list instead of an iterator to freely use remove() 2023-02-16 16:42:32 +02:00
loathingKernel e40cfaafac MainWindow: Implement worker queue in status bar
The active workers are placed in a static container on the left side.
The queued workers are placed in a scrollarea on the right side of the
status bar. The scrollbars are disabled but dragging works.

Exiting with active workers will pop up a message for confirmation. Rare
will clean the queued workers but the active ones will be waited on until
they finish.
2023-02-16 10:52:13 +02:00
loathingKernel abba86e10b RareGame: Create intermediate class RareGameSlim between RareGameBase and RareGame
The `RareGameSlim` class is useful mostly in the Launcher as it doesn't
depend on `ImageManager`. I should hold anything required by the Launcher.
2023-02-09 01:37:53 +02:00
loathingKernel f2490f065b RareGame: Create common base class for RareGame and RareEosOverlay.
It contains some common methods as well as the `State` enumeration
and the `Signals` class.
2023-02-08 15:13:02 +02:00
loathingKernel 1bbba07c24 RareCore: Mangle _instance class attribute 2023-02-05 19:12:50 +02:00
loathingKernel 6b3a841378 Refine QueueWorker and implement worker_info for VerifyWorker and MoveWorker 2023-02-04 17:38:07 +02:00
loathingKernel 6800b7e9ab Workers: Implement wrapper QueueWorker class prototype for queueable workers
RareCore: Impelement base worker queue
2023-02-04 17:38:07 +02:00
loathingKernel 90021e34f2 RareGame: Add enqueue and dequeue signals
They are used to insert and remove updates from downloads when
the installation of a game changes through `RareGame.set_installed`.
They piggy-back the signals with the same names in `GlobalSignals`

When importing a game from EGL, also check
2023-02-04 17:38:07 +02:00
loathingKernel fc7e45a43a UninstallDialog: Implement it to work similarly to InstallDialog
Similarly to the installation procedure, when an uninstall is
requested, an `UninstallOptionsModel` is emitted by the `RareGame`.
`DownloadsTab` handles the signal and spawns the `UninstallDialog`.
After the `UninstallDialog` is closed, a worker thread handles
uninstalling the application to avoid UI lock-ups when a large
number of files is deleted.

Allows for uninstall actions to be spawned from anything having
access to the `RareGame` instance.

LaunchDialog: Don't check health on DLCs, they always will require
verification if they don't specify an executable.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:07 +02:00
loathingKernel 4063195b4d DownloadsTab: Refactor downloads tab
When updates are queued, they are removed from the update's list. An exceptions is made
when the queued item comes from repairing (without updating), in which case the update is
disabled for the runtime.

A queued item can be either removed (if it is an update it will be added back to the
updates groups) or forced to be updated now. If a queued item is forced, the currently
running item will be added to the front of the queue. Downloads will be queued if
there is no active download but there is a queue already.

The download thread is now responsible for emitting the progress to `RareGame`

InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments.
The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel`
`RareGame` is used to query information about the game.

InstallInfoWorker: Pass only `InstallOptionsModel` as argument
Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games

RareGame: Query and store metadata property about entitlement grant date
RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay

LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame`
Directly parent library widgets instead of reparenting them

GameWidgets: Remove unused signals

EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary

GamesTab: Connect the `progress` signals of dlcs to the base game's signals
GamesTab: Remove dead code

GlobalSignals: Remove `ProgresSignals`

RareCore: Mangle internal signleton's names

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:07 +02:00