Commit graph

11 commits

Author SHA1 Message Date
rebtd7 53cbce83a2 Fix misaligned full screen effects (proper fix for 1440p issue) 2021-03-16 11:16:55 -03:00
Robert Krawczyk 3a844cc3ca Changes:
Fixed DXVK window starting in background and required clicking to activate
Added experimental (disabled by default) DiscardUIVertexBuffer option
Improved D3D9 reference counting
Two step initialization, check is correct window was created, then initialize 2s after IDirect3D9::CreateDevice call

Other:
Fix some include hell
Settings.h now include all comments so it will autogenerated ini file
Deleted IDirect3DVertexBuffer9.cpp/h
2021-03-13 03:54:05 +01:00
Robert Krawczyk e0e756333f New Features:
Viewport fix without patching (1440p+ issues)
Now default to d3d9.dll wrapper, delete old dinput8.dll
Possibility to use DXVK on Windows - rename 32bit DXVK d3d9.dll as dxvk.dll
Disable triple buffering by default for DXVK
Code refactoring
MinHook as git submodule
2021-03-09 18:28:48 +01:00
rebtd7 40c3bf9146
Add missing file (oops [2]) 2020-05-03 19:10:18 -03:00
rebtd7 2e08f145fc
Revert bad replace all (byte->uint8_t) 2020-02-02 17:14:21 -03:00
rebtd7 1c131f5038
Changes for 1.4.2 2020-02-01 17:03:46 -03:00
Robert Krawczyk dbc6ff9390 Proper reference counting
Update to VS2019
Added IDirect3DVertexBuffer9 but not used (strange crash)
2019-08-31 20:58:56 +02:00
Robert Krawczyk 8088b424ef Update to VS2017
New MinHook
Use D3DPOOL_SYSTEMMEM for FFXII AutoFix (for NVIDIA)
Drop Windows XP Compatibility
2018-04-26 21:37:42 +02:00
Robert Krawczyk 6dd120b98d Fix x64. 2016-03-29 19:50:34 +02:00
Robert Krawczyk ca6ccbacd3 Fix my silly code ... 2016-01-28 18:17:43 +01:00
Robert Krawczyk f8c706bc9b Initial commit. 2016-01-26 15:32:24 +01:00