Add FF13 fixes

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rebtd7 2019-12-23 23:01:31 -03:00 committed by GitHub
parent b129645128
commit 68b6d20da6
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 160 additions and 8 deletions

View file

@ -39,9 +39,9 @@ Config::Config()
MainContext::MainContext() : oldWndProc(nullptr) MainContext::MainContext() : oldWndProc(nullptr)
{ {
LogFile("OneTweakNG.log"); LogFile("FF13Fix.log");
if(config.GetAutoFix()) EnableAutoFix(); if (config.GetAutoFix()) EnableAutoFix();
MH_Initialize(); MH_Initialize();
@ -66,7 +66,7 @@ MainContext::~MainContext()
while (::ShowCursor(TRUE) <= 0); while (::ShowCursor(TRUE) <= 0);
} }
IDirect3D9 * WINAPI MainContext::HookDirect3DCreate9(UINT SDKVersion) IDirect3D9* WINAPI MainContext::HookDirect3DCreate9(UINT SDKVersion)
{ {
IDirect3D9* d3d9 = context.TrueDirect3DCreate9(SDKVersion); IDirect3D9* d3d9 = context.TrueDirect3DCreate9(SDKVersion);
if (d3d9) if (d3d9)
@ -108,9 +108,17 @@ bool MainContext::ApplyPresentationParameters(D3DPRESENT_PARAMETERS* pPresentati
{ {
if (pPresentationParameters) if (pPresentationParameters)
{ {
if (config.GetTrippleBuffering()) context.backbufferWidth = pPresentationParameters->BackBufferWidth;
if (config.GetTripleBuffering())
{ {
pPresentationParameters->BackBufferCount = 3; pPresentationParameters->BackBufferCount = 3;
PrintLog("BackBufferCount: BackBufferCount set to %u", pPresentationParameters->BackBufferCount);
}
if ((s32)config.GetFullScreenRefreshRate() >= 0 && pPresentationParameters->FullScreen_RefreshRateInHz != 0)
{
PrintLog("Changing refresh rate from %u to %u", pPresentationParameters->FullScreen_RefreshRateInHz, config.GetFullScreenRefreshRate());
pPresentationParameters->FullScreen_RefreshRateInHz = config.GetFullScreenRefreshRate();
} }
if (config.GetMultisample() > 0) if (config.GetMultisample() > 0)
@ -128,6 +136,12 @@ bool MainContext::ApplyPresentationParameters(D3DPRESENT_PARAMETERS* pPresentati
PrintLog("PresentationInterval: PresentationInterval set to %u", pPresentationParameters->PresentationInterval); PrintLog("PresentationInterval: PresentationInterval set to %u", pPresentationParameters->PresentationInterval);
} }
if ((s32)config.GetSwapEffect() != -1)
{
pPresentationParameters->SwapEffect = (D3DSWAPEFFECT)config.GetSwapEffect();
PrintLog("SwapEffect: SwapEffect set to %u", pPresentationParameters->SwapEffect);
}
if (config.GetBorderless()) if (config.GetBorderless())
{ {
int cx = GetSystemMetrics(SM_CXSCREEN); int cx = GetSystemMetrics(SM_CXSCREEN);
@ -302,6 +316,11 @@ HWND WINAPI MainContext::HookCreateWindowExW(DWORD dwExStyle, LPCWSTR lpClassNam
return hWnd; return hWnd;
} }
if (context.autofix == FINAL_FANTASY_XIII && !context.didOneTimeFixes) {
PrintLog("Starting FFXIII one time RAM patches.");
context.FFXIIIOneTimeFixes();
}
if (context.CheckWindow(hWnd)) if (context.CheckWindow(hWnd))
{ {
context.ApplyWndProc(hWnd); context.ApplyWndProc(hWnd);
@ -310,3 +329,114 @@ HWND WINAPI MainContext::HookCreateWindowExW(DWORD dwExStyle, LPCWSTR lpClassNam
return hWnd; return hWnd;
} }
void MainContext::FFXIIIOneTimeFixes() {
bool successSoFar = true;
// The game repeatedly sets the frame rate limit. Disable the instruction that does it.
successSoFar &= MainContext::FFXIIINOPIngameFrameRateLimitSetter();
successSoFar &= MainContext::FFXIIISetFrameRateVariables();
if (successSoFar) {
context.RemoveContinuousControllerScan();
