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Rare/rare/utils/legendary_utils.py

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Python
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import os
import platform
import shutil
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from logging import getLogger
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from PyQt5.QtCore import pyqtSignal, QCoreApplication, QObject, QRunnable
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from PyQt5.QtWidgets import QMessageBox
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from legendary.core import LegendaryCore
from legendary.models.game import VerifyResult
from legendary.utils.lfs import validate_files
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logger = getLogger("Legendary Utils")
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def uninstall(app_name: str, core: LegendaryCore, options=None):
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if not options:
options = {"keep_files": False}
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igame = core.get_installed_game(app_name)
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# remove shortcuts link
if platform.system() == "Linux":
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if os.path.exists(os.path.expanduser(f"~/Desktop/{igame.title}.desktop")):
os.remove(os.path.expanduser(f"~/Desktop/{igame.title}.desktop"))
if os.path.exists(os.path.expanduser(f"~/.local/share/applications/{igame.title}.desktop")):
os.remove(os.path.expanduser(f"~/.local/share/applications/{igame.title}.desktop"))
elif platform.system() == "Windows":
if os.path.exists(os.path.expanduser(f"~/Desktop/{igame.title.split(':')[0]}.lnk")):
os.remove(os.path.expanduser(f"~/Desktop/{igame.title.split(':')[0]}.lnk"))
elif os.path.exists(
os.path.expandvars(f"%appdata%/Microsoft/Windows/Start Menu/{igame.title.split(':')[0]}.lnk")):
os.remove(os.path.expandvars(f"%appdata%/Microsoft/Windows/Start Menu/{igame.title.split(':')[0]}.lnk"))
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try:
# Remove DLC first so directory is empty when game uninstall runs
dlcs = core.get_dlc_for_game(app_name)
for dlc in dlcs:
if (idlc := core.get_installed_game(dlc.app_name)) is not None:
logger.info(f'Uninstalling DLC "{dlc.app_name}"...')
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core.uninstall_game(idlc, delete_files=not options["keep_files"])
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logger.info(f'Removing "{igame.title}" from "{igame.install_path}"...')
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core.uninstall_game(igame, delete_files=not options["keep_files"], delete_root_directory=True)
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logger.info('Game has been uninstalled.')
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if not options["keep_files"]:
shutil.rmtree(igame.install_path)
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except Exception as e:
logger.warning(f'Removing game failed: {e!r}, please remove {igame.install_path} manually.')
logger.info("Removing sections in config file")
if core.lgd.config.has_section(app_name):
core.lgd.config.remove_section(app_name)
if core.lgd.config.has_section(app_name + ".env"):
core.lgd.config.remove_section(app_name + ".env")
core.lgd.save_config()
def update_manifest(app_name: str, core: LegendaryCore):
game = core.get_game(app_name)
logger.info('Reloading game manifest of ' + game.app_title)
new_manifest_data, base_urls = core.get_cdn_manifest(game)
# overwrite base urls in metadata with current ones to avoid using old/dead CDNs
game.base_urls = base_urls
# save base urls to game metadata
core.lgd.set_game_meta(game.app_name, game)
new_manifest = core.load_manifest(new_manifest_data)
logger.debug(f'Base urls: {base_urls}')
