1
0
Fork 0
mirror of synced 2024-06-29 03:31:06 +12:00
Rare/rare/shared/rare_core.py
loathingKernel 6800b7e9ab Workers: Implement wrapper QueueWorker class prototype for queueable workers
RareCore: Impelement base worker queue
2023-02-04 17:38:07 +02:00

247 lines
9.3 KiB
Python

import configparser
import os
from argparse import Namespace
from itertools import chain
from logging import getLogger
from typing import Optional, Dict, Iterator, Callable, List
from PyQt5.QtCore import QObject, QThreadPool
from legendary.lfs.eos import EOSOverlayApp
from legendary.models.game import Game, SaveGameFile
from rare.lgndr.core import LegendaryCore
from rare.models.apiresults import ApiResults
from rare.models.game import RareGame, RareEosOverlay
from rare.models.signals import GlobalSignals
from .workers import QueueWorker, VerifyWorker, MoveWorker
from .image_manager import ImageManager
logger = getLogger("RareCore")
class RareCore(QObject):
_instance: Optional['RareCore'] = None
def __init__(self, args: Namespace):
if self._instance is not None:
raise RuntimeError("RareCore already initialized")
super(RareCore, self).__init__()
self.__args: Optional[Namespace] = None
self.__signals: Optional[GlobalSignals] = None
self.__core: Optional[LegendaryCore] = None
self.__image_manager: Optional[ImageManager] = None
self.__api_results: Optional[ApiResults] = None
self.args(args)
self.signals(init=True)
self.core(init=True)
self.image_manager(init=True)
self.queue_workers: List[QueueWorker] = []
self.queue_threadpool = QThreadPool()
self.queue_threadpool.setMaxThreadCount(2)
self.__games: Dict[str, RareGame] = {}
self.__eos_overlay_rgame = RareEosOverlay(self.__core, self.__image_manager, EOSOverlayApp)
RareCore._instance = self
def enqueue_worker(self, rgame: RareGame, worker: QueueWorker):
if isinstance(worker, VerifyWorker):
rgame.state = RareGame.State.VERIFYING
if isinstance(worker, MoveWorker):
rgame.state = RareGame.State.MOVING
rgame.worker = worker
worker.feedback.started.connect(self.__signals.application.update_statubar)
worker.feedback.finished.connect(lambda: self.queue_workers.remove(worker))
self.queue_workers.append(worker)
self.queue_threadpool.start(worker, 0)
def queue_info(self) -> List:
return [w.worker_info() for w in self.queue_workers]
@staticmethod
def instance() -> 'RareCore':
if RareCore._instance is None:
raise RuntimeError("Uninitialized use of RareCore")
return RareCore._instance
def signals(self, init: bool = False) -> GlobalSignals:
if self.__signals is None and not init:
raise RuntimeError("Uninitialized use of GlobalSignalsSingleton")
if self.__signals is not None and init:
raise RuntimeError("GlobalSignals already initialized")
if init:
self.__signals = GlobalSignals()
return self.__signals
def args(self, args: Namespace = None) -> Optional[Namespace]:
if self.__args is None and args is None:
raise RuntimeError("Uninitialized use of ArgumentsSingleton")
if self.__args is not None and args is not None:
raise RuntimeError("Arguments already initialized")
if args is not None:
self.__args = args
return self.__args
def core(self, init: bool = False) -> LegendaryCore:
if self.__core is None and not init:
raise RuntimeError("Uninitialized use of LegendaryCoreSingleton")
if self.__core is not None and init:
raise RuntimeError("LegendaryCore already initialized")
if init:
try:
self.__core = LegendaryCore()
except configparser.MissingSectionHeaderError as e:
logger.warning(f"Config is corrupt: {e}")
if config_path := os.environ.get("XDG_CONFIG_HOME"):
path = os.path.join(config_path, "legendary")
else:
path = os.path.expanduser("~/.config/legendary")
with open(os.path.join(path, "config.ini"), "w") as config_file:
config_file.write("[Legendary]")
self.__core = LegendaryCore()
if "Legendary" not in self.__core.lgd.config.sections():
self.__core.lgd.config.add_section("Legendary")
self.__core.lgd.save_config()
# workaround if egl sync enabled, but no programdata_path
# programdata_path might be unset if logging in through the browser
if self.__core.egl_sync_enabled:
if self.__core.egl.programdata_path is None:
