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1193 commits

Author SHA1 Message Date
lennard 574e491cbf
Bump version 1.9.91 2023-03-31 00:16:04 +02:00
loathingKernel 42b9f581f6
GameInfo: Use QFormLayout instead of QGridLayout for the information
Also partition the space to left and right layouts, left layout being the
image and the space below it (pending future usage), and right the
information.
2023-03-30 12:50:42 +03:00
loathingKernel 8e6503758c
RareGame: Store steam grade and its fetch date in metadata 2023-03-29 18:02:48 +03:00
loathingKernel 4b2bc7f91f
EnvVars: Handle environment variables with a QAbstractTableModel
Using a ChainMap and this custom model, we can display global environ
variables in the per-game settings, allowin better overview and
simpler override.
2023-03-29 14:07:19 +03:00
loathingKernel b1d438c34c
config_helper: Don't remove section when removing the last option
This is a synchronization nightmare as it is now,
so keep the section to avoid excessive checks.
2023-03-29 14:04:45 +03:00
loathingKernel 392ea81707
ProtonSettings: correctly access wine_groupbox 2023-03-29 14:02:46 +03:00
loathingKernel afea6c54f6
GameSettings: Ignore override checks if the game is not installed 2023-03-29 14:01:57 +03:00
lennard 639d785bf1
Update version 2023-03-19 22:14:56 +01:00
lennard c48a5ff2f8
Update version 2023-03-19 22:05:30 +01:00
lennard bc69851639
Bump version 2023-03-19 21:45:49 +01:00
lennard 554d3557d3
fix auto sync saves 2023-03-19 20:23:44 +01:00
lennard 3874fac402
Sync saves when game finished 2023-03-18 16:14:01 +01:00
loathingKernel 748ff6d9ed RareCore: Detect if a game in saves is from another account.
And some cleanup
2023-03-18 14:42:46 +01:00
lennard 22b8992e55
Update translation_source.ts 2023-03-16 23:31:16 +01:00
loathingKernel a768bce996
RareGame: export .egstore only after installing and successful verification 2023-03-16 18:07:33 +02:00
loathingKernel c3231d9e17
Use object instead of ctypes.c_uint64 for signals that carry large ints 2023-03-16 14:04:12 +02:00
loathingKernel ae74d3438b
GameSettings: Use a PathEdit for override_exe
In the process convert to Ui membership instead of dual
sub-classing for those forms
2023-03-16 12:41:50 +02:00
loathingKernel 44590bb92b
Code cleanup
CloudSaves: don't save `save_path` in case it hasn't changed
IconGameWidget/ListGameWidget: Remove dead code
RareCore: add string translations
utils/paths: Use `AppDataLocation` instead of deprecated `DataLocation`
2023-03-16 12:38:33 +02:00
loathingKernel 837b391350
PathEdit: Allow for the completer's root path to be set at runtime.
This allows to complete from relative paths, such use exe override

Fix constructor argument names to follow Qt's types.
Set the same filters as the dialog for the completer.
Use the completer's icon provider for the dialog.

Force Rare to use Qt's file dialog instead of the native one.
2023-03-15 22:49:18 +02:00
loathingKernel 3236a4090c
RareGame: don't delete .egstore if the game is a DLC
VerifyWorker: use RareGame property to apply the verification check
to any DLCs
2023-03-15 21:20:52 +02:00
Stelios Tsampas dc20293abb IndicatorLineEdit: Wrap edit_func inside the QRunnable 2023-03-15 18:25:32 +02:00
Stelios Tsampas 07c64b8b9b GameInfo: Fix enablement check 2023-03-15 18:07:20 +02:00
Stelios Tsampas 2ebc12b1f5 LgdnrCore: Add egstore_write and egstore_delete methods
`egl_unintall` and `egl_export` try to access EGL's programdata folder which raises an exception if the folder doesn't exist (Windows) or it isn't specified (Linux). Copy the relevant bits from LegendaryCore to LgndrCore and create two new methods that only manipulate the `.egstore` folder.
2023-03-15 17:59:33 +02:00
loathingKernel ee6a129be8
RareGameSlim: Resolve save game again if dt_local is None
If the save path wasn't known at startup, dt_local will be None. This led
to the UI displaying wrong information about the local save. Detect that
case and resolve the save's status again.
2023-03-14 15:21:10 +02:00
loathingKernel 5cf802dee7
ProtonSettings: Don't default to a directory when there is no configuration
Defaulting to a directory caused the configuration file to flood with
`STEAM_COMPAT_DATA_PATH` options after IndicatorLineEdit became
 asynchronous
2023-03-14 13:19:51 +02:00
loathingKernel d641d0fcf2
DefaultGameSettings: Less verbose file name 2023-03-14 13:17:43 +02:00
loathingKernel cf4835542d
IndicatorReasonsCommon: Add EMPTY reason 2023-03-14 13:12:42 +02:00
loathingKernel 18ebb6888f
InstallDialog: Allow for some special cases to install 0 size downloads
This specifically helps with games that have selectable downloads.
If we import a game with SDLs without any `install_tags` in the config
we will verify against the full game, meaning that files missing will
cause the verification to fail despite the game being correct. Since the
game is correct, resolving the download will result in a 0 size update.
This change will allow the InstallDialog to finish through the Install
button successfully despite having nothing to install.

