This change makes it more inline with how QScrollArea operates on a central widget.
Other changes include using a QFrame instead of a QWidget as a base and
adding a QLabel for the title instead of the horizontal line.
The advanced options were split into their own separate widget. Right now
their class operates only as a container with the logic remaining in the
InstallDialog.
Do not hide irrelevant options, show them as disabled instea.
This like the install directory are still informational despite
not being editable.
Also homogenize variable and widget naming.
The indirect return is stored in a `LgndrIndirectStatus` object that provides checking and unpacking features
Lgndr: `LgndrInstallGameArgs.install_tag` default to None
Lgndr: add default `move` method.
Lgndr: monkeypatch `dlm.status_queue` after preparing a download to reduce `InstallQueueItemModel`
InstallOptionsModel: implement `as_install_kwargs` to pass only relevant arguments to `LgndrInstallGameArgs` in InstallDialog
InstallOptionsModel: rename `sdl_list` to `install_tag` as they were the same thing
LegendaryUtils: Update to use `LgndrIndirectStatus`
UninstallDialog: Add option to keep configuration decoupled from keeping game data
GameUtils: Add messagebox to show error messages from legendary after uninstalling a game
InstallDialog: Update to use `LgndrIndirectStatus`
InstallDialog: Update selectable download handling to match legendary's
DownloadThread: Remove multiple instance variables, instead reference them directly from `InstallQueueItemModel` instance
ImportGroup: Replace `info_label` with an `ElideLabel` for displaying long messages
ImportGroup: Don't translate message strings in the `ImportWorker`
GameInfo: Call `repair()` if needed after verification instead of handling it locally
GamesTab: Fix string matching for capitalized strings and scroll to top on when searching
Moving them to the head bar makes the library containers
simpler structurally as there the library's frame can be removed.
Remove games_tab UI files as they were getting very thin,
what they contained is being setup manually instead
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
Also fixes the login window missing dialog type hints for the window manager.
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
HeadBar: Compact the headbar, re-use ButtonLineEdit from shop for the search function
SelectViewWidget: Remove content margins and make widget naming consistent
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
Add the Image and Library widgets from #196. In this iteration they replace the image `QLabel` in the existing widgets.
The `PaintWidget` in the `InstallingWidget` has been replaced by the future `LibraryWidget` that has progress indication.
The `ImageWidget` was also used to replace the image `QLabel` in `GameInfo` and `GameDlc` widgets.
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
Shared: Require an argument to initialize the each singleton, if it is called uninitialized, raise a RuntimeError
InstallDialog: Use QCheckBox label for the information text and remove the layout
LaunchDialog: Minor code clarity improvements
Console: add a Dialog with the process's environment variables
GameUtils: Inherit the system's environment and not a clean one
ImportGroup: Add the ability to automatically import all games in a folder
RareStyle: Use rgb values, remove hex codes and rgba values
IndicatorLineEdit/PathEdit: Infer object names from class name, don't override layout method
Models: Type fields as Optional (`Union[<something>, None]`)
Paths: Use pathlib for everything
Signed-off-by: Stelios Tsampas <loathingkernel@gmail.com>