Robert Krawczyk
3a844cc3ca
Changes:
...
Fixed DXVK window starting in background and required clicking to activate
Added experimental (disabled by default) DiscardUIVertexBuffer option
Improved D3D9 reference counting
Two step initialization, check is correct window was created, then initialize 2s after IDirect3D9::CreateDevice call
Other:
Fix some include hell
Settings.h now include all comments so it will autogenerated ini file
Deleted IDirect3DVertexBuffer9.cpp/h
2021-03-13 03:54:05 +01:00
Robert Krawczyk
d389cc6dec
Merge branch 'master' of https://github.com/rebtd7/FF13Fix
2021-03-12 23:31:36 +01:00
Robert Krawczyk
2001b94945
Fix for https://github.com/rebtd7/FF13Fix/issues/46
2021-03-12 23:31:22 +01:00
rebtd7
60f6031179
Increment version number
2021-03-11 09:47:01 -03:00
Robert Krawczyk
f2c53b9735
Change PresentationInterval (V-Sync) option behavior to force it off:
...
-1 = V-Sync forced off
0 = no change
1 = forced on
2021-03-11 07:40:59 +01:00
Robert Krawczyk
e15529e67e
Fix typo in FF13_FixScissorRect and also NOP whole 7 bytes block - old code unprotect 5 bytes and write 7
2021-03-11 07:31:54 +01:00
rebtd7
ab6ac13193
Fix vibration strength
2021-03-09 18:11:22 -03:00
rebtd7
0f979f605e
Increment version number
2021-03-09 15:59:18 -03:00
rebtd7
2527648360
Add setting to control controller vibration strength
2021-03-09 15:43:47 -03:00
Robert Krawczyk
e0e756333f
New Features:
...
Viewport fix without patching (1440p+ issues)
Now default to d3d9.dll wrapper, delete old dinput8.dll
Possibility to use DXVK on Windows - rename 32bit DXVK d3d9.dll as dxvk.dll
Disable triple buffering by default for DXVK
Code refactoring
MinHook as git submodule
2021-03-09 18:28:48 +01:00
rebtd7
40c3bf9146
Add missing file (oops [2])
2020-05-03 19:10:18 -03:00
rebtd7
0e23f0ee7b
Fix menus for anamorphic resolutions
2020-05-03 19:00:06 -03:00
rebtd7
1c16a18bd2
Always scale RECT in SetScissorRect
...
Fixes #19 and #20
2020-05-03 16:29:06 -03:00
Joona Perasto
efcf77c4b3
Fix 3440x1440 resolution pixelation issue
2020-03-12 02:20:07 +02:00
rebtd7
cadb6d0eed
Workaround the 2560x1440 resolution bug
2020-02-09 21:10:17 -03:00
rebtd7
2ac408687f
Don't rely on DIEmWin window anymore
2020-02-08 17:55:23 -03:00
rebtd7
2e08f145fc
Revert bad replace all (byte->uint8_t)
2020-02-02 17:14:21 -03:00
rebtd7
1c131f5038
Changes for 1.4.2
2020-02-01 17:03:46 -03:00
rebtd7
98ed61b776
Fix enemy scan text on aspect ratios different then 16:9
2020-01-24 23:08:40 -03:00
rebtd7
ee8a7497a6
Remove unused include
2020-01-22 19:36:14 -03:00
rebtd7
bf87990a5f
Add files for version 1.4.0
2020-01-22 19:34:48 -03:00
rebtd7
c470d53a9e
Bump version number
2020-01-12 22:08:47 -03:00
rebtd7
2eaed1ffcd
Change settings to cap frame rate by default
2020-01-12 22:05:50 -03:00
rebtd7
5d19dcc5a6
Print version into to log
2020-01-11 12:23:50 -03:00
rebtd7
b311d46163
Apply the same vertex buffer fix from FF13 to FF13-2
2020-01-11 12:13:04 -03:00
rebtd7
cc4e3f0c34
Initial FF13-2 support
2020-01-05 00:25:35 -03:00
rebtd7
4133d6b03a
Apply FF13 fixes on CreateWindowExA too
2019-12-29 15:28:26 -03:00
rebtd7
68b6d20da6
Add FF13 fixes
2019-12-23 23:01:31 -03:00
Robert Krawczyk
b129645128
Some minor changes and refactoring
2019-09-05 20:52:45 +02:00
Robert Krawczyk
dbc6ff9390
Proper reference counting
...
Update to VS2019
Added IDirect3DVertexBuffer9 but not used (strange crash)
2019-08-31 20:58:56 +02:00
Robert Krawczyk
8088b424ef
Update to VS2017
...
New MinHook
Use D3DPOOL_SYSTEMMEM for FFXII AutoFix (for NVIDIA)
Drop Windows XP Compatibility
2018-04-26 21:37:42 +02:00
Robert Krawczyk
6dd120b98d
Fix x64.
2016-03-29 19:50:34 +02:00
Robert Krawczyk
eb221b4429
Fix "Force Windowned Mode" crash.
2016-02-01 22:22:54 +01:00
Robert Krawczyk
ca6ccbacd3
Fix my silly code ...
2016-01-28 18:17:43 +01:00
Robert Krawczyk
a72a762a8c
Delete obsolete file.
2016-01-26 15:36:55 +01:00
Robert Krawczyk
f8c706bc9b
Initial commit.
2016-01-26 15:32:24 +01:00