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Rare/rare/components/tabs/games/__init__.py

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Python
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from logging import getLogger
from typing import Tuple, Dict, Union, List, Set
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from PyQt5.QtCore import QSettings, Qt, pyqtSlot
from PyQt5.QtWidgets import QStackedWidget, QVBoxLayout, QWidget, QScrollArea, QFrame
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from legendary.models.game import InstalledGame, Game
from rare.shared import (
LegendaryCoreSingleton,
GlobalSignalsSingleton,
ArgumentsSingleton,
ApiResultsSingleton,
ImageManagerSingleton,
)
from rare.widgets.library_layout import LibraryLayout
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from rare.widgets.sliding_stack import SlidingStackedWidget
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from .cloud_save_utils import CloudSaveUtils
from .game_info import GameInfoTabs
from .game_info.uninstalled_info import UninstalledInfoTabs
from .game_utils import GameUtils
from .game_widgets.base_installed_widget import BaseInstalledWidget
from .game_widgets.base_uninstalled_widget import BaseUninstalledWidget
from .game_widgets.installed_icon_widget import InstalledIconWidget
from .game_widgets.installed_list_widget import InstalledListWidget
from .game_widgets.installing_game_widget import InstallingGameWidget
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from .game_widgets.uninstalled_icon_widget import UninstalledIconWidget
from .game_widgets.uninstalled_list_widget import UninstalledListWidget
from .head_bar import GameListHeadBar
from .integrations import IntegrationsTabs
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logger = getLogger("GamesTab")
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class GamesTab(QStackedWidget):
def __init__(self, parent=None):
super(GamesTab, self).__init__(parent=parent)
self.core = LegendaryCoreSingleton()
self.signals = GlobalSignalsSingleton()
self.args = ArgumentsSingleton()
self.api_results = ApiResultsSingleton()
self.image_manager = ImageManagerSingleton()
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self.settings = QSettings()
self.widgets: Dict[str, Tuple[
Union[InstalledIconWidget, UninstalledIconWidget], Union[InstalledListWidget, UninstalledListWidget]]] = {}
self.updates: Set = set()
self.active_filter: int = 0
self.uninstalled_games: List[Game] = []
self.game_list: List[Game] = self.api_results.game_list
self.dlcs = self.api_results.dlcs
self.bit32 = self.api_results.bit32_games
self.mac_games = self.api_results.mac_games
self.no_assets = self.api_results.no_asset_games
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self.game_utils = GameUtils(parent=self)
self.games = QWidget(parent=self)
self.games.setLayout(QVBoxLayout())
self.addWidget(self.games)
self.head_bar = GameListHeadBar(parent=self.games)
self.head_bar.goto_import.connect(self.show_import)
self.head_bar.goto_egl_sync.connect(self.show_egl_sync)
self.head_bar.goto_eos_ubisoft.connect(self.show_eos_ubisoft)
self.games.layout().addWidget(self.head_bar)
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self.game_info_tabs = GameInfoTabs(self.dlcs, self.game_utils, self)
self.game_info_tabs.back_clicked.connect(lambda: self.setCurrentWidget(self.games))
self.addWidget(self.game_info_tabs)
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self.game_info_tabs.info.verification_finished.connect(
self.verification_finished
)
self.game_info_tabs.info.uninstalled.connect(lambda x: self.setCurrentWidget(self.games))
self.integrations_tabs = IntegrationsTabs(self)
self.integrations_tabs.back_clicked.connect(lambda: self.setCurrentWidget(self.games))
self.addWidget(self.integrations_tabs)
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for i in self.game_list:
if i.app_name.startswith("UE_4"):
pixmap = self.image_manager.get_pixmap(i.app_name)
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if pixmap.isNull():
continue
self.ue_name = i.app_name
logger.debug(f"Found Unreal AppName {self.ue_name}")
break
else:
logger.warning("No Unreal engine in library found")
self.ue_name = ""
self.uninstalled_info_tabs = UninstalledInfoTabs(self)
self.uninstalled_info_tabs.back_clicked.connect(lambda: self.setCurrentWidget(self.games))
self.addWidget(self.uninstalled_info_tabs)
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self.no_asset_names = []
if not self.args.offline:
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for game in self.no_assets:
self.no_asset_names.append(game.app_name)
else:
self.no_assets = []
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self.installed = self.core.get_installed_list()
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self.view_stack = SlidingStackedWidget(self.games)
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self.view_stack.setFrameStyle(QFrame.NoFrame)
self.icon_view_scroll = QScrollArea(self.view_stack)
self.icon_view_scroll.setWidgetResizable(True)
self.icon_view_scroll.setFrameShape(QFrame.StyledPanel)
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self.icon_view_scroll.horizontalScrollBar().setDisabled(True)
self.list_view_scroll = QScrollArea(self.view_stack)
self.list_view_scroll.setWidgetResizable(True)
self.list_view_scroll.setFrameShape(QFrame.StyledPanel)
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self.list_view_scroll.horizontalScrollBar().setDisabled(True)
self.icon_view = QWidget(self.icon_view_scroll)
self.icon_view.setLayout(LibraryLayout(self.icon_view))
self.icon_view.layout().setContentsMargins(0, 13, 0, 0)
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self.icon_view.layout().setAlignment(Qt.AlignTop)
self.list_view = QWidget(self.list_view_scroll)
self.list_view.setLayout(QVBoxLayout(self.list_view))
self.list_view.layout().setContentsMargins(3, 3, 9, 3)
self.list_view.layout().setAlignment(Qt.AlignTop)
self.icon_view_scroll.setWidget(self.icon_view)
self.list_view_scroll.setWidget(self.list_view)
self.view_stack.addWidget(self.icon_view_scroll)
self.view_stack.addWidget(self.list_view_scroll)
self.games.layout().addWidget(self.view_stack)