self.__core.lgd.config.remove_option("Legendary", "egl_sync")
self.__core.lgd.save_config()
else:
if not os.path.exists(self.__core.egl.programdata_path):
self.__core.lgd.config.remove_option("Legendary", "egl_sync")
self.__core.lgd.save_config()
return self.__core
def image_manager(self, init: bool = False) -> ImageManager:
if self.__image_manager is None and not init:
raise RuntimeError("Uninitialized use of ImageManagerSingleton")
if self.__image_manager is not None and init:
raise RuntimeError("ImageManager already initialized")
if self.__image_manager is None:
self.__image_manager = ImageManager(self.signals(), self.core())
return self.__image_manager
def api_results(self, res: ApiResults = None) -> Optional[ApiResults]:
if self.__api_results is None and res is None:
raise RuntimeError("Uninitialized use of ApiResultsSingleton")
if self.__api_results is not None and res is not None:
raise RuntimeError("ApiResults already initialized")
if res is not None:
self.__api_results = res
return self.__api_results
def deleteLater(self) -> None:
del self.__api_results
self.__api_results = None
self.__image_manager.deleteLater()
del self.__image_manager
self.__image_manager = None
self.__core.exit()
del self.__core
self.__core = None
self.__signals.deleteLater()
del self.__signals
self.__signals = None
del self.__args
self.__args = None
RareCore._instance = None
super(RareCore, self).deleteLater()
def get_game(self, app_name: str) -> RareGame:
if app_name == EOSOverlayApp.app_name:
return self.__eos_overlay_rgame
return self.__games[app_name]
def add_game(self, rgame: RareGame) -> None:
rgame.signals.download.enqueue.connect(self.__signals.download.enqueue)
rgame.signals.download.dequeue.connect(self.__signals.download.dequeue)
rgame.signals.game.install.connect(self.__signals.game.install)
rgame.signals.game.installed.connect(self.__signals.game.installed)
rgame.signals.game.uninstall.connect(self.__signals.game.uninstall)
rgame.signals.game.uninstalled.connect(self.__signals.game.uninstalled)
rgame.signals.game.finished.connect(self.__signals.application.update_tray)
rgame.signals.game.finished.connect(lambda: self.__signals.discord_rpc.set_title.emit(""))
self.__games[rgame.app_name] = rgame
def __filter_games(self, condition: Callable[[RareGame], bool]) -> Iterator[RareGame]:
return filter(condition, self.__games.values())
@property
def games_and_dlcs(self) -> Iterator[RareGame]:
for app_name in self.__games:
yield self.__games[app_name]
@property
def games(self) -> Iterator[RareGame]:
return self.__filter_games(lambda game: not game.is_dlc)
@property
def installed_games(self) -> Iterator[RareGame]:
return self.__filter_games(lambda game: game.is_installed and not game.is_dlc)
@property
def game_list(self) -> Iterator[Game]:
for game in self.games:
yield game.game
@property
def dlcs(self) -> Dict[str, Game]:
"""!
RareGames that ARE DLCs themselves
"""
return {game.game.catalog_item_id: game.owned_dlcs for game in self.has_dlcs}
# return self.__filter_games(lambda game: game.is_dlc)
@property
def has_dlcs(self) -> Iterator[RareGame]:
"""!
RareGames that HAVE DLCs associated with them
"""
return self.__filter_games(lambda game: bool(game.owned_dlcs))
@property
def bit32_games(self) -> Iterator[RareGame]:
return self.__filter_games(lambda game: game.is_win32)
@property
def mac_games(self) -> Iterator[RareGame]:
return self.__filter_games(lambda game: game.is_mac)
@property
def no_asset_games(self) -> Iterator[RareGame]:
return self.__filter_games(lambda game: game.is_non_asset)
@property
def unreal_engine(self) -> Iterator[RareGame]:
return self.__filter_games(lambda game: game.is_unreal)
@property
def updates(self) -> Iterator[RareGame]:
return self.__filter_games(lambda game: game.has_update)
@property
def saves(self) -> Iterator[SaveGameFile]:
"""!
SaveGameFiles across games
"""
return chain.from_iterable([game.saves for game in self.has_saves])
@property
def has_saves(self) -> Iterator[RareGame]:
"""!
RareGames that have SaveGameFiles associated with them
"""
return self.__filter_games(lambda game: bool(game.saves))