Fix x64.
This commit is contained in:
parent
eb221b4429
commit
6dd120b98d
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@ -1,9 +1,9 @@
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Microsoft Visual Studio Solution File, Format Version 14.00
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# Visual Studio 2015
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VisualStudioVersion = 12.0.40629.0
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.24720.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d9ex", "d3d9ex\d3d9ex.vcxproj", "{6C397640-B1A0-4DEF-8657-0EB21DC2FEA5}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OneTweakNG", "d3d9ex\d3d9ex.vcxproj", "{6C397640-B1A0-4DEF-8657-0EB21DC2FEA5}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libMinHook", "MinHook\build\VC12\libMinHook.vcxproj", "{F142A341-5EE0-442D-A15F-98AE9B48DBAE}"
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EndProject
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@ -97,25 +97,22 @@ HRESULT APIENTRY hkIDirect3DDevice9::GetSwapChain(UINT iSwapChain, IDirect3DSwap
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// Steam Overlay Fix
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// Add some space, 16bytes should be enough
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_asm
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{
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nop;
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nop;
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nop;
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nop;
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nop;
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nop;
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nop;
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nop;
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nop;
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nop;
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nop;
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nop;
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nop;
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nop;
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nop;
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nop;
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}
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__nop();
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__nop();
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__nop();
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__nop();
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__nop();
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__nop();
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__nop();
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__nop();
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__nop();
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__nop();
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__nop();
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__nop();
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__nop();
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__nop();
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__nop();
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__nop();
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return m_pWrapped->GetSwapChain(iSwapChain, pSwapChain);
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}
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@ -78,7 +78,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<TargetName>d3d9</TargetName>
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<IncludePath>$(SolutionDir)\Common\Common;$(SolutionDir)\MinHook\include;$(IncludePath)</IncludePath>
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<IncludePath>$(SolutionDir)\Common;$(SolutionDir)\MinHook\include;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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@ -87,8 +87,8 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<TargetName>d3d9</TargetName>
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<IncludePath>$(SolutionDir)\Common\Common;$(SolutionDir)\MinHook\include;$(IncludePath)</IncludePath>
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<TargetName>dinput8</TargetName>
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<IncludePath>$(SolutionDir)\Common;$(SolutionDir)\MinHook\include;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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@ -147,6 +147,7 @@
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;D3D9EX_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<Optimization>MaxSpeed</Optimization>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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