On the `lgndr` side things are more complicated. Due to minor oversights
in legendary, the `install_tags` in the above example wouldn't be written
to the configuration file, causing a verification loop because the file
list wouldn't be filtered. To fix that, we also save legendary's config
file at the end of cleaning after a 0 size download.
2023-03-14 12:18:19 +02:00
loathingKernel 0cc521ba0b
RareCore: keep configuration when uninstalling a game at startup
We don't need to lose the `install_tags` or any other settings because
a disk might be not mounted.
2023-03-14 01:20:13 +02:00
loathingKernel b7d499f3e1
RareGame: Add is_ubisoft property 2023-03-13 14:39:14 +02:00
loathingKernel ec5bf7227b
RareCore: Move validation step after RareGame creation 2023-03-13 14:38:47 +02:00
loathingKernel c6a9460044
GameInfo: Fix missin format() argument 2023-03-13 13:18:12 +02:00
loathingKernel 439475dcd1
Downloads: Update queues count at more occasions
Also count active download in the queues
2023-03-13 12:30:27 +02:00
loathingKernel fee1f34451
ImportGroup: Rename button slot 2023-03-13 12:29:33 +02:00
loathingKernel a7b85500f2
RareGame: Clean and export .egstore after updating igame
When importing a game, the first thing being checked for import information
is `<install_dir>/.egstore`. Due to erroneous handling, that directory can
contain multiples of `.mancpn` and `.manifest` files. This could lead to
importing an older version as legendary expects only one pair of these
files to exist in that directory.

The `.egstore` folder is normally updated/created as part of synchronizing
with EGL. To aid with importing games in the future, we always export this
data for Rare to be able to import games between different OSes
2023-03-13 12:29:04 +02:00
loathingKernel a17ffe0426
CloudSaves: Set the labels to "None" even if save_path is not set 2023-03-13 01:11:15 +02:00
loathingKernel e263523a76
ImportGroup: Constrain QStackedWidget from resizing when changing contents
Fix its size to the import button's size.
2023-03-13 00:58:16 +02:00
loathingKernel 97e34d6052
ElideLabel: Improve tooltip handling 2023-03-13 00:54:25 +02:00
loathingKernel 4fd723df2e
RareCore: Show progress while preparing RareGames 2023-03-13 00:04:11 +02:00
loathingKernel c10bd59384
RareCore: Move installation validation into the post init phase
Specifically move it just before loading each game's pixmap. We need
the information set by `__validate_installed` to know which pixmap to
load
2023-03-12 18:59:58 +02:00
loathingKernel a6b10a6ec4
RareGame: Don't emit widget.update in set_installed
`set_pixmap()` handles emitting `widget.update`
2023-03-12 18:57:30 +02:00
loathingKernel fb1175ee04
Main: Trust shebangs. Fixes launching games on NixOS
Co-authored-by: multisn8 <contact@multisamplednight.com>
2023-03-12 15:38:18 +02:00
loathingKernel 801294b1ea
RareCore: Resolve grant date from entitlements at post init 2023-03-12 14:43:54 +02:00
loathingKernel 8a15691672
CloudSaves: Set age labels to "None" if game doesn't support cloud saves 2023-03-12 14:15:43 +02:00
loathingKernel 404ce26ec9
ElideLabel: Don't override tooltip if one is set externally 2023-03-12 13:38:10 +02:00
loathingKernel 16400da020
Clean-up 2023-03-12 13:19:24 +02:00
loathingKernel f46dc2209d
RareCore: Move save game fetching into __post_init
Saves is another thing we can fetch later and interact to them becoming
available.
2023-03-12 13:09:09 +02:00
loathingKernel 85998023f0
RareCore: Add asynchronous loading in RareCore for origin and entitlements
Speeds up startup by moving non-essential information loading into a
worker that executes some time after the launch dialog has finished.
2023-03-12 12:44:43 +02:00
loathingKernel f0ba7a7e45
RareCore: Rename RareCore.__games to RareCore.__library
Since RareGame can be both games and dlcs, use a generic name to avoid
confusion
2023-03-12 12:22:44 +02:00
loathingKernel 95c2b07d1e
ImageWidget: Don't try to paint the widget if painter is not active yet.
When the UI is being instantiated we might trigger some painting. This
squashes warnings in the output.
2023-03-12 12:19:46 +02:00
loathingKernel 4e1248a18a
RareCore: Move OriginWineWorker execution in load_pixamps()
We don't need to know if Origin is installed before launching the window,
so we can save on startup time by executing the worker after the window
has become visible.
2023-03-12 01:11:27 +02:00
Stelios Tsampas b2f19852d0 CloudSaves: Allow path on Windows to not exist
Unlike Linux, we can be sure that the path is correct and it will be
created when the user downloads the saves.
2023-03-11 12:51:55 +02:00
loathingKernel 993b9fca17
CloudSaves: Better handling of changing between games and some UI cleanup 2023-03-11 02:05:41 +02:00
loathingKernel fc015a4d30
RareGame: Update saves when a game exits 2023-03-11 01:32:04 +02:00
loathingKernel 3bacce78a2
IndicatorLineEdit: Simplify placeholder selection 2023-03-11 01:31:19 +02:00
loathingKernel 8a1dd6c948
RareCore: Sync back the results from OriginWineResolver into the main thread 2023-03-10 21:28:37 +02:00
loathingKernel f83342aa14
UI: Fix over-layouting in SyncWidget 2023-03-10 18:23:26 +02:00
loathingKernel 81ec9bf772
RareCore: Fetch **ALL** saves during launch
To save time and requests, bulk get saves for all games and
load them into each respective RareGame.

