Revert bad replace all (byte->uint8_t)
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1c131f5038
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2e08f145fc
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@ -101,7 +101,7 @@ HRESULT APIENTRY hkIDirect3DDevice9::GetSwapChain(UINT iSwapChain, IDirect3DSwap
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IDirect3DDevice9_PrintLog(__FUNCTION__);
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// Steam Overlay Fix
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// Add some space, 16uint8_ts should be enough
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// Add some space, 16bytes should be enough
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__nop();
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__nop();
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__nop();
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@ -549,14 +549,14 @@ HRESULT APIENTRY hkIDirect3DDevice9::GetVertexShaderConstantB(UINT StartRegister
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return m_pWrapped->GetVertexShaderConstantB(StartRegister, pConstantData, BoolCount);
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}
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HRESULT APIENTRY hkIDirect3DDevice9::SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInuint8_ts, UINT Stride) {
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HRESULT APIENTRY hkIDirect3DDevice9::SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
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IDirect3DDevice9_PrintLog(__FUNCTION__);
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return m_pWrapped->SetStreamSource(StreamNumber, pStreamData, OffsetInuint8_ts, Stride);
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return m_pWrapped->SetStreamSource(StreamNumber, pStreamData, OffsetInBytes, Stride);
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}
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HRESULT APIENTRY hkIDirect3DDevice9::GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* pOffsetInuint8_ts, UINT* pStride) {
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HRESULT APIENTRY hkIDirect3DDevice9::GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* pOffsetInBytes, UINT* pStride) {
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IDirect3DDevice9_PrintLog(__FUNCTION__);
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return m_pWrapped->GetStreamSource(StreamNumber, ppStreamData, pOffsetInuint8_ts, pStride);
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return m_pWrapped->GetStreamSource(StreamNumber, ppStreamData, pOffsetInBytes, pStride);
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}
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HRESULT APIENTRY hkIDirect3DDevice9::SetStreamSourceFreq(UINT StreamNumber, UINT Setting) {
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@ -107,8 +107,8 @@ public:
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STDMETHOD(GetVertexShaderConstantI)(UINT StartRegister, int* pConstantData, UINT Vector4iCount);
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STDMETHOD(SetVertexShaderConstantB)(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
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STDMETHOD(GetVertexShaderConstantB)(UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
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STDMETHOD(SetStreamSource)(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInuint8_ts, UINT Stride);
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STDMETHOD(GetStreamSource)(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* pOffsetInuint8_ts, UINT* pStride);
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STDMETHOD(SetStreamSource)(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
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STDMETHOD(GetStreamSource)(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* pOffsetInBytes, UINT* pStride);
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STDMETHOD(SetStreamSourceFreq)(UINT StreamNumber, UINT Setting);
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STDMETHOD(GetStreamSourceFreq)(UINT StreamNumber, UINT* pSetting);
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STDMETHOD(SetIndices)(IDirect3DIndexBuffer9* pIndexData);
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