The widgets are not destroyed immediately so toggling based on
counting children in containers didn't work while in the same function.
Using the `destroyed` signal makes it clear when the change should happen.
Similarly to the installation procedure, when an uninstall is
requested, an `UninstallOptionsModel` is emitted by the `RareGame`.
`DownloadsTab` handles the signal and spawns the `UninstallDialog`.
After the `UninstallDialog` is closed, a worker thread handles
uninstalling the application to avoid UI lock-ups when a large
number of files is deleted.
Allows for uninstall actions to be spawned from anything having
access to the `RareGame` instance.
LaunchDialog: Don't check health on DLCs, they always will require
verification if they don't specify an executable.
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
When updates are queued, they are removed from the update's list. An exceptions is made
when the queued item comes from repairing (without updating), in which case the update is
disabled for the runtime.
A queued item can be either removed (if it is an update it will be added back to the
updates groups) or forced to be updated now. If a queued item is forced, the currently
running item will be added to the front of the queue. Downloads will be queued if
there is no active download but there is a queue already.
The download thread is now responsible for emitting the progress to `RareGame`
InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments.
The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel`
`RareGame` is used to query information about the game.
InstallInfoWorker: Pass only `InstallOptionsModel` as argument
Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games
RareGame: Query and store metadata property about entitlement grant date
RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay
LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame`
Directly parent library widgets instead of reparenting them
GameWidgets: Remove unused signals
EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary
GamesTab: Connect the `progress` signals of dlcs to the base game's signals
GamesTab: Remove dead code
GlobalSignals: Remove `ProgresSignals`
RareCore: Mangle internal signleton's names
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
This merges a few of the internal features of RareCore such us
RareGame filtering and thus game grouping based on attributes.
This is required to properly connect a single signal from RareCore to
the downloads tab for game installation. This also includes filtering
games based on updates and other attributes.
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
At the point they were evaluated, `OrganizationName` and `ApplicationName` are unset
resulting in wrong paths. As a quick fix, explicitly set them to their later values
Per OS examples:
Windows:
before:
data: C:\Users\<user>\AppData\Local
cache: C:\Users\<user>\AppData\Local\cache
after:
data: C:\Users\<user>\AppData\Local\Rare\Rare
cache: C:\Users\<user>\AppData\Local\Rare\Rare\cache
If a game was partially installed and it was imported
through the import functionality, if `repair_and_update`
is specified it will report `0` download size if there
is no real update to be done. Fix it by detecting the
need for an update explicitly.
This will also force games that have failed verification
to also update while repairing them, fixing the
long-standing issue of repairing an older version of a
game and then doing the update in a separate step.
Previously on game import, multiple update widgets for the same game
were created in the downloads tab. Instead of checking if a widget
already exists, invalidate the delete the existing and add a new one
with the current information about the installed game.
- downloads: fix delete_later() and set installed widget and dl progress on same value
- about: use qt requests, to avoid long startups
- fix offline mode bugs
- set TextLabels in Store invisible
- fix origin launch
- remove unused files