context.FixMissingEnemyScan();
context.didOneTimeFixes = true;
}
}
void MainContext::ChangeMemoryProtectionToReadWriteExecute(void* address, const int size) {
DWORD oldProtection;
VirtualProtect(address, size, PAGE_EXECUTE_READWRITE, &oldProtection);
}
void MainContext::RemoveContinuousControllerScan() {
// Disable continuous controller scanning.
PrintLog("Removing game slow and synchronous controller continuous controller scanning...");
context.ChangeMemoryProtectionToReadWriteExecute(CONTINUOUS_SCAN_INSTRUCTION_ADDRESS, 1);
// change a jne to jmp
*(byte*)CONTINUOUS_SCAN_INSTRUCTION_ADDRESS = 0xEB;
}
void MainContext::FixMissingEnemyScan() {
// This patches the variables that eventually will turn into a RECT to be used in a IDirect3DDevice9::SetScissorRect call.
// The game incorrectly uses the same values here regardless of the resolution.
PrintLog("Patching libra info box instructions to take in account the game resolution...");
const float resolutionFactor = (float)context.backbufferWidth / 1280.0F;
const uint32_t rectHeight = (uint32_t)ceil(130.0F * resolutionFactor);
const uint32_t rectWidth = context.backbufferWidth;
const uint32_t rectPosY = (uint32_t)(496.0F * resolutionFactor);
context.ChangeMemoryProtectionToReadWriteExecute(ENEMY_SCAN_BOX_CODE_ADDRESS, 18);
//push boxHeight
*(byte*)(ENEMY_SCAN_BOX_CODE_ADDRESS + 0) = 0x68;
*(uint32_t*)(ENEMY_SCAN_BOX_CODE_ADDRESS + 1) = rectHeight;
// push boxWidth
*(byte*)(ENEMY_SCAN_BOX_CODE_ADDRESS + 5) = 0x68;
*(uint32_t*)(ENEMY_SCAN_BOX_CODE_ADDRESS + 6) = rectWidth;
// push boxPosY
*(byte*)(ENEMY_SCAN_BOX_CODE_ADDRESS + 10) = 0x68;
*(uint32_t*)(ENEMY_SCAN_BOX_CODE_ADDRESS + 11) = rectPosY;
// NOP NOP NOP
*(byte*)(ENEMY_SCAN_BOX_CODE_ADDRESS + 15) = 0x90;
*(byte*)(ENEMY_SCAN_BOX_CODE_ADDRESS + 16) = 0x90;
*(byte*)(ENEMY_SCAN_BOX_CODE_ADDRESS + 17) = 0x90;
}
bool MainContext::FFXIIINOPIngameFrameRateLimitSetter() {
PrintLog("Using the ingame the instruction that sets the frame rate to get the frame rate address.");
context.ChangeMemoryProtectionToReadWriteExecute(SET_FRAMERATE_INGAME_INSTRUCTION_ADDRESS, 5);
// patching to: mov [framePacerTargetPtr], eax
*SET_FRAMERATE_INGAME_INSTRUCTION_ADDRESS = 0xA3;
*((uint32_t*)(SET_FRAMERATE_INGAME_INSTRUCTION_ADDRESS + 1)) = (uint32_t)(&framePacerTargetPtr);
return true;
}
bool MainContext::FFXIIISetFrameRateVariables() {
if (framePacerTargetPtr) {
PrintLog("Frame pacer target frame rate is at address %x", framePacerTargetPtr);
float* ingameFrameRateFramePacerTarget = framePacerTargetPtr;
*ingameFrameRateFramePacerTarget = MAX_FRAME_RATE_LIMIT;
PrintLog("Frame pacer disabled.");
const float frameRateConfig = (float)context.config.GetFFXIIIIngameFrameRateLimit();
bool unlimitedFrameRate = areAlmostTheSame(frameRateConfig, -1.0f);
bool shouldSetFrameRateLimit = !areAlmostTheSame(frameRateConfig, 0.0f);
float frameRateLimit = 0;
if(unlimitedFrameRate){
frameRateLimit = MAX_FRAME_RATE_LIMIT;
}
else {
frameRateLimit = frameRateConfig;
}
if (shouldSetFrameRateLimit) {
float* ingameFrameRateLimitPtr = framePacerTargetPtr + 1;
*ingameFrameRateLimitPtr = frameRateLimit;
PrintLog("Target frame rate set to %f", frameRateLimit);
}
}
else {
PrintLog("Unable to find frame rate pattern. This is normal if the game still hasn't completely started yet.");
}
return framePacerTargetPtr;
}
bool MainContext::areAlmostTheSame(float a, float b) {
return fabs(a - b) < 0.01f;
}