Co-authored-by: Dummerle <44114474+dummerle@users.noreply.github.com>
2023-03-10 17:01:00 +02:00
loathingKernel f6189772d0
WineResolver: Move common wine operations to rare/utils/wine
`rare.utils.misc.get_raw_save_path` has been removed in favor of the
equivalent `RareGame` property.
2023-03-10 17:00:55 +02:00
loathingKernel 3adabda1ba
ImageManager: Add OfferImageTall to the set of image types to look for
Seems like Epic are changing their API again, and some image types have been renamed. This made the list of updates to be empty after filtering it for image types we could handle. This also had the side effect of an infinite recursion when downloading images, as the resulting pixmap would be null.

To fix this situation, the new image type has been added, and the image loading in RareGame has become two methods, one for loading and one for setting it.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-10 10:35:31 +02:00
lennard 901f339415
Only auto sync in launch helper if enabled
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 22:29:53 +02:00
lennard 45ecaa39f3
Add sync worker to launch helper
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 22:27:02 +02:00
lennard 63e4223a96
Move slim RareGame to different file, to avoid circular import
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 22:14:19 +02:00
lennard d42a631713
Add dry run argument to launch helper 2023-03-08 21:33:58 +02:00
lennard b4586c9272
Delete unused classes GameUtils and CloudSaveUtils and move cloud save dialog to dialogs
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 21:33:24 +02:00
lennard 4ec1f39109
Update cloud widget, when state changed
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 21:22:38 +02:00
lennard 4b85ed8223
Cache all saves in a dict in api_results
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 19:15:32 +02:00
lennard 70960c73c4
Some ui improvements for cloud saves
- Show text on widget if save is not up-to-date
- Fix text in game info -> cloud saves

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 18:54:27 +02:00
lennard 189167f4f7
Add upload and download function to RareGame
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 18:34:26 +02:00
lennard a66600efa3
Move cloud save ui to a new tab in game_info
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 17:46:26 +02:00
loathingKernel 92346e11d0
OriginWineWorker: Execute during launch and properly resolve paths for Wine 2023-03-07 23:43:42 +02:00
lennard d399382afd
Fix origin stuff on windows
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:23 +02:00
lennard efc07e4645
Add install size for origin games and move it to thread on windows
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:23 +02:00
lennard 32de2c21a1
Move registry reader for origin games to a worker
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:22 +02:00
lennard eec3dfeb1e
Fix some rebase errors
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:22 +02:00
lennard 1938bd7084
Fix is_foreign()
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:22 +02:00
lennard 2258d87c83
Cache registry files for performance
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:22 +02:00
lennard 1ac1fd89f8
Show install path for origin games in game info
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:22 +02:00
lennard b926dd112c
Enable origin install check on linux and add some performance improvements for linux
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:21 +02:00
lennard 9733e119c9
Show install path for origin games in game info
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:21 +02:00
loathingKernel 91a7247573
RareCore: Remove Win32Worker and MacOSWorker
They weren't required as the asset information are already fetched in
`GamesWorker`. They were a remnants of `ApiResults`.
2023-03-07 17:11:21 +02:00
loathingKernel 5748d0e6ee
RareCore: Manage initialization in RareCore instead of LaunchDialog
This is the last change of the `backend_refactor` branch. This makes
`RareCore` the centerpiece of Rare by moving initialization before the UI
is brought up. RareCore is now in control of creating and querying `RareGame`
objects, re-introducing the ability (incomplete) to refresh the games library.
As a result, ApiResults has been removed.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:21 +02:00
loathingKernel 9d4e0995fd
RareAppException: Create exception handler that can show a dialog
The reason is that `sys.excepthook` is a global attribute which we
have to unset for threads because we show a Qt dialog in it and we
can't do that from threads. Before this change, we used to unset
it in threads, but since it is a global attr, that was unsetting it
for the whole application. We cannot reliably reset it because we
can have multiple threads executing and there will be race conditions.

