This commit is contained in:
Robert Krawczyk 2016-03-29 19:50:34 +02:00
parent eb221b4429
commit 6dd120b98d
3 changed files with 24 additions and 26 deletions

View file

@ -1,9 +1,9 @@

Microsoft Visual Studio Solution File, Format Version 14.00
# Visual Studio 2015
VisualStudioVersion = 12.0.40629.0
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.24720.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d9ex", "d3d9ex\d3d9ex.vcxproj", "{6C397640-B1A0-4DEF-8657-0EB21DC2FEA5}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OneTweakNG", "d3d9ex\d3d9ex.vcxproj", "{6C397640-B1A0-4DEF-8657-0EB21DC2FEA5}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libMinHook", "MinHook\build\VC12\libMinHook.vcxproj", "{F142A341-5EE0-442D-A15F-98AE9B48DBAE}"
EndProject

View file

@ -97,25 +97,22 @@ HRESULT APIENTRY hkIDirect3DDevice9::GetSwapChain(UINT iSwapChain, IDirect3DSwap
// Steam Overlay Fix
// Add some space, 16bytes should be enough
_asm
{
nop;
nop;
nop;
nop;
nop;
nop;
nop;
nop;
nop;
nop;
nop;
nop;
nop;
nop;
nop;
nop;
}
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
__nop();
return m_pWrapped->GetSwapChain(iSwapChain, pSwapChain);
}

View file

@ -78,7 +78,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<TargetName>d3d9</TargetName>
<IncludePath>$(SolutionDir)\Common\Common;$(SolutionDir)\MinHook\include;$(IncludePath)</IncludePath>
<IncludePath>$(SolutionDir)\Common;$(SolutionDir)\MinHook\include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
@ -87,8 +87,8 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<TargetName>d3d9</TargetName>
<IncludePath>$(SolutionDir)\Common\Common;$(SolutionDir)\MinHook\include;$(IncludePath)</IncludePath>
<TargetName>dinput8</TargetName>
<IncludePath>$(SolutionDir)\Common;$(SolutionDir)\MinHook\include;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@ -147,6 +147,7 @@
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;D3D9EX_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<Optimization>MaxSpeed</Optimization>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>