View file

@ -7,8 +7,8 @@
struct hkIDirect3D9; struct hkIDirect3D9;
static const char* inifilename = "OneTweakNG.ini"; static const char* inifilename = "FF13Fix.ini";
#define CONFIG_VERSION 3 #define CONFIG_VERSION 4
class Config class Config
{ {
@ -70,11 +70,29 @@ private:
void EnableAutoFix(); void EnableAutoFix();
AutoFixes autofix = AutoFixes::NONE; AutoFixes autofix = AutoFixes::NONE;
bool didOneTimeFixes = false;
const float MAX_FRAME_RATE_LIMIT = 250000.0F;
byte* SET_FRAMERATE_INGAME_INSTRUCTION_ADDRESS = (byte*)0x00E8D65F;
byte* CONTINUOUS_SCAN_INSTRUCTION_ADDRESS = (byte*)0x00820868;
byte* ENEMY_SCAN_BOX_CODE_ADDRESS = (byte*)0x0094C920;
float* framePacerTargetPtr = NULL;
UINT backbufferWidth = 0;
void FixBehaviorFlagConflict(const DWORD flags_in, DWORD* flags_out); void FixBehaviorFlagConflict(const DWORD flags_in, DWORD* flags_out);
static const std::map<const AutoFixes, const uint32_t> behaviorflags_fixes; static const std::map<const AutoFixes, const uint32_t> behaviorflags_fixes;
static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
WNDPROC oldWndProc; WNDPROC oldWndProc;
void FFXIIIOneTimeFixes();
bool FFXIIINOPIngameFrameRateLimitSetter();
bool FFXIIISetFrameRateVariables();
void ChangeMemoryProtectionToReadWriteExecute(void* address, const int size);
void FixMissingEnemyScan();
void RemoveContinuousControllerScan();
bool areAlmostTheSame(float a, float b);
}; };
extern MainContext context; extern MainContext context;

View file

@ -1,6 +1,8 @@
SETTING(u32, LongValue, PresentationInterval, Options, -1); SETTING(u32, LongValue, PresentationInterval, Options, 1);
SETTING(bool, BoolValue, TrippleBuffering, Options, false); SETTING(bool, BoolValue, TripleBuffering, Options, true);
SETTING(u32, LongValue, FullScreenRefreshRate, Options, 0);
SETTING(u32, LongValue, SwapEffect, Options, -1);
SETTING(bool, BoolValue, AlwaysActive, Options, false); SETTING(bool, BoolValue, AlwaysActive, Options, false);
SETTING(bool, BoolValue, AutoFix, Options, true); SETTING(bool, BoolValue, AutoFix, Options, true);
SETTING(u32, LongValue, Multisample, Options, 0); SETTING(u32, LongValue, Multisample, Options, 0);
@ -8,6 +10,8 @@ SETTING(bool, BoolValue, HideCursor, Options, false);
SETTING(bool, BoolValue, ForceHideCursor, Options, false); SETTING(bool, BoolValue, ForceHideCursor, Options, false);
SETTING(u32, LongValue, BehaviorFlags, Options, 0); SETTING(u32, LongValue, BehaviorFlags, Options, 0);
SETTING(double, DoubleValue, FFXIIIIngameFrameRateLimit, Options, -1.0);
SETTING(bool, BoolValue, Adapter, Adapter, false); SETTING(bool, BoolValue, Adapter, Adapter, false);
SETTING(u32, LongValue, VendorId, Adapter, 0); SETTING(u32, LongValue, VendorId, Adapter, 0);
SETTING(u32, LongValue, DeviceId, Adapter, 0); SETTING(u32, LongValue, DeviceId, Adapter, 0);