# save manifest with version name as well for testing/downgrading/etc.
core.lgd.save_manifest(game.app_name, new_manifest_data,
version=new_manifest.meta.build_version)
class VerifySignals(QObject):
status = pyqtSignal(tuple)
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summary = pyqtSignal(int, int, str)
class VerifyWorker(QRunnable):
num: int = 0
total: int = 1 # set default to 1 to avoid DivisionByZero before it is initialized
def __init__(self, core, app_name):
super(VerifyWorker, self).__init__()
self.core, self.app_name = core, app_name
self.signals = VerifySignals()
self.setAutoDelete(True)
def run(self):
if not self.core.is_installed(self.app_name):
logger.error(f'Game "{self.app_name}" is not installed')
return
igame = self.core.get_installed_game(self.app_name)
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logger.info(f'Loading installed manifest for "{igame.title}"')
manifest_data, _ = self.core.get_installed_manifest(self.app_name)
if not manifest_data:
update_manifest(self.app_name, self.core)
manifest_data, _ = self.core.get_installed_manifest(self.app_name)
if not manifest_data:
self.signals.summary.emit(-1, -1, self.app_name)
return
manifest = self.core.load_manifest(manifest_data)
files = sorted(manifest.file_manifest_list.elements,
key=lambda a: a.filename.lower())
# build list of hashes
file_list = [(f.filename, f.sha_hash.hex()) for f in files]
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self.total = len(file_list)
self.num = 0
failed = []
missing = []
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_translate = QCoreApplication.translate
logger.info(f'Verifying "{igame.title}" version "{manifest.meta.build_version}"')
repair_file = []
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try:
for result, path, result_hash in validate_files(igame.install_path, file_list):
self.signals.status.emit((self.num, self.total, self.app_name))
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self.num += 1
if result == VerifyResult.HASH_MATCH:
repair_file.append(f'{result_hash}:{path}')
continue
elif result == VerifyResult.HASH_MISMATCH:
logger.error(f'File does not match hash: "{path}"')
repair_file.append(f'{result_hash}:{path}')
failed.append(path)
elif result == VerifyResult.FILE_MISSING:
logger.error(f'File is missing: "{path}"')
missing.append(path)
else:
logger.error(f'Other failure (see log), treating file as missing: "{path}"')
missing.append(path)
except OSError as e:
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QMessageBox.warning(None, "Error", _translate("VerifyWorker", "Path does not exist"))
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logger.error(str(e))
except ValueError as e:
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QMessageBox.warning(None, "Error", _translate("VerifyWorker", "No files to validate"))
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logger.error(str(e))
# always write repair file, even if all match
if repair_file:
repair_filename = os.path.join(self.core.lgd.get_tmp_path(), f'{self.app_name}.repair')
with open(repair_filename, 'w') as f:
f.write('\n'.join(repair_file))
logger.debug(f'Written repair file to "{repair_filename}"')
if not missing and not failed:
logger.info('Verification finished successfully.')
self.signals.summary.emit(0, 0, self.app_name)
else:
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logger.error(f'Verification finished, {len(failed)} file(s) corrupted, {len(missing)} file(s) are missing.')
self.signals.summary.emit(len(failed), len(missing), self.app_name)
def import_game(core: LegendaryCore, app_name: str, path: str) -> str:
_tr = QCoreApplication.translate
logger.info("Import " + app_name)
game = core.get_game(app_name, update_meta=False)
if not game:
return _tr("LgdUtils", "Could not get game for {}").format(app_name)
if core.is_installed(app_name):
logger.error(f"{game.app_title} is already installed")
return _tr("LgdUtils", "{} is already installed").format(game.app_title)
if not os.path.exists(path):
logger.error("Path does not exist")
return _tr("LgdUtils", "Path does not exist")
manifest, igame = core.import_game(game, path)
exe_path = os.path.join(path, manifest.meta.launch_exe.lstrip('/'))
if not os.path.exists(exe_path):
logger.error(f"Launch Executable of {game.app_title} does not exist")
return _tr("LgdUtils", "Launch executable of {} does not exist").format(game.app_title)
if game.is_dlc:
release_info = game.metadata.get('mainGameItem', {}).get('releaseInfo')
if release_info:
main_game_appname = release_info[0]['appId']
main_game_title = game.metadata['mainGameItem']['title']
if not core.is_installed(main_game_appname):
return _tr("LgdUtils", "Game is a DLC, but {} is not installed").format(main_game_title)
else:
return _tr("LgdUtils", "Unable to get base game information for DLC")
total = len(manifest.file_manifest_list.elements)
found = sum(os.path.exists(os.path.join(path, f.filename))
for f in manifest.file_manifest_list.elements)
ratio = found / total
if ratio < 0.9:
logger.warning(
"Game files are missing. It may be not the latest version or it is corrupt")
# return False
core.install_game(igame)
if igame.needs_verification:
logger.info(f"{igame.title} needs verification")
logger.info("Successfully imported Game: " + game.app_title)
return ""