Revert bad replace all (byte->uint8_t)

This commit is contained in:
rebtd7 2020-02-02 17:14:21 -03:00 committed by GitHub
parent 1c131f5038
commit 2e08f145fc
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 7 additions and 7 deletions

View file

@ -101,7 +101,7 @@ HRESULT APIENTRY hkIDirect3DDevice9::GetSwapChain(UINT iSwapChain, IDirect3DSwap
IDirect3DDevice9_PrintLog(__FUNCTION__);
// Steam Overlay Fix
// Add some space, 16uint8_ts should be enough
// Add some space, 16bytes should be enough
__nop();
__nop();
__nop();
@ -549,14 +549,14 @@ HRESULT APIENTRY hkIDirect3DDevice9::GetVertexShaderConstantB(UINT StartRegister
return m_pWrapped->GetVertexShaderConstantB(StartRegister, pConstantData, BoolCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInuint8_ts, UINT Stride) {
HRESULT APIENTRY hkIDirect3DDevice9::SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
return m_pWrapped->SetStreamSource(StreamNumber, pStreamData, OffsetInuint8_ts, Stride);
return m_pWrapped->SetStreamSource(StreamNumber, pStreamData, OffsetInBytes, Stride);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* pOffsetInuint8_ts, UINT* pStride) {
HRESULT APIENTRY hkIDirect3DDevice9::GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* pOffsetInBytes, UINT* pStride) {
IDirect3DDevice9_PrintLog(__FUNCTION__);
return m_pWrapped->GetStreamSource(StreamNumber, ppStreamData, pOffsetInuint8_ts, pStride);
return m_pWrapped->GetStreamSource(StreamNumber, ppStreamData, pOffsetInBytes, pStride);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetStreamSourceFreq(UINT StreamNumber, UINT Setting) {

View file

@ -107,8 +107,8 @@ public:
STDMETHOD(GetVertexShaderConstantI)(UINT StartRegister, int* pConstantData, UINT Vector4iCount);
STDMETHOD(SetVertexShaderConstantB)(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
STDMETHOD(GetVertexShaderConstantB)(UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
STDMETHOD(SetStreamSource)(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInuint8_ts, UINT Stride);
STDMETHOD(GetStreamSource)(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* pOffsetInuint8_ts, UINT* pStride);
STDMETHOD(SetStreamSource)(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
STDMETHOD(GetStreamSource)(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* pOffsetInBytes, UINT* pStride);
STDMETHOD(SetStreamSourceFreq)(UINT StreamNumber, UINT Setting);
STDMETHOD(GetStreamSourceFreq)(UINT StreamNumber, UINT* pSetting);
STDMETHOD(SetIndices)(IDirect3DIndexBuffer9* pIndexData);