Lgndr: Prefix files that aren't part of legendary with 'api_'
Lgndr: Return statistics from 'verify_game' instead of parsing the exception
VerifyWorker: Add 'error' signal for exceptions.
Lgndr: Move code segments copied from `prepare_download` back to their original location in `install_game`
Lgndr: Add the LgndrLogHandler at initialization instead of every function.
Lgndr: Move `verify_game` to its original place in `LegendaryCLI`
Lgndr: Change the way DLManager is patched into LegendaryCore proper
Shared: Add singleton for LegendaryCLI, LegendaryCoreSignleton returns core from LegendaryCLI
VerifyWorker: Update to use `verify_game` from `LegendaryCLI` directly
PreLaunchThread: Initialize LegendaryCLI to get LegendaryCore from it
InstallDialog: Update `prepare_install` argument names
HeadBar: Compact the headbar, re-use ButtonLineEdit from shop for the search function
SelectViewWidget: Remove content margins and make widget naming consistent
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
Introduces the LibraryLayout from #196.
This layout distributes the available space in either horizontal side and in-between the widgets.
Known issues: When searching for a game, it will re-align visible widgets, effectively centering the results.
This is because the search and grouping functions are interleaved. #196 handles it differently by adjusting
the opacity and re-ordering of the irrelevant widgets.
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
Add the Image and Library widgets from #196. In this iteration they replace the image `QLabel` in the existing widgets.
The `PaintWidget` in the `InstallingWidget` has been replaced by the future `LibraryWidget` that has progress indication.
The `ImageWidget` was also used to replace the image `QLabel` in `GameInfo` and `GameDlc` widgets.
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
Shared: Require an argument to initialize the each singleton, if it is called uninitialized, raise a RuntimeError
InstallDialog: Use QCheckBox label for the information text and remove the layout
LaunchDialog: Minor code clarity improvements
Console: add a Dialog with the process's environment variables
GameUtils: Inherit the system's environment and not a clean one
ImportGroup: Add the ability to automatically import all games in a folder
RareStyle: Use rgb values, remove hex codes and rgba values
IndicatorLineEdit/PathEdit: Infer object names from class name, don't override layout method
Models: Type fields as Optional (`Union[<something>, None]`)
Paths: Use pathlib for everything
Signed-off-by: Stelios Tsampas <loathingkernel@gmail.com>
- downloads: fix delete_later() and set installed widget and dl progress on same value
- about: use qt requests, to avoid long startups
- fix offline mode bugs
- set TextLabels in Store invisible
- fix origin launch
- remove unused files
It is a unpolished but it serves well as a way to preview the theme.
Awesome font icons are not re-rendered in the correct colors.
Some styles might look a bit broken until restart.
* IndicatorLineEdit: Add hint label
* EGLSync: Send a list of app_names to update the game list.
* EGLSync: Show message with WINEPREFIX is unset in settings.
* WineResolver: Return empty string when WINEPREFIX is unset.
Clear known manifests when changing directory
Run egl_sync() after importing or exporting
Arrange Importable and Exportable lists vertically
Signed-off-by: Stelios Tsampas <loathingkernel@gmail.com>
Remove borders from EGLSync lists.
Color install/uninstall buttons correctly in DLC tab
Adjust InstallDialog because the check function runs early now.