To fix this situation, `RareAppException` implements a callback to
be patched into `sys.excepthook` which emits a signal to be serviced
by the the `RareAppException` instance in the main thread.
`RareAppException` can be subclassed to implement the
`RareAppException._handler` method for domain specific handling.

The `RareApp` base class instantiates its own `RareAppException`
instance for early basic handling. `RareAppException` is subclassed
into `RareException` and `RareLauncherExcpetion` in `Rare` and `RareLauncher`
respectively to implement the aforemention domain specific handling.
Each of these classes deletes the previous instance and replace it
with their specialized handlers.
2023-03-07 17:11:21 +02:00
loathingKernel dea01ae24b
RareGame: Origin games should be able to launch despite not being installed 2023-03-07 17:11:20 +02:00
loathingKernel 786fa2c59f
WaitingSpinner: center contents 2023-03-06 00:39:23 +02:00
loathingKernel e55c40448c
Misc: rename get_size to format_size 2023-03-06 00:39:23 +02:00
loathingKernel 958de1b3b5
Console: handle Esc key through closeEvent() 2023-03-06 00:39:23 +02:00
loathingKernel ca9bf7c1e8 StaticStylesheet: Share common properties by setting common object names 2023-03-03 16:51:26 +02:00
loathingKernel 76a616615b Resources: Move some more stylesheets into the static CSS 2023-03-03 14:16:04 +02:00
loathingKernel 372b276157 [Icon/List]Widget: Disable focus on buttons
When the button gets clicked on, it receives keyboard focus. Disabling the button
afterwards leads to `focusNextChild` getting called. This makes the scrollarea
trying to ensure that `nextChild` is visible, essentially scrolling to a random widget
2023-03-02 19:57:31 +02:00
loathingKernel 1dd8856a29 Resources: Add static stylesheet for widgets that need special handling irregardless of theme
The static stylesheet properties are always applied. If there is a theme
stylesheet to be applied, they are appended in the end of the theme
stylesheet.

This removes stylesheet properties from the library widgets, some special
buttons and the queue worker labels.

To update the static stylesheet first edit `rare/resources/static_css/stylesheet.py`
and then execute it as a script.
2023-03-02 15:36:45 +02:00
loathingKernel 46664f3577 Fix a few minor errors 2023-03-02 01:05:53 +02:00
loathingKernel 0e161eb4d2 Use Worker base class for runnables in legendary settings and ubisoft widget.
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-27 23:49:44 +02:00
loathingKernel 1842ec138e App: Rename rare_core attr to rcore
Makes it equal to the rest of the application

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-27 23:47:24 +02:00
loathingKernel ecee2e24e5 QueueInfoWidget: Set ellipsis text even without an old InstalledGame 2023-02-22 21:43:00 +02:00
loathingKernel 5ba368a5bf SideTabContainer: Use a signal to update the title instead of monkeypatching setTitle method into the widget
Widgets that need to implement a title should be of a dual subclass
of any `QWidget` subclass and the `SideTabContents` class which provides
the signal.
2023-02-21 15:27:52 +02:00
loathingKernel a3d09ae288 Code cleanup: Use pass instead of ellipsis (...) for abstractmethods
Fix a few other issues pointed out by MultisampledNight

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-20 15:31:04 +02:00
loathingKernel 7a04f7b5be DownloadsTab: Replace n/a with ellipsis 2023-02-20 14:58:22 +02:00
loathingKernel 00a0b36e75 LaunchDialog: better layout name 2023-02-20 14:58:01 +02:00
loathingKernel c2da5bceb8 QueueWidgets: Re-text Update now to Download now
Also rename the widget classes and files for clarity
2023-02-20 14:52:45 +02:00