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# add installing game widget for icon view: List view not supported
self.installing_widget = InstallingGameWidget()
self.icon_view.layout().addWidget(self.installing_widget)
self.installing_widget.setVisible(False)
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if not self.settings.value("icon_view", True, bool):
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self.view_stack.setCurrentWidget(self.list_view_scroll)
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self.head_bar.view.list()
else:
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self.view_stack.setCurrentWidget(self.icon_view_scroll)
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self.head_bar.search_bar.textChanged.connect(lambda x: self.filter_games("", x))
self.head_bar.search_bar.textChanged.connect(
lambda x: self.icon_view_scroll.verticalScrollBar().setSliderPosition(
self.icon_view_scroll.verticalScrollBar().minimum()
)
)
self.head_bar.search_bar.textChanged.connect(
lambda x: self.list_view_scroll.verticalScrollBar().setSliderPosition(
self.list_view_scroll.verticalScrollBar().minimum()
)
)
self.head_bar.filterChanged.connect(self.filter_games)
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self.head_bar.refresh_list.clicked.connect(self.update_list)
self.head_bar.view.toggled.connect(self.toggle_view)
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f = self.settings.value("filter", 0, int)
if f >= len(self.head_bar.available_filters):
f = 0
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self.active_filter = self.head_bar.available_filters[f]
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# signals
self.signals.dl_progress.connect(self.installing_widget.set_status)
self.signals.installation_started.connect(self.installation_started)
self.signals.update_gamelist.connect(self.update_list)
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self.signals.installation_finished.connect(
self.installation_finished
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)
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self.signals.game_uninstalled.connect(lambda name: self.update_list([name]))
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self.game_utils.update_list.connect(self.update_list)
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self.setup_game_list()
def installation_finished(self, app_name: str):
self.installing_widget.setVisible(False)
self.installing_widget.set_game("")
self.filter_games("")
def installation_started(self, app_name: str):
self.installing_widget.set_game(app_name)
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i_widget, l_widget = self.widgets.get(app_name, (None, None))
if not i_widget or not l_widget:
return
i_widget.setVisible(False)
l_widget.setVisible(False)
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def verification_finished(self, igame: InstalledGame):
# only if igame needs verification
i_widget, l_widget = self.widgets[igame.app_name]
i_widget.igame = igame
l_widget.igame = igame
i_widget.leaveEvent(None)
l_widget.update_text()
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@pyqtSlot()
def show_import(self):
self.setCurrentWidget(self.integrations_tabs)
self.integrations_tabs.show_import()
@pyqtSlot()
def show_egl_sync(self):
self.setCurrentWidget(self.integrations_tabs)
self.integrations_tabs.show_egl_sync()
@pyqtSlot()
def show_eos_ubisoft(self):
self.setCurrentWidget(self.integrations_tabs)
self.integrations_tabs.show_eos_ubisoft()
def show_game_info(self, app_name):
self.game_info_tabs.update_game(app_name)
self.setCurrentWidget(self.game_info_tabs)
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def show_uninstalled_info(self, game):
self.uninstalled_info_tabs.update_game(game)
self.setCurrentWidget(self.uninstalled_info_tabs)
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@pyqtSlot()
def update_count_games_label(self):
self.head_bar.set_games_count(len(self.core.get_installed_list()), len(self.game_list))
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def setup_game_list(self):
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self.update_count_games_label()
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# add installed games
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for igame in sorted(self.core.get_installed_list(), key=lambda x: x.title):
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icon_widget, list_widget = self.add_installed_widget(igame.app_name)
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self.icon_view.layout().addWidget(icon_widget)
self.list_view.layout().addWidget(list_widget)
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for game in self.no_assets:
if not game.metadata.get("customAttributes", {}).get("ThirdPartyManagedApp", {}).get("value") == "Origin":
icon_widget, list_widget = self.add_uninstalled_widget(game)
else:
icon_widget, list_widget = self.add_installed_widget(game.app_name)
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if not icon_widget or not list_widget:
logger.warning(f"Ignoring {game.app_name} in game list")
continue
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self.icon_view.layout().addWidget(icon_widget)
self.list_view.layout().addWidget(list_widget)
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for game in sorted(self.game_list, key=lambda x: x.app_title):
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if not self.core.is_installed(game.app_name):
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self.uninstalled_games.append(game)
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icon_widget, list_widget = self.add_uninstalled_widget(game)
self.icon_view.layout().addWidget(icon_widget)
self.list_view.layout().addWidget(list_widget)
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self.filter_games(self.active_filter)
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def add_installed_widget(self, app_name):
pixmap = self.image_manager.get_pixmap(app_name)
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try:
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if pixmap.isNull():
logger.info(f"{app_name} has a corrupt image.")
