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FetchWorker: Update strings MacOS -> macOS

This commit is contained in:
loathingKernel 2023-12-15 23:30:13 +02:00
parent 6d5b60a56e
commit 097b76fc6b
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@ -53,11 +53,11 @@ class FetchWorker(Worker):
if need_macos or want_macos or self.args.debug: if need_macos or want_macos or self.args.debug:
logger.info( logger.info(
"Requesting MacOS metadata due to %s, %s Unreal engine", "Requesting macOS metadata due to %s, %s Unreal engine",
platform if need_macos else "settings" if want_macos else "debug", "platform" if need_macos else "settings" if want_macos else "debug",
"with" if want_unreal else "without" "with" if want_unreal else "without"
) )
self.signals.progress.emit(15, self.signals.tr("Updating game metadata for MacOS")) self.signals.progress.emit(15, self.signals.tr("Updating game metadata for macOS"))
self.core.get_game_and_dlc_list( self.core.get_game_and_dlc_list(
update_assets=not self.args.offline, platform="Mac", skip_ue=not want_unreal update_assets=not self.args.offline, platform="Mac", skip_ue=not want_unreal
) )