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12 commits

Author SHA1 Message Date
loathingKernel
0d6c9a8505 ImportGroup: Show messagebox when importing multiple games (scanning install folder)
I moved around a few things because the separate lists felt like they
would make the handling a bit complicated.
2022-07-02 22:19:40 +03:00
Stelios Tsampas
1c296474c5 Add a bunch of accumulated fixes.
Shared: Require an argument to initialize the each singleton, if it is called uninitialized, raise a RuntimeError
InstallDialog: Use QCheckBox label for the information text and remove the layout
LaunchDialog: Minor code clarity improvements
Console: add a Dialog with the process's environment variables
GameUtils: Inherit the system's environment and not a clean one
ImportGroup: Add the ability to automatically import all games in a folder
RareStyle: Use rgb values, remove hex codes and rgba values
IndicatorLineEdit/PathEdit: Infer object names from class name, don't override layout method
Models: Type fields as Optional (`Union[<something>, None]`)
Paths: Use pathlib for everything

Signed-off-by: Stelios Tsampas <loathingkernel@gmail.com>
2022-05-05 13:27:39 +03:00
Dummerle
d52abfdb99
More fixes 2021-11-22 21:14:50 +01:00
Stelios Tsampas
8ec321b41f
EGLSync: Descriptive names 2021-11-21 17:18:36 +02:00
Dummerle
efa4722475
some translation fixes 2021-11-17 23:02:37 +01:00
Stelios Tsampas
458e233327
Rename ImportSync files to indicate what the underlying widget is.
Split Import/Export lists to separate widgets to reduce code duplication.

Signed-off-by: Stelios Tsampas <loathingkernel@gmail.com>
2021-11-13 00:34:32 +01:00
Stelios Tsampas
d8f39857db
Add directory watcher to monitor egl_programdata folder for changes.
Clear known manifests when changing directory
Run egl_sync() after importing or exporting
Arrange Importable and Exportable lists vertically

Signed-off-by: Stelios Tsampas <loathingkernel@gmail.com>
2021-11-13 00:34:32 +01:00
Stelios Tsampas
d0c676d44a
Disable irrelevant widgets depending on case in EGLSync 2021-11-13 00:34:32 +01:00
Stelios Tsampas
9e86c3a59b
Check egl_path_edt for proper folder path
Make estimated text selectable
2021-11-13 00:34:32 +01:00
Stelios Tsampas
5afe4d875f
Change workflow in EGLSync.
EGLSync is enabled when a correct manifest or wine prefix
folder is specified.
If the path is removed, sync is disabled. (--unlink)
Automatic sync is controlled by a chechbox. It doesn't sync
on first activation for now.
`Sync once` is removed because it can be serviced
by `Select all` -> `Import`/`Export`

Still work in progress.
2021-11-13 00:34:32 +01:00
Stelios Tsampas
7156490952
Add initial implementation of WineResolver
Remove borders from EGLSync lists.
Color install/uninstall buttons correctly in DLC tab
Adjust InstallDialog because the check function runs early now.
2021-11-13 00:34:31 +01:00
Stelios Tsampas
5bed54350d
Add ImportSyncTabs
Move ImportWidget to the ImportSyncTabs.
Move EGLSyncWidget to the ImportSyncTabs.
2021-11-13 00:34:31 +01:00