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if app_name in self.no_asset_names and self.core.get_asset(app_name).namespace != "ue":
self.image_manager.download_image_blocking(self.core.get_game(app_name), force=True)
pixmap = self.image_manager.get_pixmap(app_name)
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elif self.ue_name:
pixmap = self.image_manager.get_pixmap(self.ue_name)
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icon_widget = InstalledIconWidget(app_name, pixmap, self.game_utils)
list_widget = InstalledListWidget(app_name, pixmap, self.game_utils)
except Exception as e:
logger.error(f"{app_name} is broken. Don't add it to game list: {e}")
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return None, None
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self.widgets[app_name] = (icon_widget, list_widget)
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icon_widget.show_info.connect(self.show_game_info)
list_widget.show_info.connect(self.show_game_info)
if icon_widget.update_available:
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self.updates.add(app_name)
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return icon_widget, list_widget
def add_uninstalled_widget(self, game):
pixmap = self.image_manager.get_pixmap(game.app_name, color=False)
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try:
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if pixmap.isNull():
if self.core.get_asset(game.app_name).namespace != "ue":
logger.warning(f"{game.app_title} has a corrupt image. Reloading...")
self.image_manager.download_image_blocking(game, force=True)
pixmap = self.image_manager.get_pixmap(game.app_name, color=False)
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elif self.ue_name:
pixmap = self.image_manager.get_pixmap(self.ue_name, color=False)
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icon_widget = UninstalledIconWidget(game, self.core, pixmap)
list_widget = UninstalledListWidget(self.core, game, pixmap)
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except Exception as e:
logger.error(f"{game.app_name} is broken. Don't add it to game list: {e}")
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return None, None
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icon_widget.show_uninstalled_info.connect(self.show_uninstalled_info)
list_widget.show_uninstalled_info.connect(self.show_uninstalled_info)
self.widgets[game.app_name] = (icon_widget, list_widget)
return icon_widget, list_widget
def filter_games(self, filter_name="all", search_text: str = ""):
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if not search_text and (t := self.head_bar.search_bar.text()):
search_text = t
if filter_name:
self.active_filter = filter_name
if not filter_name and (t := self.active_filter):
filter_name = t
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def get_visibility(widget) -> Tuple[bool, float]:
app_name = widget.game.app_name
if not isinstance(widget,
InstallingGameWidget) and self.installing_widget.game and self.installing_widget.game.app_name == app_name:
visible = False
elif filter_name == "installed":
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visible = self.core.is_installed(app_name)
elif filter_name == "offline":
if self.core.is_installed(app_name) and not isinstance(widget, InstallingGameWidget):
visible = widget.igame.can_run_offline
else:
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visible = False
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elif filter_name == "32bit" and self.bit32:
visible = app_name in self.bit32
elif filter_name == "mac" and self.mac_games:
visible = app_name in self.mac_games
elif filter_name == "installable":
visible = app_name not in self.no_asset_names
elif filter_name == "include_ue":
visible = True
elif filter_name == "all":
# All visible except ue
try:
visible = self.core.get_asset(app_name, update=False).namespace != "ue"
except ValueError:
visible = True
else:
visible = True
if (
search_text.lower() not in widget.game.app_name.lower()
and search_text.lower() not in widget.game.app_title.lower()
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):
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opacity = 0.25
else:
opacity = 1.0
return visible, opacity
for t in self.widgets.values():
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visible, opacity = get_visibility(t[0])
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for w in t:
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w.setVisible(visible)
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w.image.setOpacity(opacity)
self.sort_list(search_text)
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if self.installing_widget.game:
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self.installing_widget.setVisible(get_visibility(self.installing_widget)[0])
@pyqtSlot()
def sort_list(self, sort_by: str = ""):
# lk: this is the existing sorting implemenation
# lk: it sorts by installed then by title
installing_widget = self.icon_view.layout().remove(type(self.installing_widget).__name__)
if sort_by:
self.icon_view.layout().sort(lambda x: (sort_by.lower() not in x.widget().game.app_title.lower(),))
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else:
self.icon_view.layout().sort(
lambda x: (
not x.widget().is_installed,
x.widget().is_non_asset,
x.widget().app_title,
)
)
self.icon_view.layout().insert(0, installing_widget)
list_widgets = self.list_view.findChildren(InstalledListWidget) + self.list_view.findChildren(
UninstalledListWidget)
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if sort_by:
list_widgets.sort(key=lambda x: (sort_by not in x.game.app_title.lower(),))
else:
list_widgets.sort(
key=lambda x: (not x.is_installed, x.is_non_asset, x.app_title)
)
for idx, wl in enumerate(list_widgets):
self.list_view.layout().insertWidget(idx, wl)
def __remove_from_layout(self, app_name):
self.icon_view.layout().removeWidget(self.widgets[app_name][0])
self.list_view.layout().removeWidget(self.widgets[app_name][1])
self.widgets[app_name][0].deleteLater()
self.widgets[app_name][1].deleteLater()
self.widgets.pop(app_name)
def __update_installed(self, app_name):
self.__remove_from_layout(app_name)
icon_widget, list_widget = self.add_installed_widget(app_name)
self.icon_view.layout().addWidget(icon_widget)
self.list_view.layout().addWidget(list_widget)
def __update_uninstalled(self, app_name):
self.__remove_from_layout(app_name)
game = self.core.get_game(app_name, False)
try:
icon_widget, list_widget = self.add_uninstalled_widget(game)
self.icon_view.layout().addWidget(icon_widget)
self.list_view.layout().addWidget(list_widget)
except Exception:
pass
def update_list(self, app_names: list = None):
logger.debug(f"Updating list for {app_names}")
if app_names:
update_list = False
for app_name in app_names:
if widgets := self.widgets.get(app_name):
# from update
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if self.core.is_installed(widgets[0].game.app_name) and isinstance(
widgets[0], BaseInstalledWidget
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):
logger.debug(f"Update Gamelist: Updated: {app_name}")
igame = self.core.get_installed_game(app_name)
for w in widgets:
w.igame = igame
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w.update_available = (
self.core.get_asset(
w.game.app_name, w.igame.platform, False
).build_version
!= igame.version
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)
widgets[0].leaveEvent(None)
# new installed
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elif self.core.is_installed(app_name) and isinstance(
widgets[0], BaseUninstalledWidget
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):
logger.debug(f"Update Gamelist: New installed {app_name}")
self.__update_installed(app_name)
update_list = True
# uninstalled
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elif not self.core.is_installed(
widgets[0].game.app_name
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) and isinstance(widgets[0], BaseInstalledWidget):
logger.debug(f"Update list: Uninstalled: {app_name}")
self.__update_uninstalled(app_name)
update_list = True
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# do not update, if only update finished
if update_list:
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self.sort_list()
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else:
installed_names = [i.app_name for i in self.core.get_installed_list()]
# get Uninstalled games
uninstalled_names = []
games = self.core.get_game_list(True)
for game in sorted(games, key=lambda x: x.app_title):
if not game.app_name in installed_names:
uninstalled_names.append(game.app_name)
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new_installed_games = list(
set(installed_names) - set([i.app_name for i in self.installed])
)
new_uninstalled_games = list(
set(uninstalled_names)
- set([i.app_name for i in self.uninstalled_games])
)
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if (not new_uninstalled_games) and (not new_installed_games):
return
if new_installed_games:
for name in new_installed_games:
self.__update_installed(name)
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for name in new_uninstalled_games:
self.__update_uninstalled(name)
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self.sort_list()
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self.update_count_games_label()
def toggle_view(self):
self.settings.setValue("icon_view", not self.head_bar.view.isChecked())
if not self.head_bar.view.isChecked():
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self.view_stack.slideInWidget(self.icon_view_scroll)
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else:
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self.view_stack.slideInWidget(self.list_view_scroll)